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Articles Section
Legends
Review - Part
2: Technique Cards
By Frodo
Fett
Spin Attack
Oooh, this is nice. Basically, it lets your sword-bearers attack with a partner
(Stalfos anybody?). This is a key tool in cheap swarm decks and can get that
last little push needed to fell a really powerful character. A great card that
is very flexible in almost any deck.
Rating: 8 (out of 10)
Sword Beam
If this weren't unique, it'd be incredibly broken. But it is, so let's get down
to business. This is a nice tool for discard decks, although it has enough
catches before it can be used to scare some people away from using it. If you
plan on playing Courage Discard, throw a couple of these in there.
Rating: 6
Dash:
Another unique card, Dash makes Link one quick little bugger. Pegasus boots give
Link Speed +1, this gives Link Speed +1, and with that, the Power player is
going to have a hard time trying to fight him. It's not very flexible, and only
fits into certain decks, but if you've got a combo relying on Link being alive,
this is the card to do it.
Rating: 6
Throw:
Limited. That one word describes this card. It's hard to play, and it does
little (plus it's battle number is below average), unless rocks and boulders
become extremely popular, don't play this card.
Rating: 3
Grab:
A tad better than Throw, it has the same requirements but instead of getting rid
of rocks/boulders/etc., it lets you put them into your hand. Not the greatest
tool, but if you'v got a deck based on rocks and boulders (you need another
deck, just kidding), then this will fit your fancy.
Rating: 4
Hide:
This is a Safe in the Sanctuary for Power decks. It also provides another
attack-prevention tool for Courage decks that don't like to battle. A very
useful tool, with a good battle number, this ups Safe in the Sanctuary by one
because you can get it out of your hand early and use its effect later on.
Rating: 7
Prayer:
Wow. This is one of the most versatile cards in the entire set. It plays on any
character, ups there stats and can be discarded for two different effects. I
think this card speaks for itself with the Heart +1 and anti-knight ability.
Play it.
Rating: 9
Block Attack:
If you're playing a defensive deck, this is quite a card. It saves your
character from death and cancels the death discard. Unfortunately, if your
character didn't win the first attack, it's probably not going to win another
won, but at least you've got another chance. A solid choice for any deck with
shields.
Rating: 6
High Jump:
At first glance, you might dismiss this card a bad Dash, but it has something
that Dash doesn't, it's not unique. If you get this on Link, he'll be Speed +3,
and you can put more High Jumps on him (plus a dash). Link's speed will be
incredibly high, possibly high enough to go from one end of the site line to the
other in one turn. This is limited, but so good in it's field, that it's a must
have for Speed decks.
Rating: 7
Lightning Attack:
A solid ability for Agahnim, Lightning Attack provides a solid way to dish out
damage. As long as you stock your deck with cards with high battle numbers, you
should get a hit most of the time. 1 rupee per damage is a bit high, but if Agahnim
is your main win condition, this is a solid damage dealer.
Rating: 5
The Legend of Zelda is the property of
Nintendo™. The Legend of Zelda: TCG design, look and gameplay is the
intellectual of Chazz™ and the creator wishes any fans to request it's display
on their pages before doing so, or submitting Dream Cards for the game as to not
conflict with any cards currently in development.
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