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ARC Trooper

Quote: "My brothers and I might not seem like much of a challenge but you wouldn't be the first to underestimate us."

Attributes
Body: 5
Quickness: 5 (8)
Strength: 5
Charisma: 4
Intelligence: 4
Willpower: 4

Reaction: 4 (10)
Initative: 10 + 4d6
Essence: 0.5
Body Index: 0

Pools
Karma: 2
Combat: 8

Active Skills
Assault Rifles: 5
Athletics: 5 (8)
Demolitions: 4
Edged Weapons: 4
Etiquette: 3
Heavy Weapons: 5
Launch Weapons: 4
Stealth: 5 (8)
Unarmed Combat: 5

Knowledge Skills
English (R/W): 5 (2)
Gambling Card Games: 4
Security Procedures: 5
Small Unit Tactics: 5
Wilderness Survival: 4

Cyberware
Move-by-Wire 3

Typical Gear
Heavy Security Armor (7/4) with Helmet (+1/+2)
Griffin Marksman with AV rounds.
Griffin Hellhound with AV rounds and Offensive mini-grenades.

Note: ARtifical Construct (ARC) Troopers are all clones. Their skills and memories are implanted via Programmable Assist Biofeedback (Cannon Companion page 68). As such, all ARC Troopers have the Borrowed Time Flaw.

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