Look! Finally we have own card series!!! YEAH! Now we can steal all of the trainers pokemon cards too (Just kidding!). Here is the list of pokemon cards and there translations!
Pokémon No.: 4 Fire Basic Pokémon Charmander Level 9 HP: 40 Weakness: Water Resistance: None Retreat Cost: 1 Pokémon Power -- Receive Flame: Use once per turn, before you attack. Detach one of your other Pokémon's Fire Energy and attach it to Charmander. This power cannot be used if Charmander is Asleep, Paralyzed, or Confused. Attacks: [R] Flame Tail: 20 damage.
Pokémon No.: 5 Fire Evolution: Stage 1 - from Charmander Evil Charmeleon Level 23 HP: 50 Weakness: Water Resistance: None Retreat Cost: 2 Attacks: [2] Tail Strike: 20 damage. [RRR] Fireball: Flip coin. If heads, this attack does 70 damage. Discard one R energy. If tails, this attack does nothing.
Pokémon No.: 6 Fire Evolution: Stage 1 - from Evil Charmeleon Evil Charizard Level 38 HP: 80 Weakness: Water Resistance: Fighting -30 Retreat Cost: 2 Attacks: [1] Claw Attack: 10 damage. [RR] Repeated Fireball: For each Fire Energy Card attached to Evil Charizard, flip a coin. For each head, attack does 50 damage. Discard R for each head.
Pokémon No.: 7 Water Basic Pokémon Squirtle Level 16 HP: 50 Weakness: Lightning Resistance: None Retreat Cost: 1 Attacks: [2] Shell Attack: 20 damage.
Pokémon No.: 8 Water Evolution: Stage 1 - from Squirtle Evil Wartortle Level 21 HP: 60 Weakness: Lightning Resistance: None Retreat Cost: 1 Attacks: [W] Doubleslap: Flip 2 coins. Does 10 damage times the number of heads. [1W] Shell Mirror: Next turn, when this card receives damage (even if it knocks out Evil Wartortle), deal the same damage back to the attacker. (Do not apply effects to the attacker; only damage.)
Pokémon No.: 9 Water Evolution: Stage 2 - from Evil Wartortle Evil Blastoise Level 28 HP: 70 Weakness: Lightning Resistance: None Retreat Cost: 2 Attacks: [WW] Hydro Pump: Does 30 damage plus 20 damage for each W attached to Evil Blastoise not used to pay for this attack. Extra W energy after the 2nd doesn't count. [2W] Rocket Tackle: 40 damage. Does 10 damage to Evil Blastoise. Flip a coin. If heads, then during opponent's next turn, prevent all effects of attacks, including damage, done to Evil Blastoise.
Pokémon No.: 19 Colorless Basic Pokémon Rattata Level 12 HP: 40 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: 0 Pokémon Power -- Prank: Use once per turn, on your turn before you attack. Switch one of your prizes with the top card of your draw pile. Do not look at either card while doing so. This power may not be used if Rattata is Asleep, Confused or Paralyzed. Attacks: [1] Quick Attack: 10 damage. Flip coin. If heads, then attack does 10 additional damage.
Pokémon No.: 20 Colorless Evolution: Stage 1 - from Rattata Evil Raticate Level 25 HP: 50 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: 1 Attacks: [2] Gnaw: 20 damage. [3] Hyper Fang: Flip a coin. If heads, this attack does 50 damage. If tails, then this attack does nothing.
Pokémon No.: 23 Grass Basic Pokémon Ekans Level 15 HP: 50 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [1] Bite: 10 damage. [GG] Poison Sting: 20 damage. Flip coin. If heads, then defender is Poisoned.
