LEGEND~†~Generations~
Siring rules
1. you have to drain them of all their blood.
2. They can't already be of your race.. that would waste time siring them
3. Completely replenish them using your own blood, damnit.

Generation Dice
1st generation: 3d60
2nd generation: 3d50
3rd Generation: 3d44
4th Generation: 3d36
5th Generation: 3d32
6th Generation: 3d28
7th Generation: 2d44
8th Generation: 2d36
9th Generation: 2d32
10th Generation: 2d28
11th Generation: 2d24
12th Generation: 2d21
13th Generation: 2d21
14th Generation: 2d21
15th Generation: 2d21

Dice Roll ~†~ Hit Point Chart
1~14 = 0
15~19 = 1
20~24 = 2
25~29 = 3
30~34 = 4
35~39 = 5
40~44 = 6

Mortal Dice
Any Generation of Mortals recieves ~ 2d20

Ghoul Dice
1st Gen's ~ 2d60
2nd Gen's ~ 2d50
3rd Gen's ~ 2d44
4th Gen's ~ 2d36
5th Gen's ~ 2d32
6th Gen's ~ 2d28
7th Gen's ~ 1d32
8th Gen's ~ 1d30
9th Gen's ~ 1d28
10th Gen's ~ 1d26
11th Gen's ~ 1d24
12th Gen's ~ 1d22
13th Gen's ~ 1d21
14th Gen's ~ 1d20

Angels
3d32

Fallen Angels
3d25

Demons
1st Gen ~ 3d65
2nd Gen ~ 3d55
3rd Gen ~ 3d50
4th Gen ~ 3d45
5th Gen ~ 3d40
6th Gen ~ 3d35
7th Gen ~ 3d30
8th Gen ~ 3d25