Free Worlds League
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Origins and History
The Free Worlds League was formed in 2271 by the Treaty of Marik,
which united the Marik Commonwealth, the Grand Duchy of Oriente,
and the Principality of Regulus. This was a loose organization
of states, and they began to expand into the surrounding systems.
In 2293, Juliano Marik annexed the Stewart Commonality, and
was designated Captain-General. Since then, House Marik has
held the post of Captain-General until the present day. Beginning
in 2398, the Capellan Confederation declared war on the League
in an attempt to annex Andurien and it's surrounding systems.
This began the 150-year period known as the Age of War. During
the Age of War, the Terran Hegemony developed the first BattleMechs.
In 2556, Ian Cameron, leader of the Terran Hegemony, negotiated
the Andurien Peace Treaty, ending the Age of War, and setting
the foundations for the creation of the Star League. The Star
League lasted for roughly 200 years, of which 150 were a time
of unprecedented growth and discovery for all of mankind. After
the Civil War against Stefan Amaris, the Usurper, Aleksandr
Kerensky left the Inner Sphere with approximately 80 percent
of the Star League Armed Forces. |
Minoru Kurita and John Davion both seized the opportunity and
declared themselves First Lord of the Star League shortly after,
and Kenyon Marik followed suit in 2786, and the First Succession
War began. The First, Second, and Third Succession Wars saw little
change in the Inner Sphere, except for the tremendous loss of life
and technology. Soon, the Ares Conventions were established, governing
the conduct of warfare, and war became a way of life in the Inner
Sphere. Each successive Captain-General since Kenyon Marik has invoked
Resolution 288 upon taking office, which allows the Captain-General
certain powers in time of war or crisis. The Fourth Succession War
began with the wedding of Hanse Davion to Melissa Steiner. The Capellan
Confederation lost a large portion of their territory, and the Free
Rasalhague Republic was created, along with the St. Ives Compact.
The Free Worlds League remained out of most of the conflict, losing
several worlds near Terra to a Tikonov offensive towards the end
of the war. While the other Inner Sphere Houses were exhausted from
the war, the Free Worlds League remained completely intact, ready
to exploit the economic boom after the peace was signed. League
Traders began to do business with all the major Houses, and the
Free Worlds League soon had one of the strongest economies in history.
In 3030, the Duchy of Andurien seceded from the League, and allied
itself to the Magistracy of Canopus, precipitating the War of Andurien
Secession. The war dragged on for years, and Captain-General Janos
Marik was killed in a bomb blast in 3035 that also severely injured
his son Thomas. Thomas was taken to Terra and rehabilitated by ComStar
in secret, until his return in 3036. He assumed the post of Captain-General
and League forces quickly forced Andurien into submission. Thomas
has since been instituting reforms in the League to break some of
the diplomatic gridlock that paralyzed it for so long, keeping it
from being an effective and unified force.
Recent History
The poor performance of the Free Worlds League military during the
Fourth Succession War left Captain-General Janos Marik in a precarious
political position. His many opponents in the League Parliament
began to draft legislation aimed at either removing him or reducing
his powers. Derick Cameron-Jones, spokesman for the Principality
of Regulus and opposition leader, was confident that his movement
could raise enough support to overthrow Marik rule.
The secession of the Duchy of Andurien in September 3030 and its
subsequent alliance with the Magistracy of Canopus dashed the opposition's
hopes. Janos, aided by his son Duggan and his nephew Duncan, quickly
seized the initiative and severely weakened the opposition by comparing
their "unpatriotic" behavior to the Andurien defection.
Marik pressed his advantage further by forcing passage of the Internal
Emergency Act of 3030 stripping the League's member states of most
of their sovereignty for the duration of the emergency. The Duchy
of Oriente and the Principality of Regulus were exempted from the
act, the former for its long-time support of Janos Marik and the
latter because Janos feared that the Regulans would go over to the
Andurien-Canopian alliance if he tried to interfere with their sovereignty.
Theoretically, the Internal Emergency Act was supposed to be invoked
in times of danger to the League, but like Resolution 288, the Act
empowered the Captain-General to decide what constituted a crisis
and when it had passed.
