Teams Rules:
All players use a standard Type-1 deck. Players sit alternating
between the two teams around the table. Teammates may discuss their strategy
openly. Standard T1 multiplayer game rules apply with the following exceptions:
TEAMS share a common Land of Bondage,
The "intro-prep phase" is used, which allows all players
to put down characters, warrior-class and territory-class enhancements,
fortresses, sites (and put LSs in them), and artifacts out of their original
draw-8 before the first turn. The "2nd player draw" rule is
also used meaning that only the first player to take a turn does not draw three
cards to start their turn. This actually makes it a real choice for the
player who draws the most Lost Souls whether to play first or pick someone on
the opposing team.
When the current player makes a rescue attempt, the opponent to
their left has the choice to block or to "pass the block" to their
teammate.
Cards may be put into fortresses by either player on a TEAM during
their turn, and removed from a fortress by either player on a TEAM during their
turn. This allows passing of characters (through KotW and
Teammates may
NOT play enhancements on each other's characters.
Only 1 of each dominant may be played by a TEAM. When they are played
they are given to the other TEAM to put into their LOR to remember which have
already been played (they do not count as redeemed souls, of course) until the
end of the game. Extra dominants may be discarded (ie. to kill CoM), but
may not be played. Doubt is also able to be played straight into battle
(instead of territory), but does not prohibit adding another EC to battle as
well.
Lost Souls: LSs may be placed in sites by either player on a TEAM during their
turn.
Definitions: "your" means that the card is owned by you
or your teammate, and controlled by you or your teammate.
"opponent's" and "opponents'" and "opponent" all
mean either player on opposing TEAM.
Seeker of Souls (IronMan) Rules:
Depending on the playgroup, a venue may let players use badges, chips, special
cards, etc. to identify their wins.
Players engage in a regular Type-1 Two-player game. The winner
receives a CHIP or CARD matching the defeated players badge. The winner may not
accept any chip card that does not match the defeated players badge (for
example: any card he may have won from another player.) You can only play any
participant once (no rematches).
If a player has run out of Chip Cards to lose he can no longer play any matches
because he has no chips left to risk. Matches
CAN ONLY happen outside of scheduled official tournament play.
At a designated date, ALL participants must turn in all collected
chip cards. The winner is the participant with the most collected unique card chips wins. Winner
will receive an award from the host.