Tatu’s Moto Racer Page

Tatu’s Moto Racer Page

Moto Racer GP
Giving the player plenty of room to vroom
BMG Interactive

eemingly coming from nowhere (or France), Moto Racer GP would appear to be another of those arcade racing games Sega likes to bring to the PC world. Only Moto Racer GP is from BMG Interactive. And it has network play. And incredible 3D accelerated graphics. It also has incredibly entertaining gameplay, even at an early stage.

Created by Delphine, of Fade to Black infamy, Moto Racer GP is an arcade motorcycle racing game with little pretense toward simulation. There are eight tracks in all, from street courses to dirt tracks, and when you’re sick of them, you can drive them in reverse. Multiplayer options include modem and null-modem for two players, and an eight-player LAN option (alas, IPX is the only protocol supported – Kali fans ready your emulators).

After spending some time with a nearly-complete version of the game, it’s clear that this is a must-have game for arcade racers and owners of 3D cards. The "feel" is good, but it’s the visuals that are the main draw. They’re Direct3D-accelerated and deliver a glass-smooth 30 fps at 640x480x16-bit color on a 200MHz MMX Pentium/3Dfx equipped machine. For comparison purposes, a 133 MHz Pentium/Rendition combo couldn’t cope at the same resolution. However, multiple screen resolutions and detail levels are supported for different speed machines, and those who are 3D card-challenged should find the non-accelerated visuals, resplendent in 16-bit color, mighty fine, superior to those found in Sega Rally or Daytona USA.

Scheduled for release around the time you’re reading this, Moto Racer GP is definitely a game to watch for.
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