Thesaurus
Redemption Inventory Spreadsheet v9.0 Rock FooF Priests   Special Column       Rarity    
G/H Angel Wars E/F CLASS B=Banding P=Poison/Disease D=Discard R=Return/Retreat C=Common/Uncommon  
Created by Chris Bany Prophets Unlimited C/D RARITY Ig=Ignore F=First Strike Int=Interrupt Se=Search R=Rare  
Warriors Women Apostles A=Attack S=Set Aside N=Negate Pr=Protect Pl=Place U=Ultra Rare  
Promo Patriarchs Kings D=Defense #=Increase/Decrease H=Heal Im-Immune A=Access P=Promo  
pale gold names are Ultra Rares S=Special T=Take Prisoner C=Convert Y=Other Special SB=Side Battle      
Description Set Color Type A D S
"Shibboleth" FooF Gold GE 3 2 D   II If an Evil Character is in battle, discard all Evil Characters in opponent's Territory whose brigade is not in battle.
A Child is Born Promo White GE     D   P Discard all Demons in Play.  Cannot not be interrupted, negated, or prevented
A Look Back Women Black EE 2 1 D   C Discard one hero from each opponent's territory or set-aside area
A Mighty Blow Angel Wars Silver GE 5 0 #   C This card is worth 10/0 if a demon is in battle.
A New Beginning Patriarchs Green GE 4 5 Y   U ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile.  Only cards in Land of Redemption and discard piles remain.  ALL players Draw 8 new cards.  Holder may begin a new turn.
A New Creation Apostles Gold GE 0 0 C   C Convert one human Evil Character to a red brigade hero
A Roman Soldier's Faith Apostles Red GE 3 3 H   C Heal any Hero in play
A Soldier's Prayer Thesaurus Red GE       T C If used by a warrior class Hero, search your deck or discard pile for a red Enhancement. Shuffle this card into that pile.
A Wife for Isaac Patriarchs Blue GE 2 3 Ig   C Hero ignores all female Evil Characters.
Aaron G/H Green GC 6 4 B   C May band to Miriam. Protect all active Holy of Holies artifacts from discard while Aaron is in play.
Aaron Patriarchs Green GC 6 4 B   C May band to Miriam.  Holy of Holies cannot be discarded while Aaron is in play.
Aaron Priests Teal GC 6 4 Pr   C Protect your Tabernacle Artifacts from evil discard abilities while Aaron remains in play. May band to Miriam.
Aaron and Miriam's Dissent G/H Brown EE 3 3 #   C Decrease all O.T. heroes in play by 2/2 until end of the turn.
Aaron's Rod C/D Green GE 0 0 D   C Discard all evil enhancement cards currently in the Field of Battle.  Cannot be prevented, interrupted, or negated.
Aaron's Rod G/H Green GE     D   C Discard all evil enhancements in play. Cannot be negated.
Aaron's Rod Unlimited Green GE 0 0 D   R All evil enhancement cards now in play must be discarded
Abaddon the Destroyer Unlimited Black EC 10 10 N   R
Abandonment Unlimited Yellow EE 1 1 Ig   R Evil Character ignores Red Brigade
Abdon FooF Gold GC 8 4 Y   II This hero may use good Enhancements with  Judges referende regardless of brigade color. Cannot be Negated.
Abednego (Azariah) FooF White GC 5 7 B   VI Protect all Heroes from conversion and removal from the game.  May band to a Hero with a Daniel reference.  Cannot be negated by an evil card.
Abel C/D Green GC 6 5     C
Abel Priests Green GC 6 5 Pr   C You may discard a good card from hand to protect Abel from capture and conversion for remainder of game. Cannot be negated
Abel's Sacrifice Patriarchs Green GE 0 0 Y   C Abel's Sacrifice and all good enhancements played after it this turn may not be interrupted or prevented.
Abiathar Priests Teal GC 5 4 Pr   C Protect this Hero from discard abilities and remove from game abilities. Cannot be interrupted.
Abiezer Kings Blue GC 7 3 Im W C Hero is immune to crimson brigade.
Abiezer Warriors Blue GC 7 3 Im   C Hero is immune to Crimson brigade
Abigail Women Red GC 4 7 #   C All Heroes gain 0/6 when Abigail is in the Field of Battle including this one.
Abihu C/D Gray EC 6 6     C
Abihu Priests Gray EC 6 6 Re   C If Nadab is in battle, you may remove all cards in battle from the game.
Abihu Unlimited Gray EC 6 6 N   C
Abijah, son of Samuel Priests Crimson EC 4 7 Y   C Each time an opponent plays an Enhancement in battle, you may draw a card.
Abimelech Patriarchs Gray EC 5 6 Ig   C Evil Character repels all Heroes with a Judges reference.
Abiram G/H Brown EC 5 7     C
Abishai Kings Red GC 8 8 B W C Discard Ishbibenob.  May band to any red brigade warrior class Hero.
Abishai Warriors Red GC 8 8 B   C May Band to Joab (Red) and/or Asahel (Red)
Abishai's Spear Kings Red GE 3 2 Pr W C Protect all red brigade Heroes not in battle from harm
Abner Kings Brown EC 9 8 F W C Character has first strike ability.  Ability cannot be negated unless Joab is in battle.
Abner Patriarchs Brown EC 6 4     C
Abner's Spear Kings Brown EE 3 2 D W C Holder may discard Abner’s Spear to discard a male Hero in battle with abilities of */4 or less.
Abner's Spear Warriors Brown EE 2 4     C
Abomination of Desolation Rock Black EE         XIV If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase), you may discard a card from that territory except a Lost Soul.
Abraham's Servant to Ur Patriarchs Blue GE 2 3 N   R All special abilities except banding on characters and enhancements except this one are negated.  Battle is determined by the numbers.
Abram/Abraham Patriarchs Blue GC 5 6 N   U Hero starts as Abram.  After he makes a successful rescue, he becomes Abraham and can interrupt and prevent all special abilities on all Lost Soul cards except the Proverbs 22:14 Lost Souls card.
Absalom Kings Pale Green EC 6 7 B W C May band with any Evil Character with a reference from II Samuel 14-18.  While Absalom is in play, David cannot enter battle.
Absalom Warriors Pale Green EC 6 7 B   C May band to Shimei or Ahithophel
Absalom's Soldiers Kings Pale Green EC 5 4 B W C Place David beneath owner’s draw pile.  May band to Absalom’s Soldiers.
Abusive Taskmasters Patriarchs Yellow EE 2 4 #   C Selected Hero decreases 1/1 for every evil enhancement currently in battle, until the end of the turn.
Achan Patriarchs Pale Green EC 5 6 #   C Joshua's strength (*/) is reduced by 5 while Achan remains in play.
Achan's Sin Patriarchs Pale Green EE 1 1 Int   R Interrupt the battle and remove all cards in battle from the game.
Acts of Uzziah Kings Purple GE 3 1 D   C Discard Household Idols.  Return all Evil Characters in set aside areas to owner’s territory at face value.
Adam Patriarchs Red GC 8 4 B   C Adam may band to Eve.
Adino Kings Red GC 6 6 Y W C  If Adino is holding a spear he gains 3/3 and prevents all special abilities except banding on non-weapon class enhancements.
Adino Unlimited Red GC 6 6 N   C
Adino's Spear Kings Red GE 3 2 Im W C Hero is immune to gold brigade.
Adino's Spear Warriors Red GE 3 3 Im   C Hero is immune to Gold brigade
Admiral Angel Wars Brown EC 6 7 B W C Kingdoms of this World fortresses do not protect Evil Characters this turn.  You may release your demon from any evil fortress in play or set aside area and band it into battle.
Adonijah Promo Black EC 8 11 B   P Look at opponent's hand.  Convert Joab to a black brigade evil character.  May band to Joab.  Cannot be interrupted.
Agabus Prophets Green GC 5 4     C
Agur Priests Gold GC 8 9 Pl   R You may place an O.T. Enhancement from hand (or discard pile if Book of the Law is active) on a humna Hero of matching brigade in your territory. The next time that hero enters battle that Enhancement activates and is discarded immediately.
Ahab C/D Brown EC 6 6     C
Ahab Unlimited Brown EC 6 6 N   C
Ahab's Armor Priests Brown EE 0 5 Pr W C Protect Evil Character from capture and convert abilities. Discard that Evil Character after battle if Syrian Archer is in play. Ahab may retain as a weapon until discarded.
Ahaziah Prophets Brown EC 5 7     C
Ahimaaz Kings Blue GC 4 2 Y W C Holder may look at one opponent’s hand or cards face down in a Site. Hero may then withdraw from battle unharmed or continue the battle. Ahimaaz cannot be captured.
Ahimaaz Priests Teal GC 4 2 Pr W C Protect this Hero from capture. You may look at one opponent's hand or cards face down in a Site. You may then withdraw Hero from battle unharmed.
Ahimelech, Priest at Nob Priests Teal GC 3 3 Se   C Search discard pile for a weapon class Enhancement and place on your warrior class Hero that has no weapon and convert weapon to that Hero's brigade
Ahithophel Kings Gray EC 2 2 B   C May band with any Evil Character with a reference from II Samuel 14-17.
Ahithophel Warriors Gray EC 2 2 B   C May band with Absalom
Alabaster Jar Apostles Blue GE 4 3 Se   C Holder may search draw pile for Potter's Field and put it in play
Alertness Unlimited Purple GE 2 2 N   C
Alexander Rock Black EC 2 6     XVIII When blocking, reveal X cards from the top of your deck. Take all N.T. evil cards into hand. Place the rest beneath deck. Cannot be negated.
Alexander the Coppersmith E/F Crimson EC 9 9     C
All Hope Lost Patriarchs Pale Green EE 0 3 P   C If Hero(s) in battle returns to territory without making a successful rescue, Hero(s) may not enter battle until healed.
Altar of Ahaz Priests   Artifact     Pr   U Protect all Lost Souls from rescue by Dominants. Discard this card if a human Hero rescues a Lost Soul from your territory.
Altar of Burnt Offering Priests   Artifact     Pl   U You may play up to two offering Enhancements during your preparation phase. They activate immediately and then are discarded.
Altar of Dagon Patriarchs   Artifact     C   C No Evil Characters can be converted.  Prevents Holy Grail.
Altar of Incense E/F   Artifact     Pr   C O.T. Heroes are protected from discard special abiliites on evil enhancements
Altar of Incense Priests   Artifact     Pr   C Protect O.T. Heroes from discard abilities on evil Enhancements.
Amariah the High Priest Priests Teal GC 7 6 Y   C Enhancements used by this Hero cannot be interrupted
Amasa Kings Pale Green EC 8 8 B W C Cannot be taken prisoner. May band to Absalom’s Soldiers.
Amasai the Raider FooF Red GC 9 9 D W IX Discard an evil Enhancement from opponent's deck or Storehouse.
Amaziah, the Ungodly Priest Priests Black EC 7 6 Im   C Evil kings of Israel are immune to all good special abilities this turn. May band to King Jeroboam II.
Amaziah's Order Priests Black EE 0 6 Ig   C Evil Character repels good prophets. Cannot be negated if used by an evil Priest.
Ambush Patriarchs Red GE 0 0 S   C Set aside a male Hero (face down) from your hand for one turn.  Hero returns to territory face down.  Hero enters battle face down with access to any site.  When opponent presents an Evil Character in battle, Hero is flipped face up.
Ambush the City Kings Gold GE     S   R If making a rescue attempt, set all cards in battle aside (regardless of immunity).  Holder may begin a new rescue attempt against same player.  Once new rescue attempt is completed, the original battle resumes as a battle challenge.  Cannot be negated.
Amorite Invasion Patriarchs Crimson EE 1 5 #   C Worth 2/10 against a Hero who fought in an earthly battle.
Amos Prophets Green GC 6 3     C
Ananias Apostles Crimson EC 4 5 B   R May band to Sapphira without being negated, interrupted, or prevented
Ananias of Damascus Apostles Purple GC 3 4 C   C Any Saul/Paul in play, "repents" and Saul becomes Paul.
Ancient Evil C/D Black EE 2 3 D   C Discard any Hero in a territory
Ancient Evil G/H Black EE 2 3 D   C Discard a hero in a territory.
Andrew Apostles Red GC 7 8     C
Angel at Jerusalem Priests Silver GC 2 2 A W C This Hero has access to any Site. If King Hezekiah is in in play or set aside, discard a warrior-class Assyrian.
Angel at Jerusalem Warriors Silver GC 2 2 A   C Hero has access to any site
Angel at Shur Promo Silver GC 7 2 Y   P Search draw pile for an O.T. male Hero and put it in hand.  This Hero is immune to demons.
Angel at Shur Warriors Silver GC 7 2 Im   C Hero is immune to demons/beasts
Angel at the Tomb Warriors Silver GC 6 6 Y   C If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile.  Shuffle draw pile.
Angel at Tomb Priests Silver GC 6 6 Sh   C If your Son of God was discarded without making a rescue, shuffle it into draw pile. Cannot be negated.
Angel Chariots Kings Silver GE 3 2 D   C Discard any crimson brigade Evil Character in play or a set-aside area
Angel Chariots Warriors Silver GE 3 2 D   C Discard any Crimson brigade Evil character in play or set aside area
Angel Departed Angel Wars Pale Green EE 0 5 R   C Return a silver brigade Hero in battle to owner’s territory.  Cannot be prevented.
Angel Food C/D White GE 3 3 H   C Heal any Hero in play
Angel Food Unlimited White GE 3 3 N   C
Angel Food (Essen95 promo) Promo Gold GE 3 3     P
Angel in the Path Priests Silver GC 5 5 A W C This Hero has access to any Site and is immune to gray brigade.
Angel in the Path Warriors Silver GC 5 5 B   C Hero has access to any site and may band to any White Brigade hero
Angel of Deliverance Apostles Silver GC 5 6 A   R Hero has access to any site.  Any guards on the site are immediately prevented and discarded.  If Hero wins, Holder may return any Hero held captive at the site to players territory or count as a redeemed soul.
Angel of God FooF Silver GC 7 12 Pr W VII Protect all human Heroes from discard abilities.  Protect all Heroes from capture.
Angel of His Presence Kings Silver GC 7 5 Y W C Draw the top card from your draw pile.
Angel of Might Kings Silver GC 9 9 F   C Hero has first strike ability.
Angel of Revelation E/F Silver GC 8 8     C
Angel of the Harvest Rock Silver GC 8 4     XVII Discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is a good card, add it to opponent's hand instead and you may draw a card.
Angel of the Lord C/D Instant Lamb     D   C Discard any Evil Character in play
Angel of the Lord E/F Instant Lamb     D   C Discard any Evil Character in play
Angel of the Lord Unlimited Instant Lamb     D   C Discard any Evil Character in play
Angel of the Lord (G) G/H Instant Lamb     D   C Discard any Evil Character in play.
Angel of the Lord (Greek) E/F Instant Lamb     D   C Discard any Evil Character in play
Angel of the Lord (H) G/H Instant Lamb     D   C Discard any Evil Character in play.
Angel of the Waters Kings Silver GC 6 8 Y   C Silver brigade Heroes cannot be taken prisoner this turn.
Angel of Warning Apostles Silver GC 4 4     C
Angel of Warning Thesaurus Silver GC 4 4     C May look at opponent's hand, or search deck for a Site or good Fortress and put it in play.
Angel with the Secret Name Warriors Silver GC * * Y   C Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play
Angelic Advice Patriarchs Silver GE 0 0 Y   C Shuffle all Artifact piles in play back into each players' draw pile.  Active artifacts are shuffled but not negated.
Angelic Guidance Apostles Silver GE 0 6     C
Angelic News Apostles Silver GE 4 5     C
Angelic Rebellion Apostles Crimson EE 0 0 C   R One angel (excluding Michael, Captain of the Host, and Gabriel) "falls" and becomes a Crimson evil character.
Angelic Visit Apostles Silver GE 3 3 B   C Cornelius may join the battle this turn
Angel's Sword Kings Silver GE 3 2 Y W C If blocked by a human Evil Character, Hero may play the first enhancement.
Angry Mob Apostles Brown EC 7 8 Y   U Spin card sideways (2 full rotations to count).  Top of card must be facing a player to count.  If not, spin again.  Targeted player turns all Heroes not in battle upside down and then mixes them up.  Pick one hero to discard.
Angry Travelers Angel Wars Pale Green EE 0 0 Y   C Place this card on a Lost Soul.  If that Lost Soul is not rescued by the end of the current player’s next turn, discard this card to return the Lost Soul to the bottom of owner’s draw pile.
Anna Prophets Blue GC 5 5     C
Answer to Prayer FooF Blue GE 4 3 Se   IV Search your deck for a good Genesis card and add it to hand or battle. Cannot be negated if used by a Genesis Hero.
Answered Prayer Kings White GE * * #   C Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses.  Distribution must be announced when played.
Answered Prayer Warriors White GE * * #   C Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses.  Distribution must be announced when played.
Antidote Unlimited White GE 1 1 H   C Renders all poisons harmless
Antiochus IV Epiphanes Rock Multi EC 11 10   W XIV If another Greek Evil Character is in play, discard a Hero. Opponent may discard a card of matching brigade from hand or territory instead. Cannot be negated.
Apollos Apostles Gold GC 9 8 #   C Increase 2/2 when banded to Paul
Apprehended G/H Crimson EE 2 2 T   C If used by a warrior class evil character, capture a hero.
Aquila Apostles Blue GC 5 7 #   C Abilities are 7/9 if Priscilla is in the Field of Battle
Archelaus Apostles Crimson EC 6 8     C
Archers of Kedar Kings Crimson EC 3 5 B W C May band to any warrior class Evil Character. May discard any Hero in a territory but then discard Archers of Kedar at end of battle.
Archippus E/F Gold GC 7 6     C
Arianna Angel Wars Silver GC 8 7 Pr W C Protect all cards in holder’s hand and draw pile from being discarded or removed by an evil special ability.
Arioch FooF Crimson EC 10 7 D W III If opponent does not have a prophet in play, you may discard a male human from your territory to place a Lost Soul beneath owner's deck.
Ark of the Covenant Kings   Artifact     D   U Regardless of battle outcome, any Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle.  Limit Holder to two such discards per game.
Ark of the Covenant Warriors   Artifact     D   U Regardless of battle outcome, any Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle.  Limit Holder to two such discards per game.
Armorbearer Warriors Green GC 6 6 B   C May band to any Hero who fought in an Earthly Battle
Army of Chaldeans Kings Crimson EE 3 3 D   C Discard all good weapon class enhancements in battle.
Army of Simeonites FooF Red GC 11 11 H W I Each time this character is about to be discarded, instead return to territory with abilities decreased 3/3.
Army of the Lord Priests Silver GE 2 5 B   R Interrupt each Wall of Protection. Band all warrior class silver brigade Heroes into battle. Cannot be negated if used by Captain of the Host.
Arrogance Patriarchs Crimson EE 0 0 Y   R Holder may play as many evil enhancements as desired.  Initiative passes when holder is done playing enhancements.
Arrow of Deliverance Prophets Red GE 4 2     C
Artifacts Destroyed Kings Yellow EE     D   R Discard one active Artifact from each opponent’s territory.
Asahel C/D Red GC 5 4     C
Asahel Thesaurus Red GC 5 4   W C May band to an O.T. warrior class human Hero or may choose opponent's male human Evil Character to block. Protect Asahel from withdraw and return abilities.
Asahel Unlimited Red GC 4 4     C
Asaph Priests White GC 6 6 Y   C Good Enhancements involving music cannot be negated by evil cards.
Asa's Good Reign Thesaurus Purple GE     T   C Place this card on your good King for 3 turns. While this remains, your O.T. Heroes are immune to warrior class Evil Characters.
Ashdod FooF Red Site     Y   VI While this Site is occupied, your Philistine Evil Characters may use O.T. Enhancements of any evil brigade except orange and pale green.
Asher Rock Blue GC 5 5     XIV Search discard pile for X blue brigade Genesis cards and shuffle into deck.
Asherah Pole Kings   Artifact     Y   R When blocking any O.T Hero, evil enhancements cannot be negated.  Discard if Gideon, King Asa, King Hezekiah, or King Josiah enters battle.
Ashpenaz FooF Crimson EC 2 2 C   III Convert a Captured human Hero in your territory to a crimson Evil Character. You control the character.
Ashtaroth Worship (Boulden) Prophets Pale Green EE 3 3     C
Ashtaroth Worship (Hodgson) Prophets Pale Green EE 3 3     C
Assyria Women Purple Site         C
Assyrian Archer FooF Pale Green EC 3 5 B W VII You may discard a Hero in a territory.  If you do, discard this Evil Character after battle.  May band to an Assyrian.
Assyrian Camp Priests Multi Fortress     Pr   R Protect Assyrian Evil Characters in your territory from discard, conversion and capture unless King Hezekiah is in play or set aside.
Assyrian Conquers Israel Rock Pale Green EE x x D   XI Discard a Site or an O.T. Fortress.  Opponent may discard the top X cards of deck instead.  Place Lost Louls in play instead.
Assyria's Tribute FooF   Artifact     N   VII While you are blocking with an Assyrian, negate all special abilities on Enhancements and Heroes.  Cannot be negated during the battle phase.  May be used twice per game.
Astrologers Prophets Yellow EC 5 8     C
Astrologers Thesaurus Multi EC 3 3     C Reveal the top or bottom card of deck. If it is evil, add it to hand and opponent must discard one of his cards from territory except a Lost Soul. Cannot be interrupted.
Athaliah Women Brown EC 2 2 #   C Character gains 1/1 for each Purple Brigade Hero discarded or captured while she is in play.
Attending Angel Apostles Silver GC 6 6     C
Attending Angel Thesaurus Silver GC 6 6     C Search deck for a good Enhancement, or discard an evil card placed on a Hero.
Authority of Christ Promo Purple GE     D   P Discard all Evil Characters currently in the Field of Play.  May not be interrupted, negated, or prevented
Authority of Christ Unlimited Purple GE 0 0 D   R All Evil Characters in play must be discarded
Authority of Peter Apostles Red GE 0 0 D   R Discard any demon or beast in play
Axe C/D Brown EE 2 3     C
Axe Thesaurus Crimson EE 3 2   W C If used by a Babylonian, you may discard this card to discard a Fortress. Opponent may discard one of his Sites instead.
Axe Unlimited Brown EE 2 1     C
Azariah the High Priest Priests Teal GC 10 9 Se   C You may draw a card. If King Hezekiah is in play, you may search draw pile for Storehouse or Solomon's Temple and put in play.
Baal Worship Prophets Crimson EE 0 0 Y   C Evil Characters may not repent this turn
Babel Patriarchs Black EE 1 3 B   R All Evil Characters that holder chooses may enter battle.
Babylon Women Red Site         C
Babylon the Great Warriors Crimson EC 7 2     C
Babylonian Banquet Hall FooF Green Site     Y   V This Site may hold one Lost Soul for each Babylonian Site in Play.
Babylonian Forces Priests Crimson EC 9 7 N W C Negate all special abilities on red brigade Heroes. You may search draw pile for Headquarters at Riblah and put it into play.
Backward Shadow Kings Green GE     H   C Heal a Hero in play.  Abilities (*/*) of that Hero may not decrease below Hero’s face value for remainder of game.
Bad Dealings E/F Pale Green EE 2 2 D   C Opponent must discard a card from hand.  Holder may draw a card.
Bad Decision Patriarchs Brown EE 2 2 T   R If opponent has an empty single color site, capture any Hero in play and place there.
Bad Figs Prophets Brown EE 2 3     C
Bad Figs Warriors Brown EE 2 3 P   C Selected Hero is poisoned and decreases 0/2 per turn.  If hero reaches */0 or less, discard hero
Bad Intentions E/F Pale Green EE 3 3 #   C This card is worth 6/6 if there are two or more evil characters in battle.
Baggage Prophets Red GE 0 0 T   R Take any Evil Character in play prisoner and place in your land of bondage.  Character is treated as a Lost Soul.
Balaam Prophets Gray EC 6 7     C
Balaam's Disobedience Patriarchs Gray EE 2 3 Im   C Evil Character is immune to human Heroes unless an angel is in Battle.  This ability cannot be negated.
Balance Angel Wars M u l t i GE 2 2 D   U If two or more Heroes are in battle and if there are more evil cards in play than good cards, discard evil cards from play until the number of evil cards equals the number of good cards.
Balm of Gilead C/D Blue GE 2 2 H   C Heal any hero from the blue brigade that is being discarded
Balm of Gilead Unlimited Blue GE 0 0 H   R Heal any hero from the blue brigade that is being discarded
Balm of Gilead (2002) C/D Blue GE 2 2 H   C Heal any hero from the blue brigade that is in play
Banishment Apostles Gray EE 0 0 T   R Take any demon prisoner and place in your Tartaros site.  If Tartaros is not in play, discard the demon.
Banks of the Nile/Pharaoh's Court Rock Multi Site         XVII This card enters play as Banks of the Nile. If a Hero rescues a Lost Soul from this Site it becomes Pharaoh's Court./While this Site is occupied, prevent ignore abilties on opponent's good O.T. cards.
Banner Unlimited White GE 2 2     C
Banner of Love Unlimited Green GE 2 1     C
Banner of Truth C/D White GE 2 2 #   C All of holder's Heroes gain 2/2 until end of turn
Banner of Truth Priests White GE 2 2 N   C Negate all special abilities on evil cards with “False” or “Deceit” in the title. Following battle you may place this card in your territory. It remains active until discarded.
Baptism C/D Blue GE 0 0 C   C Convert any human Evil Character in play to a blue brigade hero.
Barabbas Priests Gray EC 10 9 D   C If a Pharisee or Sadducee is in play, you may discard a captured Hero. If Barabbas is captured release him at the end of owner's next turn.
Barak Patriarchs Red GC 5 4 Y   C If Deborah is in play, Barak gains initiative to play the first enhancement once an Evil Character enters battle.
Barnabas C/D Blue GC 5 4 Im   C Hero is immune to any card with the word "False" in card title.
Barnabas Unlimited Blue GC 4 4     C
Bartholomew (Nathaniel) Apostles Blue GC 10 10     R
Bartimaeus Promo Purple GC 2 4 Y   P Good enhancements with "Faith" in the title cannot be negated.
Bathsheba Women Purple GC 5 5     C
Battering Ram Patriarchs Multi EE 2 2 D   U If three or more Evil Character's are in battle, discard one O.T. Fortress site.  Ability cannot be prevented or negated.
Battle Axe Kings Red GE 4 3 Ig   C Hero ignores gray brigade.
Battle Axe Unlimited Red GE 2 0     C
Battle Axe Warriors Red GE 4 3 Ig   C Hero ignores Gray brigade
Battle Cry Patriarchs Red GE 0 0 B   R Interrupt the battle and band into battle as many Heroes from holder's territory as holder chooses
Battle Neutralized Kings White GE     Y   C The battle immediately ends in a stalemate. All characters in battle return to territories. All enhancements in battle are discarded.
Battle Prayer Kings Gold GE 4 3 Se   C Search your draw pile or discard pile for any good gold brigade enhancement and add it to your hand. Shuffle card pile.
Battle Prayer Warriors Gold GE 3 3 Se   C Search through your draw pile or discard pile and select one Gold Enhancement card.  Shuffle card pile
Bear C/D Black EC 7 8 Im   C Bear is immune to red brigade
Bearing Bad News Kings Gray EE     Y   C If a unique human Evil Character is discarded as a result of this battle, no Lost Soul may be rescued by a Hero this turn.
Beast from the Earth Unlimited Brown EC 10 10     R
Beast from the Earth Warriors Brown EC 5 7 Im   R Character is immune to all female heroes
Beast from the Sea Unlimited Pale Green EC 10 10     R
Beast from the Sea Warriors Pale Green EC 6 6 B   R Character may band to one Demon or Beast
Beaten Apostles Yellow EE 0 0 #   C Select two N.T. Heroes to decrease 4/4 this turn.  If Hero is reduced to */0 or less, discard
Begging for Freedom Angel Wars Pale Green EE 0 2 Pr   C Interrupt the battle and reveal your hand to protect all demons in current battle from removal from the game and discard special abilities on good cards.
Begging for Grain Patriarchs Gray EE 1 2 N   C Negate all enhancements currently in play except this one.  Begging for Grain is negated if O.T. Joseph enters battle.
Begging to go Back G/H Yellow EE 2 4 D   C Discard the top two cards of opponent's draw pile. Then select any card except a dominant card in that opponent's discard pile and return it to the top of that draw pile.
Belshazzar Prophets Crimson EC 5 6     C
Belshazzar's Banquet FooF Crimson EE 0 0 Y   V Discard all Evil Characters in battle.  Protect all Lost Souls from rescue by a Hero this turn.
Belt of Truth Kings Multi GE 3 4 N   U Negate all special abilities on evil cards with the word False, Lies, Deceived, or Deceit in the title.
Belt of Truth Warriors Multi GE 3 4 Im   U Hero is immune to Lies
Benaiah Kings Green GC 8 8 N W R Negate all special abilities on non-warrior class characters and non-weapon class enhancements
Benaiah Warriors Green GC 8 8 N   R All special abilities on character cards and enhancement cards except this one are interrupted and prevented.  Battle is determined by the numbers
Benaiah Snatches a Spear Kings Green GE 1 1 N   C Negate one evil enhancement in battle.  Add the numbers on that enhancement to this Hero for remainder of turn.  Cannot be negated.
Benefiting from Troubles Apostles Blue GE 0 0 Y   C Redirect abilities (*/*) of one Evil Character in battle back on the Evil Character(s) in battle
Benjamin FooF Blue GC 1 1 Y   IV If all your human Heroes in play are Genesis Heroes, Genesis Enhancements cannot be negated. Otherwise, discard Benjamin after battle.
Bera, King of Sodom Patriarchs Black EC 3 4 T   C If an unoccupied Sodom site is in play, capture a red brigade Hero and place in Sodom.
Besieged Priests Crimson Curse 1 5 Y   C Banding abilities used by human Evil Characters cannot be negated by good cards or Artifacts. If 3 or more human Evil Charaters are in battle while this card is active, you may discard this card to discard an O.T. Fortress in play.
Besieging the City Kings Yellow EE     Y   C Opponent may not draw cards or make a rescue attempt next turn.
Best Friends Patriarchs Red GE 2 2 B   C Two female Heroes may band into battle this turn.  Cannot be prevented by Household Idols.
Betrayal Apostles Crimson EE 1 1 #   C All abilities (*/*) on good enhancements are worth half
Bezaleel Priests Green GC 3 2 Se   C Search draw pile for The Tabernacle or  a Tabernacle Artifact and put it in hand
Blade of Death Angel Wars Black EE 3 2 D W C If used by a demon, holder may discard this card to discard a good enhancement in play.
Blast of Fire Angel Wars Brown EE 3 0 D   R If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. 
Blemished Sacrifices Priests Black EE 2 4 Ig   C Evil Characters repel all good Priests. Negate all special abilities on Enhancements used by good Priests this turn.
Blessing of Joshua Patriarchs Gold GE 2 3 N   R Immunity on all Evil Characters is negated.
Blessings Patriarchs White GE 2 3 N   C Negate all special abilities on all characters and enhancements except this one.  Battle is determined by the numbers.
Blessings for Obedience Priests Green GE 2 3 Y   C Shuffle all Evil Characters with toughness */9 or greater into owner's draw pile. Cannot be interrupted.
Blinding Demon Priests Orange EC 2 2 N   C Negate good drawing and good search abilities. Remove all face down Heroes in abattler, territory or set-aside from the game. Cannot be interrupted.
Blinding Light Apostles Green GE 4 4 S   C Set aside Saul/Paul for two turns.  On turn three he returns as the Hero Paul
Blindness Priests Orange Curse 0 6 Im   C While an evil card is on a Hero, your demons are immune to that Hero.
Blood of the Lamb G/H White GE 2 2 N   C Negate all immune abilities on demons. Discard a demon in play.
Blood of the Lamb Warriors White GE 2 2 D   R Discard any demon or beast
Blue Tassels Patriarchs   Artifact     Pr   C No character may be taken prisoner.  Prevents Unholy Writ.
Boasting of Riches Priests Yellow EE 0 0 Pl   C Place on a hero. Negate that Hero's special aiblity while this card remains. If that Hero is captured, discardt his card and the top card of that player's draw pile.
Boasting of Strength Priests Crimson EE 0 0 Pl   C Place on a Hero. Negate that Hero's special ability while this card remains on that Hero. If that Hero is discarded, opponent must discard a Site from his territory or a card from hand.
Boasting of Wisdom Priests Pale Green EE 0 0 Pl   C Place on a Hero. Negate that Hero's special ability while this card remains. Blocker may discard this card to discard all Enhancements used by that Hero.
Boaz Patriarchs Gold GC 6 5 Im   C Ruth, Naomi, and Boaz are immune to Hunger and Without Food while Boaz is in play.
Boils C/D Brown EE 2 3 P   C Selected Hero decreases 0/2 per turn.  If Hero reaches */0 or less, discard hero.
