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Thesaurus |
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| Redemption Inventory
Spreadsheet v9.0 |
Rock |
FooF |
Priests |
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Special Column |
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Rarity |
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G/H |
Angel Wars |
E/F |
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CLASS |
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B=Banding |
P=Poison/Disease |
D=Discard |
R=Return/Retreat |
C=Common/Uncommon |
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| Created by Chris Bany |
Prophets |
Unlimited |
C/D |
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RARITY |
Ig=Ignore |
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F=First Strike |
Int=Interrupt |
Se=Search |
R=Rare |
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Warriors |
Women |
Apostles |
A=Attack |
S=Set Aside |
N=Negate |
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Pr=Protect |
Pl=Place |
U=Ultra Rare |
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Promo |
Patriarchs |
Kings |
D=Defense |
#=Increase/Decrease |
H=Heal |
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Im-Immune |
A=Access |
P=Promo |
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| pale gold names are Ultra
Rares |
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S=Special |
T=Take Prisoner |
C=Convert |
Y=Other Special |
SB=Side Battle |
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| Description |
Set |
Color |
Type |
A |
D |
S |
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| "Shibboleth" |
FooF |
Gold |
GE |
3 |
2 |
D |
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II |
If an Evil Character is in battle, discard all
Evil Characters in opponent's Territory whose brigade is not in battle. |
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| A Child is Born |
Promo |
White |
GE |
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D |
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P |
Discard all Demons in Play. Cannot not be interrupted, negated, or
prevented |
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| A Look Back |
Women |
Black |
EE |
2 |
1 |
D |
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C |
Discard one hero from each opponent's territory
or set-aside area |
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| A Mighty Blow |
Angel Wars |
Silver |
GE |
5 |
0 |
# |
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C |
This card is worth 10/0 if a demon is in battle. |
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| A New Beginning |
Patriarchs |
Green |
GE |
4 |
5 |
Y |
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U |
ALL players shuffle ALL cards in the field of
play, set-aside areas and their hands (except this one) back into their draw
pile. Only cards in Land of Redemption
and discard piles remain. ALL players
Draw 8 new cards. Holder may begin a
new turn. |
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| A New Creation |
Apostles |
Gold |
GE |
0 |
0 |
C |
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C |
Convert one human Evil Character to a red
brigade hero |
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| A Roman Soldier's Faith |
Apostles |
Red |
GE |
3 |
3 |
H |
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C |
Heal any Hero in play |
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| A Soldier's Prayer |
Thesaurus |
Red |
GE |
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T |
C |
If used by a warrior class Hero, search your
deck or discard pile for a red Enhancement. Shuffle this card into that pile. |
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| A Wife for Isaac |
Patriarchs |
Blue |
GE |
2 |
3 |
Ig |
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C |
Hero ignores all female Evil Characters. |
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| Aaron |
G/H |
Green |
GC |
6 |
4 |
B |
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C |
May band to Miriam. Protect all active Holy of
Holies artifacts from discard while Aaron is in play. |
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| Aaron |
Patriarchs |
Green |
GC |
6 |
4 |
B |
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C |
May band to Miriam. Holy of Holies cannot be discarded while
Aaron is in play. |
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| Aaron |
Priests |
Teal |
GC |
6 |
4 |
Pr |
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C |
Protect your Tabernacle Artifacts from evil
discard abilities while Aaron remains in play. May band to Miriam. |
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| Aaron and Miriam's
Dissent |
G/H |
Brown |
EE |
3 |
3 |
# |
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C |
Decrease all O.T. heroes in play by 2/2 until
end of the turn. |
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| Aaron's Rod |
C/D |
Green |
GE |
0 |
0 |
D |
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C |
Discard all evil enhancement cards currently in
the Field of Battle. Cannot be
prevented, interrupted, or negated. |
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| Aaron's Rod |
G/H |
Green |
GE |
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D |
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C |
Discard all evil enhancements in play. Cannot be
negated. |
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| Aaron's Rod |
Unlimited |
Green |
GE |
0 |
0 |
D |
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R |
All evil enhancement cards now in play must be
discarded |
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| Abaddon the Destroyer |
Unlimited |
Black |
EC |
10 |
10 |
N |
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R |
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| Abandonment |
Unlimited |
Yellow |
EE |
1 |
1 |
Ig |
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R |
Evil Character ignores Red Brigade |
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| Abdon |
FooF |
Gold |
GC |
8 |
4 |
Y |
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II |
This hero may use good Enhancements with Judges referende regardless of brigade
color. Cannot be Negated. |
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| Abednego (Azariah) |
FooF |
White |
GC |
5 |
7 |
B |
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VI |
Protect all Heroes from conversion and removal
from the game. May band to a Hero with
a Daniel reference. Cannot be negated
by an evil card. |
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| Abel |
C/D |
Green |
GC |
6 |
5 |
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C |
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| Abel |
Priests |
Green |
GC |
6 |
5 |
Pr |
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C |
You may discard a good card from hand to protect
Abel from capture and conversion for remainder of game. Cannot be negated |
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| Abel's Sacrifice |
Patriarchs |
Green |
GE |
0 |
0 |
Y |
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C |
Abel's Sacrifice and all good enhancements
played after it this turn may not be interrupted or prevented. |
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| Abiathar |
Priests |
Teal |
GC |
5 |
4 |
Pr |
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C |
Protect this Hero from discard abilities and
remove from game abilities. Cannot be interrupted. |
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| Abiezer |
Kings |
Blue |
GC |
7 |
3 |
Im |
W |
C |
Hero is immune to crimson brigade. |
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| Abiezer |
Warriors |
Blue |
GC |
7 |
3 |
Im |
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C |
Hero is immune to Crimson brigade |
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| Abigail |
Women |
Red |
GC |
4 |
7 |
# |
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C |
All Heroes gain 0/6 when Abigail is in the Field
of Battle including this one. |
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| Abihu |
C/D |
Gray |
EC |
6 |
6 |
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C |
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| Abihu |
Priests |
Gray |
EC |
6 |
6 |
Re |
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C |
If Nadab is in battle, you may remove all cards
in battle from the game. |
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| Abihu |
Unlimited |
Gray |
EC |
6 |
6 |
N |
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C |
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| Abijah, son of Samuel |
Priests |
Crimson |
EC |
4 |
7 |
Y |
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C |
Each time an opponent plays an Enhancement in
battle, you may draw a card. |
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| Abimelech |
Patriarchs |
Gray |
EC |
5 |
6 |
Ig |
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C |
Evil Character repels all Heroes with a Judges
reference. |
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| Abiram |
G/H |
Brown |
EC |
5 |
7 |
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C |
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| Abishai |
Kings |
Red |
GC |
8 |
8 |
B |
W |
C |
Discard Ishbibenob. May band to any red brigade warrior class
Hero. |
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| Abishai |
Warriors |
Red |
GC |
8 |
8 |
B |
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C |
May Band to Joab (Red) and/or Asahel (Red) |
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| Abishai's Spear |
Kings |
Red |
GE |
3 |
2 |
Pr |
W |
C |
Protect all red brigade Heroes not in battle
from harm |
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| Abner |
Kings |
Brown |
EC |
9 |
8 |
F |
W |
C |
Character has first strike ability. Ability cannot be negated unless Joab is in
battle. |
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| Abner |
Patriarchs |
Brown |
EC |
6 |
4 |
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C |
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| Abner's Spear |
Kings |
Brown |
EE |
3 |
2 |
D |
W |
C |
Holder may discard Abner’s Spear to discard a
male Hero in battle with abilities of */4 or less. |
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| Abner's Spear |
Warriors |
Brown |
EE |
2 |
4 |
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C |
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| Abomination of Desolation |
Rock |
Black |
EE |
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|
XIV |
If used by a Greek, place in opponent's
territory. Each time opponent draws cards (except during draw phase), you may
discard a card from that territory except a Lost Soul. |
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| Abraham's Servant to Ur |
Patriarchs |
Blue |
GE |
2 |
3 |
N |
|
R |
All special abilities except banding on
characters and enhancements except this one are negated. Battle is determined by the numbers. |
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| Abram/Abraham |
Patriarchs |
Blue |
GC |
5 |
6 |
N |
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U |
Hero starts as Abram. After he makes a successful rescue, he
becomes Abraham and can interrupt and prevent all special abilities on all
Lost Soul cards except the Proverbs 22:14 Lost Souls card. |
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| Absalom |
Kings |
Pale Green |
EC |
6 |
7 |
B |
W |
C |
May band with any Evil Character with a
reference from II Samuel 14-18. While
Absalom is in play, David cannot enter battle. |
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| Absalom |
Warriors |
Pale Green |
EC |
6 |
7 |
B |
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C |
May band to Shimei or Ahithophel |
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| Absalom's Soldiers |
Kings |
Pale Green |
EC |
5 |
4 |
B |
W |
C |
Place David beneath owner’s draw pile. May band to Absalom’s Soldiers. |
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| Abusive Taskmasters |
Patriarchs |
Yellow |
EE |
2 |
4 |
# |
|
C |
Selected Hero decreases 1/1 for every evil
enhancement currently in battle, until the end of the turn. |
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| Achan |
Patriarchs |
Pale Green |
EC |
5 |
6 |
# |
|
C |
Joshua's strength (*/) is reduced by 5 while
Achan remains in play. |
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| Achan's Sin |
Patriarchs |
Pale Green |
EE |
1 |
1 |
Int |
|
R |
Interrupt the battle and remove all cards in
battle from the game. |
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| Acts of Uzziah |
Kings |
Purple |
GE |
3 |
1 |
D |
|
C |
Discard Household Idols. Return all Evil Characters in set aside
areas to owner’s territory at face value. |
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| Adam |
Patriarchs |
Red |
GC |
8 |
4 |
B |
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C |
Adam may band to Eve. |
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| Adino |
Kings |
Red |
GC |
6 |
6 |
Y |
W |
C |
If Adino
is holding a spear he gains 3/3 and prevents all special abilities except
banding on non-weapon class enhancements. |
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| Adino |
Unlimited |
Red |
GC |
6 |
6 |
N |
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C |
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| Adino's Spear |
Kings |
Red |
GE |
3 |
2 |
Im |
W |
C |
Hero is immune to gold brigade. |
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| Adino's Spear |
Warriors |
Red |
GE |
3 |
3 |
Im |
|
C |
Hero is immune to Gold brigade |
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| Admiral |
Angel Wars |
Brown |
EC |
6 |
7 |
B |
W |
C |
Kingdoms of this World fortresses do not
protect Evil Characters this turn. You
may release your demon from any evil fortress in play or set aside area and
band it into battle. |
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| Adonijah |
Promo |
Black |
EC |
8 |
11 |
B |
|
P |
Look at opponent's hand. Convert Joab to a black brigade evil
character. May band to Joab. Cannot be interrupted. |
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| Agabus |
Prophets |
Green |
GC |
5 |
4 |
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C |
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| Agur |
Priests |
Gold |
GC |
8 |
9 |
Pl |
|
R |
You may place an O.T. Enhancement from hand (or
discard pile if Book of the Law is active) on a humna Hero of matching
brigade in your territory. The next time that hero enters battle that
Enhancement activates and is discarded immediately. |
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| Ahab |
C/D |
Brown |
EC |
6 |
6 |
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C |
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| Ahab |
Unlimited |
Brown |
EC |
6 |
6 |
N |
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C |
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| Ahab's Armor |
Priests |
Brown |
EE |
0 |
5 |
Pr |
W |
C |
Protect Evil Character from capture and convert
abilities. Discard that Evil Character after battle if Syrian Archer is in
play. Ahab may retain as a weapon until discarded. |
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| Ahaziah |
Prophets |
Brown |
EC |
5 |
7 |
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C |
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| Ahimaaz |
Kings |
Blue |
GC |
4 |
2 |
Y |
W |
C |
Holder may look at one opponent’s hand or cards
face down in a Site. Hero may then withdraw from battle unharmed or continue
the battle. Ahimaaz cannot be captured. |
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| Ahimaaz |
Priests |
Teal |
GC |
4 |
2 |
Pr |
W |
C |
Protect this Hero from capture. You may look at
one opponent's hand or cards face down in a Site. You may then withdraw Hero
from battle unharmed. |
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| Ahimelech, Priest at Nob |
Priests |
Teal |
GC |
3 |
3 |
Se |
|
C |
Search discard pile for a weapon class
Enhancement and place on your warrior class Hero that has no weapon and
convert weapon to that Hero's brigade |
|
|
|
|
|
|
|
|
|
|
| Ahithophel |
Kings |
Gray |
EC |
2 |
2 |
B |
|
C |
May band with any Evil Character with a
reference from II Samuel 14-17. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ahithophel |
Warriors |
Gray |
EC |
2 |
2 |
B |
|
C |
May band with Absalom |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Alabaster Jar |
Apostles |
Blue |
GE |
4 |
3 |
Se |
|
C |
Holder may search draw pile for Potter's Field
and put it in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Alertness |
Unlimited |
Purple |
GE |
2 |
2 |
N |
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Alexander |
Rock |
Black |
EC |
2 |
6 |
|
|
XVIII |
When blocking, reveal X cards from the top of
your deck. Take all N.T. evil cards into hand. Place the rest beneath deck.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Alexander the Coppersmith |
E/F |
Crimson |
EC |
9 |
9 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| All Hope Lost |
Patriarchs |
Pale Green |
EE |
0 |
3 |
P |
|
C |
If Hero(s) in battle returns to territory
without making a successful rescue, Hero(s) may not enter battle until
healed. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Altar of Ahaz |
Priests |
|
Artifact |
|
|
Pr |
|
U |
Protect all Lost Souls from rescue by Dominants.
Discard this card if a human Hero rescues a Lost Soul from your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Altar of Burnt Offering |
Priests |
|
Artifact |
|
|
Pl |
|
U |
You may play up to two offering Enhancements
during your preparation phase. They activate immediately and then are
discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Altar of Dagon |
Patriarchs |
|
Artifact |
|
|
C |
|
C |
No Evil Characters can be converted. Prevents Holy Grail. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Altar of Incense |
E/F |
|
Artifact |
|
|
Pr |
|
C |
O.T. Heroes are protected from discard special
abiliites on evil enhancements |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Altar of Incense |
Priests |
|
Artifact |
|
|
Pr |
|
C |
Protect O.T. Heroes from discard abilities on
evil Enhancements. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amariah the High Priest |
Priests |
Teal |
GC |
7 |
6 |
Y |
|
C |
Enhancements used by this Hero cannot be
interrupted |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amasa |
Kings |
Pale Green |
EC |
8 |
8 |
B |
W |
C |
Cannot be taken prisoner. May band to Absalom’s
Soldiers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amasai the Raider |
FooF |
Red |
GC |
9 |
9 |
D |
W |
IX |
Discard an evil Enhancement from opponent's deck
or Storehouse. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amaziah, the Ungodly
Priest |
Priests |
Black |
EC |
7 |
6 |
Im |
|
C |
Evil kings of Israel are immune to all good
special abilities this turn. May band to King Jeroboam II. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amaziah's Order |
Priests |
Black |
EE |
0 |
6 |
Ig |
|
C |
Evil Character repels good prophets. Cannot be
negated if used by an evil Priest. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ambush |
Patriarchs |
Red |
GE |
0 |
0 |
S |
|
C |
Set aside a male Hero (face down) from your
hand for one turn. Hero returns to
territory face down. Hero enters
battle face down with access to any site.
When opponent presents an Evil Character in battle, Hero is flipped
face up. |
|
|
|
| Ambush the City |
Kings |
Gold |
GE |
|
|
S |
|
R |
If making a rescue attempt, set all cards in
battle aside (regardless of immunity).
Holder may begin a new rescue attempt against same player. Once new rescue attempt is completed, the
original battle resumes as a battle challenge. Cannot be negated. |
|
| Amorite Invasion |
Patriarchs |
Crimson |
EE |
1 |
5 |
# |
|
C |
Worth 2/10 against a Hero who fought in an
earthly battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Amos |
Prophets |
Green |
GC |
6 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ananias |
Apostles |
Crimson |
EC |
4 |
5 |
B |
|
R |
May band to Sapphira without being negated,
interrupted, or prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ananias of Damascus |
Apostles |
Purple |
GC |
3 |
4 |
C |
|
C |
Any Saul/Paul in play, "repents" and
Saul becomes Paul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ancient Evil |
C/D |
Black |
EE |
2 |
3 |
D |
|
C |
Discard any Hero in a territory |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ancient Evil |
G/H |
Black |
EE |
2 |
3 |
D |
|
C |
Discard a hero in a territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Andrew |
Apostles |
Red |
GC |
7 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at Jerusalem |
Priests |
Silver |
GC |
2 |
2 |
A |
W |
C |
This Hero has access to any Site. If King
Hezekiah is in in play or set aside, discard a warrior-class Assyrian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at Jerusalem |
Warriors |
Silver |
GC |
2 |
2 |
A |
|
C |
Hero has access to any site |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at Shur |
Promo |
Silver |
GC |
7 |
2 |
Y |
|
P |
Search draw pile for an O.T. male Hero and put
it in hand. This Hero is immune to
demons. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at Shur |
Warriors |
Silver |
GC |
7 |
2 |
Im |
|
C |
Hero is immune to demons/beasts |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at the Tomb |
Warriors |
Silver |
GC |
6 |
6 |
Y |
|
C |
If holder's Son of God card was discarded
without making a rescue, return it to holder's draw pile. Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel at Tomb |
Priests |
Silver |
GC |
6 |
6 |
Sh |
|
C |
If your Son of God was discarded without making
a rescue, shuffle it into draw pile. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Chariots |
Kings |
Silver |
GE |
3 |
2 |
D |
|
C |
Discard any crimson brigade Evil Character in
play or a set-aside area |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Chariots |
Warriors |
Silver |
GE |
3 |
2 |
D |
|
C |
Discard any Crimson brigade Evil character in
play or set aside area |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Departed |
Angel Wars |
Pale Green |
EE |
0 |
5 |
R |
|
C |
Return a silver brigade Hero in battle to
owner’s territory. Cannot be
prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Food |
C/D |
White |
GE |
3 |
3 |
H |
|
C |
Heal any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Food |
Unlimited |
White |
GE |
3 |
3 |
N |
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel Food (Essen95
promo) |
Promo |
Gold |
GE |
3 |
3 |
|
|
P |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel in the Path |
Priests |
Silver |
GC |
5 |
5 |
A |
W |
C |
This Hero has access to any Site and is immune
to gray brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel in the Path |
Warriors |
Silver |
GC |
5 |
5 |
B |
|
C |
Hero has access to any site and may band to any
White Brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of Deliverance |
Apostles |
Silver |
GC |
5 |
6 |
A |
|
R |
Hero has access to any site. Any guards on the site are immediately
prevented and discarded. If Hero wins,
Holder may return any Hero held captive at the site to players territory or
count as a redeemed soul. |
|
|
|
|
|
| Angel of God |
FooF |
Silver |
GC |
7 |
12 |
Pr |
W |
VII |
Protect all human Heroes from discard
abilities. Protect all Heroes from
capture. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of His Presence |
Kings |
Silver |
GC |
7 |
5 |
Y |
W |
C |
Draw the top card from your draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of Might |
Kings |
Silver |
GC |
9 |
9 |
F |
|
C |
Hero has first strike ability. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of Revelation |
E/F |
Silver |
GC |
8 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Harvest |
Rock |
Silver |
GC |
8 |
4 |
|
|
XVII |
Discard the top card of opponent's deck. If it
is a Lost Soul, put it in play instead. If it is a good card, add it to
opponent's hand instead and you may draw a card. |
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord |
C/D |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord |
E/F |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord |
Unlimited |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord (G) |
G/H |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord (Greek) |
E/F |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Lord (H) |
G/H |
Instant |
Lamb |
|
|
D |
|
C |
Discard any Evil Character in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of the Waters |
Kings |
Silver |
GC |
6 |
8 |
Y |
|
C |
Silver brigade Heroes cannot be taken prisoner
this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of Warning |
Apostles |
Silver |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel of Warning |
Thesaurus |
Silver |
GC |
4 |
4 |
|
|
C |
May look at opponent's hand, or search deck for
a Site or good Fortress and put it in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel with the Secret
Name |
Warriors |
Silver |
GC |
* |
* |
Y |
|
C |
Hero's abilities (*/*) are equal to the number
of Silver Brigade heroes in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angelic Advice |
Patriarchs |
Silver |
GE |
0 |
0 |
Y |
|
C |
Shuffle all Artifact piles in play back into
each players' draw pile. Active
artifacts are shuffled but not negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angelic Guidance |
Apostles |
Silver |
GE |
0 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angelic News |
Apostles |
Silver |
GE |
4 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angelic Rebellion |
Apostles |
Crimson |
EE |
0 |
0 |
C |
|
R |
One angel (excluding Michael, Captain of the
Host, and Gabriel) "falls" and becomes a Crimson evil character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angelic Visit |
Apostles |
Silver |
GE |
3 |
3 |
B |
|
C |
Cornelius may join the battle this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angel's Sword |
Kings |
Silver |
GE |
3 |
2 |
Y |
W |
C |
If blocked by a human Evil Character, Hero may
play the first enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Angry Mob |
Apostles |
Brown |
EC |
7 |
8 |
Y |
|
U |
Spin card sideways (2 full rotations to
count). Top of card must be facing a
player to count. If not, spin
again. Targeted player turns all
Heroes not in battle upside down and then mixes them up. Pick one hero to discard. |
|
|
|
|
| Angry Travelers |
Angel Wars |
Pale Green |
EE |
0 |
0 |
Y |
|
C |
Place this card on a Lost Soul. If that Lost Soul is not rescued by the end
of the current player’s next turn, discard this card to return the Lost Soul
to the bottom of owner’s draw pile. |
|
|
|
|
|
|
|
|
| Anna |
Prophets |
Blue |
GC |
5 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Answer to Prayer |
FooF |
Blue |
GE |
4 |
3 |
Se |
|
IV |
Search your deck for a good Genesis card and add
it to hand or battle. Cannot be negated if used by a Genesis Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Answered Prayer |
Kings |
White |
GE |
* |
* |
# |
|
C |
Selected Hero (until discarded) gains 7 ability
points to be distributed as holder chooses.
Distribution must be announced when played. |
|
|
|
|
|
|
|
|
|
|
|
|
| Answered Prayer |
Warriors |
White |
GE |
* |
* |
# |
|
C |
Selected Hero (until discarded) gains 7 ability
points to be distributed as holder chooses.
Distribution must be announced when played. |
|
|
|
|
|
|
|
|
|
|
|
|
| Antidote |
Unlimited |
White |
GE |
1 |
1 |
H |
|
C |
Renders all poisons harmless |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Antiochus IV Epiphanes |
Rock |
Multi |
EC |
11 |
10 |
|
W |
XIV |
If another Greek Evil Character is in play,
discard a Hero. Opponent may discard a card of matching brigade from hand or
territory instead. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
| Apollos |
Apostles |
Gold |
GC |
9 |
8 |
# |
|
C |
Increase 2/2 when banded to Paul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Apprehended |
G/H |
Crimson |
EE |
2 |
2 |
T |
|
C |
If used by a warrior class evil character,
capture a hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Aquila |
Apostles |
Blue |
GC |
5 |
7 |
# |
|
C |
Abilities are 7/9 if Priscilla is in the Field
of Battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Archelaus |
Apostles |
Crimson |
EC |
6 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Archers of Kedar |
Kings |
Crimson |
EC |
3 |
5 |
B |
W |
C |
May band to any warrior class Evil Character.
May discard any Hero in a territory but then discard Archers of Kedar at end
of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| Archippus |
E/F |
Gold |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arianna |
Angel Wars |
Silver |
GC |
8 |
7 |
Pr |
W |
C |
Protect all cards in holder’s hand and draw pile
from being discarded or removed by an evil special ability. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arioch |
FooF |
Crimson |
EC |
10 |
7 |
D |
W |
III |
If opponent does not have a prophet in play,
you may discard a male human from your territory to place a Lost Soul beneath
owner's deck. |
|
|
|
|
|
|
|
|
|
|
|
|
| Ark of the Covenant |
Kings |
|
Artifact |
|
|
D |
|
U |
Regardless of battle outcome, any Evil
Character an opponent uses to block a rescue attempt is discarded at the end
of battle. Limit Holder to two such
discards per game. |
|
|
|
|
|
|
|
|
|
| Ark of the Covenant |
Warriors |
|
Artifact |
|
|
D |
|
U |
Regardless of battle outcome, any Evil
Character an opponent uses to block a rescue attempt is discarded at the end
of battle. Limit Holder to two such
discards per game. |
|
|
|
|
|
|
|
|
|
| Armorbearer |
Warriors |
Green |
GC |
6 |
6 |
B |
|
C |
May band to any Hero who fought in an Earthly
Battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Army of Chaldeans |
Kings |
Crimson |
EE |
3 |
3 |
D |
|
C |
Discard all good weapon class enhancements in
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Army of Simeonites |
FooF |
Red |
GC |
11 |
11 |
H |
W |
I |
Each time this character is about to be
discarded, instead return to territory with abilities decreased 3/3. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Army of the Lord |
Priests |
Silver |
GE |
2 |
5 |
B |
|
R |
Interrupt each Wall of Protection. Band all
warrior class silver brigade Heroes into battle. Cannot be negated if used by
Captain of the Host. |
|
|
|
|
|
|
|
|
|
|
|
|
| Arrogance |
Patriarchs |
Crimson |
EE |
0 |
0 |
Y |
|
R |
Holder may play as many evil enhancements as
desired. Initiative passes when holder
is done playing enhancements. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arrow of Deliverance |
Prophets |
Red |
GE |
4 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Artifacts Destroyed |
Kings |
Yellow |
EE |
|
|
D |
|
R |
Discard one active Artifact from each opponent’s
territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Asahel |
C/D |
Red |
GC |
5 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Asahel |
Thesaurus |
Red |
GC |
5 |
4 |
|
W |
C |
May band to an O.T. warrior class human Hero or
may choose opponent's male human Evil Character to block. Protect Asahel from
withdraw and return abilities. |
|
|
|
|
|
|
|
|
|
|
| Asahel |
Unlimited |
Red |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Asaph |
Priests |
White |
GC |
6 |
6 |
Y |
|
C |
Good Enhancements involving music cannot be
negated by evil cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Asa's Good Reign |
Thesaurus |
Purple |
GE |
|
|
T |
|
C |
Place this card on your good King for 3 turns.
While this remains, your O.T. Heroes are immune to warrior class Evil
Characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ashdod |
FooF |
Red |
Site |
|
|
Y |
|
VI |
While this Site is occupied, your Philistine
Evil Characters may use O.T. Enhancements of any evil brigade except orange
and pale green. |
|
|
|
|
|
|
|
|
|
|
|
|
| Asher |
Rock |
Blue |
GC |
5 |
5 |
|
|
XIV |
Search discard pile for X blue brigade Genesis
cards and shuffle into deck. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Asherah Pole |
Kings |
|
Artifact |
|
|
Y |
|
R |
When blocking any O.T Hero, evil enhancements
cannot be negated. Discard if Gideon,
King Asa, King Hezekiah, or King Josiah enters battle. |
|
|
|
|
|
|
|
|
|
|
|
| Ashpenaz |
FooF |
Crimson |
EC |
2 |
2 |
C |
|
III |
Convert a Captured human Hero in your territory
to a crimson Evil Character. You control the character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ashtaroth Worship
(Boulden) |
Prophets |
Pale Green |
EE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ashtaroth Worship
(Hodgson) |
Prophets |
Pale Green |
EE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Assyria |
Women |
Purple |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Assyrian Archer |
FooF |
Pale Green |
EC |
3 |
5 |
B |
W |
VII |
You may discard a Hero in a territory. If you do, discard this Evil Character
after battle. May band to an Assyrian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Assyrian Camp |
Priests |
Multi |
Fortress |
|
|
Pr |
|
R |
Protect Assyrian Evil Characters in your
territory from discard, conversion and capture unless King Hezekiah is in
play or set aside. |
|
|
|
|
|
|
|
|
|
|
|
|
| Assyrian Conquers Israel |
Rock |
Pale Green |
EE |
x |
x |
D |
|
XI |
Discard a Site or an O.T. Fortress. Opponent may discard the top X cards of
deck instead. Place Lost Louls in play
instead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Assyria's Tribute |
FooF |
|
Artifact |
|
|
N |
|
VII |
While you are blocking with an Assyrian, negate
all special abilities on Enhancements and Heroes. Cannot be negated during the battle
phase. May be used twice per game. |
|
|
|
|
|
|
|
|
| Astrologers |
Prophets |
Yellow |
EC |
5 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Astrologers |
Thesaurus |
Multi |
EC |
3 |
3 |
|
|
C |
Reveal the top or bottom card of deck. If it is
evil, add it to hand and opponent must discard one of his cards from
territory except a Lost Soul. Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
| Athaliah |
Women |
Brown |
EC |
2 |
2 |
# |
|
C |
Character gains 1/1 for each Purple Brigade Hero
discarded or captured while she is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Attending Angel |
Apostles |
Silver |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Attending Angel |
Thesaurus |
Silver |
GC |
6 |
6 |
|
|
C |
Search deck for a good Enhancement, or discard
an evil card placed on a Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Authority of Christ |
Promo |
Purple |
GE |
|
|
D |
|
P |
Discard all Evil Characters currently in the
Field of Play. May not be interrupted,
negated, or prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Authority of Christ |
Unlimited |
Purple |
GE |
0 |
0 |
D |
|
R |
All Evil Characters in play must be discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Authority of Peter |
Apostles |
Red |
GE |
0 |
0 |
D |
|
R |
Discard any demon or beast in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Axe |
C/D |
Brown |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Axe |
Thesaurus |
Crimson |
EE |
3 |
2 |
|
W |
C |
If used by a Babylonian, you may discard this
card to discard a Fortress. Opponent may discard one of his Sites instead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Axe |
Unlimited |
Brown |
EE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Azariah the High Priest |
Priests |
Teal |
GC |
10 |
9 |
Se |
|
C |
You may draw a card. If King Hezekiah is in
play, you may search draw pile for Storehouse or Solomon's Temple and put in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Baal Worship |
Prophets |
Crimson |
EE |
0 |
0 |
Y |
|
C |
Evil Characters may not repent this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Babel |
Patriarchs |
Black |
EE |
1 |
3 |
B |
|
R |
All Evil Characters that holder chooses may
enter battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Babylon |
Women |
Red |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Babylon the Great |
Warriors |
Crimson |
EC |
7 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Babylonian Banquet Hall |
FooF |
Green |
Site |
|
|
Y |
|
V |
This Site may hold one Lost Soul for each
Babylonian Site in Play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Babylonian Forces |
Priests |
Crimson |
EC |
9 |
7 |
N |
W |
C |
Negate all special abilities on red brigade
Heroes. You may search draw pile for Headquarters at Riblah and put it into
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Backward Shadow |
Kings |
Green |
GE |
|
|
H |
|
C |
Heal a Hero in play. Abilities (*/*) of that Hero may not
decrease below Hero’s face value for remainder of game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bad Dealings |
E/F |
Pale Green |
EE |
2 |
2 |
D |
|
C |
Opponent must discard a card from hand. Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bad Decision |
Patriarchs |
Brown |
EE |
2 |
2 |
T |
|
R |
If opponent has an empty single color site,
capture any Hero in play and place there. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bad Figs |
Prophets |
Brown |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bad Figs |
Warriors |
Brown |
EE |
2 |
3 |
P |
|
C |
Selected Hero is poisoned and decreases 0/2 per
turn. If hero reaches */0 or less,
discard hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bad Intentions |
E/F |
Pale Green |
EE |
3 |
3 |
# |
|
C |
This card is worth 6/6 if there are two or more
evil characters in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Baggage |
Prophets |
Red |
GE |
0 |
0 |
T |
|
R |
Take any Evil Character in play prisoner and
place in your land of bondage.
Character is treated as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Balaam |
Prophets |
Gray |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Balaam's Disobedience |
Patriarchs |
Gray |
EE |
2 |
3 |
Im |
|
C |
Evil Character is immune to human Heroes unless
an angel is in Battle. This ability
cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Balance |
Angel Wars |
M u l t i |
GE |
2 |
2 |
D |
|
U |
If two or more Heroes are in battle and if
there are more evil cards in play than good cards, discard evil cards from
play until the number of evil cards equals the number of good cards. |
|
|
|
|
|
|
|
|
| Balm of Gilead |
C/D |
Blue |
GE |
2 |
2 |
H |
|
C |
Heal any hero from the blue brigade that is
being discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Balm of Gilead |
Unlimited |
Blue |
GE |
0 |
0 |
H |
|
R |
Heal any hero from the blue brigade that is
being discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Balm of Gilead (2002) |
C/D |
Blue |
GE |
2 |
2 |
H |
|
C |
Heal any hero from the blue brigade that is in
play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Banishment |
Apostles |
Gray |
EE |
0 |
0 |
T |
|
R |
Take any demon prisoner and place in your
Tartaros site. If Tartaros is not in
play, discard the demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Banks of the
Nile/Pharaoh's Court |
Rock |
Multi |
Site |
|
|
|
|
XVII |
This card enters play as Banks of the Nile. If
a Hero rescues a Lost Soul from this Site it becomes Pharaoh's Court./While
this Site is occupied, prevent ignore abilties on opponent's good O.T. cards. |
|
|
|
|
|
|
| Banner |
Unlimited |
White |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Banner of Love |
Unlimited |
Green |
GE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Banner of Truth |
C/D |
White |
GE |
2 |
2 |
# |
|
C |
All of holder's Heroes gain 2/2 until end of
turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Banner of Truth |
Priests |
White |
GE |
2 |
2 |
N |
|
C |
Negate all special abilities on evil cards with
“False” or “Deceit” in the title. Following battle you may place this card in
your territory. It remains active until discarded. |
|
|
|
|
|
|
|
|
|
| Baptism |
C/D |
Blue |
GE |
0 |
0 |
C |
|
C |
Convert any human Evil Character in play to a
blue brigade hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Barabbas |
Priests |
Gray |
EC |
10 |
9 |
D |
|
C |
If a Pharisee or Sadducee is in play, you may
discard a captured Hero. If Barabbas is captured release him at the end of
owner's next turn. |
|
|
|
|
|
|
|
|
|
|
|
|
| Barak |
Patriarchs |
Red |
GC |
5 |
4 |
Y |
|
C |
If Deborah is in play, Barak gains initiative to
play the first enhancement once an Evil Character enters battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Barnabas |
C/D |
Blue |
GC |
5 |
4 |
Im |
|
C |
Hero is immune to any card with the word
"False" in card title. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Barnabas |
Unlimited |
Blue |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bartholomew (Nathaniel) |
Apostles |
Blue |
GC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bartimaeus |
Promo |
Purple |
GC |
2 |
4 |
Y |
|
P |
Good enhancements with "Faith" in the
title cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bathsheba |
Women |
Purple |
GC |
5 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battering Ram |
Patriarchs |
Multi |
EE |
2 |
2 |
D |
|
U |
If three or more Evil Character's are in battle,
discard one O.T. Fortress site.
Ability cannot be prevented or negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Axe |
Kings |
Red |
GE |
4 |
3 |
Ig |
|
C |
Hero ignores gray brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Axe |
Unlimited |
Red |
GE |
2 |
0 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Axe |
Warriors |
Red |
GE |
4 |
3 |
Ig |
|
C |
Hero ignores Gray brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Cry |
Patriarchs |
Red |
GE |
0 |
0 |
B |
|
R |
Interrupt the battle and band into battle as
many Heroes from holder's territory as holder chooses |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Neutralized |
Kings |
White |
GE |
|
|
Y |
|
C |
The battle immediately ends in a stalemate. All
characters in battle return to territories. All enhancements in battle are
discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Prayer |
Kings |
Gold |
GE |
4 |
3 |
Se |
|
C |
Search your draw pile or discard pile for any
good gold brigade enhancement and add it to your hand. Shuffle card pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Battle Prayer |
Warriors |
Gold |
GE |
3 |
3 |
Se |
|
C |
Search through your draw pile or discard pile
and select one Gold Enhancement card.
Shuffle card pile |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bear |
C/D |
Black |
EC |
7 |
8 |
Im |
|
C |
Bear is immune to red brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bearing Bad News |
Kings |
Gray |
EE |
|
|
Y |
|
C |
If a unique human Evil Character is discarded as
a result of this battle, no Lost Soul may be rescued by a Hero this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Beast from the Earth |
Unlimited |
Brown |
EC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Beast from the Earth |
Warriors |
Brown |
EC |
5 |
7 |
Im |
|
R |
Character is immune to all female heroes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Beast from the Sea |
Unlimited |
Pale Green |
EC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Beast from the Sea |
Warriors |
Pale Green |
EC |
6 |
6 |
B |
|
R |
Character may band to one Demon or Beast |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Beaten |
Apostles |
Yellow |
EE |
0 |
0 |
# |
|
C |
Select two N.T. Heroes to decrease 4/4 this
turn. If Hero is reduced to */0 or
less, discard |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Begging for Freedom |
Angel Wars |
Pale Green |
EE |
0 |
2 |
Pr |
|
C |
Interrupt the battle and reveal your hand to
protect all demons in current battle from removal from the game and discard
special abilities on good cards. |
|
|
|
|
|
|
|
|
|
|
|
| Begging for Grain |
Patriarchs |
Gray |
EE |
1 |
2 |
N |
|
C |
Negate all enhancements currently in play except
this one. Begging for Grain is negated
if O.T. Joseph enters battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Begging to go Back |
G/H |
Yellow |
EE |
2 |
4 |
D |
|
C |
Discard the top two cards of opponent's draw
pile. Then select any card except a dominant card in that opponent's discard
pile and return it to the top of that draw pile. |
|
|
|
|
|
|
|
|
|
| Belshazzar |
Prophets |
Crimson |
EC |
5 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Belshazzar's Banquet |
FooF |
Crimson |
EE |
0 |
0 |
Y |
|
V |
Discard all Evil Characters in battle. Protect all Lost Souls from rescue by a
Hero this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Belt of Truth |
Kings |
Multi |
GE |
3 |
4 |
N |
|
U |
Negate all special abilities on evil cards with
the word False, Lies, Deceived, or Deceit in the title. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Belt of Truth |
Warriors |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to Lies |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Benaiah |
Kings |
Green |
GC |
8 |
8 |
N |
W |
R |
Negate all special abilities on non-warrior
class characters and non-weapon class enhancements |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Benaiah |
Warriors |
Green |
GC |
8 |
8 |
N |
|
R |
All special abilities on character cards and
enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Benaiah Snatches a Spear |
Kings |
Green |
GE |
1 |
1 |
N |
|
C |
Negate one evil enhancement in battle. Add the numbers on that enhancement to this
Hero for remainder of turn. Cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Benefiting from Troubles |
Apostles |
Blue |
GE |
0 |
0 |
Y |
|
C |
Redirect abilities (*/*) of one Evil Character
in battle back on the Evil Character(s) in battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Benjamin |
FooF |
Blue |
GC |
1 |
1 |
Y |
|
IV |
If all your human Heroes in play are Genesis
Heroes, Genesis Enhancements cannot be negated. Otherwise, discard Benjamin
after battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| Bera, King of Sodom |
Patriarchs |
Black |
EC |
3 |
4 |
T |
|
C |
If an unoccupied Sodom site is in play, capture
a red brigade Hero and place in Sodom. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Besieged |
Priests |
Crimson |
Curse |
1 |
5 |
Y |
|
C |
Banding abilities used by human Evil Characters
cannot be negated by good cards or Artifacts. If 3 or more human Evil
Charaters are in battle while this card is active, you may discard this card
to discard an O.T. Fortress in play. |
|
|
|
|
| Besieging the City |
Kings |
Yellow |
EE |
|
|
Y |
|
C |
Opponent may not draw cards or make a rescue
attempt next turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Best Friends |
Patriarchs |
Red |
GE |
2 |
2 |
B |
|
C |
Two female Heroes may band into battle this
turn. Cannot be prevented by Household
Idols. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Betrayal |
Apostles |
Crimson |
EE |
1 |
1 |
# |
|
C |
All abilities (*/*) on good enhancements are
worth half |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bezaleel |
Priests |
Green |
GC |
3 |
2 |
Se |
|
C |
Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blade of Death |
Angel Wars |
Black |
EE |
3 |
2 |
D |
W |
C |
If used by a demon, holder may discard this card
to discard a good enhancement in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blast of Fire |
Angel Wars |
Brown |
EE |
3 |
0 |
D |
|
R |
If
used by a demon and Shield of Faith is not in battle, discard a Hero in
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blemished Sacrifices |
Priests |
Black |
EE |
2 |
4 |
Ig |
|
C |
Evil Characters repel all good Priests. Negate
all special abilities on Enhancements used by good Priests this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blessing of Joshua |
Patriarchs |
Gold |
GE |
2 |
3 |
N |
|
R |
Immunity on all Evil Characters is negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blessings |
Patriarchs |
White |
GE |
2 |
3 |
N |
|
C |
Negate all special abilities on all characters
and enhancements except this one.
Battle is determined by the numbers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blessings for Obedience |
Priests |
Green |
GE |
2 |
3 |
Y |
|
C |
Shuffle all Evil Characters with toughness */9
or greater into owner's draw pile. Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blinding Demon |
Priests |
Orange |
EC |
2 |
2 |
N |
|
C |
Negate good drawing and good search abilities.
