The witch class is a ritualistic magic class, drawing on forces of nature to produce magic. Spells and effects of witch magic are different from those of either magic-users or clerics, though they echo the effects of many druidic spells. There are no strict guidelines for training or advancement in the witch class, though practitioners will experience a strengthening of life force (increase in levels), as experience is gained.
Spells available to witches are subject only to a limitation of a certain number of spell levels they can learn based on their wisdom and level. A witch may use one spell per level per day, plus one additional spell for each point of wisdom over 12. (Example: a 5th level witch with a wisdom of 15 can use up to 8 spells in a day.) Any spells known may be used, though some higher level spells may drain the witch of energy, causing him/her to lose the ability to cast further spells.
There are no minimum requirements for this class, though a high wisdom is helpful. Any race may be a witch, though some will refer to them as shaman, or wise ones. Witches save on the same table as clerics, but do combat on the magic-users table. They will generally only have 1 weapon proficiency, though they start with several non-weapon proficiencies. The following are the basic proficiencies of the witch class; Animal Lore, Fire-building, Foraging, Healing, Plant Lore, Survival (cold and heat), Weather sense. 1 more non-weapon proficiency is available at the start, and subsequent proficiencies are gained on the magic-userís table.
Witches have four-sided hit dice, with the same constitution restrictions as any non-fighter class.
Experience points Level There are no class level titles for this
3,501-7,000 3 Can track as ranger of 1/2 level
7,001-13,000 4 Can speak with animals as druids do
13,001-25,000 5 Can make poultices for drawing poison
25,001-45,000 6 Friends with woodland faerie folk
45,001-90,000 7 Can make healing potions
90,001-150,000 8 Can make magic charms or protection
150,001-200,000 9 Unaffected by Illusion spells
50,000+ per level after 9th.
Standard witch spells (as druid spells)
Animal Friendship Barkskin Cure Disease
Animal Summon 1
Faerie Fire Create Water Detect Magic Call Woodland Beings
Locate Animals Cure Light Wounds Neutralize Poison Cure Serious Wounds
Pass without Trace Heat Metal Protection / fire Dispel Magic
Purify Water Locate Plants Summon Insects Plant Door
Produce Flame Tree Protection / lightning
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