Boils Unlimited Brown EE 2 2     C
Boils Warriors Brown EE 2 3 P   C Selected Hero decreases 0/2 per turn.  If Hero reaches */0 or less, discard hero.
Book of Gad the Seer E/F Red GE 3 3 Se   C Search your discard pile for any good enhancement with an O.T. reference and add it to your hand.
Book of Hozai Kings Blue GE 3 3 Y   C Holder may draw three cards and play the next enhancement. During discard phase, holder may return any cards from hand to top of draw pile.
Book of Jashar Kings Blue GE     Y   C This enhancement duplicates (becomes an exact copy of) the previous good enhancement played by holder this turn.
Book of Nathan Patriarchs Blue GE 1 1 Y   C Hero may use any good enhancement based on prophesy regardless of brigade color until end of battle.
Book of the Covenant Promo   Artifact     Y   P Holder may activate two covenants on this artifact.
Book of the Law Priests   Artifact     Pr   R Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game.
Book of the Wars Patriarchs Red GE 2 2 Y   C Hero may use any good enhancement having an illustration depicting a weapon regardless of brigade color until end of turn.
Bound Angel Wars Silver GE 0 0 S   R Interrupt the last enhancement played this battle and set aside any demon in play for four turns.
Bow and Arrow C/D Red GE 3 1     C
Bow and Arrow C/D Gray EE 3 4 Im   C Evil Character is immune to silver brigade
Bow and Arrow Kings Gold GE 2 2 N   R Negate the last evil enhancement played in current battle.
Bow and Arrow Kings Gray EE 3 2 Im W C Evil Character is immune to silver brigade.
Bow and Arrow Unlimited Red GE 2 1     C
Bow and Arrow Unlimited Gray EE 2 1     C
Bow and Arrow Warriors Gold GE 2 2 N   R The effect of the last enhancement card played in current battle is interrupted and prevented
Bow and Arrow Warriors Gray EE 3 4 Im   C Evil Character is immune to silver brigade
Brass Serpent Promo Multi GE     H   P Discard all poisons and diseases in play.  Heal all Heroes not at full strength.
Brass Serpent Unlimited Gold GE 0 0 H   R Renders all poisons harmless
Bravery of David Unlimited Red GE 2 2     C
Bravery of Priscilla Women White GE 2 1 Pr   C Interrupt the current battle to give all Heroes not in the Field of battle protection from damage this turn
Bravery of Priscilla  G/H White GE 2 1 Pr   C Interrupt the battle and protect all heroes not in battle from all evil enhancements this turn.
Bread of Life Unlimited Green GE 0 0 H   R Heal a Hero from the Green Brigade that is about to be discarded and increase Hero 2/2 until Hero is discarded.
Break Down the Wall of Gath Kings Purple GE 4 0 D   C Discard a single color Lost Soul Site, and all evil cards guarding it.  Lost Soul(s) remains in play.
Breaking Jerusalem's Wall Kings Black EE 6 0 D   C If used by a King of Israel, discard one Wall of Protection or Jerusalem Tower.
Breaking the Covenant Priests Black EE 0 0 N   C Place in a player's territory. Negate Altar of Incense and all Covenants used by that player while this card remains in play.
Breaking Through Kings Crimson EE 6 0 D   U If Nebuchadnezzar is in play, discard one Wall of Protection or Jerusalem Tower.
Breastplate of Righteousness Kings Multi GE 3 4 Im   U Hero is immune to crimson brigade.  Holder may play the next enhancement.
Breastplate of Righteousness Unlimited Multi GE 0 4     C
Breastplate of Righteousness Warriors Multi GE 3 4 Im   U Hero is immune to Crimson brigade
Bringing Fear FooF Black EE 3 3 N   VI If used by a Philistine, negate all special abilities on characters and good Enhancements.  Cannot be negated.
Broken Cisterns Rock Brown EE         XV Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X.
Bronze Cymbals Priests White GE 3 1 Y   C Prevent the special ability of the next evil Enhancement played this battle.
Brothers' Envy Patriarchs Brown EE 0 3 N   C Negate and discard all Coat of Many Colors in play including any on Joseph.  If an unoccupied Pit of Dothan is in play, capture Joseph and place there.
Brother's Reunion Patriarchs White GE 2 5 Im   C Hero is immune to gold brigade.  Search draw pile for Goshen and put in play.
Buckler Priests Red GE 0 5 Int W C Any time a Hero holding this card is about to be discarded in battle, you may interrupt the battle and discard this card to return that Hero to owner's hand.
Buckler Unlimited Red GE 0 2     C
Buckler Warriors Red GE 3 2 #   C Worth 6/4 against any evil character who fought in an earthly battle
Building Egypt Priests Yellow EE 0 0 Se   C For each Lost Soul in your territory that is not in a Site, search draw pile for an Eqyptian Site an dput in play. Put a Lost Soul in each of those Sites. Cannot be interrupted.
Built on Sand Priests Orange EE 0 0 Pl   C Place on a Hero. While that Hero is in battle, orange brigade Enhancements cannot be negated.
Built on the Rock Priests Gold GE 0 0 S   C Set a Human Hero aside for three turns. Hero gains the ability “Protect Hero from capture, conversion and removal from the game”
Burial C/D Instant Reaper     D   C Discard any lost soul in play
Burial E/F Instant Reaper     D   C Discard any lost soul in play
Burial G/H Instant Reaper     D   C Discard any Lost Soul in Play.
Burial Unlimited Instant Reaper     D   C Discard any lost soul in play
Burial Shroud Apostles   Artifact     Pr   U Holder may not make a rescue attempt or be attacked.  May be used twice.
Burning Bush Patriarchs White GE 1 1 N   C All evil enhancements currently in battle are negated and discarded.
Burning Censer C/D Red GE 2 2 #   C All Evil Characters in play decrease 4/4 until end of battle
Burning Censer FooF M u l t i GE 2 2 #   VII Decrease all Evil Characters by 4/4.  If an angel and a human Hero are in your territory, discard an evil Fortress in play.
Burning Incense Priests Teal GE 1 1 Ig   C All Heroes ignore an evil brigade of holder's choice. Cannot be negated if Altar of Incense is active.
Burning of Magic Books Apostles White GE 1 1 #   C All Evil Characters who are magicians or sorcerers decrease by half until discarded
Burning up the Chaff G/H Multi GE 2 5 Y   C Remove all cards except lost soul cards in one opponent's discard pile from the game
Burnt Offering Priests Teal GE 2 3 D   C Discard all evil Enhancements in play.
Burst of Light Angel Wars Silver GE 2 1 Y   R Shuffle one “The Darkness” fortress and its contents into owner’s draw pile.
Busybody E/F Crimson EE 0 6     C
Buying Grain FooF Blue GE 4 3 D   X Opponent must discard an evil card from hand.  If used by a son of Jacob, you may draw two cards.
Cage Unlimited Brown EE 0 0 R   R Return any hero to owner's hand
Cain Patriarchs Black EC 4 5 D   C If Cain is defeated in battle, discard any Hero in a territory.
Caleb FooF Red GC 10 7 Y W I Remove an evil giant from the game. You may use opponent's unoccupied Site for access. May band to Men of Judah.
Caleb Promo Green GC     Ig   P Caleb may use any empty Lost Soul site from opponent to gain access to a Lost Soul held in a site of the same color.  May band with Joshua.  Caleb ignores Giants
Caleb's Sword FooF Red GE 3 2 D W I You may discard an evil weapon class enhancement.
Captain of the Host Kings Silver GC 10 10 N W R Negate all non-weapon class special abilities except banding.
Captain of the Host Warriors Silver GC 10 10 N   R Interrupt and prevent all special abilities except banding.  Fight by the numbers.
Captain of the Temple Guard Priests Black EC 6 5 Y W C Evil capture abilities cannot be negated if you have Jerusalem or Herod's Temple Site in play.
Captain's Sword Kings Silver GE 3 2 Y W C If holder is ever losing the battle by the numbers, holder may discard Captain’s Sword to withdraw all Heroes unharmed from battle.
Captured Ark Promo Crimson Curse 1 5 R   P Upon activation, each opponent must select one active Artifact in own territory and shuffle it back into their draw pile.  Each shuffled Artifact is negated.  May be used twice.
Captured by Assyria FooF Pale Green EE 2 2 T   VII Capture a human (or two humans if used by an Assyrian).
Capturing Canaan Rock M u l t i GE         XVIII Capture an evil human (or two if used by a Judge).
Carcasses Priests Black Curse 1 5 Y   C If a warrior class Evil Character is in battle, discard abilities on evil Enhancements cannot be negated. May be used for two rounds.
Carelessness Women Pale Green EE 0 6 Int   C Holder may interrupt the battle and redirect special abilities of female Heroes and any enhancement cards played with female Heroes currently in the Field of battle
Carried into Exile Priests Crimson EE 0 0 T   C Capture a human (or two humans if used by a Babylonian).
Cast out Demons G/H Purple GE 3 1 D   C Discard a demon in play.
Casting Lots Apostles Black EE 0 0 Y   U Pick one Artifact pile, turn face down and shuffle.  Replace Artifact pile.  Flip over top Artifact.  That Artifact is now active.  Effect of previous Artifact is negated.
Centurion Patriarchs Red GC 7 6     C
Chains C/D Gray EE 0 0 R   C Return any hero to owner's hand
Chains Unlimited Gray EE 0 0 R   R Return any hero to owner's hand
Chaldeans Prophets Gray EC 5 7     C
Chamber of Angels Angel Wars Multi Fortress     Y   R Set this fortress aside.  If holder’s angel is being discarded, place it here instead. After two turns, return Hero to the top of your draw pile.
Chariot of Fire Promo   Artifact     Y   P Following your rescue attempt, return all Heroes in your discard pile to your draw pile.  Shuffle draw pile
Chariot of Fire Warriors   Artifact     Y   C Following your rescue attempt, return all Heroes in your discard pile to your draw pile.  Shuffle draw pile
Chariots of Iron Unlimited Crimson EE 2 2     C
Chariots of the Sun Kings Pale Green EE 2 2 Pl W C Holder may place this card on any Solomon’s Temple.  While Chariots of the Sun is there, Glory of the Lord does not protect that Fortress and no Artifact may be there.  Return any Artifact there to Artifact pile.  Discard this card if Huldah enters battle.
Chariots of the Sun Unlimited Pale Green EE 2 2     C
Charred Vine Prophets White GE 0 0 S   R Set Hero aside for five turns.  On turn six Hero returns with abilities increased 7/7.
Chastisement of the Lord Promo Blue GE     S   P Set Hero aside for two turns.  On turn three Hero returns with abilities increased 6/6.
Chastisement of the Lord Unlimited Blue GE 0 0 S   R Set Hero aside for three turns.  On turn four Hero returns with abilities increased 6/6.
Chemosh Kings Brown EE     S   C Set Evil Character aside.  Evil character decreases 0/1 each turn until discarded.  At each upkeep, select any Hero in play to decrease 0/2 until discarded.
Chenaniah Rock White GC 11 7     XVI Protect your Musicians from the special ability on the next evil Enhancement played this battle. May band to a Musician.
Cherubim Warriors Silver GC 5 5 B   C May band to any Purple brigade hero
Chief Captain Lysias Apostles Yellow EC 7 7 Y   C If Lysias successfully blocks, he may be placed on a N.T. site.  When rescue is attempted at the site, Lysias joins the blocker in battle
Child of Great Wisdom Apostles White GE 0 0 Ig   C All Pharisees and Sadducees are ignored
Children Women Gold GE 0 0 B   C All Gold Brigade Heroes in Holder's territory must join the battle
Chloe E/F Red GC 4 4 Y   C Holder may draw a card.
Christian Martyr C/D Instant Reaper     D   C Discard any Hero in play
Christian Martyr E/F Instant Reaper     D   C Discard any Hero in play
Christian Martyr G/H Instant Reaper     D   C Discard any Hero in play.
Christian Martyr Unlimited Instant Reaper     D   C Discard any Hero in play
Christian Soldier C/D Red GC 6 5     C
Christian Soldier Unlimited Red GC 4 4     C
Christian Suing Another Apostles Crimson EE 0 0 SB   R Holder interrupts the battle and chooses a Hero in play to fight the rescuing Hero.  The loser is discarded.
City of Refuge Priests Multi Fortress     Pl   R If your human would be removed from the game by an opponent, instead place it here. Protect cards here from effect. If a Hight Priest is discarded from play release all characters from here to your territory.
Claudia Women Blue GC 5 5 B   C Claudia may band with any Male Hero from the New Testament each turn.
Clemency of David Unlimited Green GE 1 1 Ig   R Hero ignores brown brigade
Climb the Walls Kings Pale Green EE 2 3 Ig   R Jerusalem Tower has no effect this turn.
Coat of Mail Kings Purple GE 0 5 N W C Holder may negate and discard one evil weapon class enhancement on an Evil Character.  Any time during battle, holder may discard Coat of Mail to return bearer being discarded to your territory.
Coat of Mail Unlimited Red GE 0 2     C
Coat of Mail Warriors Red GE 3 6     C
Coat of Many Colors Women Multi GE 0 0 Y   C Selected Hero may use enhancement cards from any good brigade until end of current battle
Coercion Patriarchs Black EE 0 4 R   R If a female Evil Character is in battle, all male Heroes must retreat from battle.
Coliseum Lions E/F Crimson EE     D   C Discard one Hero in battle.
Commissioned Angel Wars Silver GE 2 2 Se   C Search opponent’s draw pile for a Lost Soul and place it in his Land of Bondage.
Commitment of Paul Unlimited Green GE 2 2     C
Compassion of Jeremiah Unlimited White GE 1 1 Ig   C Hero ignores Crimson brigade
Complainers FooF Brown EC 6 6 N   IV Negate all special abilities on opponent's Heroes. You may exchange a Hero in battle with a Hero in opponent's territory.
Complaint of Moses Patriarchs Yellow EE 0 4 R   R Return a Hero from a set-aside area to owner's territory.  Hero is returned to face value.  Discard all set-aside cards on that Hero.
Confused Angel Wars M u l t i GE 3 3 D   C Opponent must discard an evil card from hand or battle.
Confused Languages Patriarchs Green GE 2 1 Y   R All Evil Characters in play with banding abilities may not band for the rest of the game.  Any already banded must return to their territory.
Confusion Prophets Pale Green EE 0 0 Se   R Owner may look through one opponent's draw pile, discard one card and shuffle remaining
Confusion of Mind Priests Pale Green Curse 0 6 N   R Negate all special abilities on opponent's Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated.
Conquerer over Death Kings White GE 4 3 R   C Return all Heroes in your Potter’s Field to the field of play. This ability cannot be negated.
Consider the Lilies Thesaurus White GE 3 4   T C You may search deck or discard pile for a white N.T. enhancement. Shuffle this card into that pile.
Construction Begins E/F Blue GE 4 2     C
Consumed by Doubt Angel Wars Pale Green EE 0 0 Pl   C Place this card on a Hero in battle.  While there, Hero’s special ability is negated.  If Hero returns to territory without making a successful rescue, that Hero cannot enter battle until this card is removed.
Consumed by Wants Angel Wars Black EE 0 0 Pl   C Place this card on a Lost Soul.  While this card remains, holder’s black brigade demons each gain 4/4.
Consuming Fire Thesaurus Silver GE 1 1   T C Select an evil brigade (or two if you have a good Judge in play). Prevent special abilities on characters and weapons of selected brigades this turn.
Controlling Demon Apostles Pale Green EC 6 7 R   C No Heroes may band this turn.  Any already banded must return to their territories
Convincing Miracle Rock Gold GE 1 4 C   XII Search discard pile for a N.T. human Hero and place it in territory. Convert a human Evil Character to a white brigade Hero. Cannot be negated if opponent has less than ten cards in deck.
Cornelius C/D Green GC 7 6     C
Cornelius Unlimited Green GC 4 4     C
Cornered Angel Wars Black EE 0 0 Pl   C Place this card on an occupied site.  While in play, negate David’s Harp, Chariot of Fire, and “withdraw” abilities on good cards.
Corrupted Priests Orange EE 0 0 C   R Convert a human Hero to a brown brigade Evil Character. Cannot be prevented by a good card if an occupied Site is in play.
Counsel of Abigail Women Red GE 1 2 N   C The effect of the last enhancement card played in current battle may be interrupted and its effect is prevented and redirected to the Evil Character of your choice
Courage Kings Blue GE     B   C Holder may band any Hero from his territory or hand into the battle.
Courage Unlimited Blue GE 2 2     C
Courage Warriors Blue GE 0 0 B   C Holder may add an additional Hero from his territory to the battle
Courage of Esther Unlimited Purple GE 2 2     C
Covenant Breakers Priests Brown EC 8 11 D   C Discard on Covenant in play. Covenant's owner may discard a card matching that Covenant's brigade from territory to negate this.
Covenant Keepers Priests White GC 8 11 Se   C You may search draw pile for a Covenant or an Artifact with Covenant in the title, and add to hand
Covenant of Abraham Patriarchs Blue Covenant 3 4 Y   C Use as an enhancement or an Artifact.  No Evil Character may be set aside while this card is in play.
Covenant of Eden Patriarchs Silver Covenant 3 4 Y   C Use as an enhancement or an Artifact.  No character may be removed from the game.  Instead discard the character targeted for removal.
Covenant of Noah Patriarchs Blue Covenant 2 5 N   C Use as an enhancement or an Artifact.  Interrupt and prevent one evil enhancement.  Discard after use.
Covenant of Palestine Patriarchs Purple Covenant 5 2 Y   R Use as an enhancement or an Artifact.  Return all Heroes in all Lands of Bondage to owner's territories.  Capture of Heroes is prevented.
Covenant of Salt Patriarchs White Covenant 5 4 #   C Use as an enhancement or an Artifact.  All O.T. Heroes in play gain 2/2.
Covenant with Adam Patriarchs Red Covenant 4 4 #   C Use as an enhancement or an Artifact.  All human Evil Characters in battle decrease 0/3 until end of battle.
Covenant with David Patriarchs Green Covenant 5 2 N   R Use as an enhancement or an Artifact.  Household Idols is negated.
Covenant with Death Prophets Crimson EE 0 0 S   C gain 1/1 every turn
Covenant with Levi Priests Teal Covenant 3 4 A   C Your Priests have access to all Sites. If your Priest rescues a Lost Soul from a Site, you may place an Evil Character or Enhancement beneath owner's draw pile.
Covenant with Moses Patriarchs Gold Covenant 7 3 N   R Use as an enhancement or an Artifact.  Burial Shroud, Unholy Writ, Thirty Pieces of Silver, and Household Idols are negated for one round.  May be used twice.
Covenant with Phinehas Priests Teal Covenant 2 5 Pr   C Protect your Priests from the house of Eleazar from discard abilities on evil cards.
Covering the Sacred Things Priests Teal GE 0 0 Pl   C Place on any active Tabernacle Artifact. That Artifact cannot be negated or discarded while a Priest is in play. If that Artifact is deactivated, return this card to hand.
Created by Christ Angel Wars M u l t i GE 1 1 D   C Discard all evil enhancements in battle.  Cannot be negated by an evil card.
Creation of the World Patriarchs Green GE 0 0 B   C Take all Heroes having a Genesis reference out of your draw pile and band them into Battle.
Crippling Demon Priests Orange EC 4 6 Y   C Evil Enhancements that you place on Heroes cannot be negated. This demon may use pale green Enhancements.
Cross Beams of the Cross Apostles   Artifact     Y   R No Beast may block while this Artifact is in play
Crown of Thorns Warriors   Artifact     #   C All Evil Characters in play decrease 0/3 while this card is in play.
Crucify Him Apostles Brown EE 0 0 D   U Discard all activated artifacts in play.  The effect of all artifacts this turn are negated.
Cruelty C/D Brown EE 3 4 Im   C Evil Character is immune to white and silver brigades
Cruelty Unlimited Brown EE 1 1 Ig   R Evil Character ignores White brigade.
Cruelty Warriors Brown EE 3 4 Im   C Evil Character is immune to white and silver brigades
Crushing Blow Kings Purple GE 3 1 A   C Selected Hero gains access to any Site until Hero is discarded.
Cubus Angel Wars Crimson EC 5 7 B   R You may search draw pile for “Spiritual Realm” and put it in play.  Cubus may band to a female Evil Character.
Cup of Wrath Prophets Blue GE 0 0 SB   R Holder may take any two Evil characters in play and cause them to fight each other.  The loser is discarded.
Cymbals of the Levites Rock White GE 2 2     XVI Negate the special ability on an evil card in play. Cannot be negated if used by a Musician.
Damascus Apostles Blue site         C
Damsel with Spirit of Divination Prophets Black EC 6 7     C
Damsel with Spirit of Divination Thesaurus Multi EC 6 7     C If blocking, reveal opponent's hand. For each good brigade revealed, draw a card. Cannot be interrupted.
Dan FooF Blue GC 8 8 Y   IV If opponent has more cards in hand than you, you may draw 2 cards or make opponent discard a card from hand.
Dance of Death Women Multi EE 2 4 #   C If no female heroes in battle, card is worth 10/6
Dangerous Road Angel Wars Gold site     Pr   C Evil cards on this site are protected from DragonRaid.
Dangerous Way Angel Wars Red site     Pr   C Evil cards on this site are protected from DragonRaid.
Daniel Prophets White GC 6 7     C
Danites Attack Patriarchs Black EE 0 0 Y   C Take one Lost Soul site from opponent and place in your territory.  If site held a Lost Soul(s), Lost Soul(s) is returned to general Land of Bondage.  Discard any other card in that site.
Darius' Decree Thesaurus   Artifact         C Opponents may not play good Enhancements from hand, unless an Evil Character is in battle. You may discard this card to discard all Heroes in set-aside areas.
Darkness Unlimited Pale Green EE 2 0 Ig   R Evil Character repels blue brigade
Darkness Warriors Pale Green EE 0 0 R   C All heroes in battle lose their way and withdraw.  Opponent must present a new Hero or rescue attempt fails
Dart Kings Gray EE 2 0 # W C Holder may discard Dart to decrease a Hero in play by 6/6 until end of turn.
Dart Warriors Gray EE 2 3 #   C Worth 6/8 if the word "False" is in the character's title
Dathan G/H Brown EC 5 6 B   C May band to Abiram or Korah. Cannot be prevented.
David Kings Red GC 10 3 Y W R David may use and hold one weapon class enhancement from any good brigade except silver.
David Kings Green GC 10 3 Y W R David may use any enhancement bearing his name in the title or Scripture verse.
David Warriors Green GC 10 3 Y   R David may use any enhancement bearing his name in the card title.
David Warriors Red GC 10 3 Y   R David may use any enhancement bearing his name in the card title.
David's Harp Kings   Artifact     Y   C Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner’s draw pile. Prevent Evil Spirit
David's Harp Warriors   Artifact     Y   C following rescue attempt, holder may select 1 hero that is about to be discarded and place hero on top of owner's draw pile
David's Mighty Men FooF Red GE 5 2 D   IX If used by a warrior class Hero, discard a warrior class Evil Character.  Cannot be negated.
David's Music Priests Green GE 1 3 Y   R Interrupt the battle and shuffle opponent's demons into draw pile. Cannot be interrupted.
David's Sling Kings Green GE 3 1 F W C Hero has first strike ability and may use Five Smooth Stones
David's Sling Unlimited Red GE 3 1 F   C Hero gains first strike ability
David's Staff Unlimited Red GE 2 2     C
David's Tent Kings Multi Fortress     Y   C If your Hero defeats an Evil Character carrying a weapon class enhancement, take weapon and place it in this Site. During Site phase, holder may convert a weapon here to any good brigade and place on a warrior class Hero.  Special ability on converted weapon has no effect.
David's Victory Kings Green GE 4 2 D   C Discard one giant or warrior class evil character in play.
Day of Atonement Priests M u l t i GE 0 0 S   R Set aside all of your human heroes for one turn. On return, search discard pile for an offering Enhancement and add it to hand.
Deadly Snare Priests Gray EE 0 0 T   R Capture a Hero. Cannot be interrupted if used by a Character with "False" in the title.
Deafening Spirit Priests Orange EE 1 4 N   C Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of battle.
Death & Hades Warriors Pale Green EC 8 8 Y   R Reduce opponent's hand to 7 cards until this character is discarded (or 9 cards if rescuer has Tables of the Law activated)
Death of Firstborn Patriarchs Silver GE 2 2 N   R Immunity on all characters is negated.  Blocking Evil Character refuses to block.  Opponent must present a new blocker or rescue attempt is successful.
Death of Jacob E/F Pale Green EE 2 2 D   C Discard a hero in a territory.
Death of Unrighteous Patriarchs Pale Green EE 0 0 Y   R Shuffle all Lost Souls and sites in holder's Land of Bondage into owner's draw pile.  Discard all Evil Characters in battle.
Deborah Unlimited Gold GC 4 4     C
Deborah's Directive FooF Gold GE 4 3 B   II Interrupt the battle and band any number of O.T. human heroes into battle. Cannot be negated by an evil card.
Deceit of Sapphira G/H Crimson EE     D   C Discard all cards in battle (including yours). Cannot be prevented by an evil card.
Deceit of Sapphira Women Crimson EE 0 0 D   C Discard all cards in the field of battle including yours
Deception Exposed Apostles Gold GE 2 2 D   C Discard all Sapphira and Ananias cards in play.  Cannot be interrupted, negated, prevented, or redirected
Deceptive Sin Priests Gray EE 0 0 Pl   C Place in a player's territory. During that player's upkeep phase, he must discard a card from hand. If he has less than two Heroes in his territory or less than six cards in his hand, discard this card instead.
Decieving Spirit FooF Orange EC 4 3 Y   II Select any evil brigade. This character may use any evil Enhancements of that brigade, in adition to orange. Cannot be negated.
Dedication of Samuel Unlimited Gold GE 2 2     C
Deepening Lie Patriarchs Gray EE 0 5 D   R Opponent must immediately discard a card from hand without using it.
Defeating the Enemy Angel Wars Silver GE 0 0 D   C Discard a demon in battle.
Defiant Angel Wars Pale Green EE 0 0 Pl   C Place this card on a demon.  While this card remains, Three Nails does not prevent that demon from blocking and this demon cannot be ignored.
Dejected Angel Wars Crimson EE 0 0 Pl   C Place this card on a Lost Soul.  If it is not rescued by the end of the current player’s next turn, discard this card to place the Lost Soul beneath owner’s draw pile.
Delilah Unlimited Brown EC 6 6 Ig   R Samson and his strength have no effect on Delilah
Deliverance Apostles Silver GE 3 3 Y   C Release to owner's territory any Hero being held at any site that has the word "Prison" in the title
Deluge of Rain E/F Gray EE     D   C Discard all cards in battle including yours.
Demas Apostles Crimson EC 5 7     C
Demetrius Apostles Blue GC 3 3     C
Demon behind the Idol Priests Orange EC 1 1 Pl   C Take an orange Enhancement from discard pile and place it beneath draw pile. If an Artifact depicting an idol is not in play, discard this Evil Character after battle.
Demon in Armor Patriarchs Black EC 6 7 N   C Prevent all special abilities on Purple and Blue brigade enhancements, except banding.  If Son of God is played, discard this character.
Demonic Blockade Rock Multi EE 0 6     XIX Negate all special abilities on Heroes and Sites in battle. Opponent's unoccupied Sites have no brigade color.
Demonic Deception Angel Wars Crimson EE 0 0 R   R Return a Hero in play to the top of owner’s draw pile. If used by a demon, this cannot be prevented by a good card.
Demonic Mist Angel Wars Pale Green EE 3 3 N   C Negate all card drawing abilities.  Discard a card at random from each opponent’s hand.  
Demonic Snare Angel Wars Gray EE 0 0 T   R Capture a Hero in play.
Demonic Stronghold Angel Wars Multi Fortress     #   R If holder’s demon captures a Hero, place that Hero here.  Holder’s demons gain 1/1 for each Hero here.
Demons in Chains Apostles White GE 0 0 T   C Take any demon prisoner and place in your Tartaros site.  If Tartaros is not in play, discard the demon.
Den of Robbers Prophets Yellow EE 0 0 B   R A Second Evil character from the gold brigade may join the battle
Denial of Christ Apostles Yellow EE 0 0 T   R Take any human N.T. Hero prisoner and place in your land of bondage.  Hero is treated as a lost soul.
Denying Blame G/H Black EE     Int   C Interrupt and redirect the last good enhancement played in battle (play the redirected enhancement as if it were yours, regardless of brigade color).
Departed Wife Apostles Gray EE 2 4 Y   C Selected female Hero in play may not band to a male while she remains in play
Desecrate the Temple Rock Crimson EE 3 3     XII If used by a Babylonian, discard an Artifact, Temple or good dominant in opponent's territory. If there are none, discard one from opponent's deck instead.
Desecration of Graves Priests Crimson EE 2 3 Re   C Select up to two Heroes from one opponent's discard pile and/or Fortress and remove them from the game.
Desecration of Graves Warriors Yellow EE 2 3 Y   C Select two Heroes in one opponent's Potter's Field and remove them from the game
Desertion Apostles Yellow EE 0 0 R   C No good banding cards can be played this turn, All heroes banded into battle must return to their territories
Desolate City Angel Wars Green site     Pr   C Evil cards on this site are protected from DragonRaid.
Desolate Gateways Priests Brown EE 0 0 #   C All opponent's Heroes in play decrease x/x until end of turn where X is equal to the number of unoccupied Sites in play. Cannot be prevented.
Desolation of Tamar Patriarchs Gray EE 2 3 N   C Negate the special ability of one female Hero in battle.
Destroying Angel Patriarchs Silver GC 8 5 D   C Discard one site with a Genesis reference and all Evil Characters guarding it.  Lost Soul is returned to general Land of Bondage.
Destroying the Stronghold Angel Wars Silver GE 3 3 D   C Discard one Demonic Stronghold in play.  Place its contents beneath owner’s draw pile.
Destroying the Temple Kings Crimson EE 5 1 D   C If used by a Babylonian, discard any Solomon’s Temple Fortress Site and any Artifact in it.
Destruction of Athaliah Women Brown EE 2 1 D   C Discard all Purple Brigade Heroes in play
Destruction of Babylon Kings White GE 4 1 D   C Discard a single color Lost Soul Site, and all evil cards guarding it.  Lost Soul(s) remains in play.
Destruction of Nehushtan Patriarchs Instant Reaper     D   U Discard one active Artifact in play.  Artifact's ability is negated.
Destructive Decay Priests Crimson EE 0 3 N   C Negate and discard one Artifact or weapon-class Enhancement in play.
Destructive Sin Thesaurus Orange EE       T C Place on a Hero. While this card remains, neagte special abilities on that Hero and its owner's good Fortresses and Covenants.
Determination of Nehemiah Unlimited Green GE 2 2     C
Devotion of Ruth C/D White GE 2 1 Ig   C Hero ignores Gray brigade
Devotion of Ruth Unlimited White GE 1 1 Ig   C Hero ignores Gray brigade
Devourer Kings Black EE 2 3 N   R Interrupt and discard all good enhancements now in battle.
Devourer Warriors Black EE 2 3 N   R Interrupt and discard all good enhancements now in play.
Diotrephes E/F Crimson EC 6 5     C
Discord Unlimited Crimson EE 2 2     C
Dishonest Trader E/F Gray EE 3 3 D   C Opponent must discard a card from hand.  Holder may draw a card.
Dishonor Priests Gray EE 2 4 Ig   C Evil Character repels all good Priests. Negate all special abilities on Ehnahcements used by good Priests this turn.
Disobedience Patriarchs Pale Green EE 3 1 N   C Negate any good enhancement in play.
Displeased Philistines Kings Black EE 0 4 Y   C Opponent (s) may not draw any cards or search draw pile next turn.
Disuading Speech Kings Pale Green EE 0 2 Y   C Holder may choose the Hero his opponent uses in battle.
Divination Apostles Pale Green EE 7 0     C
Divination Thesaurus Pale Green EE 6 0   T C If used by a Magician, look at the top six cards of deck. Select one evil card and add it to hand or battle. Return the rest to the top and/or bottom in any order. Cannot be interrupted.
Divisions Apostles Brown EE 0 0 #   C All Heroes in battle decrease 2/2 until end of turn
Divisions in the Church Apostles Gray EE 0 0 R   C N.T. Heroes may not enter battle this turn.  Any currently in battle must re-treat.  An O.T. Hero must be placed in battle or rescue attempt fails
Doctrine Like Leaven Rock Multi EE         XVIII Set aside a Pharisee or Sadducee and decrease it 0/1 per turn. Each upkeep phase, search your discard pile for a generic Evil Character of the type set aside. Place it in your territory.
Dodai the Ahohite Rock Red GC 8 4 D W XI If all your Heroes are warrior class, discard an occupied Site.  May band to Eleazar.  Cannot be negated if opponent has less than ten cards in deck.
Doeg Unlimited Pale Green EC 6 6     C
Doeg's Slaughter Priests Pale Green EE 3 3 D   C Discard all priests from the House of Ithamar in play and set aside areas. Cannot be negated.
Doubt Priests Instant Reaper     Pl   U Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn.