Pokémon No.: 24 Grass Evolution: Stage 1 - from Ekans Evil Arbok Level 25 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 2 Attacks: [G] Shock Eye: Choose any opponent's in-play Pokémon and deal 10 damage to it. That Pokémon cannot use its Pokémon Power until the end of next opponent's turn. [GGG] Poison Fog: 10 damage. Defender is Poisoned. Does 10 damage to each of opponent's Benched Pokémon. (Do not apply Weakness or Resistance to Benched Pokémon.)
Pokémon No.: 41 Grass Basic Pokémon Zubat Level 9 HP: 40 Weakness: Psychic Resistance: Fighting -30 Retreat Cost: 0 Attacks: [1] Collide: 10 damage [1G] Bite: 20 damage
Pokémon No.: 42 Grass Evolution: Stage 1 - from Zubat Evil Golbat Level 25 HP: 50 Weakness: Psychic Resistance: Fighting -30 Retreat Cost: 0 Pokémon Power -- Stealth Bite: Use only whent this card comes into play. Deal 10 damage to any of your opponent's in-play Pokémon. (Do not apply weakness or resistance.) Attacks: [GG] Erratic Flying: Does 20 damage to any in-play Pokémon (do not apply weakness or resistance)
Pokémon No.: 43 Grass Basic Pokémon Oddish Level 21 HP: 50 Weakness: Fire Resistance: None Retreat Cost: 1 Attacks: [G] Sleep Powder: Defender is now asleep. [G] Poisonpowder: Defender is now poisoned.
Pokémon No.: 44 Grass Evolution: Stage 1 - from Oddish Evil Gloom Level 21 HP: 50 Weakness: Fire Resistance: None Retreat Cost: 2 Pokémon Power -- Smelly Pollen: Use once per turn. Flip a coin. If heads, then opponent's active Pokémon is confused, if tails, then your Active Pokémon is confused. This power cannot be used if Evil Gloom is Asleep, Confused or Paralyzed. Attacks: [GG] Poisonpowder: 10 damage. Defender is now poisoned.
Pokémon No.: 45 Grass Evolution: Stage 2 - from Evil Gloom Evil Vileplume Level 29 HP: 60 Weakness: Fire Resistance: None Retreat Cost: 2 Pokémon Power -- Allergy Pollen: When this card is in play, neither player may play Trainer cards. This power cannot be used if Evil Vileplume is Asleep, Confused or Paralyzed. Attacks: [GGG] Petal Dance: Flip 3 coins. Does 30 damage times the number of heads. If 2 or more heads appear, then Evil Vileplume is confused. Pokémon
No.: 50 Fighting Basic Pokémon Diglett Level 15 HP: 40 Weakness: Grass Resistance: Lightning -30 Retreat Cost: 0 Attacks: [F] Ground Dive: Choose one of your opponent's Pokémon. Deal 10 damage to it. (Do not apply weakness or resistance.) [1F] Scratch: 20 damage.
Pokémon No.: 51 Fighting Evolution: Stage 1 - from Diglett Evil Dugtrio Level 18 HP: 50 Weakness: Grass Resistance: Lightning -30 Retreat Cost: 2 Pokémon Power -- Pit Trap: When opponent's Pokémon attempts to retreat, flip a coin. If heads, then that Pokémon suffers 20 damage. (Don't apply weakness or resistance.) This power may not be used if Evil Dugtrio is Asleep, Confused or Paralyzed. Attacks: [FF] Thrust down: 20 damage. Opponent flips a coin. If tails, then attack does an additional 20 damage.
Pokémon No.: 52 Colorless Basic Pokémon Meowth Level 10 HP: 40 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: 1 Attacks: [2] Gold Coin Toss: Flip coin. If heads, then choose an opponent's Pokémon that's in play and deal 20 damage to it. (Do not apply Weakness or Resistance.)
Pokémon No.: 53 Colorless Evolution: Stage 1 - from Meowth Evil Persian Level 28 HP: 60 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: 0 Attacks: [1] Lure: Flip a coin. If heads, then if your opponent has any Benched Pokémon, choose 1 and switch it with his or her active Pokémon. [2] Poison Claws: 10 damage. Flip a coin. If heads, then defender is poisoned.