Remove all face down Heroes in abattler, territory or set-aside from the
game. Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
| Blinding Light |
Apostles |
Green |
GE |
4 |
4 |
S |
|
C |
Set aside Saul/Paul for two turns. On turn three he returns as the Hero Paul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blindness |
Priests |
Orange |
Curse |
0 |
6 |
Im |
|
C |
While an evil card is on a Hero, your demons are
immune to that Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blood of the Lamb |
G/H |
White |
GE |
2 |
2 |
N |
|
C |
Negate all immune abilities on demons. Discard a
demon in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blood of the Lamb |
Warriors |
White |
GE |
2 |
2 |
D |
|
R |
Discard any demon or beast |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blue Tassels |
Patriarchs |
|
Artifact |
|
|
Pr |
|
C |
No character may be taken prisoner. Prevents Unholy Writ. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Boasting of Riches |
Priests |
Yellow |
EE |
0 |
0 |
Pl |
|
C |
Place on a hero. Negate that Hero's special
aiblity while this card remains. If that Hero is captured, discardt his card
and the top card of that player's draw pile. |
|
|
|
|
|
|
|
|
|
|
| Boasting of Strength |
Priests |
Crimson |
EE |
0 |
0 |
Pl |
|
C |
Place on a Hero. Negate that Hero's special
ability while this card remains on that Hero. If that Hero is discarded,
opponent must discard a Site from his territory or a card from hand. |
|
|
|
|
|
|
|
|
| Boasting of Wisdom |
Priests |
Pale Green |
EE |
0 |
0 |
Pl |
|
C |
Place on a Hero. Negate that Hero's special
ability while this card remains. Blocker may discard this card to discard all
Enhancements used by that Hero. |
|
|
|
|
|
|
|
|
|
|
| Boaz |
Patriarchs |
Gold |
GC |
6 |
5 |
Im |
|
C |
Ruth, Naomi, and Boaz are immune to Hunger and
Without Food while Boaz is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Boils |
C/D |
Brown |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Boils |
Unlimited |
Brown |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Boils |
Warriors |
Brown |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of Gad the Seer |
E/F |
Red |
GE |
3 |
3 |
Se |
|
C |
Search your discard pile for any good
enhancement with an O.T. reference and add it to your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of Hozai |
Kings |
Blue |
GE |
3 |
3 |
Y |
|
C |
Holder may draw three cards and play the next
enhancement. During discard phase, holder may return any cards from hand to
top of draw pile. |
|
|
|
|
|
|
|
|
|
|
|
| Book of Jashar |
Kings |
Blue |
GE |
|
|
Y |
|
C |
This enhancement duplicates (becomes an exact
copy of) the previous good enhancement played by holder this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of Nathan |
Patriarchs |
Blue |
GE |
1 |
1 |
Y |
|
C |
Hero may use any good enhancement based on
prophesy regardless of brigade color until end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of the Covenant |
Promo |
|
Artifact |
|
|
Y |
|
P |
Holder may activate two covenants on this
artifact. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of the Law |
Priests |
|
Artifact |
|
|
Pr |
|
R |
Protect your good O.T. Enhancements in play,
draw pile, discard pile, and set-aside area from being removed from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Book of the Wars |
Patriarchs |
Red |
GE |
2 |
2 |
Y |
|
C |
Hero may use any good enhancement having an
illustration depicting a weapon regardless of brigade color until end of
turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bound |
Angel Wars |
Silver |
GE |
0 |
0 |
S |
|
R |
Interrupt the last enhancement played this
battle and set aside any demon in play for four turns. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
C/D |
Red |
GE |
3 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
C/D |
Gray |
EE |
3 |
4 |
Im |
|
C |
Evil Character is immune to silver brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Kings |
Gold |
GE |
2 |
2 |
N |
|
R |
Negate the last evil enhancement played in
current battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Kings |
Gray |
EE |
3 |
2 |
Im |
W |
C |
Evil Character is immune to silver brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Unlimited |
Red |
GE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Unlimited |
Gray |
EE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Warriors |
Gold |
GE |
2 |
2 |
N |
|
R |
The effect of the last enhancement card played
in current battle is interrupted and prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bow and Arrow |
Warriors |
Gray |
EE |
3 |
4 |
Im |
|
C |
Evil Character is immune to silver brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Brass Serpent |
Promo |
Multi |
GE |
|
|
H |
|
P |
Discard all poisons and diseases in play. Heal all Heroes not at full strength. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Brass Serpent |
Unlimited |
Gold |
GE |
0 |
0 |
H |
|
R |
Renders all poisons harmless |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bravery of David |
Unlimited |
Red |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bravery of Priscilla |
Women |
White |
GE |
2 |
1 |
Pr |
|
C |
Interrupt the current battle to give all Heroes
not in the Field of battle protection from damage this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bravery of Priscilla |
G/H |
White |
GE |
2 |
1 |
Pr |
|
C |
Interrupt the battle and protect all heroes not
in battle from all evil enhancements this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bread of Life |
Unlimited |
Green |
GE |
0 |
0 |
H |
|
R |
Heal a Hero from the Green Brigade that is about
to be discarded and increase Hero 2/2 until Hero is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Break Down the Wall of
Gath |
Kings |
Purple |
GE |
4 |
0 |
D |
|
C |
Discard a single color Lost Soul Site, and all
evil cards guarding it. Lost Soul(s)
remains in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breaking Jerusalem's Wall |
Kings |
Black |
EE |
6 |
0 |
D |
|
C |
If used by a King of Israel, discard one Wall of
Protection or Jerusalem Tower. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breaking the Covenant |
Priests |
Black |
EE |
0 |
0 |
N |
|
C |
Place in a player's territory. Negate Altar of
Incense and all Covenants used by that player while this card remains in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breaking Through |
Kings |
Crimson |
EE |
6 |
0 |
D |
|
U |
If Nebuchadnezzar is in play, discard one Wall
of Protection or Jerusalem Tower. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breastplate of
Righteousness |
Kings |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to crimson brigade. Holder may play the next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breastplate of
Righteousness |
Unlimited |
Multi |
GE |
0 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Breastplate of
Righteousness |
Warriors |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to Crimson brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bringing Fear |
FooF |
Black |
EE |
3 |
3 |
N |
|
VI |
If used by a Philistine, negate all special
abilities on characters and good Enhancements. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Broken Cisterns |
Rock |
Brown |
EE |
|
|
|
|
XV |
Place in an opponent's territory. Negate draw
abilities used by that player. All Heroes in that territory are decreased by
0/X. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Bronze Cymbals |
Priests |
White |
GE |
3 |
1 |
Y |
|
C |
Prevent the special ability of the next evil
Enhancement played this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Brothers' Envy |
Patriarchs |
Brown |
EE |
0 |
3 |
N |
|
C |
Negate and discard all Coat of Many Colors in
play including any on Joseph. If an
unoccupied Pit of Dothan is in play, capture Joseph and place there. |
|
|
|
|
|
|
|
|
|
|
|
| Brother's Reunion |
Patriarchs |
White |
GE |
2 |
5 |
Im |
|
C |
Hero is immune to gold brigade. Search draw pile for Goshen and put in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Buckler |
Priests |
Red |
GE |
0 |
5 |
Int |
W |
C |
Any time a Hero holding this card is about to
be discarded in battle, you may interrupt the battle and discard this card to
return that Hero to owner's hand. |
|
|
|
|
|
|
|
|
|
|
| Buckler |
Unlimited |
Red |
GE |
0 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Buckler |
Warriors |
Red |
GE |
3 |
2 |
# |
|
C |
Worth 6/4 against any evil character who fought
in an earthly battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Building Egypt |
Priests |
Yellow |
EE |
0 |
0 |
Se |
|
C |
For each Lost Soul in your territory that is
not in a Site, search draw pile for an Eqyptian Site an dput in play. Put a
Lost Soul in each of those Sites. Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
| Built on Sand |
Priests |
Orange |
EE |
0 |
0 |
Pl |
|
C |
Place on a Hero. While that Hero is in battle,
orange brigade Enhancements cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Built on the Rock |
Priests |
Gold |
GE |
0 |
0 |
S |
|
C |
Set a Human Hero aside for three turns. Hero
gains the ability “Protect Hero from capture, conversion and removal from the
game” |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burial |
C/D |
Instant |
Reaper |
|
|
D |
|
C |
Discard any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burial |
E/F |
Instant |
Reaper |
|
|
D |
|
C |
Discard any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burial |
G/H |
Instant |
Reaper |
|
|
D |
|
C |
Discard any Lost Soul in Play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burial |
Unlimited |
Instant |
Reaper |
|
|
D |
|
C |
Discard any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burial Shroud |
Apostles |
|
Artifact |
|
|
Pr |
|
U |
Holder may not make a rescue attempt or be
attacked. May be used twice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning Bush |
Patriarchs |
White |
GE |
1 |
1 |
N |
|
C |
All evil enhancements currently in battle are
negated and discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning Censer |
C/D |
Red |
GE |
2 |
2 |
# |
|
C |
All Evil Characters in play decrease 4/4 until
end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning Censer |
FooF |
M u l t i |
GE |
2 |
2 |
# |
|
VII |
Decrease all Evil Characters by 4/4. If an angel and a human Hero are in your
territory, discard an evil Fortress in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning Incense |
Priests |
Teal |
GE |
1 |
1 |
Ig |
|
C |
All Heroes ignore an evil brigade of holder's
choice. Cannot be negated if Altar of Incense is active. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning of Magic Books |
Apostles |
White |
GE |
1 |
1 |
# |
|
C |
All Evil Characters who are magicians or
sorcerers decrease by half until discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burning up the Chaff |
G/H |
Multi |
GE |
2 |
5 |
Y |
|
C |
Remove all cards except lost soul cards in one
opponent's discard pile from the game |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burnt Offering |
Priests |
Teal |
GE |
2 |
3 |
D |
|
C |
Discard all evil Enhancements in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Burst of Light |
Angel Wars |
Silver |
GE |
2 |
1 |
Y |
|
R |
Shuffle one “The Darkness” fortress and its
contents into owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Busybody |
E/F |
Crimson |
EE |
0 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Buying Grain |
FooF |
Blue |
GE |
4 |
3 |
D |
|
X |
Opponent must discard an evil card from
hand. If used by a son of Jacob, you
may draw two cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cage |
Unlimited |
Brown |
EE |
0 |
0 |
R |
|
R |
Return any hero to owner's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cain |
Patriarchs |
Black |
EC |
4 |
5 |
D |
|
C |
If Cain is defeated in battle, discard any Hero
in a territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Caleb |
FooF |
Red |
GC |
10 |
7 |
Y |
W |
I |
Remove an evil giant from the game. You may use
opponent's unoccupied Site for access. May band to Men of Judah. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Caleb |
Promo |
Green |
GC |
|
|
Ig |
|
P |
Caleb may use any empty Lost Soul site from
opponent to gain access to a Lost Soul held in a site of the same color. May band with Joshua. Caleb ignores Giants |
|
|
|
|
|
|
|
|
|
| Caleb's Sword |
FooF |
Red |
GE |
3 |
2 |
D |
W |
I |
You may discard an evil weapon class
enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Captain of the Host |
Kings |
Silver |
GC |
10 |
10 |
N |
W |
R |
Negate all non-weapon class special abilities
except banding. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Captain of the Host |
Warriors |
Silver |
GC |
10 |
10 |
N |
|
R |
Interrupt and prevent all special abilities
except banding. Fight by the numbers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Captain of the Temple
Guard |
Priests |
Black |
EC |
6 |
5 |
Y |
W |
C |
Evil capture abilities cannot be negated if you
have Jerusalem or Herod's Temple Site in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Captain's Sword |
Kings |
Silver |
GE |
3 |
2 |
Y |
W |
C |
If holder is ever losing the battle by the
numbers, holder may discard Captain’s Sword to withdraw all Heroes unharmed
from battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| Captured Ark |
Promo |
Crimson |
Curse |
1 |
5 |
R |
|
P |
Upon activation, each opponent must select one
active Artifact in own territory and shuffle it back into their draw
pile. Each shuffled Artifact is
negated. May be used twice. |
|
|
|
|
|
|
|
|
|
| Captured by Assyria |
FooF |
Pale Green |
EE |
2 |
2 |
T |
|
VII |
Capture a human (or two humans if used by an
Assyrian). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Capturing Canaan |
Rock |
M u l t i |
GE |
|
|
|
|
XVIII |
Capture an evil human (or two if used by a
Judge). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Carcasses |
Priests |
Black |
Curse |
1 |
5 |
Y |
|
C |
If a warrior class Evil Character is in battle,
discard abilities on evil Enhancements cannot be negated. May be used for two
rounds. |
|
|
|
|
|
|
|
|
|
|
|
|
| Carelessness |
Women |
Pale Green |
EE |
0 |
6 |
Int |
|
C |
Holder may interrupt the battle and redirect
special abilities of female Heroes and any enhancement cards played with
female Heroes currently in the Field of battle |
|
|
|
|
|
|
|
|
|
|
| Carried into Exile |
Priests |
Crimson |
EE |
0 |
0 |
T |
|
C |
Capture a human (or two humans if used by a
Babylonian). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cast out Demons |
G/H |
Purple |
GE |
3 |
1 |
D |
|
C |
Discard a demon in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Casting Lots |
Apostles |
Black |
EE |
0 |
0 |
Y |
|
U |
Pick one Artifact pile, turn face down and
shuffle. Replace Artifact pile. Flip over top Artifact. That Artifact is now active. Effect of previous Artifact is negated. |
|
|
|
|
|
|
|
|
|
|
| Centurion |
Patriarchs |
Red |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chains |
C/D |
Gray |
EE |
0 |
0 |
R |
|
C |
Return any hero to owner's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chains |
Unlimited |
Gray |
EE |
0 |
0 |
R |
|
R |
Return any hero to owner's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chaldeans |
Prophets |
Gray |
EC |
5 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chamber of Angels |
Angel Wars |
Multi |
Fortress |
|
|
Y |
|
R |
Set this fortress aside. If holder’s angel is being discarded, place
it here instead. After two turns, return Hero to the top of your draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
| Chariot of Fire |
Promo |
|
Artifact |
|
|
Y |
|
P |
Following your rescue attempt, return all Heroes
in your discard pile to your draw pile.
Shuffle draw pile |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chariot of Fire |
Warriors |
|
Artifact |
|
|
Y |
|
C |
Following your rescue attempt, return all Heroes
in your discard pile to your draw pile.
Shuffle draw pile |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chariots of Iron |
Unlimited |
Crimson |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chariots of the Sun |
Kings |
Pale Green |
EE |
2 |
2 |
Pl |
W |
C |
Holder may place this card on any Solomon’s
Temple. While Chariots of the Sun is
there, Glory of the Lord does not protect that Fortress and no Artifact may
be there. Return any Artifact there to
Artifact pile. Discard this card if
Huldah enters battle. |
|
|
| Chariots of the Sun |
Unlimited |
Pale Green |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Charred Vine |
Prophets |
White |
GE |
0 |
0 |
S |
|
R |
Set Hero aside for five turns. On turn six Hero returns with abilities
increased 7/7. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chastisement of the Lord |
Promo |
Blue |
GE |
|
|
S |
|
P |
Set Hero aside for two turns. On turn three Hero returns with abilities
increased 6/6. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chastisement of the Lord |
Unlimited |
Blue |
GE |
0 |
0 |
S |
|
R |
Set Hero aside for three turns. On turn four Hero returns with abilities
increased 6/6. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chemosh |
Kings |
Brown |
EE |
|
|
S |
|
C |
Set Evil Character aside. Evil character decreases 0/1 each turn
until discarded. At each upkeep,
select any Hero in play to decrease 0/2 until discarded. |
|
|
|
|
|
|
|
|
|
|
| Chenaniah |
Rock |
White |
GC |
11 |
7 |
|
|
XVI |
Protect your Musicians from the special ability
on the next evil Enhancement played this battle. May band to a Musician. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cherubim |
Warriors |
Silver |
GC |
5 |
5 |
B |
|
C |
May band to any Purple brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chief Captain Lysias |
Apostles |
Yellow |
EC |
7 |
7 |
Y |
|
C |
If Lysias successfully blocks, he may be placed
on a N.T. site. When rescue is
attempted at the site, Lysias joins the blocker in battle |
|
|
|
|
|
|
|
|
|
|
|
|
| Child of Great Wisdom |
Apostles |
White |
GE |
0 |
0 |
Ig |
|
C |
All Pharisees and Sadducees are ignored |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Children |
Women |
Gold |
GE |
0 |
0 |
B |
|
C |
All Gold Brigade Heroes in Holder's territory
must join the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Chloe |
E/F |
Red |
GC |
4 |
4 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Martyr |
C/D |
Instant |
Reaper |
|
|
D |
|
C |
Discard any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Martyr |
E/F |
Instant |
Reaper |
|
|
D |
|
C |
Discard any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Martyr |
G/H |
Instant |
Reaper |
|
|
D |
|
C |
Discard any Hero in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Martyr |
Unlimited |
Instant |
Reaper |
|
|
D |
|
C |
Discard any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Soldier |
C/D |
Red |
GC |
6 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Soldier |
Unlimited |
Red |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Christian Suing Another |
Apostles |
Crimson |
EE |
0 |
0 |
SB |
|
R |
Holder interrupts the battle and chooses a Hero
in play to fight the rescuing Hero.
The loser is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| City of Refuge |
Priests |
Multi |
Fortress |
|
|
Pl |
|
R |
If your human would be removed from the game by
an opponent, instead place it here. Protect cards here from effect. If a
Hight Priest is discarded from play release all characters from here to your
territory. |
|
|
|
|
|
|
| Claudia |
Women |
Blue |
GC |
5 |
5 |
B |
|
C |
Claudia may band with any Male Hero from the New
Testament each turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Clemency of David |
Unlimited |
Green |
GE |
1 |
1 |
Ig |
|
R |
Hero ignores brown brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Climb the Walls |
Kings |
Pale Green |
EE |
2 |
3 |
Ig |
|
R |
Jerusalem Tower has no effect this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Coat of Mail |
Kings |
Purple |
GE |
0 |
5 |
N |
W |
C |
Holder may negate and discard one evil weapon
class enhancement on an Evil Character.
Any time during battle, holder may discard Coat of Mail to return
bearer being discarded to your territory. |
|
|
|
|
|
|
|
| Coat of Mail |
Unlimited |
Red |
GE |
0 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Coat of Mail |
Warriors |
Red |
GE |
3 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Coat of Many Colors |
Women |
Multi |
GE |
0 |
0 |
Y |
|
C |
Selected Hero may use enhancement cards from any
good brigade until end of current battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Coercion |
Patriarchs |
Black |
EE |
0 |
4 |
R |
|
R |
If a female Evil Character is in battle, all
male Heroes must retreat from battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Coliseum Lions |
E/F |
Crimson |
EE |
|
|
D |
|
C |
Discard one Hero in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Commissioned |
Angel Wars |
Silver |
GE |
2 |
2 |
Se |
|
C |
Search opponent’s draw pile for a Lost Soul and
place it in his Land of Bondage. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Commitment of Paul |
Unlimited |
Green |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Compassion of Jeremiah |
Unlimited |
White |
GE |
1 |
1 |
Ig |
|
C |
Hero ignores Crimson brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Complainers |
FooF |
Brown |
EC |
6 |
6 |
N |
|
IV |
Negate all special abilities on opponent's
Heroes. You may exchange a Hero in battle with a Hero in opponent's
territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Complaint of Moses |
Patriarchs |
Yellow |
EE |
0 |
4 |
R |
|
R |
Return a Hero from a set-aside area to owner's
territory. Hero is returned to face
value. Discard all set-aside cards on
that Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Confused |
Angel Wars |
M u l t i |
GE |
3 |
3 |
D |
|
C |
Opponent must discard an evil card from hand or
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Confused Languages |
Patriarchs |
Green |
GE |
2 |
1 |
Y |
|
R |
All Evil Characters in play with banding
abilities may not band for the rest of the game. Any already banded must return to their
territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Confusion |
Prophets |
Pale Green |
EE |
0 |
0 |
Se |
|
R |
Owner may look through one opponent's draw pile,
discard one card and shuffle remaining |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Confusion of Mind |
Priests |
Pale Green |
Curse |
0 |
6 |
N |
|
R |
Negate all special abilities on opponent's
Heroes. An opponent may discard two good Enhancements (or a good Dominant)
from hand to discard this card. Cannot be negated. |
|
|
|
|
|
|
|
|
|
| Conquerer over Death |
Kings |
White |
GE |
4 |
3 |
R |
|
C |
Return all Heroes in your Potter’s Field to the
field of play. This ability cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Consider the Lilies |
Thesaurus |
White |
GE |
3 |
4 |
|
T |
C |
You may search deck or discard pile for a white
N.T. enhancement. Shuffle this card into that pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Construction Begins |
E/F |
Blue |
GE |
4 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Consumed by Doubt |
Angel Wars |
Pale Green |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Hero in battle. While there, Hero’s special ability is
negated. If Hero returns to territory
without making a successful rescue, that Hero cannot enter battle until this
card is removed. |
|
|
|
|
|
|
| Consumed by Wants |
Angel Wars |
Black |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. While this card remains, holder’s black
brigade demons each gain 4/4. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Consuming Fire |
Thesaurus |
Silver |
GE |
1 |
1 |
|
T |
C |
Select an evil brigade (or two if you have a
good Judge in play). Prevent special abilities on characters and weapons of
selected brigades this turn. |
|
|
|
|
|
|
|
|
|
|
|
| Controlling Demon |
Apostles |
Pale Green |
EC |
6 |
7 |
R |
|
C |
No Heroes may band this turn. Any already banded must return to their
territories |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Convincing Miracle |
Rock |
Gold |
GE |
1 |
4 |
C |
|
XII |
Search discard pile for a N.T. human Hero and
place it in territory. Convert a human Evil Character to a white brigade
Hero. Cannot be negated if opponent has less than ten cards in deck. |
|
|
|
|
|
|
|
| Cornelius |
C/D |
Green |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cornelius |
Unlimited |
Green |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cornered |
Angel Wars |
Black |
EE |
0 |
0 |
Pl |
|
C |
Place this card on an occupied site. While in play, negate David’s Harp, Chariot of Fire, and “withdraw” abilities on good cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Corrupted |
Priests |
Orange |
EE |
0 |
0 |
C |
|
R |
Convert a human Hero to a brown brigade Evil
Character. Cannot be prevented by a good card if an occupied Site is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Counsel of Abigail |
Women |
Red |
GE |
1 |
2 |
N |
|
C |
The effect of the last enhancement card played
in current battle may be interrupted and its effect is prevented and
redirected to the Evil Character of your choice |
|
|
|
|
|
|
|
|
|
|
| Courage |
Kings |
Blue |
GE |
|
|
B |
|
C |
Holder may band any Hero from his territory or
hand into the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Courage |
Unlimited |
Blue |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Courage |
Warriors |
Blue |
GE |
0 |
0 |
B |
|
C |
Holder may add an additional Hero from his
territory to the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Courage of Esther |
Unlimited |
Purple |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant Breakers |
Priests |
Brown |
EC |
8 |
11 |
D |
|
C |
Discard on Covenant in play. Covenant's owner
may discard a card matching that Covenant's brigade from territory to negate
this. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant Keepers |
Priests |
White |
GC |
8 |
11 |
Se |
|
C |
You may search draw pile for a Covenant or an
Artifact with Covenant in the title, and add to hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant of Abraham |
Patriarchs |
Blue |
Covenant |
3 |
4 |
Y |
|
C |
Use as an enhancement or an Artifact. No Evil Character may be set aside while
this card is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant of Eden |
Patriarchs |
Silver |
Covenant |
3 |
4 |
Y |
|
C |
Use as an enhancement or an Artifact. No character may be removed from the
game. Instead discard the character
targeted for removal. |
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant of Noah |
Patriarchs |
Blue |
Covenant |
2 |
5 |
N |
|
C |
Use as an enhancement or an Artifact. Interrupt and prevent one evil
enhancement. Discard after use. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant of Palestine |
Patriarchs |
Purple |
Covenant |
5 |
2 |
Y |
|
R |
Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage
to owner's territories. Capture of
Heroes is prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant of Salt |
Patriarchs |
White |
Covenant |
5 |
4 |
# |
|
C |
Use as an enhancement or an Artifact. All O.T. Heroes in play gain 2/2. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant with Adam |
Patriarchs |
Red |
Covenant |
4 |
4 |
# |
|
C |
Use as an enhancement or an Artifact. All human Evil Characters in battle
decrease 0/3 until end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant with David |
Patriarchs |
Green |
Covenant |
5 |
2 |
N |
|
R |
Use as an enhancement or an Artifact. Household Idols is negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant with Death |
Prophets |
Crimson |
EE |
0 |
0 |
S |
|
C |
gain 1/1 every turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covenant with Levi |
Priests |
Teal |
Covenant |
3 |
4 |
A |
|
C |
Your Priests have access to all Sites. If your
Priest rescues a Lost Soul from a Site, you may place an Evil Character or
Enhancement beneath owner's draw pile. |
|
|
|
|
|
|
|
|
|
|
| Covenant with Moses |
Patriarchs |
Gold |
Covenant |
7 |
3 |
N |
|
R |
Use as an enhancement or an Artifact. Burial Shroud, Unholy Writ, Thirty Pieces
of Silver, and Household Idols are negated for one round. May be used twice. |
|
|
|
|
|
|
|
|
|
|
| Covenant with Phinehas |
Priests |
Teal |
Covenant |
2 |
5 |
Pr |
|
C |
Protect your Priests from the house of Eleazar
from discard abilities on evil cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Covering the Sacred
Things |
Priests |
Teal |
GE |
0 |
0 |
Pl |
|
C |
Place on any active Tabernacle Artifact. That
Artifact cannot be negated or discarded while a Priest is in play. If that
Artifact is deactivated, return this card to hand. |
|
|
|
|
|
|
|
|
|
|
| Created by Christ |
Angel Wars |
M u l t i |
GE |
1 |
1 |
D |
|
C |
Discard all evil enhancements in battle. Cannot be negated by an evil card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Creation of the World |
Patriarchs |
Green |
GE |
0 |
0 |
B |
|
C |
Take all Heroes having a Genesis reference out
of your draw pile and band them into Battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Crippling Demon |
Priests |
Orange |
EC |
4 |
6 |
Y |
|
C |
Evil Enhancements that you place on Heroes
cannot be negated. This demon may use pale green Enhancements. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cross Beams of the Cross |
Apostles |
|
Artifact |
|
|
Y |
|
R |
No Beast may block while this Artifact is in
play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Crown of Thorns |
Warriors |
|
Artifact |
|
|
# |
|
C |
All Evil Characters in play decrease 0/3 while
this card is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Crucify Him |
Apostles |
Brown |
EE |
0 |
0 |
D |
|
U |
Discard all activated artifacts in play. The effect of all artifacts this turn are
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cruelty |
C/D |
Brown |
EE |
3 |
4 |
Im |
|
C |
Evil Character is immune to white and silver
brigades |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cruelty |
Unlimited |
Brown |
EE |
1 |
1 |
Ig |
|
R |
Evil Character ignores White brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cruelty |
Warriors |
Brown |
EE |
3 |
4 |
Im |
|
C |
Evil Character is immune to white and silver
brigades |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Crushing Blow |
Kings |
Purple |
GE |
3 |
1 |
A |
|
C |
Selected Hero gains access to any Site until
Hero is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cubus |
Angel Wars |
Crimson |
EC |
5 |
7 |
B |
|
R |
You may search draw pile for “Spiritual Realm”
and put it in play. Cubus may band to
a female Evil Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cup of Wrath |
Prophets |
Blue |
GE |
0 |
0 |
SB |
|
R |
Holder may take any two Evil characters in play
and cause them to fight each other.
The loser is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Cymbals of the Levites |
Rock |
White |
GE |
2 |
2 |
|
|
XVI |
Negate the special ability on an evil card in
play. Cannot be negated if used by a Musician. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Damascus |
Apostles |
Blue |
site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Damsel with Spirit of
Divination |
Prophets |
Black |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Damsel with Spirit of
Divination |
Thesaurus |
Multi |
EC |
6 |
7 |
|
|
C |
If blocking, reveal opponent's hand. For each
good brigade revealed, draw a card. Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Dan |
FooF |
Blue |
GC |
8 |
8 |
Y |
|
IV |
If opponent has more cards in hand than you, you
may draw 2 cards or make opponent discard a card from hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Dance of Death |
Women |
Multi |
EE |
2 |
4 |
# |
|
C |
If no female heroes in battle, card is worth
10/6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Dangerous Road |
Angel Wars |
Gold |
site |
|
|
Pr |
|
C |
Evil cards on this site are protected from
DragonRaid. |
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| Dangerous Way |
Angel Wars |
Red |
site |
|
|
Pr |
|
C |
Evil cards on this site are protected from
DragonRaid. |
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| Daniel |
Prophets |
White |
GC |
6 |
7 |
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C |
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| Danites Attack |
Patriarchs |
Black |
EE |
0 |
0 |
Y |
|
C |
Take one Lost Soul site from opponent and place
in your territory. If site held a Lost
Soul(s), Lost Soul(s) is returned to general Land of Bondage. Discard any other card in that site. |
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| Darius' Decree |
Thesaurus |
|
Artifact |
|
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|
C |
Opponents may not play good Enhancements from
hand, unless an Evil Character is in battle. You may discard this card to
discard all Heroes in set-aside areas. |
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| Darkness |
Unlimited |
Pale Green |
EE |
2 |
0 |
Ig |
|
R |
Evil Character repels blue brigade |
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| Darkness |
Warriors |
Pale Green |
EE |
0 |
0 |
R |
|
C |
All heroes in battle lose their way and
withdraw. Opponent must present a new
Hero or rescue attempt fails |
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| Dart |
Kings |
Gray |
EE |
2 |
0 |
# |
W |
C |
Holder may discard Dart to decrease a Hero in
play by 6/6 until end of turn. |
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| Dart |
Warriors |
Gray |
EE |
2 |
3 |
# |
|
C |
Worth 6/8 if the word "False" is in
the character's title |
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| Dathan |
G/H |
Brown |
EC |
5 |
6 |
B |
|
C |
May band to Abiram or Korah. Cannot be
prevented. |
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| David |
Kings |
Red |
GC |
10 |
3 |
Y |
W |
R |
David may use and hold one weapon class
enhancement from any good brigade except silver. |
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| David |
Kings |
Green |
GC |
10 |
3 |
Y |
W |
R |
David may use any enhancement bearing his name
in the title or Scripture verse. |
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| David |
Warriors |
Green |
GC |
10 |
3 |
Y |
|
R |
David may use any enhancement bearing his name
in the card title. |
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| David |
Warriors |
Red |
GC |
10 |
3 |
Y |
|
R |
David may use any enhancement bearing his name
in the card title. |
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| David's Harp |
Kings |
|
Artifact |
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Y |
|
C |
Following a rescue attempt holder may select
one Hero that is about to be discarded and place Hero on top of owner’s draw
pile. Prevent Evil Spirit |
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| David's Harp |
Warriors |
|
Artifact |
|
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Y |
|
C |
following rescue attempt, holder may select 1
hero that is about to be discarded and place hero on top of owner's draw pile |
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| David's Mighty Men |
FooF |
Red |
GE |
5 |
2 |
D |
|
IX |
If used by a warrior class Hero, discard a
warrior class Evil Character. Cannot
be negated. |
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| David's Music |
Priests |
Green |
GE |
1 |
3 |
Y |
|
R |
Interrupt the battle and shuffle opponent's
demons into draw pile. Cannot be interrupted. |
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| David's Sling |
Kings |
Green |
GE |
3 |
1 |
F |
W |
C |
Hero has first strike ability and may use Five
Smooth Stones |
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| David's Sling |
Unlimited |
Red |
GE |
3 |
1 |
F |
|
C |
Hero gains first strike ability |
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| David's Staff |
Unlimited |
Red |
GE |
2 |
2 |
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C |
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| David's Tent |
Kings |
Multi |
Fortress |
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Y |
|
C |
If your Hero defeats an Evil Character carrying
a weapon class enhancement, take weapon and place it in this Site. During
Site phase, holder may convert a weapon here to any good brigade and place on
a warrior class Hero. Special ability
on converted weapon has no effect. |
| David's Victory |
Kings |
Green |
GE |
4 |
2 |
D |
|
C |
Discard one giant or warrior class evil
character in play. |
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| Day of Atonement |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
R |
Set aside all of your human heroes for one turn.
On return, search discard pile for an offering Enhancement and add it to
hand. |
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| Deadly Snare |
Priests |
Gray |
EE |
0 |
0 |
T |
|
R |
Capture a Hero. Cannot be interrupted if used by
a Character with "False" in the title. |
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| Deafening Spirit |
Priests |
Orange |
EE |
1 |
4 |
N |
|
C |
Negate and discard the last good Enhancement
played this battle. You may treat this card as an Evil Character until the
end of battle. |
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| Death & Hades |
Warriors |
Pale Green |
EC |
8 |
8 |
Y |
|
R |
Reduce opponent's hand to 7 cards until this
character is discarded (or 9 cards if rescuer has Tables of the Law
activated) |
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| Death of Firstborn |
Patriarchs |
Silver |
GE |
2 |
2 |
N |
|
R |
Immunity on all characters is negated. Blocking Evil Character refuses to
block. Opponent must present a new
blocker or rescue attempt is successful. |
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| Death of Jacob |
E/F |
Pale Green |
EE |
2 |
2 |
D |
|
C |
Discard a hero in a territory. |
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| Death of Unrighteous |
Patriarchs |
Pale Green |
EE |
0 |
0 |
Y |
|
R |
Shuffle all Lost Souls and sites in holder's
Land of Bondage into owner's draw pile.
Discard all Evil Characters in battle. |
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| Deborah |
Unlimited |
Gold |
GC |
4 |
4 |
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C |
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| Deborah's Directive |
FooF |
Gold |
GE |
4 |
3 |
B |
|
II |
Interrupt the battle and band any number of O.T.
human heroes into battle. Cannot be negated by an evil card. |
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| Deceit of Sapphira |
G/H |
Crimson |
EE |
|
|
D |
|
C |
Discard all cards in battle (including yours).
Cannot be prevented by an evil card. |
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| Deceit of Sapphira |
Women |
Crimson |
EE |
0 |
0 |
D |
|
C |
Discard all cards in the field of battle
including yours |
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| Deception Exposed |
Apostles |
Gold |
GE |
2 |
2 |
D |
|
C |
Discard all Sapphira and Ananias cards in
play. Cannot be interrupted, negated,
prevented, or redirected |
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| Deceptive Sin |
Priests |
Gray |
EE |
0 |
0 |
Pl |
|
C |
Place in a player's territory. During that
player's upkeep phase, he must discard a card from hand. If he has less than
two Heroes in his territory or less than six cards in his hand, discard this
card instead. |
|
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| Decieving Spirit |
FooF |
Orange |
EC |
4 |
3 |
Y |
|
II |
Select any evil brigade. This character may use
any evil Enhancements of that brigade, in adition to orange. Cannot be
negated. |
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| Dedication of Samuel |
Unlimited |
Gold |
GE |
2 |
2 |
|
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C |
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| Deepening Lie |
Patriarchs |
Gray |
EE |
0 |
5 |
D |
|
R |
Opponent must immediately discard a card from
hand without using it. |
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| Defeating the Enemy |
Angel Wars |
Silver |
GE |
0 |
0 |
D |
|
C |
Discard a demon in battle. |
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| Defiant |
Angel Wars |
Pale Green |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a demon. While this card remains, Three Nails does
not prevent that demon from blocking and this demon cannot be ignored. |
|
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| Dejected |
Angel Wars |
Crimson |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. If it is not rescued by the end of the
current player’s next turn, discard this card to place the Lost Soul beneath
owner’s draw pile. |
|
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| Delilah |
Unlimited |
Brown |
EC |
6 |
6 |
Ig |
|
R |
Samson and his strength have no effect on
Delilah |
|
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| Deliverance |
Apostles |
Silver |
GE |
3 |
3 |
Y |
|
C |
Release to owner's territory any Hero being held
at any site that has the word "Prison" in the title |
|
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| Deluge of Rain |
E/F |
Gray |
EE |
|
|
D |
|
C |
Discard all cards in battle including yours. |
|
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| Demas |
Apostles |
Crimson |
EC |
5 |
7 |
|
|
C |
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| Demetrius |
Apostles |
Blue |
GC |
3 |
3 |
|
|
C |
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| Demon behind the Idol |
Priests |
Orange |
EC |
1 |
1 |
Pl |
|
C |
Take an orange Enhancement from discard pile
and place it beneath draw pile. If an Artifact depicting an idol is not in
play, discard this Evil Character after battle. |
|
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|
|
|
|
|
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|
|
| Demon in Armor |
Patriarchs |
Black |
EC |
6 |
7 |
N |
|
C |
Prevent all special abilities on Purple and
Blue brigade enhancements, except banding.
If Son of God is played, discard this character. |
|
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|
|
| Demonic Blockade |
Rock |
Multi |
EE |
0 |
6 |
|
|
XIX |
Negate all special abilities on Heroes and Sites
in battle. Opponent's unoccupied Sites have no brigade color. |
|
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|
|
|
|
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|
|
|
| Demonic Deception |
Angel Wars |
Crimson |
EE |
0 |
0 |
R |
|
R |
Return a Hero in play to the top of owner’s draw
pile. If used by a demon, this cannot be prevented by a good card. |
|
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|
|
|
|
|
|
| Demonic Mist |
Angel Wars |
Pale Green |
EE |
3 |
3 |
N |
|
C |
Negate
all card drawing abilities. Discard a
card at random from each opponent’s hand. |
|
|
|
|
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|
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|
|
|
|
|
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|
|
| Demonic Snare |
Angel Wars |
Gray |
EE |
0 |
0 |
T |
|
R |
Capture a Hero in play. |
|
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|
|
| Demonic Stronghold |
Angel Wars |
Multi |
Fortress |
|
|
# |
|
R |
If holder’s demon captures a Hero, place that
Hero here. Holder’s demons gain 1/1
for each Hero here. |
|
|
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|
|
|
|
|
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|
|
| Demons in Chains |
Apostles |
White |
GE |
0 |
0 |
T |
|
C |
Take any demon prisoner and place in your
Tartaros site. If Tartaros is not in
play, discard the demon. |
|
|
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|
|
|
|
|
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|
|
|
| Den of Robbers |
Prophets |
Yellow |
EE |
0 |
0 |
B |
|
R |
A Second Evil character from the gold brigade
may join the battle |
|
|
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|
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|
|
| Denial of Christ |
Apostles |
Yellow |
EE |
0 |
0 |
T |
|
R |
Take any human N.T. Hero prisoner and place in
your land of bondage. Hero is treated
as a lost soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Denying Blame |
G/H |
Black |
EE |
|
|
Int |
|
C |
Interrupt and redirect the last good
enhancement played in battle (play the redirected enhancement as if it were
yours, regardless of brigade color). |
|
|
|
|
|
|
|
|
|
|
|
| Departed Wife |
Apostles |
Gray |
EE |
2 |
4 |
Y |
|
C |
Selected female Hero in play may not band to a
male while she remains in play |
|
|
|
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|
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|
|
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|
|
|
| Desecrate the Temple |
Rock |
Crimson |
EE |
3 |
3 |
|
|
XII |
If used by a Babylonian, discard an Artifact,
Temple or good dominant in opponent's territory. If there are none, discard
one from opponent's deck instead. |
|
|
|
|
|
|
|
|
|
|
| Desecration of Graves |
Priests |
Crimson |
EE |
2 |
3 |
Re |
|
C |
Select up to two Heroes from one opponent's
discard pile and/or Fortress and remove them from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Desecration of Graves |
Warriors |
Yellow |
EE |
2 |
3 |
Y |
|
C |
Select two Heroes in one opponent's Potter's
Field and remove them from the game |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Desertion |
Apostles |
Yellow |
EE |
0 |
0 |
R |
|
C |
No good banding cards can be played this turn,
All heroes banded into battle must return to their territories |
|
|
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|
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|
|
|
|
|
|
|
|
| Desolate City |
Angel Wars |
Green |
site |
|
|
Pr |
|
C |
Evil cards on this site are protected from
DragonRaid. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Desolate Gateways |
Priests |
Brown |
EE |
0 |
0 |
# |
|
C |
All opponent's Heroes in play decrease x/x
until end of turn where X is equal to the number of unoccupied Sites in play.
Cannot be prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
| Desolation of Tamar |
Patriarchs |
Gray |
EE |
2 |
3 |
N |
|
C |
Negate the special ability of one female Hero in
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destroying Angel |
Patriarchs |
Silver |
GC |
8 |
5 |
D |
|
C |
Discard one site with a Genesis reference and
all Evil Characters guarding it. Lost
Soul is returned to general Land of Bondage. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destroying the Stronghold |
Angel Wars |
Silver |
GE |
3 |
3 |
D |
|
C |
Discard one Demonic Stronghold in play. Place its contents beneath owner’s draw
pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destroying the Temple |
Kings |
Crimson |
EE |
5 |
1 |
D |
|
C |
If used by a Babylonian, discard any Solomon’s
Temple Fortress Site and any Artifact in it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destruction of Athaliah |
Women |
Brown |
EE |
2 |
1 |
D |
|
C |
Discard all Purple Brigade Heroes in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destruction of Babylon |
Kings |
White |
GE |
4 |
1 |
D |
|
C |
Discard a single color Lost Soul Site, and all
evil cards guarding it. Lost Soul(s)
remains in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destruction of Nehushtan |
Patriarchs |
Instant |
Reaper |
|
|
D |
|
U |
Discard one active Artifact in play. Artifact's ability is negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destructive Decay |
Priests |
Crimson |
EE |
0 |
3 |
N |
|
C |
Negate and discard one Artifact or weapon-class
Enhancement in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Destructive Sin |
Thesaurus |
Orange |
EE |
|
|
|
T |
C |
Place on a Hero. While this card remains, neagte
special abilities on that Hero and its owner's good Fortresses and Covenants. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Determination of Nehemiah |
Unlimited |
Green |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Devotion of Ruth |
C/D |
White |
GE |
2 |
1 |
Ig |
|
C |
Hero ignores Gray brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Devotion of Ruth |
Unlimited |
White |
GE |
1 |
1 |
Ig |
|
C |
Hero ignores Gray brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Devourer |
Kings |
Black |
EE |
2 |
3 |
N |
|
R |
Interrupt and discard all good enhancements now
in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Devourer |
Warriors |
Black |
EE |
2 |
3 |
N |
|
R |
Interrupt and discard all good enhancements now
in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Diotrephes |
E/F |
Crimson |
EC |
6 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
| Discord |
Unlimited |
Crimson |
EE |
2 |
2 |
|
|
C |
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Dishonest Trader |
E/F |
Gray |
EE |
3 |
3 |
D |
|
C |
Opponent must discard a card from hand. Holder may draw a card. |
|
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|
|
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|
|
| Dishonor |
Priests |
Gray |
EE |
2 |
4 |
Ig |
|
C |
Evil Character repels all good Priests. Negate
all special abilities on Ehnahcements used by good Priests this turn. |
|
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|
|
|
|
|
|
|
|
|
|
|
| Disobedience |
Patriarchs |
Pale Green |
EE |
3 |
1 |
N |
|
C |
Negate any good enhancement in play. |
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
| Displeased Philistines |
Kings |
Black |
EE |
0 |
4 |
Y |
|
C |
Opponent (s) may not draw any cards or search
draw pile next turn. |
|
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|
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|
|
| Disuading Speech |
Kings |
Pale Green |
EE |
0 |
2 |
Y |
|
C |
Holder may choose the Hero his opponent uses in
battle. |
|
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|
| Divination |
Apostles |
Pale Green |
EE |
7 |
0 |
|
|
C |
|
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|
| Divination |
Thesaurus |
Pale Green |
EE |
6 |
0 |
|
T |
C |
If used by a Magician, look at the top six
cards of deck. Select one evil card and add it to hand or battle. Return the
rest to the top and/or bottom in any order. Cannot be interrupted. |
|
|
|
|
|
|
|
|
| Divisions |
Apostles |
Brown |
EE |
0 |
0 |
# |
|
C |
All Heroes in battle decrease 2/2 until end of
turn |
|
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|
|
| Divisions in the Church |
Apostles |
Gray |
EE |
0 |
0 |
R |
|
C |
N.T. Heroes may not enter battle this
turn. Any currently in battle must
re-treat. An O.T. Hero must be placed
in battle or rescue attempt fails |
|
|
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|
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|
|
|
| Doctrine Like Leaven |
Rock |
Multi |
EE |
|
|
|
|
XVIII |
Set aside a Pharisee or Sadducee and decrease
it 0/1 per turn. Each upkeep phase, search your discard pile for a generic
Evil Character of the type set aside. Place it in your territory. |
|
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|
|
|
|
|
|
| Dodai the Ahohite |
Rock |
Red |
GC |
8 |
4 |
D |
W |
XI |
If all your Heroes are warrior class, discard
an occupied Site. May band to
Eleazar. Cannot be negated if opponent
has less than ten cards in deck. |
|
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|
|
|
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|
|
|
|
|
| Doeg |
Unlimited |
Pale Green |
EC |
6 |
6 |
|
|
C |
|
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|
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|
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|
|
| Doeg's Slaughter |
Priests |
Pale Green |
EE |
3 |
3 |
D |
|
C |
Discard all priests from the House of Ithamar in
play and set aside areas. Cannot be negated. |
|
|
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|
| Doubt |
Priests |
Instant |
Reaper |
|
|
Pl |
|
U |
Place in any territory. When played, this card
becomes an orange brigade 0/12 Evil Character until end of turn. |
|
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| Dove |
E/F |
Blue |
GE |
3 |
3 |
D |
|
C |
Opponent must discard an evil card from hand or
battle. |
|
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|
| Dragon Raid |
Warriors |
Multi |
Site |
|
|
A |
|
C |
Discard all evil cards in one Site (not Lost
Souls) |
|
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| Drawn Out |
Rock |
Purple |
GE |
|
|
|
|
XV |
Take an O.T. male human Hero from deck, discard
pile or hand and put in territory. Place this card on that Hero. Protect that
Hero from evil discard abilities. |
|
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| Drawn Sword |
Prophets |
Blue |
GE |
3 |
2 |
|
|
C |
|
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| Drawn Water |
Women |
Blue |
GE |
0 |
0 |
S |
|
C |
Set Hero aside for the number of turns equal to
the number of evil characters one opponent has in play. Hero returns with abilities increased by
that amount. |
|
|
|
|
|
|
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|
|
| Dream |
Patriarchs |
Crimson |
EE |
2 |
3 |
Int |
|
C |
Holder may interrupt the battle, draw three
cards and play the next enhancement. |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| Drowning of Pharaoh's
Army |
Patriarchs |
Gold |
GE |
2 |
2 |
D |
|
R |
All O.T. gold brigade Evil Characters in play
are discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Drunkenness |
Apostles |
Pale Green |
EE |
0 |
0 |
# |
|
C |
All number enhancements on opponent's Hero(s)
are added up and divided by two |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Dungeon of Malchiah |
Prophets |
Brown |
EE |
0 |
0 |
T |
|
R |
Take any hero prisoner and place hero in your
opponent's land of bondage. Hero is
treated as a Lost Soul. |
|
|
|
|
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|
|
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|
|
|
| Ears to Hear |
Angel Wars |
M u l t i |
GE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul (except the
“Lost Souls” card). Discard all evil
cards placed on that Lost Soul. While
this card remains, negate the special ability on the Lost Soul. |
|
|
|
|
|
|
|
|
| Eaten by Worms |
Kings |
Silver |
GE |
4 |
2 |
P |
|
C |
Selected evil King decreases 0/4 per turn. If character reaches */0 or less, discard
character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Edge of the Sword |
Kings |
Green |
GE |
3 |
2 |
D |
|
C |
Discard a single color Lost Soul Site from one
opponent’s territory. The Lost Soul(s) remains in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Edge of the Sword |
Warriors |
Green |
GE |
3 |
2 |
D |
|
C |
Discard one site from one opponent's
territory. The lost soul(s) remains in
play. |
|
|
|
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|
|
| Egypt |
Women |
Gold |
Site |
|
|
|
|
C |
|
|
|
|
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|
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|
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|
|
| Egypt |
G/H |
Gold |
Site |
|
|
|
|
C |
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| Egyptian Archer |
Kings |
Yellow |
EC |
3 |
5 |
B |
W |
C |
May band to any Egyptian. May discard any Hero
in a territory but then discard Egyptian Archer at end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Charioteers |
G/H |
Yellow |
EC |
6 |
8 |
|
W |
C |
Prevent the special ability of the next
enhancement opponent plays this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Horsemen |
G/H |
Yellow |
EC |
7 |
7 |
|
W |
C |
Discard the top card from your opponent's draw
pile or draw a card from yours. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Horses |
Rock |
Yellow |
EE |
2 |
2 |
|
W |
XVII |
Interrupt the battle and draw two cards. If used
by an Egyptian (except an archer), you may play an evil enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Spear |
FooF |
Yellow |
EE |
3 |
2 |
D |
W |
I |
Discard the top card of oponents deck. If it is
a Lost Soul, put in play instead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Warden |
FooF |
Yellow |
EC |
4 |
5 |
C |
|
I |
You may discard an evil gold Enhancement from
hand to capture a human Hero in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Egyptian Wise Men |
Patriarchs |
Yellow |
EC |
1 |
3 |
B |
|
C |
May band to any Egyptian Evil Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ehud |
Patriarchs |
Blue |
GC |
7 |
4 |
Y |
|
R |
Ehud may choose a male, human Evil Character
from opponent's territory to block.