Janos Marik suffered a life-threatening stroke less than a month
after passage of the Emergency Act. Duggan Marik, the Captain-General's
eldest son, tried to assume control, as did Duggan's first cousin
Duncan Marik even though Janos had appointed Thomas Marik as his
heir to the Captain-Generalcy. Duke Halas of Oriente contacted Thomas,
who was serving in the Lyran Commonwealth as Precentor of ComStar's
station on Son Hoa.
When Thomas came before Parliament in January 3031 producing documents
written by Janos that named him as Heir-Designate, the struggle
between Duggan and Duncan died down. For the next four years, Thomas
ruled in his father's name with a measured hand, despite continued
rivalry from Duncan and Duggan. He took several steps to mollify
the MPs, who no longer represented semi-sovereign provinces, but
mere cultural regions.
Thomas Marik's success in filling his father's shoes sorely troubled
Duncan, Duggan, Duke Halas, and ComStar. The Duke and ComStar had
supported Thomas because they believed he would be easy to manipulate.
Now Thomas was proving to be his own man, and ComStar was especially
dismayed to see its influence over Thomas waning.
Then came the news that Janos Marik had recovered enough to resume
control of the League.
On June 1, 3035 Janos Marik called a meeting to discuss ways to
bring the Duchy of Andurien back into the League. Present were Thomas,
Duggan, and Duncan Marik, as well as several representatives from
the diplomatic corps. Not long after the meeting began, a bomb hidden
in a portable holotable exploded, killing the Captain-General and
apparently everyone else in the room. Only Duncan Marik narrowly
escaped death after being called from the room on an urgent matter
just minutes before the blast.
Duncan Marik assumed the Captain-Generalcy by right of rank and
experience. By order of succession, Paul Marik, Duncan's shy older
brother in the Ministry of Intelligence, should, technically, have
taken the reins of power -- and there were many who hoped he would
-- but Paul supported his younger brother.
After the quickest of investigations, the new Captain-General announced
that Andurien agents were responsible for the assassination, and
he declared war on the Duchy of Andurien. Despite his experience
as commander of the Marik Militia, Duncan's hope for a quick and
glorious conquest soon became mired in a series of costly battles
with no clear winner.
On December 5, 3036, Thomas Marik made an appearance before a stunned
Parliament. Though his body was not found after the explosion, everyone
assumed that Thomas had died along with his father and brother.
Thomas had been seriously wounded, but he survived the blast. With
the room in flames and Thomas lying bleeding and unconscious near
the door, two rescuers arrived. They were Li Mann, a close friend
of Thomas's since childhood, and a member of the palace guard who
was really a ROM agent. Realizing that Thomas was critically injured
and also still in danger from whoever planted the bomb, the two
rushed Thomas to the ComStar station and let the room burn. ComStar
Kappa personnel tended to Thomas's extensive burns until they stabilized
his condition. Thomas was later transferred to the ComStar medical
center on Terra, where he recuperated for a year.
During that time, Thomas Marik received reports on the political
situation in the League from ComStar, which hoped to regain its
influence over Thomas so that he would be their pawn after returning
to power on Atreus.
The League government and the Parliament greeted Thomas's miraculous
appearance with joy. Duncan had been a harsh leader, with little
tact or diplomacy. With Duncan at the helm, government officials
had been fearing an outbreak of civil unrest. Duncan had earned
Parliament's hatred, too, when he refused to give even the pretext
of consulting them on major issues.
When Duncan Marik received the news of Thomas's return and the
massive show of support for him, he was in the field with his troops
in the Duchy of Andurien. Now that he was no longer the Captain-General,
he knew that he could be arrested at any moment for killing Janos
and Duggan. Duncan felt that his one slim hope of survival was to
win a major military victory against the Anduriens. He threw himself
into an ambitious, but ill-planned, offensive.
Meanwhile, Thomas used the shock of his reappearance to pass the
Addendum to the Incorporation, further centralizing political power
in the Marik family. The Addendum also eliminated the Home Defense
Acts, which had paralyzed the League military for so long.
Duncan Marik died on February 4, 3037, while leading an attack
against Andurien 'Mechs on Xanthe III. His death and the poor planning
for his final offensive left the League's invasion of Andurien in
danger of collapse. Realizing that this would be his chance to show
his mettle as a leader, Thomas announced that he was leaving Atreus
to lead the League forces.
In a series of well-planned attacks, Thomas Marik conquered the
Duchy of Andurien and captured the aging Dame Catherine Humphreys
in 3040. The Duchess of Andurien was stricken with a fatal heart
attack while awaiting trial on charges of treason. As a gesture
of reconciliation, the Captain-General pardoned Andurien political
and military leaders for their roles in the civil war.
