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by Alen Jewell, alngina1@HOME.COM

The Trianii race has evolved from feline ancestors with semi-prehensile tails and sleek fur. They have 3 fingered hands and feet that have retractable claws. The race has a wide range of coloration, and they are excellent hunters.

Trianii space is near the Corporate Sector, The Trianii are a matriarchal society that is governed by tribunals of females called Yu'nar . Much of their female dominated society is organized around their religious ways. Dance, Art, music, literature, even industry and commerce, revolve around their beliefs.

Personality: As a race the Trianii are fiercely independent and self-reliant. They are very curious; always driven to explore; never being content with the present state of their lives or what they have--perhaps feline curiosity?

Physical Description: Trianii are fur-covered felineoids that have 3 digited hands and feet. They can have almost any range of fur color and eyes with vertically slit pupils. The Trianii are tall and graceful, with semi prehensile tails.

Trianii Homeworld: Trian

Relations: The Trianii have an ongoing feud with the Corporate Sector Authority, which is encroaching on Trianii space, but are otherwise a peaceful people.

Language: Trianni, although many Trianni also speak Basic

Example Names: Atuarre (female), Keheen, Pakka (male).

Adventurers: The Trianii are a race of curious beings, making good scouts and spies.

Trianii Racial Traits

Trianii Commoner
Init +1 (Dex); Defense 11 (Dex); Spd 10m; VP/WP -/11; Att +0 melee (1d3, punch) or +1 ranged; SV Fort +0, Ref +1, Will +0; SZ M; FP 0; Rep 0; Str 11, Dex 12, Con 11, Int 10, Wis 11, Cha 8.

Equipment: clothing, tools

Skills: Profession (any) or Craft (any)