Dove E/F Blue GE 3 3 D   C Opponent must discard an evil card from hand or battle.
Dragon Raid Warriors Multi Site     A   C Discard all evil cards in one Site (not Lost Souls)
Drawn Out Rock Purple GE         XV Take an O.T. male human Hero from deck, discard pile or hand and put in territory. Place this card on that Hero. Protect that Hero from evil discard abilities.
Drawn Sword Prophets Blue GE 3 2     C
Drawn Water Women Blue GE 0 0 S   C Set Hero aside for the number of turns equal to the number of evil characters one opponent has in play.  Hero returns with abilities increased by that amount.
Dream Patriarchs Crimson EE 2 3 Int   C Holder may interrupt the battle, draw three cards and play the next enhancement.
Drowning of Pharaoh's Army Patriarchs Gold GE 2 2 D   R All O.T. gold brigade Evil Characters in play are discarded.
Drunkenness Apostles Pale Green EE 0 0 #   C All number enhancements on opponent's Hero(s) are added up and divided by two
Dungeon of Malchiah Prophets Brown EE 0 0 T   R Take any hero prisoner and place hero in your opponent's land of bondage.  Hero is treated as a Lost Soul.
Ears to Hear Angel Wars M u l t i GE 0 0 Pl   C Place this card on a Lost Soul (except the “Lost Souls” card).  Discard all evil cards placed on that Lost Soul.  While this card remains, negate the special ability on the Lost Soul.
Eaten by Worms Kings Silver GE 4 2 P   C Selected evil King decreases 0/4 per turn.  If character reaches */0 or less, discard character.
Edge of the Sword Kings Green GE 3 2 D   C Discard a single color Lost Soul Site from one opponent’s territory. The Lost Soul(s) remains in play.
Edge of the Sword Warriors Green GE 3 2 D   C Discard one site from one opponent's territory.  The lost soul(s) remains in play.
Egypt Women Gold Site         C
Egypt  G/H Gold Site         C
Egyptian Archer Kings Yellow EC 3 5 B W C May band to any Egyptian. May discard any Hero in a territory but then discard Egyptian Archer at end of battle.
Egyptian Charioteers G/H Yellow EC 6 8   W C Prevent the special ability of the next enhancement opponent plays this battle.
Egyptian Horsemen G/H Yellow EC 7 7   W C Discard the top card from your opponent's draw pile or draw a card from yours.
Egyptian Horses Rock Yellow EE 2 2   W XVII Interrupt the battle and draw two cards. If used by an Egyptian (except an archer), you may play an evil enhancement.
Egyptian Spear FooF Yellow EE 3 2 D W I Discard the top card of oponents deck. If it is a Lost Soul, put in play instead.
Egyptian Warden FooF Yellow EC 4 5 C   I You may discard an evil gold Enhancement from hand to capture a human Hero in battle.
Egyptian Wise Men Patriarchs Yellow EC 1 3 B   C May band to any Egyptian Evil Character.
Ehud Patriarchs Blue GC 7 4 Y   R Ehud may choose a male, human Evil Character from opponent's territory to block.  Wall of Protection has no effect.  Hero has first strike ability.
Ehud Rock Gold GC 7 4   W XVIII Interrupt Wall of Protection and choose a male Evil Character from opponent's territory to block. Ehud has first strike.
Ehud's Dagger Kings Blue GE 2 2 N   R Negate the last evil enhancement played in current battle.
Ehud's Dagger Rock Gold GE 2 2     XVIII Interrupt the battle and discard an evil Enhancement or evil King. Cannot be negated if used by a Judge.
Ehud's Dagger Unlimited Red GE 2 0     C
Ehud's Dagger Warriors Blue GE 2 2 N   R The effect of the last enhancement card played in current battle is interrupted and prevented
Elders of Israel G/H Gold GC 5 7     C Hero is immune to brown and pale green brigade male evil characters.
Elders of Jerusalem (Black) Apostles White GC 3 3 B   C May band with Elders of Jerusalem. Banding may not be interrupted or prevented.
Elders of Jerusalem (Orange) Apostles White GC 3 3 B   C May band with Elders of Jerusalem. Banding may not be interrupted or prevented.
Elders of Jerusalem (Purple) Apostles White GC 3 3 B   C May band with Elders of Jerusalem. Banding may not be interrupted or prevented.
Elders of the City Patriarchs Purple GC 6 4 T   R After a successful rescue attempt, place one Evil Character just defeated into your opponent's Land of Bondage.
Eleazar Kings Green GC 7 2 Y W C Weapon class enhancements used by Eleazar cannot be negated or discarded during battle.
Eleazar Warriors Green GC 7 2     C
Eleazar the Guard Priests Gold GC 8 10 Pr   C Protect your Ark of the Covenant and Tables of the Law from evil cards while this Hero is in  play.
Eleazar, son of Aaron Priests Teal GC 8 9 H   C Heal a Hero in play. When a blocker is presented you may activate a different artifact in your Tabernacle. Negate previous Artifact.
Eleazar's Sword Kings Green GE 3 2 Im W C Holder’s Heroes are immune to male Philistines.
Elhanan Kings White GC 10 10 D W R Discard Goliath’s Brother (Lahmi).
Elhanan Warriors White GC 10 10 D   R Discard Goliath's Brother.
Eli Angel Wars Silver GC 6 7 Y W C Weapon class enhancements used by Eli cannot be negated or discarded by an opponent.
Eli the Priest Patriarchs Blue GC 4 4 Se   C Search draw pile for one O.T. Artifact and add it to your Artifact pile.  Artifact may not be activated this turn.
Eli the Priest Priests Teal GC 3 4 Se   C You may search draw pile for a Tabernacle Artifact and put into hand
Eli the Priest Rock Gold GC 4 4     XVIII Search deck for a Tabernacle Artifact and put it in hand. May band to Samuel.
Eliashib the High Priest Priests Teal GC 9 9 Se   C You may search draw pile or discard pile for Wall of Protection or Jerusalem Tower and put it in play.
Elijah Promo Purple GC 5 7 Pr   P May band to Elisha.  Elijah is protected from discard abilities on evil cards.  If Elijah's Mantle is active all prophets in battle have access to all sites.
Elijah's Mantle Warriors   Artifact     #   C All of holder's Hero gain 2/2 while this card is in play
Elisabeth Women Gold GC 4 4 Pr   C Elisabeth cannot be taken prisoner
Elisha Prophets Purple GC 7 5     C
Elishama the Priest Priests Teal GC 6 6 Pl   C If Jehoshaphat is in play, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in territory. The next time that Hero enters battle that Enhancement activates and is discarded immediately.
Elisha's Bones Prophets Purple GE 0 0 H   R Heal any Hero that is being discarded and increase abilities 2/2
Elon Kings Gold GC 5 3 R   C If opponent has 3 or more evil brigades in territory, return one of opponent’s Evil Characters to the bottom of opponent’s draw pile.
Elymas (Bar-Jesus) the Sorcerer Apostles Gray EC 5 8 D   R Holder must discard a demon from holder's territory and may discard one Hero from each opponent's territory.
Emperor Augustus Promo Gray EC 10 11 R W P All N.T. humans in set aside areas must return to owner’s territories.  All opponents with a N.T. human in territory must discard a card from hand without using it.
Emperor Caius Caligula Apostles Pale Green EC 10 4 D   R Discard Herod Antipas and Herodias
Emperor Claudius Apostles Yellow EC 10 11 Im   R Emperor Claudius is immune to N.T Heroes
Emperor Galba FooF Gray EC 10 1 Y W X Each opponent must discard card from hand.  You may search deck or discard pile for Rome and put it in play.
Emperor Nero Apostles Gray EC 10 7 Im   U Character is immune to lone Heroes.  Only a rescue attempt of 2 or more Heroes can be successful.  Discard all Roman sites in play.
Emperor Otho FooF Gray EC 10 1 D W X You may discard a N.T. evil Enhancement from hand to discard all cards in battle.
Emperor Tiberius Apostles Crimson EC 10 7 T   R Discard Pontius Pilate and take Herod Agrippa I prisoner and place in your land of bondage.  Treat as a Lost Soul.
Emperor Vitellius Rock Gray EC 10 1   W XVI You may draw X cards. Cannot be negated by a good card.
Enchanter Prophets Brown EC 6 7     C
Enchanter Thesaurus Pale Green EC 6 7     C May discard a pale green or orange Enhancement from hand to return a Hero in battle to owner's territory.
Endurance Unlimited Green GE 2 2     C
Enoch Patriarchs White GC 7 8 Pr   R Enoch may be removed from the game, but is prevented from being discarded.  Return Enoch to territory at end of battle.
Enslaved by Egypt G/H Yellow EE 2 2     C If used by an Egyptian, capture a hero. Cannot be negated by a good card if the Egypt site is in play.
Entertaining Angels Apostles Gold GE 2 3 B   C Hero may band to any silver brigade hero
Enticed Angel Wars Yellow EE 0 0 Pl   C Place this card on a Lost Soul.  While this card remains, holder’s demons each gain 3/3.
Epaphras Apostles Red GC 3 4 #   C Hero's abilities are 5/7 if Paul is in the field of battle
Epaphroditus Apostles Blue GC 4 5 Y   C May use any enhancements that include "Paul" in the card title
Ephah C/D Black EE 2 3     C
Equipped for the Mission Angel Wars Silver GE 0 0 S   C Set a Hero aside.  On return, reveal one card from top of draw pile for each turn Hero was set aside.  Take up to two good cards revealed into hand.  Shuffle the rest into your draw pile.
Er E/F Pale Green EC 6 6     C
Esau Patriarchs Brown EC 5 8 B   C May band with any O.T. Evil Character who fought in an earthly battle.
Esau, the Hunter E/F Pale Green EC 4 5 Y   C Evil capture abilities cannot be negated.
Escape Angel Wars Crimson EE 0 0 R   C Interrupt the battle and return your Evil Character to your hand.
Esther Promo Purple GC 7 3 Im   P While Esther is in play all characters except Haman are immune to Haman’s Plot.  This ability cannot be negated.
Esther Unlimited Purple GC 6 6     C
Ethan Priests White GC 5 5 Se   C Search discard pile for a good Enhancement involving music and add it to hand.
Ethiopian Treasurer Apostles Purple GC 5 4 Y   R Search own draw pile or discard pile for one Bible icon with no special abilities.  Holder may play the next enhancement card
Eunice Apostles Gold GC 3 3 B   C May band to Timothy and gain 2/2
Euodia Apostles Green GC 5 5     C
Eve Women Gold GC 7 3 Ig   C Character may not be blocked by a female evil character
Everlasting Beings Promo Silver GE     Y   P Return all silver brigade Heroes from all discard piles and Potter’s Fields to the field of play.
Every Man's Sword Kings   Artifact     Y   R No battle may begin as a battle challenge.
Evil Unlimited Pale Green EE 2 2     C
Evil Advice Angel Wars Gray EE 0 0 Pl   C Place this card on a Lost Soul.  If it is not rescued by the end of the current player’s next turn, discard this card to place the Lost Soul beneath owner’s draw pile.
Evil Angel Priests Orange EC 8 8 D   C Discard any Silver Brigade Hero of */6 or less in play or a set-aside area.
Evil Angel Warriors Yellow EC 8 8 D   C Discard any Silver Brigade Hero of 6/6 or less in play or a set aside area
Evil Arises Angel Wars Black EE 3 3 B   C Band one of your demons into battle from territory, hand, or The Pit.
Evil Armor C/D Yellow EE 2 3 #   C All of holder's evil characters gain 2/3 until end of battle
Evil Armor Priests Orange EE 2 4 Int   C Interrupt the battle and reveal the bottom card of draw pile. If it is an evil card, take it into hand. You may play the next Enhancement.
Evil Fire C/D Brown EE 3 5     C
Evil Fire Priests Brown EE 1 5 D   C Discard a Hero with toughness */3 or less.
Evil Spawn C/D Yellow EC 4 5 D   C Discard the top card from any draw pile
Evil Spawn Priests Orange EC 4 5 Y   C Reveal the bottom card of draw pile. If it is an evil card, take it into hand or add it to the battle.
Evil Spirit Kings Yellow EE     C   R Convert any O.T. human Hero to an Evil Character for remainder of battle.  Cannot be negated unless David’s Harp is activated.
Evil Spirit Warriors Yellow EE 0 0 C   R Convert any Human Hero except Mary to an Evil Character for remainder of battle.
Evil Strength Warriors Yellow EE 3 3 #   C Worth 6/6 if used by a demon or a beast
Expelling the Jews FooF M u l t i EE 0 6 Y   X If used by a Roman emperor, interrupt the battle and return all human Heroes in battle to territory.
Eyes Open Angel Wars Silver GE 4 2 Y   C Look at opponent’s hand.
Ezekiel Priests Teal GC 7 4 Y   C This Hero may use good Enhancements with an Ezekiel reference, regardless of color. Cannot be negated.
Ezekiel Prophets Purple GC 7 4     C
Ezekiel's Stick Unlimited Purple GE 0 0 B   R A second Hero may join the battle this turn
Ezra Priests Teal GC 5 5 R   C Return one captured Hero to owner's territory. Interrupt that player's Wall of Protection. Ezra may band with that Hero
Face of Death Apostles Brown EE 1 1 D   C All Heroes currently poisoned or diseased are immediately discarded
Facing Angry Mobs Apostles Yellow EE 0 0 #   C If a N.T. Hero is in battle, all Evil Characters in battle gain 3/3 until end of turn
Failed Objective Angel Wars Yellow EE 0 0 Pr   U Discard all Evil Characters in battle.  All Lost Souls are protected from being rescued by Heroes this turn.
Faith C/D Blue GE 3 2     C
Faith Unlimited Blue GE 2 2     C
Faith as Children Priests Gold GE 0 0 #   C Your Heroes gain 4/4 until end of turn.
Faith as Children Warriors Gold GE 0 0 #   C All holder's Heroes gain 4/4 until end of holder's turn
Faith in Our High Priest Priests Multi GE     Y   U Enhancements used by N.T. human Heroes cannot be negated.
Faith of Abraham Unlimited Blue GE 2 2     C
Faith of Bartimaeus Apostles Purple GE 3 3     C
Faith of David Kings Green GE 2 5 Im   C All Heroes are immune to giants and warrior class evil characters this turn.  Holder may play next enhancement.
Faith Shared G/H White GE 2 1     C If used by a female hero, ignore all crimson and black brigade evil characters.
Faithful Servant C/D Green GC 6 5     C
Faithful Servant Promo Multi GC 4 4 Y   P Protect all Lost Soul cards from being discarded, shuffled, or placed beneath draw pile this turn.  Cannot be negated.
Faithful Servant Unlimited Green GC 4 4     C
Faithfulness of Ananias Apostles Purple GE 1 4 #   C Ananias gains 1/4 until removed from the field of play
Faithfulness of Luke Unlimited Gold GE 2 2     C
Fallen Angel Priests Orange EC 6 8 B   C May band to a demon. Cannot be prevented by a silver brigade Hero.
Fallen Angel Warriors Crimson EC 6 8 B   C May band to any non-Human Evil Character
Fallen Warrior Kings Black EC 2 2 # W C Fallen Warrior gains the cumulative abilities (*/*) of each Hero he successfully blocks.
Fallen Warrior Warriors Black EC 2 2 #   C This character gains the cumulative abilities (*/*) of each Hero he successfully blocks
Falling Away Women Instant Reaper     Y   C Select any Redeemed Soul and return card to your Land of Bondage.  Character is treated as a Lost Soul.  Subtract the rescue from appropriate player's current score.
False Dreams Prophets Gray EE 0 0 Y   R Next player may not make a rescue attempt his next turn
False Peace Prophets Gray EE 0 0 Se   R Holder may look through his draw pile and select one card and continue fighting.  Shuffle draw pile after play.
False Priests Priests Gray EC 8 9 Y   C You may play one False Peace Enhancement from discard pile. If you do, remove that card from the game after it takes effect.
False Prophesy Prophets Gray EE 0 0 Ig   R Evil Character repels any non-Prophet.
False Prophets Prophets Gray EC 4 4     R
False Shepherds Unlimited Gray EC 6 6     C
False Teachers C/D Gray EC 6 7     C
False Teachers Unlimited Gray EC 6 6     C
False Wisdom Prophets Gray EE 0 0 Y   C Holder may look at rescuer's hand
False Witnesses G/H Black EE 2 2     C If used by a Sadducee, capture a hero.
Fear of Danger Angel Wars Pale Green EE 0 0 Pl   C Place this card on a Hero in a territory.  Hero cannot enter battle until this card is removed.
Fear of the Lord Priests Gold GE 3 4 D   C Discard an evil Enhancement or Curse in play.
Fearfulness Angel Wars Gray EE 0 0 Y   C Look at opponent’s hand and select one good card in that hand.  Place that card beneath owner’s draw pile.
Fearlessness of Joshua Unlimited Gold GE 2 2     C
Feast of Booths Priests M u l t i GE 0 0 S   R Set aside all of your human Heroes for one turn. On return, search discard pile for up to that number of good Enhacements with a reference from Exodus or Leviticus and add them to hand.
Feast of Trumpets Priests M u l t i GE 0 0 S   R Set aside all of your human heroes for one turn. On return, choose a number from 1 to 4. All players must place that number of cards from hand beneath own draw pile and draw an equal number of cards.
Fellowship Priests White GE 0 0 B   C Band into battle any number of human heroes from the same testament as that Hero.
Fellowship Offering Priests Teal GE 2 5 B   C Negate and discard Household Idols. Hero may band to any number of Heroes with the same book in the reference as this Hero.
Ferocious Attack Angel Wars Black EE 6 0 F   C Evil Character has first strike.  Cannot be prevented by a good card.
Fiery Darts Unlimited Crimson EE 2 2     C
Fiery Serpents Warriors Yellow EE 2 3 P   C Selected Hero is poisoned and decreases 0/2 per turn.  If hero reaches */0 or less, discard hero
Filling Zerubbabel's Temple FooF Teal GE 3 4 Se   VIII Search deck or discard pile for Zerubbabel's Temple or a Temple Artifact and add it to hand to discard an Evil Character in play.
Filthy Garments Prophets Pale Green EE 0 0 #   C Selected Hero's abilities decrease 4/4 for remainder of turn
Fire, Smoke, and Sulfur FooF Silver GE 1 3 D   VII Discard one human Evil Character (or two if there are at least 6 humans in play).
Fireball Angel Wars Yellow EE 3 0 D   R If used by a demon and Shield of Faith is not in battle, discard a Hero in battle. 
First Figs Prophets Crimson EE 1 4     C
First Fruits Priests M u l t i GE 0 0 S   R Set aside all of your human Heroes for one turn. On return, discard a good card from hand to draw four cards.
Fishers of Men Apostles Gold GE 0 0 C   R Convert any human Evil Character to a Hero in the brigade color of your choice.
Five Smooth Stones Kings Purple GE 3 2 N   R Negate the last evil enhancement played in current battle.
Five Smooth Stones Unlimited Red GE 2 0     C
Five Smooth Stones Warriors Purple GE 3 2 N   R The effect of the last enhancement card played in current battle is interrupted and prevented
Flaming Sword Kings Silver GE 4 3 N   C Negate one evil enhancement played in current battle.
Flaming Sword Warriors Silver GE 4 3 N   C The effect of the last enhancement card played is interrupted and prevented
Flee from Enemies Priests Black Curse 0 6 N   C If your warrior class Evil Character is in battle, negate good banding abilities.
Flight G/H Black EE 2 3     C Negate all good banding abilities.
Flight Warriors Black EE 2 3 N   C All banding of Heroes is prevented, interrupted and/or negated during this battle
Flight of Spies Patriarchs Red GE 0 7 R   C Up to two Heroes may retreat from battle unharmed.  One good enhancement may be returned to holder's hand.
Floating Ax Head Prophets White GE 3 2     C
Flogging Apostles Black EE 0 0 #   C Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value
Flying Flames Angel Wars Crimson EE 3 0 D   R If used by a demon and Shield of Faith is not in battle, discard a Hero in battle.
Following Demons Rock Orange EE 2 2     XIV Capture a human. If you do, you may exchange a demon in your territory with a demon in your Tartaros.
Foolish Advice Women Black EE 2 4 N   C All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
Foolish Boasting Apostles Brown EE 3 3     C
Foolishness of Five Virgins Women Pale Green EE 3 5 Int   C Holder may interrupt the battle and set aside all female Heroes in the Field of Battle for 5 turns, then return them to their owner's territory.
Forbidden Fruit Women Black EE 0 0 C   C Convert any Red brigade Hero to an Evil Character for remainder of current battle
Forced Labor E/F Gray EE     #   C Decrease all heroes in play by 3/3 until end of turn.
Forcefulness of Isaiah Unlimited Green GE 2 2     C
Foreign Enemy C/D Gray EE 0 0 B   C A Second Evil character may join the battle
Forest Fire Prophets Red GE 2 2 Ig   C Hero ignores Pale Green Brigade
Foretelling Angel Patriarchs Silver GC 4 7 Y   C If a human prophet is in play or a set-aside area, holder may look at the top three cards in any draw pile, then return them without shuffling.
Forgiveness of Joseph Unlimited White GE 2 2     C
Forgotten History Priests Pale Green EE 0 4 Re   C Select up to four cards from one opponent's discard pile and remove then from the game. The battle immediately ends. Cannot be negated.
Formal Training E/F Gold GE 3 3 Im   C Hero is Immune to Crimson Brigade.
Fortify Site Kings Gray EE 2 2 Pl   C Take an Evil Character from your hand and place it face down on an occupied Site. A rescue attempt at that Site allows the character to band into battle.
Fortify Site Warriors Gray EE 2 2 Pl   C Take an Evil Character from your hand and place it face down on an occupied site.  A rescue attempt at that site allows the character to band into battle
Fortify the Wall Kings Purple GE 0 7 Se   C Search your draw pile or discard pile for Wall of Protection or Jerusalem Tower and put either into your territory.  Fortress takes immediate effect.
Fortress of Antonia Warriors Silver Site         C
Fortress of Ashdod E/F Gray EE 0 6     C
Foul Spirit E/F Brown EC 6 7 N   C Negate all special abilities on all characters and enhancements except this one.
Fountains of Living Water E/F Multi GE 3 4 Y   C Holder may draw a card.
Four Horns Prophets Crimson EE 0 0 D   C No good banding cards can be played this turn, Any currently in play are discarded
Four Squads of Four Apostles Gray EC 10 10     R
Fourth Living Creature Priests Silver GE 0 0 S   C Set your Hero aside for remainder of the game. While that Hero is set-aside, protect your silver brigade Heroes with strength 9 or less from capture.
Freedom! E/F Red GE     Y   C Remove one Evil Character from the game.
Freeing Earthquake Angel Wars M u l t i GE 0 0 B   R Return up to two captured Heroes to owners’ territories.  You may band one of them into battle.
Frog Demons Promo Pale Green EC 6 6 #   P If attacking Hero(s) are all angels, Evil Character gains 10/10 until end of battle.
Frog Demons Unlimited Pale Green EC 6 6     R
Frog Demons Warriors Pale Green EC 8 8 Im   C Evil character is immune to Purple brigade
Fruitless Tree E/F Brown EE 2 3 Y   C Remove a hero in a territory from the game.
Furnace of God's Wrath Prophets Gold GE 0 0 D   R Holder may select one evil character in the field of play from each opponent and discard it.
Gabriel Kings Silver GC 10 10 Se   C Holder may search any draw pile for one evil enhancement and discard it. Shuffle draw pile.
Gabriel Warriors Silver GC 10 10 Se   C Look through opponent's draw pile and discard on enhancement card.  Shuffle draw pile.
Gabriel meets Zecharias FooF M u l t i GE 2 3 Se   VII Search deck for a N.T. Hero and add it to hand or battle.  Prevent the special ability on the next evil card played this battle.
Gad Prophets Red GC 6 3     C
Gaius E/F Gold GC 7 7     C
Gamaliel Apostles Red GC 2 6 N   C Interrupt and prevent one enhancement used by an evil Pharisee or Sadducee
Garden of Eden E/F Silver Site         C
Gates of Jerusalem Promo Multi Fortress     Pr   P Protect Evil Kings and Queens of Judah in territory from opponent's cards. If one blocks its special ability cannot be negated and you may draw a card.
Gathering of Angels Kings Silver GE     S   C Set Hero aside for 4 turns. Hero returns with ability to band to any Hero until discarded.
Gathering of Angels Warriors Silver GE 0 0 S   C Set Hero aside for 4 turns.  On return Hero gains ability to band to any Hero until discarded
Gathering of Demons Angel Wars Gray EE 0 0 S   C Set a demon aside for 3 turns.  Demon gains the ability “May band with a demon from another brigade.”
Generous Giving Apostles White GE 4 3 #   C Worth 8/6 if player immediately discards a good enhancement without using it
Gentle Resolution G/H White GE 2 3     C Convert a human evil character to a green brigade hero.
Gentleness Unlimited Purple GE 2 2     C
Gibeonite Treaty Kings Brown EE     C   C Holder’s human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent’s Land of Bondage and treated as a Lost Soul.
Gibeonite Trickery Patriarchs Brown EE 0 4 Y   C Each Hero in battle gains 0/4 and the battle immediately ends.  Ability can not be interrupted or prevented.
Gideon Unlimited Gold GC 6 6     C
Gideon's Call Patriarchs Gold GE 3 2 Y   R Hero may use good enhancements from any brigade color until end of battle.
Gifts for Esau Patriarchs Brown EE 0 4 Ig   C If blocking Jacob, all good strength (*/), including Jacob's, is ignored.  Only good special abilities and toughness (/*) have effect.
Gifts of the Magi E/F   Artifact     Y   C Each time an opponent draws a card because of a special ability on a character or enhancement, holder may draw a card
Given Over to Egypt Rock Yellow Curse 2 4     XVII On activation, if an Egyptian is in play, discard the top card of each opponent's deck. If any are Lost Souls put them in play instead, and discard this Curse at the end of the phase.
Glad Tidings Apostles Silver GE 1 4 N   C No poison/disease cards may be used this turn.  Any already played are negated and discarded.
Gleaning the Fields Patriarchs Purple GE 3 2 Se   R Search opponent's discard pile and select one good enhancement and add it to your hand.  Once discarded, it returns to owner's discard pile.
Glittering Spear Kings Pale Green EE 3 2 # W C Worth 9/3 if used by a warrior class Assyrian.
Glittering Spear Warriors Crimson EE 3 4     C
Glittering Sword Kings Purple GE 3 2 D   R Discard one Old Testament Evil Character in play or in a set aside area.
Glittering Sword Warriors Purple GE 3 2 D   R Discard one Old Testament Evil Character in play or in a set aside area.
Glory of the Lord Kings Instant Lamb     Pr   U Place in territory.  Holder’s Solomon’s Temple and the Artifact in it cannot be discarded or negated by an opponent.  Discard this card if Asherah Pole is in holder’s Solomon’s Temple.  
Go Into Captivity Priests Crimson Curse 0 6 T   C If your warrior class Evil Character is in battle, you may discard this card to capture a Hero.
Goat with Horn Prophets Black EE 2 3     C
God's Animals E/F Gold GE 5 2     C
God's Generosity Patriarchs Purple GE 3 2 Se   C Search draw pile or discard pile for Promised Land site and put in play.
God's Provision Apostles Purple GE * * #   C Hero gains (*/*) to bring Hero to equal abilities (*/*) with Evil Character at this point in the battle.  Hero gains first strike ability
Godspeed Angel Wars M u l t i GE 5 0 F   C Hero has first-strike ability.  Cannot be prevented by an evil card.
Going to their Deaths E/F Crimson EE 4 0 D   C Discard any Hero in a territory
Gold Shield Rock Gray EE 0 5   W XIII You may discard this card to convert a human Hero in play to a Hero in the brigade of your choice.
Golden Calf G/H   Artifact         C Prevent all special abilities on O.T. Heroes. Cannot be negated. Discard this artifact if Moses, Hosea, or Amos win a battle. 
Golden Lamp Stand Prophets Green GE 3 2     C
Golgotha Apostles White site         C
Goliath Unlimited Black EC 10 10     R
Goliath's Armor FooF Black EE 0 5   W VI Bearer is immune to purple brigade.  Cannot be negated.
Goliath's Spear Kings Black EE 3 2 # W C Worth 8/10 if used by a giant.  Goliath may retain as a weapon until discarded.
Goliath's Spear Unlimited Black EE 2 1     C
Goliath's Spear Warriors Black EE 4 6 #   C Worth 8/10 if used by a giant
Gomer Thesaurus Brown EC 3 3     C May band to a male Evil Character. Cannot be negated unless Hosea is in play.
Gomer Women Crimson EC 3 3 B   C Character may band with any Male Evil Character each turn.
Good Samaritan Apostles Gold GC 2 4 Y   C Holder may take Kindness from discard pile and place it in player's hand
Goodness Unlimited Red GE 2 2     C
Goods Recovered Kings Red GE 5 2 R   U Discard one Raiders’ Camp and return all captured Heroes to owner’s territory. Return one of your good cards discarded from draw pile by opponent to draw pile. Shuffle draw pile.  Cannot be negated.
Goshen C/D Multi Fortress     Pr   C Following draw phase place, remove or exchange up to three Heroes in this site to protect them from harm or effect when they are not in the field of battle
Goshen Warriors Multi Fortress     Pr   C Following draw phase place, remove or exchange up to three Heroes in this site to protect them from harm or effect when they are not in the field of battle
Governor Felix Apostles Brown EC 6 8     C
Grain Offering Priests Teal GE 2 5  Im   C All Heroes in play are immune to selected evil brigade this turn.
Grapes of Wrath Thesaurus Instant Lamb         C Discard an evil card in battle to shuffle all remaining characters in battle into owner's decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle.
Graven Angel Wars Brown EC 6 8 D   R If Household Idols or Asherah Pole is active and rescue attempt fails, holder may discard a site.
Great Faith G/H Purple GE         C Exvchange this enhancement with another good enhancement in your draw pile. (You may place in hand or battle). Shuffle draw pile after exchange.
Great Faith Women Purple GE 0 0 Se   C Holder may search own draw pile and exchange this card with another enhancement card, then shuffle.
Great Image Prophets Crimson EE 0 0 D   R All opponents' heroes in play that are not in the field of battle at end of this battle must be discarded
Great Mourning Apostles Brown EE 0 0 Y   U Opponent may not make a rescue attempt next turn
Greek Philosophers Apostles Black EC 4 7     C
Greek Scholars Apostles Black EC 3 7 #   C Worth 7/9 when played against a N.T. Hero
Grief C/D Yellow EE 2 3     C
Grief Unlimited Yellow EE 2 2     C
Grievous Departure E/F Crimson EE 2 4 D   C Opponent must discard a card from hand.  Holder may draw a card.
Guardian Angel Apostles Silver GC 7 3 H   C Heal any Hero in play
Guardian of Your Souls Apostles Instant Lamb     Y   U Place this card in your Land of Redemption.  Once there, redeemed Soul(s) in your Land of Redemption cannot Fall Away.
Guarding Angel Wars Silver GE 3 4 Pr   C Protect all Lost Souls and human Heroes from discard abilities this turn.
Guards Kings Yellow EE     Pl   C Place on a Lost Soul Site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that Site.
Guards Warriors Yellow EE 0 0 Pl   C Place on an occupied site.  Each evil character gains 3/3 until end of turn when blocking a rescue at that site.
Guiding Angel E/F Silver GC 7 7     C
Guilt Offering Priests Teal GE 2 5 D   C Discard and evil Enhancement or Curse in play for each human Hero you have in play.
Habakkuk Prophets Purple GC 6 3     C
Habakkuk Thesaurus Green GC 6 3     C Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated.
Habakkuk Stands Watch Thesaurus Green GE 4 3   T C If used by a Prophet, suhffle an opponent's single color Site or evil weapon into owner's deck. If there isn't one, shuffle a human Evil Character instead.
Habitation of Demons Angel Wars Crimson EE 0 0 S   U Set a human evil character aside for 3 turns.  Character gains the ability “May band to a demon.”
Hadad Arises Kings Yellow EE 2 4 R   C Return a good King in play to top of owner’s draw pile. Cannot be negated if holder has an Egypt Site in play.
Hagar and Angel at Shur Patriarchs Silver GE 4 4     C
Hagar Dismissed Patriarchs Pale Green EE 1 3 Y   C Select one female Hero in a territory, set-aside area, or in a Fortress Site and remove that Hero from the game.
Haggai FooF Green GC 9 8 B   VIII You may search your deck for Zerubbabel's Temple and put it in play.  May band to Zechariah or a Zerubbabel's Temple High Priest.
Hailstones Kings White GE 4 1 P   C Selected warrior class Evil Character decreases 0/4 per turn.  If character reaches */0 or less, discard character.
Halah Women Green Site         C
Haman C/D Brown EC 5 6     C
Haman Promo Brown EC 5 6 S   P Set aside up to 3 O.T male Heroes in opponents' territories for four turns. If a female Hero does not make a successful rescue attempt during those four turns, discard those Heroes.