In the past few years, Thomas has passed more laws stripping both
the Duchy of Oriente and the Principality of Regulus of their sovereignty.
The LGAO
Thomas created the League General Accounting Office in 3043. This
department had little inherent power, but Thomas assigned loyal
family members and friends to key positions. The LGAO quickly assumed
control over the League bureaucracy and began to flex its muscle
by manipulating the flow of money to ensure that pro-Marik companies
with no provincial affiliation got all the important contracts,
redrawing the bureaucratic boundaries to dilute the power of provincial
governments, and creating the Marik Scholarship Fund for loyal young
men and women who want to enter the fast track into government or
the military.
Politics
Addendum to the Incorporation
Perhaps the strongest basis for Thomas Marik's rule comes from the
Addendum to the Incorporation, which he wrote and had passed in
3037. The Addendum gives him the power to bypass the formality of
seeking approval from the League's provincial governments except
in matters deemed "culturally significant" to a particular
region. However, Clause 9 of the Addendum states that "the
Captain-General can veto any law that interferes with the will of
the Captain-General while Resolution 288 is in effect." This
gives him absolute veto power over any law the provincial governments
try to enact and allows him to exercise this power without Parliament's
approval, reducing that body to little more than a public forum.
Clause 9 also did away with the Home Defense Act.
When the Clans invaded the Inner Sphere in 3049, the Free Worlds
League was well removed from the threat. The invasion corridor was
on the other side of the Inner Sphere, so the League stayed neutral
in the conflict. When it became clear that the only way to defeat
the Clans was by inter-House cooperation, Thomas Marik reluctantly
agreed to help supply the other Houses with parts and even new BattleMechs
to help fight the Clans. In exchange, Prince Hanse Davion offered
to treat Thomas's son Joshua for leukemia at the New Avalon Institute
of Science. Since Joshua's illness, Thomas has recognized his illegitimate
daughter Isis as his heir should Joshua not recover. Isis is now
engaged to be married to Sun-Tzu Liao, Chancellor of the Capellan
Confederation. After the Battle of Tukayyid and the truce, the Free
Worlds League has begun increasing factory production to prepare
for the resumption of the war. The 33rd Marik Militia traveled to
what is left of the Free Rasalhague Republic to engage in operations
against the Clans. On their first and only operation, they fought
against Khan Natasha Kerensky's Wolf Spiders, and the unit was destroyed.
Since then, The Free Worlds League Military has increased training
operations in an effort to train themselves to fight the Clans more
effectively. Thomas has promised to send direct military aid to
the Free Rasalhague Republic and the Draconis Combine to enable
them to better withstand Clan assaults when the offensive resumes.
The Free Worlds League also got a boost after the ComStar Schism,
when a portion of ComStar broke away, forming the Word of Blake.
Thomas Marik, having been a ComStar Precentor before assuming the
Captain-Generalship, gave the Word of Blake dissidents safe haven
inside the Free Worlds League, and allowed them to set up their
headquarters on the planet of Gibson. Word of Blake now controls
all hyperpulse communications within the FWL, and they have nominated
Thomas for the position of Primus-in-Exile. Thomas has not yet accepted
or declined the nomination. Word of Blake brought with it several
regiments of former Com Guard BattleMechs, and approximately 3/4
of ROM, the ComStar Intelligence Agency. Word of Blake 'mechs now
are a large portion of the defensive garrison on Gibson.
Supporters of Thomas Marik
Despite the recent erosion of his powers, Duke Halas of the Duchy
of Oriente remains a supporter of Thomas. As he is not likely to
harbor further hopes of dominating the Captain-General, it is possible
that he supports Thomas Marik out of simple admiration for his policies.
The Ducal President of the Regulan Free States is another strong
supporter. In appreciation of the Addendum which freed the Regulan
Free States from the bullying of the Principality of Regulus, the
Stimson family, hereditary Ducal Presidents counsel their six MPs
to back the Captain-General in policy discussions.
Opponents of Thomas Marik
The Principality of Regulus remains a staunch opponent of the Marik
government. Though Princes in name only, the Cameron-Jones family
still has considerable political and economic power with which to
fight the Captain-General. The current Prince of Regulus is Lynn
Cameron-Jones. He has a terminal case of Regulan blood poisoning
and is not expected to live much longer.