Wall of Protection has no effect.
Hero has first strike ability. |
|
|
|
|
|
|
|
|
|
|
|
| Ehud |
Rock |
Gold |
GC |
7 |
4 |
|
W |
XVIII |
Interrupt Wall of Protection and choose a male
Evil Character from opponent's territory to block. Ehud has first strike. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ehud's Dagger |
Kings |
Blue |
GE |
2 |
2 |
N |
|
R |
Negate the last evil enhancement played in
current battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ehud's Dagger |
Rock |
Gold |
GE |
2 |
2 |
|
|
XVIII |
Interrupt the battle and discard an evil
Enhancement or evil King. Cannot be negated if used by a Judge. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ehud's Dagger |
Unlimited |
Red |
GE |
2 |
0 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ehud's Dagger |
Warriors |
Blue |
GE |
2 |
2 |
N |
|
R |
The effect of the last enhancement card played
in current battle is interrupted and prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elders of Israel |
G/H |
Gold |
GC |
5 |
7 |
|
|
C |
Hero is immune to brown and pale green brigade
male evil characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elders of Jerusalem
(Black) |
Apostles |
White |
GC |
3 |
3 |
B |
|
C |
May band with Elders of Jerusalem. Banding may
not be interrupted or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elders of Jerusalem
(Orange) |
Apostles |
White |
GC |
3 |
3 |
B |
|
C |
May band with Elders of Jerusalem. Banding may
not be interrupted or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elders of Jerusalem
(Purple) |
Apostles |
White |
GC |
3 |
3 |
B |
|
C |
May band with Elders of Jerusalem. Banding may
not be interrupted or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elders of the City |
Patriarchs |
Purple |
GC |
6 |
4 |
T |
|
R |
After a successful rescue attempt, place one
Evil Character just defeated into your opponent's Land of Bondage. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eleazar |
Kings |
Green |
GC |
7 |
2 |
Y |
W |
C |
Weapon class enhancements used by Eleazar cannot
be negated or discarded during battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eleazar |
Warriors |
Green |
GC |
7 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eleazar the Guard |
Priests |
Gold |
GC |
8 |
10 |
Pr |
|
C |
Protect your Ark of the Covenant and Tables of
the Law from evil cards while this Hero is in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eleazar, son of Aaron |
Priests |
Teal |
GC |
8 |
9 |
H |
|
C |
Heal a Hero in play. When a blocker is presented
you may activate a different artifact in your Tabernacle. Negate previous
Artifact. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eleazar's Sword |
Kings |
Green |
GE |
3 |
2 |
Im |
W |
C |
Holder’s Heroes are immune to male Philistines. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elhanan |
Kings |
White |
GC |
10 |
10 |
D |
W |
R |
Discard Goliath’s Brother (Lahmi). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elhanan |
Warriors |
White |
GC |
10 |
10 |
D |
|
R |
Discard Goliath's Brother. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eli |
Angel Wars |
Silver |
GC |
6 |
7 |
Y |
W |
C |
Weapon class enhancements used by Eli cannot be
negated or discarded by an opponent. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eli the Priest |
Patriarchs |
Blue |
GC |
4 |
4 |
Se |
|
C |
Search draw pile for one O.T. Artifact and add
it to your Artifact pile. Artifact may
not be activated this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eli the Priest |
Priests |
Teal |
GC |
3 |
4 |
Se |
|
C |
You may search draw pile for a Tabernacle
Artifact and put into hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eli the Priest |
Rock |
Gold |
GC |
4 |
4 |
|
|
XVIII |
Search deck for a Tabernacle Artifact and put it
in hand. May band to Samuel. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eliashib the High Priest |
Priests |
Teal |
GC |
9 |
9 |
Se |
|
C |
You may search draw pile or discard pile for
Wall of Protection or Jerusalem Tower and put it in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elijah |
Promo |
Purple |
GC |
5 |
7 |
Pr |
|
P |
May band to Elisha. Elijah is protected from discard abilities
on evil cards. If Elijah's Mantle is
active all prophets in battle have access to all sites. |
|
|
|
|
|
|
|
|
|
|
|
| Elijah's Mantle |
Warriors |
|
Artifact |
|
|
# |
|
C |
All of holder's Hero gain 2/2 while this card is
in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elisabeth |
Women |
Gold |
GC |
4 |
4 |
Pr |
|
C |
Elisabeth cannot be taken prisoner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elisha |
Prophets |
Purple |
GC |
7 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elishama the Priest |
Priests |
Teal |
GC |
6 |
6 |
Pl |
|
C |
If Jehoshaphat is in play, you may place an
O.T. Enhancement from hand or discard pile on a human Hero of matching
brigade in territory. The next time that Hero enters battle that Enhancement
activates and is discarded immediately. |
|
|
|
| Elisha's Bones |
Prophets |
Purple |
GE |
0 |
0 |
H |
|
R |
Heal any Hero that is being discarded and
increase abilities 2/2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elon |
Kings |
Gold |
GC |
5 |
3 |
R |
|
C |
If opponent has 3 or more evil brigades in
territory, return one of opponent’s Evil Characters to the bottom of
opponent’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Elymas (Bar-Jesus) the
Sorcerer |
Apostles |
Gray |
EC |
5 |
8 |
D |
|
R |
Holder must discard a demon from holder's
territory and may discard one Hero from each opponent's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Augustus |
Promo |
Gray |
EC |
10 |
11 |
R |
W |
P |
All N.T. humans in set aside areas must return
to owner’s territories. All opponents
with a N.T. human in territory must discard a card from hand without using
it. |
|
|
|
|
|
|
|
|
|
|
|
| Emperor Caius Caligula |
Apostles |
Pale Green |
EC |
10 |
4 |
D |
|
R |
Discard Herod Antipas and Herodias |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Claudius |
Apostles |
Yellow |
EC |
10 |
11 |
Im |
|
R |
Emperor Claudius is immune to N.T Heroes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Galba |
FooF |
Gray |
EC |
10 |
1 |
Y |
W |
X |
Each opponent must discard card from hand. You may search deck or discard pile for
Rome and put it in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Nero |
Apostles |
Gray |
EC |
10 |
7 |
Im |
|
U |
Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes
can be successful. Discard all Roman
sites in play. |
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Otho |
FooF |
Gray |
EC |
10 |
1 |
D |
W |
X |
You may discard a N.T. evil Enhancement from
hand to discard all cards in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Tiberius |
Apostles |
Crimson |
EC |
10 |
7 |
T |
|
R |
Discard Pontius Pilate and take Herod Agrippa I
prisoner and place in your land of bondage.
Treat as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Emperor Vitellius |
Rock |
Gray |
EC |
10 |
1 |
|
W |
XVI |
You may draw X cards. Cannot be negated by a
good card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Enchanter |
Prophets |
Brown |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Enchanter |
Thesaurus |
Pale Green |
EC |
6 |
7 |
|
|
C |
May discard a pale green or orange Enhancement
from hand to return a Hero in battle to owner's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Endurance |
Unlimited |
Green |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Enoch |
Patriarchs |
White |
GC |
7 |
8 |
Pr |
|
R |
Enoch may be removed from the game, but is
prevented from being discarded. Return
Enoch to territory at end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Enslaved by Egypt |
G/H |
Yellow |
EE |
2 |
2 |
|
|
C |
If used by an Egyptian, capture a hero. Cannot
be negated by a good card if the Egypt site is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Entertaining Angels |
Apostles |
Gold |
GE |
2 |
3 |
B |
|
C |
Hero may band to any silver brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Enticed |
Angel Wars |
Yellow |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. While this card remains, holder’s demons
each gain 3/3. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Epaphras |
Apostles |
Red |
GC |
3 |
4 |
# |
|
C |
Hero's abilities are 5/7 if Paul is in the field
of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Epaphroditus |
Apostles |
Blue |
GC |
4 |
5 |
Y |
|
C |
May use any enhancements that include
"Paul" in the card title |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ephah |
C/D |
Black |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Equipped for the Mission |
Angel Wars |
Silver |
GE |
0 |
0 |
S |
|
C |
Set a Hero aside. On return, reveal one card from top of draw
pile for each turn Hero was set aside.
Take up to two good cards revealed into hand. Shuffle the rest into your draw pile. |
|
|
|
|
|
|
|
|
| Er |
E/F |
Pale Green |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Esau |
Patriarchs |
Brown |
EC |
5 |
8 |
B |
|
C |
May band with any O.T. Evil Character who fought
in an earthly battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Esau, the Hunter |
E/F |
Pale Green |
EC |
4 |
5 |
Y |
|
C |
Evil capture abilities cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Escape |
Angel Wars |
Crimson |
EE |
0 |
0 |
R |
|
C |
Interrupt the battle and return your Evil
Character to your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Esther |
Promo |
Purple |
GC |
7 |
3 |
Im |
|
P |
While Esther is in play all characters except
Haman are immune to Haman’s Plot. This
ability cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Esther |
Unlimited |
Purple |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ethan |
Priests |
White |
GC |
5 |
5 |
Se |
|
C |
Search discard pile for a good Enhancement
involving music and add it to hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ethiopian Treasurer |
Apostles |
Purple |
GC |
5 |
4 |
Y |
|
R |
Search own draw pile or discard pile for one
Bible icon with no special abilities.
Holder may play the next enhancement card |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eunice |
Apostles |
Gold |
GC |
3 |
3 |
B |
|
C |
May band to Timothy and gain 2/2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Euodia |
Apostles |
Green |
GC |
5 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eve |
Women |
Gold |
GC |
7 |
3 |
Ig |
|
C |
Character may not be blocked by a female evil
character |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Everlasting Beings |
Promo |
Silver |
GE |
|
|
Y |
|
P |
Return all silver brigade Heroes from all
discard piles and Potter’s Fields to the field of play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Every Man's Sword |
Kings |
|
Artifact |
|
|
Y |
|
R |
No battle may begin as a battle challenge. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil |
Unlimited |
Pale Green |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Advice |
Angel Wars |
Gray |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. If it is not rescued by the end of the
current player’s next turn, discard this card to place the Lost Soul beneath
owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
| Evil Angel |
Priests |
Orange |
EC |
8 |
8 |
D |
|
C |
Discard any Silver Brigade Hero of */6 or less
in play or a set-aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Angel |
Warriors |
Yellow |
EC |
8 |
8 |
D |
|
C |
Discard any Silver Brigade Hero of 6/6 or less
in play or a set aside area |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Arises |
Angel Wars |
Black |
EE |
3 |
3 |
B |
|
C |
Band one of your demons into battle from
territory, hand, or The Pit. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Armor |
C/D |
Yellow |
EE |
2 |
3 |
# |
|
C |
All of holder's evil characters gain 2/3 until
end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Armor |
Priests |
Orange |
EE |
2 |
4 |
Int |
|
C |
Interrupt the battle and reveal the bottom card
of draw pile. If it is an evil card, take it into hand. You may play the next
Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Fire |
C/D |
Brown |
EE |
3 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Fire |
Priests |
Brown |
EE |
1 |
5 |
D |
|
C |
Discard a Hero with toughness */3 or less. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Spawn |
C/D |
Yellow |
EC |
4 |
5 |
D |
|
C |
Discard the top card from any draw pile |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Spawn |
Priests |
Orange |
EC |
4 |
5 |
Y |
|
C |
Reveal the bottom card of draw pile. If it is an
evil card, take it into hand or add it to the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Spirit |
Kings |
Yellow |
EE |
|
|
C |
|
R |
Convert any O.T. human Hero to an Evil Character
for remainder of battle. Cannot be
negated unless David’s Harp is activated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Spirit |
Warriors |
Yellow |
EE |
0 |
0 |
C |
|
R |
Convert any Human Hero except Mary to an Evil
Character for remainder of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Evil Strength |
Warriors |
Yellow |
EE |
3 |
3 |
# |
|
C |
Worth 6/6 if used by a demon or a beast |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Expelling the Jews |
FooF |
M u l t i |
EE |
0 |
6 |
Y |
|
X |
If used by a Roman emperor, interrupt the battle
and return all human Heroes in battle to territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eyes Open |
Angel Wars |
Silver |
GE |
4 |
2 |
Y |
|
C |
Look at opponent’s hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ezekiel |
Priests |
Teal |
GC |
7 |
4 |
Y |
|
C |
This Hero may use good Enhancements with an
Ezekiel reference, regardless of color. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ezekiel |
Prophets |
Purple |
GC |
7 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ezekiel's Stick |
Unlimited |
Purple |
GE |
0 |
0 |
B |
|
R |
A second Hero may join the battle this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ezra |
Priests |
Teal |
GC |
5 |
5 |
R |
|
C |
Return one captured Hero to owner's territory.
Interrupt that player's Wall of Protection. Ezra may band with that Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Face of Death |
Apostles |
Brown |
EE |
1 |
1 |
D |
|
C |
All Heroes currently poisoned or diseased are
immediately discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Facing Angry Mobs |
Apostles |
Yellow |
EE |
0 |
0 |
# |
|
C |
If a N.T. Hero is in battle, all Evil Characters
in battle gain 3/3 until end of turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Failed Objective |
Angel Wars |
Yellow |
EE |
0 |
0 |
Pr |
|
U |
Discard all Evil Characters in battle. All Lost Souls are protected from being
rescued by Heroes this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith |
C/D |
Blue |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith |
Unlimited |
Blue |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith as Children |
Priests |
Gold |
GE |
0 |
0 |
# |
|
C |
Your Heroes gain 4/4 until end of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith as Children |
Warriors |
Gold |
GE |
0 |
0 |
# |
|
C |
All holder's Heroes gain 4/4 until end of
holder's turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith in Our High Priest |
Priests |
Multi |
GE |
|
|
Y |
|
U |
Enhancements used by N.T. human Heroes cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith of Abraham |
Unlimited |
Blue |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith of Bartimaeus |
Apostles |
Purple |
GE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith of David |
Kings |
Green |
GE |
2 |
5 |
Im |
|
C |
All Heroes are immune to giants and warrior
class evil characters this turn.
Holder may play next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faith Shared |
G/H |
White |
GE |
2 |
1 |
|
|
C |
If used by a female hero, ignore all crimson and
black brigade evil characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faithful Servant |
C/D |
Green |
GC |
6 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faithful Servant |
Promo |
Multi |
GC |
4 |
4 |
Y |
|
P |
Protect all Lost Soul cards from being
discarded, shuffled, or placed beneath draw pile this turn. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faithful Servant |
Unlimited |
Green |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faithfulness of Ananias |
Apostles |
Purple |
GE |
1 |
4 |
# |
|
C |
Ananias gains 1/4 until removed from the field
of play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Faithfulness of Luke |
Unlimited |
Gold |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fallen Angel |
Priests |
Orange |
EC |
6 |
8 |
B |
|
C |
May band to a demon. Cannot be prevented by a
silver brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fallen Angel |
Warriors |
Crimson |
EC |
6 |
8 |
B |
|
C |
May band to any non-Human Evil Character |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fallen Warrior |
Kings |
Black |
EC |
2 |
2 |
# |
W |
C |
Fallen Warrior gains the cumulative abilities
(*/*) of each Hero he successfully blocks. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fallen Warrior |
Warriors |
Black |
EC |
2 |
2 |
# |
|
C |
This character gains the cumulative abilities
(*/*) of each Hero he successfully blocks |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Falling Away |
Women |
Instant |
Reaper |
|
|
Y |
|
C |
Select any Redeemed Soul and return card to
your Land of Bondage. Character is
treated as a Lost Soul. Subtract the
rescue from appropriate player's current score. |
|
|
|
|
|
|
|
|
|
| False Dreams |
Prophets |
Gray |
EE |
0 |
0 |
Y |
|
R |
Next player may not make a rescue attempt his
next turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Peace |
Prophets |
Gray |
EE |
0 |
0 |
Se |
|
R |
Holder may look through his draw pile and select
one card and continue fighting.
Shuffle draw pile after play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Priests |
Priests |
Gray |
EC |
8 |
9 |
Y |
|
C |
You may play one False Peace Enhancement from
discard pile. If you do, remove that card from the game after it takes
effect. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Prophesy |
Prophets |
Gray |
EE |
0 |
0 |
Ig |
|
R |
Evil Character repels any non-Prophet. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Prophets |
Prophets |
Gray |
EC |
4 |
4 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Shepherds |
Unlimited |
Gray |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Teachers |
C/D |
Gray |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Teachers |
Unlimited |
Gray |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Wisdom |
Prophets |
Gray |
EE |
0 |
0 |
Y |
|
C |
Holder may look at rescuer's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| False Witnesses |
G/H |
Black |
EE |
2 |
2 |
|
|
C |
If used by a Sadducee, capture a hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fear of Danger |
Angel Wars |
Pale Green |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Hero in a territory. Hero cannot enter battle until this card is
removed. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fear of the Lord |
Priests |
Gold |
GE |
3 |
4 |
D |
|
C |
Discard an evil Enhancement or Curse in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fearfulness |
Angel Wars |
Gray |
EE |
0 |
0 |
Y |
|
C |
Look at opponent’s hand and select one good card
in that hand. Place that card beneath
owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fearlessness of Joshua |
Unlimited |
Gold |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Feast of Booths |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
R |
Set aside all of your human Heroes for one
turn. On return, search discard pile for up to that number of good
Enhacements with a reference from Exodus or Leviticus and add them to hand. |
|
|
|
|
|
|
|
| Feast of Trumpets |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
R |
Set aside all of your human heroes for one
turn. On return, choose a number from 1 to 4. All players must place that
number of cards from hand beneath own draw pile and draw an equal number of
cards. |
|
|
|
|
|
|
| Fellowship |
Priests |
White |
GE |
0 |
0 |
B |
|
C |
Band into battle any number of human heroes from
the same testament as that Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fellowship Offering |
Priests |
Teal |
GE |
2 |
5 |
B |
|
C |
Negate and discard Household Idols. Hero may
band to any number of Heroes with the same book in the reference as this
Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ferocious Attack |
Angel Wars |
Black |
EE |
6 |
0 |
F |
|
C |
Evil Character has first strike. Cannot be prevented by a good card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fiery Darts |
Unlimited |
Crimson |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fiery Serpents |
Warriors |
Yellow |
EE |
2 |
3 |
P |
|
C |
Selected Hero is poisoned and decreases 0/2 per
turn. If hero reaches */0 or less,
discard hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Filling Zerubbabel's
Temple |
FooF |
Teal |
GE |
3 |
4 |
Se |
|
VIII |
Search deck or discard pile for Zerubbabel's
Temple or a Temple Artifact and add it to hand to discard an Evil Character
in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Filthy Garments |
Prophets |
Pale Green |
EE |
0 |
0 |
# |
|
C |
Selected Hero's abilities decrease 4/4 for
remainder of turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fire, Smoke, and Sulfur |
FooF |
Silver |
GE |
1 |
3 |
D |
|
VII |
Discard one human Evil Character (or two if
there are at least 6 humans in play). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fireball |
Angel Wars |
Yellow |
EE |
3 |
0 |
D |
|
R |
If
used by a demon and Shield of Faith is not in battle, discard a Hero in
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| First Figs |
Prophets |
Crimson |
EE |
1 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| First Fruits |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
R |
Set aside all of your human Heroes for one turn.
On return, discard a good card from hand to draw four cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fishers of Men |
Apostles |
Gold |
GE |
0 |
0 |
C |
|
R |
Convert any human Evil Character to a Hero in
the brigade color of your choice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Five Smooth Stones |
Kings |
Purple |
GE |
3 |
2 |
N |
|
R |
Negate the last evil enhancement played in
current battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Five Smooth Stones |
Unlimited |
Red |
GE |
2 |
0 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Five Smooth Stones |
Warriors |
Purple |
GE |
3 |
2 |
N |
|
R |
The effect of the last enhancement card played
in current battle is interrupted and prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flaming Sword |
Kings |
Silver |
GE |
4 |
3 |
N |
|
C |
Negate one evil enhancement played in current
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flaming Sword |
Warriors |
Silver |
GE |
4 |
3 |
N |
|
C |
The effect of the last enhancement card played
is interrupted and prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flee from Enemies |
Priests |
Black |
Curse |
0 |
6 |
N |
|
C |
If your warrior class Evil Character is in
battle, negate good banding abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flight |
G/H |
Black |
EE |
2 |
3 |
|
|
C |
Negate all good banding abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flight |
Warriors |
Black |
EE |
2 |
3 |
N |
|
C |
All banding of Heroes is prevented, interrupted
and/or negated during this battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flight of Spies |
Patriarchs |
Red |
GE |
0 |
7 |
R |
|
C |
Up to two Heroes may retreat from battle
unharmed. One good enhancement may be
returned to holder's hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Floating Ax Head |
Prophets |
White |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flogging |
Apostles |
Black |
EE |
0 |
0 |
# |
|
C |
Selected N.T. Hero and all number enhancements
played on Hero this turn are worth half their value |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Flying Flames |
Angel Wars |
Crimson |
EE |
3 |
0 |
D |
|
R |
If used by a demon and Shield of Faith is not in
battle, discard a Hero in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Following Demons |
Rock |
Orange |
EE |
2 |
2 |
|
|
XIV |
Capture a human. If you do, you may exchange a
demon in your territory with a demon in your Tartaros. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Foolish Advice |
Women |
Black |
EE |
2 |
4 |
N |
|
C |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Foolish Boasting |
Apostles |
Brown |
EE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Foolishness of Five
Virgins |
Women |
Pale Green |
EE |
3 |
5 |
Int |
|
C |
Holder may interrupt the battle and set aside
all female Heroes in the Field of Battle for 5 turns, then return them to
their owner's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Forbidden Fruit |
Women |
Black |
EE |
0 |
0 |
C |
|
C |
Convert any Red brigade Hero to an Evil
Character for remainder of current battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Forced Labor |
E/F |
Gray |
EE |
|
|
# |
|
C |
Decrease all heroes in play by 3/3 until end of
turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Forcefulness of Isaiah |
Unlimited |
Green |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Foreign Enemy |
C/D |
Gray |
EE |
0 |
0 |
B |
|
C |
A Second Evil character may join the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Forest Fire |
Prophets |
Red |
GE |
2 |
2 |
Ig |
|
C |
Hero ignores Pale Green Brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Foretelling Angel |
Patriarchs |
Silver |
GC |
4 |
7 |
Y |
|
C |
If a human prophet is in play or a set-aside
area, holder may look at the top three cards in any draw pile, then return
them without shuffling. |
|
|
|
|
|
|
|
|
|
|
|
|
| Forgiveness of Joseph |
Unlimited |
White |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Forgotten History |
Priests |
Pale Green |
EE |
0 |
4 |
Re |
|
C |
Select up to four cards from one opponent's
discard pile and remove then from the game. The battle immediately ends.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Formal Training |
E/F |
Gold |
GE |
3 |
3 |
Im |
|
C |
Hero is Immune to Crimson Brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fortify Site |
Kings |
Gray |
EE |
2 |
2 |
Pl |
|
C |
Take an Evil Character from your hand and place
it face down on an occupied Site. A rescue attempt at that Site allows the
character to band into battle. |
|
|
|
|
|
|
|
|
|
|
| Fortify Site |
Warriors |
Gray |
EE |
2 |
2 |
Pl |
|
C |
Take an Evil Character from your hand and place
it face down on an occupied site. A
rescue attempt at that site allows the character to band into battle |
|
|
|
|
|
|
|
|
|
|
|
| Fortify the Wall |
Kings |
Purple |
GE |
0 |
7 |
Se |
|
C |
Search your draw pile or discard pile for Wall
of Protection or Jerusalem Tower and put either into your territory. Fortress takes immediate effect. |
|
|
|
|
|
|
|
|
|
|
|
| Fortress of Antonia |
Warriors |
Silver |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fortress of Ashdod |
E/F |
Gray |
EE |
0 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Foul Spirit |
E/F |
Brown |
EC |
6 |
7 |
N |
|
C |
Negate all special abilities on all characters
and enhancements except this one. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fountains of Living Water |
E/F |
Multi |
GE |
3 |
4 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Four Horns |
Prophets |
Crimson |
EE |
0 |
0 |
D |
|
C |
No good banding cards can be played this turn,
Any currently in play are discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Four Squads of Four |
Apostles |
Gray |
EC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fourth Living Creature |
Priests |
Silver |
GE |
0 |
0 |
S |
|
C |
Set your Hero aside for remainder of the game.
While that Hero is set-aside, protect your silver brigade Heroes with
strength 9 or less from capture. |
|
|
|
|
|
|
|
|
|
|
|
| Freedom! |
E/F |
Red |
GE |
|
|
Y |
|
C |
Remove one Evil Character from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Freeing Earthquake |
Angel Wars |
M u l t i |
GE |
0 |
0 |
B |
|
R |
Return up to two captured Heroes to owners’
territories. You may band one of them
into battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Frog Demons |
Promo |
Pale Green |
EC |
6 |
6 |
# |
|
P |
If attacking Hero(s) are all angels, Evil
Character gains 10/10 until end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Frog Demons |
Unlimited |
Pale Green |
EC |
6 |
6 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Frog Demons |
Warriors |
Pale Green |
EC |
8 |
8 |
Im |
|
C |
Evil character is immune to Purple brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Fruitless Tree |
E/F |
Brown |
EE |
2 |
3 |
Y |
|
C |
Remove a hero in a territory from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Furnace of God's Wrath |
Prophets |
Gold |
GE |
0 |
0 |
D |
|
R |
Holder may select one evil character in the
field of play from each opponent and discard it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gabriel |
Kings |
Silver |
GC |
10 |
10 |
Se |
|
C |
Holder may search any draw pile for one evil
enhancement and discard it. Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gabriel |
Warriors |
Silver |
GC |
10 |
10 |
Se |
|
C |
Look through opponent's draw pile and discard on
enhancement card. Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gabriel meets Zecharias |
FooF |
M u l t i |
GE |
2 |
3 |
Se |
|
VII |
Search deck for a N.T. Hero and add it to hand
or battle. Prevent the special ability
on the next evil card played this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gad |
Prophets |
Red |
GC |
6 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gaius |
E/F |
Gold |
GC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gamaliel |
Apostles |
Red |
GC |
2 |
6 |
N |
|
C |
Interrupt and prevent one enhancement used by an
evil Pharisee or Sadducee |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Garden of Eden |
E/F |
Silver |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gates of Jerusalem |
Promo |
Multi |
Fortress |
|
|
Pr |
|
P |
Protect Evil Kings and Queens of Judah in
territory from opponent's cards. If one blocks its special ability cannot be
negated and you may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
| Gathering of Angels |
Kings |
Silver |
GE |
|
|
S |
|
C |
Set Hero aside for 4 turns. Hero returns with
ability to band to any Hero until discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gathering of Angels |
Warriors |
Silver |
GE |
0 |
0 |
S |
|
C |
Set Hero aside for 4 turns. On return Hero gains ability to band to any
Hero until discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gathering of Demons |
Angel Wars |
Gray |
EE |
0 |
0 |
S |
|
C |
Set a demon aside for 3 turns. Demon gains the ability “May band with a
demon from another brigade.” |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Generous Giving |
Apostles |
White |
GE |
4 |
3 |
# |
|
C |
Worth 8/6 if player immediately discards a good
enhancement without using it |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gentle Resolution |
G/H |
White |
GE |
2 |
3 |
|
|
C |
Convert a human evil character to a green
brigade hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gentleness |
Unlimited |
Purple |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gibeonite Treaty |
Kings |
Brown |
EE |
|
|
C |
|
C |
Holder’s human Evil Character may be converted
to a Hero in brigade of choice, or may be placed in opponent’s Land of
Bondage and treated as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
| Gibeonite Trickery |
Patriarchs |
Brown |
EE |
0 |
4 |
Y |
|
C |
Each Hero in battle gains 0/4 and the battle
immediately ends. Ability can not be
interrupted or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gideon |
Unlimited |
Gold |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gideon's Call |
Patriarchs |
Gold |
GE |
3 |
2 |
Y |
|
R |
Hero may use good enhancements from any brigade
color until end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gifts for Esau |
Patriarchs |
Brown |
EE |
0 |
4 |
Ig |
|
C |
If blocking Jacob, all good strength (*/),
including Jacob's, is ignored. Only
good special abilities and toughness (/*) have effect. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gifts of the Magi |
E/F |
|
Artifact |
|
|
Y |
|
C |
Each time an opponent draws a card because of a
special ability on a character or enhancement, holder may draw a card |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Given Over to Egypt |
Rock |
Yellow |
Curse |
2 |
4 |
|
|
XVII |
On activation, if an Egyptian is in play,
discard the top card of each opponent's deck. If any are Lost Souls put them
in play instead, and discard this Curse at the end of the phase. |
|
|
|
|
|
|
|
|
| Glad Tidings |
Apostles |
Silver |
GE |
1 |
4 |
N |
|
C |
No poison/disease cards may be used this
turn. Any already played are negated
and discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gleaning the Fields |
Patriarchs |
Purple |
GE |
3 |
2 |
Se |
|
R |
Search opponent's discard pile and select one
good enhancement and add it to your hand.
Once discarded, it returns to owner's discard pile. |
|
|
|
|
|
|
|
|
|
|
|
| Glittering Spear |
Kings |
Pale Green |
EE |
3 |
2 |
# |
W |
C |
Worth 9/3 if used by a warrior class Assyrian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Glittering Spear |
Warriors |
Crimson |
EE |
3 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Glittering Sword |
Kings |
Purple |
GE |
3 |
2 |
D |
|
R |
Discard one Old Testament Evil Character in play
or in a set aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Glittering Sword |
Warriors |
Purple |
GE |
3 |
2 |
D |
|
R |
Discard one Old Testament Evil Character in play
or in a set aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Glory of the Lord |
Kings |
Instant |
Lamb |
|
|
Pr |
|
U |
Place
in territory. Holder’s Solomon’s
Temple and the Artifact in it cannot be discarded or negated by an
opponent. Discard this card if Asherah
Pole is in holder’s Solomon’s Temple. |
|
|
|
|
|
|
|
|
| Go Into Captivity |
Priests |
Crimson |
Curse |
0 |
6 |
T |
|
C |
If your warrior class Evil Character is in
battle, you may discard this card to capture a Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goat with Horn |
Prophets |
Black |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| God's Animals |
E/F |
Gold |
GE |
5 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| God's Generosity |
Patriarchs |
Purple |
GE |
3 |
2 |
Se |
|
C |
Search draw pile or discard pile for Promised
Land site and put in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| God's Provision |
Apostles |
Purple |
GE |
* |
* |
# |
|
C |
Hero gains (*/*) to bring Hero to equal
abilities (*/*) with Evil Character at this point in the battle. Hero gains first strike ability |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Godspeed |
Angel Wars |
M u l t i |
GE |
5 |
0 |
F |
|
C |
Hero has first-strike ability. Cannot be prevented by an evil card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Going to their Deaths |
E/F |
Crimson |
EE |
4 |
0 |
D |
|
C |
Discard any Hero in a territory |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gold Shield |
Rock |
Gray |
EE |
0 |
5 |
|
W |
XIII |
You may discard this card to convert a human
Hero in play to a Hero in the brigade of your choice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Golden Calf |
G/H |
|
Artifact |
|
|
|
|
C |
Prevent
all special abilities on O.T. Heroes. Cannot be negated. Discard this
artifact if Moses, Hosea, or Amos win a battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Golden Lamp Stand |
Prophets |
Green |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Golgotha |
Apostles |
White |
site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goliath |
Unlimited |
Black |
EC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goliath's Armor |
FooF |
Black |
EE |
0 |
5 |
|
W |
VI |
Bearer is immune to purple brigade. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goliath's Spear |
Kings |
Black |
EE |
3 |
2 |
# |
W |
C |
Worth 8/10 if used by a giant. Goliath may retain as a weapon until
discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goliath's Spear |
Unlimited |
Black |
EE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goliath's Spear |
Warriors |
Black |
EE |
4 |
6 |
# |
|
C |
Worth 8/10 if used by a giant |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gomer |
Thesaurus |
Brown |
EC |
3 |
3 |
|
|
C |
May band to a male Evil Character. Cannot be
negated unless Hosea is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gomer |
Women |
Crimson |
EC |
3 |
3 |
B |
|
C |
Character may band with any Male Evil Character
each turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Good Samaritan |
Apostles |
Gold |
GC |
2 |
4 |
Y |
|
C |
Holder may take Kindness from discard pile and
place it in player's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goodness |
Unlimited |
Red |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Goods Recovered |
Kings |
Red |
GE |
5 |
2 |
R |
|
U |
Discard one Raiders’ Camp and return all
captured Heroes to owner’s territory. Return one of your good cards discarded
from draw pile by opponent to draw pile. Shuffle draw pile. Cannot be negated. |
|
|
|
|
|
|
| Goshen |
C/D |
Multi |
Fortress |
|
|
Pr |
|
C |
Following draw phase place, remove or exchange
up to three Heroes in this site to protect them from harm or effect when they
are not in the field of battle |
|
|
|
|
|
|
|
|
|
|
| Goshen |
Warriors |
Multi |
Fortress |
|
|
Pr |
|
C |
Following draw phase place, remove or exchange
up to three Heroes in this site to protect them from harm or effect when they
are not in the field of battle |
|
|
|
|
|
|
|
|
|
|
| Governor Felix |
Apostles |
Brown |
EC |
6 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Grain Offering |
Priests |
Teal |
GE |
2 |
5 |
Im |
|
C |
All Heroes in play are immune to selected evil
brigade this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Grapes of Wrath |
Thesaurus |
Instant |
Lamb |
|
|
|
|
C |
Discard an evil card in battle to shuffle all
remaining characters in battle into owner's decks. If the current rescuer
doesn't have the most Redeemed Souls, he may begin a new battle. |
|
|
|
|
|
|
|
|
| Graven |
Angel Wars |
Brown |
EC |
6 |
8 |
D |
|
R |
If Household Idols or Asherah Pole is active and
rescue attempt fails, holder may discard a site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Great Faith |
G/H |
Purple |
GE |
|
|
|
|
C |
Exvchange this enhancement with another good
enhancement in your draw pile. (You may place in hand or battle). Shuffle
draw pile after exchange. |
|
|
|
|
|
|
|
|
|
|
|
| Great Faith |
Women |
Purple |
GE |
0 |
0 |
Se |
|
C |
Holder may search own draw pile and exchange
this card with another enhancement card, then shuffle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Great Image |
Prophets |
Crimson |
EE |
0 |
0 |
D |
|
R |
All opponents' heroes in play that are not in
the field of battle at end of this battle must be discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Great Mourning |
Apostles |
Brown |
EE |
0 |
0 |
Y |
|
U |
Opponent may not make a rescue attempt next turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Greek Philosophers |
Apostles |
Black |
EC |
4 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Greek Scholars |
Apostles |
Black |
EC |
3 |
7 |
# |
|
C |
Worth 7/9 when played against a N.T. Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Grief |
C/D |
Yellow |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Grief |
Unlimited |
Yellow |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Grievous Departure |
E/F |
Crimson |
EE |
2 |
4 |
D |
|
C |
Opponent must discard a card from hand. Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guardian Angel |
Apostles |
Silver |
GC |
7 |
3 |
H |
|
C |
Heal any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guardian of Your Souls |
Apostles |
Instant |
Lamb |
|
|
Y |
|
U |
Place this card in your Land of Redemption. Once there, redeemed Soul(s) in your Land
of Redemption cannot Fall Away. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guarding |
Angel Wars |
Silver |
GE |
3 |
4 |
Pr |
|
C |
Protect all Lost Souls and human Heroes from
discard abilities this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guards |
Kings |
Yellow |
EE |
|
|
Pl |
|
C |
Place on a Lost Soul Site. Each Evil Character
gains 3/3 until end of turn when blocking a rescue at that Site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guards |
Warriors |
Yellow |
EE |
0 |
0 |
Pl |
|
C |
Place on an occupied site. Each evil character gains 3/3 until end of
turn when blocking a rescue at that site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guiding Angel |
E/F |
Silver |
GC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Guilt Offering |
Priests |
Teal |
GE |
2 |
5 |
D |
|
C |
Discard and evil Enhancement or Curse in play
for each human Hero you have in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Habakkuk |
Prophets |
Purple |
GC |
6 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Habakkuk |
Thesaurus |
Green |
GC |
6 |
3 |
|
|
C |
Negate all protect abilities on evil cards.
After this battle, you may discard a warrior class Evil Character. Cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Habakkuk Stands Watch |
Thesaurus |
Green |
GE |
4 |
3 |
|
T |
C |
If used by a Prophet, suhffle an opponent's
single color Site or evil weapon into owner's deck. If there isn't one,
shuffle a human Evil Character instead. |
|
|
|
|
|
|
|
|
|
|
|
| Habitation of Demons |
Angel Wars |
Crimson |
EE |
0 |
0 |
S |
|
U |
Set a human evil character aside for 3
turns. Character gains the ability
“May band to a demon.” |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hadad Arises |
Kings |
Yellow |
EE |
2 |
4 |
R |
|
C |
Return a good King in play to top of owner’s
draw pile. Cannot be negated if holder has an Egypt Site in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hagar and Angel at Shur |
Patriarchs |
Silver |
GE |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hagar Dismissed |
Patriarchs |
Pale Green |
EE |
1 |
3 |
Y |
|
C |
Select one female Hero in a territory, set-aside
area, or in a Fortress Site and remove that Hero from the game. |
|
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|
|
|
| Haggai |
FooF |
Green |
GC |
9 |
8 |
B |
|
VIII |
You may search your deck for Zerubbabel's
Temple and put it in play. May band to
Zechariah or a Zerubbabel's Temple High Priest. |
|
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|
|
|
|
|
|
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|
|
| Hailstones |
Kings |
White |
GE |
4 |
1 |
P |
|
C |
Selected warrior class Evil Character decreases
0/4 per turn. If character reaches */0
or less, discard character. |
|
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|
| Halah |
Women |
Green |
Site |
|
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|
|
C |
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|
| Haman |
C/D |
Brown |
EC |
5 |
6 |
|
|
C |
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|
| Haman |
Promo |
Brown |
EC |
5 |
6 |
S |
|
P |
Set aside up to 3 O.T male Heroes in opponents'
territories for four turns. If a female Hero does not make a successful
rescue attempt during those four turns, discard those Heroes. |
|
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|
| Haman |
Unlimited |
Brown |
EC |
6 |
6 |
|
|
C |
|
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|
| Haman's Plot |
Patriarchs |
Brown |
EE |
2 |
3 |
D |
|
C |
Holder may discard any three characters in play
or in a set-aside area. But, then,
holder must tear this card in half.
Cannot be interrupted, prevented, or negated. |
|
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|
|
| Haman's Plot Exposed |
Priests |
Purple |
GE |
4 |
3 |
Re |
|
C |
Reveal opponent's hand. Select an evil
Enhancement with the word “capture” or “discard” in the special ability and
remove it from the game. Cannot be negated by a brown brigade card. |
|
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| Hammer of God |
Prophets |
Gold |
GE |
4 |
2 |
|
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C |
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| Hammer of Heaven |
Angel Wars |
Silver |
GE |
3 |
2 |
N |
W |
C |
Holder may return this card to the top of draw
pile to negate the special ability on a demon. |
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| Hannah |
Unlimited |
Blue |
GC |
4 |
4 |
|
|
C |
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| Hard Bondage |
E/F |
Gray |
EE |
2 |
2 |
T |
|
C |
Capture a human hero in a territory. |
|
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| Hard-Hearted Religious
Leaders |
Unlimited |
Gray |
EC |
6 |
6 |
|
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C |
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| Harvest Time |
Promo |
Instant |
Lamb |
|
|
Se |
|
P |
If your opponent has no Lost Soul in play,
search their draw pile for a Lost Soul and put it into their territory.
Shuffle draw pile. |
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| Harvest Time |
Warriors |
Instant |
Lamb |
|
|
Y |
|
U |
If your opponent has no Lost Soul in play,
select a Lost Soul card from his draw pile and put it into his land of
bondage. Shuffle draw pile. |
|
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| Hate |
C/D |
Black |
EE |
2 |
3 |
Ig |
|
C |
Evil character repels green brigade |
|
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| Hate |
Unlimited |
Black |
EE |
1 |
1 |
Ig |
|
R |
Evil Character ignores Green brigade |
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| He Is Risen |
Rock |
White |
GE |
3 |
3 |
|
|
XIX |
Interrupt the battle and set aside X Evil
Characters for X turns. You may add a N.T. angel to battle. |
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| Head of Gold |
FooF |
Crimson |
EE |
x |
0 |
T |
|
III |
Babylonians are immune to silver brigade.
