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super smash bros. codes

Alternate costumes:

Press C-Left, C-Right, C-Up, or C-Down at the character selection screen.

Highlight Mario and press C-Right and Mario will wear Wario's costume.

Highlight Luigi and press C-Right and Luigi will wear his costume from the original Super Mario Bros.

Highlight Mario and press C-Left and Mario will be wearing his costume from the original Mario Bros.

Fight as Captain Falcon:

Complete the game in under twenty minutes under any difficulty setting. Then, defeat Captain Falcon.

Note: For the Japanese version, successfully complete the game as any character under any difficulty level and number of lives. Then, defeat Captain Falcon.

Fight as Jigglypuff (Purin):

Complete the game using any character under any difficulty level and number of lives. Then, defeat Purin.

Fight as Ness from Earthbound (Mother 2):

Successfully complete the game under the normal difficulty level and three lives without continuing. Then, defeat Ness when he appears.

Fight as Luigi:

Successfully complete the Bonus 1 "Break The Target" with the eight original characters and one bonus characters. This can be done during Bonus 1 practice. Then, defeat Luigi. If you lose the match, complete Bonus 1 again with any character for a rematch.

Classic Mushroom Kingdom stage:

Successfully complete the game with all eight original characters under the normal difficulty setting and three lives. Continues may be used. The Classic Mushroom Kingdom stage will be available under versus mode.

Character preview:

Hold Z and press the Analog-stick at the character biography screen.

Alternate congratulations screen:

Begin game play in one player mode using any character, difficulty setting, and number of lives. If you reach a total score of 1,000,000 points or more, an "Incredible" message will appear on the congratulations screen.

Music test:

Successfully complete Bonus Games 1 and 2 with all characters, including the secret ones. This can be done during Bonus 1 and 2 practice. A music test option will appear on the data screen.

Borrow a life:

Begin a team game under versus mode. Press Start if you lose a life to take a life from your partner, if he or she has more than one remaining. Alternatively, press A+ B + Z + Start.

Item switch:

Play the game in versus mode at least fifty times to unlock the item switch option.

Note: For the Japanese version, use any character to record one hundred kills to unlock an item switch menu. This menu allows various weapons to be toggled and control the frequency in which they appear.

Extra points for each level:

The following trick may be used to get an extra 100 points in each level. Defeat your opponent in one player mode. Press L to taunt just before he dies. If your character is in a taunt when the camera zooms in for the scores, 100 points will be awarded for the fighter's stance.

Losing points:

You will lose points after losing all lives and continues.

Control credits screen:

Press one of the following buttons during the credits. Press Analog-stick to change the angle and move the target. Press Start + A to scroll faster, or to return to normal speed. Select a name with the target and press A to view details about their work in the game. Press B to pause or resume the scrolling.


Hold Z or R (block) until your character explodes.

Hint: Box and barrel attack:

Press Forward + A while holding a box or barrel. The item will move faster and farther, and can also be used as a quick attack.

Hint: Pokemon message:

Start a match in the Silph Co. stage. Allow your character to get hit by the Pokeball billboard. Quickly pause game play and move the screen so you can read the pole that holds up the billboard. The message "gotta catch 'em all" written sideways can be seen.

Hint: Captain Falcon's Falcon Punch:

To actually see the Falcon Punch, pause game play while he punches. You will be able to see that his punch is in the shape of a falcon.

Hint: Donkey Kong's Pokemon punch:

When playing as Donkey Kong, choose the Pokemon Silph Co. stage, then press B button to make him wind up for a punch. When the door opens, while the Pokemon is still inside, approach the door, but do not get close enough to force it out. Press B again to throw the punch and the Pokemon will go flying.

This can also be done with the hammer weapon. Approach the door when it opens, but do not let the Pokemon out. Simply walk into the door and the Pokemon should go flying. Note: This trick only works on some Pokemon.

Hint: Easy win as Donkey Kong:

The following trick works best in vs mode, with two or more stocks. Select Donkey Kong as a character and any level except for Samus' stage. Defeat your opponent once, then get close to the edge when he or she comes after your character. Grab him and press A to place him on your back. Then, jump off the level before he can get loose. Repeat this until you win as you can remain one life ahead of your opponent.