His son, Kirc Cameron-Jones, might prove to be cut from a different
cloth, however. Kirc was a fighter pilot with the First Regulan
Hussars during the war with Andurien. As an MP, his good looks and
fiery rhetoric have already won him the position of Opposition Leader.
Recognizing the young man's potential, Thomas Marik offered him
a high post in government, but Kirc refused the offer.
There has been a growing, but apparently undirected flurry of negative
rumors concerning Thomas Marik. Most say no one could have survived
the blast that killed his father and six others. The rumors accuse
ComStar medics of making bionic repairs on the Captain-General,
which many League citizens would find abhorrent.
Economy
Despite the political changes that have reshaped the realm, the
Free Worlds League economy did not suffer greatly. The typical League
business remains as aggressive and active as any Lyran company,
with most League businessmen seeing the shakeup in laws as an opportunity
rather than an obstacle. A good example is the dissolution of the
provincial borders, which is a boon to League industries.
Though most firms had no real loyalty to a particular province,
those of the interior worlds of the former Principality of Regulus
did suffer because of the economic sanctions the Marik government
took against them. Some of those companies survived, while others
were gobbled up by competitors.
Interstate trade has changed since the war. Competition with the
Lyran Commonwealth is still quite strong, reducing trade between
the two realms. The union of the Lyran Commonwealth with the Federated
Suns also has cut into the League's profitable trading with New
Avalon, the St. Ives Compact, and the Sarna March. Trade with the
Draconis Combine has grown during the last five years, in keeping
with the warm-up of relations between those two powers.
Foreign Relations
The Free Worlds League has taken a stronger interest in the affairs
of the Inner Sphere in recent years. Sir Timothy Halas, the new
Minister of Foreign Affairs and son of the Duke of Oriente, is increasingly
willing to send and receive ambassadors and diplomats from all the
other states, including those of the Periphery.
Relations with the Federated Commonwealth are cool. The loss of
traditional markets in the Federated Suns and Sarna March has left
Marik bitter.
Relations with the Capellan Confederation are virtually nonexistent,
mainly because of Chancellor Romano Liao's reputation for political
opportunism through unsavory means. Captain-General Marik apparently
senses that the new stability he has given the Free Worlds League
would be jeopardized by a close relationship with Romano Liao.
Relations with the Periphery have improved. The new leadership
in the Magistracy of Canopus has attempted to reestablish relations
with the League after the failed alliance with the Duchy of Andurien.
Among other initiatives, an exchange program of medical personnel
is underway between the two realms. As yet there has been no exchange
of ambassadors.
To the Captain-General, the Draconis Combine represents the most
promising prospect for an alliance. Cultural differences between
the two realms, once a point of serious contention, have lessened
because of recent social and political changes in both realms. The
only major drawback to any serious negotiations is that the Captain-General
cannot be sure whether it is Coordinator Takashi or Kanrei Theodore
who runs the Combine.
Captain-General Marik's most important ally is certainly ComStar.
With his former membership and his ComStar training, the Captain-General
and the Primus must find themselves in agreement on most issues,
though the Marik consistently refuses to become her tool.
Military
The Addendum, which swept away most provincial powers, has allowed
Thomas Marik to achieve what the Mariks have dreamed of for hundreds
of years: to build a single, unified fighting force. Taking a lesson
from the Federated Commonwealth regiments being raised in our realm,
Thomas has begun to develop Free Worlds League Legions, a collection
of regiments loosely based on the RCT principle used so successfully
by the Federated Suns.
The first League Legions were anchored by the elite 'Mech regiments
from the existing military, but only after their loyalty was assured.
Since the end of the civil war, five new 'Mech regiments, the Legionnaires,
have been raised, with the best equipment and services. Some of
the 'Mechs for the Legionnaires came from the Defenders of Andurien
regiments, which were disbanded after their conquest by Thomas Marik.
Armed with new powers and controlling a more unified realm, Captain-General
Marik has used some of the proceeds from the economic gains to bolster
his defense against the Federated Commonwealth. In the past ten
years, the Free Worlds League has doubled the number of mercenary
units in its employ.
The new League military has been successful on the field, but certain
internal troubles must be cause for the Captain-General's concern.