Capture up to X humans (x = number of Babylonian Evil Characters in play) |
|
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| Headquarters at Riblah |
Priests |
Multi |
Fortress |
|
|
Pr |
|
R |
Protect Babylonian Evil Characters in your
territory from discard. During discard phase, you may discard this Fortress
to discard all captured Heroes in your Land of Bondage. |
|
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| Healing |
Unlimited |
Red |
GE |
0 |
0 |
H |
|
R |
Heal any Hero that is about to be discarded. |
|
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| Healing of Naaman |
FooF |
Gray |
EE |
|
|
C |
|
IX |
Heal your human Evil Character and convert it to
a Hero in the brigade of your choice. |
|
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| Heavenly Trance |
Apostles |
Blue |
GE |
2 |
2 |
Y |
|
C |
Player may look at the top card of one draw
pile, then place it back on top and continue play |
|
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| Heavy Taxes |
FooF |
Gray |
EE |
0 |
X |
D |
|
X |
Opponent must discard a card from hand and you
may draw a card. If used by an
emperor, do this twice and end the battle. |
|
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|
|
| Heldai |
FooF |
Red |
GC |
7 |
7 |
B |
W |
IX |
May band to a warrior class II Samuel or I
Chronicles Hero. |
|
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|
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| Helez |
Kings |
Blue |
GC |
5 |
2 |
B |
W |
C |
May band to a warrior class Hero with a
reference from I Chronicles or II Samuel. |
|
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|
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| Helez |
Warriors |
Blue |
GC |
5 |
2 |
|
|
C |
|
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| Helmet of Brass |
Kings |
Blue |
GE |
0 |
5 |
Y |
W |
C |
Hero may play the first enhancement after
blocker is presented. Any time during
battle, holder may discard Helmet of Brass to return bearer being discarded
to your territory. |
|
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|
|
| Helmet of Brass |
Unlimited |
Red |
GE |
0 |
2 |
|
|
C |
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|
| Helmet of Brass |
Warriors |
Blue |
GE |
3 |
4 |
# |
|
C |
Worth 6/8 if played against Crimson Brigade |
|
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|
|
| Helmet of Salvation |
Kings |
Multi |
GE |
3 |
4 |
N |
|
U |
Negate all evil search abilities |
|
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|
|
| Helmet of Salvation |
Unlimited |
Multi |
GE |
0 |
4 |
|
|
C |
|
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|
|
| Helmet of Salvation |
Warriors |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to Confusion |
|
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|
|
| Help from Heaven |
Kings |
Silver |
GE |
|
|
Se |
|
C |
Search your draw pile for any silver brigade
enhancement and add it to your hand.
Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Helping Pharaoh's
Daughter |
Patriarchs |
Purple |
GE |
3 |
2 |
B |
|
C |
Jochebed or Miriam may band with Pharaoh's
Daughter for one turn. |
|
|
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|
|
|
| Heman |
Priests |
White |
GC |
2 |
2 |
B |
|
C |
Heman may use good Enhancements involving music,
regardless of brigade color. May band to Asaph and/or Ethan |
|
|
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|
|
|
| Hermogenes |
Apostles |
Pale Green |
EC |
3 |
3 |
|
|
C |
|
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|
|
|
| Herod Agrippa I |
Apostles |
Crimson |
EC |
7 |
7 |
T |
|
C |
Discard James son of Zebedee and take Peter
prisoner and place in your land of bondage.
Peter is treated as a lost soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Herod Agrippa I |
G/H |
Crimson |
EC |
7 |
7 |
|
|
C |
Discard James, Son of Zebedee. Capture Peter. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Herod Agrippa II |
Apostles |
Yellow |
EC |
6 |
6 |
# |
|
C |
If Herod Agrippa II blocks Paul, Paul's offense
decreases by half |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| Herod Agrippa II |
Thesaurus |
Yellow |
EC |
6 |
6 |
|
W |
C |
Negate protect abilities on Fortresses. If a
Hero withdraws from battle, you may capture it. May band to a Sadducee.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Herod Antipas |
Apostles |
Yellow |
EC |
7 |
5 |
B |
|
C |
Discard John the Baptist. May band to Herodias |
|
|
|
|
|
|
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|
|
|
|
|
|
| Herod Philip II |
Apostles |
Pale Green |
EC |
7 |
5 |
|
|
C |
|
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|
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|
|
|
| Herod the Great |
Apostles |
Black |
EC |
8 |
9 |
R |
|
R |
No Heroes may band this turn. Any already banded must return to their
territories |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Herodian |
E/F |
Crimson |
EC |
4 |
5 |
B |
|
C |
May band to an Evil Character with
"Herod" in the title. |
|
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|
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|
|
|
|
| Herodias |
Unlimited |
Yellow |
EC |
6 |
6 |
|
|
C |
|
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|
|
|
|
| Herod's Dungeon |
Thesaurus |
White |
Site |
|
|
|
|
C |
While blocking with a Herod while this site is
unoccupied, you may capture a male human Hero with strength 7/* or greater
and place it here. When you block with Herodias, you may dsicard a captured
Hero. |
|
|
|
|
|
|
| Herod's Dungeon |
Women |
White |
Site |
|
|
|
|
C |
|
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|
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|
|
|
|
| Herod's Temple |
G/H |
Purple |
Site |
|
|
|
|
C |
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| Herod's Treachery |
Thesaurus |
Multi |
EE |
|
|
|
T |
C |
Place on a Herod. That Herod may use evil
Enhancements regardless of brigade. You may discard this card to force X
Heroes to withdraw from battle. |
|
|
|
|
|
|
|
|
|
|
|
| Hezekiah's Signet Ring |
Kings |
|
Artifact |
|
|
Y |
|
R |
No opponent may search any draw pile or discard
pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hezekiah's Weakness |
Kings |
Pale Green |
EE |
2 |
3 |
D |
|
C |
Discard and negate one Artifact in Solomon’s
Temple. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hidden
Treasures |
FooF |
|
Artifact |
|
|
Y |
|
III |
Once per turn, if your lone green brigade
prophet begins a battle, you may play an Enhancement or discard an Evil
Enhancement in an opponent's deck. |
|
|
|
|
|
|
|
|
|
|
|
| High Places |
Thesaurus |
Multi |
Fortress |
|
|
|
|
C |
During your preparation and discard phases, you
may play evil Enhancements that contain the word "place" in the
special ability. If you capture a Hero, discard this card. |
|
|
|
|
|
|
|
|
|
| High Priest Ananias |
Priests |
Black |
EC |
10 |
11 |
Se |
|
R |
You may search draw or discard pile for
Sanhedrin and put in hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest Annas |
Apostles |
Gray |
EC |
5 |
10 |
B |
|
C |
May bring all Pharisees and Sadducees in to
battle. Special ability may be used
once per game |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest Annas |
Priests |
Black |
EC |
5 |
10 |
B |
|
C |
May band to all Pharisees and Sadducees. This
ability may be used once per game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest Caiaphas |
Apostles |
Gray |
EC |
10 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest Caiaphas |
Priests |
Black |
EC |
10 |
7 |
Se |
|
C |
You may search draw pile for High Priest's
Palace or a Sadducee and put it in your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest's Maid |
Rock |
Black |
EC |
2 |
3 |
|
|
XVIII |
You may set aside a N.T. human for three turns.
If you do, remove this card from the game after battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest's Palace |
Priests |
Multi |
Fortress |
|
|
Pr |
|
R |
Protect Pharisee and Sadducee Evil Characters in
your territory from discard. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| High Priest's Plot |
Priests |
Black |
EE |
3 |
3 |
D |
|
U |
If used by a Sadducee, look at one opponent's
hand. Discard one good card in that hand. Cannot be negated if Judas Iscariot
is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
| Highway |
Prophets |
Gold |
GE |
0 |
0 |
R |
|
C |
Hero may withdraw from battle unharmed. All enhancement cards played may be
returned to the player's hand except this one. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hilkiah the High Priest |
Priests |
Teal |
GC |
8 |
8 |
Se |
|
C |
If Solomon's Temple is in play, you may search
draw pile or discard pile for Book of the Law and put it in hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Hinds' Feet |
Prophets |
Purple |
GE |
3 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy Grail |
Warriors |
|
Artifact |
|
|
C |
|
R |
Holder may convert one human evil character per
turn into a Hero in the brigade color of holder's choice. Holder is limited to two such conversions
per game. |
|
|
|
|
|
|
|
|
|
|
| Holy Ground |
E/F |
Red |
GE |
2 |
2 |
N |
|
C |
Negate and discard the last evil enhancement
played in current battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy of Holies |
C/D |
|
Artifact |
|
|
Y |
|
C |
The words "interrupt,"
"prevent," and "negate" on all character cards are
prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy of Holies |
Priests |
|
Artifact |
|
|
|
|
C |
Prevent all interrupt, prevent, and negate
abilities on Characters. Cannot be negated during the battle phase. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy of Holies (2002) |
C/D |
|
Artifact |
|
|
Y |
|
C |
The words "interrupt,"
"prevent," and "negate" on all character cards are
prevented. This card can't be Negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy Priesthood |
Priests |
White |
GE |
3 |
4 |
D |
|
C |
Discard an evil Enhancement or Curse in play.
Cannot be negated if used by an N.T. Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Holy unto the Lord |
Priests |
Teal |
GE |
0 |
0 |
Sh |
|
R |
Shuffle all Evil Characters in play into
owner's draw piles. Reveal your hand and discard all revealed evil cards.
Cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
|
| Hope |
Unlimited |
Red |
GE |
2 |
2 |
|
|
C |
|
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|
| Hophni, son of Eli |
Priests |
Pale Green |
EC |
2 |
2 |
B |
|
C |
May band to Phinehas, son of Eli. |
|
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|
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|
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| Hormah |
FooF |
Blue |
Site |
|
|
Y |
|
IV |
If
your human Evil Character is discarded, you may place this Site and its
contents beneath owner's deck. |
|
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|
| Hosea |
Prophets |
Purple |
GC |
5 |
4 |
|
|
C |
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|
|
| Hospitality of Martha |
Women |
Green |
GE |
3 |
3 |
B |
|
C |
Martha may band with any Hero known as one of
Jesus 12 disciples |
|
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|
|
| Hostile Environment |
Angel Wars |
Silver |
site |
|
|
Pr |
|
C |
Evil cards on this site are protected from
DragonRaid. |
|
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| Hostility |
Apostles |
Pale Green |
EE |
2 |
3 |
# |
|
R |
On selected opponent's next rescue attempt, the
opponent's first Hero entering the battle decreases 5/5 until end or turn. |
|
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|
|
| Hosts of Heaven |
Patriarchs |
Silver |
GC |
5 |
9 |
Pr |
|
C |
Selected human Hero, while in a territory or
set-aside area, is protected from harm or negative effect for remainder of
turn. |
|
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|
| House Arrest |
Kings |
Gold |
GE |
|
|
Y |
|
C |
Remove selected human Evil Character from the
game after its next battle. |
|
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| House in Bethany |
Rock |
Multi |
Fortress |
|
|
Pr |
|
XII |
Protect contents from evil cards. If opponent's
demon blocks your Luke or John Hero, reveal the top seven cards of opponent's
deck. You may discard one revealed evili card or put a revealed Lost Soul in
play. |
|
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|
|
| House of Rimmon |
FooF |
Multi |
Fortress |
|
|
Pr |
|
IX |
Protect Syrian Evil Characters in your territory
from shuffle, capture, and discard unless Elisha is in play. |
|
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| Household Idols |
Apostles |
|
Artifact |
|
|
Ig |
|
U |
Heroes may not band. Good banding cards have no effect |
|
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| Huge Egyptian |
FooF |
Yellow |
EC |
9 |
9 |
D |
W |
I |
Discard the top card of oponents deck. If it is
a Lost Soul, put in play instead. |
|
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| Huldah |
Prophets |
Gold |
GC |
7 |
5 |
|
|
C |
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| Human Wisdom |
Apostles |
Pale Green |
EE |
0 |
7 |
|
|
C |
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|
| Humility of Moses |
Unlimited |
Gold |
GE |
2 |
2 |
|
|
C |
|
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| Hunger |
Prophets |
Black |
EE |
0 |
0 |
# |
|
R |
All Heroes of one opponent decrease 6/6 for
remainder of turn. If result is */0 or
less, discard hero |
|
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| Hur |
Patriarchs |
Green |
GC |
4 |
4 |
Y |
|
R |
Selected opponent must shuffle all but one card
from hand back into draw pile and draw seven new cards. Cannot be interrupted, negated, or
prevented. |
|
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| Hushai |
Unlimited |
Red |
GC |
4 |
4 |
|
|
C |
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| Hypocrisy |
Apostles |
Black |
EE |
1 |
2 |
R |
|
C |
All N.T. Heroes retreat from battle unless Paul
is in play |
|
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| I am Creator |
Angel Wars |
Red |
Covenant |
3 |
3 |
Se |
|
C |
If you do not have a Hero in your territory, or
set-aside area, then search draw pile for a Hero and put it in your
territory. Cannot be interrupted.
Limit once during each of your turns. |
|
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|
|
| I am Grace |
Angel Wars |
Red |
Covenant |
3 |
4 |
D |
|
C |
Upon activation, you may discard a good card
from hand to discard an evil enhancement in play. |
|
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|
| I am Healing |
Angel Wars |
Gold |
Covenant |
0 |
4 |
H |
|
C |
Holder may heal all of holder’s Heroes in
play. May be used twice. |
|
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|
| I am Holy |
Angel Wars |
Blue |
Covenant |
5 |
2 |
D |
|
C |
Upon activation, holder may discard a good card
from hand to make an opponent discard an evil card from hand. If opponent has no evil cards in hand,
opponent must reveal hand. |
|
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|
|
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|
|
| I am Justice |
Angel Wars |
Silver |
Covenant |
5 |
2 |
D |
|
R |
If an Evil Character discards your Hero this
battle, you may discard that Evil Character at the end of the turn. Limit two discards per game. |
|
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|
| I am Love |
Angel Wars |
White |
Covenant |
3 |
4 |
Se |
|
C |
If
a human Evil Character (except warrior class) is blocking your Hero,
interrupt the battle and search discard pile for a white brigade enhancement
with “ignore” in the special ability and play it. Limit once per turn. |
|
|
|
|
|
| I am Mercy |
Angel Wars |
Purple |
Covenant |
2 |
5 |
Pr |
|
C |
Protect holder’s hand and draw pile from discard
abilities on evil cards. |
|
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|
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|
| I am Patience |
Angel Wars |
Green |
Covenant |
2 |
5 |
C |
|
C |
At the end of your turn, if your rescue attempt failed
you may convert one human Evil Character (except warrior class) to a green
brigade Hero. |
|
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|
|
|
|
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|
|
|
| I am Redemption |
Angel Wars |
Gold |
Covenant |
3 |
4 |
R |
|
C |
Return your captured Heroes to your
territory. Cannot be negated by an
evil card. |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| I am Salvation |
Angel Wars |
Green |
Covenant |
3 |
4 |
N |
|
C |
Negate all special abilities on Lost Soul cards
(except the “Lost Souls” card). May be
used twice. |
|
|
|
|
|
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|
|
|
|
|
|
|
|
| I am Sustainer |
Angel Wars |
Silver |
Covenant |
2 |
5 |
Pr |
|
C |
Protect holder’s Heroes from having their
abilities reduced. Restore all of
holder’s Heroes to full abilities. |
|
|
|
|
|
|
|
|
|
|
|
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|
|
| I am Truth |
Angel Wars |
White |
Covenant |
2 |
3 |
Y |
|
C |
Good enhancements with “ignores” in the special
ability cannot be negated by evil cards. |
|
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|
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|
|
|
| Ibzan |
FooF |
Gold |
GC |
7 |
7 |
Y |
|
II |
Good Enhancements with a Judges reference cannot
be negated. |
|
|
|
|
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|
|
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|
|
|
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|
|
| Idle Gossip |
Women |
Gray |
EE |
0 |
0 |
SB |
|
C |
Holder chooses a Hero in play to fight the
rescuing Hero. The loser is discarded. |
|
|
|
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|
|
| Idolaters |
G/H |
Brown |
EC |
1 |
3 |
|
|
C |
Capture Aaron. |
|
|
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|
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|
|
|
|
|
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|
|
|
|
| Idolatry |
Apostles |
Gray |
EE |
3 |
4 |
D |
|
C |
Discard any Dragon Raid or New Jerusalem site in
play |
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
| Ignorance |
Prophets |
Brown |
EE |
0 |
0 |
# |
|
C |
All Heroes in play decrease 4/4 for remainder of
turn. If result is */0 or less,
discard Hero. |
|
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|
|
|
|
| Image of Jealousy |
Prophets |
Brown |
EE |
1 |
3 |
|
|
C |
|
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|
|
| Image of Jealousy |
Thesaurus |
Brown |
EE |
1 |
3 |
|
T |
C |
Place on a Hero or good Fortress. While this
card remains, negate the special ability on that card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Imitating Evil |
G/H |
Crimson |
EE |
2 |
2 |
|
|
C |
If used by a human evil character, search
discard pile for a crimson enhancement and play it. |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| In the Clouds |
Angel Wars |
M u l t i |
GE |
0 |
0 |
R |
|
R |
Interrupt the battle and return up to two Heroes
in play to owner’s hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Increasing Numbers |
G/H |
Green |
GE |
4 |
2 |
|
|
C |
Search your draw pile for up to two heroes and
place them in your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Incurable |
Priests |
Pale Green |
Curse |
1 |
5 |
Pr |
|
C |
Protect Heroes in territories from healing. An
opponent may discard two good enhancements from hand to discard this card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Infectious Disease |
Priests |
Pale Green |
EE |
0 |
0 |
S |
|
C |
Set an opponent's human Hero aside. That hero
remains set aside until that opponent puts a good Priest in play. Then return
that Hero to owner's territory. |
|
|
|
|
|
|
|
|
|
|
| Injuring Demon |
Priests |
Orange |
EC |
9 |
9 |
# |
|
C |
Decrease selected Hero by 2/2/ until the end of
turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Innumerable |
Angel Wars |
Silver |
GE |
0 |
0 |
Y |
|
R |
Treat this card as a nameless copy of any angel
in battle. When this card leaves
battle, discard it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Inspection |
Priests |
Teal |
GE |
1 |
4 |
D |
|
C |
Reveal the top card of draw pile. If it is a
good card, you may discard it to discard any number of evil Enhancements or
Curses in play. Otherwise place it beneath draw pile. |
|
|
|
|
|
|
|
|
|
| Intent to Kill |
Angel Wars |
Black |
EE |
6 |
0 |
D |
|
R |
Discard an evil card from hand to discard one
Hero in battle. Cannot be prevented by
a good card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Intent to Trap |
E/F |
Brown |
EE |
3 |
3 |
# |
|
C |
This card is worth 6/6 if there are two or more
evil characters in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Interceding for Battle |
Patriarchs |
Green |
GE |
0 |
0 |
S |
|
C |
Set aside Aaron, Moses or Hur. While set-aside, prevent the word
"immune" on all Evil Characters blocking holder's Heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Invisible Beings |
Angel Wars |
Silver |
GE |
0 |
0 |
S |
|
C |
Set aside a silver brigade Hero from your hand
face down for one turn. Hero returns
to territory face down. Hero enters
battle face down and negates all special abilities on Lost Soul cards (except
the “Lost Souls” card). When Evil
Character is presented, flip Hero face up. |
| Ira |
Kings |
Blue |
GC |
8 |
8 |
N |
W |
R |
Negate all special abilities on non-warrior
class characters and non-weapon class enhancements. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ira |
Warriors |
Blue |
GC |
8 |
8 |
N |
|
R |
All Special abilities on Character cards and
enhancements cards except this one are interrupted and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Iron Pan |
Prophets |
Blue |
GE |
0 |
0 |
S |
|
C |
gain 1/1 every turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Isaac |
Patriarchs |
White |
GC |
6 |
5 |
Y |
|
C |
May use any good enhancement with a reference
from Genesis 21 through Genesis 35. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Isaac Deceived |
Patriarchs |
Crimson |
EE |
2 |
3 |
R |
|
C |
Return any Hero in battle to owner's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Isaiah |
Prophets |
Green |
GC |
7 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ishbibenob |
Kings |
Crimson |
EC |
8 |
10 |
B |
W |
C |
May band to one warrior class Philistine Evil
Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ishbibenob |
Warriors |
Crimson |
EC |
8 |
10 |
B |
|
C |
Goliath (Black) or Saph (Gray) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ishbibenob's Spear |
Kings |
Crimson |
EE |
3 |
2 |
# |
W |
C |
Worth 8/4 if used by a giant. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Israel Pays Tribute |
Kings |
Gray |
EE |
0 |
4 |
N |
|
C |
Negate one enhancement in battle. Opponent may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Israelite Archer |
Kings |
Gold |
GC |
2 |
5 |
B |
W |
R |
May band to any warrior class Hero. May discard
any warrior class Evil Character in a territory but then discard Israelite
Archer at end of battle. |
|
|
|
|
|
|
|
|
|
|
|
| Israelite Rebellion |
G/H |
Brown |
EE |
2 |
4 |
|
|
C |
Capture a hero with toughness */4 or less. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ithamar, son of Aaron |
Priests |
Teal |
GC |
2 |
2 |
Se |
|
C |
Search draw pile fo r the Tabernacle and put it
in play. You may activate an Arftifact on the Tabernacle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ittai |
Kings |
White |
GC |
8 |
4 |
B |
W |
C |
May band to David. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ittai |
Warriors |
White |
GC |
8 |
4 |
Y |
|
C |
Ittai may use any enhancement bearing David's
name in the card title |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jaazaniah |
Unlimited |
Yellow |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob |
C/D |
Blue |
GC |
6 |
5 |
B |
|
C |
May band to any silver brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob |
FooF |
Blue |
GC |
6 |
5 |
B |
|
IV |
May band to a silver brigade Hero, or yo may
play a Genesis Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob Buries the Foreign
gods |
Rock |
Blue |
GE |
3 |
4 |
|
|
XIV |
Negate and discard all idols. If used by a
Genesis Hero, discard a demon or convert a human Evil Character in battle to
a blue brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob's Dream |
Patriarchs |
Blue |
GE |
2 |
2 |
Y |
|
C |
Take one Lost Soul site from an opponent and
add it to your territory. If site held
a Lost Soul, Lost Soul returns to general Land of Bondage. Discard any other cards in that site. |
|
|
|
|
|
|
|
|
| Jacob's Grandsons |
E/F |
Blue |
GE |
3 |
3 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob's Ladder |
Patriarchs |
|
Artifact |
|
|
Y |
|
R |
Holder may choose which Lost Soul is to be
rescued during Holder's rescue attempt.
Holder must have access and may only rescue that Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
| Jacob's New Name |
Patriarchs |
Blue |
GE |
0 |
0 |
S |
|
C |
Set Jacob aside for 1 turn. Jacob returns increased 3/3 and has first
strike ability. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jacob's Rods |
Patriarchs |
Blue |
GE |
0 |
0 |
D |
|
R |
Discard all evil enhancements in battle. If two or more Evil Character's are in
battle, return one to owner's hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jaddua, son of Jonathan |
Thesaurus |
Teal |
GC |
7 |
5 |
|
|
C |
If Zerubbabel's Temple is in play, negate all
special abilitieson Curses. Protect all Artifacts in play, hands and artifact
piles from discard abilities. |
|
|
|
|
|
|
|
|
|
|
|
| Jael |
Women |
Red |
GC |
5 |
5 |
Y |
|
C |
Character may choose any male, human Evil
Character in opponent's territory to block a rescue attempt. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jael's Nail |
Women |
Red |
GE |
3 |
1 |
D |
|
C |
Discard any male Evil Character in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jahaziel, son of
Zechariah |
Priests |
Red |
GC |
9 |
10 |
Pl |
|
C |
If you have a Hero in a set aside area you may
place an O.T. Enhancement of matching brigade from hand or discard pile on
that Hero. The next time that Hero enters battle, that Enhancement activates
and is discarded immediately. |
|
|
|
| Jair |
Kings |
Blue |
GC |
6 |
4 |
Y |
|
C |
Holder may draw a card. |
|
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|
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|
|
| Jairus |
Promo |
White |
GC |
8 |
7 |
Y |
|
P |
You may reveal Son of God from hand to heal a
Hero in play or to take a N.T. human Hero from discard pile and put it in
hand. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
| Jairus' Daughter |
G/H |
White |
GC |
4 |
3 |
|
|
C |
The first time this hero is about to be
discarded, return her to your territory and increase her by 2/2. |
|
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|
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|
|
|
|
|
| Jairus' Daughter |
Women |
White |
GC |
4 |
3 |
H |
|
C |
The first time this Character is defeated, she
is healed. Return to owner's territory
with abilities increased 2/2. |
|
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|
|
| Jambres |
Priests |
Yellow |
EC |
5 |
5 |
B |
|
C |
May band to Jannes and/or Pharaoh's Magicians.
Cannot be negated if you have an Egyptian Site in play. |
|
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|
|
|
|
| James (half-brother of
Jesus) |
Apostles |
Purple |
GC |
10 |
9 |
A |
|
R |
Hero has access to Jerusalem site |
|
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|
|
| James Son of Alphaeus |
Apostles |
Green |
GC |
8 |
4 |
|
|
C |
|
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|
|
| James Son of Zebedee |
Apostles |
Purple |
GC |
8 |
6 |
B |
|
C |
May band to John |
|
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|
|
| James Son of Zebedee |
G/H |
Purple |
GC |
8 |
6 |
|
|
C |
May band to John. |
|
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|
|
| Jannes |
Priests |
Yellow |
EC |
6 |
5 |
Se |
|
C |
You may search draw pile for Pharaoh's Throne
Room and put it in play. Cannot be negated. |
|
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|
|
| Jashobeam |
Kings |
Red |
GC |
6 |
4 |
# |
W |
C |
All red brigade Heroes gain 1/1 while Jashobeam
is in battle. |
|
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|
|
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|
|
|
| Jashobeam |
Warriors |
Red |
GC |
6 |
4 |
# |
|
C |
All Red Brigade Heroes gain 1/1 while Jashobeam
is in battle. |
|
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|
|
|
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|
|
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|
|
|
| Jashobeam's Spear |
Kings |
Red |
GE |
3 |
2 |
D |
W |
C |
Following a successful rescue attempt, holder
may discard a warrior class Evil Character in play. |
|
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|
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|
|
|
| Jashobeam's Spear |
Warriors |
Red |
GE |
4 |
3 |
|
|
C |
|
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|
| Jawbone |
Patriarchs |
Gold |
GE |
5 |
1 |
D |
|
R |
If played on Samson, discard one male, human
Evil Character in battle. Jawbone may
not be prevented or negated. |
|
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|
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|
|
|
| Jealousy |
Apostles |
Brown |
EE |
3 |
1 |
D |
|
C |
Discard any Dragon Raid or New Jerusalem site in
play |
|
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|
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|
|
|
|
|
| Jehoiada the High Priest |
Priests |
Teal |
GC |
11 |
9 |
Im |
|
C |
Your Heroes and Temple Artifacts are immune to
Evil Characters of 2/2 or less |
|
|
|
|
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|
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|
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|
|
|
|
| Jehoiada's Strength |
Priests |
Teal |
GE |
5 |
2 |
B |
|
C |
Interrupt the battle and band any number of O.T.
human Heroes into battle. All Heroes are immune to brown brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jehoram the Priest |
Priests |
Teal |
GC |
2 |
3 |
Pl |
|
C |
If Book of the Law is active, you may place an
O.T. Enhancement from hand or discard pile on a human Hero of matching
brigade in your territory. The next time that Hero enters battle that
Enhancement activates and is discarded immediately |
|
|
| Jehu's Sword |
Kings |
Black |
EE |
3 |
2 |
Y |
W |
C |
Evil Character cannot be converted. |
|
|
|
|
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|
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|
|
|
|
|
|
| Jeiel |
Rock |
White |
GC |
1 |
1 |
|
|
XVI |
If all your Heroes are O.T., protect your
Musicians from capture. Otherwise, discard Jeiel after battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jephthah |
Patriarchs |
Red |
GC |
7 |
4 |
D |
|
C |
Once per game, holder may discard any two Evil
characters in a territory or set-aside area if holder discards the top card
from Holder's draw pile. |
|
|
|
|
|
|
|
|
|
|
|
| Jephthah's Tragic Vow |
Patriarchs |
Yellow |
EE |
1 |
3 |
Y |
|
C |
Select one female Hero in play of */4 or less
and remove her from the game. |
|
|
|
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|
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|
|
|
|
|
|
| Jeremiah |
C/D |
White |
GC |
7 |
7 |
|
|
C |
|
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|
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|
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|
|
|
| Jeremiah |
Priests |
Teal |
GC |
7 |
7 |
Y |
|
C |
This Hero may use good Enhancements with an
Jeremiah or Lamentations reference, regardless of color. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jeremiah |
Prophets |
White |
GC |
7 |
7 |
|
|
C |
|
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|
|
|
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|
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|
|
|
|
|
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|
|
|
| Jeremiah |
Thesaurus |
Multi |
GC |
7 |
7 |
|
|
C |
May use enhancements with a Jeremiah reference,
regardless of brigade. Negate all protect abilities on Fortresses and Evil
Characters. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
| Jericho |
Priests |
Teal |
Site |
|
|
Y |
|
C |
If opponent does not have a good Priest in play
at start of a rescue attempt at this Site you may draw a card or reveal
opponent's hand. |
|
|
|
|
|
|
|
|
|
|
|
|
| Jeroboam's Idolatry |
Rock |
Brown |
EE |
|
|
|
|
XV |
Set aside your human Evil Character to decrease
0/2 per turn. Protect your O.T. human brown brigade Evil Characters in battle
from the first good Enhancement opponent plays each battle. |
|
|
|
|
|
|
|
| Jerusalem |
Apostles |
Gold |
site |
|
|
# |
|
C |
While blocking a rescue attempt at this site,
all Chief Priests, Pharisees, and Sadducess gain 1/1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jerusalem Tower |
Patriarchs |
Multi |
Fortress |
|
|
Y |
|
R |
No opponent may remove a card from holder's draw
pile. Draw pile may still be searched
and/or shuffled. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jethro |
G/H |
Green |
GC |
4 |
3 |
|
|
C |
Th e player with the most O.T. male heroes in
territory may draw a card. (If there is a tie, do not draw). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jethro |
Priests |
Teal |
GC |
4 |
3 |
Y |
|
C |
The player with the most O.T. Male heroes in
territory may draw a card (if there is a tie, do not draw). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jethro's Wisdom |
Patriarchs |
Green |
GE |
2 |
* |
Y |
|
C |
Toughness is equal to the combined toughness of
all O.T. male human Heroes in holders territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jezebel |
Unlimited |
Crimson |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joab |
Promo |
Red |
GC |
8 |
10 |
B |
|
P |
Joab may band to any red brigade Hero mentioned
in I and II Samuel. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joab |
Unlimited |
Red |
GC |
6 |
6 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joanna |
Women |
Green |
GC |
7 |
6 |
D |
|
C |
Discard Herod's Dungeon when Joanna is involved
in a successful rescue at that site |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Job |
Priests |
Blue |
GC |
6 |
12 |
Pr |
|
R |
Protect Job from discard and capture abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Job Overcomes |
Priests |
Blue |
GE |
2 |
3 |
D |
|
C |
For each evil brigade your opponent has in play
that opponent must discard an evil card from hand or battle. You may draw a
card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Job's Three Friends |
Priests |
Brown |
EC |
3 |
3 |
# |
|
C |
Decrease an opponent's Hero's abilities by 0/1.
Decrease remains until that Hero is removed from play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Job's Wife |
C/D |
Gray |
EC |
6 |
7 |
N |
|
C |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Job's Wife |
Women |
Gray |
EC |
6 |
7 |
N |
|
C |
All special abilities on character cards and
enhancement cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Jochebed |
Women |
White |
GC |
4 |
7 |
Ig |
|
C |
Character ignores all Egyptian Evil Characters
and enhancement cards played with them |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joel |
FooF |
Green |
GC |
1 |
1 |
N |
|
III |
Prevent all special abilities on brown brigade
Evil Characters. If Joal rescues a Lost Soul, he gains 1/1. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joel, son of Samuel |
Priests |
Crimson |
EC |
4 |
4 |
D |
|
C |
If opponent does not have a good king in play,
he must discard a card from hand. May band to Abijah, son of Samuel. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| John |
G/H |
Purple |
GC |
7 |
8 |
|
|
C |
Prevent all special abilities on evil
characters., except banding. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| John |
Promo |
Purple |
GC |
7 |
8 |
Y |
|
P |
Player may look through any draw pile and return
the cards unshuffled to their original location. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| John |
Prophets |
Purple |
GC |
5 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| John the Baptist |
Prophets |
White |
GC |
7 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joiada, Son of Eliashib |
FooF |
Teal |
GC |
6 |
5 |
Se |
|
VIII |
If Zerubbabel's Temple is in play, you may
search discard pile for an offering or feast Enhancement and add it to hand
or battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joiakim, Son of Joshua |
FooF |
Teal |
GC |
8 |
7 |
B |
|
VIII |
If Zerubbabel's Temple is in play, this Hero
may use O.T. Enhancements of any good brigade. May band to Eliashib the High Priest. |
|
|
|
|
|
|
|
|
|
|
|
|
| Jonah |
Prophets |
Blue |
GC |
7 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jonathan |
Unlimited |
Purple |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jonathan, son of Joiada |
Promo |
Teal |
GC |
8 |
8 |
B |
|
P |
May band to Jaddua, son of Jonathan. If
Zerubbabel's Temple is in play, your Zerubbabel's Temple Priests gain 3/3
this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Jordan Interrupted |
Priests |
Teal |
GE |
4 |
3 |
Int |
|
C |
Interrupt the battle. You may play the next
Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph |
Patriarchs |
White |
GC |
9 |
7 |
Y |
|
R |
When Coat of Many Colors is played on Joseph, it
remains on him until discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph before Pharaoh |
Patriarchs |
White |
GE |
1 |
1 |
T |
|
R |
Capture any O.T. Evil Character in play and
place in your opponent's Land of Bondage.
Character is treated as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph in Prison |
Patriarchs |
Black |
EE |
0 |
0 |
Int |
|
U |
Interrupt the battle and remove all cards in
battle from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph of Arimathea |
Thesaurus |
White |
GC |
8 |
2 |
|
|
C |
May search deck for The Garden Tomb or Burial
Shroud. May band to Nicodemus. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph the Carpenter |
Apostles |
Blue |
GC |
5 |
6 |
Y |
|
C |
If Joseph is about to be discarded, he may be
placed instead in holder's Goshen for 2 turns, then returned to holder's
territory |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph's Brothers' Scheme |
Patriarchs |
Yellow |
EE |
0 |
0 |
SB |
|
C |
Select two human Heroes in play to fight each
other. The loser is placed in holder's
Land of Bondage and is treated as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
| Joseph's Silver Cup |
Patriarchs |
|
Artifact |
|
|
Y |
|
R |
All opponents' currently activated Artifacts
must remain activated for one round.
No new artifacts may be activated.
May be used twice. |
|
|
|
|
|
|
|
|
|
|
|
|
| Joshua |
Promo |
Gold |
GC |
11 |
9 |
Y |
|
P |
If a rescue or battle challenge is successful,
take one unoccupied single color Lost Soul site from your opponent and add it
to your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Joshua |
Promo |
Gold |
GC |
11 |
9 |
Y |
W |
P |
If a rescue or battle challenge is successful,
take one unoccupied single color Lost Soul site from your opponent and add it
to your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Joshua Burns the City |
Kings |
Gold |
GE |
4 |
0 |
D |
|
C |
Discard a single color Lost Soul Site and all
evil cards guarding it. Lost Soul(s)
remains in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Joshua the High Priest |
Priests |
Teal |
GC |
7 |
8 |
Im |
|
R |
Enhancements used by this Hero cannot be
negated. If a silver brigade Hero is in play, this Hero is immune to pale
green brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Josiah's Covenant |
Kings |
Purple |
Covenant |
3 |
4 |
Pr |
|
C |
Protect all Heroes in player’s territory from
harm or negative effect. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Journey to Egypt |
Patriarchs |
Blue |
GE |
2 |
2 |
S |
|
C |
Set Hero aside for one turn. Upon return, Hero has access to any Lost
Soul site and ignores Egyptians. |
|
|
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|
|
|
|
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|
|
|
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|
|
| Joy |
Unlimited |
Purple |
GE |
2 |
2 |
|
|
C |
|
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|
|
|
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|
|
|
| Jubilee |
E/F |
Blue |
GE |
2 |
0 |
Se |
|
C |
Search your discard pile for any blue brigade
enhancement and add it to your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Judah |
Thesaurus |
Blue |
GC |
9 |
9 |
|
|
C |
You may exchange Judah with a captured Hero, or
with Joseph or Benjamin from your discard pile. |
|
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|
|
|
| Judah's Sin |
Patriarchs |
Pale Green |
EE |
0 |
0 |
P |
|
C |
Choose one male Hero in opponent's
territory. Hero may not enter battle
until healed. |
|
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|
|
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|
|
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|
|
|
|
| Judas Iscariot |
Priests |
Crimson |
EC |
6 |
6 |
Pr |
|
U |
Protect this evil character from convert and
discard abilities on opponent's cards while he remains in play. Cannot be
negated. |
|
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|
|
|
|
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|
|
|
|
| Judas Iscariot |
Unlimited |
Crimson |
EC |
6 |
6 |
|
|
C |
|
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| Jude |
E/F |
Red |
GC |
8 |
8 |
|
|
C |
|
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| Judge's Seat |
Rock |
Multi |
Fortress |
|
|
|
|
XVIII |
Each upkeep phase, you may discard an Evil
Character with toughness greater than X. Opponent may discard a card of
matching brigade from hand or territory instead. |
|
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|
|
|
|
|
|
| Just a Hireling |
Rock |
Multi |
EE |
|
|
|
|
XVIII |
Discard your Sadducee or Pharisee to shuffle up
to three Lost Souls in deck. |
|
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|
|
| Kerith Ravine |
Kings |
Multi |
Fortress |
|
|
Pr |
|
C |
Set this Fortress aside. Holder may put one O.T. human Hero in this
Site to protect it from harm.
Set-aside enhancements work in this Fortress |
|
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|
|
| Kindness |
Unlimited |
Gold |
GE |
1 |
1 |
Ig |
|
R |
Hero ignores Red Brigade |
|
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|
|
| King Abijah |
Kings |
Crimson |
EC |
7 |
4 |
Y |
W |
R |
Opponent must give holder an unoccupied single
color Site, or discard a card from hand without using it. |
|
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|
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|
|
| King Ahaz |
Kings |
Yellow |
EC |
7 |
7 |
Y |
W |
C |
Artifacts Destroyed cannot be negated. Until King Ahaz is discarded, he may use
any evil set-aside enhancement. |
|
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|
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|
|
|
|
|
|
| King Ahaz |
Thesaurus |
Brown |
EC |
7 |
7 |
|
W |
C |
Search deck for High Places. Brown Evil
Characters may use O.T. evil enhancements regardless of brigade. Cannot be
negated. |
|
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|
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|
|
|
|
|
| King Ahaziah |
Kings |
Brown |
EC |
6 |
6 |
B |
W |
C |
May band to King Joram of Israel. If King Ahaziah is discarded, search your
draw pile for Athaliah and put her in play. |
|
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|
|
|
|
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|
|
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|
|
| King Amaziah |
Kings |
White |
GC |
8 |
9 |
Y |
W |
C |
May choose one evil King of Israel to block.
Wall of Protection has no effect. Special ability may be used once per game. |
|
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|
|
|
|
|
|
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|
|
|
| King Amon |
Kings |
Black |
EC |
3 |
4 |
Se |
|
C |
If Manasseh is in your discard pile, search
discard pile for one evil enhancement with an O.T. reference. |
|
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|
|
|
|
|
|
|
|
| King Asa |
Kings |
Green |
GC |
7 |
5 |
A |
W |
C |
Discard Queen Maachah. King Asa has access to
any Site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Asa |
Thesaurus |
Purple |
GC |
7 |
5 |
|
W |
C |
Discard High Places and Queen Maachah. Negate
special abilities on O.T Sites. This Hero has access to all Sites. |
|
|
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|
|
|
|
|
|
|
|
|
|
|
| King Asnappar |
FooF |
Pale Green |
EC |
11 |
7 |
T |
W |
VII |
You may capture an Egyptian or a Syrian, or you
may transfer a captured character from your territory to opponent's Land of
Bondage. |
|
|
|
|
|
|
|
|
|
|
|
|
| King Azariah (Uzziah) |
Kings |
Purple |
GC |
6 |
9 |
Y |
W |
C |
Good enhancements with a reference from II
Chronicles 26 cannot be negated. If Hero contracts Leprosy, immediately
remove Hero from the game. |
|
|
|
|
|
|
|
|
|
|
|
| King Basha |
Kings |
Yellow |
EC |
4 |
4 |
Y |
W |
C |
None That Breathed cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Ben-Hadad I |
Kings |
Gray |
EC |
7 |
7 |
Y |
W |
C |
If block is successful, holder may look at
opponent’s hand and place one card beneath opponent’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Cushan-Rishathaim |
FooF |
Gray |
EC |
8 |
8 |
Y |
W |
IX |
Prevent the special ability on the next
Enhancement opponent plays this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King David |
Promo |
Purple |
GC |
11 |
11 |
Ig |
|
P |
May not be blocked by any member of any royal
family. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Elah |
Kings |
Yellow |
EC |
1 |
1 |
D |
|
C |
Discard King Elah after this battle if King
Zimri is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Evil-merodach |
Priests |
Crimson |
EC |
8 |
11 |
Pr |
W |
C |
Protect all human Evil Characters in your
territory from opponent's cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Hazael |
Rock |
Gray |
EC |
8 |
11 |
|
W |
XIII |
You may discard a gray brigade enhancement from
hand to discard an O.T. Fortress or occupied Site. Opponent may discard one
of his Artifacts instead. |
|
|
|
|
|
|
|
|
|
|
| King Hezekiah |
Kings |
Green |
GC |
9 |
11 |
B |
W |
C |
May band to Isaiah. All Heroes in battle are immune to
Philistines and Assyrians |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Hezekiah |
Priests |
Purple |
GC |
9 |
11 |
B |
W |
C |
You may discard an Evil Enhancement in your
territory. May band to Isaiah or to a Hero with a reference from II
Chronicles 29:32 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Hiram |
FooF |
Purple |
GC |
10 |
4 |
Se |
W |
V |
You may draw a card or search deck for an O.T.