Hint: Donkey Kong combos:

Press Down + B to hit your opponent. Then jump after him and press Up + B to hit him again.

Hint: Fox with more powerful lasers:

Select Fox and a character that uses a projectile as a weapon. Have Fox use his deflect move (Down + B) and have the other character shoot Fox. He will deflect and the shot will do about twice as much damage. If a match is played with two Foxes and on a level plane such as that found on Hyrule Castle or The Great Fox stages, both can use the deflect trick. The laser will deflect back and forth, and eventually grow so powerful that it will destroy one of the Fox's deflection shield. If a green turtle shell deflects back and forth, pick up the same shell after it destroys one of the deflection shields. Throw it at an opponent to see a big explosion. The targeted character will fly into the wall in a split second. You can use it as much needed until it disappears.

Hint: Fox and powerful bumpers:

Begin a match on the Mushroom Kingdom stage with Fox and a lot of bumpers. Bring them right next to the tube on the left. Have Fox throw a bumper upwards and turn on his reflector. When it comes down, it will continuously attack his reflector, break it, and bounce up. When it comes down, you will see a large explosion about five to seven times, with each hit doing over 100%. This works best in practice mode. It will not work if more than one bumper is used.

Hint: Fox in a Superman pose:

Play as Fox, jump, and do the corkscrew move. Pause game play during the move. If done correctly, Fox will have a pose similar to Superman when he is flying.

Hint: Fox's Spin Flip:

Play as Fox and hold onto a ledge. Press Z and rapidly pause and resume the game. Fox will do a back flip and a twist in one motion if timed correctly.

Hint: Jigglypuff combos:

When playing as Jigglypuff, press Up + B to put your opponent to sleep. Then, get very close to your opponent, and press Down + B to put yourself to sleep. Your opponent will go flying, and Jigglypuff will remain asleep.

Press Up + A, then as your opponent is descending press Up + A to hit him again. Stay under him and repeat until he is defeated.

Hint: Kirby's invincibility move:

When fighting as Kirby in the Sliph Co. stage, press B + Analog-stick Down when a Pokemon comes out of the building. Kirby will become a block and the fire, ram, and leaves will not harm him.

Hint: Lose a power as Kirby:

If you want to intentionally lose a power gained after eating another character as Kirby, press L to execute his taunt.

Hint: Kirby combos:

Press Up + A, then as your opponent is descending press Up + A to hit him again. Stay under him and repeat until he is defeated.

Hint: Breaking targets as Link:

To break the targets as Link, you have to get up to the hovering platform over all the way to the left. Throw a boomerang, and before it returns, press C-Up(2), Analog-stick Up, to get below the target. If done correctly, the boomerang will hit the last target.

In the break the targets mode, many players think it is very hard to hit the very high target on the top-left of the screen. You can break it easily by using the following steps: Press Down + B to bring out a bomb. Double jump directly under the target and press Up + R to throw the bomb high in the air and destroy the target.

Hint: Link combos:

Press Up + A to hit your opponent. Then, jump up after him and press Up + B to hit him again.

Hint: Luigi's taunt attack:

Luigi is unique because, he is the only character whose taunt hurts. It may not hurt much, but when he kicks his foot on the ground, if there is an opponent in the way, they will get kicked for various reasons.

Hint: Luigi's super attack:

Although Luigi's super jump attack only does 1% damage normally, the following trick will increase that amount. Get very close to an opponent and perform the move. If done correctly, a loud noise and fire will appear, doing about 20% damage. If your opponent is at about 65% damage it may even kill them.

Hint: Ness' deflection:

Ness can deflect with his bat (Left or Right + A). He can deflect Samus' ultimate shot, Mario and Luigi's fire ball, even a Ray Gun shot (difficult to accomplish, but not impossible). It may be helpful good to start with easy shots such as Mario's fireball to practice before trying to deflect Fox's shot. It may not be possible to deflect Link's boomerang. The homerun bat will not deflect.

Hint: Ness' PK Thunder at self:

With Ness, fire the PK Thunder at yourself. If you hit another character, it will send them flying.

