Jonathan Murphy
Address, telephone number
available when requested.
Doc Format Resume
Email: sagemakaiser@hotmail.com
Web Page: www.sagemakaiser.com
Objective
To apply my experience and talent in the game industry as a 2d/3d artist.
Personal Qualities
• Highly adaptive to new challenges
• Detail and deadline motivated
• Maintains highest level of quality
Tools of Proficiency:
7 yrs. experience: Maya 3, 4.5, 5, 6, 7; Photoshop CS3, 5, 6; Premiere 6
5 yrs: After Effects
2 yrs: Melody
8 mo: Soft Image 3, 6; Zbrush 3
9 mo: 3D Studio Max 4, 7; Modo 202; Speed Tree 3.4, 5
Experience 2d/3d Artist 06/02-08/08
January 2008 – August 2008
Forever Interactive (PC game: Infernal World, MMO)
o Environmental artist, working on levels, normal maps, texturing, models, uv maps,
creation of levels, props.
o Using Maya 6, Photoshop 6, Zbrush 3 Forever Interactive
November 2006 – December 2007
UglyWart Studios (PC game: Mechnet, Online Action Shooter)
o Lead artist, working on levels, skeletons, blend shapes, animation, uv mapping,
texturing. Responsible for leading a team of more than 20 artists, organizing tasks
o Using Maya 6, Photoshop 6, Premiere UWS
February 2006 – October 2006
Blackwater Software (PC game: Kingdom Lost, FPS MMO)
o 3d artist, modeler. Responsible for binding, normal maps, texturing, models, props
o Used Maya 6, Photoshop 6, Zbrush, Valve Software
June 2002 – August 2004 | May 2005 – January 2006
N2Digital (Console game: Don't Mind, Action)
o Contract 2d/3d artist, writer. Created 2d sketches to 3d models, scenes
o Performed research for console project
o Used Maya 6, Photoshop 6, After Effects
January 2003 – November 2004 | March 2005 – April 2005
N2D.tv (JavaScript/Flash games: Battlecraft, Solitaire, Black Jack, Haunted Hotel)
o Contractor, 3d artist, animator. Worked on graphics, interface design
o Customers included: Interactive TV/Cable providers, Hotels in US,
o Used Maya 4.5-6, Photoshop 6
November 2003 - March 2004 | September 2004 - January 2005
Nordic Soft (PC game: Multiminer, Puzzle)
o Contractor, created all new graphics: 2d/3d designs, animations
o Used Maya 4.5-6, Photoshop 6 Nordic Soft
December 2004 – March 2005
4th Dimension (PC games: Space Junk, Flowers of Doom, Space Shooter, RTS)
o Worked on 2d/3d art: interface, models
o Used Photoshop 6, Maya 6
September 2004 – November 2004
NIIT- Co-author for educational book on video games, Game Cinematics. Provided
textual content, illustration examples along with editing work Tecknowhive
December 1999 – September 2003
Graal Online (PC Game: Ithica, Online RPG)
o Created art, plot and story boards
o Level design, code scripts, programming. Online server administration
o Used C++, Corel Suite Graal Online
Education
September 2000 – November 2001
Associate Science/Computer Animation Degree
Full Sail, Winter Park, FL
September 1998 – November 1999
Finger Lakes Community College, Canandaigua, NY