Most pressing are the regional and social prejudices that some older
members of the military have evidenced, even leading to a number
of incidents and deaths.
In 3048, the Draconis Combine and the Free Worlds League opened
negotiations. The Combine apparently offered the League military
information about their common enemy, the Federated Commonwealth,
as well as an exchange of military technology. This offer interests
most of the generals of the League military, but as of this writing,
there has been no word of acceptance by the Captain-General.
Conclusion
The changes that have peppered the last two decades of Free Worlds
League history have reshaped a perpetually quarreling and fragmented
realm into a potent and efficient state.
While Janos Marik gets credit for most of the changes, his son
is a man apparently able to slice through the personal interests
and regional prejudices of the older politicians and get to the
heart of the problem, which he then solves. This has won him strong
support from his people.
He has stimulated the economy with his programs and reawakened
the desire of many to become actively involved in the politics of
the Inner Sphere. If relations between the League and the Draconis
Combine continue to improve, it is entirely possible that one day
our Federated Commonwealth will face an enemy alliance equal to
our own political, economic, and military power.
At the moment, all that stands in Thomas' way is the network of
older leaders who still secretly yearn for the power they and their
provinces lost. In time, these people will simply pass from the
scene, leaving Thomas's way clear.
3058 Update
Perhaps the most important event in the years after 3056 was the
death in that year of Joshua Marik, heir to the Free Worlds League's
Captain-General Thomas Marik. For years the young heir had remained
at the Federated Commonwealth's New Avalon Institute of Science
for treatment of his leukemia, an arrangement that had prevented
Thomas Marik from launching any type of military action against
the Federated Commonwealth. When the heir died, Prince Victor Steiner-Davion
inserted a double in the boy's place. Capellan Chancellor Sun-Tzu
Liao learned of this deception the following year, and proposed
to Thomas Marik a joint Marik-Liao invasion of the Sarna March that
would simultaneously punish Steiner-Davion for his treachery and
recapture former Marik and Liao worlds.
In 3057, Marik and Liao forces invaded the Sarna March. The Liao
invaders quickly captured many former Liao worlds, aided by Marik-backed
mercenaries. Marik forces enjoyed wide success as well, taking several
former Free Worlds League planets. Almost immediately, Katrina Steiner-Davion
announced the formation of the new Lyran Alliance, declared Lyran
neutrality in the invasion, and called for all Lyran military units
to withdraw from Federated Commonwealth possessions in the March.
Marik took advantage of this development to settle for a separate
peace with Katrina.
The Free Worlds League is currently the largest employer of mercenaries
in the Inner Sphere. The League's current position of strength in
the Inner Sphere has made it more attractive to the many merc commanders
who previously shied away from League contracts because of the realm's
seemingly inherent instability. Currently, the League is using most
of its mercs to hold the worlds it retook from the Federated Commonwealth
until regular forces can be shifted to those planets.
Thomas Marik's posture of non-aggression toward the Lyran Alliance,
as well as his partnership with the Capellan Confederation, has
secured most of his borders. The only missions the League assigns
within the Chaos March are garrison duty and pirate hunting; the
steady increase in pirate raids in the March has made the latter
particularly important. The Free Worlds League is currently uninterested
in additional conquest of the Chaos March, though that may change.
Free Worlds League Force Listing
(Deployment as of 3054)
House Marik contributed no military forces to the fight against
the Clans, instead offering significant economic and industrial
support to the combined forces of the Inner Sphere. The League's
role as the primary logistics support for the combined defense called
for increased arms production that continues, and now benefits their
Liao allies. The Free Worlds League-Capellan Confederation alliance
is particularly dangerous to the rest of the Inner Sphere because
of Thomas Marik's ties to the renegade Word of Blake, whose Precentors
have provided Marik with ComStar manufacturing techniques that will
be used to produce an impressive new line of BattleMechs.