Hint: Disco Ness:

Begin game play as Ness, toss someone, then press Start. Ness will look like he is doing a disco dance.

Hint: Ness' cheap move:

There are three positions to start this move. You can be "in" your opponents, (or very close to them), below them, and jump up, or jump onto them. Use the your Down + A attack to kick down. This will send them into the air. Jump and kick them down again to shoot them to the ground. Then, press Down, and when you are about to hit them, kick them down again, and repeat the process. When their damage gets to about 30, you will need to start varying, and perhaps double-jumping. This is a very hard trick to do, and requires practice. Done properly, you may be able to bring an opponent to about 100% damage before they escape.

Knock an opponent off the arena and when they try to come back, jump once towards them, then press Down + A. If your opponent's percent is high enough, you should hit him/her for an instant kill.

Hint: Ness flips you off:

Choose versus mode and select Ness as one of the fighters. Complete the R move, and immediately after you release, press Start. If timed correctly, it will appear that Ness is giving you the finger.Please feel free to edit what I wrote before you put this on your page.

Hint: Regain energy as Ness:

Start a game as Ness. If someone tires to shoot you, press Down + B. When the bullet hits, Ness will regain some energy.

Hint: Defeating the teams:

An easy way to defeat the teams (Yoshi's, Kirby's, Fighting Polygon) is to simply grab and throw them.

Use Ness's PK Thunder to defeat the Yoshi or the Polygon Team easily. It will send them flying.

The easiest way to defeat any of the teams (Yoshi, Kirby, or Fighting Polygon) with Mario is to use his Tornado attack. This will also work with Luigi.

Hint: Hover higher as Luigi or Mario:

Repeatedly press B during Luigi or Mario's Down + B attack to hover slightly higher.

Hint: Mario, Luigi, and Kirby's fourth jump:

While doing the spin attack (Down + B) with Mario or Luigi, rapidly press B to hover. You can use this move as a fourth jump. However, this move is only good for getting farther not higher. Luigi goes higher than Mario with that hovering spin tactic. Use this tactic before the third jump (Up + B). Kirby has a kind of fourth jump. Suck up Jigglypuff's power so you can use its puff attack. Using the puff attack makes you hover in the air for a second. This can be used to your advantage. Like the spin tactic for Mario and Luigi, this move is good for getting farther not higher.

Hint: Ninja Mario:

While a player is on the floor have Mario get next to him or her. Jump backwards and quickly pause game play. If done correctly, Mario will look like a Ninja that beat up the person on the floor.

Hint: Mario's ultimate move:

This move can give your opponent 999% damage and 99 hits if done correctly. In training mode, select Mario and any opponent, however Donkey Kong is easier to hit. Go to any stage and get close to your opponent. Put four green shells right between Mario and your opponent. Then, press B + Down to execute the move. If done correctly, Mario and the victim will freeze, while the victim keeps getting hit until the shells wear off.

Hint: Jump higher with Pikachu:

After having only one platform left with Pikachu, use his quick attack jump to get higher. Then before it is done, quickly press Analog-stick Left to get below the last platform.

Hint: Pikachu's fifth jump:

When you have been hurt and are pushed off screen, move in the direction of the jump. When you are ready, press Jump, wait, then jump. Then do his spinning attack a couple of times until you get close to the edge of the stage. Next do his third jump, and hold the Analog-stick diagonally in the direction of the jump. If done correctly, Pikachu will do two third jumps instead of one. Note: This may be very hard to accomplish at first but can be very useful when done correctly.

Hint: Samus without her suit:

Select versus mode and choose Samus as your only opponent. This trick is easier if Samus is set as a human controlled player, so she stands still. Next, go to any place (preferably the ship) and fire the PK Thunder at yourself, so Ness slides into Samus. Pause game play right as Ness hits her. If done correctly, Samus will no longer be wearing her suit.

Select versus mode with two players and choose Samus as the second character. Start fighting and wait for the blaster to appear. Grab it and shoot Samus. Have player two pause shortly after hitting Samus. If timed correctly, Samus will appear without her suit. Note: This can be done to any other character to see their skeletons.