Haman Unlimited Brown EC 6 6     C
Haman's Plot Patriarchs Brown EE 2 3 D   C Holder may discard any three characters in play or in a set-aside area.  But, then, holder must tear this card in half.  Cannot be interrupted, prevented, or negated.
Haman's Plot Exposed Priests Purple GE 4 3 Re   C Reveal opponent's hand. Select an evil Enhancement with the word “capture” or “discard” in the special ability and remove it from the game. Cannot be negated by a brown brigade card.
Hammer of God Prophets Gold GE 4 2     C
Hammer of Heaven Angel Wars Silver GE 3 2 N W C Holder may return this card to the top of draw pile to negate the special ability on a demon.
Hannah Unlimited Blue GC 4 4     C
Hard Bondage E/F Gray EE 2 2 T   C Capture a human hero in a territory.
Hard-Hearted Religious Leaders Unlimited Gray EC 6 6     C
Harvest Time Promo Instant Lamb     Se   P If your opponent has no Lost Soul in play, search their draw pile for a Lost Soul and put it into their territory. Shuffle draw pile.
Harvest Time Warriors Instant Lamb     Y   U If your opponent has no Lost Soul in play, select a Lost Soul card from his draw pile and put it into his land of bondage.  Shuffle draw pile.
Hate C/D Black EE 2 3 Ig   C Evil character repels green brigade
Hate Unlimited Black EE 1 1 Ig   R Evil Character ignores Green brigade
He Is Risen Rock White GE 3 3     XIX Interrupt the battle and set aside X Evil Characters for X turns. You may add a N.T. angel to battle.
Head of Gold FooF Crimson EE x 0 T   III Babylonians are immune to silver brigade. Capture up to X humans (x = number of Babylonian Evil Characters in play)
Headquarters at Riblah Priests Multi Fortress     Pr   R Protect Babylonian Evil Characters in your territory from discard. During discard phase, you may discard this Fortress to discard all captured Heroes in your Land of Bondage.
Healing Unlimited Red GE 0 0 H   R Heal any Hero that is about to be discarded.
Healing of Naaman FooF Gray EE     C   IX Heal your human Evil Character and convert it to a Hero in the brigade of your choice.
Heavenly Trance Apostles Blue GE 2 2 Y   C Player may look at the top card of one draw pile, then place it back on top and continue play
Heavy Taxes FooF Gray EE 0 X D   X Opponent must discard a card from hand and you may draw a card.  If used by an emperor, do this twice and end the battle.
Heldai FooF Red GC 7 7 B W IX May band to a warrior class II Samuel or I Chronicles Hero.
Helez Kings Blue GC 5 2 B W C May band to a warrior class Hero with a reference from I Chronicles or II Samuel.
Helez Warriors Blue GC 5 2     C
Helmet of Brass Kings Blue GE 0 5 Y W C Hero may play the first enhancement after blocker is presented.  Any time during battle, holder may discard Helmet of Brass to return bearer being discarded to your territory.
Helmet of Brass Unlimited Red GE 0 2     C
Helmet of Brass Warriors Blue GE 3 4 #   C Worth 6/8 if played against Crimson Brigade
Helmet of Salvation Kings Multi GE 3 4 N   U Negate all evil search abilities
Helmet of Salvation Unlimited Multi GE 0 4     C
Helmet of Salvation Warriors Multi GE 3 4 Im   U Hero is immune to Confusion
Help from Heaven Kings Silver GE     Se   C Search your draw pile for any silver brigade enhancement and add it to your hand.  Shuffle draw pile.
Helping Pharaoh's Daughter Patriarchs Purple GE 3 2 B   C Jochebed or Miriam may band with Pharaoh's Daughter for one turn.
Heman Priests White GC 2 2 B   C Heman may use good Enhancements involving music, regardless of brigade color. May band to Asaph and/or Ethan
Hermogenes Apostles Pale Green EC 3 3     C
Herod Agrippa I Apostles Crimson EC 7 7 T   C Discard James son of Zebedee and take Peter prisoner and place in your land of bondage.  Peter is treated as a lost soul
Herod Agrippa I G/H Crimson EC 7 7     C Discard James, Son of Zebedee. Capture Peter.
Herod Agrippa II Apostles Yellow EC 6 6 #   C If Herod Agrippa II blocks Paul, Paul's offense decreases by half
Herod Agrippa II Thesaurus Yellow EC 6 6   W C Negate protect abilities on Fortresses. If a Hero withdraws from battle, you may capture it. May band to a Sadducee. Cannot be negated.
Herod Antipas Apostles Yellow EC 7 5 B   C Discard John the Baptist.  May band to Herodias
Herod Philip II Apostles Pale Green EC 7 5     C
Herod the Great Apostles Black EC 8 9 R   R No Heroes may band this turn.  Any already banded must return to their territories
Herodian E/F Crimson EC 4 5 B   C May band to an Evil Character with "Herod" in the title.
Herodias Unlimited Yellow EC 6 6     C
Herod's Dungeon Thesaurus White Site         C While blocking with a Herod while this site is unoccupied, you may capture a male human Hero with strength 7/* or greater and place it here. When you block with Herodias, you may dsicard a captured Hero.
Herod's Dungeon Women White Site         C
Herod's Temple G/H Purple Site         C
Herod's Treachery Thesaurus Multi EE       T C Place on a Herod. That Herod may use evil Enhancements regardless of brigade. You may discard this card to force X Heroes to withdraw from battle.
Hezekiah's Signet Ring Kings   Artifact     Y   R No opponent may search any draw pile or discard pile.
Hezekiah's Weakness Kings Pale Green EE 2 3 D   C Discard and negate one Artifact in Solomon’s Temple.
Hidden Treasures  FooF   Artifact     Y   III Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an Evil Enhancement in an opponent's deck.
High Places Thesaurus Multi Fortress         C During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability. If you capture a Hero, discard this card.
High Priest Ananias Priests Black EC 10 11 Se   R You may search draw or discard pile for Sanhedrin and put in hand.
High Priest Annas Apostles Gray EC 5 10 B   C May bring all Pharisees and Sadducees in to battle.  Special ability may be used once per game
High Priest Annas Priests Black EC 5 10 B   C May band to all Pharisees and Sadducees. This ability may be used once per game.
High Priest Caiaphas Apostles Gray EC 10 7     C
High Priest Caiaphas Priests Black EC 10 7 Se   C You may search draw pile for High Priest's Palace or a Sadducee and put it in your territory.
High Priest's Maid Rock Black EC 2 3     XVIII You may set aside a N.T. human for three turns. If you do, remove this card from the game after battle.
High Priest's Palace Priests Multi Fortress     Pr   R Protect Pharisee and Sadducee Evil Characters in your territory from discard.
High Priest's Plot Priests Black EE 3 3 D   U If used by a Sadducee, look at one opponent's hand. Discard one good card in that hand. Cannot be negated if Judas Iscariot is in play.
Highway Prophets Gold GE 0 0 R   C Hero may withdraw from battle unharmed.  All enhancement cards played may be returned to the player's hand except this one.
Hilkiah the High Priest Priests Teal GC 8 8 Se   C If Solomon's Temple is in play, you may search draw pile or discard pile for Book of the Law and put it in hand.
Hinds' Feet Prophets Purple GE 3 1     C
Holy Grail Warriors   Artifact     C   R Holder may convert one human evil character per turn into a Hero in the brigade color of holder's choice.  Holder is limited to two such conversions per game.
Holy Ground E/F Red GE 2 2 N   C Negate and discard the last evil enhancement played in current battle.
Holy of Holies C/D   Artifact     Y   C The words "interrupt," "prevent," and "negate" on all character cards are prevented
Holy of Holies Priests   Artifact         C Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase.
Holy of Holies (2002) C/D   Artifact     Y   C The words "interrupt," "prevent," and "negate" on all character cards are prevented.  This card can't be Negated.
Holy Priesthood Priests White GE 3 4 D   C Discard an evil Enhancement or Curse in play. Cannot be negated if used by an N.T. Hero.
Holy unto the Lord Priests Teal GE 0 0 Sh   R Shuffle all Evil Characters in play into owner's draw piles. Reveal your hand and discard all revealed evil cards. Cannot be interrupted.
Hope Unlimited Red GE 2 2     C
Hophni, son of Eli Priests Pale Green EC 2 2 B   C May band to Phinehas, son of Eli.
Hormah FooF Blue Site     Y   IV If your human Evil Character is discarded, you may place this Site and its contents beneath owner's deck. 
Hosea Prophets Purple GC 5 4     C
Hospitality of Martha Women Green GE 3 3 B   C Martha may band with any Hero known as one of Jesus 12 disciples
Hostile Environment Angel Wars Silver site     Pr   C Evil cards on this site are protected from DragonRaid.
Hostility Apostles Pale Green EE 2 3 #   R On selected opponent's next rescue attempt, the opponent's first Hero entering the battle decreases 5/5 until end or turn.
Hosts of Heaven Patriarchs Silver GC 5 9 Pr   C Selected human Hero, while in a territory or set-aside area, is protected from harm or negative effect for remainder of turn.
House Arrest Kings Gold GE     Y   C Remove selected human Evil Character from the game after its next battle.
House in Bethany Rock Multi Fortress     Pr   XII Protect contents from evil cards. If opponent's demon blocks your Luke or John Hero, reveal the top seven cards of opponent's deck. You may discard one revealed evili card or put a revealed Lost Soul in play.
House of Rimmon FooF Multi Fortress     Pr   IX Protect Syrian Evil Characters in your territory from shuffle, capture, and discard unless Elisha is in play.
Household Idols Apostles   Artifact     Ig   U Heroes may not band.  Good banding cards have no effect
Huge Egyptian FooF Yellow EC 9 9 D W I Discard the top card of oponents deck. If it is a Lost Soul, put in play instead.
Huldah Prophets Gold GC 7 5     C
Human Wisdom Apostles Pale Green EE 0 7     C
Humility of Moses Unlimited Gold GE 2 2     C
Hunger Prophets Black EE 0 0 #   R All Heroes of one opponent decrease 6/6 for remainder of turn.  If result is */0 or less, discard hero
Hur Patriarchs Green GC 4 4 Y   R Selected opponent must shuffle all but one card from hand back into draw pile and draw seven new cards.  Cannot be interrupted, negated, or prevented.
Hushai Unlimited Red GC 4 4     C
Hypocrisy Apostles Black EE 1 2 R   C All N.T. Heroes retreat from battle unless Paul is in play
I am Creator Angel Wars Red Covenant 3 3 Se   C If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory.  Cannot be interrupted. Limit once during each of your turns.
I am Grace Angel Wars Red Covenant 3 4 D   C Upon activation, you may discard a good card from hand to discard an evil enhancement in play.
I am Healing Angel Wars Gold Covenant 0 4 H   C Holder may heal all of holder’s Heroes in play.  May be used twice.
I am Holy Angel Wars Blue Covenant 5 2 D   C Upon activation, holder may discard a good card from hand to make an opponent discard an evil card from hand.  If opponent has no evil cards in hand, opponent must reveal hand.
I am Justice Angel Wars Silver Covenant 5 2 D   R If an Evil Character discards your Hero this battle, you may discard that Evil Character at the end of the turn.  Limit two discards per game.
I am Love Angel Wars White Covenant 3 4 Se   C If a human Evil Character (except warrior class) is blocking your Hero, interrupt the battle and search discard pile for a white brigade enhancement with “ignore” in the special ability and play it. Limit once per turn. 
I am Mercy Angel Wars Purple Covenant 2 5 Pr   C Protect holder’s hand and draw pile from discard abilities on evil cards.
I am Patience Angel Wars Green Covenant 2 5 C   C At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero.
I am Redemption Angel Wars Gold Covenant 3 4 R   C Return your captured Heroes to your territory.  Cannot be negated by an evil card.
I am Salvation Angel Wars Green Covenant 3 4 N   C Negate all special abilities on Lost Soul cards (except the “Lost Souls” card).  May be used twice.
I am Sustainer Angel Wars Silver Covenant 2 5 Pr   C Protect holder’s Heroes from having their abilities reduced.  Restore all of holder’s Heroes to full abilities.
I am Truth Angel Wars White Covenant 2 3 Y   C Good enhancements with “ignores” in the special ability cannot be negated by evil cards.
Ibzan FooF Gold GC 7 7 Y   II Good Enhancements with a Judges reference cannot be negated.
Idle Gossip Women Gray EE 0 0 SB   C Holder chooses a Hero in play to fight the rescuing Hero.  The loser is discarded.
Idolaters G/H Brown EC 1 3     C Capture Aaron.
Idolatry Apostles Gray EE 3 4 D   C Discard any Dragon Raid or New Jerusalem site in play
Ignorance Prophets Brown EE 0 0 #   C All Heroes in play decrease 4/4 for remainder of turn.  If result is */0 or less, discard Hero.
Image of Jealousy Prophets Brown EE 1 3     C
Image of Jealousy Thesaurus Brown EE 1 3   T C Place on a Hero or good Fortress. While this card remains, negate the special ability on that card.
Imitating Evil G/H Crimson EE 2 2     C If used by a human evil character, search discard pile for a crimson enhancement and play it.
In the Clouds Angel Wars M u l t i GE 0 0 R   R Interrupt the battle and return up to two Heroes in play to owner’s hand.
Increasing Numbers G/H Green GE 4 2     C Search your draw pile for up to two heroes and place them in your territory.
Incurable Priests Pale Green Curse 1 5 Pr   C Protect Heroes in territories from healing. An opponent may discard two good enhancements from hand to discard this card.
Infectious Disease Priests Pale Green EE 0 0 S   C Set an opponent's human Hero aside. That hero remains set aside until that opponent puts a good Priest in play. Then return that Hero to owner's territory.
Injuring Demon Priests Orange EC 9 9 #   C Decrease selected Hero by 2/2/ until the end of turn.
Innumerable Angel Wars Silver GE 0 0 Y   R Treat this card as a nameless copy of any angel in battle.  When this card leaves battle, discard it.
Inspection Priests Teal GE 1 4 D   C Reveal the top card of draw pile. If it is a good card, you may discard it to discard any number of evil Enhancements or Curses in play. Otherwise place it beneath draw pile.
Intent to Kill Angel Wars Black EE 6 0 D   R Discard an evil card from hand to discard one Hero in battle.  Cannot be prevented by a good card.
Intent to Trap E/F Brown EE 3 3 #   C This card is worth 6/6 if there are two or more evil characters in battle.
Interceding for Battle Patriarchs Green GE 0 0 S   C Set aside Aaron, Moses or Hur.  While set-aside, prevent the word "immune" on all Evil Characters blocking holder's Heroes.
Invisible Beings Angel Wars Silver GE 0 0 S   C Set aside a silver brigade Hero from your hand face down for one turn.  Hero returns to territory face down.  Hero enters battle face down and negates all special abilities on Lost Soul cards (except the “Lost Souls” card).  When Evil Character is presented, flip Hero face up.
Ira Kings Blue GC 8 8 N W R Negate all special abilities on non-warrior class characters and non-weapon class enhancements.
Ira Warriors Blue GC 8 8 N   R All Special abilities on Character cards and enhancements cards except this one are interrupted and prevented.  Battle is determined by the numbers
Iron Pan Prophets Blue GE 0 0 S   C gain 1/1 every turn
Isaac Patriarchs White GC 6 5 Y   C May use any good enhancement with a reference from Genesis 21 through Genesis 35.
Isaac Deceived Patriarchs Crimson EE 2 3 R   C Return any Hero in battle to owner's territory.
Isaiah Prophets Green GC 7 8     C
Ishbibenob Kings Crimson EC 8 10 B W C May band to one warrior class Philistine Evil Character.
Ishbibenob Warriors Crimson EC 8 10 B   C Goliath (Black) or Saph (Gray)
Ishbibenob's Spear Kings Crimson EE 3 2 # W C Worth 8/4 if used by a giant.
Israel Pays Tribute Kings Gray EE 0 4 N   C Negate one enhancement in battle.  Opponent may draw a card.
Israelite Archer Kings Gold GC 2 5 B W R May band to any warrior class Hero. May discard any warrior class Evil Character in a territory but then discard Israelite Archer at end of battle.
Israelite Rebellion G/H Brown EE 2 4     C Capture a hero with toughness */4 or less.
Ithamar, son of Aaron Priests Teal GC 2 2 Se   C Search draw pile fo r the Tabernacle and put it in play. You may activate an Arftifact on the Tabernacle
Ittai Kings White GC 8 4 B W C May band to David.
Ittai Warriors White GC 8 4 Y   C Ittai may use any enhancement bearing David's name in the card title
Jaazaniah Unlimited Yellow EC 6 6     C
Jacob C/D Blue GC 6 5 B   C May band to any silver brigade hero
Jacob FooF Blue GC 6 5 B   IV May band to a silver brigade Hero, or yo may play a Genesis Enhancement.
Jacob Buries the Foreign gods Rock Blue GE 3 4     XIV Negate and discard all idols. If used by a Genesis Hero, discard a demon or convert a human Evil Character in battle to a blue brigade Hero.
Jacob's Dream Patriarchs Blue GE 2 2 Y   C Take one Lost Soul site from an opponent and add it to your territory.  If site held a Lost Soul, Lost Soul returns to general Land of Bondage.  Discard any other cards in that site.
Jacob's Grandsons E/F Blue GE 3 3 Y   C Holder may draw a card.
Jacob's Ladder Patriarchs   Artifact     Y   R Holder may choose which Lost Soul is to be rescued during Holder's rescue attempt.  Holder must have access and may only rescue that Lost Soul.
Jacob's New Name Patriarchs Blue GE 0 0 S   C Set Jacob aside for 1 turn.  Jacob returns increased 3/3 and has first strike ability.
Jacob's Rods Patriarchs Blue GE 0 0 D   R Discard all evil enhancements in battle.  If two or more Evil Character's are in battle, return one to owner's hand.
Jaddua, son of Jonathan Thesaurus Teal GC 7 5     C If Zerubbabel's Temple is in play, negate all special abilitieson Curses. Protect all Artifacts in play, hands and artifact piles from discard abilities.
Jael Women Red GC 5 5 Y   C Character may choose any male, human Evil Character in opponent's territory to block a rescue attempt.
Jael's Nail Women Red GE 3 1 D   C Discard any male Evil Character in play.
Jahaziel, son of Zechariah Priests Red GC 9 10 Pl   C If you have a Hero in a set aside area you may place an O.T. Enhancement of matching brigade from hand or discard pile on that Hero. The next time that Hero enters battle, that Enhancement activates and is discarded immediately.
Jair Kings Blue GC 6 4 Y   C Holder may draw a card.
Jairus Promo White GC 8 7 Y   P You may reveal Son of God from hand to heal a Hero in play or to take a N.T. human Hero from discard pile and put it in hand.  Cannot be negated.
Jairus' Daughter G/H White GC 4 3     C The first time this hero is about to be discarded, return her to your territory and increase her by 2/2.
Jairus' Daughter Women White GC 4 3 H   C The first time this Character is defeated, she is healed.  Return to owner's territory with abilities increased 2/2.
Jambres Priests Yellow EC 5 5 B   C May band to Jannes and/or Pharaoh's Magicians. Cannot be negated if you have an Egyptian Site in play.
James (half-brother of Jesus) Apostles Purple GC 10 9 A   R Hero has access to Jerusalem site
James Son of Alphaeus Apostles Green GC 8 4     C
James Son of Zebedee Apostles Purple GC 8 6 B   C May band to John
James Son of Zebedee G/H Purple GC 8 6     C May band to John.
Jannes Priests Yellow EC 6 5 Se   C You may search draw pile for Pharaoh's Throne Room and put it in play. Cannot be negated.
Jashobeam Kings Red GC 6 4 # W C All red brigade Heroes gain 1/1 while Jashobeam is in battle.
Jashobeam Warriors Red GC 6 4 #   C All Red Brigade Heroes gain 1/1 while Jashobeam is in battle.
Jashobeam's Spear Kings Red GE 3 2 D W C Following a successful rescue attempt, holder may discard a warrior class Evil Character in play.
Jashobeam's Spear Warriors Red GE 4 3     C
Jawbone Patriarchs Gold GE 5 1 D   R If played on Samson, discard one male, human Evil Character in battle.  Jawbone may not be prevented or negated.
Jealousy Apostles Brown EE 3 1 D   C Discard any Dragon Raid or New Jerusalem site in play
Jehoiada the High Priest Priests Teal GC 11 9 Im   C Your Heroes and Temple Artifacts are immune to Evil Characters of 2/2 or less
Jehoiada's Strength Priests Teal GE 5 2 B   C Interrupt the battle and band any number of O.T. human Heroes into battle. All Heroes are immune to brown brigade.
Jehoram the Priest Priests Teal GC 2 3 Pl   C If Book of the Law is active, you may place an O.T. Enhancement from hand or discard pile on a human Hero of matching brigade in your territory. The next time that Hero enters battle that Enhancement activates and is discarded immediately
Jehu's Sword Kings Black EE 3 2 Y W C Evil Character cannot be converted.
Jeiel Rock White GC 1 1     XVI If all your Heroes are O.T., protect your Musicians from capture. Otherwise, discard Jeiel after battle.
Jephthah Patriarchs Red GC 7 4 D   C Once per game, holder may discard any two Evil characters in a territory or set-aside area if holder discards the top card from Holder's draw pile.
Jephthah's Tragic Vow Patriarchs Yellow EE 1 3 Y   C Select one female Hero in play of */4 or less and remove her from the game.
Jeremiah C/D White GC 7 7     C
Jeremiah Priests Teal GC 7 7 Y   C This Hero may use good Enhancements with an Jeremiah or Lamentations reference, regardless of color. Cannot be negated.
Jeremiah Prophets White GC 7 7     C
Jeremiah Thesaurus Multi GC 7 7     C May use enhancements with a Jeremiah reference, regardless of brigade. Negate all protect abilities on Fortresses and Evil Characters. Cannot be negated.
Jericho Priests Teal Site     Y   C If opponent does not have a good Priest in play at start of a rescue attempt at this Site you may draw a card or reveal opponent's hand.
Jeroboam's Idolatry Rock Brown EE         XV Set aside your human Evil Character to decrease 0/2 per turn. Protect your O.T. human brown brigade Evil Characters in battle from the first good Enhancement opponent plays each battle.
Jerusalem Apostles Gold site     #   C While blocking a rescue attempt at this site, all Chief Priests, Pharisees, and Sadducess gain 1/1
Jerusalem Tower Patriarchs Multi Fortress     Y   R No opponent may remove a card from holder's draw pile.  Draw pile may still be searched and/or shuffled.
Jethro G/H Green GC 4 3     C Th e player with the most O.T. male heroes in territory may draw a card. (If there is a tie, do not draw).
Jethro Priests Teal GC 4 3 Y   C The player with the most O.T. Male heroes in territory may draw a card (if there is a tie, do not draw).
Jethro's Wisdom Patriarchs Green GE 2 * Y   C Toughness is equal to the combined toughness of all O.T. male human Heroes in holders territory.
Jezebel Unlimited Crimson EC 6 6     C
Joab Promo Red GC 8 10 B   P Joab may band to any red brigade Hero mentioned in I and II Samuel.
Joab Unlimited Red GC 6 6     R
Joanna Women Green GC 7 6 D   C Discard Herod's Dungeon when Joanna is involved in a successful rescue at that site
Job Priests Blue GC 6 12 Pr   R Protect Job from discard and capture abilities.
Job Overcomes Priests Blue GE 2 3 D   C For each evil brigade your opponent has in play that opponent must discard an evil card from hand or battle. You may draw a card.
Job's Three Friends Priests Brown EC 3 3 #   C Decrease an opponent's Hero's abilities by 0/1. Decrease remains until that Hero is removed from play.
Job's Wife C/D Gray EC 6 7 N   C All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
Job's Wife Women Gray EC 6 7 N   C All special abilities on character cards and enhancement cards except this one are negated and prevented.  Battle is determined by the numbers
Jochebed Women White GC 4 7 Ig   C Character ignores all Egyptian Evil Characters and enhancement cards played with them
Joel FooF Green GC 1 1 N   III Prevent all special abilities on brown brigade Evil Characters. If Joal rescues a Lost Soul, he gains 1/1.
Joel, son of Samuel Priests Crimson EC 4 4 D   C If opponent does not have a good king in play, he must discard a card from hand. May band to Abijah, son of Samuel.
John G/H Purple GC 7 8     C Prevent all special abilities on evil characters., except banding.
John Promo Purple GC 7 8 Y   P Player may look through any draw pile and return the cards unshuffled to their original location.
John Prophets Purple GC 5 5     C
John the Baptist Prophets White GC 7 4     C
Joiada, Son of Eliashib FooF Teal GC 6 5 Se   VIII If Zerubbabel's Temple is in play, you may search discard pile for an offering or feast Enhancement and add it to hand or battle.
Joiakim, Son of Joshua FooF Teal GC 8 7 B   VIII If Zerubbabel's Temple is in play, this Hero may use O.T. Enhancements of any good brigade.  May band to Eliashib the High Priest.
Jonah Prophets Blue GC 7 5     C
Jonathan Unlimited Purple GC 6 6     C
Jonathan, son of Joiada Promo Teal GC 8 8 B   P May band to Jaddua, son of Jonathan. If Zerubbabel's Temple is in play, your Zerubbabel's Temple Priests gain 3/3 this turn.
Jordan Interrupted Priests Teal GE 4 3 Int   C Interrupt the battle. You may play the next Enhancement.
Joseph Patriarchs White GC 9 7 Y   R When Coat of Many Colors is played on Joseph, it remains on him until discarded.
Joseph before Pharaoh Patriarchs White GE 1 1 T   R Capture any O.T. Evil Character in play and place in your opponent's Land of Bondage.  Character is treated as a Lost Soul.
Joseph in Prison Patriarchs Black EE 0 0 Int   U Interrupt the battle and remove all cards in battle from the game.
Joseph of Arimathea Thesaurus White GC 8 2     C May search deck for The Garden Tomb or Burial Shroud. May band to Nicodemus.
Joseph the Carpenter Apostles Blue GC 5 6 Y   C If Joseph is about to be discarded, he may be placed instead in holder's Goshen for 2 turns, then returned to holder's territory
Joseph's Brothers' Scheme Patriarchs Yellow EE 0 0 SB   C Select two human Heroes in play to fight each other.  The loser is placed in holder's Land of Bondage and is treated as a Lost Soul.
Joseph's Silver Cup Patriarchs   Artifact     Y   R All opponents' currently activated Artifacts must remain activated for one round.  No new artifacts may be activated.  May be used twice.
Joshua Promo Gold GC 11 9 Y   P If a rescue or battle challenge is successful, take one unoccupied single color Lost Soul site from your opponent and add it to your territory.
Joshua Promo Gold GC 11 9 Y W P If a rescue or battle challenge is successful, take one unoccupied single color Lost Soul site from your opponent and add it to your territory.
Joshua Burns the City Kings Gold GE 4 0 D   C Discard a single color Lost Soul Site and all evil cards guarding it.  Lost Soul(s) remains in play.
Joshua the High Priest Priests Teal GC 7 8 Im   R Enhancements used by this Hero cannot be negated. If a silver brigade Hero is in play, this Hero is immune to pale green brigade.
Josiah's Covenant Kings Purple Covenant 3 4 Pr   C Protect all Heroes in player’s territory from harm or negative effect.
Journey to Egypt Patriarchs Blue GE 2 2 S   C Set Hero aside for one turn.  Upon return, Hero has access to any Lost Soul site and ignores Egyptians.
Joy Unlimited Purple GE 2 2     C
Jubilee E/F Blue GE 2 0 Se   C Search your discard pile for any blue brigade enhancement and add it to your hand.
Judah Thesaurus Blue GC 9 9     C You may exchange Judah with a captured Hero, or with Joseph or Benjamin from your discard pile.
Judah's Sin Patriarchs Pale Green EE 0 0 P   C Choose one male Hero in opponent's territory.  Hero may not enter battle until healed.
Judas Iscariot Priests Crimson EC 6 6 Pr   U Protect this evil character from convert and discard abilities on opponent's cards while he remains in play. Cannot be negated.
Judas Iscariot Unlimited Crimson EC 6 6     C
Jude E/F Red GC 8 8     C
Judge's Seat Rock Multi Fortress         XVIII Each upkeep phase, you may discard an Evil Character with toughness greater than X. Opponent may discard a card of matching brigade from hand or territory instead.
Just a Hireling Rock Multi EE         XVIII Discard your Sadducee or Pharisee to shuffle up to three Lost Souls in deck.
Kerith Ravine Kings Multi Fortress     Pr   C Set this Fortress aside.  Holder may put one O.T. human Hero in this Site to protect it from harm.  Set-aside enhancements work in this Fortress
Kindness Unlimited Gold GE 1 1 Ig   R Hero ignores Red Brigade
King Abijah Kings Crimson EC 7 4 Y W R Opponent must give holder an unoccupied single color Site, or discard a card from hand without using it.
King Ahaz Kings Yellow EC 7 7 Y W C Artifacts Destroyed cannot be negated.  Until King Ahaz is discarded, he may use any evil set-aside enhancement.
King Ahaz Thesaurus Brown EC 7 7   W C Search deck for High Places. Brown Evil Characters may use O.T. evil enhancements regardless of brigade. Cannot be negated.
King Ahaziah Kings Brown EC 6 6 B W C May band to King Joram of Israel.  If King Ahaziah is discarded, search your draw pile for Athaliah and put her in play.
King Amaziah Kings White GC 8 9 Y W C May choose one evil King of Israel to block. Wall of Protection has no effect. Special ability may be used once per game.
King Amon Kings Black EC 3 4 Se   C If Manasseh is in your discard pile, search discard pile for one evil enhancement with an O.T. reference.
King Asa Kings Green GC 7 5 A W C Discard Queen Maachah. King Asa has access to any Site.
King Asa Thesaurus Purple GC 7 5   W C Discard High Places and Queen Maachah. Negate special abilities on O.T Sites. This Hero has access to all Sites.
King Asnappar FooF Pale Green EC 11 7 T W VII You may capture an Egyptian or a Syrian, or you may transfer a captured character from your territory to opponent's Land of Bondage.
King Azariah (Uzziah) Kings Purple GC 6 9 Y W C Good enhancements with a reference from II Chronicles 26 cannot be negated. If Hero contracts Leprosy, immediately remove Hero from the game.
King Basha Kings Yellow EC 4 4 Y W C None That Breathed cannot be negated.
King Ben-Hadad I Kings Gray EC 7 7 Y W C If block is successful, holder may look at opponent’s hand and place one card beneath opponent’s draw pile.
King Cushan-Rishathaim FooF Gray EC 8 8 Y W IX Prevent the special ability on the next Enhancement opponent plays this battle.
King David Promo Purple GC 11 11 Ig   P May not be blocked by any member of any royal family.
King Elah Kings Yellow EC 1 1 D   C Discard King Elah after this battle if King Zimri is in play.
King Evil-merodach Priests Crimson EC 8 11 Pr W C Protect all human Evil Characters in your territory from opponent's cards.
King Hazael Rock Gray EC 8 11   W XIII You may discard a gray brigade enhancement from hand to discard an O.T. Fortress or occupied Site. Opponent may discard one of his Artifacts instead.
King Hezekiah Kings Green GC 9 11 B W C May band to Isaiah.  All Heroes in battle are immune to Philistines and Assyrians
King Hezekiah Priests Purple GC 9 11 B W C You may discard an Evil Enhancement in your territory. May band to Isaiah or to a Hero with a reference from II Chronicles 29:32
King Hiram FooF Purple GC 10 4 Se W V You may draw a card or search deck for an O.T. Fortress and add it to hand.
King Hoshea Kings Gray EC 4 6 Y W C King Hoshea cannot be converted.
King Jehoahaz Kings Black EC 5 7 T W C Capture King Amaziah of Judah.  King Jehoahaz cannot be taken prisoner.
King Jehoahaz Kings Black EC 1 1 D   C Discard Jehoahaz after this battle if Pharaoh Neco is in play.
King Jehoash Kings Black EC 8 7 F W C Character has first strike ability. This ability cannot be negated if holder has Samaria Site in play.
King Jehoiakim Kings Yellow EC 6 5 Y W C Look at opponent’s hand.  If there is a white enhancement, or a card with a Jeremiah reference, select and remove one of these from the game.
King Jehoiakin Kings Pale Green EC 1 1 D   C Discard King Jehoiakin after battle if a Babylonian is in play.
King Jehoram Kings Brown EC 5 9 B W C Cannot be taken prisoner.  May band to Athaliah.
King Jehoshaphat Kings Red GC 9 6 F W C Hero has first strike ability.  Valor of Warriors cannot be negated.
King Jehoshaphat Priests Purple GC 9 6 B W C May band to any Hero with a reference from II Chronicles 1-20
King Jehu Kings Black EC * 6 D W C Discard King Joram, King Ahaziah of Judah, Jezebel, or Prophets of Baal.  Strength (*/) is equal to the number of Evil Characters in play.
King Jeroboam I Kings Brown EC 7 7 Se W C Search your draw pile or discard pile for one evil set-aside enhancement and add it to your hand.
