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Mr. Johnson


Attributes
Body: 3
Quickness: 3
Strength: 3
Charisma: 4
Intelligence: 6 (8)
Willpower: 5

Reaction: 4 (5)
Initiative: 4 (5) + 1d6
Essence: 3.04
Bio Index: 1.6
Professional Rating: 3

Pools
Karma: 2
Combat: 7 (8)
Task: 3

Active Skills
Car: 4
Computer: 5
Electronics: 4
Etiqutte (Corporate): 4 (8)
Leadership: 3
Negotiation: 6
Pistols (Griffin Marksman): 3 (5)
Unarmed Combat: 3

Knowledge Skills
Corporate Finances: 4
Corporate Politics: 6
English (R/W): 7 (3)
Fixers: 4
History: 4
Law: 4
Mathematics: 5
Psychology: 8
Shadowrunnner Haunts: 5
Select one additional language at a rating of 5.

Cyberware(Alpha)
Encephalon 2
Math SPU 3
Datajack
150 MP Headware Memory
Image Link
Telephone with Transducer
Smartgun Link

Bioware Cerebral Booster 2
Mnemonic Enhancer 3
Clean Metabolism

Typical Gear
Tres Chic armored clothing (3/1)
Griffin Marksman with 2 spare clips (all APDS) in concealed holster

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