Unlock Ness, then select the versus mode. Choose Samus as your only opponent (human). While playing as Ness during the match, attack yourself with a PK Thunder when standing next to Samus. This will cause Ness to slide into Samus. Pause game play during the impact using Samus' controller. If done correctly, Samus will appear without her suit.

Any attack/weapon that electrocutes Samus will remove her suit.

Hint: Yoshi combos:

Press Up + B to hit your opponent. When he lands from the fall, press A to run into him.

Yoshi's Million Kicks (Jump + Down + A) is weak, but there is a way to make it the most powerful attack in the game. When your opponent jumps at you, jump with him, but just a little higher. Then, press A to execute the Million Kicks. If you hold A, the attack can do up to 56% damage.

Begin game play in versus mode as Yoshi in Sector Z. Move all the way to the left tip and face to the right. When your opponent approaches, press B to put him in an egg. Since the egg always goes behind Yoshi, the player will fall down in an egg and it will be useless to try to escape. Note: This can also be done with some other levels.

Hint: Old Yoshi:

Play versus mode as Yoshi and start a fight with a human controlled player. Press B to use Yoshi's "Eat" attack. Pause the game at the right moment to see Yoshi with a beard, and his eyes rolled back into his head.

Hint: Stay on Yoshi cloud forever:

Simply jump on the cloud and it will not disappear.

Hint: Silph Co. stage secrets:

Begin game play as Captain Falcon on the Silph Co. stage. When Chansey, Charmander or others pop out the door, use the Falcon Punch to knock them spiraling away.

Running towards Chansey when it comes out of the elevator will result in your strength to go down by 5%.

Hint: Mew in Pokeballs:

Unlock at least one secret characters to have Mew appear randomly in the Pokeballs.

To have Mew appear more frequently, unlock at least one of the secret characters, play versus mode, and use the item switch. Switch to only Pokeballs and play in the Sector Z stage. Note: Mew or Clefairy doing Mew's attack does not cause any damage.

Hint: Pokemon in the Pokeballs:

The Pokemon in the Pokeballs have the following powers.

Flies off to get the rest of its hive to attack the opponent.

Blasts opponent with water spray.

Pops out and give you an item. In a second appearance, it just throws Chansey eggs.

Starts to breath fire in each direction.

Arrives and mimics one of the other available Pokemon's attacks.

Flops around trying to hurt opponent.

Comes out and flies at the opponent doing a kick attack.

Arrives and starts blasting foul smoke in the air.

Pops out and showers out coins that hurt opponent.

The special secret 151st Pokemon makes his appearance... and flies away.

Shows up, flies up top, and then boulders drop from the ceiling.

Pops out, flies up, and then comes down huge, hurting your opponent.

Finds opponent and blasts them with rays.

Just blows fire in one direction (only in Silph Co. stage).

Razor Leaf attack; leaves from this Pokemon fly at opponents (only in Silph Co. stage).

Rams you or the opponent (only in Silph Co. stage). Hint: Ultimate Pokemon battle:

Unlocked the "Item Switch" option. Go to it and set "Appearance" to "Very High" and turn everything off except "Poke ball". Start a battle with two to four players. Select any of the characters and infinite time. Select a level and start game play.

Hint: Tubes in Mushroom Kingdom:

Jump on a tube in the Mushroom Kingdom stage and press Analog-stick Down. Note: You might land in the tube in the hole in the middle.

Hint: Easy win:

Throw your opponent off in one player, free-for-all, team mode, or two player mode. Attack your opponent after the second jump that they make.

For an easy kill, get the Homerun bat, quickly do a smash attack, and press A to send your opponent flying of the screen.

Hint: Defeating someone who has the hammer:

Throw a projectile, bomb, or mine which will either slow the person with the hammer down, or blow them off a cliff or the screen.

An easy way to not be bothered by a player that has the hammer is to use Kirby against them. Immediately after they grab the hammer, suck the person in to normally take their power. This will sometimes allow the hammer to run out without anyone getting slammed.

Hint: Restore shield:

When your shield is shrinking, move around with it and it will grow back to normal size. The more you move around, the more your shield will grow.

