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Q
What is the *FTP* Clan?
Q
When did *FTP* Clan start?
Q
What does the *FTP* Clan do?
Q
How are matches scheduled?
Q
How many players are in each match?
Q
How do players know where to go and what to
do when it’s match time?
3. Players are "grabbed and dragged" into an ICQ chatroom (no, it does not hurt). 4. The designated Captain for the match will be in ICQ contact with the Captain of the other Clan, and a scout is sent from one of the Clans to find an empty Acro room for the match. 5. *FTP* Players are told the name of the room and then go to the designated Acro room. 6. Players leave the ICQ chatroom, turning off ICQ and leaving it off for the entire match. 7. Players can practice composing Acros so long as there are no non-clan members in the room, but MUST NOT vote until the Captains tell them to begin. This signal will not be given until all 14 players are present. 8. In the case of "Problem Players", the Captain(s) are the only people who will address the Problem Player. Other team players should use Acro's "Problem Player" feature to file a complaint, and should log the chat. I'm sure you all know this but a non-clan member is Not a problem player until he/she refuses to leave, and/or starts trouble. 9. Playing does not have to start on a 3 letter round unless both Captains decide this. A *FTP* Clan uses the following rules for scoring:
3.
The player who wins the Face-Off earns a 5 point bonus which is added to
the Clan total.
5. The Clan which wins 2 out of 3 rounds is the winner of the match. 6. *FTP* Clan is reasonably flexible in their scoring procedure and we try to accommodate different scoring used by other Clans. A *FTP* Clan observes the following code of etiquette when playing in matches:
2. No one uses private messages (no red lettering). 3. No chat should start until one of the Captains has stated that "Chat may now begin" or words to that effect. Once the signal is given, chat comments are encouraged, especially cheering on other players, both *FTP* and the other team. Remember, we are having fun here! 4. *FTP* players refrain from using each other’s names in Acros, even though we like to do that in regular Flying Toaster Philes play. This is out of consideration to the other clan, whose players will not understand our special *FTP* references. Exceptions may occur If the other clan is one with which we've played before and both clans are comfortable using names in Acros, or if the category is "Other Players" or in couch rules "Pandering". 5. *FTP* players show a reasonable sense of propriety in the content of their match Acros. 6. *FTP* Clan players refrain from chat comments about lame Acros, typos, quirks of the Acrobot (such as when the Acrobot refuses to accept a legitimate Acro or a vote), or anything else which might make interfere with other players' enjoyment of the game. 7. If an *FTP* player is having technical difficulties, (as in an imminent booting) they should immediately inform the Captain; they may do this in open chat or using an emergency private message. 8. *FTP* Clan shows the same warmth and friendliness in a match as we show in regular play, because that is what the Flying Toaster is all about. We treat all players with respect and want to be remembered by the other Clan as much for our attitude and sportsmanship as for our score. We consider it the highest honor when a Clan requests a rematch, because that means they enjoyed the match as much as we did. A Of course we do! No one plays Acrophobia with the idea of losing.
*FTP* Captains MsDiva & Wolfie
wish to thank PMK for the making of these rules and HansX and Flipshot
and all of the AcroBats for making our very first match an enjoyable experience.
Many of the above *FTP* guidelines and procedures are adaptations of guidelines
found on the
Thanks also to the
Castaways
for a very challenging second match. Our preferred method of score-keeping
is based on the Castaways'
scoring method. Thanks, Castaways!
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