Site hosted by Angelfire.com: Build your free website today!
New Members
Click here to see the Guild policy for TTF.

Process for joining the EQ TTF:

The Tower Fellowship has always prided itself on integrity, maturity and honesty of its members. We also have strove to create an atmosphere of dedication towards one another, as the true reason why we are part of TTF is to enhance the online gaming experience and to build a bond of friendship that extends beyond the realm of any given game.

As a result of our desire to maintain this, we have decided it best to put in place a process that one must go through in order to become a full member within the guild. These steps are outlined below.

Steps:

  1. The first step is to meet and adventure with one of the members and prove to him/her your worthiness to fit within TTF. This would typically be done by spending time with that member and grouping with them. If the member agrees, they will sponsor the new member (a.k.a. the journeyman). At this time, the journeyman is added to the guild on a temporary basis, pending fulfilling the rest of the requirements for admission as a full member. The journeyman must also provided an email address with which guild business and information will be sent to.
  2. The journeyman then has the period of one (1) month to go through the process of introducing him/herself and grouping with as many people in the guild as possible. It is up to the journeyman to seek out the regular members, NOT the other way around.
  3. Also during this one month period, the journeyman is encouraged to communicate as regularly as possible via the guildchat and participate in all recognized guild activities (ie formal, scheduled events). Usage and policy regarding the guild chat can be found on the guild policy document.
  4. At the cumulation of the one month period (which is kept careful track of by the journeyman’s sponsor), all members of the guild are to vote as to whether or not the journeyman will be offered full membership. To be offered membership, the journeyman must get 75% of the regular members to vote for them. As you can see, it is in the best interest of the journeyman to meet and get to know as many guildmembers as possible during their one month period.
  5. The final step in becoming a full guildmember is to have the newly approved member sponsor an event or some sort. The event does not have to follow any guidelines, other than it must take place within two weeks of the guild vote and that it should be held during evening hours to allow the greatest number of members to attend. Other than this, there should be no event stipulations, so as to allow the greatest flexibility in imagination to the event. This can more or less be looked on as a party to celebrate our new guild brother or sister. Due to scheduling and the number of journeyman’s that may get voted in within a short time frame, it is acceptable for up to two (2) new members to work together on a single event to fulfill this requirement (but it should be twice as good ;).

 

With this process in place we are hoping to insure the future of TTF as a home away from home for everyone. A place where we go to relax and enjoy ourselves, avoiding the contention and stress associated with RL.

Good luck in your endeavors and the regular members wish you the best in completing the above requirements!


The Tower Fellowship guild policies:

Section 1: Twinking

It is the general policy for the guild as a whole to NOT twink other guildmembers. We will not organize events around getting that FBR for that lvl 5 wizard or that LockJaw tunic for that lvl 7 druid, and please do not bother asking. What we WILL do is to possibly organize an event to gain an item that is appropriate for someone's level (i.e. get a bunch of us together and go to Split Paw to get an RTS or two for a couple of lvl 12 or lvl 13 casters). We also will not officially organize anything that requires extended camping (such as JBoots), this can be done on an individual basis. Of course, should a member offer something out of the kindness of his or her heart, that is another matter (however it is suggested that gifts not be given that would be far outside that characters ability to attain normally). There are also situations where a guildmember will offer some loot that they simply do not want or cannot have (such as a second lore item) to anyone in the guild who might need it. The general theme is that we do not want people begging for items or help in obtaining something far out of the reach of that character.

Section 2: Guildchat

The guildchat is to be used for general discussion/chatting and in an aid to communicate between guildmembers, however there are topics and times that are NOT appropriate, these are listed below:

  1. No offensive topics are to be brought up, including topics of a sexual, racial, religious (unless pertaining to in-game religion), or harassing nature.
  2. During times of extreme stress, such as during a difficult corpse recovery when members are coordinating, try to keep guildchat to a minimum. This is not the time to announce you have a Robe of the Oracle for sale, for example.
  3. NO begging for items or money. This is absolutely unacceptable and will not be tolerated. This applies to both within guildchat and anywhere else. Everyone has had hard times at one time or another, and has had to earn what they wanted.
  4. Extended chat which is offensive towards role players, is to be discouraged. I guess what I am getting to is that it is one thing to try and organize a group to go kill Freeport or Neriak guards, but is quite another to sit there and give a play by play of each move. Not only can this be annoying to listen to, but can be offensive to a Freeportian or Neriakian (lol).
  5. While it is understood that there can be times when a player needs to blow off a little steam (and this is acceptable), it should be done so with discretion. It is one thing to listen to a players (justified or unjustified) remarks after having died 3 times in a row, however it is quite another to hear a spewing forth of profanity, which is unacceptable.

