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Our
Titles
Begin your journey through history
with Classical Hack Ancient
Warfare 600 B.C. to 600 A.D., Second Edition .
Ideal for those miniature gamers who are not the least bit interestd
in tournament play. Classical Hack is the definative set of rules
for the ancient historical gamer, includes table of contents,
index, diagrams, army lists, special add-on tactics and, naturally,
the rules. Players will find these simple, historical and fast,
ideal for scenario and pick-up gamers. Retails for $24.00
Continue your journey with Classical Hack Scenarios Rome .
Follow the Roman way of war from the founding of Rome to the
Conquest of Britain. Also includes table of contents, diagrams,
orders of battle, Spanish mini-campaign (circa 76 B.C) and, a
detailed description of the legion in 6 different periods. Forerunner
of changes to updated Classical Hack Second Edition.Includes
15 different scenarios. Contributors include Allan D. Fleming,
Scott Holder, Robert G.Sillars, Steve Phenow, Philip J. Viverito,
Russ Lockwood and Grant Forsythe. Retails for $18.95
G.A.S.L.I.G.H.T. (Glorious Adventures in Science Loosely Involving
Generally Historical Times) are rules written for playing out
adventures in the Victorian Era. Christopher Palmer and John
R. ("Buck") Surdu have skillfully wrought a game system
for fighting skirmishes in the Victorian Era both histoical or
fantasy. Your imagination provide the only boundaries. "Bands
of stout-hearted Extras are lead by Main Characters - from the
streets of London to the hills of South Africa and from the glorious
charges of the Crimea to the malestrom of the American Civil
War." These rules are inspired by the works of Wells, Verne
and Haggard. Illustrated with diagrams, charts, personnel records,
character generators and more. The 36 pages will delight for
young and old alike. Retails for $15.00.
The American Civil War by G.A.S.L.I.G.H.T. (Glorious Adventures in Science Loosely Involving
Generally Historical Times) is the companion volume to G.A.S.L.I.G.H.T.
Christopher Palmer designed six exciting and highly playable
scenarios games for G.A.S.L.I.G.H.T.Each scenario includes a
brief narrative, orders of battle, victory objectives, special
rules for specifically used for each scenario and a map. These
scenarios cover the American Civil War from November 1861 to
October 1863. In addition to the scenarios is an epilogue and
a "Compendium of Weapons and Vehicles". This book has
84 exciting pages, filled with charts, illustrations and more.
Retails for $20.00.
Big Battles for Little Hands
was authored by John R. ("Buck")
Surdu and Rob Dean. This is a complete guide to miniature gaming
for beginners and children alike. For children it can be an excellent
way to teach reading, history and math while making these dry
topics interesting and exciting. It covers land warfare through
out history, a primary understanding of tactics in relation to
gaming, terms, sample scenarios, resources for purchasing figures,
painting guides, building model terrain, notes for adults, a
glossary, five appendices and more. Fully illustrated with cut
outs, markers, and charts. 141 pages. Retails for $25.00.
Wellington Rules
is a set of rules designed to fight tactical
engagements during the Napoleonic Wars with miniatures. Wellington
Rules was designed so that each player would control approximatelya
brigade of troops. Figure scale is 1:30, guns 1:2, artillery
figures 1:10, scale is 1 inch equals 15 yards and 1 turn represents
15 minutes of real time. Illustrated with charts, diagrams and
many orders of battles for the embattled powers of the time.
Forty pages. Retails for $20.00.
Fire Team Vietnam
is an exciting set of wargaming rules
for company sized actions during the American involvement in
Vietnam. The rules are designed for each players to easily manage
a platoon. The rules feature command control rules, a unique
observation spotting system, quick and easy small arms fire resolution,
scenarios and orders of battle for many of the different combatants.The
entire book is profusely illustrated with period photos, diagrams
and maps. Fifty eight pages. Retails for $20.00.
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