Site hosted by Angelfire.com: Build your free website today!
Diddy Kong Racing
Overworld and Powerups | Character Profiles | Keys and Amulets | Beat the Bosses | Credits
Overworld Introduction
Like Super Mario 64, Diddy Kong is made up of an Overworld containing many secrets, as many as 24 courses, and hopefully some surprises.

There are four basic Worlds, Dino Domain, Snowflake Mountain, Sherbet Island, and Dragon Forest, and following these is a race against Wizpig, which if won, will help to unlock a fifth World, Future Funland. After beating Wizpig, the big game boss, a second time in World 5, you'll unlock Adventure 2, which is all of the courses of the first game mirrored.

Taj the Giant Elephant

He's no Barbara Eden! He's Taj, the goofy elephant genie who is your island helper. Use him to change vehicles and gain three balloons by beating him in Overworld races. When you beat Wizpig the second time, Taj's face appears where Wizpig's once did in an obvious symbol of restored order.

Courses
1. Dino Domain Courses
  • Ancient Lake (Key)
  • Fossil Canyon
  • Jungle Falls
  • Hot Top Volcano
  • Trophy Race
  • Fire Mountain

2. Snowflake Mountain Courses

  • Everfrost Peak
  • Walrus Cove
  • Snowball Valley (Key)
  • Frosty Village
  • Trophy Race
  • Icicle Pyramid

3. Sherbet Island Courses
  • Whale Bay
  • Pirate Lagoon
  • Crescent Island (Key)
  • Treasure Caves
  • Trophy Race
  • Dark Water Beach

4. Dragon Forest Courses

  • Boulder Canyon (Key)
  • Greenwood Village
  • Windmill Plains
  • Haunted Woods
  • Trophy Race
  • Smokey Castle
* Wizpig (first race)

5. Space Level: Future Funland Courses

  • Spacedust Alley
  • Darkmoon Caverns
  • Star City
  • Spaceport Alpha
  • Trophy Race

*Wizpig (second race)

Power-ups
Bananas

They're good, they're good! Pick them up! Unlike Mario Kart 64, Diddy Kong Racing's bananas help you, b y increasing your speed. You can pick up as many as you want, but speed will stop increasing once you collect 10. Although not necessary to win, bananas are a skilled Kart racer's friend. Practice picking them up during the regular races so that you know where they are in the harder trophy races.

Balloons

Picking up more than one balloon of the same color increases the power of that balloon.

Blue Balloon:

  • Regular Turbo: A short-lived turbo boost lasting around two seconds.
  • Blue-white Turbo: This medium power-up is double the power of the first.
  • Super-purple Turbo: The baddest of the bunch, this is by far the fastest item in the game.

    Red Balloon:

  • Missile: A short-range weapon that must be perfectly aimed at an opponent while racing.
  • H-Missile: Very effective in all races. This is a Homing-missile that zeroes in on the opponent in front of you.
  • 10-Pack: A solid, long-lasting weapon, the 10-pack is great for spraying a pack of enemies ahead of you.

    Green Balloon:

  • Oil Slick: The old-fashioned oil slick takes your adversary for a short spin. Decent effectiveness.
  • Mines: by obtaining two green balloons your oil slick turns into a spiked mine. It's only more effective than the oil slick because it stops your enemy for longer.
  • Bubble: This is a killer! Although its appearance is friendly, don't hit one of these. Bubbles will slow you down for about four seconds. They are very effective in a neck-and-neck race.

    Yellow Balloon:

  • Atomic Symbol: One will make you invulnerable.
  • Star Symbol: This lasts longer and is more powerful than the atomic symbol.
  • Lightning Bolt: Stronger and longer lasting than the others, the triple balloon enables you to attack others!

    Rainbow Balloon:

  • Yellow Magnet: A short-range magnet that pulls you up to the nearest opponent.
  • Red Magnet: A medium-range magnet that pulls you up to an opponent.
  • Green Magnet: The green magnet pulls you closer to an opponent but has the extra benefit of pulling them backward!

  • Overworld and Powerups | Character Profiles | Keys and Amulets | Beat the Bosses | Credits