King Jeroboam II Kings Black EC 4 5 Y W C Take a Damascus Site from an opponent and place in your territory.
King Joash Kings Blue GC 7 8 Im W C King Joash is immune to brown brigade female characters.  Hero has access to any O.T. Site.
King Joash Priests Purple GC 7 8 B W C Search discard pile for a Solomon's Temple and put it into play. May band to Jehoiada the High Priest.
King Joram Kings Brown EC 5 5 Y W C If holder has a Samaria Site in play, draw a card.
King Josiah Kings Purple GC 9 9 Se W C Discard Chariots of the Sun.  Search your draw pile for Solomon’s Temple and place in your territory. Cannot be negated.
King Jotham Kings Purple GC 6 7 Y W C Enhancements played on King Jotham cannot be negated when played against warrior class Evil Characters.
King Lemuel Rock Purple GC 8 11     XV If you have a royal female Hero in play, you may exchange a card in your hand with an O.T. good enhancement in your discard pile.
King Menahem Kings Gray EC 7 5 D W C When using King Menahem to block, discard a card at random from opponent’s hand.
King Merodach-baladan Priests Crimson EC 10 11 Y W C Look at opponent's hand. You may play a crimson Enhancement with a II Kings or Isaiah reference.
King Nadab Kings Brown EC 3 5 Se W C If King Jeroboam I is in your discard pile, search discard pile for one evil enhancement with an O.T. reference and put in hand.
King of Tyrus Priests Orange EC 10 12 N   U Negate all special abilities on Characters and Enhancements (except this special ability).
King of Tyrus Warriors Yellow EC 10 12 N   U All special abilities on character cards and enhancement cards except this one are interrupted and prevented.  Battle is determined by the numbers
King Omri Kings Brown EC 6 7 Se W C Search your draw pile for one Samaria Site and put in play.  Land Purchase cannot be negated.
King Pekah Kings Crimson EC 8 5 Se W C Discard King Pekahiah.  Search your draw pile for one crimson brigade weapon class enhancement and place on King Pekah. Character has first strike ability.
King Pekahiah Kings Gray EC 1 1 D W C Discard King Pekahiah after battle if King Pekah is in play.
King Rehoboam Kings Crimson EC 7 6 SB W C Select any two Heroes in territory to fight each other.  Losers are placed beneath owner’s draw pile(s).
King Rezin Kings Gray EC 7 8 B W C May band to King Pekah. Banding and capture abilities on evil cards cannot be negated if holder has a Damascus Site in play.
King Sargon II Priests Pale Green EC 8 11 Se W R You may search draw pile for Assyrian Camp and put it in play. If you have Assyria Site in play, evil capture abilities cannot be negated.
King Saul Kings Purple GC 10 10   W R
King Saul Kings Brown EC 8 4 B W C May band to Abner, Michal or Doeg.
King Saul Warriors Brown EC 8 4 B   C May band to Abner or Michal (not Both)
King Saul Warriors Purple GC 10 10     R
King Saul's Doubt Kings Brown EE 0 4 R   C Return one good King in battle or set-aside area to owner’s territory.
King Saul's Jealousy Kings Brown EE 4 2 R   C Return a male human Hero in battle to owner’s territory.  If used against David, this cannot be negated.
King Sennacherib Kings Pale Green EC 9 7 F W C Character has first strike ability.  This ability cannot be negated unless Angel at Jerusalem is in play.
King Shallum Kings Crimson EC 1 1 D W C Discard King Zechariah.  Discard King Shallum after battle if King Menahem is in play.
King Shalmaneser V Kings Pale Green EC 9 9 D W C Discard a Samaria Site. Capture King Hoshea.
King Shishak Kings Yellow EC 8 7 Ig W C Jerusalem Tower has no effect this turn.  If block is successful, discard the top card from any draw pile.
King So Kings Yellow EC 9 7 F   C Egyptian Evil Characters have first strike ability. This ability cannot be negated if holder has Egypt Site in play.
King Solomon Promo Gold GC 9 11 Y   P Opponent must show Holder all evil cards in his hand.
King Solomon Thesaurus Purple GC 9 11     C Look at opponent's hand. Search deck for Glory of the Lord or an O.T. Fortress and put it in play.
King Tiglath-Pileser III Kings Pale Green EC 10 11 T W C If block is successful, holder may capture an O.T. human Hero in a territory.
King Zechariah Kings Black EC 9 8 Y W C King Zechariah cannot be converted.
King Zedekiah Kings Brown EC 1 1 Y W C Dungeon of Malchiah cannot be negated.  Discard Zedekiah after battle if a Babylonian character is in play. 
King Zimri Kings Crimson EC 4 3 D W C Discard King Elah.  Holder may discard a crimson enhancement from hand to discard all cards in battle.  Discard King Zimri after one block.
Kingdoms of the World C/D Multi Fortress     Pr   C Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the field of battle
Kingdoms of the World Priests Multi Fortress     Pr   C Evil Characters here are protected from effect, and amy be removed during holder's preparation phase only. While an Evil Character is here, protect holder from being forced to block with another player's Characters.
Kingdoms of the World Warriors Multi Fortress     Pr   C Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the field of battle
King's Daughter Women Purple GC 6 3 A   C Character has access to any site
King's Sword C/D   Artifact     Y   C The word "immune" on all character cards is prevented.
King's Sword G/H   Artifact         C Negate all immune abilities on characters.
Kir Thesaurus Gold Site         C If an opponent makes you use an Evil Character not your own, you may discard that Evil Character to search deck for an O.T. human Evil Character and add it to battle.
Kir Women Gold Site         C
Kira Angel Wars Silver GC 5 7 D W C Discard an evil enhancement placed on a Lost Soul.
Knocked to the Ground Angel Wars Black EE 3 3 D   C Discard one good enhancement in battle (or two if used by a demon).
Korah Patriarchs Brown EC 4 5 Y   R Evil banding enhancements cannot be prevented or negated this battle.
Korah's Rebellion Patriarchs Brown EE 1 1 Int   R Interrupt the battle and remove all cards in battle from the game.
Laban E/F Gray EC 9 9     C
Lacking Sleep Apostles Brown EE 0 0 P   R Hero decreases 1/1 each turn until */1.  While Hero is Lacking Sleep, player must allow the opponent to play the first enhancement in battle.  Treat as a disease.
Lahmi Kings Yellow EC 10 10 B W C May band to one warrior class Philistine Evil Character.
Lahmi Warriors Yellow EC 10 10 B   C May band with Goliath
Lahmi's Spear Kings Yellow EE 3 2 # W C Worth 6/8 if used by a giant.
Lahmi's Spear Warriors Yellow EE 3 4 #   C Worth 6/8 if used by a Giant
Lamb's Righteousness C/D White GE 3 2 R   C All Captured Heroes are returned to owner's territory
Lamb's Righteousness G/H White GE 3 2     C Return each capture hero to its owner's territory.
Lamentation of Rachel Women Gray EE 0 0 D   C Discard all Green Brigade Heroes in play
Lamenting Patriarchs Pale Green EE 0 0 N   C David's Harp and all good enhancements involving music are negated this turn.
Lamenting for Jepthah's Daughter Women Blue GE 0 0 S   C Set aside any two female Heroes from holder's territory for 4 turns to allow each to choose the next evil character they will meet in battle.
Lamplight E/F Red GE 4 2 Y   C Look at opponent's hand.
Lampstand of the Sanctuary Priests   Artifact     Pr   U Protect all cards not in battle from evil Dominants (grim-reaper icon cards).
Lance Unlimited Pale Green EE 2 2     C
Land Dispute Thesaurus Black EE 1 3   T C If used by a Philistine, take an opponent's Site. If he doesn't have one, discard one of his Fortresses instead.
Land Made Waste Warriors Pale Green EE 2 3 D   C Each opponent must discard one unoccupied site.  If this causes the rescuer to lose access, rescue attempt fails
Land Purchase Kings Brown EE     Se   C Search your draw pile for one single color Lost Soul Site. Place Site in play. A Lost Soul may be added to the Site immediately.
Large Tree Prophets Pale Green EE 0 0 S   R gain 1/1 every turn
Large Tree Thesaurus Crimson EE       T C Place on your evil King to search deck for a Site. While this card remains, the King gains 1/1 per turn and cannot be ignored.
Laughter Women Blue GE 1 1 Im   C Hero is immune to all Evil brigades except Gold and Pale Green until end of turn.
Lay Down Your Life Apostles Blue GE 0 0 Y   C If holder's Hero is about to be discarded, discard Hero.  Holder may place another Hero of the same brigade from his territory in to battle.  All previous enhancements stay in play.
Lazarus Apostles Red GC 4 5 Y   R May use any enhancement that causes an Evil Character to repent
Leading others Astray Apostles Black EE 1 1 R   C If more than one Hero is in battle, the Hero with the lowest toughness must retreat
Leah Thesaurus Blue GC 3 3     C If Jacob is in play or set-aside, search deck for a child of Leah.
Leah Women Gold GC 3 3     C
Leaves for Healing Unlimited Purple GE 0 0 H   R Heal a Hero from the Purple Brigade that is about to be discarded.
Legion Apostles Gray EC 5 8 B   C Legion may band with Legion.  You may have up to 4 Legion cards per fifty in your deck.  Discard all Legion cards if Son of God is played.
Leper Patriarchs Gray EC 6 4 P   C All Heroes currently in battle get Leprosy.  Heroes decrease 0/2 per turn.  If hero reaches */0 or less, discard Hero.
Leper Colony Apostles Silver site     P   C Any human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero
Leprosy Warriors Pale Green EE 2 3 P   C Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero, then leprosy is placed on another hero in that territory and continues
Letters to the Churches G/H Purple GE 7 0     C
Levi Rock Blue GC 10 10   W XIV If a captured Genesis Hero is in opponent's territory, discarda male, human Evil Character from that territory. Levi has access to all Sites.
Leviathan Patriarchs Crimson EC 12 12 N   U All effects of all enhancements with "ship" in the title are negated.  Leviathan cannot be captured.
Lewd Men E/F Brown EE 0 3 Ig   C Repel all female Heroes.
Liberating Angel Apostles Silver GC 7 8 A   C Hero has access to any site where a Hero is held prisoner as a lost soul
Lies Prophets Yellow EE 0 0 Y   R Owner may choose the Hero his opponent uses to rescue
Lion Dwelling with the Calf Prophets White GE 2 2 Y   R Blocking Evil Character refuses to block.  Opponent must present a new blocker or rescue is successful.
Lion's Den Women Red Site         C
Listening to God G/H Purple GE         C Set a hero aside (out of play) for 3 turns. Hero returns with abilities increased 6/6.
Live Coal Prophets Green GE 4 2     C
Locust from the Pit C/D Black EC 6 6     C
Locust from the Pit G/H Black EC 6 6     C Discard an occupied site (Lost Soul remains in play).
Locust from the Pit Unlimited Black EC 6 6     R
Locust from the Pit Warriors Black EC 6 6 D   C Discard any Site where a Lost Soul is held prisoner.  Lost Soul remains
Lois Apostles Purple GC 2 2 B   C Lois may band to Eunice and gains 2/2
Long-suffering of John Unlimited Purple GE 2 2     C
Lost Coin Found Apostles White GE 2 3 Se   C Holder may search discard pile for any good enhancement worth 3/3 or less
Lost Soul (1 Kings 17:12) C/D   Lost Soul         C
Lost Soul (1 Kings 17:12) Unlimited   Lost Soul         C
Lost Soul (2 Tim 2:26) C/D   Lost Soul         C
Lost Soul (2 Tim 2:26) Unlimited   Lost Soul         C
Lost Soul (2 Tim 3:6-7) C/D   Lost Soul         C
Lost Soul (2 Tim 3:6-7) Unlimited   Lost Soul         C
Lost Soul (Acts 11:18) Apostles   Lost Soul     Pr   R This Lost Soul may only be rescued by a N. T. Hero.
Lost Soul (Acts 14:4) Rock   Lost Soul     Y   XII If the rescuing player bands O.T. and N.T. Heroes, prevent good draw abilities and protect this card from rescue.
Lost Soul (Acts 23:27) Angel Wars   Lost Soul     Y   C If a Hero withdraws from a rescue attempt against holder, place this card beneath owner’s draw pile.
Lost Soul (Acts 23:8) Rock   Lost Soul       XIX Protect this Lost Soul from rescue, except by a player with a human Hero in  play or set-aside area.
Lost Soul (Ecc. 10:15) E/F   Lost Soul       C
Lost Soul (Ecc. 10:3) E/F   Lost Soul       C
Lost Soul (Ecc. 4:10) E/F   Lost Soul       C
Lost Soul (Eph 5:14) C/D   Lost Soul       C
Lost Soul (Eph 5:14) Unlimited   Lost Soul       C
Lost Soul (Ez 13:18) Women   Lost Soul       C
Lost Soul (Ez 31:14) Kings   Lost Soul     Y   C When this Lost Soul is rescued, all other Lost Soul cards not held in Sites are shuffled into each player's own draw pile.
Lost Soul (Ez 31:14) Warriors   Lost Soul     Y   C When this Lost Soul is rescued, all other Lost Soul cards not held in Sites are shuffled into each player's own draw pile.
Lost Soul (Ez 34:12) C/D   Lost Soul       C
Lost Soul (Ez 34:12) Unlimited   Lost Soul       C
Lost Soul (Ez 34:16) Warriors   Lost Soul   C
Lost Soul (Ez 36:19) C/D   Lost Soul   C
Lost Soul (Ez 36:19) Unlimited   Lost Soul   C
Lost Soul (Ezekiel 34:6) Priests   Lost Soul Y   C If this card is in your territory during your preparation phase, you may exchange it with a Lost Soul in an opponent's territory (except another copy of this card).
Lost Soul (Gal 3:13) Angel Wars   Lost Soul     Pr   R While this card is in a Land of Redemption, all cards in that player’s Land of Bondage are protected from Burial.
Lost Soul (Hosea 13:2) Rock   Lost Soul   XVII When this Lost Soul is put in a Site, discard the top card of each opponent's deck. If it is a Lost Soul, put it in play instead.
Lost Soul (II Chr 15:4) Kings   Lost Soul     Pr   R Must be rescued by a Hero with toughness of */4 or greater.
Lost Soul (II Chr 28:13) Kings   Lost Soul Y   R When drawn, place this Lost Soul in one opponent’s Land of Bondage.  Does not count toward Lost Soul deck building requirements.
Lost Soul (II Samuel 23:6) Priests   Lost Soul Pr   C While this card is in play, protect each Lost Soul in play from being shuffled, placed under draw pile, or exchanged
Lost Soul (Is 42:7) C/D   Lost Soul   C
Lost Soul (Is 42:7) Unlimited   Lost Soul   C
Lost Soul (James 1:15) Angel Wars   Lost Soul Pr   R If a lone Hero begins a rescue attempt against you, you may discard one of your demons in your territory to shuffle this card back into owner’s draw pile.
Lost Soul (Jer 11:8) Rock   Lost Soul Y   XI Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card.
Lost Soul (Jer 17:9) Rock   Lost Soul   XVI Negate Hero special abilities of any opponent with more than three good brigades in play.
Lost Soul (Jer 3:25) Rock   Lost Soul   XV When you draw this card, you may set aside a Hero from each territory for two turns.
Lost Soul (Jer. 50:6) Warriors   Lost Soul   C
Lost Soul (Jer. 7:18) Women   Lost Soul Pr   C This Lost Soul may only be rescued by a female Hero or the Son of God
Lost Soul (Jeremiah 13:10) Priests   Lost Soul Im   C While this card is in a Site, Evil Characters in holder's territory are immune to that brigade color.
Lost Soul (Job 33:27-28) C/D   Lost Soul   C
Lost Soul (Job 33:27-28) Unlimited   Lost Soul   C
Lost Soul (Luke 13:25) C/D   Lost Soul   C
Lost Soul (Luke 13:25) Unlimited   Lost Soul   C
Lost Soul (Luke 15:13) Apostles   Lost Soul   C
Lost Soul (Luke 15:15-16) Apostles   Lost Soul   C
Lost Soul (Luke 15:6) C/D   Lost Soul   C
Lost Soul (Luke 15:6) Unlimited   Lost Soul   C
Lost Soul (Luke 16:20-21) Apostles   Lost Soul   C
Lost Soul (Luke 19:10) Warriors   Lost Soul   C
Lost Soul (Mark 1:40) Apostles   Lost Soul   C
Lost Soul (Matt 19:26) Angel Wars   Lost Soul Pr   R During the first round this card is in play, it is protected from rescue except by a dominant or an angel.  
Lost Soul (Matt 8:34) Angel Wars   Lost Soul Y   C When you place this card in your land of bondage, you may remove a Lost Soul from one of your sites.
Lost Soul (Matthew 19:23) Priests   Lost Soul Pr   C While this card is in play, protect all Lost Souls from rescue by a player with more than 10 cards in hand.
Lost Soul (Prov. 7:27) Women   Lost Soul   C
Lost Soul (Proverbs 10:1) E/F   Lost Soul   C
Lost Soul (Proverbs 10:4) E/F   Lost Soul   C
Lost Soul (Proverbs 14:10) E/F   Lost Soul   C
Lost Soul (Proverbs 14:12) E/F   Lost Soul   C
Lost Soul (Proverbs 14:7) E/F   Lost Soul   C
Lost Soul (Proverbs 15:13) E/F   Lost Soul   C
Lost Soul (Proverbs 16:28) Rock   Lost Soul   XVIII If the rescuing player bands Heroes with different books in the reference, protect this Lost Soul from rescue.
Lost Soul (Proverbs 20:20) E/F   Lost Soul   C
Lost Soul (Proverbs 21:16) E/F   Lost Soul   C
Lost Soul (Proverbs 21:17) E/F   Lost Soul   C
Lost Soul (Proverbs 21:24) E/F   Lost Soul   C
Lost Soul (Proverbs 22:10) Rock   Lost Soul   XIV While you have only one evil brigade in play, negate all ignore abilities on O.T. good cards.
Lost Soul (Ps 1:4) Kings   Lost Soul Y   C This Lost Soul may be held captive in a Site currently occupied by another Lost Soul
Lost Soul (Ps 1:4) Warriors   Lost Soul Y   C This Lost Soul may be held captive in a Site currently occupied by another Lost Soul
Lost Soul (Ps 119:176) C/D   Lost Soul   C
Lost Soul (Psalm 119:176) Priests   Lost Soul Pl   C If an angel rescues this card from your territory, you may place any other Lost Soul beneath owner's draw pile.
Lost Soul (Psalm 35:20) Rock   Lost Soul   XIII When you place this card in a Site, you may put an Evil Character face down from hand, The Darkness or Tartaros on that Site. During a rescue attempt at that Site, you may add that Character to battle.
Lost Soul (Psalms 119:150) FooF   Lost Soul D   I When you draw this card, you may discard an evil card from your territory to make an opponent discard a good card form hand or territory.
Lost Soul (Psalms 68:6) E/F   Lost Soul       C
Lost Soul (Romans 3:23) Angel Wars   Lost Soul     Y   R When you draw this card, each opponent must reveal the top two cards of his draw pile.  Place each revealed Lost Soul in owner’s Land of Bondage.  Place the rest beneath owner’s draw pile.
Lost Soul Ephesians 5:14 G/H   Lost Soul       C
Lost Soul Ezekiel 13:18 G/H   Lost Soul       C
Lost Soul Ezekiel 34:16 G/H   Lost Soul       C
Lost Soul Ezekiel 36:19 G/H   Lost Soul         C
Lost Soul I Corinthians 1:27 G/H   Lost Soul       C If you put this lost soul in a site, each of your opponent's must discard a card from hand.
Lost Soul II Timothy 2:26 G/H   Lost Soul         C
Lost Soul II Timothy 3:6-7 G/H   Lost Soul   C
Lost Soul Jeremiah 50:6 G/H   Lost Soul   C
Lost Soul Jeremiah 7:18 G/H   Lost Soul   C This lost soul is protected from rescue except by a female hero or the Son of God.
Lost Soul Job 33:27-28 G/H   Lost Soul   C
Lost Soul Luke 13:25 G/H   Lost Soul   C
Lost Soul Luke 15:6 G/H   Lost Soul   C
Lost Soul Luke 19:10 G/H   Lost Soul   C
Lost Soul Proverbs 7:27 G/H   Lost Soul   C
Lost Souls (2 line) Unlimited   Lost Soul Y   R This card counts as two lost souls.  It must be rescued twice.
Lost Souls (3 line) Unlimited   Lost Soul Y   R This card counts as two lost souls.  It must be rescued twice by the same player to count.
Lot Patriarchs Red GC 2 2 Ig   C Cannot be blocked by Lot's Wife
Lot's Daughters Women Black EC 2 2 #   C Lot's Daughters gain 2/2 for each rescue attempt they successfully block
Lot's Wife Women Black EC 3 3 B   C May band to any Evil Character
Love Promo Blue GE 2 2 #   P If played on a Hero of */5 or less, Hero gains */10 for remainder of battle.
Love Unlimited Blue GE 2 2   C
Love at First Sight Patriarchs White GE 0 0 Y   U Selected player must shuffle hand into draw pile and draw eight new cards.  May not be interrupted, negated, or prevented.
Love for Rachel Women Green GE 0 0 B   C During this and following rescue attempts.  Rachel may band with any male hero.
Love of Jesus E/F Gold GE #   C All Heroes gain 5/5 until the end of battle
Love of Money G/H Multi EE 3 3     C Evil character may use enhancements of any/all evil brigades this battle.
Loyalty of Jonathan Unlimited Purple GE 2 2   C
Loyalty of Ruth Patriarchs White GE 3 2 F   C Hero gains first strike ability.
Luke Apostles Gold GC 9 10 H   C Luke may heal one Hero or prevent one Hero, not himself, from being discarded
Lukewarm Priests Orange EE 0 0 N   C Place on a Hero. Negate that Hero's special ability while this card remains. Negate all search and card drawing abilities used by that Hero.
Lurking Angel Wars Multi EE 0 0 B   R Interrupt the battle and band one of your Evil Characters into battle from hand, territory, “The Darkness”, or from face down on a site.
Lycaonia Apostles Green site   C
Lydia G/H White GC 5 4   C Lydia may use purple brigade enhancements. Lydia is protected from capture.
Lydia Women White GC 5 4 Pr   C Lydia cannot be taken prisoner
Lying in Wait Warriors Pale Green EE 2 2 Pl   C Take an Evil Character from your hand and place it face down on an occupied site.  A rescue attempt at that site allows the character to band into battle
Lying Spirit E/F Gray EC 4 3 B   C May band to any human Evil Character
Lying unto God G/H Multi EE 2 3   C Negate and discard one active artifact.
Lystra Apostles Red site #   C While blocking a rescue attempt at this site, Angry Mob gains 3/3 and cannot be converted
Mace Kings Yellow EE 3 2 D W C Discard one weapon-class enhancement on a Hero in battle.  This ability cannot be negated.
Mace Warriors Yellow EE 2 3 #   C All evil enhancements with abilities of less than */3 are worth triple their face value until end of battle
Madness Priests Orange Curse 1 5 Y   C If opponent's hero is in battle you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted.
Magic Charms Thesaurus   Artifact   C Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two Heroes.
Maharai Kings White GC 6 2 B W C May band with any warrior class Hero with a reference from I Chronicles or II Samuel.
Maharai Warriors White GC 6 2 B   C May band with any Hero in the Blue brigade.
Malachi Prophets Red GC 7 5   C
Malchus Priests Black EC 2 4 Pl   C If this character is discarded from battle, place him in opponent's Land of Bondage and treat as a Lost Soul.
Manasseh Prophets Black EC 6 6   C
Manasseh's Altar Prophets Black EE 2 2 Ig   C Evil Character repels white brigade
Manna Patriarchs Purple GE 2 2 Ig   C Holder's Heroes ignore Hunger and Without Food for remainder of game.
Mark C/D Blue GC 6 5   C
Mark Unlimited Blue GC 4 4   C
Martha Thesaurus Gold GC 5 4   C Search deck for House in Bethany and put it in play. Each player must draw a card. May band to Lazarus. Cannot be interrupted.
Martha Women Green GC 5 4   C
Mary C/D White GC 6 7   C
Mary Unlimited White GC 6 6   R
Mary (Blue border) C/D White GC 6 7   C
Mary (Xmas promo) Promo White GC 6 6 #   P This card increases 3/3 if played in December
Mary Magdalene Women Blue GC 7 6 Im   C Character is immune from all demon Evil characters and enhancement cards connected with demons
Mary of Bethany Women Gold GC 7 5 B   C Character may band with Martha
Mary the Mother of James Rock White GC 7 6   XIX May band to Salome, Mary Magdalene and/or Joanna. Cannot be negated if The Garden Tomb is in play.
Mary's Prophetic Act Promo Gold GE Se   P Search any draw pile for one evil dominant card and discard it
Mary's Seven Demons FooF Orange EC 7 7 Y   VIII For each card in opponent's hand over 7, reveal a card from the bottom of your deck.  Take the evil cards into hand.
Mask of Arrogance Warriors Brown EE 3 4 N   R The effect of the last enhancement card played in current battle is interrupted and prevented
Mask of Fear Warriors Yellow EE 2 3 N   R All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
Mask of Pride Warriors Gray EE 3 4 Y   R Remove any Silver Brigade Hero from the game.
Mask of Self-glorification Warriors Black EE 2 3 D   R Discard one active Artifact
Mask of Vanity Warriors Crimson EE 0 3 D   C Each opponent must discard one unoccupied site.  If this causes the rescuer to lose access, rescue attempt fails
Mask of Worldliness Warriors Crimson EE 0 0 Y   R Evil Character may use evil enhancements from any brigade color until end of battle
Masquerading Angel Wars Crimson EE 0 0 Pl   C Place this card on a demon.  While this card remains, Three Nails does not prevent this demon from blocking, and this demon cannot be ignored.
Massacre of Innocents Apostles Gray EE 3 3 D   C Discard all male heroes in play with a toughness of (*/3) or less
Matthew (Levi) Apostles Green GC 7 7 F   C Hero has first strike ability
Matthias Apostles Gold GC 7 7   C
Mayhem Thesaurus Instant Reaper   C Each player must shuffle hand into deck and draw six.
Measuring Line Prophets Blue GE 3 2   C
Media Women White Site   C
Meditation Unlimited Purple GE 0 0 S   R Set Hero aside.  Hero gains 1/1 for every turn Hero meditates.  Discard after Hero returns.
Meekness of Isaac Unlimited White GE 1 1 Ig   R Hero ignores gold brigade
Meeting in the Wilderness G/H Green GE   C Set two heroes aside for 2 turns. Both heroes return with abilities increased 3/3.
Meeting the Messiah Thesaurus Gold GE 2 2 T C If used by a Luke or John Hero, convert a human Evil Character to a gold Hero. Its owner must draw two cards. 
Melchizedek Patriarchs Purple GC 4 4 Pr   C No Heroes may be taken prisoner or poisoned while Melchizedek is in battle.
Melchizedek Priests Teal GC 4 4 Pr   C Protect all Heroes in play from captures, conversion and poison abilities.
Melchizedek Rock Multi GC 4 4   XV Protect all Heroes in play from captures, conversion and poison abilities.
Melchizedek's Blessing Priests Teal GE 0 0 Pr   C Place on any O.T. human Hero in a territory or set-aside area. While this card remains, Hero is protected from discard abilities, and each time that Hero enters battle, holder may draw a card.
Men as Gods Apostles Gray EE 3 4 D   R Discard any activated Artifact.  The effect of the Artifact is negated
Men of Judah FooF Red GC 12 12 B W I Each time this character is about to be discarded, instead return to territory with abilities decreased 3/3. May band to Army of Simeonites
Mentor E/F Red GC 6 6 B   C May band with any N.T. human Hero with toughness */5 or less.
Mephibosheth FooF Purple GC 1 1 D   V Discard this Hero after battle if David is not in play.
Mercy of James Unlimited Purple GE 2 2   C
Merodach Worship Priests Crimson EE 0 0 S   C Set any number of Babylonian Evil Characters aside for one turn. Characters gain the ability "Immune to capture and conversion, except by a human with a Daniel reference.
Meshach (Mishael) FooF White GC 5 7 B   VI Prevent all special abilities on crimson Evil Characters.  May band to a Hero with a Daniel reference.
Messenger Angel Patriarchs Silver GC 4 5 #   C Add 1/1 to any good human prophet in play or set-aside area.  Addition stays with prophet until prophet is discarded.
Messenger of Satan Apostles Pale Green EC 2 3 B   C May band to any human Evil Character
Micah Rock Green GC 8 2     XIII Search discard pile for X O.T. green enhancements with toughness */4 or less and shuffle into deck.
Michael Angel Wars Silver GC 12 8 Y W U Enhancements used by Michael cannot be negated.
Michael Kings Silver GC 12 8 Y W U Enhancements played with Michael cannot be negated.
Michael Warriors Silver GC 12 8 Y   U Michael and Enhancements played with him cannot be interrupted, prevented, negated, or redirected
Michael's Sword Angel Wars Silver GE 3 2 N W U Negate all immune abilities on Evil Characters and evil weapons.
Michal Women Brown EC 4 4 Ig   C Character ignores David and any enhancements cards connected with him
Midianite Attack Patriarchs Crimson EE 1 5 N   C All special abilities except banding on characters and enhancements except this one are negated.
Midwives G/H Green GC 7 6   C Return all male heroes with an Exodus reference from your discard pile and put them in your territory.
Midwives Women Green GC 7 6 R   C Each time Midwives enter the Field of Battle, return to Field of play all green brigade male heroes from all discard piles
Might of Angels Kings Silver GE D   R Discard all N.T. Evil Characters in play.
Might of Angels Warriors Silver GE 0 0 D   R Discard all evil characters in play having a New Testament reference on card.
Mighty Warrior C/D Red GC 7 6 Im   C Hero is immune to Giants and Beasts
Mighty Warrior Unlimited Red GC 4 4   C
Mighty Warrior (Heroes promo) Promo Red GC 6 6   P
Mildewed House Priests Teal Site S   C If a Hero other than a Priest rescues a Lost Soul from this Site, set that Hero aside for two turns.
Military Escort Kings Blue GE 0 5 R   C All captured Heroes in play return to their owner’s territory.
Miracle of Healing Apostles Blue GE 2 5 H   C Heal any Hero who has been poisoned or diseased
Miraculous Catch Apostles Red GE 3 4   C
Miraculous Handkerchiefs Apostles   Artifact Pr   R All Heroes in holder's territory and set-aside areas cannot be discarded.  Effects of enhancements cards, poisons, and diseases are delayed until Miraculous Handkerchiefs is removed.
Miriam C/D Green GC 4 4 Ig   C Hero ignores gold brigade
Miriam G/H Green GC 4 4   C Hero ignores gold brigade evil characters.
Miriam Unlimited Green GC 4 4   C
Mission Deviation Angel Wars Yellow EE 0 0 Y   R If opponent plays more than one additional enhancement this battle, all Lost Soul cards are protected from being rescued by Heroes this turn.
Mist Warriors Pale Green EE 1 3 D   C Randomly select and discard one card from each player's hand
Mistakes Made Angel Wars Crimson EE 2 4 D   C Discard a card at random from opponent’s hand. If opponent has 8 or more cards in hand when this card is played, this cannot be negated.
Misuse of Talents E/F Pale Green EE 3 2 N   C Negate and discard the last good enhancement played in the current battle.
Mocking Soldier Priests Brown EC 7 4 B W C May band to a warrior class Roman Evil Character. Cruelty, Crucify Him, and Great Mourning cannot be negated.
Mocking Soldier Warriors Brown EC 7 4   C
Molech Worship C/D Gray EE 0 0 S   C Set Evil Character aside.  Character gains 1/1 for every turn character worships Molech.
Molech Worship Prophets Gray EE 0 0 S   R Set Evil Character aside.  Character gains 1/1 for every turn character worships Molech.
Molten Calf Worship Prophets Brown EE 0 0 S   C Set Evil Character aside for 5 turns.  Character returns with abilities increased 4/8.
Momentum Change Kings Gray EE Y   C Return all Evil Enhancements except this one to holder’s hand if Evil Character loses in battle.
Moral Decline Kings Yellow EE 0 2 Y   C Character may use evil enhancements from any evil brigade this turn.
Mordecai Priests Blue GC 1 4 Pr   C Protect humans in your territory from discard abilities on evil cards this turn.
Morg Angel Wars Black EC 9 10 Y W U Release all Heroes from your Demonic Stronghold and return them to owner’s territory.  For each Hero released this way, you may search your draw or discard pile for an evil enhancement depicting Morg.
Morgan Angel Wars Brown EC 10 11 # W R If holder has another demon in play, decrease a Hero by 2/2 until end of turn.
Moses G/H Gold GC 8 8   C Negate all special abilities on characters and enhancements (except this ability). 
Moses Prophets Gold GC 8 6   R
Moses Warriors Gold GC 8 8 N   R All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
Moses and Elders Patriarchs White GE 2 2 Se   U Search your discard pile for any good card, except a Dominant or Artifact card, and put it into your hand.