Commander: Captain General Thomas Marik
Aide: General Selim Malas
Regular Mech Strength: 55 Regiments
Mercenary Mech Strength: 17 Regiments, 1 Battalion
Free Worlds Legionnaires
Commander: General Calderon "Silent Cal" Benge
Aide: General Dean KcKeown
Regular Mech Strength: 5 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Legionnaires Veteran 1 Andurien
(CO: General Tracey Fenton)
2nd Legionnaires Veteran 1 Sadurni
(CO: General Alice Denichuk)
3rd Legionnaires Veteran 0.66 Leyda
Veteran 0.33 Umka
(CO: General Pierre Mondou)
4th Legionnaires Regular 0.66 Miaplacidus
Regular 0.33 Marik
(CO: General Adiss Sullivan)
5th Legionnaires Green 1 Lopez
(CO: General Misha Orloff)
Free Worlds Guards
Commander: General Albrecht Keil
Aide: Colonel Robyn Shiver
Regular Mech Strength: 3 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Guards Elite 1 Berenson
(CO: Colonel Dana Briggs)
2nd Guards Veteran 1 Bella I
(CO: Colonel Kamps Stattun)
3rd Guards Regular 1 Zion
(CO: Colonel Duane Hanson)
Atrean Hussars
Commander: Colonel Reber Bennundo
Aide: Colonel Harvey Eaton
Regular Mech Strength: 1 Regiment
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
Atrean Hussars Regular 1 Ling
(CO: Colonel Reber Bennundo)
Atrean Dragoons
Commander: General Julian Langsdorf
Aide: Colonel Gordon Miller
Regular Mech Strength: 3 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Dragoons Regular 1 McKenna
(CO: Colonel John Orzehoskie)
11th Dragoons Regular 0.66 Matheran
Regular 0.33 Calloway VI
(CO: Colonel Evelyn Panfili)
12th Dragoons Veteran 1 Vanra
(CO: Colonel Kelian Brackley)
Marik Militia
Commander: General Samuel Garibaldi
Aide: Colonel Leonard Mantei
Regular Mech Strength: 15 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Militia Veteran 1 Fletcher
(CO: Colonel Howe Wilmarth)
2nd Militia Green 1 Hassad
(CO: Colonel Alva Gierke)
4th Militia Green 1 Park Place
(CO: Colonel Kenneth Gunderson)
5th Militia Regular 1 Les Halles
(CO: Colonel Lavern Henden)
6th Militia Veteran 1 Holt
(CO: Colonel David Kyster)
9th Militia Regular 1 Carbonis
(CO: Colonel Theodore Kauk)
10th Militia Veteran 1 Bernardo
(CO: Colonel Cindy Meyer)
13th Militia Regular 1 Irian
(CO: Colonel Lloyd Reissing)
15th Militia Regular 1 Berenson
(CO: Colonel Nancy Rezac)
18th Militia Green 1 Connaught
(CO: Colonel Jerome Merz)
20th Militia Regular 1 Concord
(CO: Colonel Jerome Stewart)
23rd Militia Green 1 Keystone
(CO: Colonel Hazel Ward)
25th Militia Green 1 Dieudonne
(CO: Colonel Anita Webel)
30th Militia Regular 1 Wing
(CO: Colonel Stephen Harter)
31st Militia Green 0.66 Uhuru
Green 0.33 Amity
(CO: Colonel David Sloane)
Fusiliers of Oriente
Commander: General Marissa Morgan
Aide: Colonel Royal Buchanan
Regular Mech Strength: 6 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
Ducal Guard Elite 1 Tamarind
(CO: Colonel Fannie Halas)
1st Brigade Elite 1 Griffith
(CO: Colonel Roy Chapman Potemkin)
2nd Brigade Veteran 1 Maxwell
(CO: Colonel Donald Angstead)
3rd Brigade Veteran 1 Promised Land
(CO: Colonel Lionel Ansuelo)
4th Brigade Regular 1 Oriente
(CO: Colonel Charleen Day)
5th Brigade Regular 1 Thermopolis
(CO: Colonel Jerry Wagner)
Protectorate Guard
Commander: General Loren Bryce-Marik
Aide: Colonel Delroy Roche
Regular Mech Strength: 2 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
Iron Guards Regular 1 Bordon
(CO: Colonel Virgil Ridgeway)
Steel Guards Green 1 Kosciusko
(CO: Colonel Marilyn Stroud)
Sirian Lancers
Commander: General Helen Thrall
Aide: Colonel Martin Honish