Pokémon No.: 54 Water Basic Pokémon Psyduck Level 16 HP: 50 Weakness: Lightning Resistance: None Retreat Cost: 1 Attacks: [P] Headache: Draw a card. [1W] Water Gun: Does 20 damage plus 10 damage for each W attached to Psyduck not used to pay for this attack. Extra W energy after the 2nd doesn't count.
Pokémon No.: 55 Water Evolution: Stage 1 - from Psyduck Evil Golduck Level 23 HP: 60 Weakness: Lightning Resistance: None Retreat Cost: 2 Attacks: [P] Third Eye: Discard an Energy Card attached to Evil Golduck to draw 3 cards. [1PP] Super Psy: 50 damage.
Pokémon No.: 56 Fighting Basic Pokémon Mankey Level 14 HP: 40 Weakness: Psychic Resistance: None Retreat Cost: 0 Attacks: [1] Mischief: Shuffle your opponent's deck. [1F] Getting Angry: 20 damage. Flip coin. If heads, then this attack does an additional 20 damage.
Pokémon No.: 57 Fighting Evolution: Stage 1 - from Mankey Evil Primeape Level 23 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 1 Pokémon Power -- Frenzy: If Evel Primeape is confused, it deals an additional 30 damage to Pokémon. Attacks: [FF] Crazed Frenzy: 40 damage. After damage is dealt, Evil Primeape becomes confused.
Pokémon No.: 63 Psychic Basic Pokémon Abra Level 14 HP: 40 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [P] Teleport: Discard all cards from Abra, then reshuffle Abra into your deck. [P] Psyshock: 10 damage. Flip coin. If heads, then defender is paralyzed.
Pokémon No.: 64 Psychic Evolution: Stage 1 - from Abra Evil Kadabra Level 24 HP: 50 Weakness: Psychic Resistance: None Retreat Cost: 2 Pokémon Power -- Matter Exchange: Use once per turn, before you attack. Discard a card from your hand to draw a card. This power may not be used if Evil Kadabra is Asleep, Confused or Paralyzed. Attacks: [PP] Mind Shock: 30 damage. This attack is not affected by Weakness or Resistance.
Pokémon No.: 65 Psychic Evolution: Stage 2 - from Evil Kadabra Evil Alakazam Level 30 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 3 Attacks: [1PP] Teleport Blast: 30 damage. After damage is dealt, switch Evil Alakazam with one of your benched Pokémon. [PPP] Mind Shock: 40 damage. This attack is not affected by Weakness or Resistance.
Pokémon No.: 66 Fighting Basic Pokémon Machop Level 24 HP: 50 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [2] Punch: 20 damage. [2F] Kick: 30 damage.
Pokémon No.: 67 Fighting Evolution: Stage 1 - from Machop Evil Machoke Level 28 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 2 Attacks: [1FF] Drag Out: 20 damage. Before damage is assigned, opponent chooses one of his or her benched Pokémon. Switch that Pokémon with the opponent's Active Pokémon. The damage is done to the new Active Pokémon. (May not be used if opponent has no benched Pokémon.) [1FF] Knock 'em Flying: 30 damage. After damage is dealt, opponent chooses one of their Benched Pokémon and switches it with their Active Pokémon. (Ignore this effect if Opponent has no Benched Pokémon.)
Pokémon No.: 68 Fighting Evolution: Stage 2 - from Evil Machoke Evil Machamp Level 30 HP: 70 Weakness: Psychic Resistance: None Retreat Cost: 3 Attacks: [FF] Mega Punch: 30 damage. [1FFF] Throw Out: Your opponent reshuffles his or her Active Pokémon and all cards attached into his or her deck. (May not be used if opponent has no Bench.)