 

Section 3: The ERT

The Emergency Rescue Team is just that, and to be used in extreme cases only. They are to be called upon ONLY when someone cannot get their corpse retrieved by themselves. They are not to be called upon to gate someone who was brain dead and forgot to bind at a nearby city and now has to trek across continent to retrieve their corpse. They are not to be called on for a SoW. They are basically to be called upon in the following situations:

    1. It is impossible for you to regain your corpse.
    2. It MIGHT be possible, but you have already died twice attempting recovery.
    3. You are actually NOT dead yet, but due to some unforeseen circumstances, it is impossible for you to get out of a particularly nasty situation, especially one that would leave your corpse unrecoverable, even with a full ERT effort.

In ALL cases, the request for ERT action should be made to the ERT Captain, or his/her designate, and is subject to approval by him/her. Should a dispute arise as to whether it is an ERT situation, the person needing the recovery should refer the matter to the guildleader(s) for final judgement. No matter the reason, characters below level 10 will have a hard time requesting a ERT effort, as it can be much easier to simply replace their equipment than gather a group of high level people for the effort. In no case will a character below level 5 receive aid due to the fact that the game replaces your equipment when dying below level 5. Needless to say this follows with the guild thoughts in relation to section 1: twinking.

Section 4: Guild activities:

Each member of TTF will be required to participate in one of three areas of guild activities:

    1. Guild Events
    2. Trade Skills
    3. The ERT

Each of these areas have specific requirements. To find out more about a particular area, contact the Master in charge of that area. The guild leaders and the Master will work together to provide a comprehensive program within each area. Note that the requirement to participate in at least ONE of these areas is required, more than one is an option. As additional guild ‘Areas of Activity’ are developed this section may expand.

 

Section 5: New Members:

New members are to apply to the guild as outlined in the Journeymanship document posted at the guild website. Once an application has been initially approved, and the journeyman has a sponsor, the journeyman will be added to the guild on a temporary basis, pending the fulfillment of the membership requirements.

The actual process of adding the member will be performed by either the Master of Journeymen, a Guild Leader, or an Officer under the direction of one of these two. In all cases, The Master of Journeymen MUST be notified or be aware of the addition prior to adding.

 

Section 6: Member behavior:

Of course it is requested that members act with a level of maturity given the situation at hand, however there are a few things that are considered inappropriate. Primarily these can be summed up with the following age old saying: "Don’t be a jerk". Treat others as you would be treated.

That being said, there are a few things that will not be tolerated. These follow under the above saying and include things like intentionally ripping off other players or continual Kill Stealing. Basically if it pisses someone off when they did nothing to piss you off, it probably shouldn’t be done.

The whole point of this section is that we want to build up a reputation for TTF. A reputation such that others in the game would not hesitate to trust us or desire to badmouth us. This was the type of trust the original Mage Tower members had built in Ultima Online and we want this to continue in EverQuest.

 

Section 7: Guildmember roles and expectations:

The following is a listing of the here to date guild positions and their respective responsibilities:

Guild Leader (Dalben, Sarec, Vladmir): This person is an official (speaking in terms of Verant) representative of the guild as a whole and should act accordingly. They are there to provide leadership and direction to all guildmembers as needed. They are there to administer to the day to day issues and decisions that do not affect the guild as a whole (these issues are brought before the guild body for a vote). They are also there to take care of issues that require an immediate decision. 3 positions.

Officers: These are members that have proven themselves of significant value to the guild through lengthy service and actions. They aid the Guild Leaders in the capacity needed as they are able. They do not have a specific role, but adapt as the needs of the guild require. Many positions.

Master of Journeymen: This is an officer who has the specific responsibility of adding new journeymen and tracking all related information concerning that journeyman. Information such as add date, character name, character class, character level, sponsor, character email address, etc. will be tracked in a database, for ease of maintenance, by this officer. 1 position

Master of Membership: This is an officer that performs similar duties as the Master of Journeymen, however does so for the guild body as a whole (not including journeymen). Current information will be tracked in a database for ease of maintenance by this officer. This person ONLY has the power to remove someone from the guild at the direction of a Guild leader (individuals can remove themselves if they desire, but are requested to notify this officer so we may keep accurate records). 1 position.

