
Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page

Game System: Advanced Dungeons and Dragons
Campaign Setting: Forgotten Realms
Player Level: 7-11
Current Status: Active
Game Master: Zablocki
LHS RPC Members in Game: 6

The Campaign
Enter a world of amazement and intrigue. Of laughter and loss. In
this world there are no boundaries or limits, go where you wish, do
as you want. Live and learn, or fail and perish. Those are your options.
Fight through ancient dungeons or travel through the vast cities
throught the land of Toril. Have tea with Volo, or clash swords with
The Zhentarem, or even catch a glimpse of the legendary Elminster.
A lands of mystery and wonder await your eyes. Would you like to take
that first step and trek into uncharted lands or travel amongst
legends and see the unspeakable?
Time lasts forever for those who truly seek adventure.

Back to
main page


Game System: G.U.R.P.S.
Current Status: inactive



The Campaign
Stargate SG-1 is a scenario designed by Erich
Paganotti for the G.U.R.P.S. system. Based on the movie
Stargate and the original Showtime series Stargate SG-1,
the game has developed into a military based science
fiction in which the players take on the role of top
notch special operations commandos from the U.S.
Army Rangers, Navy Seals, the Air Force Special
Operations, or the Marine Force Recon, with the
mission of covert reconnaissance into the thousands
of Stargates leading to who knows where...



Materials
Several 6-sided (basic) dice are needed for this game.
Familiarity with the movie Stargate and the
series Stargate SG-1 are required for playing this game.


Back to
main page

LHS RPC Members in Game: 4

The Game
The idea of the game is to build an empire. Players take turns drawing and laying down
cards from their individual decks. As each player is trying to build his empire, other players are trying to
destroy it. Players use fantasy heroes (from our favorite AD&D campaign settings) to attack and defend
their empires. These champions are aided by spells, magical items, artifacts, events, and allies. If the
attack is successful, a part of the defender's empire is "razed," or defeated.
In any game, the idea is to have fun. Don't get hung up on rules, technicalities, or play "touch rules."
No one has fun in a game with a rules lawyer. Play fair and honestly. Be willing to replay a few cards
if a player didn't understand what was going on. Remember, it's just a game!
Terms




Back to
main page


"Bela Lugosi's dead and so am I. But what's left of
Bela is rotting in a pine coffin somewhere, while I
have the opportunity to sit here on the balcony, enjoy
my drink and look at you. Correct me if I'm being
presumptious, but I suspect that I have the better end
of the deal.
I can tell by looking at you that
you're not comprehending. Of course you're not...
These are cynical, rational times, and you're not going
to believe that I'm a dead man just because I say so.
A century ago it would have been different... Well, it
was quite different the last time I had this little
talk with someone... but this is the age of Facts.
And the facts are that corpses don't move, don't walk,
don't talk. I'm terribly sorry, my dear, but I have a
suprise for you: This corpse does."
--from A Gathering of Beasts
Game System: White Wolf
Campaign Setting: anywhere the night may settle
Current Status: inactive

The Campaign
Vampire the Masquerade is a fantasy role playing game
where you get to take on the role of a vampire in a
modern day city. Most groups will consist of 2 to 6
players with one player taking on the role of the
storyteller. The storyteller sets the scene and like a
dungeon master, is basicly in charge of every other
character in the city except for the players. The
players are in charge of their Characters and
everything they can do. As they earn experience
(through good role playing) they can learn more
powerful Vampyric traits. But no matter how powerful
they get, they must remember to never break the
masquerade. The masquerade is the hiding of the fact
that Vampires exist to humans. Should your vampire
break the masquerade he probably won't survive the
evening. But what's one little rule like the masquerade
in exchange for eternal life? (or unlife if you prefer)
Either way it's a whole lot better then rotting away
in a pine box somewhere. So bring your 10-sided dice
and your imagination and join the masquerade.




Back to
main page

Games We Play |
![]()
Upon these pages one can learn all about the Herbert H. Lehman High School Role-Playing Club. The different games played, the club members, and all the information you need to join is right here. If you have any questions, you can ask the dragon at the bottom of the page. |
Other Games |

Official Home of the Dancing Kokopeli
Game System: Strategic Collectable Card Game

The Campaign
Magic is a card game which allows the wizards (players) to test out their spell books (decks) against each other, just like the duel Merlin and Madame Mim have in The Sword in the Stone
Each player takes the part of a wizard, and uses a deck of cards to represent the wizard's spell book.
Each player uses a deck constructed of around 60 cards from a pool of over 1400 possible cards.
Because of the random nature of the cards used in play, the game is always different, always new. Each game is likely to introduce the player to cards he/she has not seen before, so the player is constantly learning, absorbing new aspects of game play.
Some cards represent spells or powers, while others represent the land (mana) which makes the spell or power happen. Like an electronic game machine needs batteries to run, the spell cards need land (mana) to run. Each card is different, the text on the card tells the player what it does and how and when to use it. Reading through the rule book once will give players an understanding of the basic game, and is highly recommended.
The winner is the first player to reduce his/her opponent to zero points, both players start with 20 each.

