Name OCV Dam STUNx Notes A/R Cost Anti-plant -1 2d6K Ex Only affects plants (-2) 45 / 8 Blind -1 Darkness to sight group, 1"
radius Each charge lasts 1
turn. 30 / 8 Frag -1 1+1d6K, Ex 1d6-1 30 / 8 Gas- Bloodfire -1 8d6 N, Ex Must breathe gas to be affected
(-1/2), effect lasts 1 turn 60 / 15 Gas- Choke or Stun -1 4d6N, NND, Ex Must breathe gas to be affected
(-1/2), effect lasts 1 turn 60 / 15 Gas- Hallucinogen -1 8d6 mental illusions, Ex Illusion is random (-1/2), must
breathe gas to be affected (-1/2), effect lasts 1
turn 60 / 13 Haywire -1 2d6K, Aoe Radius Only affects electronics
(-1) 60 / 13 Krak -1 3d6K 1d6-1 45 / 13 Photon -1 3d6Flash, explosive, Double radius (lose 1 d6 per2
hexes) 52 / 15 Plasma -1 4d6K 60 / 15 Smoke -1 Darkness to normal sight,
Each charge lasts 1 turn. 2"
radius 30 / 9 Stasis -1 1/2d6 SPD Drain, Ex 75 / 21 Tanglefoot -1 25 STR TK Each charge lasts 1 turn, only to
knock over 37 / 7
These are hand grenades. Except for the Stasis grenade, they can be used in a grenade launcher, in which case a magazine of each kind adds 2 to the cost of the grenade launcher. When using these variant grenades, the grenade launcher does not receive its normal range mod. Grenades have no STR min. Cost is based on a pouch of 12 grenades, except for those with a duration, for which it is based on 8 grenades. Since Grenades are hidden in pouches or pockets, and cannot easily be removed, they are costed as OIF.
Afx = Autofire "x shots" AoE = Area of Effect AP = Armor-piercing Ex = Explosive IN = Indirect NRM = No range Mod RP = Reduced penetration RR = Reduced by range SE = Side Effect