Pokémon No.: 77 Fire Basic Pokémon Ponyta Level 15 HP: 50 Weakness: Water Resistance: None Retreat Cost: 1 Attacks: [1R] Ember: 30 damage. Discard R to use.
Pokémon No.: 78 Fire Evolution: Stage 1 - from Ponyta Evil Rapidash Level 24 HP: 60 Weakness: Water Resistance: None Retreat Cost: 0 Attacks: [2] Rear Kick: 20 damage. [RR] Fire Pillar: 30 damage. You may choose to discard R from this Pokémon to deal 10 damage (don't apply Weakness or Resistance) to a Pokémon on the Opponent's Bench.
Pokémon No.: 79 Psychic Basic Pokémon Slowpoke Level 16 HP: 50 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [1] Sunbathing: Search your deck for a Psychic Energy Card and attach it to Slowpoke. Reshuffle your deck afterwards. [P] Headbutt: 10 damage.
Pokémon No.: 80 Psychic Evolution: Stage 1 - from Slowpoke Evil Slowbro Level 27 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 2 Pokémon Power -- Reel in: Use only when this card comes into play. Take up to 3 Pokémon from your discard pile, show them to the opponent, and put them in your hand. You may not use this power again as long as Evil Slowbro is in play, even after benching it. Attacks: [PP] Silly Attack: 40 damage. Flip coin. If tails, this attack does nothing.
Pokémon No.: 81 Lightning Basic Pokémon Magnemite Level 12 HP: 40 Weakness: Fighting Resistance: None Retreat Cost: 1 Attacks: [2] Tackle: 20 damage. [1L] Magnetic Force: Does 10 damage plus 10 damage for each Magnemite, Magneton or Evil Magneton on your bench.
Pokémon No.: 82 Lightning Evolution: Stage 1 - from Magnemite Evil Magneton Level 26 HP: 60 Weakness: Fighting Resistance: None Retreat Cost: 2 Attacks: [2] Sonicboom: 20 damage. This attack does 20 damage regardless of opponent's Weakness or Resistance. [1L] Magnetic Force Wire: 30 damage. Choose one of Defender's Basic Energy Cards. Reattach it to an opponent's Benched Pokémon. (If opponent has no bench, then ignore this effect.)
Pokémon No.: 88 Grass Basic Pokémon Grimer Level 10 HP: 40 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [G] Poison Gas: Defender is now poisoned. [GG] Viscous Spit: 10 damage. Flip coin. If heads, then attack does an additional 20 damage, and the defender is paralyzed.
Pokémon No.: 89 Grass Evolution: Stage 1 - from Grimer Evil Muk Level 25 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 2 Pokémon Power: Sticky Fluid: When this card is in play, the opponent's Active Pokémon must discard an additional 2 Energy when retreating. This power may not be used if opponent is Asleep, Confused or Paralyzed. Attacks: [GG] Sludge Punch: 20 damage. Opponent is now poisoned.
Pokémon No.: 96 Psychic Basic Pokémon Drowzee Level 10 HP: 50 Weakness: Psychic Resistance: None Retreat Cost: 1 Pokémon Power -- Distant Drowziness: Use once per turn. Flip coin. If heads, then opponent's active Pokémon is asleep, if tails, then your Active Pokémon is asleep. This power cannot be used if Drowzee is Asleep, Confused or Paralyzed. Attacks: [1P] Bad Dream: 10 damage. Opponent is now asleep.
Pokémon No.: 97 Psychic Evolution: Stage 1 - from Drowzee Evil Hypno Level 26 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 2 Attacks: [P] Psycho Punch: 20 damage. [1PP] Bench Manipulation: Opponent flips a coin for each Pokémon on his or her bench. This attack does 20 damage for each tail flipped to the Defending Pokémon. (Do not apply Weakness or Resistance.)
Pokémon No.: 100 Lightning Basic Pokémon Voltorb Level 13 HP: 40 Weakness: Fighting Resistance: None Retreat Cost: 1 Attacks: [L] Speed Ball: 20 damage.
