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Vehicles
Blockade Runner Power =10 Cost = 300 GP Carries 3 Units
Longboat Power = 15 Cost = 375 GP Carrires 7 units
Man-of-War Power = 25 Cost = 415 GP Carries 12 Units
Magitek Tank Power = 10 Cost = 250 GP Carries 3 Units
Light Airship Power =15 Cost = 410 GP Carries 7 Units
Battle-Airship Power = 40 Cost = 650 GP Carries 15 Units

Colony Type Info

Note: Colony Information is also on the Location Page

Rules for colonies. There can only be 1 colony per territory, at the moment. I am looking at the rule for revisement, and I'll let everyone know if it happens. Each territory has a certain territory-type. Either Mountain, Coastal, Plains, Forest, Desert, or a capitol. Capitol-types can not have colonies put on them. A Mountain-type territory can only have mountain-type colonies, such as mining station, airfield, Military base, or weapons guild. Each territory-type has it's own set of colonies that can be purchased for it.

Here's the list of the type of colonies you can have. Under each type of location (mountain, coastal, plains, forest, or desert), you can build a certain type of colony there, and only those types. The list:


Mountain Colony: The name of the colony will be brown
Mining station- Costs 150 GP. Increases income by 50 GP
Airfield- Costs 1750 GP. Gains Lt airship every update.
Military Base- Cost 300 GP. Gives you 1 medium unit of your country each update.
Weapon's Guild- Cost 550 GP. Gives you 1 random unit per update.

Coastal Colony: The name of the colony will be light blue
Fisher Guild- Costs 125 GP. Increases income by 40 GP
Port- Costs 1450 GP. Gains 1 boat every update.
Water Base- Cost 2000 GP. Gives you 1 Man-Of-War each update.

Plains Colony: The name of the colony will be Light Green
Grain field- Costs 200 GP. Increases income by 75 GP
Fort- Costs 700 GP. Gains 1 strong unit of your country every update.
Factory- Cost 1250 GP. Gives you 1 tank each update.
Chocobo Breedery- Cost 200 GP. Gives you 1 random chocobo each update.

Forest Colony: The name of the colony will be teal
Lumber Yard- Costs 300 GP. Increases income by 90 GP
Trapper Guild- Costs 500 GP. Gains 1 random monster every update.
Imp Village- Cost 50 GP. Gives you 1 forest imp each update.

Desert Colony: The name of the colony will be yellow
Glass Guild- Costs 350 GP. Increases income by 100 GP
Machinery Shop- Costs 1000 GP. Gains 1 hovorcraft every update.

Capitol: This type of city will be in *pink with *'s around it*
Nothing can be added to this type of city, colonies can not be built here. The government of the nation will start out with only this city, and it is shown in the territory list so that you know it exhists.