Fortress and add it to hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Hoshea |
Kings |
Gray |
EC |
4 |
6 |
Y |
W |
C |
King Hoshea cannot be converted. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoahaz |
Kings |
Black |
EC |
5 |
7 |
T |
W |
C |
Capture King Amaziah of Judah. King Jehoahaz cannot be taken prisoner. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoahaz |
Kings |
Black |
EC |
1 |
1 |
D |
|
C |
Discard Jehoahaz after this battle if Pharaoh
Neco is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoash |
Kings |
Black |
EC |
8 |
7 |
F |
W |
C |
Character has first strike ability. This ability
cannot be negated if holder has Samaria Site in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoiakim |
Kings |
Yellow |
EC |
6 |
5 |
Y |
W |
C |
Look at opponent’s hand. If there is a white enhancement, or a card
with a Jeremiah reference, select and remove one of these from the game. |
|
|
|
|
|
|
|
|
|
|
|
| King Jehoiakin |
Kings |
Pale Green |
EC |
1 |
1 |
D |
|
C |
Discard King Jehoiakin after battle if a
Babylonian is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoram |
Kings |
Brown |
EC |
5 |
9 |
B |
W |
C |
Cannot be taken prisoner. May band to Athaliah. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoshaphat |
Kings |
Red |
GC |
9 |
6 |
F |
W |
C |
Hero has first strike ability. Valor of Warriors cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehoshaphat |
Priests |
Purple |
GC |
9 |
6 |
B |
W |
C |
May band to any Hero with a reference from II
Chronicles 1-20 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jehu |
Kings |
Black |
EC |
* |
6 |
D |
W |
C |
Discard King Joram, King Ahaziah of Judah,
Jezebel, or Prophets of Baal. Strength
(*/) is equal to the number of Evil Characters in play. |
|
|
|
|
|
|
|
|
|
|
|
|
| King Jeroboam I |
Kings |
Brown |
EC |
7 |
7 |
Se |
W |
C |
Search your draw pile or discard pile for one
evil set-aside enhancement and add it to your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jeroboam II |
Kings |
Black |
EC |
4 |
5 |
Y |
W |
C |
Take a Damascus Site from an opponent and place
in your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Joash |
Kings |
Blue |
GC |
7 |
8 |
Im |
W |
C |
King Joash is immune to brown brigade female
characters. Hero has access to any
O.T. Site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Joash |
Priests |
Purple |
GC |
7 |
8 |
B |
W |
C |
Search discard pile for a Solomon's Temple and
put it into play. May band to Jehoiada the High Priest. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Joram |
Kings |
Brown |
EC |
5 |
5 |
Y |
W |
C |
If holder has a Samaria Site in play, draw a
card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Josiah |
Kings |
Purple |
GC |
9 |
9 |
Se |
W |
C |
Discard Chariots of the Sun. Search your draw pile for Solomon’s Temple
and place in your territory. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Jotham |
Kings |
Purple |
GC |
6 |
7 |
Y |
W |
C |
Enhancements played on King Jotham cannot be
negated when played against warrior class Evil Characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Lemuel |
Rock |
Purple |
GC |
8 |
11 |
|
|
XV |
If you have a royal female Hero in play, you
may exchange a card in your hand with an O.T. good enhancement in your
discard pile. |
|
|
|
|
|
|
|
|
|
|
|
|
| King Menahem |
Kings |
Gray |
EC |
7 |
5 |
D |
W |
C |
When using King Menahem to block, discard a card
at random from opponent’s hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Merodach-baladan |
Priests |
Crimson |
EC |
10 |
11 |
Y |
W |
C |
Look at opponent's hand. You may play a crimson
Enhancement with a II Kings or Isaiah reference. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Nadab |
Kings |
Brown |
EC |
3 |
5 |
Se |
W |
C |
If King Jeroboam I is in your discard pile,
search discard pile for one evil enhancement with an O.T. reference and put
in hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| King of Tyrus |
Priests |
Orange |
EC |
10 |
12 |
N |
|
U |
Negate all special abilities on Characters and
Enhancements (except this special ability). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King of Tyrus |
Warriors |
Yellow |
EC |
10 |
12 |
N |
|
U |
All special abilities on character cards and
enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| King Omri |
Kings |
Brown |
EC |
6 |
7 |
Se |
W |
C |
Search your draw pile for one Samaria Site and
put in play. Land Purchase cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Pekah |
Kings |
Crimson |
EC |
8 |
5 |
Se |
W |
C |
Discard King Pekahiah. Search your draw pile for one crimson
brigade weapon class enhancement and place on King Pekah. Character has first
strike ability. |
|
|
|
|
|
|
|
|
|
|
| King Pekahiah |
Kings |
Gray |
EC |
1 |
1 |
D |
W |
C |
Discard King Pekahiah after battle if King Pekah
is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Rehoboam |
Kings |
Crimson |
EC |
7 |
6 |
SB |
W |
C |
Select any two Heroes in territory to fight each
other. Losers are placed beneath
owner’s draw pile(s). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Rezin |
Kings |
Gray |
EC |
7 |
8 |
B |
W |
C |
May band to King Pekah. Banding and capture
abilities on evil cards cannot be negated if holder has a Damascus Site in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Sargon II |
Priests |
Pale Green |
EC |
8 |
11 |
Se |
W |
R |
You may search draw pile for Assyrian Camp and
put it in play. If you have Assyria Site in play, evil capture abilities
cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul |
Kings |
Purple |
GC |
10 |
10 |
|
W |
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul |
Kings |
Brown |
EC |
8 |
4 |
B |
W |
C |
May band to Abner, Michal or Doeg. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul |
Warriors |
Brown |
EC |
8 |
4 |
B |
|
C |
May band to Abner or Michal (not Both) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul |
Warriors |
Purple |
GC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul's Doubt |
Kings |
Brown |
EE |
0 |
4 |
R |
|
C |
Return one good King in battle or set-aside area
to owner’s territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Saul's Jealousy |
Kings |
Brown |
EE |
4 |
2 |
R |
|
C |
Return a male human Hero in battle to owner’s
territory. If used against David, this
cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Sennacherib |
Kings |
Pale Green |
EC |
9 |
7 |
F |
W |
C |
Character has first strike ability. This ability cannot be negated unless Angel
at Jerusalem is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Shallum |
Kings |
Crimson |
EC |
1 |
1 |
D |
W |
C |
Discard King Zechariah. Discard King Shallum after battle if King
Menahem is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Shalmaneser V |
Kings |
Pale Green |
EC |
9 |
9 |
D |
W |
C |
Discard a Samaria Site. Capture King Hoshea. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King Shishak |
Kings |
Yellow |
EC |
8 |
7 |
Ig |
W |
C |
Jerusalem Tower has no effect this turn. If block is successful, discard the top
card from any draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| King So |
Kings |
Yellow |
EC |
9 |
7 |
F |
|
C |
Egyptian Evil Characters have first strike
ability. This ability cannot be negated if holder has Egypt Site in play. |
|
|
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|
| King Solomon |
Promo |
Gold |
GC |
9 |
11 |
Y |
|
P |
Opponent must show Holder all evil cards in his
hand. |
|
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| King Solomon |
Thesaurus |
Purple |
GC |
9 |
11 |
|
|
C |
Look at opponent's hand. Search deck for Glory
of the Lord or an O.T. Fortress and put it in play. |
|
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| King Tiglath-Pileser III |
Kings |
Pale Green |
EC |
10 |
11 |
T |
W |
C |
If block is successful, holder may capture an
O.T. human Hero in a territory. |
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| King Zechariah |
Kings |
Black |
EC |
9 |
8 |
Y |
W |
C |
King Zechariah cannot be converted. |
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| King Zedekiah |
Kings |
Brown |
EC |
1 |
1 |
Y |
W |
C |
Dungeon
of Malchiah cannot be negated. Discard
Zedekiah after battle if a Babylonian character is in play. |
|
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| King Zimri |
Kings |
Crimson |
EC |
4 |
3 |
D |
W |
C |
Discard King Elah. Holder may discard a crimson enhancement
from hand to discard all cards in battle.
Discard King Zimri after one block. |
|
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| Kingdoms of the World |
C/D |
Multi |
Fortress |
|
|
Pr |
|
C |
Following draw phase place, remove or exchange
up to three Evil Characters in this site to protect them from harm or effect
when they are not in the field of battle |
|
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| Kingdoms of the World |
Priests |
Multi |
Fortress |
|
|
Pr |
|
C |
Evil Characters here are protected from effect,
and amy be removed during holder's preparation phase only. While an Evil
Character is here, protect holder from being forced to block with another
player's Characters. |
|
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|
|
| Kingdoms of the World |
Warriors |
Multi |
Fortress |
|
|
Pr |
|
C |
Following draw phase place, remove or exchange
up to three Evil Characters in this site to protect them from harm or effect
when they are not in the field of battle |
|
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| King's Daughter |
Women |
Purple |
GC |
6 |
3 |
A |
|
C |
Character has access to any site |
|
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| King's Sword |
C/D |
|
Artifact |
|
|
Y |
|
C |
The word "immune" on all character
cards is prevented. |
|
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| King's Sword |
G/H |
|
Artifact |
|
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|
C |
Negate all immune abilities on characters. |
|
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| Kir |
Thesaurus |
Gold |
Site |
|
|
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|
C |
If an opponent makes you use an Evil Character
not your own, you may discard that Evil Character to search deck for an O.T.
human Evil Character and add it to battle. |
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| Kir |
Women |
Gold |
Site |
|
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C |
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| Kira |
Angel Wars |
Silver |
GC |
5 |
7 |
D |
W |
C |
Discard an evil enhancement placed on a Lost
Soul. |
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| Knocked to the Ground |
Angel Wars |
Black |
EE |
3 |
3 |
D |
|
C |
Discard one good enhancement in battle (or two
if used by a demon). |
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| Korah |
Patriarchs |
Brown |
EC |
4 |
5 |
Y |
|
R |
Evil banding enhancements cannot be prevented or
negated this battle. |
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| Korah's Rebellion |
Patriarchs |
Brown |
EE |
1 |
1 |
Int |
|
R |
Interrupt the battle and remove all cards in
battle from the game. |
|
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| Laban |
E/F |
Gray |
EC |
9 |
9 |
|
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C |
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| Lacking Sleep |
Apostles |
Brown |
EE |
0 |
0 |
P |
|
R |
Hero decreases 1/1 each turn until */1. While Hero is Lacking Sleep, player must
allow the opponent to play the first enhancement in battle. Treat as a disease. |
|
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| Lahmi |
Kings |
Yellow |
EC |
10 |
10 |
B |
W |
C |
May band to one warrior class Philistine Evil
Character. |
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| Lahmi |
Warriors |
Yellow |
EC |
10 |
10 |
B |
|
C |
May band with Goliath |
|
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| Lahmi's Spear |
Kings |
Yellow |
EE |
3 |
2 |
# |
W |
C |
Worth 6/8 if used by a giant. |
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| Lahmi's Spear |
Warriors |
Yellow |
EE |
3 |
4 |
# |
|
C |
Worth 6/8 if used by a Giant |
|
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| Lamb's Righteousness |
C/D |
White |
GE |
3 |
2 |
R |
|
C |
All Captured Heroes are returned to owner's
territory |
|
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|
|
| Lamb's Righteousness |
G/H |
White |
GE |
3 |
2 |
|
|
C |
Return each capture hero to its owner's
territory. |
|
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|
|
| Lamentation of Rachel |
Women |
Gray |
EE |
0 |
0 |
D |
|
C |
Discard all Green Brigade Heroes in play |
|
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| Lamenting |
Patriarchs |
Pale Green |
EE |
0 |
0 |
N |
|
C |
David's Harp and all good enhancements involving
music are negated this turn. |
|
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|
|
|
|
| Lamenting for Jepthah's
Daughter |
Women |
Blue |
GE |
0 |
0 |
S |
|
C |
Set aside any two female Heroes from holder's
territory for 4 turns to allow each to choose the next evil character they
will meet in battle. |
|
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|
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|
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|
|
|
| Lamplight |
E/F |
Red |
GE |
4 |
2 |
Y |
|
C |
Look at opponent's hand. |
|
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|
|
|
|
| Lampstand of the
Sanctuary |
Priests |
|
Artifact |
|
|
Pr |
|
U |
Protect all cards not in battle from evil
Dominants (grim-reaper icon cards). |
|
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|
|
| Lance |
Unlimited |
Pale Green |
EE |
2 |
2 |
|
|
C |
|
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|
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|
|
| Land Dispute |
Thesaurus |
Black |
EE |
1 |
3 |
|
T |
C |
If used by a Philistine, take an opponent's
Site. If he doesn't have one, discard one of his Fortresses instead. |
|
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|
|
| Land Made Waste |
Warriors |
Pale Green |
EE |
2 |
3 |
D |
|
C |
Each opponent must discard one unoccupied
site. If this causes the rescuer to
lose access, rescue attempt fails |
|
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|
|
|
| Land Purchase |
Kings |
Brown |
EE |
|
|
Se |
|
C |
Search your draw pile for one single color Lost
Soul Site. Place Site in play. A Lost Soul may be added to the Site
immediately. |
|
|
|
|
|
|
|
|
|
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|
|
|
| Large Tree |
Prophets |
Pale Green |
EE |
0 |
0 |
S |
|
R |
gain 1/1 every turn |
|
|
|
|
|
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|
|
|
|
|
|
| Large Tree |
Thesaurus |
Crimson |
EE |
|
|
|
T |
C |
Place on your evil King to search deck for a
Site. While this card remains, the King gains 1/1 per turn and cannot be
ignored. |
|
|
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|
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|
|
| Laughter |
Women |
Blue |
GE |
1 |
1 |
Im |
|
C |
Hero is immune to all Evil brigades except Gold
and Pale Green until end of turn. |
|
|
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|
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|
|
|
|
| Lay Down Your Life |
Apostles |
Blue |
GE |
0 |
0 |
Y |
|
C |
If holder's Hero is about to be discarded,
discard Hero. Holder may place another
Hero of the same brigade from his territory in to battle. All previous enhancements stay in play. |
|
|
|
|
|
|
|
|
| Lazarus |
Apostles |
Red |
GC |
4 |
5 |
Y |
|
R |
May use any enhancement that causes an Evil
Character to repent |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Leading others Astray |
Apostles |
Black |
EE |
1 |
1 |
R |
|
C |
If more than one Hero is in battle, the Hero
with the lowest toughness must retreat |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| Leah |
Thesaurus |
Blue |
GC |
3 |
3 |
|
|
C |
If Jacob is in play or set-aside, search deck
for a child of Leah. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Leah |
Women |
Gold |
GC |
3 |
3 |
|
|
C |
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| Leaves for Healing |
Unlimited |
Purple |
GE |
0 |
0 |
H |
|
R |
Heal a Hero from the Purple Brigade that is
about to be discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Legion |
Apostles |
Gray |
EC |
5 |
8 |
B |
|
C |
Legion may band with Legion. You may have up to 4 Legion cards per fifty
in your deck. Discard all Legion cards
if Son of God is played. |
|
|
|
|
|
|
|
|
|
|
|
|
| Leper |
Patriarchs |
Gray |
EC |
6 |
4 |
P |
|
C |
All Heroes currently in battle get Leprosy. Heroes decrease 0/2 per turn. If hero reaches */0 or less, discard Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Leper Colony |
Apostles |
Silver |
site |
|
|
P |
|
C |
Any human Hero held prisoner in this site
contracts leprosy and loses 2/2 per round until Hero reaches */0 or less,
discard Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Leprosy |
Warriors |
Pale Green |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero
reaches */0 or less, discard hero, then leprosy is placed on another hero in
that territory and continues |
|
|
|
|
|
|
|
|
|
|
|
| Letters to the Churches |
G/H |
Purple |
GE |
7 |
0 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Levi |
Rock |
Blue |
GC |
10 |
10 |
|
W |
XIV |
If a captured Genesis Hero is in opponent's
territory, discarda male, human Evil Character from that territory. Levi has
access to all Sites. |
|
|
|
|
|
|
|
|
|
|
|
|
| Leviathan |
Patriarchs |
Crimson |
EC |
12 |
12 |
N |
|
U |
All effects of all enhancements with
"ship" in the title are negated.
Leviathan cannot be captured. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lewd Men |
E/F |
Brown |
EE |
0 |
3 |
Ig |
|
C |
Repel all female Heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Liberating Angel |
Apostles |
Silver |
GC |
7 |
8 |
A |
|
C |
Hero has access to any site where a Hero is held
prisoner as a lost soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lies |
Prophets |
Yellow |
EE |
0 |
0 |
Y |
|
R |
Owner may choose the Hero his opponent uses to
rescue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lion Dwelling with the
Calf |
Prophets |
White |
GE |
2 |
2 |
Y |
|
R |
Blocking Evil Character refuses to block. Opponent must present a new blocker or
rescue is successful. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lion's Den |
Women |
Red |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Listening to God |
G/H |
Purple |
GE |
|
|
|
|
C |
Set a hero aside (out of play) for 3 turns. Hero
returns with abilities increased 6/6. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Live Coal |
Prophets |
Green |
GE |
4 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Locust from the Pit |
C/D |
Black |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Locust from the Pit |
G/H |
Black |
EC |
6 |
6 |
|
|
C |
Discard an occupied site (Lost Soul remains in
play). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Locust from the Pit |
Unlimited |
Black |
EC |
6 |
6 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Locust from the Pit |
Warriors |
Black |
EC |
6 |
6 |
D |
|
C |
Discard any Site where a Lost Soul is held
prisoner. Lost Soul remains |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lois |
Apostles |
Purple |
GC |
2 |
2 |
B |
|
C |
Lois may band to Eunice and gains 2/2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Long-suffering of John |
Unlimited |
Purple |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Coin Found |
Apostles |
White |
GE |
2 |
3 |
Se |
|
C |
Holder may search discard pile for any good
enhancement worth 3/3 or less |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (1 Kings 17:12) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (1 Kings 17:12) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (2 Tim 2:26) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (2 Tim 2:26) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (2 Tim 3:6-7) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (2 Tim 3:6-7) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Acts 11:18) |
Apostles |
|
Lost Soul |
|
|
Pr |
|
R |
This Lost Soul may only be rescued by a N. T.
Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Acts 14:4) |
Rock |
|
Lost Soul |
|
|
Y |
|
XII |
If the rescuing player bands O.T. and N.T.
Heroes, prevent good draw abilities and protect this card from rescue. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Acts 23:27) |
Angel Wars |
|
Lost Soul |
|
|
Y |
|
C |
If a Hero withdraws from a rescue attempt
against holder, place this card beneath owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Acts 23:8) |
Rock |
|
Lost Soul |
|
|
|
|
XIX |
Protect this Lost Soul from rescue, except by a
player with a human Hero in play or
set-aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ecc. 10:15) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
| Lost Soul (Ecc. 10:3) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ecc. 4:10) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Eph 5:14) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Eph 5:14) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 13:18) |
Women |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 31:14) |
Kings |
|
Lost Soul |
|
|
Y |
|
C |
When this Lost Soul is rescued, all other Lost
Soul cards not held in Sites are shuffled into each player's own draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 31:14) |
Warriors |
|
Lost Soul |
|
|
Y |
|
C |
When this Lost Soul is rescued, all other Lost
Soul cards not held in Sites are shuffled into each player's own draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 34:12) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 34:12) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| Lost Soul (Ez 34:16) |
Warriors |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 36:19) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ez 36:19) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ezekiel 34:6) |
Priests |
|
Lost Soul |
|
|
Y |
|
C |
If this card is in your territory during your
preparation phase, you may exchange it with a Lost Soul in an opponent's
territory (except another copy of this card). |
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Gal 3:13) |
Angel Wars |
|
Lost Soul |
|
|
Pr |
|
R |
While this card is in a Land of Redemption, all
cards in that player’s Land of Bondage are protected from Burial. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Hosea 13:2) |
Rock |
|
Lost Soul |
|
|
|
|
XVII |
When this Lost Soul is put in a Site, discard
the top card of each opponent's deck. If it is a Lost Soul, put it in play
instead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (II Chr 15:4) |
Kings |
|
Lost Soul |
|
|
Pr |
|
R |
Must be rescued by a Hero with toughness of */4
or greater. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (II Chr 28:13) |
Kings |
|
Lost Soul |
|
|
Y |
|
R |
When drawn, place this Lost Soul in one
opponent’s Land of Bondage. Does not
count toward Lost Soul deck building requirements. |
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (II Samuel
23:6) |
Priests |
|
Lost Soul |
|
|
Pr |
|
C |
While this card is in play, protect each Lost
Soul in play from being shuffled, placed under draw pile, or exchanged |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Is 42:7) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Is 42:7) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (James 1:15) |
Angel Wars |
|
Lost Soul |
|
|
Pr |
|
R |
If a lone Hero begins a rescue attempt against
you, you may discard one of your demons in your territory to shuffle this
card back into owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jer 11:8) |
Rock |
|
Lost Soul |
|
|
Y |
|
XI |
Unless a Covenant is in play, the first evil
Enhancement you play each battle cannot be prevented by a good card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jer 17:9) |
Rock |
|
Lost Soul |
|
|
|
|
XVI |
Negate Hero special abilities of any opponent
with more than three good brigades in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jer 3:25) |
Rock |
|
Lost Soul |
|
|
|
|
XV |
When you draw this card, you may set aside a
Hero from each territory for two turns. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jer. 50:6) |
Warriors |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jer. 7:18) |
Women |
|
Lost Soul |
|
|
Pr |
|
C |
This Lost Soul may only be rescued by a female
Hero or the Son of God |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Jeremiah
13:10) |
Priests |
|
Lost Soul |
|
|
Im |
|
C |
While this card is in a Site, Evil Characters in
holder's territory are immune to that brigade color. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Job 33:27-28) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Job 33:27-28) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 13:25) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 13:25) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 15:13) |
Apostles |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 15:15-16) |
Apostles |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 15:6) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 15:6) |
Unlimited |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 16:20-21) |
Apostles |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Luke 19:10) |
Warriors |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Mark 1:40) |
Apostles |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Matt 19:26) |
Angel Wars |
|
Lost Soul |
|
|
Pr |
|
R |
During
the first round this card is in play, it is protected from rescue except by a
dominant or an angel. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Matt 8:34) |
Angel Wars |
|
Lost Soul |
|
|
Y |
|
C |
When you place this card in your land of
bondage, you may remove a Lost Soul from one of your sites. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Matthew 19:23) |
Priests |
|
Lost Soul |
|
|
Pr |
|
C |
While this card is in play, protect all Lost
Souls from rescue by a player with more than 10 cards in hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Prov. 7:27) |
Women |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs 10:1) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs 10:4) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
14:10) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
14:12) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs 14:7) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
15:13) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
16:28) |
Rock |
|
Lost Soul |
|
|
|
|
XVIII |
If the rescuing player bands Heroes with
different books in the reference, protect this Lost Soul from rescue. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
20:20) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
21:16) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
21:17) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
21:24) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Proverbs
22:10) |
Rock |
|
Lost Soul |
|
|
|
|
XIV |
While you have only one evil brigade in play,
negate all ignore abilities on O.T. good cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ps 1:4) |
Kings |
|
Lost Soul |
|
|
Y |
|
C |
This Lost Soul may be held captive in a Site
currently occupied by another Lost Soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ps 1:4) |
Warriors |
|
Lost Soul |
|
|
Y |
|
C |
This Lost Soul may be held captive in a Site
currently occupied by another Lost Soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Ps 119:176) |
C/D |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Psalm 119:176) |
Priests |
|
Lost Soul |
|
|
Pl |
|
C |
If an angel rescues this card from your
territory, you may place any other Lost Soul beneath owner's draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Psalm 35:20) |
Rock |
|
Lost Soul |
|
|
|
|
XIII |
When you place this card in a Site, you may put
an Evil Character face down from hand, The Darkness or Tartaros on that Site.
During a rescue attempt at that Site, you may add that Character to battle. |
|
|
|
|
|
|
| Lost Soul (Psalms
119:150) |
FooF |
|
Lost Soul |
|
|
D |
|
I |
When you draw this card, you may discard an
evil card from your territory to make an opponent discard a good card form
hand or territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Psalms 68:6) |
E/F |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul (Romans 3:23) |
Angel Wars |
|
Lost Soul |
|
|
Y |
|
R |
When you draw this card, each opponent must
reveal the top two cards of his draw pile.
Place each revealed Lost Soul in owner’s Land of Bondage. Place the rest beneath owner’s draw pile. |
|
|
|
|
|
|
|
| Lost Soul Ephesians 5:14 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul Ezekiel 13:18 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul Ezekiel 34:16 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul Ezekiel 36:19 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul I Corinthians
1:27 |
G/H |
|
Lost Soul |
|
|
|
|
C |
If you put this lost soul in a site, each of
your opponent's must discard a card from hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul II Timothy 2:26 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul II Timothy
3:6-7 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul Jeremiah 50:6 |
G/H |
|
Lost Soul |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Lost Soul Jeremiah 7:18 |
G/H |
|
Lost Soul |
|
|
|
|
C |
This lost soul is protected from rescue except
by a female hero or the Son of God. |
|
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| Lost Soul Job 33:27-28 |
G/H |
|
Lost Soul |
|
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|
C |
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| Lost Soul Luke 13:25 |
G/H |
|
Lost Soul |
|
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|
C |
|
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| Lost Soul Luke 15:6 |
G/H |
|
Lost Soul |
|
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C |
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| Lost Soul Luke 19:10 |
G/H |
|
Lost Soul |
|
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C |
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| Lost Soul Proverbs 7:27 |
G/H |
|
Lost Soul |
|
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C |
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| Lost Souls (2 line) |
Unlimited |
|
Lost Soul |
|
|
Y |
|
R |
This card counts as two lost souls. It must be rescued twice. |
|
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| Lost Souls (3 line) |
Unlimited |
|
Lost Soul |
|
|
Y |
|
R |
This card counts as two lost souls. It must be rescued twice by the same player
to count. |
|
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| Lot |
Patriarchs |
Red |
GC |
2 |
2 |
Ig |
|
C |
Cannot be blocked by Lot's Wife |
|
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| Lot's Daughters |
Women |
Black |
EC |
2 |
2 |
# |
|
C |
Lot's Daughters gain 2/2 for each rescue attempt
they successfully block |
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| Lot's Wife |
Women |
Black |
EC |
3 |
3 |
B |
|
C |
May band to any Evil Character |
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| Love |
Promo |
Blue |
GE |
2 |
2 |
# |
|
P |
If played on a Hero of */5 or less, Hero gains
*/10 for remainder of battle. |
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| Love |
Unlimited |
Blue |
GE |
2 |
2 |
|
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C |
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| Love at First Sight |
Patriarchs |
White |
GE |
0 |
0 |
Y |
|
U |
Selected player must shuffle hand into draw pile
and draw eight new cards. May not be
interrupted, negated, or prevented. |
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| Love for Rachel |
Women |
Green |
GE |
0 |
0 |
B |
|
C |
During this and following rescue attempts. Rachel may band with any male hero. |
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| Love of Jesus |
E/F |
Gold |
GE |
|
|
# |
|
C |
All Heroes gain 5/5 until the end of battle |
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| Love of Money |
G/H |
Multi |
EE |
3 |
3 |
|
|
C |
Evil character may use enhancements of any/all
evil brigades this battle. |
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| Loyalty of Jonathan |
Unlimited |
Purple |
GE |
2 |
2 |
|
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C |
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| Loyalty of Ruth |
Patriarchs |
White |
GE |
3 |
2 |
F |
|
C |
Hero gains first strike ability. |
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| Luke |
Apostles |
Gold |
GC |
9 |
10 |
H |
|
C |
Luke may heal one Hero or prevent one Hero, not
himself, from being discarded |
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| Lukewarm |
Priests |
Orange |
EE |
0 |
0 |
N |
|
C |
Place on a Hero. Negate that Hero's special
ability while this card remains. Negate all search and card drawing abilities
used by that Hero. |
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| Lurking |
Angel Wars |
Multi |
EE |
0 |
0 |
B |
|
R |
Interrupt the battle and band one of your Evil
Characters into battle from hand, territory, “The Darkness”, or from face
down on a site. |
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| Lycaonia |
Apostles |
Green |
site |
|
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C |
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| Lydia |
G/H |
White |
GC |
5 |
4 |
|
|
C |
Lydia may use purple brigade enhancements. Lydia
is protected from capture. |
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| Lydia |
Women |
White |
GC |
5 |
4 |
Pr |
|
C |
Lydia cannot be taken prisoner |
|
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| Lying in Wait |
Warriors |
Pale Green |
EE |
2 |
2 |
Pl |
|
C |
Take an Evil Character from your hand and place
it face down on an occupied site. A
rescue attempt at that site allows the character to band into battle |
|
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| Lying Spirit |
E/F |
Gray |
EC |
4 |
3 |
B |
|
C |
May band to any human Evil Character |
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| Lying unto God |
G/H |
Multi |
EE |
2 |
3 |
|
|
C |
Negate and discard one active artifact. |
|
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| Lystra |
Apostles |
Red |
site |
|
|
# |
|
C |
While blocking a rescue attempt at this site,
Angry Mob gains 3/3 and cannot be converted |
|
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| Mace |
Kings |
Yellow |
EE |
3 |
2 |
D |
W |
C |
Discard one weapon-class enhancement on a Hero
in battle. This ability cannot be
negated. |
|
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| Mace |
Warriors |
Yellow |
EE |
2 |
3 |
# |
|
C |
All evil enhancements with abilities of less
than */3 are worth triple their face value until end of battle |
|
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| Madness |
Priests |
Orange |
Curse |
1 |
5 |
Y |
|
C |
If opponent's hero is in battle you may convert
this card to an orange brigade Evil Character and add it to battle. Cannot be
interrupted. |
|
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|
| Magic Charms |
Thesaurus |
|
Artifact |
|
|
|
|
C |
Protect your Magicians from capture and
conversion. You may discard this card from your Magician during battle to
capture up to two Heroes. |
|
|
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|
|
| Maharai |
Kings |
White |
GC |
6 |
2 |
B |
W |
C |
May band with any warrior class Hero with a
reference from I Chronicles or II Samuel. |
|
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|
|
| Maharai |
Warriors |
White |
GC |
6 |
2 |
B |
|
C |
May band with any Hero in the Blue brigade. |
|
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| Malachi |
Prophets |
Red |
GC |
7 |
5 |
|
|
C |
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|
| Malchus |
Priests |
Black |
EC |
2 |
4 |
Pl |
|
C |
If this character is discarded from battle,
place him in opponent's Land of Bondage and treat as a Lost Soul. |
|
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|
| Manasseh |
Prophets |
Black |
EC |
6 |
6 |
|
|
C |
|
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|
| Manasseh's Altar |
Prophets |
Black |
EE |
2 |
2 |
Ig |
|
C |
Evil Character repels white brigade |
|
|
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| Manna |
Patriarchs |
Purple |
GE |
2 |
2 |
Ig |
|
C |
Holder's Heroes ignore Hunger and Without Food
for remainder of game. |
|
|
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|
|
| Mark |
C/D |
Blue |
GC |
6 |
5 |
|
|
C |
|
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| Mark |
Unlimited |
Blue |
GC |
4 |
4 |
|
|
C |
|
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|
| Martha |
Thesaurus |
Gold |
GC |
5 |
4 |
|
|
C |
Search deck for House in Bethany and put it in
play. Each player must draw a card. May band to Lazarus. Cannot be
interrupted. |
|
|
|
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|
|
| Martha |
Women |
Green |
GC |
5 |
4 |
|
|
C |
|
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| Mary |
C/D |
White |
GC |
6 |
7 |
|
|
C |
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| Mary |
Unlimited |
White |
GC |
6 |
6 |
|
|
R |
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| Mary (Blue border) |
C/D |
White |
GC |
6 |
7 |
|
|
C |
|
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|
|
| Mary (Xmas promo) |
Promo |
White |
GC |
6 |
6 |
# |
|
P |
This card increases 3/3 if played in December |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| Mary Magdalene |
Women |
Blue |
GC |
7 |
6 |
Im |
|
C |
Character is immune from all demon Evil
characters and enhancement cards connected with demons |
|
|
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|
|
| Mary of Bethany |
Women |
Gold |
GC |
7 |
5 |
B |
|
C |
Character may band with Martha |
|
|
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|
|
|
|
|
| Mary the Mother of James |
Rock |
White |
GC |
7 |
6 |
|
|
XIX |
May band to Salome, Mary Magdalene and/or
Joanna. Cannot be negated if The Garden Tomb is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mary's Prophetic Act |
Promo |
Gold |
GE |
|
|
Se |
|
P |
Search any draw pile for one evil dominant card
and discard it |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mary's Seven Demons |
FooF |
Orange |
EC |
7 |
7 |
Y |
|
VIII |
For each card in opponent's hand over 7, reveal
a card from the bottom of your deck.
Take the evil cards into hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mask of Arrogance |
Warriors |
Brown |
EE |
3 |
4 |
N |
|
R |
The effect of the last enhancement card played
in current battle is interrupted and prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mask of Fear |
Warriors |
Yellow |
EE |
2 |
3 |
N |
|
R |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| Mask of Pride |
Warriors |
Gray |
EE |
3 |
4 |
Y |
|
R |
Remove any Silver Brigade Hero from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mask of
Self-glorification |
Warriors |
Black |
EE |
2 |
3 |
D |
|
R |
Discard one active Artifact |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mask of Vanity |
Warriors |
Crimson |
EE |
0 |
3 |
D |
|
C |
Each opponent must discard one unoccupied
site. If this causes the rescuer to
lose access, rescue attempt fails |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mask of Worldliness |
Warriors |
Crimson |
EE |
0 |
0 |
Y |
|
R |
Evil Character may use evil enhancements from
any brigade color until end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Masquerading |
Angel Wars |
Crimson |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a demon. While this card remains, Three Nails does
not prevent this demon from blocking, and this demon cannot be ignored. |
|
|
|
|
|
|
|
|
|
|
|
| Massacre of Innocents |
Apostles |
Gray |
EE |
3 |
3 |
D |
|
C |
Discard all male heroes in play with a toughness
of (*/3) or less |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Matthew (Levi) |
Apostles |
Green |
GC |
7 |
7 |
F |
|
C |
Hero has first strike ability |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Matthias |
Apostles |
Gold |
GC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Mayhem |
Thesaurus |
Instant |
Reaper |
|
|
|
|
C |
Each player must shuffle hand into deck and draw
six. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Measuring Line |
Prophets |
Blue |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Media |
Women |
White |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Meditation |
Unlimited |
Purple |
GE |
0 |
0 |
S |
|
R |
Set Hero aside.
Hero gains 1/1 for every turn Hero meditates. Discard after Hero returns. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Meekness of Isaac |
Unlimited |
White |
GE |
1 |
1 |
Ig |
|
R |
Hero ignores gold brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Meeting in the Wilderness |
G/H |
Green |
GE |
|
|
|
|
C |
Set two heroes aside for 2 turns. Both heroes
return with abilities increased 3/3. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Meeting the Messiah |
Thesaurus |
Gold |
GE |
2 |
2 |
|
T |
C |
If
used by a Luke or John Hero, convert a human Evil Character to a gold Hero.
Its owner must draw two cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Melchizedek |
Patriarchs |
Purple |
GC |
4 |
4 |
Pr |
|
C |
No Heroes may be taken prisoner or poisoned
while Melchizedek is in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Melchizedek |
Priests |
Teal |
GC |
4 |
4 |
Pr |
|
C |
Protect all Heroes in play from captures,
conversion and poison abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Melchizedek |
Rock |
Multi |
GC |
4 |
4 |
|
|
XV |
Protect all Heroes in play from captures,
conversion and poison abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Melchizedek's Blessing |
Priests |
Teal |
GE |
0 |
0 |
Pr |
|
C |
Place on any O.T. human Hero in a territory or
set-aside area. While this card remains, Hero is protected from discard
abilities, and each time that Hero enters battle, holder may draw a card. |
|
|
|
|
|
|
|
| Men as Gods |
Apostles |
Gray |
EE |
3 |
4 |
D |
|
R |
Discard any activated Artifact. The effect of the Artifact is negated |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Men of Judah |
FooF |
Red |
GC |
12 |
12 |
B |
W |
I |
Each time this character is about to be
discarded, instead return to territory with abilities decreased 3/3. May band
to Army of Simeonites |
|
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| Mentor |
E/F |
Red |
GC |
6 |
6 |
B |
|
C |
May band with any N.T. human Hero with toughness
*/5 or less. |
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| Mephibosheth |
FooF |
Purple |
GC |
1 |
1 |
D |
|
V |
Discard this Hero after battle if David is not
in play. |
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| Mercy of James |
Unlimited |
Purple |
GE |
2 |
2 |
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C |
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| Merodach Worship |
Priests |
Crimson |
EE |
0 |
0 |
S |
|
C |
Set any number of Babylonian Evil Characters
aside for one turn. Characters gain the ability "Immune to capture and
conversion, except by a human with a Daniel reference. |
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| Meshach (Mishael) |
FooF |
White |
GC |
5 |
7 |
B |
|
VI |
Prevent all special abilities on crimson Evil
Characters. May band to a Hero with a
Daniel reference. |
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| Messenger Angel |
Patriarchs |
Silver |
GC |
4 |
5 |
# |
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C |
Add 1/1 to any good human prophet in play or
set-aside area. Addition stays with
prophet until prophet is discarded. |
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| Messenger of Satan |
Apostles |
Pale Green |
EC |
2 |
3 |
B |
|
C |
May band to any human Evil Character |
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| Micah |
Rock |
Green |
GC |
8 |
2 |
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XIII |
Search discard pile for X O.T. green
enhancements with toughness */4 or less and shuffle into deck. |
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| Michael |
Angel Wars |
Silver |
GC |
12 |
8 |
Y |
W |
U |
Enhancements used by Michael cannot be negated. |
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| Michael |
Kings |
Silver |
GC |
12 |
8 |
Y |
W |
U |
Enhancements played with Michael cannot be
negated. |
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| Michael |
Warriors |
Silver |
GC |
12 |
8 |
Y |
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U |
Michael and Enhancements played with him cannot
be interrupted, prevented, negated, or redirected |
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| Michael's Sword |
Angel Wars |
Silver |
GE |
3 |
2 |
N |
W |
U |
Negate all immune abilities on Evil Characters
and evil weapons. |
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| Michal |
Women |
Brown |
EC |
4 |
4 |
Ig |
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C |
Character ignores David and any enhancements
cards connected with him |
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| Midianite Attack |
Patriarchs |
Crimson |
EE |
1 |
5 |
N |
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C |
All special abilities except banding on
characters and enhancements except this one are negated. |
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| Midwives |
G/H |
Green |
GC |
7 |
6 |
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C |
Return all male heroes with an Exodus reference
from your discard pile and put them in your territory. |
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| Midwives |
Women |
Green |
GC |
7 |
6 |
R |
|
C |
Each time Midwives enter the Field of Battle,
return to Field of play all green brigade male heroes from all discard piles |
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| Might of Angels |
Kings |
Silver |
GE |
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D |
|
R |
Discard all N.T. Evil Characters in play. |
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| Might of Angels |
Warriors |
Silver |
GE |
0 |
0 |
D |
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R |
Discard all evil characters in play having a New
Testament reference on card. |
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| Mighty Warrior |
C/D |
Red |
GC |
7 |
6 |
Im |
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C |
Hero is immune to Giants and Beasts |
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| Mighty Warrior |
Unlimited |
Red |
GC |
4 |
4 |
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C |
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| Mighty Warrior (Heroes
promo) |
Promo |
Red |
GC |
6 |
6 |
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P |
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| Mildewed House |
Priests |
Teal |
Site |
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S |
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C |
If a Hero other than a Priest rescues a Lost
Soul from this Site, set that Hero aside for two turns. |
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| Military Escort |
Kings |
Blue |
GE |
0 |
5 |
R |
|
C |
All captured Heroes in play return to their
owner’s territory. |
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| Miracle of Healing |
Apostles |
Blue |
GE |
2 |
5 |
H |
|
C |
Heal any Hero who has been poisoned or diseased |
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| Miraculous Catch |
Apostles |
Red |
GE |
3 |
4 |
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C |
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| Miraculous Handkerchiefs |
Apostles |
|
Artifact |
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Pr |
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R |
All Heroes in holder's territory and set-aside
areas cannot be discarded. Effects of
enhancements cards, poisons, and diseases are delayed until Miraculous
Handkerchiefs is removed. |
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| Miriam |
C/D |
Green |
GC |
4 |
4 |
Ig |
|
C |
Hero ignores gold brigade |
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| Miriam |
G/H |
Green |
GC |
4 |
4 |
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C |
Hero ignores gold brigade evil characters. |
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| Miriam |
Unlimited |
Green |
GC |
4 |
4 |
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C |
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| Mission Deviation |
Angel Wars |
Yellow |
EE |
0 |
0 |
Y |
|
R |
If opponent plays more than one additional
enhancement this battle, all Lost Soul cards are protected from being rescued
by Heroes this turn. |
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| Mist |
Warriors |
Pale Green |
EE |
1 |
3 |
D |
|
C |
Randomly select and discard one card from each
player's hand |
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| Mistakes Made |
Angel Wars |
Crimson |
EE |
2 |
4 |
D |
|
C |
Discard a card at random from opponent’s hand.
If opponent has 8 or more cards in hand when this card is played, this cannot
be negated. |
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| Misuse of Talents |
E/F |
Pale Green |
EE |
3 |
2 |
N |
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C |
Negate and discard the last good enhancement
played in the current battle. |
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| Mocking Soldier |
Priests |
Brown |
EC |
7 |
4 |
B |
W |
C |
May band to a warrior class Roman Evil
Character. Cruelty, Crucify Him, and Great Mourning cannot be negated. |
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| Mocking Soldier |
Warriors |
Brown |
EC |
7 |
4 |
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C |
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| Molech Worship |
C/D |
Gray |
EE |
0 |
0 |
S |
|
C |
Set Evil Character aside. Character gains 1/1 for every turn
character worships Molech. |
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| Molech Worship |
Prophets |
Gray |
EE |
0 |
0 |
S |
|
R |
Set Evil Character aside. Character gains 1/1 for every turn
character worships Molech. |
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| Molten Calf Worship |
Prophets |
Brown |
EE |
0 |
0 |
S |
|
C |
Set Evil Character aside for 5 turns. Character returns with abilities increased
4/8. |
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| Momentum Change |
Kings |
Gray |
EE |
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Y |
|
C |
Return all Evil Enhancements except this one to
holder’s hand if Evil Character loses in battle. |
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| Moral Decline |
Kings |
Yellow |
EE |
0 |
2 |
Y |
|
C |
Character may use evil enhancements from any
evil brigade this turn. |
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| Mordecai |
Priests |
Blue |
GC |
1 |
4 |
Pr |
|
C |
Protect humans in your territory from discard
abilities on evil cards this turn. |
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| Morg |
Angel Wars |
Black |
EC |
9 |
10 |
Y |
W |
U |
Release all Heroes from your Demonic Stronghold
and return them to owner’s territory.
For each Hero released this way, you may search your draw or discard
pile for an evil enhancement depicting Morg. |
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| Morgan |
Angel Wars |
Brown |
EC |
10 |
11 |
# |
W |
R |
If holder has another demon in play, decrease a
Hero by 2/2 until end of turn. |
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| Moses |
G/H |
Gold |
GC |
8 |
8 |
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|
C |
Negate
all special abilities on characters and enhancements (except this
ability). |
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| Moses |
Prophets |
Gold |
GC |
8 |
6 |
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R |
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| Moses |
Warriors |
Gold |
GC |
8 |
8 |
N |
|
R |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
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| Moses and Elders |
Patriarchs |
White |
GE |
2 |
2 |
Se |
|
U |
Search your discard pile for any good card,
except a Dominant or Artifact card, and put it into your hand. |
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| Moses kills Egyptian |
Patriarchs |
Yellow |
EE |
0 |
4 |
S |
|
C |
Interrupt the battle and set aside an opponent's
male Hero in play for 5 turns. Then
return the Hero to owner's territory. |
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| Moses' Rod |
G/H |
|
Artifact |
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|
C |
Plagues with an Exodus reference cannot be
prevented. |
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| Moths |
Priests |
Gray |
EE |
0 |
4 |
Re |
|
C |
Select up to four Enhancements from one player's
discard pile or Storehouse and remove them from the game. |
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| Mountain of God |
Prophets |
White |
GE |
4 |
2 |
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C |
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| Multitude |
Angel Wars |
Silver |
GE |
0 |
0 |
# |
|
C |
Multiply the abilities (*/*) on a Hero card by
the number of Evil Characters in battle. |
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| Murder |
E/F |
Pale Green |
EE |
2 |
2 |
D |
|
C |
Discard a human hero with toughness */5 or less. |
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| Murmuring |
G/H |
Multi |
EE |
3 |
3 |
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|
C |
Remove all cards except lost soul cards in one
opponent's discard pile from the game. |
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| Musicians' Chambers |
Rock |
Multi |
Fortress |
|
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|
XVI |
Your Musicians may use Enhancements from here as
if played from hand regardless of brigade. |
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| Mustering for War |
Kings |
Red |
GE |
|
|
S |
|
R |
Set Hero aside for 2 turns. On return, holder may draw 3 cards. |
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| Naaman |
FooF |
Gray |
EC |
8 |
7 |
Y |
W |
IX |
O.T. Enhancements used by Naaman cannot be
negated. The first time Namaan is
about to be discarded, heal him and convert him to a red brigade Hero. |
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| Nabal |
Patriarchs |
Pale Green |
EC |
4 |
6 |
Y |
|
C |
Nabal cannot be converted. Nabal cannot block Abigail or David. |
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| Nadab |
Priests |
Gray |
EC |
5 |
5 |
B |
|
C |
May band to Abihu. |
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| Naharai |
FooF |
Red |
GC |
1 |
1 |
Y |
W |
IX |
If you do not have a good weapon class
Enhancement in play when this Hero enters battle, discard him after battle. |
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| Nahum |
FooF |
Green |
GC |
3 |
3 |
N |
|
III |
Negate all special abilities on pale green Evil
Characters. Nahum has access to all Sites. |
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| Namaan's Chariot and
Horses |
FooF |
Gray |
EE |
2 |
2 |
Int |
W |
IX |
Interrupt the battle and draw two cards. If used by a unique character, you may play
the next Enhancement. |
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| Naomi |
Women |
Gold |
GC |
5 |
5 |
|
|
C |
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| Narrow Escape |
Apostles |
White |
GE |
3 |
4 |
R |
|
C |
Allow one Hero to retreat from battle
unharmed. Return one good enhancement,
except this one, to player's hand |
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| Nathan |
Thesaurus |
Green |
GC |
11 |
7 |
|
|
C |
You may shuffle an evil card in your territory
into owner's deck to force your opponent to do the same. Cannot be negated. |
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| Nebuchadnezzar |
Prophets |
Crimson |
EC |
6 |
8 |
|
|
C |
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| Nebuchadnezzar's Dream |
FooF |
Crimson |
EE |
6 |
0 |
D |
|
III |
If used by a Babylonian, discard a human from
each opponent. |
|
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| Nebuchadnezzar's Pride |
Rock |
Crimson |
EE |
0 |
6 |
|
|
XII |
Interrupt the battle and set aside all
characters and Sites in battle for four turns. |
|
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| Nebuchanezzar |
Thesaurus |
Crimson |
EC |
6 |
8 |
|
W |
C |
If no Daniel Hero is in play, search deck for an
O.T. crimson card and add it to hand or battle. Cannot be negated. |
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|
|
| Nebushasban |
FooF |
Crimson |
EC |
3 |
3 |
Y |
W |
V |
You may exchange a Lost Soul in opponent's
territory with a Lost Soul in your territory. |
|
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| Nebuzaradan |
Kings |
Crimson |
EC |
9 |
10 |
Y |
W |
C |
Evil enhancements with a reference from II Kings
cannot be negated if holder has a Babylon Site in play. |
|
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|
|
| Nehemiah |
Priests |
Green |
GC |
6 |
7 |
# |
W |
C |
All humans gain 0/4 until end of battle. Search
discard pile for Wall of Protection or Jerusalem Tower and put in play |
|
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|
|
| Nergalsharezer |
FooF |
Crimson |
EC |
7 |
7 |
Y |
W |
V |
If another Babylonian is in play, O.T.
