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20 Acro Tips
or....
Things I Learned the Hard Way
By PMKruzer


Although Bezerk provides introductory rules and basic Acro tips, there is a whole range of handy tips that new players either pick up (or not) as they play more and more Acrophobia.

Here are some tips that will make your Acrophobia experience more enjoyable.  The only way I learned these things was by committing the worst offenses myself.  Luckily, I had patient Acro friends who let me know when I had committed another Acro "faux pas" (which seemed to be almost every day!).

 
 1.  Enjoy yourself, and don't worry if you don't get any votes.  The first time you play Acro, you will just be getting used to the game, concentrating on what is going on, and feeling a bit overwhelmed.  This will pass.
 
 2. By the time players have spent a few days in Acrophobia, they usually start getting votes, and may even make it to Face Off.  Congratulations, but don't be surprised if the next time you play, your Acros seem to be even lamer than before.
 
 3. Some abbreviations used in Acro chat:
 

 4.  If you feel you have to explain your Acro, then it probably is not going to be a big vote-getter.  Go ahead and enter it, but don't expect to sweep the board.
 
 5.  No one wants to hear that your Acro would have won if only the other people in the room were not so ignorant as to miss your obscure reference.
 
 6.  Along the same lines, it is *never* appropriate to criticize the winning Acro, at least not in public chat.  It is not only insulting to the person who wrote it, but also to the other voters in the room, whose judgment you are criticizing.
 
 7.  Just because a room is not in the "adult language" section of Acrophobia does not mean the people there only write about clouds, rainbows, bunnies, and other G-rated material.  Take your lead from the prevailing tone of the room; if it is too racy or too tame for you, find another room.
 
 8.  Do not ask for votes;  this is embarrassing for everyone.
 
 9.  Do not indulge in excessive scrolling;  this is annoying and can also cause other players to lose their Internet connection.
 
10.  Please, no CAPITALS in Acro or in chat, this *really* turns people off.
 
11.  Asterisks in an Acro usually turn people off, too (as in b*tch).
 
12.  Hyphenated words are tricky, as are compound words which really are not compound words.  Generally, you can get away with it if your Acro is *really* good, but don't be surprised if it gets zero votes.
 
13.  Using periods to join two words as one (such as "I'm.too tired to play" for ITTP), thereby circumventing the Acrobot, is cheating, to put it bluntly.  The only exception would be if the majority of the players in the room use this type of Acro.
 
14.  It is considered bad form to leave a room right before a Face Off, unless you are suffering a medical emergency.
 
15.  Greetings and farewells in the chat box are up to you; however, if the room greets you, it is a good idea to acknowledge their friendliness.
 
16.  Private messages are your private business;  my only advice is *be absolutely sure* you have placed the  /  in front of the message.
 
17.  Don't worry if you cannot keep up with all the chat;  if possible, try to say "thanks" (using one of the above abbreviations if you wish) when you receive a compliment on an Acro.
 
18.  Depending on the room, players may or may not want to respond to the "age/gender/location" question.  If you ask and don't get many replies, it is not because people did not see the question;  more likely, they just don't feel like sharing right at the moment.
 
19.  Most Acro players are friendly and helpful;  however, all of us have entered rooms where the atmosphere is a bit chilly, or even downright hostile.  If you stumble into such a room, leave at once, unless that style suits your own personality.
 
20.  Remember, it is a game.  You do not need to apologize for not getting votes, and it is not polite to brag too much if you are doing really well, either.