Curative Items | |
Potion Cost: 10C |
Restores 1/4 of a character's max HP. |
Hi-Potion Cost: 50C |
Restores 1/2 of a character's max HP. |
Ex-Potion Cost: 250C |
Restores 3/4 of a character's max HP. |
Max-Potion Cost: 1,250C |
Restores a character's HP to max. |
MagiDrink Cost: 40C |
Restores 1/4 of a character's max AP. |
Hi-MagiDrink Cost: 200C |
Restores 1/2 of a character's max AP. |
Stamina Cost: 40C |
Restores 1/4 of a character's max WP. |
Hi-Stamina Cost: 200C |
Restores 1/2 of a character's max WP. |
Resurrection Amulet Cost: 1,000C |
Holds the wearer's spirit back before it departs their body. Allows for auto-restoration after 20 realtime minutes to half HP if the wearer dies. One character can posess no more than two Resurrection Amulets at once. |
Headgear |
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Scouter Cost: 300C |
Advanced technology that allows for a perfectly accurate readout of an opponent's power level. Anyone with a scouter is able to ask anyone else their stats. The person being asked MUST answer truthfully. The only exception is for PL above 10,000,000. To this, you may answer "Above 10 million" or something similar. To read above this amount, a special chip must be installed to the scouter. |
Scouter Expansion Chip Cost: 1,200C |
This chip allows a scouter to read PLs in excess of 10,000,000 with an upper limit of 100,000,000. To read above this amount, another special chip must be installed. |
Scouter Expansion Chip 2 Cost: 4,800C |
This chip allows the user to read any PL with no limits. |
Egg Hat Cost: 400C |
A helmet made of thin metal plates as brittle as an eggshell. Reduces damage by 10. |
Fiber Hood Cost: 800C |
A sturdier helm made of iron mesh, fitted into a stiff woven material. Reduces damage by 20. |
Infrascope Cost: 1,600C |
Rather protective, and useful as well to those wishing to see security laserbeams. Reduces damage by 40. |
Greaves |
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Leather Boots Cost: 250C |
Basic protection against the elements. Reduces damage by 5. |
Iron Clogs Cost: 850C |
Fully metal boots that are cumbersome, yet durable. Reduces damage by 20. |
SH-Anklet Cost: 1,300C |
A very durable boot with support strips made of iron. Reduces damage by 35. |
Training Suits |
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Weighted Mantle Cost: 500C |
In addition to its slight protective abilities, this cape/shoulderpad combo will increase the SL bonus from training by 1 for every 2 TL gained. While being worn, SL is reduced by 1/3 in battle. Reduces damage by 10. |
Lead Mantle Cost: 1,350C |
Increases the SL bonus from training by 1 per TL gained. While being worn, SL is reduced by half. Reduces damage by 30. |
Cotton Shirt Cost: 300C |
A basic cotton shirt, which gives little protection against attacks. Reduces damage by 5. |
Budowear Cost: 900C |
Worn by martial artist warriors all over the world, Budowear provides superior defense in comparison to the basic Cotton Shirt. Reduces damage by 25. |
Hyperwear Cost: 1,400C |
Considered by many to be the best training uniform, as far as defense is concerned. Reduces damage by 40. |
Vests |
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Beast Leather Cost: 600C |
The most basic of all vests, and also the least protective. Reduces damage by 10. |
Protector Cost: 1,200C |
An extra level of protection for those looking for a real fight. Reduces damage by 30. |
Hyper Scale Cost: 1,900 |
Armor made from interlocking steel scales, this is the best known to vendors. Reduces damage by 50. |
Full-Body Armor |
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Combat Suit Cost: 1,700C |
A special suit that covers the entire body, designed for battle. Reduces damage by 1/4. |
Powered Suit Cost: 4,200C |
This suit increases mobility, and increases physical strength. Raises SL by 25 and reduces damage by half. |
Spriggan Suit Cost: 6,800C |
A tank of a suit, designed to allow the wearer to conquer whole regions. Raises SL by 70 and reduces damage by 3/4. |
Swords |
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Shadow Dagger Cost: 675C Power: 45 |
A long dagger with symbols of the dark Otherworld inscribed upon the blade. |
Broad Sword Cost: 825C Power: 55 |
A sword with a wide blade, useful for chopping attacks, where weight is an advantage. |
Laser Knife Cost: 1,125C Power: 75 |
A dagger with a laser edge, for extra cutting ability. |
Silver Spread Cost: 1,500C Power: 100 |
A rather decorative sword with a blade and hilt that shine like the sun from the silver inlay. |
Twin Dragon Cost: 3,000C Power: 200 |
A distinctly eastern sword, with the form of a two-headed dragon engraved on both sides of the blade. |