Enhancements used by Nergalsharezer Cannot be negated. |
|
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|
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|
|
|
|
|
|
|
|
|
| Nero's Realm |
Apostles |
Silver |
site |
|
|
D |
|
C |
If a N.T. Hero is prisoner here, discard Hero if
not rescued after five turns |
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Net |
C/D |
Black |
EE |
2 |
2 |
T |
|
C |
Take any Hero in play prisoner and place in your
land of bondage. Hero is treated as a
Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Net |
Unlimited |
Black |
EE |
2 |
2 |
T |
|
R |
Take any Hero prisoner and place hero in your
land of bondage. Hero is treated as a
Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| New Jerusalem |
Promo |
Instant |
Lamb |
|
|
Y |
|
P |
Play this card simultaneously with the Son of
God card and rescue any additional Lost Soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| New Jerusalem |
Warriors |
Instant |
Lamb |
|
|
Y |
|
U |
Play this card simultaneously with the Son of
God card and rescue any additional Lost Soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| New Jerusalem |
Women |
Multi |
Site |
|
|
A |
|
C |
Hero gains access to any site until end of
battle. This site may be used for no
more than two rescue attempts per game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| New Priestly Duty |
Priests |
Green |
GE |
1 |
3 |
C |
|
C |
If used by a N.T. Hero, convert a human Evil
Character to a Hero in brigade of your choice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| New Tongues |
Apostles |
White |
GE |
0 |
0 |
S |
|
C |
Set aside a male Hero for one turn. Hero returns with access to rescue the
Jeremiah 7:18 Lost Soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Nicanor |
Promo |
Gold |
GC |
5 |
6 |
Y |
|
P |
If holder has fewer Redeemed Souls than
opponent, holder may draw two cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Nicodemus |
Apostles |
Blue |
GC |
2 |
4 |
Ig |
|
C |
Cannot be blocked by pharisees or sadducees |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Nicolas of Antioch |
Promo |
Blue |
GC |
5 |
5 |
Se |
|
P |
If opponent has a N.T. human Evil Character
(EC) in play, holder may search discard pile for an enhancement that causes
an EC to repent. |
|
|
|
|
|
|
|
|
|
|
|
|
| Night Raid |
Rock |
Gray |
EE |
3 |
3 |
|
|
XIII |
If Elisha is not in play, capture a Hero and put
in oppponent's Lan of Bondage. |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| No Need for Spices |
Rock |
White |
GE |
3 |
4 |
|
|
XIX |
Negate evil immunity. Female N.T. Heroes ignore
one evil brigade in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Noah |
Patriarchs |
Blue |
GC |
8 |
7 |
# |
|
C |
If Noah's Sons are in play, Noah may gain their
strength (*/*) and their special ability until the end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Noah's Sons |
Patriarchs |
Gold |
GC |
6 |
7 |
Pr |
|
C |
Noah's Sons cannot be removed from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| None that Breathed |
Kings |
Yellow |
EE |
4 |
0 |
D |
|
C |
Discard one King from each opponent’s territory
or set-aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Not Alone |
Angel Wars |
Silver |
GE |
0 |
2 |
Im |
|
R |
All Heroes in battle are immune to selected evil
brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Number of the Beast |
Warriors |
Crimson |
EE |
2 |
4 |
C |
|
C |
Convert one Gold Brigade Hero who is not a
prophet to a Gray Brigade Evil Character |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Numerous as the Stars |
FooF |
Blue |
GE |
0 |
0 |
Se |
|
IV |
If used by a Genesis hero, exchange this card
with a human Hero in deck. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obadiah |
FooF |
Green |
GE |
9 |
7 |
Im |
|
III |
All heroes in play are immune to pale green
brigade. If blocked by a pale green Evil Character, discard it after the
battle (regardless of immunity). |
|
|
|
|
|
|
|
|
|
|
|
| Obadiah's Caves |
Rock |
Multi |
Fortress |
|
|
|
|
XIII |
Protect your green brigade Prophets from
capture. Place your green brigade Prophets being removed from game here
instead. Each upkeep phase, shuffle contents into deck. |
|
|
|
|
|
|
|
|
|
| Obed-Edom the Gittite |
Priests |
Gold |
GC |
9 |
9 |
Y |
|
C |
If you have Ark of the Covenant or Tables of the
Law activated , you may draw 2 cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obedience of Noah |
C/D |
Blue |
GE |
3 |
2 |
Y |
|
C |
Holder may choose the evil character that his
opponent uses to block his rescue attempt |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obedience of Noah |
Unlimited |
Blue |
GE |
1 |
1 |
Y |
|
R |
Holder may choose the evil character that his
opponent uses to block his rescue attempt |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obedience of Noah (Scrye
8 promo) |
Promo |
Blue |
GE |
3 |
3 |
|
|
P |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Oblivious |
Angel Wars |
Crimson |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. While this card remains, that Lost Soul
cannot be rescued by an angel. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obsidian Minion |
Angel Wars |
Yellow |
EC |
4 |
4 |
B |
|
R |
May band to Obsidian Minion. Evil banding abilities cannot be negated by
good cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obsidian Minion |
Angel Wars |
Gray |
EC |
4 |
4 |
B |
|
C |
May band to Obsidian Minion. This ability cannot
be prevented by a silver brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obsidian Minion |
Angel Wars |
Black |
EC |
4 |
4 |
B |
|
C |
May band to Obsidian Minion. This ability cannot
be prevented by a silver brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obsidian Minion (3 Line) |
Angel Wars |
Yellow |
EC |
4 |
4 |
B |
|
C |
May band to Obsidian Minion. This ability cannot
be prevented by a silver brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Obsidian Minion (4 Line) |
Angel Wars |
Yellow |
EC |
4 |
4 |
B |
|
C |
May band to Obsidian Minion. This ability cannot
be prevented by a silver brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Of One Mind |
Apostles |
Multi |
GE |
2 |
3 |
N |
|
R |
Interrupt, Negate, and Prevent "Divisions
in the Church" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Oholiab |
Priests |
Red |
GC |
5 |
6 |
Se |
|
C |
Search draw pile for The Tabernacle or a Tabernacle Artifact and put it in hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ointment |
C/D |
Green |
GE |
3 |
2 |
H |
|
C |
Heal any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ointment |
Unlimited |
Green |
GE |
0 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ointment |
Warriors |
Green |
GE |
3 |
2 |
H |
|
C |
Heal any Hero in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Onesimus |
Apostles |
White |
GC |
2 |
4 |
# |
|
C |
Abilities are 5/7 if Philemon is in the field of
Battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Oppressed and Robbed |
Priests |
Yellow |
Curse |
1 |
5 |
Y |
|
C |
While your human Evil Character is blocking,
abilities that discard cards from draw piles cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Oppressive Women |
E/F |
Gray |
EC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ordained as a Disciple |
Promo |
Green |
GE |
|
|
S |
|
P |
Set one of Jesus' 12 Disciples aside for one
turn. That Hero gains the ability,
"Heal a Hero in play or place a demon in play beneath owner's draw
pile." |
|
|
|
|
|
|
|
|
|
|
|
| Orpah |
Patriarchs |
Gray |
EC |
3 |
4 |
# |
|
C |
Orpah's abilities increase to 7/8 if blocking a
lone Hero unless Ruth or Naomi are in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Othniel |
Unlimited |
Gold |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Outburst of Anger |
Apostles |
Yellow |
EE |
0 |
0 |
R |
|
R |
Hero is returned to owners hand. A new Hero must
be placed in battle or rescue attempt fails |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Outnumbered |
Angel Wars |
Yellow |
EE |
0 |
0 |
B |
|
R |
Band any number of evil characters from your
hand or territory into battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Overwhelmed by
Philistines |
Thesaurus |
Black |
EE |
3 |
3 |
|
|
C |
If used by a warrior class Philistine, discard
all Heroes in battle. Cannot be negated if a purple Hero is in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pagan Priest |
Priests |
Pale Green |
EC |
5 |
5 |
Se |
|
C |
You may discard two cards from hand to search
discard pile for an Artifact depicting an idol or evil alter and activate it.
Previous Artifact is negated. |
|
|
|
|
|
|
|
|
|
|
|
| Pagan Sacrifices |
Priests |
Yellow |
EE |
0 |
0 |
Pl |
|
C |
Place in an opponent's territory. During
opponent's upkeept phase, he must discard the top card of own draw pile. If
that card is a Lost Soul, put in play and discard this card instead. |
|
|
|
|
|
|
|
|
| Pain |
Apostles |
Gray |
EE |
6 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paintings of Abominations |
Prophets |
Yellow |
EE |
1 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paladin |
Patriarchs |
Green |
GC |
7 |
3 |
N |
|
C |
Immunity on demons is negated. Discard a non-human evil character with
abilities */3 or less. Hero has access
to gold sites. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paladin, the Fighter |
Angel Wars |
Silver |
GC |
7 |
7 |
Pr |
W |
C |
Protect all Lost Souls from being discarded,
shuffled, or placed beneath draw pile this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Palsy |
Apostles |
Pale Green |
EE |
0 |
0 |
P |
|
C |
Selected human Hero in a territory is paralyzed
and cannot enter battle until healed |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Yellow |
EC |
2 |
4 |
B |
|
C |
If
rescue attempt fails, discard the top card of opponent’s draw pile. May band to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Crimson |
EC |
2 |
4 |
B |
|
C |
If
this character is banded into battle, you may draw a card. May band to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Gray |
EC |
2 |
4 |
B |
|
C |
If
rescue attempt fails, return a random card from opponent’s hand to the top of
owner’s draw pile. May band to Panic
Demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Black |
EC |
2 |
4 |
B |
|
C |
If this character is banded into battle, negate
all good search abilities this battle.
May band to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Pale Green |
EC |
2 |
4 |
B |
|
C |
If rescue attempt fails, you may place this
card on a Hero in a territory. Hero
cannot enter battle while this Panic Demon remains. May band to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Angel Wars |
Brown |
EC |
2 |
4 |
B |
|
C |
If
this character is banded into battle, return a Lost Soul in opponent’s site
to general Land of Bondage. May band
to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
|
|
| Panic Demon |
Promo |
Orange |
EC |
2 |
4 |
B |
|
P |
Negate the special abilities on opponents' N.T.
Fortresses. Evil banding abilities cannot be negated by good cards or
artifacts. May band to Panic Demon. |
|
|
|
|
|
|
|
|
|
|
| Parmenas |
G/H |
Purple |
GC |
6 |
4 |
|
|
C |
If your opponent has more cards in hand than
you, you may draw two cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Partner Abandoned |
Angel Wars |
Yellow |
EE |
2 |
3 |
R |
|
C |
Return all but one Hero in battle to owner’s
territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Partners with Demons |
Apostles |
Crimson |
EE |
2 |
2 |
B |
|
C |
One human Evil Character may band with one demon |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pashur the Priest |
Priests |
Pale Green |
EC |
6 |
5 |
Y |
|
C |
Stocks cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Passover |
Patriarchs |
Green |
GE |
0 |
0 |
S |
|
C |
Set aside one of more of your Heroes. Hero(s) is immune to negative effect while
set-aside. Discard Passover when
Hero(s) returns to play. |
|
|
|
|
|
|
|
|
|
|
|
|
| Passover & Unleavened
Bread |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
R |
Set aside all of your human Heroes for one
turn. For the next one of those Heroes that enters battle, return and Evil
Character in play to bottom of owner's draw pile. |
|
|
|
|
|
|
|
|
|
| Passover Preparations |
Patriarchs |
Red |
GE |
0 |
0 |
S |
|
C |
Set aside a Hero that has no special ability
for four turns. Upon return
enhancements played on Hero may not be interrupted, prevented, or negated. |
|
|
|
|
|
|
|
|
|
|
|
| Patience |
C/D |
Green |
GE |
0 |
0 |
S |
|
C |
Set Hero aside.
Hero gains 1/1 for every turn Hero is set aside. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Patience |
Unlimited |
Green |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Patience of Job |
Unlimited |
Blue |
GE |
1 |
1 |
Ig |
|
R |
Hero ignores black brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Patmos |
Apostles |
Purple |
site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Patriarch Travels |
Patriarchs |
White |
GE |
0 |
0 |
B |
|
C |
Holder may add an additional Hero to the battle
for one turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paul - Saul |
Apostles |
Multi |
GC |
10 |
10 |
Y |
|
U |
May not be poisoned. All enhancements played on Paul may not be
interrupted, negated or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paul's Books and
Parchments |
Apostles |
Green |
GE |
2 |
2 |
B |
|
C |
Hero may band to any N.T. Hero in gold, white,
or blue brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paul's Girdle |
Prophets |
Brown |
EE |
0 |
0 |
R |
|
C |
Return any hero to owner's hand |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Paying Tribute |
Kings |
Blue |
GE |
|
|
R |
|
C |
Selected human Evil Character withdraws from
battle. Owner of that Evil Character
may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Peace |
Unlimited |
Gold |
GE |
1 |
1 |
Ig |
|
R |
Hero ignores black brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Peace Treaty |
FooF |
Purple |
GE |
1 |
5 |
Ig |
|
V |
O.T. Hero ignores one evil brigade except
orange, or may band to a human Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pearl of Great Price |
Apostles |
Purple |
GE |
4 |
3 |
Im |
|
C |
Hero is immune to Black brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pekah's Blade |
Kings |
Crimson |
EE |
3 |
2 |
Y |
W |
C |
Evil Character cannot be converted this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pentecost |
Priests |
M u l t i |
GE |
0 |
0 |
S |
|
U |
Set aside all of your human Heroes for one turn.
On return, you may draw three cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pergamum |
FooF |
Purple |
Site |
|
|
|
|
II |
While this Site is occupied, Dragon Raid cannot
enter battle. |
|
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|
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|
|
|
| Perpetual Priesthood |
Priests |
Teal |
GE |
0 |
0 |
Y |
|
C |
You may exchange this card with a Priest in draw
pile. Cannot be interrupted. |
|
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|
|
|
| Persian Presidents |
Rock |
Brown |
EC |
3 |
4 |
|
|
XIX |
Capture a Hero that was or is set aside. Cannot
be negated if Lion's Den is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Persistent Pestering |
Angel Wars |
Gray |
EE |
2 |
2 |
D |
|
C |
Opponent must discard a card from hand (or two
cards if a demon is in battle). |
|
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|
|
|
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|
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|
|
|
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|
|
| Pestilence |
Warriors |
Gray |
EE |
2 |
4 |
D |
|
R |
Discard one Old Testament Hero in play or in a
set aside area. |
|
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|
|
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|
|
|
|
| Peter |
Apostles |
Red |
GC |
10 |
10 |
R |
|
R |
If taken prisoner, after three turns Peter
returns to owner's territory |
|
|
|
|
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|
|
| Peter's Lie |
E/F |
Crimson |
EE |
3 |
3 |
R |
|
C |
Return a red brigade hero in battle to owner's
territory. |
|
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|
|
| Peter's Mother-In-Law |
Apostles |
White |
GC |
3 |
5 |
Ig |
|
C |
Hero ignores all poisons and diseases |
|
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|
| Peter's Shadow |
Apostles |
Red |
GE |
0 |
0 |
S |
|
C |
Set Peter aside.
Peter may heal one hero from poison or disease after being set aside
for one turn |
|
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| Pharaoh |
C/D |
Yellow |
EC |
6 |
7 |
|
|
C |
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|
| Pharaoh |
G/H |
Yellow |
EC |
9 |
10 |
|
W |
C |
|
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|
| Pharaoh |
Unlimited |
Yellow |
EC |
6 |
6 |
|
|
C |
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|
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|
| Pharaoh Hophra |
Priests |
Yellow |
EC |
8 |
11 |
B |
W |
C |
Return a Babylonian in play to the top of
owner's draw pile. May band to King Zedekiah |
|
|
|
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|
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|
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|
|
| Pharaoh Neco |
Kings |
Yellow |
EC |
7 |
8 |
D |
|
C |
Discard King Josiah. Capture King Jehoahaz |
|
|
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|
|
|
| Pharaoh's Daughter |
Women |
Purple |
GC |
7 |
5 |
A |
|
C |
Characters has access to Pharaoh's Prison and
Egypt sites |
|
|
|
|
|
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|
|
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|
|
|
|
|
|
| Pharaoh's Hard Heart |
G/H |
Yellow |
EE |
1 |
5 |
|
|
C |
Discard one good enhancement in battle. |
|
|
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|
|
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|
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|
|
|
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|
|
| Pharaoh's Magicians |
Patriarchs |
Yellow |
EC |
7 |
2 |
Y |
|
C |
Draw the top card from own draw pile. If it is evil, show and put in hand. If not, place at the bottom of draw pile
without shuffling. |
|
|
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|
|
|
|
|
|
|
|
|
|
| Pharaoh's Murderous Order |
G/H |
Yellow |
EE |
4 |
0 |
|
|
C |
Discard a male human hero in each opponent's
territory. |
|
|
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|
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|
|
| Pharaoh's Prison |
Women |
Blue |
Site |
|
|
|
|
C |
|
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|
|
| Pharaoh's Throne Room |
Priests |
Multi |
Fortress |
|
|
Pr |
|
R |
Protect Egyptian Evil Characters in your
territory from discard and conversion. While you have an Eqyptian king or
Pharaoh in play, negate all ignore abilities on opponent's Heroes. |
|
|
|
|
|
|
|
|
| Pharisees (John 8:3-4) |
Apostles |
Gray |
EC |
1 |
3 |
B |
|
C |
May band to all Pharisees |
|
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|
|
| Pharisees (Matt Gold) |
Apostles |
Gray |
EC |
1 |
3 |
B |
|
C |
May band to all Pharisees |
|
|
|
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|
|
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|
|
|
|
|
|
| Pharisees (Matt Red) |
Apostles |
Gray |
EC |
1 |
3 |
B |
|
C |
May band to all Pharisees |
|
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|
| Philemon |
Apostles |
Green |
GC |
2 |
5 |
|
|
C |
|
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|
|
| Philetus |
E/F |
Brown |
EC |
5 |
6 |
|
|
C |
|
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|
| Philip |
Apostles |
Red |
GC |
9 |
7 |
|
|
C |
|
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|
|
|
|
|
|
| Philip the Evangelist |
Apostles |
Blue |
GC |
5 |
6 |
B |
|
C |
May band to any Hero who was a deacon |
|
|
|
|
|
|
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|
|
|
|
|
|
| Philip's Daughters |
Prophets |
White |
GC |
5 |
4 |
|
|
C |
|
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|
|
| Philistine Armor Bearer |
FooF |
Black |
EC |
6 |
6 |
Y |
W |
VI |
You may exchange this card with an evil
Philistine in your deck or discard pile.
Evil Enhancements remain in battle.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Philistine Chariot and
Horses |
Thesaurus |
Black |
EE |
2 |
2 |
|
W |
C |
Interrupt the battle and draw two cards. If used
by a Philistine, may play an Enhancement. |
|
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|
|
| Philistine Garrison |
Thesaurus |
Black |
EC |
12 |
8 |
|
W |
C |
Immune to lone Heroes |
|
|
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|
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|
|
|
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|
|
|
| Philistine Outpost |
Thesaurus |
Multi |
Fortress |
|
|
|
|
C |
When you are attacked, you may discard this
card or an evil card from deck to search discard pile for a generic
Philistine and place it in your territory. Protect Sites from being placed
beneath decks. |
|
|
|
|
|
|
| Philistine Priests |
Priests |
Black |
EC |
5 |
5 |
Se |
|
C |
You may search draw pile for Temple of Dagon
and put it in play. If another Philistine Evil Character is in play, you may
negate and deactivate one O.T. Artifact in play |
|
|
|
|
|
|
|
|
|
| Philosophy |
Promo |
Multi |
GE |
3 |
2 |
|
|
P |
|
|
|
|
|
|
|
|
|
|
|
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|
|
| Philosophy |
Promo |
Multi |
EE |
2 |
3 |
|
|
P |
|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| Phineas' Spear |
Priests |
Teal |
GE |
3 |
2 |
D |
W |
C |
You may remove this card from the game to
discard up to two O.T. Human Evil Characters with banding ability in play or
set-aside area and/or discard a Curse. |
|
|
|
|
|
|
|
|
|
|
| Phinehas, son of Eleazar |
Priests |
Teal |
GC |
12 |
8 |
Pr |
W |
R |
Protect this hero from capture and conversion.
Protect Heroes in your territory and set-aside area from discard abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Phinehas, son of Eli |
Priests |
Pale Green |
EC |
3 |
2 |
D |
|
C |
If Hophni, son of Eli is in battle, you may
discard all cards in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Phygellus |
Apostles |
Yellow |
EC |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pierced Heart |
Apostles |
Pale Green |
EE |
1 |
3 |
D |
|
U |
Discard any activated Artifact. The effect of the Artifact is negated |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Piety of Mary |
Women |
Gold |
GE |
4 |
3 |
Ig |
|
C |
Ignore all special abilities on cards depicting
a false religious practice |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of a Cloud |
C/D |
Multi |
GE |
2 |
2 |
F |
|
C |
Hero gains first strike ability for this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of a Cloud |
G/H |
Multi |
GE |
2 |
5 |
|
|
C |
Hero has first strike (if battle ends in mutual
destruction by numbers, hero is not discarded). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of a Cloud |
Unlimited |
Multi |
GE |
2 |
2 |
F |
|
C |
Hero gains first strike ability for this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of Fire |
G/H |
Multi |
GE |
3 |
4 |
|
|
C |
Hero is immune to black and gold brigades. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of Fire |
Warriors |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to Black brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pillar of Truth |
Apostles |
Blue |
GE |
3 |
2 |
Ig |
|
C |
Hero ignores gray brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pit |
Patriarchs |
Black |
EE |
2 |
2 |
Y |
|
C |
Take any male Hero in your opponent's territory
and remove him from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pit of Dothan |
Women |
Blue |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Place of Temptation |
Angel Wars |
White |
site |
|
|
Pr |
|
C |
Evil cards on this site are protected from
DragonRaid. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Blood |
Patriarchs |
Gold |
GE |
2 |
2 |
D |
|
R |
Discard all Kingdoms of this World (KotW) sites
in play. All Evil Characters from all
KotW sites are returned to their owner's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Boils |
G/H |
Gold |
GE |
2 |
2 |
|
|
C |
Decrease all evil characters in play by 2/2. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Flies |
Unlimited |
Gold |
GE |
0 |
0 |
# |
|
R |
All Evil Characters in play decrease 6/6 for
remainder of turn. If result is 0/0 or
less, discard character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Frogs |
G/H |
Green |
GE |
2 |
2 |
|
|
C |
Regardless of immunity return an evil character
in play to owner's draw pile. Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Hail |
G/H |
Gold |
GE |
2 |
2 |
|
|
C |
Negate and discard one evil enhancement in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plague of Lice |
G/H |
Green |
GE |
2 |
2 |
|
|
C |
Take a card at random from opponent's hand and
place beneath owner's draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Plagued with Diseases |
Priests |
Brown |
Curse |
1 |
5 |
Y |
|
C |
Decrease all opponents' Heroes by 0/2 (or 0/3 if
you have the fewst Redeemed Souls). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pleading for the City |
Rock |
Blue |
GE |
|
|
|
|
XIV |
Set aside a Hero for one turn. On return, you
may search deck for up to 2 silver Heroes and put them in hand and search
opponent's discard pile for all Lost Souls and place in his territory. |
|
|
|
|
|
|
|
| Plunderers |
Kings |
Pale Green |
EE |
0 |
2 |
D |
|
C |
Discard the top card from opponent’s draw pile
and draw the top card from your draw pile.
Cannot be negated if holder has Assyria Site in play. |
|
|
|
|
|
|
|
|
|
|
|
| Poison |
C/D |
Black |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero
reaches */0 or less, discard hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Poison |
Unlimited |
Black |
EE |
2 |
0 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Poison |
Warriors |
Black |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Poison of Dragons |
C/D |
Gray |
EE |
2 |
3 |
P |
|
C |
Selected Hero decreases 0/2 per turn. If Hero
reaches */0 or less, discard hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Poison of Dragons |
Priests |
Orange |
EE |
0 |
0 |
# |
|
C |
Place on a Hero. Each turn, that Hero decreases
0/3. When that Hero reaches */0 or less, discard this card and place that
Hero in owner's Land of Bondage. |
|
|
|
|
|
|
|
|
|
|
| Poisoned Minds |
Kings |
Gray |
EE |
0 |
4 |
N |
|
C |
Conversion of Evil Characters is negated this
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Political Bribes |
Kings |
Crimson |
EE |
0 |
5 |
Y |
|
R |
Each opponent must either skip next draw phase
or make no rescue attempt that turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Political Savvy |
Kings |
Black |
EE |
|
|
R |
|
C |
Interrupt the battle and return a human Evil
Character to owner’s hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pontius Pilate |
Apostles |
Brown |
EC |
8 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Possessed |
Angel Wars |
Pale Green |
EE |
0 |
0 |
Pl |
|
R |
Place one of your demons on a Lost Soul. While that demon remains, that Lost Soul
cannot be rescued by a Hero. Discard
that demon if holder loses two battle challenges. If the Lost Soul is taken out of play,
discard that demon. |
|
|
|
| Possessing Demon |
Apostles |
Crimson |
EC |
3 |
4 |
T |
|
C |
Take any blue brigade Hero prisoner. Place Hero in your land of bondage. Hero is treated as a Lost soul |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Posterity Removed |
Kings |
Black |
EE |
|
|
D |
|
C |
Opponent may not play characters out of hand
until this effect is completed. Look
at one opponent’s hand. Discard a
human character in that hand. Opponent
may draw a card to replace it. |
|
|
|
|
|
|
|
| Pot of Manna |
Promo |
|
Artifact |
|
|
Pr |
|
P |
Protect all Heroes from fighting other Heroes,
Protect all Evil Characters from fighting other Evil Characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Potiphar |
Priests |
Yellow |
EC |
5 |
10 |
B |
W |
C |
Capture and banding abilities on evil cards
cannot be negated if you have a Pharaoh's Prison in play. May band to
Potiphar's Wife. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Potiphar's Wife |
Women |
Yellow |
EC |
2 |
2 |
T |
|
C |
When character defeats a male hero in the field
of battle, the hero is taken prisoner and placed in your opponent's land of
bondage and treated as a lost soul |
|
|
|
|
|
|
|
|
|
|
| Potiphera, Priest of On |
Priests |
Yellow |
EC |
5 |
10 |
Im |
|
C |
Egyptian Evil Characters are immune to capture
and convert abilities unless O.T. Joseph is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Potter and the Clay |
Prophets |
Red |
GE |
0 |
0 |
S |
|
C |
gain 1/1 every turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Potter's Field |
Kings |
Multi |
Fortress |
|
|
Y |
|
C |
Set this site aside. Holder's Heroes to be discarded are instead
placed in this site, Treat them as discarded Heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Potter's Field |
Warriors |
Multi |
Fortress |
|
|
Y |
|
C |
Set this site aside. Holder's Heroes to be discarded are instead
placed in this site, Treat them as discarded Heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Power of the Cross |
C/D |
Red |
GE |
2 |
1 |
C |
|
C |
Convert any human Evil Character in play to a
red brigade hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Power of the Cross |
Priests |
Red |
GE |
2 |
1 |
C |
|
C |
Convert a human Evil Character to a red brigade
Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Praise Him, Moon |
Angel Wars |
M u l t i |
GE |
0 |
0 |
B |
|
R |
Selected player must reveal hand. You may band any Hero from that hand into
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Praises |
Women |
White |
GE |
0 |
0 |
B |
|
C |
All White Heroes in owners territory must join
the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prayer and Fasting |
Unlimited |
Gold |
GE |
0 |
0 |
S |
|
R |
Set Hero aside, Hero gains 1/1 for every turn
Hero prays. Discard after Hero
returns. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prayer of Faith |
Priests |
Purple |
GE |
5 |
2 |
Im |
|
C |
All Heroes are immune to warrior class Evil
Characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Preaching God's Word |
Apostles |
Gold |
GE |
4 |
1 |
# |
|
C |
If played on Apollos this card is worth 10/6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Preaching the Truth |
G/H |
Multi |
GE |
1 |
1 |
|
|
C |
If used by a N.T. human hero, convert a human
evil character to a green brigade hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Preemptive Strike |
G/H |
Brown |
EE |
3 |
3 |
|
|
C |
Prevent the special ability of the next good
enhancement played this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Presented Before the Lord |
Angel Wars |
Silver |
GE |
0 |
0 |
S |
|
C |
Set Hero aside for at least one turn. Hero gains 3/3 for every dominant played
while Hero is set aside. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pretension |
Thesaurus |
Gray |
EE |
0 |
6 |
|
T |
C |
If used by a Pharisee, reveal up to two good
cards in your hand. Draw an equal number of carsd and set aside a Hero (or
two silver Heroes) in a territory for two turns. Cannot be interrupted. |
|
|
|
|
|
|
|
| Pride before Calamity |
Priests |
Orange |
EE |
x |
x |
D |
|
R |
Discard up to X Heroes in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pride in Position |
Priests |
Orange |
EE |
x |
x |
Pl |
|
C |
Interrupt the battle and place up to X good
Enhancements from play beneath owner's draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pride in the Flesh |
Priests |
Orange |
EE |
x |
x |
B |
|
C |
Interrupt Kingdoms of the World. Release up to X
demons from an evil Fortress and band them into battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pride in the Past |
Priests |
Orange |
EE |
x |
x |
D |
|
C |
Discard up to X humans in opponent's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pride
of Simon |
G/H |
Black |
EE |
2 |
4 |
|
|
C |
If used by a human evil character, search
discard pile for a black brigade enhancement and play it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priesthood Defiled |
Priests |
Pale Green |
EE |
2 |
4 |
Re |
|
C |
Remove on Priest or Covenant from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priestly Breastplate |
C/D |
|
Artifact |
|
|
Y |
|
C |
The words "ignore" and
"repel" on all character cards and enhancement cards are prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priestly Breastplate |
Priests |
|
Artifact |
|
|
N |
|
C |
Negate all ignore and repel abilities on
Characters and Enhancements. May be placed on a good Hight Priest when
activated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priestly Crown |
E/F |
|
Artifact |
|
|
A |
|
C |
Holder's O.T. male human Heroes have access to
all Lost Soul sites |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priests of Christ |
Promo |
Teal |
GC |
4 |
5 |
Y |
|
P |
This Hero is immune to Demons. If opponent
blocks with any evil characters from hand, you may search your draw pile for
a good dominant and add it to hand. Cannot be negated. |
|
|
|
|
|
|
|
|
| Primary Objective |
Angel Wars |
Silver |
GE |
3 |
0 |
Y |
|
U |
If making a rescue attempt, discard hand
(minimum 7 cards) and select a lost soul in opponent’s Land of Bondage. Opponent must discard hand or holder
rescues that lost soul. Battle
continues as a battle challenge. |
|
|
|
|
|
| Prince Jonathan |
Kings |
Purple |
GC |
8 |
8 |
B |
W |
C |
May band to any warrior class Hero with a
reference from I Samuel |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince Jonathan |
Warriors |
Purple |
GC |
8 |
8 |
B |
|
C |
May band to David |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of Greece |
Priests |
Orange |
EC |
6 |
6 |
B |
|
C |
May band to any Greek Evil Character. Cannot be
prevented by a Hero (except warrior class). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of Greece |
Warriors |
Brown |
EC |
6 |
6 |
B |
|
R |
Character may band with the Prince of Persia |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of Persia |
Prophets |
Pale Green |
EC |
6 |
6 |
Ig |
|
R |
The Angel of the Lord has no effect on this card
unless Daniel is in the Field of Battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of the Air |
Priests |
Orange |
EC |
10 |
11 |
R |
|
R |
Return an angel in battle (except warrior
class) to owner's territory. If block is successful, place on Chamber of
angels and it's contents beneath owner's draw pile. Cannot not be negated. |
|
|
|
|
|
|
|
| Prince of this World |
Priests |
Orange |
EC |
10 |
12 |
Im |
|
R |
Immune to lone Heroes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of this World |
Warriors |
Pale Green |
EC |
10 |
12 |
Im |
|
R |
Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes
can be successful. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of Tyrus |
Priests |
Orange |
EC |
6 |
8 |
Im |
|
C |
Immune to silver brigade, except Michael,
Gabriel and Captain of the Host. Cannot be prevented by a Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prince of Tyrus |
Warriors |
Black |
EC |
6 |
8 |
Im |
|
C |
Character is immune to all angels except Michael
and Gabriel |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priscilla |
Apostles |
White |
GC |
5 |
7 |
B |
|
C |
May band with Aquila |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Priscilla |
G/H |
White |
GC |
5 |
7 |
|
|
C |
May band to Aquila. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prison |
Women |
Purple |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prison Guards |
Apostles |
Brown |
EE |
0 |
0 |
Pl |
|
C |
Place on any site with the word
"prison" on it. Each Evil
character gains 4/4 until end of turn when blocking a rescue at that site |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prison of Asa |
Women |
Green |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prisoner Transfer |
Rock |
Multi |
EE |
|
|
|
|
XVI |
Transfer a captured Hero from one player to
another, or exchange two Lost Souls. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prochorus |
E/F |
Gold |
GC |
5 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Profanation |
Warriors |
Black |
EE |
1 |
4 |
Y |
|
C |
Select one Hero from each opponent's Potter's
Field and remove the hero from the game |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prominent Women |
Apostles |
Gray |
EC |
4 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Promised Land |
Patriarchs |
Multi |
Site |
|
|
A |
|
R |
Hero gains access to any site. Abraham, Isaac, Jacob, Joshua, and King
David may use Promised Land without limit.
May only be used twice by other Heroes, then it must be discarded. |
|
|
|
|
|
|
|
| Prophecy of Eldad &
Medad |
Patriarchs |
Purple |
GE |
0 |
0 |
Y |
|
C |
Male Heroes in battle may use any good
enhancement based on prophecy this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prophets of Baal |
Prophets |
Crimson |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prophets of Samaria |
Prophets |
Black |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Prosperity |
Patriarchs |
Purple |
GE |
0 |
0 |
Y |
|
U |
Draw three cards and add to your hand. At the end of battle you may place any
cards from your hand back on top of your draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
| Protection of Angels |
Priests |
Silver |
GE |
2 |
3 |
Pr |
|
C |
Interrupt the battle and protect all Heroes in
play and set-aside areas from evil cards until end of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Protection of Angels |
Warriors |
Silver |
GE |
2 |
3 |
Im |
|
C |
All Heroes in holder's territory are immune to
harm or effect until end of turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Protection of Jerusalem |
Patriarchs |
Silver |
GE |
0 |
0 |
S |
|
C |
Set aside two silver brigade Heroes. Holder chooses one Fortress Site that
cannot be discarded while Heroes are set-aside. When Heroes return to territory, discard
set-aside. |
|
|
|
|
|
|
|
|
| Proud Pharisee |
Thesaurus |
Gray |
EC |
2 |
6 |
|
|
C |
If another Pharisee is in play, you may reveal
your hand to draw two cards. If you have played no enhancements this turn,
you may play an enhancement. |
|
|
|
|
|
|
|
|
|
|
| Providing Angel |
Patriarchs |
Silver |
GC |
3 |
5 |
Se |
|
C |
Holder may take a healing enhancement from draw
pile or discard pile and put it in hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Provisions |
Kings |
Green |
GE |
|
|
S |
|
C |
Set Hero aside for 2 turns. On return, holder may draw 2 cards and may
choose the Evil Character his opponent’s uses to block Hero’s next rescue
attempt. |
|
|
|
|
|
|
|
|
|
|
| Purifying the Unclean |
Priests |
Teal |
GE |
3 |
4 |
H |
|
C |
Heal a Hero in play or a set-aside area. Discard
all evil cards placed on that Hero. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Purity of Enoch |
C/D |
White |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Purity of Enoch |
Unlimited |
White |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Pushed Back |
Angel Wars |
Black |
EE |
0 |
0 |
R |
|
C |
Return one Hero to owner’s territory. Cannot be prevented by a silver brigade
card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Put to Flight |
Kings |
Blue |
GE |
4 |
2 |
N |
|
R |
All banding of Evil Characters is negated for
remainder of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Put to Flight |
Warriors |
Blue |
GE |
4 |
2 |
N |
|
R |
All banding of evil characters is prevented
and/or negated for remainder of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Quarreling |
Apostles |
Crimson |
EE |
1 |
2 |
# |
|
C |
All Heroes in battle decrease 2/2 until end of
turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Que |
Angel Wars |
Pale Green |
EC |
3 |
6 |
Y |
|
R |
Evil enhancements with “Mist” in the title
cannot be negated. You may reveal your
hand to protect Que from being removed from the game this turn. |
|
|
|
|
|
|
|
|
|
|
|
| Queen Maachah |
Kings |
Crimson |
EC |
2 |
2 |
B |
|
C |
Holder may search his Artifact or discard pile
for Asherah Pole and activate it.
Previous artifact is negated.
May band to King Rehoboam or King Abijah. |
|
|
|
|
|
|
|
|
|
|
| Queen of Sheba |
Women |
Purple |
GC |
5 |
4 |
Ig |
|
C |
Character ignores and negates the special
abilities of Lies, Vain Philosophy, Confusion, and False Prophesy. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Queen Tahpenes |
Rock |
Yellow |
EC |
2 |
5 |
|
|
XVII |
If blocking, discard the top card of opponent's
deck. If it is a Lost Soul, put it in play instead. If it is an Evil
Character, put it in your territory instead. Convert that Evil Character to
evil gold brigade. |
|
|
|
|
|
|
|
| Rachel |
Women |
Green |
GC |
5 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rage |
Promo |
Pale Green |
EE |
|
|
B |
|
P |
Two evil characters may band this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rage |
Unlimited |
Pale Green |
EE |
0 |
0 |
B |
|
R |
2 Evil Characters of 6/6 or less may band
together |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rahab |
Women |
Red |
GC |
4 |
5 |
A |
|
C |
Character may attempt to rescue any hero that is
being held captive in any opponent's sites or general land of bondage |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Raiders' Camp |
Kings |
Multi |
Fortress |
|
|
Y |
|
R |
If your human Evil Character captures a Hero,
place it here. When opponent makes a
successful rescue attempt or battle challenge, instead of surrendering a Lost
Soul, release all Heroes from here back to owner. Does not count as redeemed
soul. |
|
|
| Rain Becomes Dust |
Priests |
Gray |
Curse |
1 |
5 |
Y |
|
C |
All cards that an opponent draws because of a
special ability used by that opponent are revealed instead. Place all
revealed Lost Souls in opponent's territory. Discard the rest. |
|
|
|
|
|
|
|
|
| Raised to Life |
E/F |
Gold |
GE |
|
|
Se |
|
C |
Search discard pile for any Hero and return Hero
to your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Raising of Lazarus |
Apostles |
Multi |
GE |
1 |
1 |
Y |
|
R |
One Hero from a Potter's Field is brought back
into play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Raising of the Saints |
Priests |
Gold |
GE |
3 |
2 |
Int |
|
C |
Interrupt one good Fortress in your territory or
set-aside area. Return all Heroes in that Fortress to your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Raising of the Saints |
Warriors |
Gold |
GE |
3 |
2 |
R |
|
C |
All Heroes in your Potter's Field are returned
to your territory |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| Ram with Two Horns |
Prophets |
Yellow |
EE |
0 |
0 |
B |
|
R |
A Second Evil character from the black brigade
may join the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ram's Horn |
Priests |
|
Artifact |
|
|
Y |
|
R |
Enhancements used by good Priests and warrior
class Heroes cannot be interrupted. If your recue attempt is successful,
discard this card and one single-color Site from each opponent's territory. |
|
|
|
|
|
|
|
| Ram's Horn |
Warriors |
|
Artifact |
|
|
Y |
|
C |
No special ability played by holder can be
redirected while this card is in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rash Oath |
Thesaurus |
Yellow |
EE |
1 |
2 |
|
T |
C |
Discard a captured Hero to discard the top card
of each opponent's deck (or top 2 if used by a Herod). Put Lost Souls in play
instead. |
|
|
|
|
|
|
|
|
|
|
|
|
| Razor |
Prophets |
Blue |
GE |
2 |
1 |
|
|
C |
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
| Reach of Desperation |
G/H |
Purple |
GE |
4 |
3 |
|
|
C |
You may interrupt the battle, draw three cards,
and play the next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Reach of Desperation |
Women |
Purple |
GE |
4 |
3 |
Int |
|
C |
Holder may interrupt the battle, draw three
cards from the top of own draw pile, and play the next enhancement card |
|
|
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|
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|
|
|
| Reassuring Angel |
Apostles |
Silver |
GC |
9 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rebekah |
Unlimited |
Blue |
GC |
4 |
4 |
|
|
C |
|
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|
|
|
|
|
|
|
| Rebekah meets Isaac |
Patriarchs |
White |
GE |
2 |
2 |
B |
|
C |
Rebekah and Isaac may band together for the rest
of the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rebellious |
Angel Wars |
Brown |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Hero. While this card remains, negate the Hero’s
special ability and decrease that Hero 0/1 per turn. Treat as a disease. |
|
|
|
|
|
|
|
|
|
|
|
| Reckless Endangerment |
Priests |
Black |
EE |
0 |
0 |
Pl |
|
C |
Place in a player's territory. Negate Altar of
Incense and all Covenants used by that player while this card remains in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Recruiting Officer |
Kings |
Red |
GC |
6 |
4 |
A |
W |
C |
Hero has access to any Site. If defeated, place in opponent’s Land of
Bondage. Hero is treated as a Lost
Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Red Dragon |
G/H |
Crimson |
EC |
5 |
6 |
|
|
C |
Immune to human heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Red Dragon |
Unlimited |
Crimson |
EC |
10 |
10 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
| Red Dragon |
Warriors |
Crimson |
EC |
5 |
6 |
Im |
|
C |
Character is immune to all Human Heroes unless
hero uses blood of the Lamb |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Redemption |
Priests |
White |
GE |
2 |
2 |
C |
|
C |
Convert any Hero being treated as a Lost Soul or
as an Evil Character to a Hero and place in your territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Redemption |
Warriors |
White |
GE |
2 |
2 |
R |
|
C |
Return any Hero being treated as a lost soul or
as an evil character to your hand and treat as a hero. Does not count as a rescue |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Refined by Fire |
Angel Wars |
Silver |
GE |
0 |
0 |
# |
|
C |
Select a Hero in battle. Discard all evil cards placed on that
Hero. If that Hero survives battle,
Hero gains 7/7 until discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rejected Advice |
Kings |
Crimson |
EE |
|
|
N |
|
C |
Negate
and discard any covenant being used as an active artifact. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Renewing the Covenant |
FooF |
M u l t i |
GE |
4 |
3 |
Se |
|
VIII |
Search deck or discard pile for a Covenant
matching the brigade of a Hero in play.
