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Articles Section
Legends
Review - Part
3: Event Cards (A)
By Frodo
Fett
Light World Map-
This is the kinda card you base a deck around. Boosting up all your Courage
Characters by one when at the appropriate Battlesite, this card can make the
smallest armies into fighting machines. This is a must for all Courage decks
with at least a few weak characters.
Rating: 9
Dark World Map-
This is basically the same as Light World Map, except for Power Characters.
Rating: 9
Fairy Encounter-
This is a nifty little card, perfect for decks that rely on a certain Character,
particularly one that is weak. I can provide that needed healing of one of your
major fighting Characters or keep a Character-centered combo alive for a few
more turns. It's a decent and flexible tool that will be the basis of healing
Events in future sets.
Rating: 8
Maiden Crystal-
Right now, this card ain't so hot. Maybe in later sets, when more maiden's are
released, this card's rating will go up a few notches but right now it's little
more than a Zelda-fetching device. With few maidens, this card has little
potential to dominate any tournaments. Don't bother with this card right now.
Rating: 3
Lightening Storm-
This card is the kind that completly finished off an opponent. If you position
yourself right and have the upper hand, you can deal a crushing blow to your opponent,
especially if he planned on running away from the fight. Heck, if you play 2 or
3 of these in a row, the games over. Unfortunately, since this card only shines
on select occasions, it not nearly as flexible as, say Fairy Encounter.
Rating: 6
Storm-blown Ship-
Need some extra rupees? I always liked card-for-points type of cards, and this
one is pretty decent. Although this can pretty much wipe out your hand in a
turn, if you need to play something really big early, this is the card to do it.
If you're an expert deck-builder, you can easily form a system of playing huge
creatures on turn one with this, and without throwing something valuable away.
Rating: 6
Item Pouch-
This card is a staple in almost every deck. It's basically another copy of any
item. It reproduces itself into any item you have in your deck and it does it
cheap. The only reason I can see not playing this card is if you don't have any
items in your deck. Yes, the battle number on this card is quite low, but who
cares when you get a free searching tool.
Rating: 8
Cave Hole-
At first glance, this card looks like crap. But at a second glance...it still
looks like crap. I can see this card being useful in maybe, oh, 2 situations. I
dunno why the battle number is so low, it's not like this is a powerful card to
begin with, but I guess all cards can't be good. The only way I can see a
professional playing this card is if he (or she) finds some crazy combo with it.
All it does is nullify a recently played card for one turn. Yipee, break out the
party hats. Maybe I shouldn't rag on this card so much, but as of now, consider
it the cream of the crap.
Rating: 2
Cave-
This card is kinda lame, but kinda not. If you play with lanterns, and some of
you do, then it wouldn't kill you to play with this. It's got a nice battle
number (6) and it's effect is quite nifty once it's pulled off. Of course, you
may notice that your opponents can gain Triforce Points too, if they have a
lantern, of course. I usually like cards that can help your opponent because
that usually means the cards effect is pretty powerful. This card, however,
really doesn't have a huge effect, although it doesn't work nicely with trapping
cards. If you think you can pull off a good combo with it (and I can think of a
few), use it. If not, leave it out.
Rating: 5
Through the Sewers-
Besides having cool art, this card fits into a narrow niche of decks. Mainly,
sewer decks! Whoda thunk it. Anyway, this card's effect is very powerful,
especially when you have 2 or more of them in hand. Pumping up your character by
3 or 6 is a big deal. Unfortunately, you can only use this card in few places,
so it's effectiveness is lower drastically. Don't be surprised if you see decks
based on this pop up in tournaments.
Rating: 6
Maiden Seal-
When I first started reading this card, I thought "Really awesome version
of Through the Sewers", but by the time I got to the end of the card, I
realize this card stinks like a dead animal. As stated in Maiden Crystal's
review, maiden's are not that abundant right now. So this card is almost
worthless, unless some one of the upcoming sets features nothing but maidens.
And the chances of that happening are zero to half of zero. I'll give this card
an extra point, just because it has a high battle number.
Rating: 3
WANTED!-
This card is a nifty little tool for knight decks. It can finish off a wounded
Link or it could ambush Link and start the process of killing him. A great
utility for knight decks but not very flexible and it's power depends on the
power of your knights.
Rating: 5
Hindsight-
This can be a life saver. It has a good battle number, and it allows you to save
that much needed card from going into the Discard Pile for eternity. 2 cards for
1 card is kinda steep, but if you just discarded a Master Sword or part of a
combo you needed, this it is a decent price. I would expect to see this appear
in a lot of professional decks that rely on combos.
Rating: 7
Seek the Future-
This is a pretty basic card. Look at the top 2 cards of your deck and then put
them back. It's battle number is quite low, and it's effect isn't powerful, but
if you really can't think of anything else to put in your deck, you could do a
lot worse than this.
Rating: 4
Dark World Shape-
This is the kinda card you use when attacked something that has 4 Items on it.
I've seen people do insane things with Items, and this card completely nullifies
all of them for 2 turns. If Items become as essential as I think they will, this
card could become very, very popular. It basically strips that person's
character of all there extra strength, and with decks that focus on that, this
card will absolutely kill them.
Rating: 7
Large Boulder-
This card can be nasty, but I don't think it will be. I've seen people use this
and then have their opponent's character beef up with an item or something, and
pound the crap out of them. So this card can really backfire on you, if you're
not careful. Coupled with some discard capabilities, this could be a winner.
Rating: 6
The rest of the Events to come in the next Article.
The Legend of Zelda is the property of
Nintendo™. The Legend of Zelda: TCG design, look and gameplay is the
intellectual of Chazz™ and the creator wishes any fans to request it's display
on their pages before doing so, or submitting Dream Cards for the game as to not
conflict with any cards currently in development.
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