Zero Sword Cost: 4,500C Power: 300 |
Powerful, yet lightweight and compact, the Zero Sword is also engraved with spells to increase its durability and strength. |
Guns |
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Aguni-SSP Cost: 675C Power: 45 |
The first of Aguni's line of handguns. Rather weak, as is to be expected from the prototype. |
Aguni-CP1 Cost: 900C Power: 60 |
A more advanced model from Aguni, but not nearly the best they could produce. Left with few, but large bugs to work out, this was their prelude to the best gun they ever produced. |
Troop Rifle Cost: 1,650 Power: 110 |
Standard issue rifle for Patrolman cleanup soldiers. Quick, effective, and strong enough to get the job done. |
Aguni-MBX Cost: 3,000C Power: 200 |
Aguni's best gun, and one that took years of research to produce. Based on the earlier SSP and CP1 designs, Aguni designed and built this third and more effective model. |
Duel Gun Cost: 3,750C Power: 250 |
A handgun made for life-and-death duels, this gun is a favorite among wilderness lovers. |
Lethal Gun Cost: 4,500C Power: 300 |
As its name suggests, this gun packs quite a punch. Capable, some say, of piercing full armor, the Lethal Gun has quite a reputation among those on either side of the law. |
Mec Parts |
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Nakajima Board Cost: 200C |
The first of Nakajima Robotics's line of Mec boards. Increases move slots by 1. |
Nakajima Board 2 Cost: 400C |
A more advanced version of Nakajima's original design, and usually only seen on their Mecs. Increases move slots by 1 and raises SL by 15. |
Memory Board Cost: 800C |
A board specifically made for increasing Mec capacity. Increases move slots by 2. |
Secret Board Cost: 1,600C |
A very special board, as it allows the use of "Jammer" and "Logic Bomb" with the Virus program. Also increases move slots by 1. |
Octopus Board Cost: 3,200C |
Allows the use of "Maelstrom" with
the Dragon Program program, and allows the use of "Tiger Rampage"
with the Tiger Program program. Also increases move slots by
2. Maelstrom - A massive water attack, resembling a great storm more than a Mec attack. Power: 250, Cost: 200 AP Tiger Rampage - The Mec using this goes all out, striking with swords, punches, anything they can muster in this powerful assault. Power: 250, Cost: 200 AP |
Mec Body | A basic Mec body, with a high versatility factor. Reduces damage by 40. |
Fort Body | Literally a tank of a Mec body, with
massive defense capabilities. Allows the use of "Graviton", and
reduces damage by 80. Graviton - A gigantic energy bolt that comes from the chest of the Mec that uses it. Power: 300, Cost: 100 AP, 150 HP |
ECM System | A Mec body specifically designed for
anti-Mec operations. Allows the use of "ECM", and reduces damage
by 40. ECM - Makes the user immune to missile attacks. Power: N/A, Cost: 150 AP |
Accelerator | The Mec body that was designed by Nakajima Robotics in order to be the fastest Mec in existence. Allows for one extra turn every 3 rounds, and reduces damage by 40. |
Mini Plant | A Mec body with its own built-in power reactor. Reduces damage by 40. |
Repair Pack | Fixes damaged Mecs, to an extent. Can only be used up to 10 times per battle, and restores a Mec's HP by 1/2. |
Medi-Pack | Heals non-Mec characters, and can only be used up to 5 times per battle. Restores the target's HP by 1/2. |
V-System | A phenomenally advanced system, one
that robotics engineers have yet to duplicate. Allows use of
V-Max. V-Max - Enhances the Mec's abilities drastically, and allows the use of "Starlight Shower" and "Cosmic Rave". While under the effects of V-Max, a Mec's SL is doubled. This effect wears off in six rounds, at which point the Mec's SL is reduced by 3/4. Power: N/A, Cost: 50 AP Starlight Shower - The Mec leaps into the air and dives down on their opponent, hitting them like a shooting star. Power: 150, Cost: 140 AP Cosmic Rave - The user unleashes a furious assault of mechanical punches to their enemy. Power: 150, Cost: 140 AP |
Micro Missile Power: 50 |
Fires many small missiles at the target. |
Bit System Power: 100 |
Launches small spheres (bits) into the air around the enemy, which attack them with lasers. |
AT-Missile Power: 125 |
A powerful missile, with great damage capabilities. |
Rail Cannon Power: 175 |
Fires a high-caliber shell at the target, piercing lesser armors. |
Hammer Power: 225 |
Smashes a giant mallet into the enemy's head. |
Laser Cannon Power: 250 |
Attacks the opponent with a high-intensity laser beam. |
MegaBeam Sword Power: 275 |
Produces a large sword made of laser beams, allowing for superior cutting power. |
Player-made Items |
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