Add it to hand or battle, regardless of brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Repentance |
Unlimited |
Green |
GE |
0 |
0 |
C |
|
R |
Place this card on any human Evil Character in
play and convert to a Green Brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Repentance and
Restitution |
Rock |
Gold |
GE |
4 |
1 |
C |
|
XII |
If used by a Luke Hero, convert a human Evil
Character to a gold brigade Hero. Cannot be negated by an evil card. If
rescue attempt is successful, opponent must draw two cards. |
|
|
|
|
|
|
|
|
| Resurrection |
Priests |
Blue |
GE |
4 |
2 |
Int |
|
C |
Interrupt one good Fortress in your territory
or set-aside area. Select a Hero from that Fortress and place in your
territory, hand or battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| Resurrection |
Warriors |
Blue |
GE |
4 |
2 |
Y |
|
C |
Select one Hero from your potter's field and
place in your territory, hand, or battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Retreat |
Angel Wars |
Brown |
EE |
0 |
0 |
R |
|
C |
Interrupt the battle and return your Evil
Character to your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Reuben |
FooF |
Blue |
GC |
12 |
6 |
Pr |
|
X |
Protect your Genesis Heroes from discard
abilities on evil Enhancements this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Reuben's Torn Clothes |
FooF |
Blue |
GE |
1 |
6 |
Ig |
|
X |
Negate all evil immunity. All Genesis Heroes ignore an evil brigade
of your choice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rezon Arises |
Kings |
Gray |
EE |
2 |
2 |
B |
|
C |
Band one O.T. human Evil Character into battle
(or two if holder has Damascus Site in play). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rhoda |
Promo |
Green |
GC |
2 |
2 |
R |
|
P |
Look at the top card of your draw pile. You may withdraw Rhoda from battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rhoda's Gladness |
Women |
Green |
GE |
2 |
1 |
Im |
|
C |
All Heroes in play are immune to Crimson brigade
until end of current turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rivalry |
Apostles |
Yellow |
EE |
0 |
0 |
R |
|
C |
Holder chooses two N.T. Heroes in battle that
must return to owner's territory |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| River Flowing from the
Temple |
Prophets |
Purple |
GE |
0 |
0 |
B |
|
R |
Add a Hero from your Hand to the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rizpah's Sackcloth |
Women |
Yellow |
EE |
0 |
0 |
D |
|
C |
Discard all cards in the field of battle
including yours |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rod of Iron |
Unlimited |
Blue |
GE |
2 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rod of Iron |
Warriors |
Blue |
GE |
4 |
2 |
D |
|
C |
Discard one evil character from each opponent's
territory or set aside area |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Roman Jailer |
Apostles |
Pale Green |
EC |
4 |
5 |
C |
|
C |
If defeated by Paul or Silas, character repents
and becomes a white brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Roman Prison |
C/D |
Blue |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Roman Prison |
Priests |
Blue |
Site |
|
|
Y |
|
C |
If you use a Roman soldier or emperor to block a
resue attempt at this Site, you may draw a card or reveal opponent's hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Romans Destroy Jerusalem |
Rock |
Multi |
EE |
6 |
0 |
|
|
XVI |
If used by a Roman, discard all N.T. Heroes and
all Fortresses in play, except Rome. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Rome |
FooF |
Multi |
Fortress |
|
|
Y |
|
X |
Your emperors have first strike and may use N.T.
Enhancements of any evil brigade except orange. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Royal Parade |
FooF |
Purple |
GE |
1 |
1 |
Ig |
|
V |
If used by royalty, interrupt the battle and
ignore one Evil Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Royal Priesthood |
Priests |
Red |
GE |
3 |
4 |
D |
|
C |
Discard an evil Enhancement or Curse in play.
Cannot be negated if used by an N.T. Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Royal Protection |
Kings |
Purple |
GE |
|
|
H |
|
C |
Place this enhancement on any good King not in
battle. The King is healed and protected from harm. Discard Royal Protection when King enters
battle. |
|
|
|
|
|
|
|
|
|
|
|
| Rust |
Priests |
Brown |
EE |
0 |
4 |
Re |
|
C |
Select up to four Enhancements from one player's
discard pile or Storehouse and remove them from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ruth |
C/D |
White |
GC |
6 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ruth |
Unlimited |
White |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ruth meets Boaz |
Patriarchs |
Gold |
GE |
2 |
3 |
B |
|
C |
Ruth and Boaz may band together until either is
discarded. If either is discarded in
battle, all enhancements transfer to the other, regardless of color. |
|
|
|
|
|
|
|
|
|
|
|
| Ruthless |
FooF |
Yellow |
EE |
3 |
3 |
N |
|
I |
Negate and discard the last good enhancement
played this battle. Cannot be negated if used by an Egyptian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sabbath Breaker |
Priests |
Gray |
EC |
3 |
2 |
Y |
|
C |
If using this character to block, draw three
cards. Discard this card after one block. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sadducees |
G/H |
Black |
EC |
1 |
3 |
|
|
C |
May band to all Sadducees (you may add all
characters from the Sadducees category to the battle). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sadducees (3 in front) |
Apostles |
Black |
EC |
1 |
3 |
B |
|
C |
May band to all Sadducees |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sadducees (4 in front) |
Apostles |
Black |
EC |
1 |
3 |
B |
|
C |
May band to all Sadducees |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sadducees (ear scratch) |
Apostles |
Black |
EC |
1 |
3 |
B |
|
C |
May band to all Sadducees |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Saint of Virtue |
Kings |
Purple |
GC |
8 |
2 |
Y |
|
C |
Saint of Virtue may keep one enhancement with a
reference from Ephesians 6 until Hero is discarded. This Hero is the same gender as this card’s
owner. |
|
|
|
|
|
|
|
|
|
|
| Saint of Virtue |
Warriors |
Purple |
GC |
8 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Saint Patrick |
Promo |
Green |
GC |
6 |
7 |
C |
|
P |
Discard a single-colored green Enhancement from
hand with a strength or toughness of "3" to convert a human Evil
Character in opponent's territory to a green brigade Hero. This Hero is immune to evil Priests. |
|
|
|
|
|
| Salome |
Rock |
White |
GC |
7 |
6 |
|
|
XIX |
Search deck for The Garden Tomb or a N.T.
Covenant and put it in hand. Hero ignores Evil Characters holding weapons. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Salome |
Thesaurus |
Yellow |
EC |
6 |
6 |
|
|
C |
Discard a captured Hero or the top card of
opponent's deck. If it is a Lost Soul, put it in play instead. May band to
Herodias or a Herod. Cannot be negated if Herodias is in play. |
|
|
|
|
|
|
|
|
| Salome |
Unlimited |
Crimson |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Samaria |
C/D |
Green |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Samaria |
Priests |
Green |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Samaritan Water Jar |
Thesaurus |
|
Artifact |
|
|
|
|
C |
Discard this card to reveal the top 3 cards of
an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside.
Put Lost Souls in play instead. When that deck has no cards, return those
cards from set-aside to deck. |
|
|
|
|
| Samson |
Promo |
Gold |
GC |
12 |
6 |
# |
|
P |
All good gold enhancements without special
abilities double in value unless a female Evil Character is in battle. |
|
|
|
|
|
|
|
|
|
|
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|
|
|
| Samson |
Unlimited |
Gold |
GC |
6 |
6 |
|
|
R |
|
|
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|
|
|
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|
|
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|
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|
|
|
|
|
| Samson's Sacrifice |
FooF |
Gold |
GE |
8 |
-1 |
D |
|
II |
If used by a judge, negate and discard one O.T.
evil Fortress or occupied site in play to discard all cards in battle and all
human Evil Characters in opponent's territory. |
|
|
|
|
|
|
|
|
|
| Samson's Strength |
Patriarchs |
Gold |
GE |
4 |
3 |
Ig |
|
C |
Hero ignores all Animals and Beasts. |
|
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|
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|
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|
| Samuel |
Unlimited |
Gold |
GC |
4 |
4 |
|
|
C |
|
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|
|
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|
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|
|
|
|
|
|
| Sanballat |
Priests |
Brown |
EC |
8 |
8 |
N |
|
C |
Negate all good search abilities. If you have a
Samaria Site in play, negate all special abilities on green brigade Heroes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sanctifying Faith |
Apostles |
Gold |
GE |
0 |
0 |
C |
|
C |
Selected human Hero chooses one Evil Character
of opposite gender to be a Hero. Evil
character stays a Hero until selected Hero is discarded. Evil Character then returns to owner's
territory an Evil Character |
|
|
|
|
|
| Sanhedrin |
Apostles |
Multi |
EE |
0 |
0 |
B |
|
R |
All Pharisees and Sadducees in play may band
with each other for one turn |
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
| Saph |
Kings |
Gray |
EC |
10 |
10 |
B |
W |
R |
May band to one warrior class Philistine Evil
Character. |
|
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|
|
|
|
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|
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|
|
| Saph |
Warriors |
Gray |
EC |
10 |
10 |
B |
|
R |
May band to Goliath |
|
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|
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|
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|
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|
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|
|
|
|
|
|
| Sapphira |
G/H |
Crimson |
EC |
6 |
8 |
|
|
C |
Negate all special abilities on characters and
enhancements (except this ability). |
|
|
|
|
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|
|
|
|
|
|
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|
|
|
| Sapphira |
Women |
Crimson |
EC |
6 |
8 |
N |
|
C |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
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|
| Sarah |
Women |
Blue |
GC |
8 |
5 |
|
|
C |
|
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|
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|
|
| Sarah's Beauty |
Patriarchs |
Blue |
GE |
1 |
3 |
# |
|
C |
All female Evil Characters in battle decrease
4/4 until end of battle. |
|
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|
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|
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|
|
|
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|
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|
|
|
|
| Sarah's Jealousy |
Patriarchs |
Crimson |
EE |
2 |
2 |
Y |
|
C |
Holder may choose the Hero opponent uses to make a rescue attempt this
turn. |
|
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|
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|
|
| Satan Released |
Kings |
Black |
EE |
|
|
Y |
|
C |
Take one demon from your Tartaros Site or your
discard pile and place in your territory. |
|
|
|
|
|
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|
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|
|
|
|
|
| Satan's Folly |
Apostles |
White |
GE |
0 |
0 |
Y |
|
U |
If one of holder's Heroes is about to be
discarded. Holder may substitute an
Evil Character from an opponent's territory in place of the Hero being
discarded. |
|
|
|
|
|
|
|
|
|
|
| Satan's Seat |
FooF |
Multi |
Fortress |
|
|
|
|
II |
Place on your single color Site to negate all
protect abilities on opponents Heroes. If a Hero rescues a Lost Soul from
that Site, discard that hero. |
|
|
|
|
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|
|
|
|
|
|
| Saul - Paul |
Apostles |
Gray |
EC |
11 |
10 |
Y |
|
U |
This card enters play as Saul. When Saul repents he becomes Paul. |
|
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|
|
| Saul Repents |
Apostles |
Green |
GE |
5 |
2 |
C |
|
C |
Convert Saul to a Hero |
|
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|
|
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|
|
| Saul's Disobedient
Sacrifice |
Priests |
Brown |
EE |
0 |
6 |
Re |
|
C |
Remove one Hero and/or one Enhancement in
opponent's set-aside area from the game. |
|
|
|
|
|
|
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|
|
| Saul's Javelin |
Kings |
Brown |
EE |
3 |
2 |
R |
W |
C |
Return David to owner’s territory. David cannot enter battle this turn |
|
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|
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|
|
|
| Saul's Javelin |
Warriors |
Brown |
EE |
2 |
4 |
Y |
|
C |
Has no effect if David is in the Field of Battle |
|
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|
| Saul's Spear |
Kings |
Purple |
GE |
3 |
2 |
# |
W |
C |
If bearer is forced to fight a Hero, strength
(*/) numbers on this card have no effect |
|
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|
|
| Saul's Spear |
Warriors |
Purple |
GE |
4 |
2 |
|
|
C |
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|
| Scapegoat |
Priests |
Teal |
GE |
0 |
0 |
D |
|
R |
If used by a Hight Priest, remove this card
from the game to negate and discard all evil Enhancements and Curses in play.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
| Scarlet Line |
Women |
White |
GE |
0 |
0 |
Ig |
|
C |
Female heroes cannot be blocked by a male Evil
character this battle |
|
|
|
|
|
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|
|
|
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|
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|
|
| Scoff at Angels |
Apostles |
Gray |
EE |
4 |
1 |
Y |
|
C |
Regardless of battle outcome, no lost soul is
rescued unless a human hero is in battle |
|
|
|
|
|
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|
|
|
|
|
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|
|
|
| Scorn of Michal |
Women |
Brown |
EE |
2 |
4 |
B |
|
C |
All Brown Brigade Evil Characters in holder's
territory must join the battle |
|
|
|
|
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|
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|
|
|
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|
|
| Search |
C/D |
Green |
GE |
2 |
1 |
Se |
|
C |
Holder may look through his draw pile, select a
card, and place in his hand. Shuffle
draw pile. |
|
|
|
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|
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|
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|
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|
|
|
|
| Search |
FooF |
Green |
GE |
2 |
1 |
Se |
|
III |
Search
deck for a card and add it to hand. Cannot be negated if used by a
prophet. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sectarianism |
E/F |
Brown |
EE |
2 |
2 |
N |
|
C |
Negate all banding. |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| Seeds of Doubt |
Angel Wars |
Crimson |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Hero in a territory. Hero cannot enter battle while this card
remains. Discard this card when Hero’s
owner makes a successful rescue attempt. |
|
|
|
|
|
|
|
|
|
| Seeds of Rebellion |
Angel Wars |
Brown |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Hero. While this card remains, Hero decreases 0/2
per turn. When Hero is reduced to */0
or less, remove Hero from the game.
Treat as a disease. |
|
|
|
|
|
|
|
|
|
| Seeker of the Lost |
Promo |
Multi |
GC |
4 |
4 |
Y |
|
P |
Reveal the top three cards of opponent’s draw
pile. Place all revealed Lost Souls in
play. Place the rest beneath owner’s draw pile. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
| Seemingly Insignificant |
Angel Wars |
Yellow |
EE |
0 |
0 |
Y |
|
C |
Reveal one card at random from opponent’s hand,
and place on top of owner’s draw pile.
If no Lost Soul is rescued this turn, discard the top two cards of
opponent’s draw pile. |
|
|
|
|
|
|
|
|
| Seizing Spirit |
Priests |
Orange |
EC |
3 |
3 |
B |
|
C |
May band to any human Evil Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Self |
Promo |
Multi |
EC |
* |
* |
Y |
|
P |
Abilities (*/*) match the abilities of one of
opponent's Heroes in play. If that
Hero leaves the field of play, abilities become 0/0. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Self-Doubt |
G/H |
Brown |
EE |
|
|
|
|
C |
Return a Hero in play to the top of owner's draw
pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Selfish Ambition |
Apostles |
Crimson |
EE |
6 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sent to Serve |
Angel Wars |
Silver |
GE |
3 |
3 |
Pl |
|
C |
Place a good enhancement from hand on a human
Hero of matching brigade in your territory.
When that Hero enters battle, activate that enhancement as a regular
enhancement. Discard it after that
battle. |
|
|
|
|
|
|
| Separate Ways |
Angel Wars |
Gray |
EE |
2 |
2 |
R |
|
C |
Return all but one Hero in battle to owners’
territories. Prevent good banding abilities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seraiah the High Priest |
Priests |
Teal |
GC |
1 |
1 |
D |
|
C |
If blocked by a Babylonian, discard this Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seraph |
Rock |
Silver |
GC |
5 |
5 |
|
|
XVII |
May band to a green brigade Prophet. Cannot be
negated by an evil card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seraphim (5/4) |
Warriors |
Silver |
GC |
5 |
4 |
B |
|
C |
May band to any Blue Brigade Hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seraphim (5/5) |
Warriors |
Silver |
GC |
5 |
5 |
B |
|
C |
May band to any Green brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Servant Angel |
E/F |
Silver |
GC |
5 |
6 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Servant Girl |
E/F |
Blue |
GC |
4 |
4 |
Y |
|
C |
If Servant Girl is about to be discarded in
battle, instead place her in opponent's Land of Bondage and treat her as a
Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Set Fire |
Priests |
Crimson |
EE |
0 |
0 |
Pl |
|
R |
Place in a player's territory. Each upkeep that
player must discard a single color Site or O.T. Fortress from his territory
or set-aside area. When none of those remain, discard this card. |
|
|
|
|
|
|
|
|
| Seth |
E/F |
Blue |
GC |
5 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seven Sons of Sceva |
Priests |
Crimson |
EC |
7 |
7 |
N |
|
C |
Negate and discard Three Nails. You may
exchange this Evil Character with an orange brigade demon in discard pile.
Cannot be prevented by a good card. |
|
|
|
|
|
|
|
|
|
|
| Seven Wicked Spirits |
FooF |
Orange |
EC |
7 |
7 |
Y |
|
VIII |
You may interrupt all Fortresses and exchange
this Evil Character with any other Evil Character in play or set-aside area. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Seventh Trumpet |
E/F |
Silver |
GE |
|
|
C |
|
C |
Convert one human Evil Character to a white
brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shadow |
Angel Wars |
Gray |
EC |
4 |
7 |
Se |
|
R |
You may search draw pile for “The Darkness” or
“Demonic Stronghold” and put it in play. If you have an enhancement in hand
or Storehouse with “Snare” in the title, you may play it. |
|
|
|
|
|
|
|
|
| Shadow of Death |
Kings |
Silver |
GE |
3 |
3 |
D |
|
C |
Each player must discard one Evil Character of
their choice from their territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shadow of Death |
Warriors |
Silver |
GE |
3 |
3 |
D |
|
C |
Discard the first evil character that each
opponent put in play this game |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shadrach (Hananiah) |
Promo |
White |
GC |
5 |
7 |
B |
|
P |
May band to a Hero with a Daniel reference. All Heroes in battle are immune to discard
abilities on Crimson brigade cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shamgar |
Unlimited |
Red |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shamhuth |
Kings |
Gold |
GC |
8 |
8 |
N |
W |
R |
Prevent all special abilities on non-weapon
class enhancements |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shamhuth |
Warriors |
Gold |
GC |
8 |
8 |
N |
|
R |
All special abilities on enhancement cards are
prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shammah |
Kings |
Gold |
GC |
5 |
2 |
Im |
W |
C |
Hero is immune to male Philistines. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shammah |
Warriors |
Gold |
GC |
5 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shaphat |
E/F |
Gray |
EC |
5 |
6 |
Y |
|
C |
Look at opponent's hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sheba |
Kings |
Gray |
EC |
3 |
6 |
R |
W |
C |
Return David to owner’s territory. David cannot enter battle while Sheba is in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shechem |
E/F |
Pale Green |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shelemiah the Priest |
Priests |
Teal |
GC |
6 |
8 |
Y |
|
C |
You may use O.T. Enhancements from Storehouse as
if played from hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shemaiah |
Prophets |
Black |
EC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shepherd |
E/F |
Blue |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shield of Faith |
Kings |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to all evil enhancements
depicting weapons. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shield of Faith |
Unlimited |
Multi |
GE |
0 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shield of Faith |
Warriors |
Multi |
GE |
3 |
4 |
Im |
|
U |
Hero is immune to bows, arrows, spears,
javelins, and Darts |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shimei |
C/D |
Brown |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shimei |
Unlimited |
Brown |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shimei's Malicious Curse |
Kings |
Brown |
EE |
0 |
4 |
N |
|
C |
All
special abilities on characters and enhancements except this one are negated.
Battle is determined by the numbers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Ship to Cyprus |
Apostles |
Green |
GE |
0 |
0 |
B |
|
U |
Search your draw pile for any green brigade hero
and band hero into battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shipwreck |
Apostles |
Black |
EE |
2 |
4 |
N |
|
C |
Negate Ship to Cyprus |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shoes of Peace |
C/D |
Multi |
GE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shoes of Peace |
E/F |
Multi |
GE |
3 |
4 |
D |
|
C |
Opponent must discard an evil card from hand or
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shoes of Peace |
Unlimited |
Multi |
GE |
3 |
3 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Shoes of Peace (Origins95
promo) |
Promo |
Multi |
GE |
3 |
3 |
|
|
P |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sibbechai |
Priests |
Red |
GC |
6 |
6 |
D |
W |
C |
Discard a Philistine giant |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sibbechai |
Warriors |
Green |
GC |
6 |
6 |
D |
|
C |
Discard Saph |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sick Unto Death |
E/F |
Brown |
EE |
|
|
# |
|
C |
Decrease one hero in play by 5/5 until end of
turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Siege |
Kings |
Brown |
EE |
2 |
2 |
B |
|
R |
All of holder’s Evil Characters in play and all
of opponent’s Heroes in play must join the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Siege |
Warriors |
Brown |
EE |
2 |
2 |
B |
|
R |
All of Holder's Evil Characters in play and all
of opponent's Heroes in play must join the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Siegeworks |
Patriarchs |
Multi |
EE |
3 |
0 |
D |
|
U |
If total abilities (*/*) of Evil Characters(s)
in battle reach 20/* discard one O.T. Fortress site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sign of the Rainbow |
E/F |
Blue |
GE |
2 |
2 |
N |
|
C |
Negate the last evil enhancement played in
current battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Silas |
C/D |
Blue |
GC |
5 |
4 |
# |
|
C |
All New Testament Heroes in play gain 1/1 until
end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Silas |
Unlimited |
Blue |
GC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
| Silly Women |
Women |
Pale Green |
EC |
* |
* |
Y |
|
C |
Characters abilities (*/*) are equal to the
number of all evil characters in play |
|
|
|
|
|
|
|
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|
|
| Simeon |
FooF |
Blue |
GC |
11 |
8 |
B |
|
X |
If you have a female Genesis Hero in play,
opponent must discard an evil card from hand or territory. May band to Levi. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Simeon |
Prophets |
Gold |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
| Simeon |
Warriors |
Gold |
GC |
7 |
6 |
B |
|
C |
May band to any Good Prophet |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Simon of Cyrene |
Promo |
Green |
GC |
7 |
7 |
Se |
|
P |
Search draw, discard, or Artifact pile for
Cross Beams of the Cross and place it on Simon. Artifact remains active on Simon until he
is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
| Simon the Magician |
Apostles |
Black |
EC |
4 |
6 |
Y |
|
C |
Enhancements played with Simon may not be
interrupted and prevented when played against N.T. Heroes unless Peter or
Philip the Evangelist are in play |
|
|
|
|
|
|
|
|
|
|
| Simon the Zealot |
Apostles |
Green |
GC |
7 |
4 |
F |
|
C |
Hero has first strike ability |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sin in the Camp |
Priests |
Pale Green |
EE |
0 |
0 |
Pl |
|
R |
Place in a player's territory. During that
player's upkeep phase, he must place a card from hand beneath draw pile. That
player may reveal a good Dominant from hand and place it beneath draw pile to
discard this card. |
|
|
|
|
|
| Sin Offering |
Priests |
Teal |
GE |
2 |
5 |
D |
|
C |
Discard an evil Enhancement or Curse in play for
each evil brigade in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sinful Army |
C/D |
Brown |
EE |
2 |
3 |
Ig |
|
C |
Evil Character repels blue brigade |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
| Sinful Kingdom |
C/D |
Gray |
EE |
3 |
5 |
|
|
C |
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
| Sing and Praise |
Priests |
Red |
GE |
0 |
0 |
SB |
|
R |
Force two Evil Characters to fight each other.
Negate special abilities on Evil Enhancements played in that side battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sing with Stringed
Instruments |
Rock |
White |
GE |
|
|
|
|
XVI |
If used by a Musician, exchange this card with a
white brigade card in your deck. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sinning Hand |
Priests |
Orange |
EE |
0 |
0 |
Re |
|
C |
Remove a Hero from the game. Any player may
discard half the cards in hand (rounded down) to negate this. Otherwise, it
cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
| Sisera |
Kings |
Black |
EC |
6 |
7 |
Y |
W |
C |
When blocking gold or red brigade, enhancements
cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Slave Trade |
E/F |
Pale Green |
EE |
|
|
T |
|
C |
Capture a Hero in play and place in your land of
bondage. Hero is treated as a Lost
Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sleep |
Unlimited |
White |
GE |
0 |
0 |
S |
|
R |
Set Hero aside, Hero gains 1/1 for every turn
Hero sleeps. Discard after Hero
returns. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sling |
Kings |
Gold |
GE |
3 |
1 |
Y |
W |
C |
If used by a warrior class Hero holder may
distribute the 4 ability points as holder chooses each battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sling |
Warriors |
Gold |
GE |
4 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Smashing Tablets |
Patriarchs |
Yellow |
EE |
2 |
3 |
Y |
|
C |
Remove all activated Tables of the Law
Artifact(s) from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Snare |
Unlimited |
Gray |
EE |
0 |
0 |
T |
|
R |
Take any Hero prisoner and place hero in your
land of bondage. Hero is treated as a
Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sodom |
Warriors |
Silver |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sold into Slavery |
Patriarchs |
Crimson |
EE |
0 |
0 |
T |
|
C |
Show and discard one evil enhancement from hand
without using it. Then capture one
human Hero from an opponent's territory and place in your Land of
Bondage. Hero is treated as a Lost
Soul. |
|
|
|
|
|
|
|
| Soldier of God |
Promo |
Multi |
GC |
4 |
4 |
B |
W |
P |
May band to Christian Soldier, Good Samaritan,
Faithful Servant, Paladin, or Saint of Virtue. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Solomon Dedicates Temple |
Kings |
Gold |
GE |
4 |
3 |
Se |
|
R |
Search your draw pile for Solomon’s Temple and
put it in play. Holder may immediately
take an Artifact from his Artifact pile and activate it in Solomon’s Temple. |
|
|
|
|
|
|
|
|
|
|
| Solomon's Temple |
Patriarchs |
Multi |
Fortress |
|
|
Y |
|
R |
Holder may activate a second Artifact from
Artifact pile or hand on this Fortress if that Artifact was found in
Solomon's Temple. Artifact takes
immediate effect. |
|
|
|
|
|
|
|
|
|
|
| Son of God |
C/D |
Instant |
Lamb |
|
|
Y |
|
C |
Rescue any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Son of God |
E/F |
Instant |
Lamb |
|
|
Y |
|
C |
Rescue any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Son of God |
Unlimited |
Instant |
Lamb |
|
|
Y |
|
C |
Rescue any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Son of God (G) |
G/H |
Instant |
Lamb |
|
|
|
|
C |
Rescue any Lost Soul in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Son of God (Greek) |
E/F |
Instant |
Lamb |
|
|
Y |
|
C |
Rescue any lost soul in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Son of God (H) |
G/H |
Instant |
Lamb |
|
|
|
|
C |
Rescue any Lost Soul in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sorrow of Mary |
Women |
Yellow |
EE |
0 |
0 |
D |
|
C |
Holder may discard all but one Hero currently in
the Field of Battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sound the Alarm |
C/D |
Red |
GE |
0 |
0 |
B |
|
C |
Holder may add a second Hero to the fight for
one turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sound the Alarm |
Unlimited |
Red |
GE |
0 |
0 |
B |
|
R |
Holder may add a second Hero to the fight for
one turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sound the Alarm (2002) |
C/D |
Red |
GE |
0 |
0 |
B |
|
C |
Holder may band an additional hero into battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sound the Trumpet |
Kings |
Blue |
GE |
4 |
3 |
D |
|
C |
Discard one single color Lost Soul Site or one
Kingdoms of this World Fortress. Lost
Soul(s) or Evil Character(s) remain in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sowing the Seed |
Apostles |
Green |
GE |
0 |
0 |
C |
|
R |
Selected human Evil Character decreases 2/2 per
turn. At */0 or less, Character
becomes a Green brigade Hero with abilities (*/*) at face value. Then Sowing the Seed is placed on another
human Evil Character in territory and continues. |
|
|
|
| Spear and Shield |
Kings |
White |
GE |
3 |
2 |
# |
W |
C |
If blocked by a warrior class Evil Character,
this card is worth 3/7 and holder may play the next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spear of Joshua |
Kings |
Gold |
GE |
3 |
2 |
A |
W |
C |
Hero has access to any Site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spear of Joshua |
Warriors |
Gold |
GE |
3 |
2 |
# |
|
C |
Worth 6/4 if used by a Hero who fought in an
earthly battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Speed |
Unlimited |
Purple |
GE |
3 |
2 |
F |
|
R |
Hero gains first strike ability |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spirit of Doubt |
Angel Wars |
Pale Green |
EC |
6 |
6 |
N |
|
C |
Negate the special
ability of one Hero in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spirit of Temptation |
Thesaurus |
Orange |
EC |
0 |
4 |
|
|
C |
May place a card from hand beneath deck.
Opponent must do the same. May band to a human Evil Character. Cannot be
interrupted. |
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Beings |
Angel Wars |
Silver |
GE |
1 |
3 |
Im |
|
R |
Hero is immune to human Evil Characters. Cannot be prevented by an evil card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Gifts |
Apostles |
Green |
GE |
2 |
2 |
Y |
|
C |
Any enhancement that is a spiritual gift can be
played this turn regardless of brigade color |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Protection |
Patriarchs |
Silver |
GE |
2 |
5 |
Se |
|
C |
If a N.T. human Hero is in play, search draw
pile or discard pile for an Armor of God enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Realm |
Angel Wars |
Multi |
Fortress |
|
|
Pr |
|
R |
Holder’s demons are protected from capture
unless the capturing player has Tartaros in play. While
holder’s demon is in battle, weapon-class
enhancements on human heroes are worth 0/0. |
|
|
|
|
|
|
|
| Spiritual Sacrifices |
Priests |
Blue |
GE |
2 |
4 |
D |
|
C |
Discard a good card from hand to discard up to
two evil Enhancements or Curses in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Sight |
Angel Wars |
Silver |
GE |
3 |
2 |
B |
|
C |
Look at opponent’s hand. If opponent has a demon in hand, holder may
band a silver brigade Hero into battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spiritual Warfare |
Angel Wars |
M u l t i |
GE |
0 |
0 |
Ig |
|
R |
Hero ignores all human Evil Characters. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Split Altar |
Promo |
Green |
GE |
|
|
Y |
|
P |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Spreading Mildew |
Priests |
Yellow |
EE |
0 |
0 |
Pl |
|
R |
Place on a Fortress in play. Negate the special
ability on that Fortress. All cards in that Fortress are returned to owner's
hand. After four turns, discard this card to discard that Fortress. |
|
|
|
|
|
|
|
|
| Spy |
Kings |
Red |
GC |
3 |
2 |
Y |
W |
R |
Holder may look at one opponent’s hand or cards
face down in a Site. Hero may then withdraw from battle unharmed or continue
the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| Stalks of Flax |
Thesaurus |
|
Artifact |
|
|
|
|
C |
On activation, discard this card to exchange
two O.T. human Heroes in you territory with two Hreoes in an opponent's
territory for two turns. |
|
|
|
|
|
|
|
|
|
|
|
|
| Standing in the Gap |
FooF |
Red |
GE |
0 |
0 |
P |
|
I |
Set your Hero aside for up to 5 turns. While
that hero is set aside, protect your hand, deck, multi-color Sites, and good
Fortresses from opponents evil cards. |
|
|
|
|
|
|
|
|
|
|
| Steadfastness of Peter |
C/D |
Red |
GE |
2 |
2 |
Ig |
|
C |
Hero ignores poisons and diseases |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Steadfastness of Peter |
Unlimited |
Red |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stealing |
Angel Wars |
Yellow |
EE |
2 |
2 |
D |
|
C |
Discard the top card of an opponent’s draw pile.
Draw the top card of own draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stephen |
Apostles |
Purple |
GC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stiff-necked |
FooF |
Brown |
EE |
0 |
6 |
N |
|
IV |
Negate and discard the last good enhancement
played this battle. Cannot be negated if used by an O.T. human. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stillness |
Unlimited |
Blue |
GE |
0 |
0 |
R |
|
R |
Hero may withdraw from battle unharmed. All enhancement cards played may be
returned to the player's hand except this one. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stirring the Water |
Warriors |
Silver |
GE |
0 |
0 |
S |
|
C |
Set Hero aside.
Hero gains 1/1 for every turn Hero is set aside. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stocks |
Unlimited |
Pale Green |
EE |
0 |
0 |
T |
|
R |
Take any Hero prisoner and place hero in your
land of bondage. Hero is treated as a
Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stolen Blessing |
Patriarchs |
Gray |
EE |
0 |
3 |
Y |
|
R |
Selected opponent may not draw cards during
opponent's next draw phase. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stolen Blessing |
Patriarchs |
Gray |
EE |
0 |
3 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stolen Idols |
Patriarchs |
Brown |
EE |
2 |
2 |
Se |
|
R |
Search your draw pile for Household Idols and
activate it. Previous Artifact is
negated. All banding of Heroes is
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stone cut without Hands |
Prophets |
Green |
GE |
3 |
1 |
Ig |
|
C |
holder ignores the Great image card |
|
|
|
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|
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|
|
|
|
| Stone of Thebez |
C/D |
Yellow |
EE |
2 |
3 |
|
|
C |
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stone of Thebez |
Unlimited |
Yellow |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
| Stone Pillar at Bethel |
Rock |
|
Artifact |
|
|
|
|
XIV |
On activation, if you have a Genesis Hero in
play, you may discard a Genesis enhancement from hand to search your deck for
a good O.T. card and add to hand. Limit twice per game. |
|
|
|
|
|
|
|
|
| Stone Throwers |
Unlimited |
Crimson |
EC |
6 |
6 |
|
|
C |
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
| Storehouse |
Patriarchs |
Multi |
Fortress |
|
|
Y |
|
R |
Unused enhancements may be placed here face up
during discard phase. Any one
enhancement from Storehouse may be placed in holder's hand during player's
Site phase. |
|
|
|
|
|
|
|
|
|
| Stormy Seas |
E/F |
Crimson |
EE |
3 |
3 |
D |
|
C |
Opponent must discard a card from hand. |
|
|
|
|
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|
|
|
|
| Strange Fire |
Priests |
Gray |
EE |
3 |
3 |
D |
|
C |
You may discard of your human Evil characters to
discard and Artifact in play. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Strange Vine |
Prophets |
Pale Green |
EE |
2 |
4 |
|
|
C |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Strength |
C/D |
Blue |
GE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Strength |
Unlimited |
Blue |
GE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
| Strength in Weakness |
Apostles |
Red |
GE |
0 |
0 |
N |
|
C |
Thorn in the Flesh is negated and
prevented. All good enhancements of
1/1 or less are worth triple their face value until end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
| Strength Revealed |
Kings |
Crimson |
EE |
0 |
4 |
Y |
|
C |
Look at top 6 cards from one opponent’s draw
pile. Return the cards to the top of
opponent’s draw pile in any order.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Strengthening Angel |
Apostles |
Silver |
GC |
7 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Striking Herod |
Rock |
Silver |
GE |
7 |
0 |
|
|
XVII |
Interrupt the battle and discard a male, human
Evil Character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Striking the Rock |
Patriarchs |
Black |
EE |
3 |
4 |
# |
|
C |
Moses and Aaron each decrease 5/5 for remainder
of turn. Cannot be interrupted,
negated, or prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Strong Demon |
C/D |
Black |
EC |
9 |
10 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Strong Demon |
G/H |
Black |
EC |
9 |
10 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stronger than Men |
Kings |
Silver |
GE |
2 |
2 |
# |
|
C |
If all the Evil Characters in battle are human,
Hero gains 8/8 until end of battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Stronghold in the Desert |
Rock |
Multi |
Fortress |
8 |
|
Pr |
|
XI |
Protect contents from opponents' cards. While occupied, each time an opponent plays
an Evil Character of a brigade he does not already have in play, discard the
top card of his deck. |
|
|
|
|
|
|
|
|
| Struck with Blindness |
Kings |
Purple |
GE |
2 |
2 |
R |
|
R |
All blocking O.T. warrior class Evil Characters
are returned to owner’s territory. Cannot be negated if used by Elisha. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Subject Deserted |
Angel Wars |
Yellow |
EE |
0 |
0 |
Pl |
|
C |
Place this card on a Lost Soul. If it is not rescued by the end of the
current player’s next turn, discard this card to place this Lost Soul beneath
owner’s draw pile. |
|
|
|
|
|
|
|
|
|
|
| Submissiveness of Mary |
C/D |
White |
GE |
1 |
1 |
Ig |
|
C |
Hero ignores brown brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Submissiveness of Mary |
Unlimited |
White |
GE |
1 |
1 |
Ig |
|
C |
Hero ignores Green brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sun Worship |
C/D |
Multi |
EE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sun Worship |
Prophets |
Multi |
EE |
3 |
3 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Susanna |
Thesaurus |
White |
GC |
1 |
X |
|
|
C |
Look at the top X cards of deck. May add one to
hand. Place the rest beneath deck. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Swift |
Angel Wars |
Silver |
GC |
9 |
9 |
Pr |
W |
C |
Protect holder’s sites from being discarded or
removed from the game this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Swift Beings |
Angel Wars |
Silver |
GE |
2 |
5 |
Int |
|
C |
Interrupt the battle and play the next
enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Swift Horses |
C/D |
Yellow |
EE |
2 |
3 |
Int |
|
C |
Holder may interrupt the battle, draw three
cards and play the next enhancement card |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Swift Horses |
FooF |
Crimson |
EE |
2 |
2 |
Y |
W |
V |
Interrupt the battle and draw two cards. If used by a Babylonian, you may play the
next Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword |
Kings |
Gray |
EE |
3 |
2 |
D |
W |
C |
If rescue attempt fails, opponent must discard a
card from hand without using it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword |
Warriors |
Gray |
EE |
3 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword against Sword |
Kings |
Gold |
GE |
|
|
SB |
|
R |
Select two Evil Characters to fight each
other. Cannot be negated if used by a
Hero with a Judges reference. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of Justice |
Kings |
Blue |
GE |
3 |
2 |
D |
W |
C |
Holder may discard Sword of Justice to discard
an evil Queen. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of Punishment |
Kings |
White |
GE |
3 |
2 |
D |
W |
C |
Discard an O.T. human Evil Character in play
with abilities */2 or less. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Fighter |
Angel Wars |
Silver |
GE |
3 |
2 |
Y |
W |
C |
If Hero defeats a demon, you may remove it from
the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Guardian |
Angel Wars |
Silver |
GE |
3 |
2 |
Im |
W |
C |
If used by a Hero with strength 6/* or lower,
Hero is immune to discard abilities on evil enhancements. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Lord |
Kings |
Green |
GE |
2 |
1 |
SB |
|
C |
Discard Leviathan or cause any two Evil
Characters in play to fight each other. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Lord |
Warriors |
Green |
GE |
0 |
0 |
SB |
|
R |
Holder may take any two Evil characters in play
and cause them to fight each other.
The loser is discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Rebellion |
Angel Wars |
Brown |
EE |
3 |
2 |
D |
W |
C |
If used by a demon, holder may discard this card
to discard a good enhancement in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Spirit |
C/D |
Multi |
GE |
3 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Spirit |
Kings |
Multi |
GE |
4 |
2 |
# |
|
U |
Worth 7/5 if a demon is in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of the Spirit |
Unlimited |
Multi |
GE |
3 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of Vengeance |
Kings |
Yellow |
EE |
3 |
2 |
D |
W |
C |
Holder may discard this card to discard any red
brigade Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Sword of Vengeance |
Warriors |
Yellow |
EE |
0 |
0 |
D |
|
C |
Discard any Red brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Swords into Plowshares |
Rock |
Green |
GE |
3 |
4 |
|
|
XIII |
Interrupt the battle an discard all weapons and
evil Enhancements. Cannot be negated if used by Isaiah or Micah. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Syntyche |
Apostles |
Blue |
GC |
5 |
5 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Syrian Archer |
Kings |
Gray |
EC |
3 |
5 |
B |
W |
C |
May band to any Syrian Evil Character. May
discard any Hero in a territory but then discard Syrian Archer at end of
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Syrian Victory |
Kings |
Gray |
EE |
2 |
2 |
T |
|
C |
Capture a human character (or two if used by a
Syrian/Aramean). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tabitha |
E/F |
Red |
GC |
5 |
4 |
Y |
|
C |
The first time Tabitha is about to be discarded,
return her to owner's territory instead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Table of Demons |
Apostles |
Pale Green |
EE |
4 |
5 |
Se |
|
C |
Holder may search draw pile for Tartaros and put
it in play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Table of Showbread |
Priests |
|
Artifact |
|
|
Pl |
|
U |
On activation, place a good O.T. Enhancement
from hand on this card. Your Priest may use that Enhancement as if played
from hand regardless of brigade. If this card is deactivated, return contents
to hand. |
|
|
|
|
|
|
| Tables of the Law |
G/H |
|
Artifact |
|
|
|
|
C |
Holder may keep up to ten cards in hand instead
of eight. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tables of the Law |
Priests |
|
Artifact |
|
|
Y |
|
C |
You may keep up to ten cards in hand instead of
eight |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tables of the Law |
Warriors |
|
Artifact |
|
|
Y |
|
C |
Holder may keep up to ten cards in hand instead
of eight |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Take as a Slave |
Apostles |
Yellow |
EE |
0 |
0 |
T |
|
R |
Take any human Hero prisoner and place in your
land of bondage. Hero is treated as a
lost soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Taking Egypt's Wealth |
G/H |
Gold |
GE |
4 |
2 |
|
|
C |
Look at opponent's hand and take one enhancement
there into your hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Taking Naboth's Vineyard |
FooF |
Brown |
EE |
3 |
3 |
Y |
|
IV |
Take an opponent's Site and put it in your
territory. Cannot be negated if used by an Israelite king. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tartaros |
Apostles |
Multi |
Fortress |
|
|
Y |
|
C |
All demons that holder captures, discards, or
has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory
from Tartaros when one of holder's demons wins in battle |
|
|
|
|
|
|
|
| Taskmaster |
C/D |
Yellow |
EC |
6 |
6 |
# |
|
C |
All Old Testament Heroes in play decrease 2/2
until end of turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Taskmaster |
G/H |
Yellow |
EC |
6 |
6 |
|
|
C |
Reduce all O.T. heroes in play by 2/2 until end
of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Taskmaster |
Unlimited |
Yellow |
EC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tears for a Friend |
C/D |
Green |
GE |
3 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tears for a Friend |
Priests |
Green |
GE |
3 |
2 |
Y |
|
C |
All players must reveal their hands. You may
play the next Enhancement which cannot be interrupted. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tekoan Woman |
Kings |
Green |
GC |
3 |
3 |
Pr |
|
C |
Tekoan Woman cannot be taken prisoner. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temperance |
Unlimited |
Red |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temple Guard |
G/H |
Black |
EC |
5 |
7 |
|
W |
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temple of Dagon |
Priests |
Multi |
Fortress |
|
|
Pr |
|
R |
Protect Philistine Evil Characters in your
territory from capture. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temple of Nisroch |
Kings |
Pale Green |
EE |
|
|
S |
|
C |
Set aside any number of Assyrian Evil Characters
for one turn. On return, characters
cannot be converted or captured in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temple Veil |
E/F |
|
Artifact |
|
|
A |
|
C |
Holder's N.T. human heroes have access to any
site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Temptation |
Women |
Yellow |
EE |
0 |
0 |
R |
|
C |
All male Heroes must withdraw from battle. Opponent must place a female Hero into
battle or rescue attempt fails |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Testing Solomon's Wisdom |
Rock |
Purple |
GE |
3 |
4 |
|
|
XV |
Regardless of immunity, place a human beneath
deck. Owner may reveal two cards of that brigade from hand instead. Cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Thaddaeus |
Apostles |
White |
GC |
8 |
8 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Acts of Solomon |
Kings |
Gold |
GE |
|
|
Se |
|
C |
Search your draw pile and exchange this card
with another good enhancement. Place
new card in hand. Shuffle draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Amalekites; Slave |
Rock |
Multi |
EC |
4 |
4 |
|
|
XVII |
If blocking, you may place this card in
opponent's Land of Bondage to search your deck for a human Evil Character and
add it to battle. |
|
|
|
|
|
|
|
|
|
|
|
|
| The Assyrian Spoilers |
Rock |
Pale Green |
EC |
6 |
6 |
D |
W |
XI |
If another Assyrian is in play, discard a face
down Artifact at random from opponent's Artifact pile. If blocking, search your discard pile for
Plunderers and play it. |
|
|
|
|
|
|
|
|
|
|
| The Battle is the Lord's |
FooF |
Red |
GE |
|
|
N |
|
IX |
If used by a warrior class Hero, negate all
special abilities on evil Enhancements of a selected brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Bear |
Rock |
Multi |
EC |
7 |
8 |
|
|
XIX |
Discard a Babylonian. Immune to red brigade. May
band to a Persian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Body of Christ |
C/D |
Blue |
GE |
2 |
1 |
H |
|
C |
Heal any Hero in play and increase Hero 3/3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Body of Christ |
Priests |
Blue |
GE |
3 |
3 |
H |
|
C |
Heal any Hero in play and increase Hero 3/3.