Moses kills Egyptian Patriarchs Yellow EE 0 4 S   C Interrupt the battle and set aside an opponent's male Hero in play for 5 turns.  Then return the Hero to owner's territory.
Moses' Rod G/H   Artifact   C Plagues with an Exodus reference cannot be prevented.
Moths Priests Gray EE 0 4 Re   C Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game.
Mountain of God Prophets White GE 4 2   C
Multitude Angel Wars Silver GE 0 0 #   C Multiply the abilities (*/*) on a Hero card by the number of Evil Characters in battle.
Murder E/F Pale Green EE 2 2 D   C Discard a human hero with toughness */5 or less.
Murmuring G/H Multi EE 3 3   C Remove all cards except lost soul cards in one opponent's discard pile from the game.
Musicians' Chambers Rock Multi Fortress   XVI Your Musicians may use Enhancements from here as if played from hand regardless of brigade.
Mustering for War Kings Red GE S   R Set Hero aside for 2 turns.  On return, holder may draw 3 cards.
Naaman FooF Gray EC 8 7 Y W IX O.T. Enhancements used by Naaman cannot be negated.  The first time Namaan is about to be discarded, heal him and convert him to a red brigade Hero.
Nabal Patriarchs Pale Green EC 4 6 Y   C Nabal cannot be converted.  Nabal cannot block Abigail or David.
Nadab Priests Gray EC 5 5 B   C May band to Abihu.
Naharai FooF Red GC 1 1 Y W IX If you do not have a good weapon class Enhancement in play when this Hero enters battle, discard him after battle.
Nahum FooF Green GC 3 3 N   III Negate all special abilities on pale green Evil Characters. Nahum has access to all Sites.
Namaan's Chariot and Horses FooF Gray EE 2 2 Int W IX Interrupt the battle and draw two cards.  If used by a unique character, you may play the next Enhancement.
Naomi Women Gold GC 5 5   C
Narrow Escape Apostles White GE 3 4 R   C Allow one Hero to retreat from battle unharmed.  Return one good enhancement, except this one, to player's hand
Nathan Thesaurus Green GC 11 7   C You may shuffle an evil card in your territory into owner's deck to force your opponent to do the same. Cannot be negated.
Nebuchadnezzar Prophets Crimson EC 6 8   C
Nebuchadnezzar's Dream FooF Crimson EE 6 0 D   III If used by a Babylonian, discard a human from each opponent.
Nebuchadnezzar's Pride Rock Crimson EE 0 6   XII Interrupt the battle and set aside all characters and Sites in battle for four turns.
Nebuchanezzar Thesaurus Crimson EC 6 8 W C If no Daniel Hero is in play, search deck for an O.T. crimson card and add it to hand or battle. Cannot be negated.
Nebushasban FooF Crimson EC 3 3 Y W V You may exchange a Lost Soul in opponent's territory with a Lost Soul in your territory.
Nebuzaradan Kings Crimson EC 9 10 Y W C Evil enhancements with a reference from II Kings cannot be negated if holder has a Babylon Site in play.
Nehemiah Priests Green GC 6 7 # W C All humans gain 0/4 until end of battle. Search discard pile for Wall of Protection or Jerusalem Tower and put in play
Nergalsharezer FooF Crimson EC 7 7 Y W V If another Babylonian is in play, O.T. Enhancements used by Nergalsharezer Cannot be negated.
Nero's Realm Apostles Silver site     D   C If a N.T. Hero is prisoner here, discard Hero if not rescued after five turns
Net C/D Black EE 2 2 T   C Take any Hero in play prisoner and place in your land of bondage.  Hero is treated as a Lost Soul.
Net Unlimited Black EE 2 2 T   R Take any Hero prisoner and place hero in your land of bondage.  Hero is treated as a Lost Soul.
New Jerusalem Promo Instant Lamb Y   P Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play
New Jerusalem Warriors Instant Lamb Y   U Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in play
New Jerusalem Women Multi Site A   C Hero gains access to any site until end of battle.  This site may be used for no more than two rescue attempts per game.
New Priestly Duty Priests Green GE 1 3 C   C If used by a N.T. Hero, convert a human Evil Character to a Hero in brigade of your choice.
New Tongues Apostles White GE 0 0 S   C Set aside a male Hero for one turn.  Hero returns with access to rescue the Jeremiah 7:18 Lost Soul
Nicanor Promo Gold GC 5 6 Y   P If holder has fewer Redeemed Souls than opponent, holder may draw two cards.
Nicodemus Apostles Blue GC 2 4 Ig   C Cannot be blocked by pharisees or sadducees
Nicolas of Antioch Promo Blue GC 5 5 Se   P If opponent has a N.T. human Evil Character (EC) in play, holder may search discard pile for an enhancement that causes an EC to repent.
Night Raid Rock Gray EE 3 3   XIII If Elisha is not in play, capture a Hero and put in oppponent's Lan of Bondage.
No Need for Spices Rock White GE 3 4   XIX Negate evil immunity. Female N.T. Heroes ignore one evil brigade in battle.
Noah Patriarchs Blue GC 8 7 #   C If Noah's Sons are in play, Noah may gain their strength (*/*) and their special ability until the end of battle.
Noah's Sons Patriarchs Gold GC 6 7 Pr   C Noah's Sons cannot be removed from the game.
None that Breathed Kings Yellow EE 4 0 D   C Discard one King from each opponent’s territory or set-aside area.
Not Alone Angel Wars Silver GE 0 2 Im   R All Heroes in battle are immune to selected evil brigade.
Number of the Beast Warriors Crimson EE 2 4 C   C Convert one Gold Brigade Hero who is not a prophet to a Gray Brigade Evil Character
Numerous as the Stars FooF Blue GE 0 0 Se   IV If used by a Genesis hero, exchange this card with a human Hero in deck. Cannot be negated.
Obadiah FooF Green GE 9 7 Im   III All heroes in play are immune to pale green brigade. If blocked by a pale green Evil Character, discard it after the battle (regardless of immunity).
Obadiah's Caves Rock Multi Fortress   XIII Protect your green brigade Prophets from capture. Place your green brigade Prophets being removed from game here instead. Each upkeep phase, shuffle contents into deck.
Obed-Edom the Gittite Priests Gold GC 9 9 Y   C If you have Ark of the Covenant or Tables of the Law activated , you may draw 2 cards.
Obedience of Noah C/D Blue GE 3 2 Y   C Holder may choose the evil character that his opponent uses to block his rescue attempt
Obedience of Noah Unlimited Blue GE 1 1 Y   R Holder may choose the evil character that his opponent uses to block his rescue attempt
Obedience of Noah (Scrye 8 promo) Promo Blue GE 3 3   P
Oblivious Angel Wars Crimson EE 0 0 Pl   C Place this card on a Lost Soul.  While this card remains, that Lost Soul cannot be rescued by an angel. Cannot be negated.
Obsidian Minion Angel Wars Yellow EC 4 4 B   R May band to Obsidian Minion.  Evil banding abilities cannot be negated by good cards.
Obsidian Minion Angel Wars Gray EC 4 4 B   C May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero.
Obsidian Minion Angel Wars Black EC 4 4 B   C May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero.
Obsidian Minion (3 Line) Angel Wars Yellow EC 4 4 B   C May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero.
Obsidian Minion (4 Line) Angel Wars Yellow EC 4 4 B   C May band to Obsidian Minion. This ability cannot be prevented by a silver brigade Hero.
Of One Mind Apostles Multi GE 2 3 N   R Interrupt, Negate, and Prevent "Divisions in the Church"
Oholiab Priests Red GC 5 6 Se   C Search draw pile for The Tabernacle or  a Tabernacle Artifact and put it in hand
Ointment C/D Green GE 3 2 H   C Heal any Hero in play
Ointment Unlimited Green GE 0 2     C
Ointment Warriors Green GE 3 2 H   C Heal any Hero in play
Onesimus Apostles White GC 2 4 #   C Abilities are 5/7 if Philemon is in the field of Battle
Oppressed and Robbed Priests Yellow Curse 1 5 Y   C While your human Evil Character is blocking, abilities that discard cards from draw piles cannot be negated.
Oppressive Women E/F Gray EC 7 7     C
Ordained as a Disciple Promo Green GE     S   P Set one of Jesus' 12 Disciples aside for one turn.  That Hero gains the ability, "Heal a Hero in play or place a demon in play beneath owner's draw pile."
Orpah Patriarchs Gray EC 3 4 #   C Orpah's abilities increase to 7/8 if blocking a lone Hero unless Ruth or Naomi are in battle.
Othniel Unlimited Gold GC 4 4     C
Outburst of Anger Apostles Yellow EE 0 0 R   R Hero is returned to owners hand. A new Hero must be placed in battle or rescue attempt fails
Outnumbered Angel Wars Yellow EE 0 0 B   R Band any number of evil characters from your hand or territory into battle.
Overwhelmed by Philistines Thesaurus Black EE 3 3     C If used by a warrior class Philistine, discard all Heroes in battle. Cannot be negated if a purple Hero is in battle.
Pagan Priest Priests Pale Green EC 5 5 Se   C You may discard two cards from hand to search discard pile for an Artifact depicting an idol or evil alter and activate it. Previous Artifact is negated.
Pagan Sacrifices Priests Yellow EE 0 0 Pl   C Place in an opponent's territory. During opponent's upkeept phase, he must discard the top card of own draw pile. If that card is a Lost Soul, put in play and discard this card instead.
Pain Apostles Gray EE 6 1     C
Paintings of Abominations Prophets Yellow EE 1 4     C
Paladin Patriarchs Green GC 7 3 N   C Immunity on demons is negated.  Discard a non-human evil character with abilities */3 or less.  Hero has access to gold sites.
Paladin, the Fighter Angel Wars Silver GC 7 7 Pr W C Protect all Lost Souls from being discarded, shuffled, or placed beneath draw pile this turn.
Palsy Apostles Pale Green EE 0 0 P   C Selected human Hero in a territory is paralyzed and cannot enter battle until healed
Panic Demon Angel Wars Yellow EC 2 4 B   C If rescue attempt fails, discard the top card of opponent’s draw pile.  May band to Panic Demon.  
Panic Demon Angel Wars Crimson EC 2 4 B   C If this character is banded into battle, you may draw a card.  May band to Panic Demon. 
Panic Demon Angel Wars Gray EC 2 4 B   C If rescue attempt fails, return a random card from opponent’s hand to the top of owner’s draw pile.   May band to Panic Demon. 
Panic Demon Angel Wars Black EC 2 4 B   C If this character is banded into battle, negate all good search abilities this battle.  May band to Panic Demon.
Panic Demon Angel Wars Pale Green EC 2 4 B   C If rescue attempt fails, you may place this card on a Hero in a territory.  Hero cannot enter battle while this Panic Demon remains.  May band to Panic Demon.
Panic Demon Angel Wars Brown EC 2 4 B   C If this character is banded into battle, return a Lost Soul in opponent’s site to general Land of Bondage.  May band to Panic Demon. 
Panic Demon Promo Orange EC 2 4 B   P Negate the special abilities on opponents' N.T. Fortresses. Evil banding abilities cannot be negated by good cards or artifacts. May band to Panic Demon.
Parmenas G/H Purple GC 6 4     C If your opponent has more cards in hand than you, you may draw two cards.
Partner Abandoned Angel Wars Yellow EE 2 3 R   C Return all but one Hero in battle to owner’s territory.
Partners with Demons Apostles Crimson EE 2 2 B   C One human Evil Character may band with one demon
Pashur the Priest Priests Pale Green EC 6 5 Y   C Stocks cannot be negated.
Passover Patriarchs Green GE 0 0 S   C Set aside one of more of your Heroes.  Hero(s) is immune to negative effect while set-aside.  Discard Passover when Hero(s) returns to play.
Passover & Unleavened Bread Priests M u l t i GE 0 0 S   R Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, return and Evil Character in play to bottom of owner's draw pile.
Passover Preparations Patriarchs Red GE 0 0 S   C Set aside a Hero that has no special ability for four turns.  Upon return enhancements played on Hero may not be interrupted, prevented, or negated.
Patience C/D Green GE 0 0 S   C Set Hero aside.  Hero gains 1/1 for every turn Hero is set aside.
Patience Unlimited Green GE 2 2     C
Patience of Job Unlimited Blue GE 1 1 Ig   R Hero ignores black brigade
Patmos Apostles Purple site         C
Patriarch Travels Patriarchs White GE 0 0 B   C Holder may add an additional Hero to the battle for one turn.
Paul - Saul Apostles Multi GC 10 10 Y   U May not be poisoned.  All enhancements played on Paul may not be interrupted, negated or prevented.
Paul's Books and Parchments Apostles Green GE 2 2 B   C Hero may band to any N.T. Hero in gold, white, or blue brigade
Paul's Girdle Prophets Brown EE 0 0 R   C Return any hero to owner's hand
Paying Tribute Kings Blue GE     R   C Selected human Evil Character withdraws from battle.  Owner of that Evil Character may draw a card.
Peace Unlimited Gold GE 1 1 Ig   R Hero ignores black brigade
Peace Treaty FooF Purple GE 1 5 Ig   V O.T. Hero ignores one evil brigade except orange, or may band to a human Hero.
Pearl of Great Price Apostles Purple GE 4 3 Im   C Hero is immune to Black brigade
Pekah's Blade Kings Crimson EE 3 2 Y W C Evil Character cannot be converted this turn.
Pentecost Priests M u l t i GE 0 0 S   U Set aside all of your human Heroes for one turn. On return, you may draw three cards.
Pergamum FooF Purple Site         II While this Site is occupied, Dragon Raid cannot enter battle.
Perpetual Priesthood Priests Teal GE 0 0 Y   C You may exchange this card with a Priest in draw pile. Cannot be interrupted.
Persian Presidents Rock Brown EC 3 4     XIX Capture a Hero that was or is set aside. Cannot be negated if Lion's Den is in play.
Persistent Pestering Angel Wars Gray EE 2 2 D   C Opponent must discard a card from hand (or two cards if a demon is in battle).
Pestilence Warriors Gray EE 2 4 D   R Discard one Old Testament Hero in play or in a set aside area.
Peter Apostles Red GC 10 10 R   R If taken prisoner, after three turns Peter returns to owner's territory
Peter's Lie E/F Crimson EE 3 3 R   C Return a red brigade hero in battle to owner's territory.
Peter's Mother-In-Law Apostles White GC 3 5 Ig   C Hero ignores all poisons and diseases
Peter's Shadow Apostles Red GE 0 0 S   C Set Peter aside.  Peter may heal one hero from poison or disease after being set aside for one turn
Pharaoh C/D Yellow EC 6 7     C
Pharaoh G/H Yellow EC 9 10   W C
Pharaoh Unlimited Yellow EC 6 6     C
Pharaoh Hophra Priests Yellow EC 8 11 B W C Return a Babylonian in play to the top of owner's draw pile. May band to King Zedekiah
Pharaoh Neco Kings Yellow EC 7 8 D   C Discard King Josiah.  Capture King Jehoahaz
Pharaoh's Daughter Women Purple GC 7 5 A   C Characters has access to Pharaoh's Prison and Egypt sites
Pharaoh's Hard Heart G/H Yellow EE 1 5     C Discard one good enhancement in battle.
Pharaoh's Magicians Patriarchs Yellow EC 7 2 Y   C Draw the top card from own draw pile.  If it is evil, show and put in hand.  If not, place at the bottom of draw pile without shuffling.
Pharaoh's Murderous Order G/H Yellow EE 4 0     C Discard a male human hero in each opponent's territory.
Pharaoh's Prison Women Blue Site         C
Pharaoh's Throne Room Priests Multi Fortress     Pr   R Protect Egyptian Evil Characters in your territory from discard and conversion. While you have an Eqyptian king or Pharaoh in play, negate all ignore abilities on opponent's Heroes.
Pharisees (John 8:3-4) Apostles Gray EC 1 3 B   C May band to all Pharisees
Pharisees (Matt Gold) Apostles Gray EC 1 3 B   C May band to all Pharisees
Pharisees (Matt Red) Apostles Gray EC 1 3 B   C May band to all Pharisees
Philemon Apostles Green GC 2 5     C
Philetus E/F Brown EC 5 6     C
Philip Apostles Red GC 9 7     C
Philip the Evangelist Apostles Blue GC 5 6 B   C May band to any Hero who was a deacon
Philip's Daughters Prophets White GC 5 4     C
Philistine Armor Bearer FooF Black EC 6 6 Y W VI You may exchange this card with an evil Philistine in your deck or discard pile.  Evil Enhancements remain in battle.  Cannot be negated.
Philistine Chariot and Horses Thesaurus Black EE 2 2   W C Interrupt the battle and draw two cards. If used by a Philistine, may play an Enhancement.
Philistine Garrison Thesaurus Black EC 12 8   W C Immune to lone Heroes
Philistine Outpost Thesaurus Multi Fortress         C When you are attacked, you may discard this card or an evil card from deck to search discard pile for a generic Philistine and place it in your territory. Protect Sites from being placed beneath decks.
Philistine Priests Priests Black EC 5 5 Se   C You may search draw pile for Temple of Dagon and put it in play. If another Philistine Evil Character is in play, you may negate and deactivate one O.T. Artifact in play
Philosophy Promo Multi GE 3 2     P
Philosophy Promo Multi EE 2 3     P
Phineas' Spear Priests Teal GE 3 2 D W C You may remove this card from the game to discard up to two O.T. Human Evil Characters with banding ability in play or set-aside area and/or discard a Curse.
Phinehas, son of Eleazar Priests Teal GC 12 8 Pr W R Protect this hero from capture and conversion. Protect Heroes in your territory and set-aside area from discard abilities.
Phinehas, son of Eli Priests Pale Green EC 3 2 D   C If Hophni, son of Eli is in battle, you may discard all cards in battle.
Phygellus Apostles Yellow EC 3 3     C
Pierced Heart Apostles Pale Green EE 1 3 D   U Discard any activated Artifact.  The effect of the Artifact is negated
Piety of Mary Women Gold GE 4 3 Ig   C Ignore all special abilities on cards depicting a false religious practice
Pillar of a Cloud C/D Multi GE 2 2 F   C Hero gains first strike ability for this turn
Pillar of a Cloud G/H Multi GE 2 5     C Hero has first strike (if battle ends in mutual destruction by numbers, hero is not discarded).
Pillar of a Cloud Unlimited Multi GE 2 2 F   C Hero gains first strike ability for this turn
Pillar of Fire G/H Multi GE 3 4     C Hero is immune to black and gold brigades.
Pillar of Fire Warriors Multi GE 3 4 Im   U Hero is immune to Black brigade
Pillar of Truth Apostles Blue GE 3 2 Ig   C Hero ignores gray brigade
Pit Patriarchs Black EE 2 2 Y   C Take any male Hero in your opponent's territory and remove him from the game.
Pit of Dothan Women Blue Site         C
Place of Temptation Angel Wars White site     Pr   C Evil cards on this site are protected from DragonRaid.
Plague of Blood Patriarchs Gold GE 2 2 D   R Discard all Kingdoms of this World (KotW) sites in play.  All Evil Characters from all KotW sites are returned to their owner's territory.
Plague of Boils G/H Gold GE 2 2     C Decrease all evil characters in play by 2/2.
Plague of Flies Unlimited Gold GE 0 0 #   R All Evil Characters in play decrease 6/6 for remainder of turn.  If result is 0/0 or less, discard character.
Plague of Frogs G/H Green GE 2 2     C Regardless of immunity return an evil character in play to owner's draw pile. Shuffle draw pile.
Plague of Hail G/H Gold GE 2 2     C Negate and discard one evil enhancement in play.
Plague of Lice G/H Green GE 2 2     C Take a card at random from opponent's hand and place beneath owner's draw pile.
Plagued with Diseases Priests Brown Curse 1 5 Y   C Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewst Redeemed Souls).
Pleading for the City Rock Blue GE         XIV Set aside a Hero for one turn. On return, you may search deck for up to 2 silver Heroes and put them in hand and search opponent's discard pile for all Lost Souls and place in his territory.
Plunderers Kings Pale Green EE 0 2 D   C Discard the top card from opponent’s draw pile and draw the top card from your draw pile.  Cannot be negated if holder has Assyria Site in play.
Poison C/D Black EE 2 3 P   C Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero.
Poison Unlimited Black EE 2 0     C
Poison Warriors Black EE 2 3 P   C Selected Hero decreases 0/2 per turn.  If Hero reaches */0 or less, discard hero.
Poison of Dragons C/D Gray EE 2 3 P   C Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero.
Poison of Dragons Priests Orange EE 0 0 #   C Place on a Hero. Each turn, that Hero decreases 0/3. When that Hero reaches */0 or less, discard this card and place that Hero in owner's Land of Bondage.
Poisoned Minds Kings Gray EE 0 4 N   C Conversion of Evil Characters is negated this battle.
Political Bribes Kings Crimson EE 0 5 Y   R Each opponent must either skip next draw phase or make no rescue attempt that turn.
Political Savvy Kings Black EE     R   C Interrupt the battle and return a human Evil Character to owner’s hand.
Pontius Pilate Apostles Brown EC 8 2     C
Possessed Angel Wars Pale Green EE 0 0 Pl   R Place one of your demons on a Lost Soul.  While that demon remains, that Lost Soul cannot be rescued by a Hero.  Discard that demon if holder loses two battle challenges.  If the Lost Soul is taken out of play, discard that demon.
Possessing Demon Apostles Crimson EC 3 4 T   C Take any blue brigade Hero prisoner.  Place Hero in your land of bondage.  Hero is treated as a Lost soul
Posterity Removed Kings Black EE     D   C Opponent may not play characters out of hand until this effect is completed.  Look at one opponent’s hand.  Discard a human character in that hand.  Opponent may draw a card to replace it.
Pot of Manna Promo   Artifact     Pr   P Protect all Heroes from fighting other Heroes, Protect all Evil Characters from fighting other Evil Characters.
Potiphar Priests Yellow EC 5 10 B W C Capture and banding abilities on evil cards cannot be negated if you have a Pharaoh's Prison in play. May band to Potiphar's Wife.
Potiphar's Wife Women Yellow EC 2 2 T   C When character defeats a male hero in the field of battle, the hero is taken prisoner and placed in your opponent's land of bondage and treated as a lost soul
Potiphera, Priest of On Priests Yellow EC 5 10 Im   C Egyptian Evil Characters are immune to capture and convert abilities unless O.T. Joseph is in play.
Potter and the Clay Prophets Red GE 0 0 S   C gain 1/1 every turn
Potter's Field Kings Multi Fortress     Y   C Set this site aside.  Holder's Heroes to be discarded are instead placed in this site, Treat them as discarded Heroes.
Potter's Field Warriors Multi Fortress     Y   C Set this site aside.  Holder's Heroes to be discarded are instead placed in this site, Treat them as discarded Heroes.
Power of the Cross C/D Red GE 2 1 C   C Convert any human Evil Character in play to a red brigade hero.
Power of the Cross Priests Red GE 2 1 C   C Convert a human Evil Character to a red brigade Hero
Praise Him, Moon Angel Wars M u l t i GE 0 0 B   R Selected player must reveal hand.  You may band any Hero from that hand into battle.
Praises Women White GE 0 0 B   C All White Heroes in owners territory must join the battle
Prayer and Fasting Unlimited Gold GE 0 0 S   R Set Hero aside, Hero gains 1/1 for every turn Hero prays.  Discard after Hero returns.
Prayer of Faith Priests Purple GE 5 2 Im   C All Heroes are immune to warrior class Evil Characters.
Preaching God's Word Apostles Gold GE 4 1 #   C If played on Apollos this card is worth 10/6
Preaching the Truth G/H Multi GE 1 1     C If used by a N.T. human hero, convert a human evil character to a green brigade hero.
Preemptive Strike G/H Brown EE 3 3     C Prevent the special ability of the next good enhancement played this battle.
Presented Before the Lord Angel Wars Silver GE 0 0 S   C Set Hero aside for at least one turn.  Hero gains 3/3 for every dominant played while Hero is set aside.
Pretension Thesaurus Gray EE 0 6   T C If used by a Pharisee, reveal up to two good cards in your hand. Draw an equal number of carsd and set aside a Hero (or two silver Heroes) in a territory for two turns. Cannot be interrupted.
Pride before Calamity Priests Orange EE x x D   R Discard up to X Heroes in play.
Pride in Position Priests Orange EE x x Pl   C Interrupt the battle and place up to X good Enhancements from play beneath owner's draw pile.
Pride in the Flesh Priests Orange EE x x B   C Interrupt Kingdoms of the World. Release up to X demons from an evil Fortress and band them into battle.
Pride in the Past Priests Orange EE x x D   C Discard up to X humans in opponent's territory.
Pride of Simon  G/H Black EE 2 4     C If used by a human evil character, search discard pile for a black brigade enhancement and play it.
Priesthood Defiled Priests Pale Green EE 2 4 Re   C Remove on Priest or Covenant from the game.
Priestly Breastplate C/D   Artifact     Y   C The words "ignore" and "repel" on all character cards and enhancement cards are prevented
Priestly Breastplate Priests   Artifact     N   C Negate all ignore and repel abilities on Characters and Enhancements. May be placed on a good Hight Priest when activated.
Priestly Crown E/F   Artifact     A   C Holder's O.T. male human Heroes have access to all Lost Soul sites
Priests of Christ Promo Teal GC 4 5 Y   P This Hero is immune to Demons. If opponent blocks with any evil characters from hand, you may search your draw pile for a good dominant and add it to hand. Cannot be negated.
Primary Objective Angel Wars Silver GE 3 0 Y   U If making a rescue attempt, discard hand (minimum 7 cards) and select a lost soul in opponent’s Land of Bondage.  Opponent must discard hand or holder rescues that lost soul.  Battle continues as a battle challenge.
Prince Jonathan Kings Purple GC 8 8 B W C May band to any warrior class Hero with a reference from I Samuel
Prince Jonathan Warriors Purple GC 8 8 B   C May band to David
Prince of Greece Priests Orange EC 6 6 B   C May band to any Greek Evil Character. Cannot be prevented by a Hero (except warrior class).
Prince of Greece Warriors Brown EC 6 6 B   R Character may band with the Prince of Persia
Prince of Persia Prophets Pale Green EC 6 6 Ig   R The Angel of the Lord has no effect on this card unless Daniel is in the Field of Battle.
Prince of the Air Priests Orange EC 10 11 R   R Return an angel in battle (except warrior class) to owner's territory. If block is successful, place on Chamber of angels and it's contents beneath owner's draw pile. Cannot not be negated.
Prince of this World Priests Orange EC 10 12 Im   R Immune to lone Heroes
Prince of this World Warriors Pale Green EC 10 12 Im   R Character is immune to lone Heroes.  Only a rescue attempt of 2 or more Heroes can be successful.
Prince of Tyrus Priests Orange EC 6 8 Im   C Immune to silver brigade, except Michael, Gabriel and Captain of the Host. Cannot be prevented by a Hero.
Prince of Tyrus Warriors Black EC 6 8 Im   C Character is immune to all angels except Michael and Gabriel
Priscilla Apostles White GC 5 7 B   C May band with Aquila
Priscilla G/H White GC 5 7     C May band to Aquila.
Prison Women Purple Site         C
Prison Guards Apostles Brown EE 0 0 Pl   C Place on any site with the word "prison" on it.   Each Evil character gains 4/4 until end of turn when blocking a rescue at that site
Prison of Asa Women Green Site         C
Prisoner Transfer Rock Multi EE         XVI Transfer a captured Hero from one player to another, or exchange two Lost Souls.
Prochorus E/F Gold GC 5 6     C
Profanation Warriors Black EE 1 4 Y   C Select one Hero from each opponent's Potter's Field and remove the hero from the game
Prominent Women Apostles Gray EC 4 7     C
Promised Land Patriarchs Multi Site     A   R Hero gains access to any site.  Abraham, Isaac, Jacob, Joshua, and King David may use Promised Land without limit.  May only be used twice by other Heroes, then it must be discarded.
Prophecy of Eldad & Medad Patriarchs Purple GE 0 0 Y   C Male Heroes in battle may use any good enhancement based on prophecy this turn.
Prophets of Baal Prophets Crimson EC 6 7     C
Prophets of Samaria Prophets Black EC 6 7     C
Prosperity Patriarchs Purple GE 0 0 Y   U Draw three cards and add to your hand.  At the end of battle you may place any cards from your hand back on top of your draw pile.
Protection of Angels Priests Silver GE 2 3 Pr   C Interrupt the battle and protect all Heroes in play and set-aside areas from evil cards until end of turn.
Protection of Angels Warriors Silver GE 2 3 Im   C All Heroes in holder's territory are immune to harm or effect until end of turn
Protection of Jerusalem Patriarchs Silver GE 0 0 S   C Set aside two silver brigade Heroes.  Holder chooses one Fortress Site that cannot be discarded while Heroes are set-aside.  When Heroes return to territory, discard set-aside.
Proud Pharisee Thesaurus Gray EC 2 6     C If another Pharisee is in play, you may reveal your hand to draw two cards. If you have played no enhancements this turn, you may play an enhancement.
Providing Angel Patriarchs Silver GC 3 5 Se   C Holder may take a healing enhancement from draw pile or discard pile and put it in hand.
Provisions Kings Green GE     S   C Set Hero aside for 2 turns.  On return, holder may draw 2 cards and may choose the Evil Character his opponent’s uses to block Hero’s next rescue attempt.
Purifying the Unclean Priests Teal GE 3 4 H   C Heal a Hero in play or a set-aside area. Discard all evil cards placed on that Hero. Cannot be negated.
Purity of Enoch C/D White GE 3 2     C
Purity of Enoch Unlimited White GE 2 2     C
Pushed Back Angel Wars Black EE 0 0 R   C Return one Hero to owner’s territory.  Cannot be prevented by a silver brigade card.
Put to Flight Kings Blue GE 4 2 N   R All banding of Evil Characters is negated for remainder of battle
Put to Flight Warriors Blue GE 4 2 N   R All banding of evil characters is prevented and/or negated for remainder of battle
Quarreling Apostles Crimson EE 1 2 #   C All Heroes in battle decrease 2/2 until end of turn
Que Angel Wars Pale Green EC 3 6 Y   R Evil enhancements with “Mist” in the title cannot be negated.  You may reveal your hand to protect Que from being removed from the game this turn.
Queen Maachah Kings Crimson EC 2 2 B   C Holder may search his Artifact or discard pile for Asherah Pole and activate it.  Previous artifact is negated.  May band to King Rehoboam or King Abijah.
Queen of Sheba Women Purple GC 5 4 Ig   C Character ignores and negates the special abilities of Lies, Vain Philosophy, Confusion, and False Prophesy.
Queen Tahpenes Rock Yellow EC 2 5     XVII If blocking, discard the top card of opponent's deck. If it is a Lost Soul, put it in play instead. If it is an Evil Character, put it in your territory instead. Convert that Evil Character to evil gold brigade.
Rachel Women Green GC 5 6     C
Rage Promo Pale Green EE     B   P Two evil characters may band this turn.
Rage Unlimited Pale Green EE 0 0 B   R 2 Evil Characters of 6/6 or less may band together
Rahab Women Red GC 4 5 A   C Character may attempt to rescue any hero that is being held captive in any opponent's sites or general land of bondage
Raiders' Camp Kings Multi Fortress     Y   R If your human Evil Character captures a Hero, place it here.  When opponent makes a successful rescue attempt or battle challenge, instead of surrendering a Lost Soul, release all Heroes from here back to owner. Does not count as redeemed soul.
Rain Becomes Dust Priests Gray Curse 1 5 Y   C All cards that an opponent draws because of a special ability used by that opponent are revealed instead. Place all revealed Lost Souls in opponent's territory. Discard the rest.
Raised to Life E/F Gold GE     Se   C Search discard pile for any Hero and return Hero to your territory.
Raising of Lazarus Apostles Multi GE 1 1 Y   R One Hero from a Potter's Field is brought back into play
Raising of the Saints Priests Gold GE 3 2 Int   C Interrupt one good Fortress in your territory or set-aside area. Return all Heroes in that Fortress to your territory.
Raising of the Saints Warriors Gold GE 3 2 R   C All Heroes in your Potter's Field are returned to your territory
Ram with Two Horns Prophets Yellow EE 0 0 B   R A Second Evil character from the black brigade may join the battle
Ram's Horn Priests   Artifact     Y   R Enhancements used by good Priests and warrior class Heroes cannot be interrupted. If your recue attempt is successful, discard this card and one single-color Site from each opponent's territory.
Ram's Horn Warriors   Artifact     Y   C No special ability played by holder can be redirected while this card is in play.
Rash Oath Thesaurus Yellow EE 1 2   T C Discard a captured Hero to discard the top card of each opponent's deck (or top 2 if used by a Herod). Put Lost Souls in play instead.
Razor Prophets Blue GE 2 1     C
Reach of Desperation G/H Purple GE 4 3     C You may interrupt the battle, draw three cards, and play the next enhancement.