Regular Mech Strength: 3 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Lancers Green 1 Savannah
(CO: Colonel Ginny Ebaugh)
2nd Lancers Regular 1 Augustine
(CO: Colonel Davis Csencsics)
3rd Lancers Green 1 Shiloh
(CO: Colonel Sally Hoffman)
Silver Hawk Irregulars
Commander: General Martha "Slice 'n' Dice" Zuritas
Aide: Colonel Fran Jeankins
Regular Mech Strength: 2 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
Falcons Green 1 Dubhe
(CO: Colonel Glendon Lorch)
Gryphons Regular 1 Kalidasa
(CO: Colonel Toni McIver)
Oriente Hussars
Commander: General Bruce Gierke
Aide: Colonel Vandy Jolibis
Regular Mech Strength: 5 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Hussars Veteran 1 Trellisane
(CO: Colonel Roger Harsila)
2nd Hussars Regular 0.66 Oriente
Regular 0.33 Shiro III
(CO: Colonel Arthur Rivernider)
3rd Hussars Green 0.66 Ipswitch
Green 0.33 Dalton
(CO: Colonel Simon Dumoss)
4th Hussars Regular 1 Atreus
(CO: Colonel Sherrie Dragoo)
5th Hussars Green 1 Sierra
(CO: Colonel Keith Kruchoski)
Stewart Dragoons
Commander: General Richard Balkema
Aide: Colonel Sherry Harrison
Regular Mech Strength: 2 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
Home Guards Veteran 1 Stewart
(CO: Colonel Virginia Nash)
Juggernaut Regular 1 Payvand
(CO: Colonel Leonard Stewart)
Orloff Grenadiers
Commander: General Rod Davis
Aide: Colonel Larry Fallis
Regular Mech Strength: 3 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Grenadiers Regular 1 Vanra
(CO: Colonel Douglas Hoppe)
6th Grenadiers Regular 1 Cerillos
(CO: Colonel Patricia Loge)
8th Grenadiers Regular 0.66 Lesnovo
Regular 0.33 Tematagi
(CO: Colonel Sandra Relph)
Regulan Hussars
Commander: General Tomaso Kinchuhara
Aide: Colonel Chester Taylor
Regular Mech Strength: 5 Regiments
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
1st Hussars Elite 0.66 Regulus
Elite 0.33 Wallis
(CO: Colonel Mark Brandhauber)
2nd Hussars Regular 1 Avior
(CO: Colonel Janet Simmons)
4th Hussars Veteran 0.66 Tiber
Veteran 0.33 Mackenzie
(CO: Colonel Falco Palmero)
5th Hussars Veteran 1 Chertan
(CO: Colonel Thomas Orrfelt)
9th Hussars Green 1 McAffe
(CO: Colonel Melvin Stone)
Mercenaries
Regular Mech Strength: 0 Regiments
Mercenary Mech Strength: 17 Regiments, 1 Battalion
Unit Name Experience Regiments Homeworld
Always Faithful Regular 1 Conquista
(CO: Colonel James Burrill Reil)
Bad Dream Veteran 1 Kendall
(CO: Colonel Henry Bortman)
Barrett's Fusiliers Veteran 1 Shuen Wan
(CO: Colonel Nikita Barrett)
Blackhearts Regular 1 Cronulla
(CO: Colonel Marcus Johnson)
Carson's Renegades Regular 0.33 Suzano
(CO: Colonel Mark Mead)
Crater Cobras Veteran 1 Megrez
(CO: Colonel Stephan Prynne)
Regular 1 Cascade
(CO: Colonel Richard Burr)
Dragon's Breath Regular 1 Rochelle
(CO: Colonel Pete Tate)
Greenburg's Godzillas Veteran 1 Nockatunga
(CO: Colonel Ivo Greenburg)
Hermann's Hermits Regular 1 Thurrock
(CO: Colonel Hermann Aufkopfen)
Kristen's Krushers Regular 1 Claybrooke
(CO: Colonel Kristen Marik)
Langendorf Lancers Regular 1 Colfax
(CO: Colonel Gregory Milsey)
Redfield Renegades Veteran 1 Harsefeld
(CO: Colonel Edward Redfield)
1st Smithson's Chinese Bandits Veteran 1 Kyrkbacken
(CO: Colonel Ada Gubser)
2nd Smithson's Chinese Bandits Regular 1 Asuncion
(CO: Colonel Ester Schomberg)
Stealthy Tigers Regular 1 Ventabren
(CO: Colonel Yuri Rauschenbusch)
Swann's Cavaliers Veteran 1 Galisteo
(CO: Colonel Edmund Repplier)
21st Centauri Lancers Elite 1 Nestor
(CO: Colonel Evelena Haskell)
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