Pokémon No.: 101 Lightning Evolution: Stage 1 - from Voltorb Evil Electrode Level 24 HP: 60 Weakness: Fighting Resistance: None Retreat Cost: 1 Attacks: [1] Rolling Tackle: 10 damage. [LL] Energy Bomb: 30 damage. Detach all of Evil Electrode's Energy Cards and reattach them to your Benched Pokémon. (If you do not have Benched Pokémon, discard all Energy Cards attached to Evil Electrode.)
Pokémon No.: 109 Grass Basic Pokémon Koffing Level 12 HP: 40 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [1] Tackle: 10 damage. [1G] Poison Gas: 20 damage. Flip coin. If heads, then defender is poisoned.
Pokémon No.: 109 Grass Evolution: Stage 1 - from Koffing Evil Weezing Level 24 HP: 60 Weakness: Psychic Resistance: None Retreat Cost: 1 Attacks: [1G] Everybody Explode!: Does 20 damage times the number of Koffings, Weezings, and Evil Weezings in play for both players. Then, does 20 damage to each Koffing, Weezing and Evil Weezing for both players. [GGG] Paralyzing Gas: 20 damage. Flip coin. If heads, then opponent is Poisoned, if tails, the opponent is paralyzed.
Pokémon
No.: 129 Water Basic Pokémon Magikarp Level 6 HP: 30 Weakness: Lightning Resistance: None Retreat Cost: 1 Attacks: [1] Splash: 10 damage. [WWW] Waterfall Evolution: Search your deck for an evolution of Magikarp (Gyarados or Evil Gyarados) and attach it to Magikarp. Reshuffle your deck afterwards.
Pokémon No.: 130 Water Evolution: Stage 1 - from Magikarp Evil Gyarados Level 31 HP: 70 Weakness: Grass Resistance: Fighting -30 Retreat Cost: 2 Pokémon Power -- Final Beam: Use only when KO'd by opponent's attack. Flip a coin. If heads, then Evil Gyarados deals 20 times the number of Water Energy Cards attached to Evil Gyarados to the Pokémon that KO'd Evil Gyarados. If Evil Gyarados is Asleep, Confused or Paralyzed when it is KO'd, then this power may not be used. Attacks: [WWW] Ice Beam: 30 damage. Flip coin. If heads, then defender is paralyzed.
Pokémon No.: 133 Colorless Basic Pokémon Eevee Level 9 HP: 40 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: 1 Attacks: [1] Tackle: 10 damage. [2] Sand-Attack: 10 damage. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the defender's attack does nothing.
Pokémon
No.: 134 Water Evolution: Stage 1 - from Eevee Evil Vaporeon Level 28 HP: 60 Weakness: Lightning Resistance: None Retreat Cost: 1 Attacks: [3] Bite: 30 damage. [1WW] Whirlpool: 20 damage. If defender has any energy cards attached, choose 1 and discard it.
Pokémon
No.: 135 Fire Evolution: Stage 1 - from Eevee Evil Flareon Level 23 HP: 50 Weakness: Water Resistance: None Retreat Cost: 1 Attacks: [1] Rage: Does 10 damage plus 10 damage for each damage counter on Evil Flareon. [RR] Playing with Fire: 30 damage. Flip coin. If heads, then attack does 20 additional damage, and discard R from Evil Flareon. If tails, the attack just does the base 30 damage, and you do not have to remove an R energy card from Evil Flareon. Pokémon
No.: 136 Lightning Evolution: Stage 1 - from Eevee Evil Jolteon Level 23 HP: 50 Weakness: Fighting Resistance: None Retreat Cost: 1 Attacks: [L] Thunder Flash: 20 damage. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, Defending Pokémon's attack does nothing. [1LL] Thunder Attack: 30 damage. Flip coin. If heads, then defender is paralyzed. If tails, then Evil Jolteon does 10 damage to itself.