Reach of Desperation Women Purple GE 4 3 Int   C Holder may interrupt the battle, draw three cards from the top of own draw pile, and play the next enhancement card
Reassuring Angel Apostles Silver GC 9 7     C
Rebekah Unlimited Blue GC 4 4     C
Rebekah meets Isaac Patriarchs White GE 2 2 B   C Rebekah and Isaac may band together for the rest of the game.
Rebellious Angel Wars Brown EE 0 0 Pl   C Place this card on a Hero.  While this card remains, negate the Hero’s special ability and decrease that Hero 0/1 per turn.  Treat as a disease.
Reckless Endangerment Priests Black EE 0 0 Pl   C Place in a player's territory. Negate Altar of Incense and all Covenants used by that player while this card remains in play.
Recruiting Officer Kings Red GC 6 4 A W C Hero has access to any Site.  If defeated, place in opponent’s Land of Bondage.  Hero is treated as a Lost Soul.
Red Dragon G/H Crimson EC 5 6     C Immune to human heroes.
Red Dragon Unlimited Crimson EC 10 10     R
Red Dragon Warriors Crimson EC 5 6 Im   C Character is immune to all Human Heroes unless hero uses blood of the Lamb
Redemption Priests White GE 2 2 C   C Convert any Hero being treated as a Lost Soul or as an Evil Character to a Hero and place in your territory.
Redemption Warriors White GE 2 2 R   C Return any Hero being treated as a lost soul or as an evil character to your hand and treat as a hero.  Does not count as a rescue
Refined by Fire Angel Wars Silver GE 0 0 #   C Select a Hero in battle.  Discard all evil cards placed on that Hero.  If that Hero survives battle, Hero gains 7/7 until discarded.
Rejected Advice Kings Crimson EE     N   C Negate and discard any covenant being used as an active artifact.  
Renewing the Covenant FooF M u l t i GE 4 3 Se   VIII Search deck or discard pile for a Covenant matching the brigade of a Hero in play.  Add it to hand or battle, regardless of brigade.
Repentance Unlimited Green GE 0 0 C   R Place this card on any human Evil Character in play and convert to a Green Brigade Hero.
Repentance and Restitution Rock Gold GE 4 1 C   XII If used by a Luke Hero, convert a human Evil Character to a gold brigade Hero. Cannot be negated by an evil card. If rescue attempt is successful, opponent must draw two cards.
Resurrection Priests Blue GE 4 2 Int   C Interrupt one good Fortress in your territory or set-aside area. Select a Hero from that Fortress and place in your territory, hand or battle.
Resurrection Warriors Blue GE 4 2 Y   C Select one Hero from your potter's field and place in your territory, hand, or battle
Retreat Angel Wars Brown EE 0 0 R   C Interrupt the battle and return your Evil Character to your hand.
Reuben FooF Blue GC 12 6 Pr   X Protect your Genesis Heroes from discard abilities on evil Enhancements this turn.
Reuben's Torn Clothes FooF Blue GE 1 6 Ig   X Negate all evil immunity.  All Genesis Heroes ignore an evil brigade of your choice.
Rezon Arises Kings Gray EE 2 2 B   C Band one O.T. human Evil Character into battle (or two if holder has Damascus Site in play).
Rhoda Promo Green GC 2 2 R   P Look at the top card of your draw pile.  You may withdraw Rhoda from battle.
Rhoda's Gladness Women Green GE 2 1 Im   C All Heroes in play are immune to Crimson brigade until end of current turn
Rivalry Apostles Yellow EE 0 0 R   C Holder chooses two N.T. Heroes in battle that must return to owner's territory
River Flowing from the Temple Prophets Purple GE 0 0 B   R Add a Hero from your Hand to the battle.
Rizpah's Sackcloth Women Yellow EE 0 0 D   C Discard all cards in the field of battle including yours
Rod of Iron Unlimited Blue GE 2 1     C
Rod of Iron Warriors Blue GE 4 2 D   C Discard one evil character from each opponent's territory or set aside area
Roman Jailer Apostles Pale Green EC 4 5 C   C If defeated by Paul or Silas, character repents and becomes a white brigade hero
Roman Prison C/D Blue Site         C
Roman Prison Priests Blue Site     Y   C If you use a Roman soldier or emperor to block a resue attempt at this Site, you may draw a card or reveal opponent's hand.
Romans Destroy Jerusalem Rock Multi EE 6 0     XVI If used by a Roman, discard all N.T. Heroes and all Fortresses in play, except Rome. Cannot be negated.
Rome FooF Multi Fortress     Y   X Your emperors have first strike and may use N.T. Enhancements of any evil brigade except orange.
Royal Parade FooF Purple GE 1 1 Ig   V If used by royalty, interrupt the battle and ignore one Evil Character.
Royal Priesthood Priests Red GE 3 4 D   C Discard an evil Enhancement or Curse in play. Cannot be negated if used by an N.T. Hero.
Royal Protection Kings Purple GE     H   C Place this enhancement on any good King not in battle. The King is healed and protected from harm.  Discard Royal Protection when King enters battle.
Rust Priests Brown EE 0 4 Re   C Select up to four Enhancements from one player's discard pile or Storehouse and remove them from the game.
Ruth C/D White GC 6 4     C
Ruth Unlimited White GC 4 4     C
Ruth meets Boaz Patriarchs Gold GE 2 3 B   C Ruth and Boaz may band together until either is discarded.  If either is discarded in battle, all enhancements transfer to the other, regardless of color.
Ruthless FooF Yellow EE 3 3 N   I Negate and discard the last good enhancement played this battle. Cannot be negated if used by an Egyptian.
Sabbath Breaker Priests Gray EC 3 2 Y   C If using this character to block, draw three cards. Discard this card after one block.
Sadducees G/H Black EC 1 3     C May band to all Sadducees (you may add all characters from the Sadducees category to the battle).
Sadducees (3 in front) Apostles Black EC 1 3 B   C May band to all Sadducees
Sadducees (4 in front) Apostles Black EC 1 3 B   C May band to all Sadducees
Sadducees (ear scratch) Apostles Black EC 1 3 B   C May band to all Sadducees
Saint of Virtue Kings Purple GC 8 2 Y   C Saint of Virtue may keep one enhancement with a reference from Ephesians 6 until Hero is discarded.  This Hero is the same gender as this card’s owner.
Saint of Virtue Warriors Purple GC 8 2     C
Saint Patrick Promo Green GC 6 7 C   P Discard a single-colored green Enhancement from hand with a strength or toughness of "3" to convert a human Evil Character in opponent's territory to a green brigade Hero.  This Hero is immune to evil Priests.
Salome Rock White GC 7 6     XIX Search deck for The Garden Tomb or a N.T. Covenant and put it in hand. Hero ignores Evil Characters holding weapons.
Salome Thesaurus Yellow EC 6 6     C Discard a captured Hero or the top card of opponent's deck. If it is a Lost Soul, put it in play instead. May band to Herodias or a Herod. Cannot be negated if Herodias is in play.
Salome Unlimited Crimson EC 6 6     C
Samaria C/D Green Site         C
Samaria Priests Green Site         C
Samaritan Water Jar Thesaurus   Artifact         C Discard this card to reveal the top 3 cards of an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside. Put Lost Souls in play instead. When that deck has no cards, return those cards from set-aside to deck.
Samson Promo Gold GC 12 6 #   P All good gold enhancements without special abilities double in value unless a female Evil Character is in battle.
Samson Unlimited Gold GC 6 6     R
Samson's Sacrifice FooF Gold GE 8 -1 D   II If used by a judge, negate and discard one O.T. evil Fortress or occupied site in play to discard all cards in battle and all human Evil Characters in opponent's territory.
Samson's Strength Patriarchs Gold GE 4 3 Ig   C Hero ignores all Animals and Beasts.
Samuel Unlimited Gold GC 4 4     C
Sanballat Priests Brown EC 8 8 N   C Negate all good search abilities. If you have a Samaria Site in play, negate all special abilities on green brigade Heroes.
Sanctifying Faith Apostles Gold GE 0 0 C   C Selected human Hero chooses one Evil Character of opposite gender to be a Hero.  Evil character stays a Hero until selected Hero is discarded.  Evil Character then returns to owner's territory an Evil Character
Sanhedrin Apostles Multi EE 0 0 B   R All Pharisees and Sadducees in play may band with each other for one turn
Saph Kings Gray EC 10 10 B W R May band to one warrior class Philistine Evil Character.
Saph Warriors Gray EC 10 10 B   R May band to Goliath
Sapphira G/H Crimson EC 6 8     C Negate all special abilities on characters and enhancements (except this ability).
Sapphira Women Crimson EC 6 8 N   C All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
Sarah Women Blue GC 8 5     C
Sarah's Beauty Patriarchs Blue GE 1 3 #   C All female Evil Characters in battle decrease 4/4 until end of battle.
Sarah's Jealousy Patriarchs Crimson EE 2 2 Y   C Holder may choose the Hero  opponent uses to make a rescue attempt this turn.
Satan Released Kings Black EE     Y   C Take one demon from your Tartaros Site or your discard pile and place in your territory.
Satan's Folly Apostles White GE 0 0 Y   U If one of holder's Heroes is about to be discarded.  Holder may substitute an Evil Character from an opponent's territory in place of the Hero being discarded.
Satan's Seat FooF Multi Fortress         II Place on your single color Site to negate all protect abilities on opponents Heroes. If a Hero rescues a Lost Soul from that Site, discard that hero.
Saul - Paul Apostles Gray EC 11 10 Y   U This card enters play as Saul.  When Saul repents he becomes Paul.
Saul Repents Apostles Green GE 5 2 C   C Convert Saul to a Hero
Saul's Disobedient Sacrifice Priests Brown EE 0 6 Re   C Remove one Hero and/or one Enhancement in opponent's set-aside area from the game.
Saul's Javelin Kings Brown EE 3 2 R W C Return David to owner’s territory.  David cannot enter battle this turn
Saul's Javelin Warriors Brown EE 2 4 Y   C Has no effect if David is in the Field of Battle
Saul's Spear Kings Purple GE 3 2 # W C If bearer is forced to fight a Hero, strength (*/) numbers on this card have no effect
Saul's Spear Warriors Purple GE 4 2     C
Scapegoat Priests Teal GE 0 0 D   R If used by a Hight Priest, remove this card from the game to negate and discard all evil Enhancements and Curses in play. Cannot be negated.
Scarlet Line Women White GE 0 0 Ig   C Female heroes cannot be blocked by a male Evil character this battle
Scoff at Angels Apostles Gray EE 4 1 Y   C Regardless of battle outcome, no lost soul is rescued unless a human hero is in battle
Scorn of Michal Women Brown EE 2 4 B   C All Brown Brigade Evil Characters in holder's territory must join the battle
Search C/D Green GE 2 1 Se   C Holder may look through his draw pile, select a card, and place in his hand.  Shuffle draw pile.
Search FooF Green GE 2 1 Se   III Search deck for a card and add it to hand. Cannot be negated if used by a prophet. 
Sectarianism E/F Brown EE 2 2 N   C Negate all banding.
Seeds of Doubt Angel Wars Crimson EE 0 0 Pl   C Place this card on a Hero in a territory.  Hero cannot enter battle while this card remains.  Discard this card when Hero’s owner makes a successful rescue attempt.
Seeds of Rebellion Angel Wars Brown EE 0 0 Pl   C Place this card on a Hero.  While this card remains, Hero decreases 0/2 per turn.  When Hero is reduced to */0 or less, remove Hero from the game.  Treat as a disease.
Seeker of the Lost Promo Multi GC 4 4 Y   P Reveal the top three cards of opponent’s draw pile.  Place all revealed Lost Souls in play. Place the rest beneath owner’s draw pile.  Cannot be negated.
Seemingly Insignificant Angel Wars Yellow EE 0 0 Y   C Reveal one card at random from opponent’s hand, and place on top of owner’s draw pile.  If no Lost Soul is rescued this turn, discard the top two cards of opponent’s draw pile.
Seizing Spirit Priests Orange EC 3 3 B   C May band to any human Evil Character.
Self Promo Multi EC * * Y   P Abilities (*/*) match the abilities of one of opponent's Heroes in play.  If that Hero leaves the field of play, abilities become 0/0.
Self-Doubt G/H Brown EE         C Return a Hero in play to the top of owner's draw pile.
Selfish Ambition Apostles Crimson EE 6 1     C
Sent to Serve Angel Wars Silver GE 3 3 Pl   C Place a good enhancement from hand on a human Hero of matching brigade in your territory.  When that Hero enters battle, activate that enhancement as a regular enhancement.  Discard it after that battle.
Separate Ways Angel Wars Gray EE 2 2 R   C Return all but one Hero in battle to owners’ territories. Prevent good banding abilities.
Seraiah the High Priest Priests Teal GC 1 1 D   C If blocked by a Babylonian, discard this Hero
Seraph Rock Silver GC 5 5     XVII May band to a green brigade Prophet. Cannot be negated by an evil card.
Seraphim (5/4) Warriors Silver GC 5 4 B   C May band to any Blue Brigade Hero
Seraphim (5/5) Warriors Silver GC 5 5 B   C May band to any Green brigade hero
Servant Angel E/F Silver GC 5 6 Y   C Holder may draw a card.
Servant Girl E/F Blue GC 4 4 Y   C If Servant Girl is about to be discarded in battle, instead place her in opponent's Land of Bondage and treat her as a Lost Soul.
Set Fire Priests Crimson EE 0 0 Pl   R Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.
Seth E/F Blue GC 5 4     C
Seven Sons of Sceva Priests Crimson EC 7 7 N   C Negate and discard Three Nails. You may exchange this Evil Character with an orange brigade demon in discard pile. Cannot be prevented by a good card.
Seven Wicked Spirits FooF Orange EC 7 7 Y   VIII You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area.
Seventh Trumpet E/F Silver GE     C   C Convert one human Evil Character to a white brigade hero
Shadow Angel Wars Gray EC 4 7 Se   R You may search draw pile for “The Darkness” or “Demonic Stronghold” and put it in play. If you have an enhancement in hand or Storehouse with “Snare” in the title, you may play it.
Shadow of Death Kings Silver GE 3 3 D   C Each player must discard one Evil Character of their choice from their territory.
Shadow of Death Warriors Silver GE 3 3 D   C Discard the first evil character that each opponent put in play this game
Shadrach (Hananiah) Promo White GC 5 7 B   P May band to a Hero with a Daniel reference.  All Heroes in battle are immune to discard abilities on Crimson brigade cards.
Shamgar Unlimited Red GC 6 6     C
Shamhuth Kings Gold GC 8 8 N W R Prevent all special abilities on non-weapon class enhancements
Shamhuth Warriors Gold GC 8 8 N   R All special abilities on enhancement cards are prevented
Shammah Kings Gold GC 5 2 Im W C Hero is immune to male Philistines.
Shammah Warriors Gold GC 5 2     C
Shaphat E/F Gray EC 5 6 Y   C Look at opponent's hand.
Sheba Kings Gray EC 3 6 R W C Return David to owner’s territory.  David cannot enter battle while Sheba is in play.
Shechem E/F Pale Green EC 6 7     C
Shelemiah the Priest Priests Teal GC 6 8 Y   C You may use O.T. Enhancements from Storehouse as if played from hand.
Shemaiah Prophets Black EC 4 4     C
Shepherd E/F Blue GC 7 6     C
Shield of Faith Kings Multi GE 3 4 Im   U Hero is immune to all evil enhancements depicting weapons.
Shield of Faith Unlimited Multi GE 0 4     C
Shield of Faith Warriors Multi GE 3 4 Im   U Hero is immune to bows, arrows, spears, javelins, and Darts
Shimei C/D Brown EC 6 7     C
Shimei Unlimited Brown EC 6 6     C
Shimei's Malicious Curse Kings Brown EE 0 4 N   C  All special abilities on characters and enhancements except this one are negated. Battle is determined by the numbers.
Ship to Cyprus Apostles Green GE 0 0 B   U Search your draw pile for any green brigade hero and band hero into battle
Shipwreck Apostles Black EE 2 4 N   C Negate Ship to Cyprus
Shoes of Peace C/D Multi GE 3 3     C
Shoes of Peace E/F Multi GE 3 4 D   C Opponent must discard an evil card from hand or battle.
Shoes of Peace Unlimited Multi GE 3 3     R
Shoes of Peace (Origins95 promo) Promo Multi GE 3 3     P
Sibbechai Priests Red GC 6 6 D W C Discard a Philistine giant
Sibbechai Warriors Green GC 6 6 D   C Discard Saph
Sick Unto Death E/F Brown EE     #   C Decrease one hero in play by 5/5 until end of turn.
Siege Kings Brown EE 2 2 B   R All of holder’s Evil Characters in play and all of opponent’s Heroes in play must join the battle.
Siege Warriors Brown EE 2 2 B   R All of Holder's Evil Characters in play and all of opponent's Heroes in play must join the battle.
Siegeworks Patriarchs Multi EE 3 0 D   U If total abilities (*/*) of Evil Characters(s) in battle reach 20/* discard one O.T. Fortress site.
Sign of the Rainbow E/F Blue GE 2 2 N   C Negate the last evil enhancement played in current battle.
Silas C/D Blue GC 5 4 #   C All New Testament Heroes in play gain 1/1 until end of battle
Silas Unlimited Blue GC 4 4     C
Silly Women Women Pale Green EC * * Y   C Characters abilities (*/*) are equal to the number of all evil characters in play
Simeon FooF Blue GC 11 8 B   X If you have a female Genesis Hero in play, opponent must discard an evil card from hand or territory.  May band to Levi.
Simeon Prophets Gold GC 7 6     C
Simeon Warriors Gold GC 7 6 B   C May band to any Good Prophet
Simon of Cyrene Promo Green GC 7 7 Se   P Search draw, discard, or Artifact pile for Cross Beams of the Cross and place it on Simon.  Artifact remains active on Simon until he is discarded.
Simon the Magician Apostles Black EC 4 6 Y   C Enhancements played with Simon may not be interrupted and prevented when played against N.T. Heroes unless Peter or Philip the Evangelist are in play
Simon the Zealot Apostles Green GC 7 4 F   C Hero has first strike ability
Sin in the Camp Priests Pale Green EE 0 0 Pl   R Place in a player's territory. During that player's upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card.
Sin Offering Priests Teal GE 2 5 D   C Discard an evil Enhancement or Curse in play for each evil brigade in play
Sinful Army C/D Brown EE 2 3 Ig   C Evil Character repels blue brigade
Sinful Kingdom C/D Gray EE 3 5     C
Sing and Praise Priests Red GE 0 0 SB   R Force two Evil Characters to fight each other. Negate special abilities on Evil Enhancements played in that side battle.
Sing with Stringed Instruments Rock White GE         XVI If used by a Musician, exchange this card with a white brigade card in your deck. Cannot be negated.
Sinning Hand Priests Orange EE 0 0 Re   C Remove a Hero from the game. Any player may discard half the cards in hand (rounded down) to negate this. Otherwise, it cannot be interrupted.
Sisera Kings Black EC 6 7 Y W C When blocking gold or red brigade, enhancements cannot be negated.
Slave Trade E/F Pale Green EE     T   C Capture a Hero in play and place in your land of bondage.  Hero is treated as a Lost Soul.
Sleep Unlimited White GE 0 0 S   R Set Hero aside, Hero gains 1/1 for every turn Hero sleeps.  Discard after Hero returns.
Sling Kings Gold GE 3 1 Y W C If used by a warrior class Hero holder may distribute the 4 ability points as holder chooses each battle.
Sling Warriors Gold GE 4 2     C
Smashing Tablets Patriarchs Yellow EE 2 3 Y   C Remove all activated Tables of the Law Artifact(s) from the game.
Snare Unlimited Gray EE 0 0 T   R Take any Hero prisoner and place hero in your land of bondage.  Hero is treated as a Lost Soul.
Sodom Warriors Silver Site         C
Sold into Slavery Patriarchs Crimson EE 0 0 T   C Show and discard one evil enhancement from hand without using it.  Then capture one human Hero from an opponent's territory and place in your Land of Bondage.  Hero is treated as a Lost Soul.
Soldier of God Promo Multi GC 4 4 B W P May band to Christian Soldier, Good Samaritan, Faithful Servant, Paladin, or Saint of Virtue.
Solomon Dedicates Temple Kings Gold GE 4 3 Se   R Search your draw pile for Solomon’s Temple and put it in play.  Holder may immediately take an Artifact from his Artifact pile and activate it in Solomon’s Temple.
Solomon's Temple Patriarchs Multi Fortress     Y   R Holder may activate a second Artifact from Artifact pile or hand on this Fortress if that Artifact was found in Solomon's Temple.  Artifact takes immediate effect.
Son of God C/D Instant Lamb     Y   C Rescue any lost soul in play
Son of God E/F Instant Lamb     Y   C Rescue any lost soul in play
Son of God Unlimited Instant Lamb     Y   C Rescue any lost soul in play
Son of God (G) G/H Instant Lamb         C Rescue any Lost Soul in play.
Son of God (Greek) E/F Instant Lamb     Y   C Rescue any lost soul in play
Son of God (H) G/H Instant Lamb         C Rescue any Lost Soul in play.
Sorrow of Mary Women Yellow EE 0 0 D   C Holder may discard all but one Hero currently in the Field of Battle
Sound the Alarm C/D Red GE 0 0 B   C Holder may add a second Hero to the fight for one turn
Sound the Alarm Unlimited Red GE 0 0 B   R Holder may add a second Hero to the fight for one turn
Sound the Alarm (2002) C/D Red GE 0 0 B   C Holder may band an additional hero into  battle.
Sound the Trumpet Kings Blue GE 4 3 D   C Discard one single color Lost Soul Site or one Kingdoms of this World Fortress.  Lost Soul(s) or Evil Character(s) remain in play.
Sowing the Seed Apostles Green GE 0 0 C   R Selected human Evil Character decreases 2/2 per turn.  At */0 or less, Character becomes a Green brigade Hero with abilities (*/*) at face value.  Then Sowing the Seed is placed on another human Evil Character in territory and continues.
Spear and Shield Kings White GE 3 2 # W C If blocked by a warrior class Evil Character, this card is worth 3/7 and holder may play the next enhancement.
Spear of Joshua Kings Gold GE 3 2 A W C Hero has access to any Site.
Spear of Joshua Warriors Gold GE 3 2 #   C Worth 6/4 if used by a Hero who fought in an earthly battle
Speed Unlimited Purple GE 3 2 F   R Hero gains first strike ability
Spirit of Doubt Angel Wars Pale Green EC 6 6 N   C Negate the special ability of one Hero in battle. 
Spirit of Temptation Thesaurus Orange EC 0 4     C May place a card from hand beneath deck. Opponent must do the same. May band to a human Evil Character. Cannot be interrupted.
Spiritual Beings Angel Wars Silver GE 1 3 Im   R Hero is immune to human Evil Characters.  Cannot be prevented by an evil card.
Spiritual Gifts Apostles Green GE 2 2 Y   C Any enhancement that is a spiritual gift can be played this turn regardless of brigade color
Spiritual Protection Patriarchs Silver GE 2 5 Se   C If a N.T. human Hero is in play, search draw pile or discard pile for an Armor of God enhancement.
Spiritual Realm Angel Wars Multi Fortress     Pr   R Holder’s demons are protected from capture unless the capturing player has Tartaros in play.  While holder’s demon is in battle, weapon-class enhancements on human heroes are worth 0/0.
Spiritual Sacrifices Priests Blue GE 2 4 D   C Discard a good card from hand to discard up to two evil Enhancements or Curses in play
Spiritual Sight Angel Wars Silver GE 3 2 B   C Look at opponent’s hand.  If opponent has a demon in hand, holder may band a silver brigade Hero into battle.
Spiritual Warfare Angel Wars M u l t i GE 0 0 Ig   R Hero ignores all human Evil Characters.
Split Altar Promo Green GE     Y   P
Spreading Mildew Priests Yellow EE 0 0 Pl   R Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner's hand. After four turns, discard this card to discard that Fortress.
Spy Kings Red GC 3 2 Y W R Holder may look at one opponent’s hand or cards face down in a Site. Hero may then withdraw from battle unharmed or continue the battle.
Stalks of Flax Thesaurus   Artifact         C On activation, discard this card to exchange two O.T. human Heroes in you territory with two Hreoes in an opponent's territory for two turns.
Standing in the Gap FooF Red GE 0 0 P   I Set your Hero aside for up to 5 turns. While that hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponents evil cards.
Steadfastness of Peter C/D Red GE 2 2 Ig   C Hero ignores poisons and diseases
Steadfastness of Peter Unlimited Red GE 2 2     C
Stealing Angel Wars Yellow EE 2 2 D   C Discard the top card of an opponent’s draw pile. Draw the top card of own draw pile.
Stephen Apostles Purple GC 7 7     C
Stiff-necked FooF Brown EE 0 6 N   IV Negate and discard the last good enhancement played this battle. Cannot be negated if used by an O.T. human.
Stillness Unlimited Blue GE 0 0 R   R Hero may withdraw from battle unharmed.  All enhancement cards played may be returned to the player's hand except this one.
Stirring the Water Warriors Silver GE 0 0 S   C Set Hero aside.  Hero gains 1/1 for every turn Hero is set aside.
Stocks Unlimited Pale Green EE 0 0 T   R Take any Hero prisoner and place hero in your land of bondage.  Hero is treated as a Lost Soul.
Stolen Blessing Patriarchs Gray EE 0 3 Y   R Selected opponent may not draw cards during opponent's next draw phase.
Stolen Blessing Patriarchs Gray EE 0 3     R
Stolen Idols Patriarchs Brown EE 2 2 Se   R Search your draw pile for Household Idols and activate it.  Previous Artifact is negated.  All banding of Heroes is negated.
Stone cut without Hands Prophets Green GE 3 1 Ig   C holder ignores the Great image card
Stone of Thebez C/D Yellow EE 2 3     C
Stone of Thebez Unlimited Yellow EE 2 2     C
Stone Pillar at Bethel Rock   Artifact         XIV On activation, if you have a Genesis Hero in play, you may discard a Genesis enhancement from hand to search your deck for a good O.T. card and add to hand. Limit twice per game.
Stone Throwers Unlimited Crimson EC 6 6     C
Storehouse Patriarchs Multi Fortress     Y   R Unused enhancements may be placed here face up during discard phase.  Any one enhancement from Storehouse may be placed in holder's hand during player's Site phase.
Stormy Seas E/F Crimson EE 3 3 D   C Opponent must discard a card from hand.
Strange Fire Priests Gray EE 3 3 D   C You may discard of your human Evil characters to discard and Artifact in play. Cannot be negated.
Strange Vine Prophets Pale Green EE 2 4     C
Strength C/D Blue GE 3 3     C
Strength Unlimited Blue GE 3 3     C
Strength in Weakness Apostles Red GE 0 0 N   C Thorn in the Flesh is negated and prevented.  All good enhancements of 1/1 or less are worth triple their face value until end of battle
Strength Revealed Kings Crimson EE 0 4 Y   C Look at top 6 cards from one opponent’s draw pile.   Return the cards to the top of opponent’s draw pile in any order.  Cannot be negated.
Strengthening Angel Apostles Silver GC 7 6     C
Striking Herod Rock Silver GE 7 0     XVII Interrupt the battle and discard a male, human Evil Character.
Striking the Rock Patriarchs Black EE 3 4 #   C Moses and Aaron each decrease 5/5 for remainder of turn.  Cannot be interrupted, negated, or prevented.
Strong Demon C/D Black EC 9 10     C
Strong Demon G/H Black EC 9 10     C
Stronger than Men Kings Silver GE 2 2 #   C If all the Evil Characters in battle are human, Hero gains 8/8 until end of battle.
Stronghold in the Desert Rock Multi Fortress 8   Pr   XI Protect contents from opponents' cards.  While occupied, each time an opponent plays an Evil Character of a brigade he does not already have in play, discard the top card of his deck.
Struck with Blindness Kings Purple GE 2 2 R   R All blocking O.T. warrior class Evil Characters are returned to owner’s territory. Cannot be negated if used by Elisha.
Subject Deserted Angel Wars Yellow EE 0 0 Pl   C Place this card on a Lost Soul.  If it is not rescued by the end of the current player’s next turn, discard this card to place this Lost Soul beneath owner’s draw pile.
Submissiveness of Mary C/D White GE 1 1 Ig   C Hero ignores brown brigade
Submissiveness of Mary Unlimited White GE 1 1 Ig   C Hero ignores Green brigade
Sun Worship C/D Multi EE 3 3     C
Sun Worship Prophets Multi EE 3 3     R
Susanna Thesaurus White GC 1 X     C Look at the top X cards of deck. May add one to hand. Place the rest beneath deck. Cannot be negated.
Swift Angel Wars Silver GC 9 9 Pr W C Protect holder’s sites from being discarded or removed from the game this turn.
Swift Beings Angel Wars Silver GE 2 5 Int   C Interrupt the battle and play the next enhancement.
Swift Horses C/D Yellow EE 2 3 Int   C Holder may interrupt the battle, draw three cards and play the next enhancement card
Swift Horses FooF Crimson EE 2 2 Y W V Interrupt the battle and draw two cards.  If used by a Babylonian, you may play the next Enhancement.
Sword Kings Gray EE 3 2 D W C If rescue attempt fails, opponent must discard a card from hand without using it.
Sword Warriors Gray EE 3 4     C
Sword  against Sword Kings Gold GE     SB   R Select two Evil Characters to fight each other.  Cannot be negated if used by a Hero with a Judges reference.
Sword of Justice Kings Blue GE 3 2 D W C Holder may discard Sword of Justice to discard an evil Queen.
Sword of Punishment Kings White GE 3 2 D W C Discard an O.T. human Evil Character in play with abilities */2 or less.
Sword of the Fighter Angel Wars Silver GE 3 2 Y W C If Hero defeats a demon, you may remove it from the game.
Sword of the Guardian Angel Wars Silver GE 3 2 Im W C If used by a Hero with strength 6/* or lower, Hero is immune to discard abilities on evil enhancements.
Sword of the Lord Kings Green GE 2 1 SB   C Discard Leviathan or cause any two Evil Characters in play to fight each other.
Sword of the Lord Warriors Green GE 0 0 SB   R Holder may take any two Evil characters in play and cause them to fight each other.  The loser is discarded.
Sword of the Rebellion Angel Wars Brown EE 3 2 D W C If used by a demon, holder may discard this card to discard a good enhancement in play.
Sword of the Spirit C/D Multi GE 3 1     C
Sword of the Spirit Kings Multi GE 4 2 #   U Worth 7/5 if a demon is in battle.
Sword of the Spirit Unlimited Multi GE 3 1     C
Sword of Vengeance Kings Yellow EE 3 2 D W C Holder may discard this card to discard any red brigade Hero.
Sword of Vengeance Warriors Yellow EE 0 0 D   C Discard any Red brigade hero
Swords into Plowshares Rock Green GE 3 4     XIII Interrupt the battle an discard all weapons and evil Enhancements. Cannot be negated if used by Isaiah or Micah.
Syntyche Apostles Blue GC 5 5     C
Syrian Archer Kings Gray EC 3 5 B W C May band to any Syrian Evil Character. May discard any Hero in a territory but then discard Syrian Archer at end of battle.
Syrian Victory Kings Gray EE 2 2 T   C Capture a human character (or two if used by a Syrian/Aramean).
Tabitha E/F Red GC 5 4 Y   C The first time Tabitha is about to be discarded, return her to owner's territory instead.
Table of Demons Apostles Pale Green EE 4 5 Se   C Holder may search draw pile for Tartaros and put it in play
Table of Showbread Priests   Artifact     Pl   U On activation, place a good O.T. Enhancement from hand on this card. Your Priest may use that Enhancement as if played from hand regardless of brigade. If this card is deactivated, return contents to hand.
Tables of the Law G/H   Artifact         C Holder may keep up to ten cards in hand instead of eight.
Tables of the Law Priests   Artifact     Y   C You may keep up to ten cards in hand instead of eight
Tables of the Law Warriors   Artifact     Y   C Holder may keep up to ten cards in hand instead of eight
Take as a Slave Apostles Yellow EE 0 0 T   R Take any human Hero prisoner and place in your land of bondage.  Hero is treated as a lost soul.
Taking Egypt's Wealth G/H Gold GE 4 2     C Look at opponent's hand and take one enhancement there into your hand.
Taking Naboth's Vineyard FooF Brown EE 3 3 Y   IV Take an opponent's Site and put it in your territory. Cannot be negated if used by an Israelite king.
Tartaros Apostles Multi Fortress     Y   C All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros.  Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle
Taskmaster C/D Yellow EC 6 6 #   C All Old Testament Heroes in play decrease 2/2 until end of turn
Taskmaster G/H Yellow EC 6 6     C Reduce all O.T. heroes in play by 2/2 until end of turn.
Taskmaster Unlimited Yellow EC 6 6     C
Tears for a Friend C/D Green GE 3 2     C
Tears for a Friend Priests Green GE 3 2 Y   C All players must reveal their hands. You may play the next Enhancement which cannot be interrupted.
