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Claymore

Quote: "We handle problems. Are you a problem?"

Attributes
Body: 5
Quickness: 6 (10)
Strength: 4 (8)
Charisma: 4
Intelligence: 6 (8)
Willpower: 6

Reaction: 6 (10)
Initative: 10 + 3d6
Essence: 6
Body Index: 5.9

Pools
Karma: 6
Combat: 12
Task: 1

Active Skills
Athletics: 5
Demolitons: 4
Electronics: 4
Etiquette: 4
Interrogation: 4
Pistols: 8
Pole Arms/Staff: 4
Stealth: 6
Unarmed Combat: 5

Knowledge Skills
Elven Society: 3
English (R/W): 6 (3)
Esoteric Trivia: 3
Japanese (R/W): 4 (2)
Literature: 3
Magic Background: 3
Megacorporate Politics: 5
Paranormal Animals: 3
Psychology: 3
Safehouse Locations: 3
Security Procedures: 5
Small Unit Tactics: 6
Sperethriel (R/W): 4 (2)

Bioware
Note: 4 slot reductions
Muscle Toner 4 (cultured)
Muscle Augmentation 4 (cultured)
Extended Volume 3
Mnemonic Enhancer 3
Synthacardium 2 (cultured)
Cerebral Booster 2 (cultured)
Synaptic Accelerator 2 (cultured)
Enhanced Articulation (cultured)
Trauma Damper
Nictating Membranes (cultured)
Metabolic Arrestor (cultured)
Sleep Regulator
Clean Metabolism (cultured)
Dietware (cultured)

Typical Gear
As needed. Note that all Claymores have a Dikoted Claymore (10S) engraved with a unique symbol (such as found below) that represents them.

Note: All Claymores are female and either Human or Elven. There are approximately 47 Claymores in active service to Griffin at any time. The represent Griffin's elite assassination personnel and have had gene therapy that gives them distinctive silver hair and eyes.



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