Pokémon No.: 137 Colorless Basic Pokémon Porygon Level 20 HP: 40 Weakness: Fighting Resistance: Psychic -30 Retreat Cost: None Attacks: [1] Conversion 1: If the Defending Pokémon has a weakness, change it to a type of your choice other than colorless. [3] Psybeam: 20 damage. Flip a coin. If heads, then defender is confused.
Pokémon No.: 147 Colorless Basic Pokémon Dratini Level 12 HP: 40 Weakness: None Resistance: Psychic -30 Retreat Cost: 1 Attacks: [2] Wrap: 10 damage. Flip a coin. If heads, then defender is paralyzed.
Pokémon No.: 148 Colorless Evolution: Stage 1 - from Dratini Evil Dragonair Level 28 HP: 60 Weakness: None Resistance: Psychic -30 Retreat Cost: 2 Pokémon Power -- Evolution Ray: Use once per turn (before you attack). Search your deck for an evolution card, show it to the opponent, and put it in your hand. Reshuffle your deck afterwards. Evil Dragonair can't use this Power if it is Asleep, Confused, or Paralyzed. Attacks: [3] Tail Attack: 20 damage. Flip a coin. If heads, then attack does an additional 20 damage.
Pokémon No.: 149 Colorless Evolution: Stage 2 - from Dragonair Evil Dragonite Level 33 HP: 70 Weakness: None Resistance: Fighting -30 Retreat Cost: 2 Pokémon Power -- Call Flunkies: When this card comes into play, search your deck for up to two Basic Pokémon Cards and put them on your bench. Reshuffle your deck afterwards. You may not use this power again as long as Evil Dragonite is in play, even after benching it. Attacks: [4] Giant Tail: Flip a coin. If heads, this attack does 70 damage. If tails, then this attack does nothing.
Trainer Cards:
Sleep! Sleep! (Team Rocket's Secret Mecha) Flip a coin. If heads, then opponent's Active Pokémon is now asleep. Scatter! Sticky Gas Until the end of opponent's next turn, all Pokémon Powers cease to work.
Nighttime Garbage Retrieval (Team Rocket's Secret Mecha) From your discard pile, choose up to 3 Pokémon or Basic Energy Cards. Show them to the opponent, then reshuffle them into your deck.
Impostor Professor Oak's Counterattack Discard 1 Card to make opponent shuffle his or her hand into his or her deck and draw 4 cards.
The Boss' Way Search your deck for an "Evil" Evolution Card and show it to your opponent. Add this card to your hand and reshuffle your deck.
The Challenge! Issue a challenge to your opponent. If they decline, then draw two cards. If they accept, then both players search their decks for as many Basic Pokémon as they like up to the number of empty slots on the bench, and place them on their respective Benches. (Put them facedown until both have done choosing.) Shuffle both decks afterwards.
Holes in the Battlefield (Team Rocket's Secret Mecha) Beginning with the player who played this card, you and the other player switch flipping coins until one of you flips a tail. The person who flips a tail has their Active Pokémon suffer 10 damage. (Don't apply Weakness or Resistance.)
Rocket Girl Look at the Opponent's hand and choose a Trainer Card there. Reshuffle it into your opponent's deck.
Here Comes Team Rocket! Each player turns all their remaining Prize Cards face up, and the cards stay that way until the end of the game.
Energy Cards: Full Heal Energy Provides 1 Colorless Energy. If the Pokémon you attach it to was Asleep, Confused, Paralyzed or Poisoned, that condition is healed.
Potion Energy Text: Provides 1 Colorless Energy. If the Pokémon you attach it to has 1 or more damage counters on it, remove 1 Damage Counter.
Rainbow Energy Text: Provides 1 Energy of any color of your choice. When attached, the Pokémon you attach it to takes 10 damage. (Don't apply Weakness or Resistance.)