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The Realm of The RPG

Walkthrough:Chapter 1






Bowser's Keep:
- The game starts off like you'd expect it to. Mario chases after Bowser in his clown-copter device from Super Mario World.Mario runs into the Keep. You will encounter several enemies before reaching Bowser.It is not necessary to fight them unless your a newbie and don't know how to battle.

BOSS: Bowser - Bowser actually isn't your target. The Princess will point out to you that you must strike the chain holding Bowser's chandelier.


Mario's Pad:
- After some animation you will fall through the pipe/chimney of your house with Toad waiting for you. Jump to get off the wall.
- Touching the mushroom lamp will cause Mario to sleep, restoring your HP/FP.
- After talking to Toad, he will run through several initial lessons about the game and how to fight.
- You will be allowed to return to Bowser's Keep, but you will be sent back home.Toad will be waiting inside for you, and he will ask you to go see the Chancellor.


Mushroom Way:
- This is the path you must complete to get to the Kingdom. Toad often requires your assistance. You aren't required to rescue him, but he usually rewards you if you do.I recommend rescuing him because he'll give you items to increase your amount of FP
- The rotating flowers allow you to jump far in the direction you face at the time you press B.

BOSS: Hammer Bros. - No big threat. Use Jump to get rid of them faster.


Mushroom Kingdom:
- Here you'll find someone who's upset that a crocidile stole his wallet.
- One floor below the shop owner, someone will teach you about hidden chests.
- In the castle, you tell the Chancellor about what happened and he gives you a map which may be accessed from the menu screen. He will also grant you access to the treasure vault.Go there to get a few items that will be useful.
- When you exit the castle you will see Mallow unsuccessfully chase after Croco, who has stolen Frogfucius' coin.When Mallow cries, it rains.If you agree to help him get the coin back, he will join you.If you refuse he'll cry again until you says Okay(its quite funny).
- You must chase Croco to Bandit's Way.


Bandit's Way:
- The yellow platforms you encounter will move into position by themselves.Some move while you stand on another tile.
- When you get the star in the board with the blue dogs, be sure to run into as many as you can. You gain XP points and it is possible to go up in levels if you hit enough enemies.
- In order to catch Croco, you must sneak up on him from behind three times.

BOSS: Croco - Fire stuns him the first time you use it on him.Get back the wallet and Mallow's coin.


Mushroom Kingdom:
- When you return the place is over run with Shy Guys, who you can enter into combat with.
- Returning the wallet to its owner nets you a Flower Tab.Talk to him once more and he'll give you a Frog Coin.
- You will also get a Flower Tab for rescuing the family in the house on the left side of the Kingdom from the Shysters.
- In the castle, you will be able to reenter the vault.
- You receive a Flower Tab for helping Toad get back to the Princess' room. You can also revive and save in that room.

BOSS: Mack - A Thunderbolt from Mallow should destroy all the Shysters and will stun Mack for a round. Keep Mallow Thunderbolting since it's ten times more effective than his attack, and it will eliminate Shyster reinforcements.Get the first star peice.

Conclusion:
- Mallow suggests visiting Frogfucius.
- Before leaving, don't forget to return to the shop with the coin in Mallow's possesion.You will receive the Cricket Pie.