Tekoan Woman Kings Green GC 3 3 Pr   C Tekoan Woman cannot be taken prisoner.
Temperance Unlimited Red GE 2 2     C
Temple Guard G/H Black EC 5 7   W C
Temple of Dagon Priests Multi Fortress     Pr   R Protect Philistine Evil Characters in your territory from capture.
Temple of Nisroch Kings Pale Green EE     S   C Set aside any number of Assyrian Evil Characters for one turn.  On return, characters cannot be converted or captured in battle.
Temple Veil E/F   Artifact     A   C Holder's N.T. human heroes have access to any site.
Temptation Women Yellow EE 0 0 R   C All male Heroes must withdraw from battle.  Opponent must place a female Hero into battle or rescue attempt fails
Testing Solomon's Wisdom Rock Purple GE 3 4     XV Regardless of immunity, place a human beneath deck. Owner may reveal two cards of that brigade from hand instead. Cannot be negated.
Thaddaeus Apostles White GC 8 8     C
The Acts of Solomon Kings Gold GE     Se   C Search your draw pile and exchange this card with another good enhancement.  Place new card in hand. Shuffle draw pile.
The Amalekites; Slave Rock Multi EC 4 4     XVII If blocking, you may place this card in opponent's Land of Bondage to search your deck for a human Evil Character and add it to battle.
The Assyrian Spoilers Rock Pale Green EC 6 6 D W XI If another Assyrian is in play, discard a face down Artifact at random from opponent's Artifact pile.  If blocking, search your discard pile for Plunderers and play it.
The Battle is the Lord's FooF Red GE     N   IX If used by a warrior class Hero, negate all special abilities on evil Enhancements of a selected brigade.
The Bear Rock Multi EC 7 8     XIX Discard a Babylonian. Immune to red brigade. May band to a Persian.
The Body of Christ C/D Blue GE 2 1 H   C Heal any Hero in play and increase Hero 3/3
The Body of Christ Priests Blue GE 3 3 H   C Heal any Hero in play and increase Hero 3/3. Protect Hero from Sinning Hand while he remains in play or set-aside
The Book of Life Warriors Silver GE 3 2 D   R Discard all New Testament Evil Characters in play
The Branch Prophets Purple GE 0 0 #   C A male Hero's abilities increase by fifty percent of the value printed on the Hero card.
The Bronze Laver Priests   Artifact     Y   R Upon activation, reveal any number of evil cards from hand. Place them beneath draw pile and draw an equal number of cards.
The Centurion at Capernuam Thesaurus Red GC 7 6   W C Negate special abilities on Sites and Evil Characters, except banding and warrior class. This Hero has access to all Sites.
The Darkness Angel Wars Multi Fortress     Y   U Place an Evil Character from hand face down here.  If an opponent begins a rescue attempt and chooses a blocker (or is unblocked), you may reveal this evil character. Blocking player may add it to the battle.  Otherwise return it face down.
The Destroyer FooF Silver GC 11 7 Y W VII Negate the protect ability on an evil Fortress.  You may discard a silver Enhancement from hand to discard an Evil Character in a territory.  Then, remove this Hero from the game after battle.
The Empty Tomb Apostles Red GE 2 7 R   C All Heroes in player's Potters Field are returned to play
The Ends of the Earth Angel Wars Multi site     A   R N.T. heroes have access to all sites.  If no N.T. hero is in battle, return this card from battle to territory. 
The Entrapping Pharisees Thesaurus Gray EC 7 7     C May reveal a N.T. gray card from hand to capture a human Hero in battle. Opponent may discard a card matching that Hero's brigade from hand instead. Cannot be negated.
The False Prophet Prophets Gray EC 8 12     R
The Fifth Seal E/F Silver GE 3 3 Se   C Search your discard pile for a hero.  Place that hero on top of your draw pile.
The Fifth Trumpet Warriors Silver GE 1 1 #   C All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The First Seal Warriors Silver GE 3 1 Im   R Hero is immune to all human Evil Characters.  This ability cannot be interrupted or negated.  It may be prevented
The First Trumpet Warriors Silver GE 1 1 #   C All Pale Green Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The Flying Scroll Prophets Yellow EE 3 3     C
The Fourth Seal E/F Silver GE     #   C All Evil Characters in play decrease 5/5 until end of turn.
The Fourth Trumpet Warriors Silver GE 1 1 #   C All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The Garden Tomb Rock Multi Fortress         XIX If opponent has a Redeemed Soul, then Salome, Mary Magdalene, Joanna, Peter, John and Mary the Mother of James ignore all evil brigades that do not have at least two Characters in play.
The Gates of Hell Thesaurus Multi Fortress         C At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, plce it in your territory instead. You may discard this card to add your demon to battle.
The Generous Widow Rock Gold GC 2 2 Y   XII All players discard two cards from hand and draw two cards. Cannot be negated.
The Girdle Prophets Yellow EE 2 4     C
The gods of Egypt Patriarchs Yellow EE 0 0 S   C Set any number of Egyptian Evil Characters aside for one turn.  On return, they cannot be converted or captured in battle, except by O.T. Joseph.
The Golden Censer Warriors Silver GE 2 2 D   C Discard the Kingdoms of the World Site.  Evil Characters return to owner's territory
The Harvest E/F Red GE 3 4 Y   C Holder may draw a card.
The Imperial Guard Rock Crimson EC 6 6   W XII If another Babylonian is in play, discard a face-down Artifact at random from opponent's Artifact pile. If blocking, search discard pile for Treasures of War and play it.
The Jeering Youths Rock Brown EC 4 2     XV Protect The Jeering Youths from capture and conversion. If blocking an O.T. human, you may play an O.T. brown brigade enhancement.
The Long Day Kings Blue GE 2 1 Y   R If holder’s rescue attempt this turn fails, holder may make an additional rescue attempt this turn.
The Long Day Warriors Blue GE 2 1 Y   R If holder's rescue attempt this turn fails, holder may make a second rescue attempt this turn.
The Lord Fights for You Rock M u l t i GE     S   XI Set aside a Hero.  Each upkeep phase while set aside, each player with more than one evil brigade in territory must discard an evil card in his territory.
The Magi FooF Purple GC 3 3 Se   V Search deck for a N.T. Artifact and add it to hand. 
The Meal in Emmaus Apostles Green GE 0 0 Int   R Interrupt the battle.  Holder may activate a new Artifact.  Artifact takes immediate effect.  Previous Artifact's effect is negated.
The Might of Faith Priests Red GE 3 0 N   R Negate the special ability on an Evil character in battle. Cannot be prevented by an evil card.
The Name of the Lord Angel Wars Multi Fortress     Y   U Set this fortress aside.  If you have initiative, you may interrupt the battle and place your Hero on this fortress.  Hero is protected from effect.   Each time you rescue a Lost Soul, return one Hero to your territory.  This fortress is protected from discard.
The Pit Angel Wars Multi Fortress     Pl   R Holder may place a demon with a toughness of */7 or greater on this fortress (or return it to territory) during his preparation phase.  While a demon is here, negate Three Nails.  
The Power of Death Priests Orange EE 0 0 S   C Set your demon aside. While that demon is set aside, negate Chariot of Fire and all healing abilities on Heroes and O.T. cards. If Son of God is played discard that demon.
The Rabsaris Rock Pale Green EC 8 8 B W XI May band to an Assyrian, except a King.  Cannot be negated if an Assyrian King is in play.
The Rabsaris Attacks Rock Pale Green EE 5 0 D   XI Discard a Hero in battle or set-aside area.  Opponent may discard the top five cards of deck instead.  Place Lost Souls in play instead.  Cannot be negated if used by The Rabsaris.
The Rabshakeh Kings Pale Green EC 8 9 Y W C Weapon class enhancements used by the Rabshakeh cannot be negated or discarded during battle.
The Rabshakeh Attacks Kings Pale Green EE 5 0 D   C Discard all but one Hero in battle.  Cannot be negated if used by an Assyrian.
The Rich Young Ruler E/F Brown EC 7 7     C
The Sabbath Priests Multi GE     S   U Set aside all of your human Heroes for one turn. For the next one of those Heroes that enters battle, good Enhancements used by that Hero cannot be negated.
The Second Seal Warriors Silver GE 0 0 B   R All of Holder's Heroes in play and all of opponent's Evil Characters in play must join the battle.
The Second Trumpet Warriors Silver GE 1 1 #   C All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The Serpent Patriarchs Crimson EC 2 3 R   C Return Eve to owner's territory.  The Serpent may use Forbidden Fruit.
The Seventh Seal E/F Silver GE 2 2 Se   C Search draw pile for one good card with "Trumpet" or "Censer" in the title and add to hand.
The Seventh Trumpet Warriors Silver GE 0 0 C   C Convert one human Evil Character to a white brigade hero
The Silver Trumpets Priests   Artifact     B   R When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice.
The Sixth Seal E/F Silver GE 2 2 Im   C Hero ignores Pale Green Brigade
The Sixth Trumpet Warriors Silver GE 1 1 #   C All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The Stars Angel Wars M u l t i GE 0 0 B   R Band up to two silver brigade Heroes into battle.
The Strong Angel Kings Silver GC 10 8 N W R All special abilities on non-warrior class characters and non-weapon class enhancements are negated.
The Strong Angel Warriors Silver GC 10 8 N   R All Special abilities on Character cards and enhancements cards except this one are negated and prevented.  Battle is determined by the numbers
The Strong Force Rock Gray EC 11 7   W XIII If you have a Syrian King in play, you may play an enhancement with a capture ability.
The Tabernacle Priests Multi Fortress     D   R Glory of the Lord protects this card and it's contents. If you have Solomon's Temple in play, discard this card (regardless of protection) and transfer it's contents to Solomon's Temple.
The Tartan FooF Pale Green EC 10 7 Y W VII Negate all protect abilities on Heroes and Fortresses.  You may capture a Philistine or discard an Ashdod site.
The Tartan Attacks Kings Pale Green EE 5 0 D   C Discard all warrior class Heroes in one player’s territory.  Cannot be negated if holder has Assyria Site in play.
The Terrifying Beast Rock Multi EC 11 12     XVI Discard a Greek. Immune to blue brigade. May band to a Roman.
The Testimony Kings Blue GE * * #   C Selected Hero gains 7 ability points to be distributed as holder chooses until Hero is discarded. Distribution must be announced when played.
The Thankful Leper Rock Gold GC 1 10 Se   XII Search opponent's disacrd pile for all Lost Souls and put into his territory. Abilities on good gold brigade cards cannot be negated if opponent has less than ten cards in deck.
The Thief Priests Orange EC 10 10 Y   C If blocking, take a card from opponent's Storehouse into hand, or discard a Character in a set-aside area, or discard a card at random from opponent's hand.
The Third Seal Warriors Silver GE 3 3 D   C Each player with an odd number of evil characters in territory must discard one evil character.  Owner's choice.  May not be prevented or negated
The Third Trumpet Warriors Silver GE 1 1 #   C All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn.  If result is */0 or less, discard character(s)
The Throne of David Rock Multi Fortress         XV When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade enhancement.
The Trap of the Devil Priests Multi Fortress     Y   C If the total strength of good cards in battle is 14/* or greater, special abilities on your evil cards cannot be prevented by good cards.
The Twelve-Fingered Giant FooF Black EC 6 12 N W VI Negate all banding abilities.  Cannot be negated.
The Vineyard Prophets Purple GE 0 0 S   R Holder may take all Purple Brigade Heroes in his Territory and set them aside for two turns to increase them by 4/4.
The Wages of Sin Patriarchs Crimson EE 2 2 Se   C Search draw pile for one Grim Reaper card and put it in your hand, or remove a Hero in a territory from the game.
The Watchman Prophets Green GC 8 4     C
The Winged Leopard Rock Multi EC 9 10     XIV Discard a Persian. Immune to white brigade. May band to a Greek.
The Winged Lion Rock Multi EC 5 6     XII Discard an Assyrian. Immune to green brigade. May band to a Babylonian.
The Woman at the Well Thesaurus Gold GC 3 4     C Search opponent's deck for Lost Soul and a human Evil Character and put them in opponent's territory. Cannot be negated.
The Word Spreads G/H Purple GE 1 4     C Convert a human evil character to a green brigade hero. Cannot be negated if used by a Deacon.
Third Heaven Apostles Blue GE 0 5 Y   R Holder may look at defender's hand, pick one evil card, and shuffle it back into defender's draw pile
Thirty Pieces of Silver Apostles   Artifact     D   U Regardless of battle outcome, Hero is discarded, "David's Harp" has no effect.  May be used twice.
Thomas Apostles Blue GC 7 7 Y   R All enhancements played on Thomas may not be interrupted, prevented, or negated.
Thorn in the Flesh Promo Pale Green EE     Pl   P Place this card on a Hero. It cannot be removed by a Healing card.  Each time holder’s demon blocks that Hero, holder discards a card at random from opponent’s hand.
Threatened Lives Angel Wars Brown EE 0 0 Y   C Place a site and its contents beneath owner’s draw pile.  Opponent may withdraw a Hero from battle to negate this.
Three Angels Patriarchs Silver GE 0 0 B   C Up to two silver brigade Heroes may join the battle.  Ability cannot be interrupted or prevented by an Artifact.
Three Crosses Apostles Black EE 6 1     C
Three Nails Apostles   Artifact     Y   U No demon may block while this Artifact is in play.
Thrown into the Sea G/H Gold GE 3 4     C Shuffle all warrior class evil characters in play back into their owners' draw piles.
Timon Priests Blue GC 3 4 Y   C If you have fewer Redeemed Souls than your opponent, you may draw two cards.
Timothy Apostles White GC 4 4 Y   C If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt.  After Timothy has won one battle, he increases 3/3 and may start rescue attempts.
Timothy G/H White GC 4 4     C Each time Timothy makes a successful rescue, he gains 3/3.
Tithe Priests Green GE 1 10 Pl   C You may place an Enhancement from hand on a Hero of matching brigade in your territory. The next time that Hero enters battle
Titus Apostles White GC 4 5 Y   R Evil Characters may not band while Titus is in battle.  All banded Evil Characters in battle must return to their territories.
Tola Kings Gold GC 6 4 Y   C Holder may draw a card.
Torment Angel Wars Multi EE 0 3 H   U Heal any Evil Character that is being discarded, except by a dominant.
Tormentors Warriors Crimson EE 1 1 #   C All evil enhancements with abilities of less than 3/3 are worth triple their face value until end of battle
Torn Mantle Prophets Pale Green EE 0 0 D   R No good banding cards can be played this turn, Any currently in play are discarded
Tower Kings Pale Green EE     S   R Set human Evil Character aside for 3 turns. Character returns with ability to negate all special abilities on character cards.
Tower Warriors Pale Green EE 0 0 S   R Set Evil Character aside for 6 turns.  Character returns able to interrupt and prevent all special abilities on character cards including the Strong Angel
Training in Righteousness Priests Gold GE 0 0 S   C Set a single color Hero aside for four turns. On return, Hero gains two additional brigade colors of holder's choice.
Transfiguration Apostles White GE 0 0 B   R Holder may search draw pile or discard pile for Moses or Elijah, and band one or both into battle.  This effect may not be negated, prevented, or interrupted.
Trapped in Cleverness Apostles Blue GE 0 0 T   R Take any Evil Character in play prisoner and place in your land of bondage.  Treat as a Lost Soul.
Treachery Unlimited Crimson EE 2 2     C
Treachery Afoot Patriarchs Brown EE 5 0 D   C Discard any O.T. male Evil Character in an opponent's territory.
Treachery of Jezebel Women Crimson EE 2 1 N   C The effect of the last enhancement card played in current battle may be interrupted and its effect is either prevented or redirected to the Hero of your choice
Treasures of War Kings Crimson EE     D   C Discard the top card of opponent’s draw pile and draw the top card of own draw pile.
Tree of Knowledge E/F Gold Site         C
Trembling Demon FooF Orange EC 0 3 Pr   II If no good Enhancements are played this battle, protect all Lost Souls from Rescue. Opponent may discard a good Enhancement from hand to Negate this.
Tribal Elder E/F Blue GC 6 5 B   C May band to one O.T. human Hero.
Troops Discharged Kings Yellow EE     SB   C Select two Evil Characters in play to fight each other.  Wall of Protection has no effect. 
Trumpet Blast Priests Teal GE 7 0 D   U Discard an evil Fortress or occupied Site from play to discard all Evil Characters in battle.
Trust Patriarchs Purple GE 0 0 R   C Hero may withdraw from battle unharmed.  All good enhancements played this battle may return to owner's hand except this one.
Trust in the Lord G/H Green GE 4 2     C Negate and discard the last evil enhancement played this battle.
Truthfulness of Nathan Unlimited Blue GE 2 2     C
Twice Afflicted Angel Wars Gray EE 2 4 Se   C If used by a demon, search discard pile for a gray brigade enhancement and play it.  Prevent all special abilities that return cards to a player’s hand.
Two Bears Rock Green GE 4 2     XIII If used by a Prophet, interrupt the battle select one card of each evil brigade in play and shuffle them into deck.
Two Olive Branches Prophets Gold GE 0 0 B   R A Second Hero from the Gold Brigade may be added to the battle for one turn.
Two Possessed by Demons FooF Orange EE     S   VIII Set any 2 humans aside until Son of God is played.
Two Thousand Horses Kings Pale Green EE 2 2 Int W C Holder may interrupt the battle, draw 2 cards from the top of own draw pile, and play the next enhancement.
Unaware Angel Wars Gray EE 0 4 Im   R All demons in play are immune to selected Hero this turn.
Unbound FooF White GE 3 3 N   VI Negate evil capture abilities.  Return all captured Heroes to owner's territories.  Add any number of them to the battle.
Unbowed FooF White GE 3 3 Im   VI All Heroes are immune to selected evil brigade.  Negate and deactivate an Artifact depicting an idol.  Decrease all demons in play by 0/X.
Unclean Spirit E/F Brown EC 4 3 B   C May band to any human Evil Character
Undefiled FooF White GE 4 3 Int   VI If used by an O.T. Hero, interrupt and discard the last Evil Enhancement played in battle and discard all evil Enhancements on your Heroes.  You may play the next Enhancement.
Unfaithful Priests Priests Brown EC 6 5 Re   C Select up to two good Enhancements in a discard pile and remove them from the game. Prevent all special abilities on sacrifice enhancements.
Unholy Writ Apostles   Artifact     T   U A human Hero in battle may be taken prisoner.  Discard Artifact after use.
Unified Kingdom Priests Purple GE 0 0 B   C Interrupt each Wall of Protection and band any number of O.T. Human Heroes into battle. Cannot be negated if used by David
United Army Kings Red GE     B   C All O.T. warrior class Heroes must join the battle.
Unity in Christ Apostles Green GE 0 0 B   C All N.T. Heroes must join the battle
Unknown Nation Priests Yellow Curse 0 6 Y   C If opponent's Hero is in battle, you may discard this card to search draw pile for a human Evil Character and add it to battle.
Unsuccessful Priests Gray Curse 0 6 N   C Negate the last good Enhancement played in battle (may be used once).
Untested Sword Kings Crimson EE 3 2 D W C Discard David if Abishai is not in play.
Uriah Unlimited Red GC 6 6     C
Urijah the High Priest Priests Yellow EC 4 3 N   C You may negate and deactivate an Artifact in any player's Solomon's Temple, or search draw pile for Altar of Ahaz. May band to King Ahaz.
Urim and Thummim Priests   Artifact     Y   R On activation, if you have a High Priest in play or set aside area, look at one opponent's hand. You may then deactivate this Artifact and activate a different Artifact.
Useless Fires Priests Black EE 1 5 N   C Negate and deactivate an O.T. Artifact
Useless Tactics Kings Brown EE 0 5 #   C All weapon class enhancements are worth 0/0 this turn.  This ability cannot be negated.
Users of Curious Arts Prophets Yellow EC 6 7     C
Users of Curious Arts Thesaurus Pale Green EC 6 7     C Select an evil brigade. This character can use Enhancements of that brigade and orange, in addition to Pale Green. Cannot be negated.
Uzzah FooF Brown EC 3 2 Pr   IV You may discard an Artifact from your hand or artifact pile to protect all Lost Souls from rescue.
Vain Philosophy Unlimited Crimson EE 1 1 Ig   R Evil Character repels Purple brigade.
Vain Vision Prophets Black EE 2 2 #   C card is worth 4/4 if played against a prophet
Valley of Dry Bones Prophets Green GE 0 0 R   R Return all Heroes from all discard piles to the Field of Play.
Valley of Salt Kings White GE     D   C Discard any warrior class Evil Character in play. Cannot be negated if used by King Amaziah.
Valor of Warriors Kings Red GE 2 2 Y   R If used by a warrior class Hero, opponent may play not play more than one additional enhancement this battle.
Vengeance of Eternal Fire Apostles Gold GE 1 1 D   R Discard Kingdoms of this World and two Lost Soul sites from one player's territory and discard all Evil Characters placed on Lost Soul sites to "guard" them.
Victory Kings Silver GE     Ig   C Ignore any demon or beast in battle. May not be negated.
Viper Bite Warriors Crimson EE 2 3 P   C Selected Hero is poisoned and decreases 0/2 per turn.  If hero reaches */0 or less, discard hero
Visions FooF Green GE 2 3 SB   III Select one of your Evil Characters to fight a blocking Evil Character. Prevent all special abilities on opponent's Enhancements during that battle.
Visions of Iddo the Seer Kings Green GE     R   C Interrupt the battle and return all Heroes and good enhancements in battle to owner’s hand except this one.
Vulnerable Patriarchs Gray EE 3 2 F   C Evil Character has first strike ability.  Negate all first strike abilities on all good cards this turn.
Walking on Water Promo Red GE 0 3 Im   P Interrupt the battle and make all N.T. Heroes immune to all evil brigades.
Wall of Fire Prophets White GE 2 2 Ig   C Black and Pale Green have no effect on current rescue attempt
Wall of Protection Apostles Multi Fortress     Pr   U Place this site in your territory.  No character in your territory may be brought into battle by an opponent
Wall of Water Warriors Blue GE 3 2 Pr   C Interrupt the current battle to give all Heroes not in the Field of battle protection from damage this turn
Wall's Collapse Kings Red GE 4 1 D   C Discard a single color Lost Soul Site in play and all evil cards guarding it.
Wandering Spirit Apostles Yellow EC 3 4 Y   C If Wandering Spirit is placed in Tartaros and remains for four turns, it is "released" back to owner's territory with abilities increased to (6/8)
Wandering Spirit Thesaurus Orange EC 3 4     C Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If you demon is discarded, place it beneath deck instead. Cannot be negated.
War in Heaven E/F Silver GE 5 2     C
War in the Heavens Angel Wars Brown EE 1 5 #   C This card is worth 2/10 if used by a demon.
War Officer Kings White GC 5 6 A W C Hero has access to any Site.  If defeated, place in opponent’s Land of Bondage.  Hero is treated as a Lost Soul.
Warrior in Training Warriors Blue GC 4 4 #   C This Hero decreases 1/1 each time he enters battle.  The turn after reaching 1/1 he increases to 10/10 until discarded.
Warrior's Spear Rock Red GE 3 2 D W XI Discard the top card of opponent's deck.  If it is a Lost Soul, put it in play instead, and discard this card after battle.
Wastelands FooF Orange Curse 2 4 Y   VIII Selected opponent must place a Site from his territory beneath deck.  May be used twice per game.
Wasting Disease Priests Brown Curse 0 6 Y   C Prevent all good abilities that allow a player to play an Enhancement.
Watcher Patriarchs Silver GC 4 7 Y   C If an Evil Character was or is currently set aside, shuffle that Evil Character back into Owner's draw pile.  Discard the set-aside cards(s).
Water from a Rock G/H Gold GE 1 3     C Draw two cards. Cannot be prevented.
Water from the Rock Patriarchs Gold GE 0 0 #   C Draw top card from own draw pile.  All O.T. Heroes in play gain 1/3 until end of turn.
Water Shaft Patriarchs Gray EE 0 3 B   R Evil Character may band to one Evil Character for remainder of turn.  Opponent's Wall of Protection has no effect this turn.
Water to Wine Promo Blue GE 3 3 Se   P Holder may search draw pile for all blue brigade set aside cards and put them in play.
Weakness Angel Wars Brown EE 0 0 Pl   R Place this card in a player’s territory.  If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play the first enhancement in battle.
Weapon of Light Angel Wars Silver GE 2 *   W C Toughness is equal to the number of evil characters one opponent has in play.
Weapon of the Holy Angel Wars Silver GE 3 1 # W C Holder may discard this card to decrease a demon’s abilities by 5/5 until end of turn.
Wedding Party E/F Gold GE 3 3 Se   C Search opponent's draw pile for a Lost Soul and put it in opponent's Land of Bondage.  Shuffle that draw pile.
Weeping for Tammuz Prophets Crimson EE 2 3     C
Well Reopened E/F Gold GE 3 3 Y   C Holder may draw a card.
Well Reopened Thesaurus Blue GE 3 3   T C If used by a Genesis Hero, search deck or discard pile for a Site or draw a card.
Wheel within a Wheel Prophets Red GE 0 0 Y   R Holder may exchange current Hero with any Hero from holder's draw pile.  Shuffle after exchange.
Whore of Babylon Unlimited Crimson EC 8 8     R
Wicked Community Priests Yellow EE 0 0 Se   C Search one player's discard pile for all Lost Souls and place them in owner's territory. Cannot be negated.
Wicked Thief Apostles Brown EC 3 4     C
Wickedness Abounds Priests Brown EE 3 3 Y   C If opponent has more cards in hand tha you, draw four cards. You may play the next Enhancement.
Wickedness of Delilah Patriarchs Brown EE 4 1 T   C If played on Delilah, capture any male Hero in play and place in your Land of Bondage.
Wickedness Removed Rock M u l t i GE 3 2     XVII You may remove this card from the game to reveal the top five cards of opponent's deck. Remove the evil cards from the game. You may place the Lost Souls in play. Place the rest beneath deck.
Widow Patriarchs Purple GC 3 3 Ig   C Widow may not be blocked by an Evil Character of */8 or higher.
Wild Parties Apostles Brown EE 1 4     C
Wilderness of Sinai Priests Teal Site     Pr   C Protect evil cards in this Site from DragonRaid.
Wildness Unlimited Gray EE 1 1 Ig   R Evil Character ignores Gold Brigade.
Winds Angel Wars Silver GE 2 2 Y   C Holder may exchange an angel in battle with an angel in holder’s hand, territory, or Chamber of Angels.
Wings Angel Wars Silver GE 0 0 Pr   C Place this card on an angel.  While this card remains, that Hero is protected from capture, poison, and disease.
Wings of Calamity Promo Black EE     Pl   P Place this card on a black brigade demon.  Artifacts do not prevent that demon from blocking, and the special ability on that demon cannot be negated.
Wisdom Unlimited Gold GE 2 2     C
Wisdom of Solomon Kings Gold GE 2 2 Y   C Look at opponent’s hand.  Holder may choose which Lost Soul is rescued this turn if rescue attempt is successful.
Witch of Endor Prophets Pale Green EC 8 7     R
Witch of Endor Warriors Pale Green EC 7 8 C   C Convert the Hero Saul to an Evil Character in the brigade color of your choice
Withered Hand Kings White GE     R   C Selected human Evil Character in battle may return to territory.  If the Evil Character does not withdraw, discard it after battle regardless of battle outcome or immunity.
Without Food Apostles Crimson EE 0 0 P   C Hero decreases 1/1 each turn until */1.  While Without Food, hero must allow the opponent to play the first enhancement in battle.  Treat as a disease.
Witnesses to Creation Patriarchs Silver GE 0 0 S   C Set one silver brigade Hero aside for seven turns.  The next time Hero enters battle he cannot be blocked by humans.
Wizards Prophets Pale Green EC 6 7     C
Woman in the Ephah Prophets Black EE 2 3 #   C worth 3/4 if played against red brigade
Woman of Thebez Women Yellow EC 4 4     C
Woman of Wisdom Kings White GC 7 3 Y   C Discard Sheba. Regardless of rescue attempt outcome, no more than one Hero is discarded. Blocker chooses the Hero.
Women as Snares Women Pale Green EC 6 7 T   C When using this character to block, take prisoner all male Evil characters of one opponent and place them in your land of bondage.  They are treated as lost souls
Women of Israel G/H Gold GC 5 4     C May band to any female O.T. Hero.
Wonderment Apostles Purple GE 4 3     C
Wonders Forgotten Priests Yellow EE 0 4 Re   C Select up to four good cards from one player's discard pile and remove them from the game. The battle immeidately ends. Cannot be negated.
Wool Fleece Patriarchs   Artifact     Y   R No Evil Characters may band.
Words of Discouragement Angel Wars Pale Green EE 3 3 R   R Opponent must return 3 cards from hand to top of draw pile.  Holder may play the next enhancement.
Words of Encouragement Kings White GE 4 3 Int   R Holder may interrupt the battle, draw 3 cards, and play the next enhancement.
Words of Encouragement Warriors White GE 4 3 Int   R Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card
Worked to Exhaustion Apostles Gray EE 0 0 #   C One N.T. Hero of 6/6 or less in a player's territory decreases to (1/3) until Hero is discarded
Workers with Familiar Spirits Prophets Pale Green EC 4 4     C
Working Together Angel Wars M u l t i GE 0 0 B   R Hero may band to any Hero having the same biblical book reference as this Hero.
Worldly Woman Angel Wars Crimson EC 3 7 Im   C If a demon is in battle, character is immune to convert abilities this turn.
Worship of Milcom Kings Black EE     S   C Set Evil Character aside for 3 turns.  Character returns with abilities 1/1 or 12/12.  Abilities must be announced when character returns.
Worshipper of False Gods Priests Gray EC 6 5 D   C If Asherah Pole or an Artifact depicting an idol is in play, opponent must discard a card from hand.]
Worshipping Demons FooF Orange EE 0 3 Pr   II If an artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated.
Worshipping God Angel Wars Silver GE 0 0 S   C Set a Hero aside. While set aside, holder’s covenants are protected from being discarded or deactivated by evil cards.
Wounded Angel Wars Brown EE 0 0 Pl   C Place this card on a Hero.  While this card is there, Hero’s abilities are decreased 0/5.  Cannot be prevented by a good card.
Wrath of Cain Patriarchs Black EE 3 3 D   C Discard a green brigade male Hero in play or set-aside area.
Wrath of Satan Warriors Black EE 0 0 D   R Discard all Heroes in play
Wrestling with God Patriarchs Red GE 3 2 Se   C Search opponent's discard pile and select one good enhancement and add it to your hand.
Yoke of Iron Prophets Black EE 0 0 D   R Opponent must select and discard two of his enhancements currently in the Field of Battle.
Zaccheus Apostles Gold GC 5 2 Se   C Holder may search draw pile for one fortress card.  Shuffle draw pile
Zadok Priests Teal GC 10 10 D W C Discard all evil cards on David and/or King Solomon. May band to Ahimaaz.
Zadok Annoints Solomon Thesaurus Teal GE       T C If used by a Tabernacle Priest, search deck for an O.T. good card with a brigade other than teal.
Zalmon Rock Red GC 8 6 Se W XI Search opponent's discard pile for a Lost Soul and place it into his territory to discard an evil weapon.
Zeal for the Lord Priests Teal GE 0 0 D   R Interrupt the battle and discard two Evil Characters of different brigades. Cannot be negated if used by Phinehas, son of Eleazar.
Zebulun FooF Blue GC 3 3 Ig   X Draw a card.  If all your Heroes in play are Genesis Heroes, Zebulun ignores Evil Characters with toughness greater than the number of cards in your hand.
Zechariah Priests Teal GC 5 6 Y   C This hero may use good Enhancements with an Zechariah reference, regardless of color. Cannot be negated.
Zechariah Prophets Green GC 5 6     C
Zechariah Rock Multi GC 5 6     XIII Zechariah may use good enhancements with a Zechariah reference regardless of brigade. Negate the special abilities on N.T. enhancements.
Zecharias, Father of John Priests Teal GC 3 4 A   C This Hero has access to Herod's Temple Site. If Gabriel is in play, prevent the special ability on the next evil card played this battle. May band to Elisabeth.
Zelophehad's Sin G/H Brown EE         C Discard all blocking evil characters, and remove one hero in battle from the game.
Zephaniah Prophets Blue GC 5 4     C
Zeresh Priests Brown EC 2 3 Pr   C Protect Zeresh and Haman from conversion. May band to Haman to search the top 6 cards of your draw pile for an evil card. Return the rest in any order.
Zeresh Advises Haman Rock Brown EE         XIX Set aside your Persian for three turns. On return, discard X Heroes and a random face-down Artifact from each opponent's territory.
Zerubbabel's Temple FooF Multi Fortress     Pr   VIII Protect your Zerubbabel's Temple Priests from capture, conversion, and removal from the game.  Only one good Temple or Tabernacle may be in a player's territory.
Zimri, son of Salu Rock Brown EC 5 5     XV Interrupt Wall of Protection. May band to a female Evil Character of any brigade except brown to decrease a Hero in play by 0/6.