Master of Trades (Kurullisi): This person has the ultimate responsibility of maintaining the guild knowledge base of all of the various trade skills. They are also responsible for notifying the guild of major changes to any particular skill made by the developers. This person has a hierarchy beneath him/her, as needed, representing each individual trade skill. This hierarchy is to be determined by the Master of Trades with individuals appointed as needed. 1 position w/lower hierarchy.

Master of Events (Fanadin): This person has the ultimate responsibility of maintaining a list of current and near future events, and providing a scheduling point so as to avoid conflicts. This person will coordinate with the Master of Records (listed below) to aid in notifying members of events with (hopefully) a monthly or weekly schedule. 1 position.

Master of Records (Vladmir): This person is primarily responsible for maintaining the guild website, posting news, events, links, etc. as needed. Additional responsibilities may be added as the need arises. 1 position.

Captain of the ERT: This is the officer in charge of the Emergency Rescue Team. He/She coordinates the effort from a high level, participating in all ERT efforts as well. He/she also is the initial decision maker as to the need of ERT involvement. This is the only position within the guild that requires a decent level of attainment, the higher the better. This person should inspire utmost trust, reliability, and responsibility from all ERT teammembers, as well as the guild as a whole. The captain will determine the ERT team structure and members, recruiting as necessary. 1 Person w/lower hierarchy.

Captain of Classes: This officer functions similarly as the Master of Trades, yet does so for all the character classes in the game. He/She will set up a hierarchy beneath them, as needed, representing each individual class. The captain of classes will appoint individuals to function as his lieutenants as needed. 1 position with hierarchy.

Lieutenant of XXXX: These will be various people within the guild who are deemed experts within their respective class (or at least the person with the most knowledge of that given class is what is desired). Generally appointed by the Captain of Classes. They have the responsibility of notifying the captain of any and all changes to their respective class made by the developers. Examples of this include the Lieutenant of Shaman, the Lieutenant of Wizards, etc. Many positions.

General membership: This is the category of the balance of the members. Being a member of this group is NOT to be taken as one of lower rank, as every member within the guild has an equal say in all matters coming before the guild as a whole. In fact all members belong to the general membership group, there are just some with additional responsibilities. Responsibilities of ALL members (including leaders, officers, masters, captains and lieutenants) include:

    1. Abiding by the policies contained within this document.
    2. Acting as a responsible representative of TTF.
    3. Choosing an area of participation.

Areas of participation include the following:

    1. Specialization of a trade skill
    2. Sponsorship of events
    3. Membership on the ERT

Specialization of a trade skill is just that. Members choosing this participation are expected to advance their skill and offer their services to the guild as a whole. A high rate of advancement is not required, it is just expected that you DO put some effort into it though.

Sponsorship of events is to function as the host or hostess of a guildwide event every other month or so, depending on how many members choose this area of participation. It is strongly suggested that members use their imagination when hosting events, which may be anything form Dungeon Crawls to BBQs to Drinking Fests. Members choosing this area will directly coordinate with the Master of events.

Membership within the ERT is subject to the approval of the Captain of the ERT. This is for many reasons, not the least of which is the fact that a very low level character could be more of a hindrance than an asset during these emergency situations. Also, a desirable balance of classes and abilities will be needed within this team (we cant just have 5 wizards trying to rescue someone, when a few tanks or clerics are also needed).

Additional areas of participation will be added in the future as determined by the guild as a whole.

Section 8: General Guild Comments:

  1. All guild members are equal in all eyes to one another. When it comes to voting on guild issues, all members have an equal single vote, with the Guild leaders vote carrying no more weight than a general members vote.
  2. All issues regarding the guild as a whole are to be put before the guild for a vote. The majority of responses, within a reasonable amount of time, will decide the issue (51% or greater). There are two exceptions to this rule: a) Issues requiring an immediate decision (which will be made by a guild leader or highest ranking officer currently online) and b) the journeyman vote moving the journeyman to a full guild member (this vote requires a 75% or greater approval vote by members responding with a vote).

 

Section 9: Addendum:

To be added as needed.