The Learning Opportunities
In a typical game, each player will use varying skills and abilities of his/her own while deciding which card to use, as chess players do when deciding which piece to move. Naturally, through practise these skills are improved. Indeed, we know of many families who have written to us, to tell us of their children overcoming various learning difficulties through playing Magic.
In deck-building, where each player selects which cards will go into the deck from his/her total pool, care must be taken. Cards chosen to go well together will form a more effective deck than simple random selection. Making the choice of which cards to combine involves not only maths, but also an awareness of resource management - some spells are more expensive than others, needing more land (mana) cards. The player must decide on a balance of cards to create the deck. Naturally new players will have a limited card pool and will probably be restricted in the positive choices they can make at first.
In short, this game is good. It's good fun to play, and it's a good education opportunity for the players.


Back to
main page


Game System: Advanced Dungeons and Dragons
Campaign Setting: Greyhawke
Character Level: 5-8
Current Status: ACTIVE
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
The world of Greyhawke is a fantasy setting for the
AD&D game, where your character embarks on high
adventure through the world of Oerth. Here magic
courses through the air, wielded by powerful sorcerers.
The constant ring of steel can be heard over scores
of battlefields as nations grapple for power. Your
character joins the adventure to fight alongside the
powers of justice and virtue, and in doing so, joins
a rich tradition of epic fantasy.
From the good kingdom of Tarantia, ruled by the paladin-king Dalan Rex, to the tortured lands of pain ruled by the demon-prince Iuz, there are adventures awaiting your arrival. In the center is the fabled free city of Greyhawke, where all powers meet equally on neutral ground. Here, heroes are made, but fools die quickly. In the city, you can share a tankard of ale and stories with the great wizard Mordenkainen, or wind up on the wrong side of the nearly all-powerful thieves guild.
Adventurers like yourself are welcome here in the city of Greyhawke. Legendary figures such as Lord Dorian, Perryman Sunstar, and Baron Sysyphus Cain have at times called this place home. The reclusive groups of wizards known as the Circle of Eight guard it from the constantly threatening daggers and spells from the assassins of the Scarlet Brotherhood.
So take upon your steed, adventurer, for there is treasure and fame to be had. Along the way you will meet friend and foe, and danger, of course, lies behind every corner. Merry met, and I bid you well!

Week's Clue:
Fighter, mage, rogue, monk, bard
The road you travel is sure to be hard
A Hand and an Eye are the powers you seek
And with such power, the strong will be meek


main page



"I am the ancient, I am the land. My beginnings
are lost in the darkness of the past. I was good and
just. I thundered across the land like the wrath of a
just god. But the war years and the killing years
wore down my soul as the wind wears stone into sand...
all goodness slipped from my life."
From "The Tome of Strahd"
Game System: Advanced Dungeons and Dragons
Campaign Setting: Ravenloft
Character Level: any
Current Status: Semi-active
Game Master: Paganotti
LHS RPC Members in Game: 6

The Campaign
Enter Ravenloft. A game world for the AD&D game in which your worst nightmares become reality! Gothic
horror breathes its cold breath into the AD&D game with in the borders of an isolated demi-plane of dread known
only as Ravenloft.
Ravenloft, like traditional gothics, is a world of startling beauty, seductive settings that have at once allure and a cold, lonely edge. By day, the settings are breathtaking. But when night falls, she cloaks the world in impenetrable darkness. A chill rises from the soil and contaminates the air. A mist forms from nowhere. Horror and madness on levels you cannot fathom assault your defenseless mind. You try to run, but cannot. You try to fight off the growing paranoia, but fail. You are being watched...followed...stalked...
Can you last until the dawn?

Week's Clue:
"Do you believe that I have given up my quest for freedom? Ignorant fools! I have not forgotten you.
My vengeance shall overwhelm you. Your pathetic lives shall be mine. I shall be free of this accursed
realm of nightmares soon…very soon. And then you shall know fear."


Back to
main page