Quote: "We're the guys that get called in when a situation goes bad. We're the best at what we do and the bad guys know it."
Attributes
Body: 5 (10)
Quickness: 5
Strength: 4
Charisma: 4
Intelligence: 5
Willpower: 4
Reaction: 5 (6)
Initative: 6 + 3d6
Essence: 3.52
Body Index: 2.2
Pools
Karma: 3
Combat: 7
Active Skills
Athletics: 5
Etiquette: 4
Hardsuit Weapondry: 4
Heavy Weapons: 5
Pistols: 4
Shotguns: 6
Unarmed Combat: 4
Knowledge Skills
English (R/W): 5 (2)
Gambling Card Games: 5
Megacorporate Politics: 4
Security Procedures: 5
Small Unit Tactics: 6
Wilderness Survival: 4
Cyberware
Dermal Sheath 3 (alpha)
Kevlar Bone Lacing (alpha)
Bioware
Synaptic Accelerator 2
Enhanced Articulation
Metabolic Arrestor
Typical Gear
Type H "Hellcat" Hardsuit
Griffin Penetrator
Griffin Juggernaut with AV rounds.
Note: A typical High Threat Response Team squad is composed of one Krand Mage and 5 High Threat Response Team Members. Transport is normally by Wyvern Assault Helicopter unless situation demands entry by ground transport.
Back to the Revised Personnel Profiles