Protect Hero from Sinning Hand while he remains in play or set-aside |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Book of Life |
Warriors |
Silver |
GE |
3 |
2 |
D |
|
R |
Discard all New Testament Evil Characters in
play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Branch |
Prophets |
Purple |
GE |
0 |
0 |
# |
|
C |
A male Hero's abilities increase by fifty
percent of the value printed on the Hero card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Bronze Laver |
Priests |
|
Artifact |
|
|
Y |
|
R |
Upon activation, reveal any number of evil cards
from hand. Place them beneath draw pile and draw an equal number of cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Centurion at
Capernuam |
Thesaurus |
Red |
GC |
7 |
6 |
|
W |
C |
Negate special abilities on Sites and Evil
Characters, except banding and warrior class. This Hero has access to all
Sites. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Darkness |
Angel Wars |
Multi |
Fortress |
|
|
Y |
|
U |
Place an Evil Character from hand face down
here. If an opponent begins a rescue
attempt and chooses a blocker (or is unblocked), you may reveal this evil
character. Blocking player may add it to the battle. Otherwise return it face down. |
|
|
|
| The Destroyer |
FooF |
Silver |
GC |
11 |
7 |
Y |
W |
VII |
Negate the protect ability on an evil
Fortress. You may discard a silver
Enhancement from hand to discard an Evil Character in a territory. Then, remove this Hero from the game after
battle. |
|
|
|
|
|
|
|
| The Empty Tomb |
Apostles |
Red |
GE |
2 |
7 |
R |
|
C |
All Heroes in player's Potters Field are
returned to play |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Ends of the Earth |
Angel Wars |
Multi |
site |
|
|
A |
|
R |
N.T.
heroes have access to all sites. If no
N.T. hero is in battle, return this card from battle to territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Entrapping Pharisees |
Thesaurus |
Gray |
EC |
7 |
7 |
|
|
C |
May reveal a N.T. gray card from hand to
capture a human Hero in battle. Opponent may discard a card matching that
Hero's brigade from hand instead. Cannot be negated. |
|
|
|
|
|
|
|
|
|
| The False Prophet |
Prophets |
Gray |
EC |
8 |
12 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Fifth Seal |
E/F |
Silver |
GE |
3 |
3 |
Se |
|
C |
Search your discard pile for a hero. Place that hero on top of your draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Fifth Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Gray Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The First Seal |
Warriors |
Silver |
GE |
3 |
1 |
Im |
|
R |
Hero is immune to all human Evil
Characters. This ability cannot be
interrupted or negated. It may be
prevented |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The First Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Pale Green Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Flying Scroll |
Prophets |
Yellow |
EE |
3 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Fourth Seal |
E/F |
Silver |
GE |
|
|
# |
|
C |
All Evil Characters in play decrease 5/5 until
end of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Fourth Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Gold Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Garden Tomb |
Rock |
Multi |
Fortress |
|
|
|
|
XIX |
If opponent has a Redeemed Soul, then Salome,
Mary Magdalene, Joanna, Peter, John and Mary the Mother of James ignore all
evil brigades that do not have at least two Characters in play. |
|
|
|
|
|
|
|
| The Gates of Hell |
Thesaurus |
Multi |
Fortress |
|
|
|
|
C |
At any time, you may discard the bottom card of
deck. If it is an orange demon or a Lost Soul, plce it in your territory
instead. You may discard this card to add your demon to battle. |
|
|
|
|
|
|
|
|
| The Generous Widow |
Rock |
Gold |
GC |
2 |
2 |
Y |
|
XII |
All players discard two cards from hand and draw
two cards. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Girdle |
Prophets |
Yellow |
EE |
2 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The gods of Egypt |
Patriarchs |
Yellow |
EE |
0 |
0 |
S |
|
C |
Set any number of Egyptian Evil Characters
aside for one turn. On return, they
cannot be converted or captured in battle, except by O.T. Joseph. |
|
|
|
|
|
|
|
|
|
|
|
| The Golden Censer |
Warriors |
Silver |
GE |
2 |
2 |
D |
|
C |
Discard the Kingdoms of the World Site. Evil Characters return to owner's territory |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Harvest |
E/F |
Red |
GE |
3 |
4 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Imperial Guard |
Rock |
Crimson |
EC |
6 |
6 |
|
W |
XII |
If another Babylonian is in play, discard a
face-down Artifact at random from opponent's Artifact pile. If blocking,
search discard pile for Treasures of War and play it. |
|
|
|
|
|
|
|
|
|
| The Jeering Youths |
Rock |
Brown |
EC |
4 |
2 |
|
|
XV |
Protect The Jeering Youths from capture and
conversion. If blocking an O.T. human, you may play an O.T. brown brigade
enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
| The Long Day |
Kings |
Blue |
GE |
2 |
1 |
Y |
|
R |
If holder’s rescue attempt this turn fails,
holder may make an additional rescue attempt this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Long Day |
Warriors |
Blue |
GE |
2 |
1 |
Y |
|
R |
If holder's rescue attempt this turn fails,
holder may make a second rescue attempt this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Lord Fights for You |
Rock |
M u l t i |
GE |
|
|
S |
|
XI |
Set aside a Hero. Each upkeep phase while set aside, each
player with more than one evil brigade in territory must discard an evil card
in his territory. |
|
|
|
|
|
|
|
|
|
|
|
| The Magi |
FooF |
Purple |
GC |
3 |
3 |
Se |
|
V |
Search deck for
a N.T. Artifact and add it to hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Meal in Emmaus |
Apostles |
Green |
GE |
0 |
0 |
Int |
|
R |
Interrupt the battle. Holder may activate a new Artifact. Artifact takes immediate effect. Previous Artifact's effect is negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Might of Faith |
Priests |
Red |
GE |
3 |
0 |
N |
|
R |
Negate the special ability on an Evil character
in battle. Cannot be prevented by an evil card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Name of the Lord |
Angel Wars |
Multi |
Fortress |
|
|
Y |
|
U |
Set this fortress aside. If you have initiative, you may interrupt
the battle and place your Hero on this fortress. Hero is protected from effect. Each time you rescue a Lost Soul, return
one Hero to your territory. This
fortress is protected from discard. |
|
|
| The Pit |
Angel Wars |
Multi |
Fortress |
|
|
Pl |
|
R |
Holder
may place a demon with a toughness of */7 or greater on this fortress (or
return it to territory) during his preparation phase. While a demon is here, negate Three
Nails. |
|
|
|
|
|
|
|
|
| The Power of Death |
Priests |
Orange |
EE |
0 |
0 |
S |
|
C |
Set your demon aside. While that demon is set
aside, negate Chariot of Fire and all healing abilities on Heroes and O.T.
cards. If Son of God is played discard that demon. |
|
|
|
|
|
|
|
|
|
| The Rabsaris |
Rock |
Pale Green |
EC |
8 |
8 |
B |
W |
XI |
May band to an Assyrian, except a King. Cannot be negated if an Assyrian King is in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Rabsaris Attacks |
Rock |
Pale Green |
EE |
5 |
0 |
D |
|
XI |
Discard a Hero in battle or set-aside
area. Opponent may discard the top
five cards of deck instead. Place Lost
Souls in play instead. Cannot be
negated if used by The Rabsaris. |
|
|
|
|
|
|
|
|
| The Rabshakeh |
Kings |
Pale Green |
EC |
8 |
9 |
Y |
W |
C |
Weapon class enhancements used by the Rabshakeh
cannot be negated or discarded during battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Rabshakeh Attacks |
Kings |
Pale Green |
EE |
5 |
0 |
D |
|
C |
Discard all but one Hero in battle. Cannot be negated if used by an Assyrian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Rich Young Ruler |
E/F |
Brown |
EC |
7 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Sabbath |
Priests |
Multi |
GE |
|
|
S |
|
U |
Set aside all of your human Heroes for one
turn. For the next one of those Heroes that enters battle, good Enhancements
used by that Hero cannot be negated. |
|
|
|
|
|
|
|
|
|
|
| The Second Seal |
Warriors |
Silver |
GE |
0 |
0 |
B |
|
R |
All of Holder's Heroes in play and all of
opponent's Evil Characters in play must join the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Second Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Black Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Serpent |
Patriarchs |
Crimson |
EC |
2 |
3 |
R |
|
C |
Return Eve to owner's territory. The Serpent may use Forbidden Fruit. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Seventh Seal |
E/F |
Silver |
GE |
2 |
2 |
Se |
|
C |
Search draw pile for one good card with
"Trumpet" or "Censer" in the title and add to hand. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Seventh Trumpet |
Warriors |
Silver |
GE |
0 |
0 |
C |
|
C |
Convert one human Evil Character to a white
brigade hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Silver Trumpets |
Priests |
|
Artifact |
|
|
B |
|
R |
When your Priest has initiative during a rescue
attempt, you may band a human O.T. Hero from your territory into battle or
interrupt the battle and return your Heroes in battle to hand. May be used
twice. |
|
|
|
|
|
|
| The Sixth Seal |
E/F |
Silver |
GE |
2 |
2 |
Im |
|
C |
Hero ignores Pale Green Brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Sixth Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Brown Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Stars |
Angel Wars |
M u l t i |
GE |
0 |
0 |
B |
|
R |
Band up to two silver brigade Heroes into
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Strong Angel |
Kings |
Silver |
GC |
10 |
8 |
N |
W |
R |
All special abilities on non-warrior class
characters and non-weapon class enhancements are negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Strong Angel |
Warriors |
Silver |
GC |
10 |
8 |
N |
|
R |
All Special abilities on Character cards and
enhancements cards except this one are negated and prevented. Battle is determined by the numbers |
|
|
|
|
|
|
|
|
|
|
|
| The Strong Force |
Rock |
Gray |
EC |
11 |
7 |
|
W |
XIII |
If you have a Syrian King in play, you may play
an enhancement with a capture ability. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Tabernacle |
Priests |
Multi |
Fortress |
|
|
D |
|
R |
Glory of the Lord protects this card and it's
contents. If you have Solomon's Temple in play, discard this card (regardless
of protection) and transfer it's contents to Solomon's Temple. |
|
|
|
|
|
|
|
|
| The Tartan |
FooF |
Pale Green |
EC |
10 |
7 |
Y |
W |
VII |
Negate all protect abilities on Heroes and
Fortresses. You may capture a
Philistine or discard an Ashdod site. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Tartan Attacks |
Kings |
Pale Green |
EE |
5 |
0 |
D |
|
C |
Discard all warrior class Heroes in one player’s
territory. Cannot be negated if holder
has Assyria Site in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Terrifying Beast |
Rock |
Multi |
EC |
11 |
12 |
|
|
XVI |
Discard a Greek. Immune to blue brigade. May
band to a Roman. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Testimony |
Kings |
Blue |
GE |
* |
* |
# |
|
C |
Selected Hero gains 7 ability points to be
distributed as holder chooses until Hero is discarded. Distribution must be
announced when played. |
|
|
|
|
|
|
|
|
|
|
|
| The Thankful Leper |
Rock |
Gold |
GC |
1 |
10 |
Se |
|
XII |
Search opponent's disacrd pile for all Lost
Souls and put into his territory. Abilities on good gold brigade cards cannot
be negated if opponent has less than ten cards in deck. |
|
|
|
|
|
|
|
|
|
| The Thief |
Priests |
Orange |
EC |
10 |
10 |
Y |
|
C |
If blocking, take a card from opponent's
Storehouse into hand, or discard a Character in a set-aside area, or discard
a card at random from opponent's hand. |
|
|
|
|
|
|
|
|
|
|
| The Third Seal |
Warriors |
Silver |
GE |
3 |
3 |
D |
|
C |
Each player with an odd number of evil
characters in territory must discard one evil character. Owner's choice. May not be prevented or negated |
|
|
|
|
|
|
|
|
|
|
|
| The Third Trumpet |
Warriors |
Silver |
GE |
1 |
1 |
# |
|
C |
All Crimson Brigade Evil Characters in play
decrease 6/6 for remainder of turn. If
result is */0 or less, discard character(s) |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Throne of David |
Rock |
Multi |
Fortress |
|
|
|
|
XV |
When your purple brigade King is blocked, if no
Evil Character in battle has a weapon, you may draw X cards and play an O.T.
purple brigade enhancement. |
|
|
|
|
|
|
|
|
|
|
| The Trap of the Devil |
Priests |
Multi |
Fortress |
|
|
Y |
|
C |
If the total strength of good cards in battle
is 14/* or greater, special abilities on your evil cards cannot be prevented
by good cards. |
|
|
|
|
|
|
|
|
|
|
|
|
| The Twelve-Fingered Giant |
FooF |
Black |
EC |
6 |
12 |
N |
W |
VI |
Negate all banding abilities. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Vineyard |
Prophets |
Purple |
GE |
0 |
0 |
S |
|
R |
Holder may take all Purple Brigade Heroes in his
Territory and set them aside for two turns to increase them by 4/4. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Wages of Sin |
Patriarchs |
Crimson |
EE |
2 |
2 |
Se |
|
C |
Search draw pile for one Grim Reaper card and
put it in your hand, or remove a Hero in a territory from the game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Watchman |
Prophets |
Green |
GC |
8 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Winged Leopard |
Rock |
Multi |
EC |
9 |
10 |
|
|
XIV |
Discard a Persian. Immune to white brigade. May
band to a Greek. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Winged Lion |
Rock |
Multi |
EC |
5 |
6 |
|
|
XII |
Discard an Assyrian. Immune to green brigade.
May band to a Babylonian. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Woman at the Well |
Thesaurus |
Gold |
GC |
3 |
4 |
|
|
C |
Search opponent's deck for Lost Soul and a human
Evil Character and put them in opponent's territory. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The Word Spreads |
G/H |
Purple |
GE |
1 |
4 |
|
|
C |
Convert a human evil character to a green
brigade hero. Cannot be negated if used by a Deacon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Third Heaven |
Apostles |
Blue |
GE |
0 |
5 |
Y |
|
R |
Holder may look at defender's hand, pick one
evil card, and shuffle it back into defender's draw pile |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Thirty Pieces of Silver |
Apostles |
|
Artifact |
|
|
D |
|
U |
Regardless of battle outcome, Hero is discarded,
"David's Harp" has no effect.
May be used twice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Thomas |
Apostles |
Blue |
GC |
7 |
7 |
Y |
|
R |
All enhancements played on Thomas may not be
interrupted, prevented, or negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Thorn in the Flesh |
Promo |
Pale Green |
EE |
|
|
Pl |
|
P |
Place this card on a Hero. It cannot be removed
by a Healing card. Each time holder’s
demon blocks that Hero, holder discards a card at random from opponent’s
hand. |
|
|
|
|
|
|
|
|
|
|
| Threatened Lives |
Angel Wars |
Brown |
EE |
0 |
0 |
Y |
|
C |
Place a site and its contents beneath owner’s
draw pile. Opponent may withdraw a
Hero from battle to negate this. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Three Angels |
Patriarchs |
Silver |
GE |
0 |
0 |
B |
|
C |
Up to two silver brigade Heroes may join the
battle. Ability cannot be interrupted
or prevented by an Artifact. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Three Crosses |
Apostles |
Black |
EE |
6 |
1 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Three Nails |
Apostles |
|
Artifact |
|
|
Y |
|
U |
No demon may block while this Artifact is in
play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Thrown into the Sea |
G/H |
Gold |
GE |
3 |
4 |
|
|
C |
Shuffle all warrior class evil characters in
play back into their owners' draw piles. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Timon |
Priests |
Blue |
GC |
3 |
4 |
Y |
|
C |
If you have fewer Redeemed Souls than your
opponent, you may draw two cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Timothy |
Apostles |
White |
GC |
4 |
4 |
Y |
|
C |
If two or more Heroes are in holder's territory
with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he
increases 3/3 and may start rescue attempts. |
|
|
|
|
|
|
| Timothy |
G/H |
White |
GC |
4 |
4 |
|
|
C |
Each time Timothy makes a successful rescue, he
gains 3/3. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tithe |
Priests |
Green |
GE |
1 |
10 |
Pl |
|
C |
You may place an Enhancement from hand on a Hero
of matching brigade in your territory. The next time that Hero enters battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Titus |
Apostles |
White |
GC |
4 |
5 |
Y |
|
R |
Evil Characters may not band while Titus is in
battle. All banded Evil Characters in
battle must return to their territories. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tola |
Kings |
Gold |
GC |
6 |
4 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Torment |
Angel Wars |
Multi |
EE |
0 |
3 |
H |
|
U |
Heal any Evil Character that is being discarded,
except by a dominant. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tormentors |
Warriors |
Crimson |
EE |
1 |
1 |
# |
|
C |
All evil enhancements with abilities of less
than 3/3 are worth triple their face value until end of battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Torn Mantle |
Prophets |
Pale Green |
EE |
0 |
0 |
D |
|
R |
No good banding cards can be played this turn,
Any currently in play are discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tower |
Kings |
Pale Green |
EE |
|
|
S |
|
R |
Set human Evil Character aside for 3 turns.
Character returns with ability to negate all special abilities on character
cards. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tower |
Warriors |
Pale Green |
EE |
0 |
0 |
S |
|
R |
Set Evil Character aside for 6 turns. Character returns able to interrupt and
prevent all special abilities on character cards including the Strong Angel |
|
|
|
|
|
|
|
|
|
|
|
| Training in Righteousness |
Priests |
Gold |
GE |
0 |
0 |
S |
|
C |
Set a single color Hero aside for four turns. On
return, Hero gains two additional brigade colors of holder's choice. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Transfiguration |
Apostles |
White |
GE |
0 |
0 |
B |
|
R |
Holder may search draw pile or discard pile for
Moses or Elijah, and band one or both into battle. This effect may not be negated, prevented,
or interrupted. |
|
|
|
|
|
|
|
|
|
|
| Trapped in Cleverness |
Apostles |
Blue |
GE |
0 |
0 |
T |
|
R |
Take any Evil Character in play prisoner and
place in your land of bondage. Treat
as a Lost Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Treachery |
Unlimited |
Crimson |
EE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Treachery Afoot |
Patriarchs |
Brown |
EE |
5 |
0 |
D |
|
C |
Discard any O.T. male Evil Character in an
opponent's territory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Treachery of Jezebel |
Women |
Crimson |
EE |
2 |
1 |
N |
|
C |
The effect of the last enhancement card played
in current battle may be interrupted and its effect is either prevented or
redirected to the Hero of your choice |
|
|
|
|
|
|
|
|
|
|
| Treasures of War |
Kings |
Crimson |
EE |
|
|
D |
|
C |
Discard the top card of opponent’s draw pile and
draw the top card of own draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Tree of Knowledge |
E/F |
Gold |
Site |
|
|
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Trembling Demon |
FooF |
Orange |
EC |
0 |
3 |
Pr |
|
II |
If no good Enhancements are played this battle,
protect all Lost Souls from Rescue. Opponent may discard a good Enhancement
from hand to Negate this. |
|
|
|
|
|
|
|
|
|
|
| Tribal Elder |
E/F |
Blue |
GC |
6 |
5 |
B |
|
C |
May band to one O.T. human Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Troops Discharged |
Kings |
Yellow |
EE |
|
|
SB |
|
C |
Select
two Evil Characters in play to fight each other. Wall of Protection has no effect. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Trumpet Blast |
Priests |
Teal |
GE |
7 |
0 |
D |
|
U |
Discard an evil Fortress or occupied Site from
play to discard all Evil Characters in battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Trust |
Patriarchs |
Purple |
GE |
0 |
0 |
R |
|
C |
Hero may withdraw from battle unharmed. All good enhancements played this battle
may return to owner's hand except this one. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Trust in the Lord |
G/H |
Green |
GE |
4 |
2 |
|
|
C |
Negate and discard the last evil enhancement
played this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Truthfulness of Nathan |
Unlimited |
Blue |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Twice Afflicted |
Angel Wars |
Gray |
EE |
2 |
4 |
Se |
|
C |
If used by a demon, search discard pile for a
gray brigade enhancement and play it.
Prevent all special abilities that return cards to a player’s hand. |
|
|
|
|
|
|
|
|
|
|
|
| Two Bears |
Rock |
Green |
GE |
4 |
2 |
|
|
XIII |
If used by a Prophet, interrupt the battle
select one card of each evil brigade in play and shuffle them into deck. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Two Olive Branches |
Prophets |
Gold |
GE |
0 |
0 |
B |
|
R |
A Second Hero from the Gold Brigade may be added
to the battle for one turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Two Possessed by Demons |
FooF |
Orange |
EE |
|
|
S |
|
VIII |
Set any 2 humans aside until Son of God is
played. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Two Thousand Horses |
Kings |
Pale Green |
EE |
2 |
2 |
Int |
W |
C |
Holder may interrupt the battle, draw 2 cards
from the top of own draw pile, and play the next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unaware |
Angel Wars |
Gray |
EE |
0 |
4 |
Im |
|
R |
All demons in play are immune to selected Hero
this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unbound |
FooF |
White |
GE |
3 |
3 |
N |
|
VI |
Negate evil capture abilities. Return all captured Heroes to owner's
territories. Add any number of them to
the battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unbowed |
FooF |
White |
GE |
3 |
3 |
Im |
|
VI |
All Heroes are immune to selected evil
brigade. Negate and deactivate an
Artifact depicting an idol. Decrease
all demons in play by 0/X. |
|
|
|
|
|
|
|
|
|
|
|
|
| Unclean Spirit |
E/F |
Brown |
EC |
4 |
3 |
B |
|
C |
May band to any human Evil Character |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Undefiled |
FooF |
White |
GE |
4 |
3 |
Int |
|
VI |
If used by an O.T. Hero, interrupt and discard
the last Evil Enhancement played in battle and discard all evil Enhancements
on your Heroes. You may play the next
Enhancement. |
|
|
|
|
|
|
|
|
| Unfaithful Priests |
Priests |
Brown |
EC |
6 |
5 |
Re |
|
C |
Select up to two good Enhancements in a discard
pile and remove them from the game. Prevent all special abilities on
sacrifice enhancements. |
|
|
|
|
|
|
|
|
|
|
|
| Unholy Writ |
Apostles |
|
Artifact |
|
|
T |
|
U |
A human Hero in battle may be taken
prisoner. Discard Artifact after use. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unified Kingdom |
Priests |
Purple |
GE |
0 |
0 |
B |
|
C |
Interrupt each Wall of Protection and band any
number of O.T. Human Heroes into battle. Cannot be negated if used by David |
|
|
|
|
|
|
|
|
|
|
|
|
|
| United Army |
Kings |
Red |
GE |
|
|
B |
|
C |
All O.T. warrior class Heroes must join the
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unity in Christ |
Apostles |
Green |
GE |
0 |
0 |
B |
|
C |
All N.T. Heroes must join the battle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unknown Nation |
Priests |
Yellow |
Curse |
0 |
6 |
Y |
|
C |
If opponent's Hero is in battle, you may discard
this card to search draw pile for a human Evil Character and add it to
battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unsuccessful |
Priests |
Gray |
Curse |
0 |
6 |
N |
|
C |
Negate the last good Enhancement played in
battle (may be used once). |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Untested Sword |
Kings |
Crimson |
EE |
3 |
2 |
D |
W |
C |
Discard David if Abishai is not in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Uriah |
Unlimited |
Red |
GC |
6 |
6 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Urijah the High Priest |
Priests |
Yellow |
EC |
4 |
3 |
N |
|
C |
You may negate and deactivate an Artifact in
any player's Solomon's Temple, or search draw pile for Altar of Ahaz. May
band to King Ahaz. |
|
|
|
|
|
|
|
|
|
|
|
|
| Urim and Thummim |
Priests |
|
Artifact |
|
|
Y |
|
R |
On activation, if you have a High Priest in
play or set aside area, look at one opponent's hand. You may then deactivate
this Artifact and activate a different Artifact. |
|
|
|
|
|
|
|
|
|
|
| Useless Fires |
Priests |
Black |
EE |
1 |
5 |
N |
|
C |
Negate and deactivate an O.T. Artifact |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Useless Tactics |
Kings |
Brown |
EE |
0 |
5 |
# |
|
C |
All weapon class enhancements are worth 0/0 this
turn. This ability cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Users of Curious Arts |
Prophets |
Yellow |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Users of Curious Arts |
Thesaurus |
Pale Green |
EC |
6 |
7 |
|
|
C |
Select an evil brigade. This character can use
Enhancements of that brigade and orange, in addition to Pale Green. Cannot be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
| Uzzah |
FooF |
Brown |
EC |
3 |
2 |
Pr |
|
IV |
You may discard an Artifact from your hand or
artifact pile to protect all Lost Souls from rescue. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Vain Philosophy |
Unlimited |
Crimson |
EE |
1 |
1 |
Ig |
|
R |
Evil Character repels Purple brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Vain Vision |
Prophets |
Black |
EE |
2 |
2 |
# |
|
C |
card is worth 4/4 if played against a prophet |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Valley of Dry Bones |
Prophets |
Green |
GE |
0 |
0 |
R |
|
R |
Return all Heroes from all discard piles to the
Field of Play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Valley of Salt |
Kings |
White |
GE |
|
|
D |
|
C |
Discard any warrior class Evil Character in
play. Cannot be negated if used by King Amaziah. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Valor of Warriors |
Kings |
Red |
GE |
2 |
2 |
Y |
|
R |
If used by a warrior class Hero, opponent may
play not play more than one additional enhancement this battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Vengeance of Eternal Fire |
Apostles |
Gold |
GE |
1 |
1 |
D |
|
R |
Discard Kingdoms of this World and two Lost
Soul sites from one player's territory and discard all Evil Characters placed
on Lost Soul sites to "guard" them. |
|
|
|
|
|
|
|
|
|
|
| Victory |
Kings |
Silver |
GE |
|
|
Ig |
|
C |
Ignore any demon or beast in battle. May not be
negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Viper Bite |
Warriors |
Crimson |
EE |
2 |
3 |
P |
|
C |
Selected Hero is poisoned and decreases 0/2 per
turn. If hero reaches */0 or less,
discard hero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Visions |
FooF |
Green |
GE |
2 |
3 |
SB |
|
III |
Select one of your Evil Characters to fight a
blocking Evil Character. Prevent all special abilities on opponent's
Enhancements during that battle. |
|
|
|
|
|
|
|
|
|
|
|
| Visions of Iddo the Seer |
Kings |
Green |
GE |
|
|
R |
|
C |
Interrupt the battle and return all Heroes and
good enhancements in battle to owner’s hand except this one. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Vulnerable |
Patriarchs |
Gray |
EE |
3 |
2 |
F |
|
C |
Evil Character has first strike ability. Negate all first strike abilities on all
good cards this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Walking on Water |
Promo |
Red |
GE |
0 |
3 |
Im |
|
P |
Interrupt the battle and make all N.T. Heroes
immune to all evil brigades. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wall of Fire |
Prophets |
White |
GE |
2 |
2 |
Ig |
|
C |
Black and Pale Green have no effect on current
rescue attempt |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wall of Protection |
Apostles |
Multi |
Fortress |
|
|
Pr |
|
U |
Place this site in your territory. No character in your territory may be
brought into battle by an opponent |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wall of Water |
Warriors |
Blue |
GE |
3 |
2 |
Pr |
|
C |
Interrupt the current battle to give all Heroes
not in the Field of battle protection from damage this turn |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wall's Collapse |
Kings |
Red |
GE |
4 |
1 |
D |
|
C |
Discard a single color Lost Soul Site in play
and all evil cards guarding it. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wandering Spirit |
Apostles |
Yellow |
EC |
3 |
4 |
Y |
|
C |
If Wandering Spirit is placed in Tartaros and
remains for four turns, it is "released" back to owner's territory
with abilities increased to (6/8) |
|
|
|
|
|
|
|
|
|
|
|
|
| Wandering Spirit |
Thesaurus |
Orange |
EC |
3 |
4 |
|
|
C |
Reveal the bottom card of deck. If it is a
demon, put it in your territory. May band to a generic demon. If you demon is
discarded, place it beneath deck instead. Cannot be negated. |
|
|
|
|
|
|
|
|
| War in Heaven |
E/F |
Silver |
GE |
5 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| War in the Heavens |
Angel Wars |
Brown |
EE |
1 |
5 |
# |
|
C |
This card is worth 2/10 if used by a demon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| War Officer |
Kings |
White |
GC |
5 |
6 |
A |
W |
C |
Hero has access to any Site. If defeated, place in opponent’s Land of
Bondage. Hero is treated as a Lost
Soul. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Warrior in Training |
Warriors |
Blue |
GC |
4 |
4 |
# |
|
C |
This Hero decreases 1/1 each time he enters
battle. The turn after reaching 1/1 he
increases to 10/10 until discarded. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Warrior's Spear |
Rock |
Red |
GE |
3 |
2 |
D |
W |
XI |
Discard the top card of opponent's deck. If it is a Lost Soul, put it in play
instead, and discard this card after battle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wastelands |
FooF |
Orange |
Curse |
2 |
4 |
Y |
|
VIII |
Selected opponent must place a Site from his
territory beneath deck. May be used
twice per game. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wasting Disease |
Priests |
Brown |
Curse |
0 |
6 |
Y |
|
C |
Prevent all good abilities that allow a player
to play an Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Watcher |
Patriarchs |
Silver |
GC |
4 |
7 |
Y |
|
C |
If an Evil Character was or is currently set
aside, shuffle that Evil Character back into Owner's draw pile. Discard the set-aside cards(s). |
|
|
|
|
|
|
|
|
|
|
|
|
| Water from a Rock |
G/H |
Gold |
GE |
1 |
3 |
|
|
C |
Draw two cards. Cannot be prevented. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Water from the Rock |
Patriarchs |
Gold |
GE |
0 |
0 |
# |
|
C |
Draw top card from own draw pile. All O.T. Heroes in play gain 1/3 until end
of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Water Shaft |
Patriarchs |
Gray |
EE |
0 |
3 |
B |
|
R |
Evil Character may band to one Evil Character
for remainder of turn. Opponent's Wall
of Protection has no effect this turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Water to Wine |
Promo |
Blue |
GE |
3 |
3 |
Se |
|
P |
Holder may search draw pile for all blue brigade
set aside cards and put them in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Weakness |
Angel Wars |
Brown |
EE |
0 |
0 |
Pl |
|
R |
Place this card in a player’s territory. If that player controls a Hero in battle
that has decreased toughness, the blocker has initiative to play the first
enhancement in battle. |
|
|
|
|
|
|
|
|
|
| Weapon of Light |
Angel Wars |
Silver |
GE |
2 |
* |
|
W |
C |
Toughness is equal to the number of evil
characters one opponent has in play. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Weapon of the Holy |
Angel Wars |
Silver |
GE |
3 |
1 |
# |
W |
C |
Holder may discard this card to decrease a
demon’s abilities by 5/5 until end of turn. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wedding Party |
E/F |
Gold |
GE |
3 |
3 |
Se |
|
C |
Search opponent's draw pile for a Lost Soul and
put it in opponent's Land of Bondage.
Shuffle that draw pile. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Weeping for Tammuz |
Prophets |
Crimson |
EE |
2 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Well Reopened |
E/F |
Gold |
GE |
3 |
3 |
Y |
|
C |
Holder may draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Well Reopened |
Thesaurus |
Blue |
GE |
3 |
3 |
|
T |
C |
If used by a Genesis Hero, search deck or
discard pile for a Site or draw a card. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wheel within a Wheel |
Prophets |
Red |
GE |
0 |
0 |
Y |
|
R |
Holder may exchange current Hero with any Hero
from holder's draw pile. Shuffle after
exchange. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Whore of Babylon |
Unlimited |
Crimson |
EC |
8 |
8 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wicked Community |
Priests |
Yellow |
EE |
0 |
0 |
Se |
|
C |
Search one player's discard pile for all Lost
Souls and place them in owner's territory. Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wicked Thief |
Apostles |
Brown |
EC |
3 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wickedness Abounds |
Priests |
Brown |
EE |
3 |
3 |
Y |
|
C |
If opponent has more cards in hand tha you, draw
four cards. You may play the next Enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wickedness of Delilah |
Patriarchs |
Brown |
EE |
4 |
1 |
T |
|
C |
If played on Delilah, capture any male Hero in
play and place in your Land of Bondage. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wickedness Removed |
Rock |
M u l t i |
GE |
3 |
2 |
|
|
XVII |
You may remove this card from the game to
reveal the top five cards of opponent's deck. Remove the evil cards from the
game. You may place the Lost Souls in play. Place the rest beneath deck. |
|
|
|
|
|
|
|
| Widow |
Patriarchs |
Purple |
GC |
3 |
3 |
Ig |
|
C |
Widow may not be blocked by an Evil Character of
*/8 or higher. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wild Parties |
Apostles |
Brown |
EE |
1 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wilderness of Sinai |
Priests |
Teal |
Site |
|
|
Pr |
|
C |
Protect evil cards in this Site from DragonRaid. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wildness |
Unlimited |
Gray |
EE |
1 |
1 |
Ig |
|
R |
Evil Character ignores Gold Brigade. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Winds |
Angel Wars |
Silver |
GE |
2 |
2 |
Y |
|
C |
Holder may exchange an angel in battle with an
angel in holder’s hand, territory, or Chamber of Angels. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wings |
Angel Wars |
Silver |
GE |
0 |
0 |
Pr |
|
C |
Place this card on an angel. While this card remains, that Hero is
protected from capture, poison, and disease. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wings of Calamity |
Promo |
Black |
EE |
|
|
Pl |
|
P |
Place this card on a black brigade demon. Artifacts do not prevent that demon from
blocking, and the special ability on that demon cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
| Wisdom |
Unlimited |
Gold |
GE |
2 |
2 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wisdom of Solomon |
Kings |
Gold |
GE |
2 |
2 |
Y |
|
C |
Look at opponent’s hand. Holder may choose which Lost Soul is
rescued this turn if rescue attempt is successful. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Witch of Endor |
Prophets |
Pale Green |
EC |
8 |
7 |
|
|
R |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Witch of Endor |
Warriors |
Pale Green |
EC |
7 |
8 |
C |
|
C |
Convert the Hero Saul to an Evil Character in
the brigade color of your choice |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Withered Hand |
Kings |
White |
GE |
|
|
R |
|
C |
Selected human Evil Character in battle may
return to territory. If the Evil
Character does not withdraw, discard it after battle regardless of battle
outcome or immunity. |
|
|
|
|
|
|
|
|
|
| Without Food |
Apostles |
Crimson |
EE |
0 |
0 |
P |
|
C |
Hero decreases 1/1 each turn until */1. While Without Food, hero must allow the
opponent to play the first enhancement in battle. Treat as a disease. |
|
|
|
|
|
|
|
|
|
|
|
| Witnesses to Creation |
Patriarchs |
Silver |
GE |
0 |
0 |
S |
|
C |
Set one silver brigade Hero aside for seven
turns. The next time Hero enters
battle he cannot be blocked by humans. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wizards |
Prophets |
Pale Green |
EC |
6 |
7 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Woman in the Ephah |
Prophets |
Black |
EE |
2 |
3 |
# |
|
C |
worth 3/4 if played against red brigade |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Woman of Thebez |
Women |
Yellow |
EC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Woman of Wisdom |
Kings |
White |
GC |
7 |
3 |
Y |
|
C |
Discard Sheba. Regardless of rescue attempt
outcome, no more than one Hero is discarded. Blocker chooses the Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Women as Snares |
Women |
Pale Green |
EC |
6 |
7 |
T |
|
C |
When using this character to block, take
prisoner all male Evil characters of one opponent and place them in your land
of bondage. They are treated as lost
souls |
|
|
|
|
|
|
|
|
|
|
| Women of Israel |
G/H |
Gold |
GC |
5 |
4 |
|
|
C |
May band to any female O.T. Hero. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wonderment |
Apostles |
Purple |
GE |
4 |
3 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Wonders Forgotten |
Priests |
Yellow |
EE |
0 |
4 |
Re |
|
C |
Select up to four good cards from one player's
discard pile and remove them from the game. The battle immeidately ends.
Cannot be negated. |
|
|
|
|
|
|
|
|
|
|
|
| Wool Fleece |
Patriarchs |
|
Artifact |
|
|
Y |
|
R |
No Evil Characters may band. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Words of Discouragement |
Angel Wars |
Pale Green |
EE |
3 |
3 |
R |
|
R |
Opponent must return 3 cards from hand to top of
draw pile. Holder may play the next
enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Words of Encouragement |
Kings |
White |
GE |
4 |
3 |
Int |
|
R |
Holder may interrupt the battle, draw 3 cards,
and play the next enhancement. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Words of Encouragement |
Warriors |
White |
GE |
4 |
3 |
Int |
|
R |
Holder may interrupt the battle, draw 3 cards
from the top of own draw pile, and play the next enhancement card |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Worked to Exhaustion |
Apostles |
Gray |
EE |
0 |
0 |
# |
|
C |
One N.T. Hero of 6/6 or less in a player's
territory decreases to (1/3) until Hero is discarded |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Workers with Familiar
Spirits |
Prophets |
Pale Green |
EC |
4 |
4 |
|
|
C |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| Working Together |
Angel Wars |
M u l t i |
GE |
0 |
0 |
B |
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R |
Hero may band to any Hero having the same
biblical book reference as this Hero. |
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| Worldly Woman |
Angel Wars |
Crimson |
EC |
3 |
7 |
Im |
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C |
If a demon is in battle, character is immune to
convert abilities this turn. |
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| Worship of Milcom |
Kings |
Black |
EE |
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S |
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C |
Set Evil Character aside for 3 turns. Character returns with abilities 1/1 or
12/12. Abilities must be announced
when character returns. |
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| Worshipper of False Gods |
Priests |
Gray |
EC |
6 |
5 |
D |
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C |
If Asherah Pole or an Artifact depicting an idol
is in play, opponent must discard a card from hand.] |
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| Worshipping Demons |
FooF |
Orange |
EE |
0 |
3 |
Pr |
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II |
If an artifact depicting an idol or evil altar
is in play, protect all Lost Souls from rescue. End the battle. Cannot be
negated. |
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| Worshipping God |
Angel Wars |
Silver |
GE |
0 |
0 |
S |
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C |
Set a Hero aside. While set aside, holder’s
covenants are protected from being discarded or deactivated by evil cards. |
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| Wounded |
Angel Wars |
Brown |
EE |
0 |
0 |
Pl |
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C |
Place this card on a Hero. While this card is there, Hero’s abilities
are decreased 0/5. Cannot be prevented
by a good card. |
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| Wrath of Cain |
Patriarchs |
Black |
EE |
3 |
3 |
D |
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C |
Discard a green brigade male Hero in play or
set-aside area. |
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| Wrath of Satan |
Warriors |
Black |
EE |
0 |
0 |
D |
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R |
Discard all Heroes in play |
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| Wrestling with God |
Patriarchs |
Red |
GE |
3 |
2 |
Se |
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C |
Search opponent's discard pile and select one
good enhancement and add it to your hand. |
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| Yoke of Iron |
Prophets |
Black |
EE |
0 |
0 |
D |
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R |
Opponent must select and discard two of his
enhancements currently in the Field of Battle. |
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| Zaccheus |
Apostles |
Gold |
GC |
5 |
2 |
Se |
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C |
Holder may search draw pile for one fortress
card. Shuffle draw pile |
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| Zadok |
Priests |
Teal |
GC |
10 |
10 |
D |
W |
C |
Discard all evil cards on David and/or King
Solomon. May band to Ahimaaz. |
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| Zadok Annoints Solomon |
Thesaurus |
Teal |
GE |
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T |
C |
If used by a Tabernacle Priest, search deck for
an O.T. good card with a brigade other than teal. |
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| Zalmon |
Rock |
Red |
GC |
8 |
6 |
Se |
W |
XI |
Search opponent's discard pile for a Lost Soul
and place it into his territory to discard an evil weapon. |
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| Zeal for the Lord |
Priests |
Teal |
GE |
0 |
0 |
D |
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R |
Interrupt the battle and discard two Evil
Characters of different brigades. Cannot be negated if used by Phinehas, son
of Eleazar. |
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| Zebulun |
FooF |
Blue |
GC |
3 |
3 |
Ig |
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X |
Draw a card.
If all your Heroes in play are Genesis Heroes, Zebulun ignores Evil
Characters with toughness greater than the number of cards in your hand. |
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| Zechariah |
Priests |
Teal |
GC |
5 |
6 |
Y |
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C |
This hero may use good Enhancements with an
Zechariah reference, regardless of color. Cannot be negated. |
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| Zechariah |
Prophets |
Green |
GC |
5 |
6 |
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C |
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| Zechariah |
Rock |
Multi |
GC |
5 |
6 |
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XIII |
Zechariah may use good enhancements with a
Zechariah reference regardless of brigade. Negate the special abilities on
N.T. enhancements. |
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| Zecharias, Father of John |
Priests |
Teal |
GC |
3 |
4 |
A |
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C |
This Hero has access to Herod's Temple Site. If
Gabriel is in play, prevent the special ability on the next evil card played
this battle. May band to Elisabeth. |
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| Zelophehad's Sin |
G/H |
Brown |
EE |
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C |
Discard all blocking evil characters, and remove
one hero in battle from the game. |
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| Zephaniah |
Prophets |
Blue |
GC |
5 |
4 |
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C |
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| Zeresh |
Priests |
Brown |
EC |
2 |
3 |
Pr |
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C |
Protect Zeresh and Haman from conversion. May
band to Haman to search the top 6 cards of your draw pile for an evil card.
Return the rest in any order. |
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| Zeresh Advises Haman |
Rock |
Brown |
EE |
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XIX |
Set aside your Persian for three turns. On
return, discard X Heroes and a random face-down Artifact from each opponent's
territory. |
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| Zerubbabel's Temple |
FooF |
Multi |
Fortress |
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Pr |
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VIII |
Protect your Zerubbabel's Temple Priests from
capture, conversion, and removal from the game. Only one good Temple or Tabernacle may be
in a player's territory. |
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| Zimri, son of Salu |
Rock |
Brown |
EC |
5 |
5 |
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XV |
Interrupt Wall of Protection. May band to a
female Evil Character of any brigade except brown to decrease a Hero in play
by 0/6. |
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