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The Realm of The RPG

The Final Chapter






Bowser's Keep:
- Once you make it here, you can go full circle on the map.
- If Bowser is in your party for some of the fights, will scare away some of the enemies.Otherwise, his mood just confuses the enemies.
- Croco joins your side by offering to sell you items.
- You will come to 6 doors.2 lead to long series of fights, 2 lead to challenging puzzles where you can get lots of items, and 2 lead to little quiz type challenges.It's best to take the fighting and puzzle routes to get items and Experience Points.
- In the puzzle rounds, if you blow all your chances, you return to the doors to try again. - In the puzzle round that starts with the floating platforms, jump up to the top platform and run back to get Kerokero Cola. In the next room, you must jump on the balls and move backwards to the exit. You can pick up chests along the way, but don't hit the Bob-ombs. The last part lets you pick up chests by maneuvering a platform to go underneath them.
- In the puzzle round that starts off with three turtles running around, jump up and down to see the invisible pathway.In the next room, jump from platform to platform and pick up the chests.The platforms stop moving while you jump.The last stage should be a fun nostalgic trip back into Mario's very beginnings.
- Getting through the stages will award you the Sonic Cymbals, the Super Slap,the Star Gun, and the Drill Claw.

BOSS1 - Magikoopa: After he takes some abuse, he'll call out Bahamutt to fight for him. Knock about Bahamutt and finish Magikoopa off.
- The left door leads to a room with your last chance to buy from Croco.He will have some good armor now.
- The thwomps in the next room aren't a threat, they just freeze you in position.The bullets that fly by are the threat.

BOSS2 - Boomer: After he takes enough damage, he will change color to a more powerful version.If you win, the chandelier will take you up to the final fight for the keep

BOSS3 - Exor: The swords eyes protect Exor from getting hurt, so you must hit the eyes first. You only need to beat one eye to break the protection, but they will come back, as well as the mouth.When one eye is out, go for Exor. Beat him and you will be sucked into the Gate

The Gate:
- Jump up and down on the bolts in the direction you want to travel in to move across (like in Super Mario Bros. 3,gotta love the classic)
- Falling into the gap will cause you to bounce back up.In some cases, you may find items below.
- Eventually you will find the Ultra Hammer for Mario.Only use it if you don't have the Lazy Shell.

BOSS1 - Count Down: Go after the bells first, then take out the clock.
- When creatures are rolling off the conveyer belts, beware of arrows that will stop you.If you're in the line of the conveyer belt, you will be attacked.
- Some of the earlier bosses will be remade and mass produced.You will have to fight with them if you touch them.
- When you see a block floating in the air, and fake Yardoviches falling on it, jump and the block and fall through the hole.

BOSS2 - Cloaker & Domino: Go after one or the other, but don't mix up your attacks.Stay constant.The survivor will back up into a snake machine.Again, hit one or the other until it's defeated.

Factory:
-This is where I stop ends,you must go on and destroy the evil Smithy for yourself once and for all(mwhahahahahaah!)