Hint: Temporary invincibility:

When you are in the cloud platform after losing a life, come down and you will have a brief moment of invincibility. This is a good time to use your smash attack.

Hint: Keeping your opponent off the platforms:

Use the following moves when playing as the indicated character to knock your opponent off the platforms.

Mario and Luigi
Press B to throw a fireball when they try to come back.

Press B for the PK Fire if they come near your character in the air. Your opponent will be pulled down and paralyzed once it hits.

If you are near the end of the platform, wait for your opponent to approach. Then, press B to turn them into an egg. If you are close enough to the edge, the egg will make them fall and they will not be able to get back up.

Donkey Kong
After knocking an opponent off, press B to charge up the punch. Use the punch when they are close enough while in the air.

Press Up + B near the edge when your opponent approaches.

Press B to throw the boomerang after knocking them off the platform and they try to get close again.

Press B to keep firing the blaster.

Press B to charge up the gun, then shoot it when a knocked off opponent returns.

Jump and press B to shoot a little ball of electricity. If it hits a returning opponent, they will be paralyzed.

Captain Falcon:

Press B to use the Falcon Punch when your opponent tries to return.
Press B to use the lunging punch when a returning opponent is close enough.

Hint: Getting back in the game:

Repeatedly tap Z while knocked through the air until your character reaches the ground. This will allow your character to quickly begin fighting again.

Hint: Use secret jumps to recover from bad hits:

The following trick works if you are using a character that has a third jump. If you are hit badly and fly off the screen, execute the first jump and wait approximately two seconds. Then, do the second part of the double jump. Do a move (such as Pikachu's Side Spinning Attack), then do the third jump. This requires good timing, and works most of the time.

Hint: Toggle free for all and team modes:

You can toggle free for all and team type play in versus mode. Move the hand pointer to the top left corner and press A on team battle or free for all.

Hint: Change CPU color in free for all or training modes:

After selecting a character, go to the character the CPU player is playing, which is marked with a gray chip with "CP". Move the hand pointer over the character and press one of the C buttons.

Hint: Regain energy in Silph Co. stage:

Touch Chansey when it appears to regain a small amount of energy.

Hint: Home Run Derby:

Note: You must have item switch bonus unlocked. Go to item switch menu and set the appearance level to "Very High". Turn everything off except "Home Run Bat". Select Kirby or Jigglypuff for your character and Jiggypuff or Kirby for the CPU. Make four different teams. Make sure the game is set for free-for-all and infinite time. Select any stage. The game will begin with four characters that look alike and a lot of Home Run Bats.

Hint: Kamikaze challenge:

Get a total of four human players and have everyone either get DK teams or not. Use the carry on back move (throw then A) and jump off the edge as much as possible. The player with the lowest score is the Kamakazi champ.

Hint: Bonus Practice #1, Break The Targets:

When playing as Yoshi, to get the target on the far right, use the Mega Headbutt (Left or Right + A) next to the side of the target hill.

Hint: Bonus Practice #2, Board The Platforms:

Use the following strategy when playing as Jigglypuff/Purin on the last platform. Since Jigglypuff does not have an extra jump (Up + B), run and jump from the edge then press B. Repeat this until reaching the platform. Pace your jumps so he can go farther. Practice this on the "walk on water platform".

Hint: Getting bonus points:

Complete the following tasks to get the indicated number of points.

Bonus Points Task

Acid Clear +1,500 Allow acid to finish off Samus All Variation +15,000 Finish round using all of your character's moves

Arwing Clear +3,000 Mini Arwing on Sector Z defeats opponent

Booby Trap +12,000 Kill your opponent with a mine Bros. Calamity +12,000 Defeat Luigi before attacking Mario

Bumper Clear +10,000 Enemy defeated with bumper item1 Butterfly +10,000 Knock opponent out of the ring while they try to climb back on the stage

Cheap Shot -99 Use the same move for 35 percent damage

Comet Mystic +7,000 Clear a level when your character becomes a star

DK Defender +1,000 All allies alive after defeating Giant DK

DK Perfect +50,000 Defeat Giant DK without allies getting hit once

Fighter's Stance +100 Taunt opponent right before he/she loses

Full Power +5,000 Finish battle with 0% damage

Game Clear +70,000 x 1-5 (per difficulty) Finish game on certain difficulty level2

Hawk +18,000 Use only aerial moves

Heartthrob +8,000 Collect three or more heart containers in one level

Heavy Damage +10,000 Finish round after inflicting more than 200% damage

Item Pitcher +10,000 Kill opponent by throwing an item Item Strike +20,000 Defeat opponent using only items in the team games, excluding Mario Brothers; send all 8,18, or 30 opponents into the sky

Jackpot +3,330 Have 33%, 55%, 99% etc. shield (double of same number)

Judo Warrior +4,000 Defeat opponent by throwing only them

Kirby Ranks +12,000 Defeat Kirbys in the order of their strength

Last Second +8,000 Defeat opponent in the last second

Lucky 3 +9,990 Finish round with 3:33 on timer

Mew Match +15,000 Mew appears out of a Pokéball during match3

Mystic +7,000 Die immediately after your opponent dies, but before "Game Set" appears.

No Damage +15,000 Take no damage though out battle (cannot use Maxim Tomato or Heart)

No Damage Clear +300,000 Have "No Damage" bonus on after each battle

No Item +1,000 Finish the match without using an item

No Miss +5,000 Do not lose a life on a level

No Miss Clear +70,000 Have "No Miss" bonus on after each battle

Pacifist Award +60,000 Enemy died without your character hitting them4

Perfect +30,000 Break all targets or board all platforms

Pokemon Finish +11,000 Pokemon attack kills opponent

Shield Breaker +8,000 Break your opponent's shield

during the battle

Shooter +12,000 Defeat opponent using projectile weapons (ray gun, star rod)

Single Move +8,000 Only attack your opponent once Smash Mania +3500 Only use smash attacks (Left + A, Right + A, Up + A, Down + A)

Smash-Less +4000 Do not use smash attacks (Left + A, Right + A, Up + A, Down + A)

Special Move +5,000 Use only B button moves to defeat opponents; only works on team levels (Kirby, Polygon, and Yoshi)

Speed Demon +80,000 Beat the game in under 8 minutes

Speed King +40,000 Beat the game in under 12-15


Speedster +10,000 Defeat any opponent in 30 seconds or less

Star Finish +2,000 Hit all foes skyward to turn them into stars

Trickster +11,000 Send all 8 (Kirby Team), 18 (Yoshi Team), or 30 (Fighting Polygon Team) into the sky True Friend +25,000 Fight as Mario and Luigi and do not let your partner get hit.

Vegetarian +5,000 Eat 3 or more Maxim Tomatoes in one level

Yoshi Rainbow +50,000 Defeat Yoshis in the order they appear

1. The bumper must be on the ground.

2. Very Easy earns 70,000 points, Easy earns 140,000 points, Normal earns 210,000 points, Hard earns 280,000 points, and Very Hard earns 350,000 points.

3. Does not work if Clefairy imitates.

4. Try playing as Pikachu while on the helicopter pad or allowing the acid on Planet Zebes kill your opponent.

-------------------------------------------------------------------------------- Glitch: Walk through fighters:

You can use any character to walk through another character. For example, play as Kirby on the Sector Z stage and stand on top of the big incline. Make sure another fighter is on the incline. Use the stone move to slide right through the other fighter.

Glitch: Floating character:

Begin a match on the Sector Z stage (Star Fox's level) and get on the lower level. Go left and run as far as possible into the wall. Pause game play when against the wall. Hold Down/Left and you should see your character floating in the air. This is also a good trick to try while using a B attack or a taunt (especially with Link).

Choose any character in versus mode and go to the Dreamland stage (Kirby's level). Stand on the ground (not any platform). Pause game play and press Analog-stick Down. If done correctly, your character will be standing in midair.

Glitch: Invisible box:

Destroy a crate or barrel at the same time that your teammate picks it up. The contents of the container will pop out and your teammate will be holding an invisible box. The invisible box will contain the same object that just popped out of the other box.

Custom menu (Japanese version):

Battle 100 times with Yoshi vs. Kirby for multi-player options.


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