Rhydin Inner Circle
Hellfire PagesDice Scoring Chart:
1-14 = 0
15 - 19 = 1
20 - 24 = 2
25 - 29 = 3
30 - 34 = 4
35 - 39 = 5
40 - 44 = 6
45 - 49 = 7
50 - 54 = 8
55 - 59 = 9
60 - 64 = 10
65 - 69 = 11
70 - 74 = 12
75 - 79 = 13
80 - 84 = 14
85 - 89 = 15
90 = 16
91 = 17
92 = 18
93 = 19
94 = 20
95 = 21
96 = 22
97 = 23
98 = 24
99 = 25
100 = 26
EXP Chart
0 exps = d20
10 exps = d21
20 exps = d22
40 exps = d23
60 exps = d24
80 exps = d25
100 exps = d26
125 exps = d27
150 exps = d28
175 exps = d29
200 exps = d30
225 exps = d31
250 exps = d32
275 exps = d33
300 exps = d34
400 exps = d35
450 exps = d36
500 exps = d37
550 exps = d38
600 exps = d39
675 exps = d40
750 exps = d41
825 exps = d42
900 exps = d43
1,500 exps = d44
1,750 exps = d45
2,000 exps = d46
2,500 exps = d47
3,000 exps = d48
3,500 exps = d49
4,000 exps = d50
4,500 exps = d51
5,000 exps = d52
5,500 exps = d53
6,000 exps = d54
7,500 exps = d55
8,000 exps = d56
8,500 exps = d57
9,000 exps = d58
10,000 exps = d59
11,000 exps = d60
12,000 exps = d61
13,000 exps = d62
14,000 exps = d63
15,000 exps = d64
16,000 exps = d65
17,000 exps = d66
18,000 exps = d67
19,500 exps = d68
21,000 exps = d69
22,500 exps = d70
23,000 exps = d71
24,000 exps = d72
27,500 exps = d73
30,000 exps = d74
33,500 exps = d75
37,000 exps = d76
40,500 exps = d77
45,000 exps = d78
50,000 exps = d79
60,000 exps = d80
70,000 exps = d81
80,000 exps = d82
90,500 exps = d83
101,000 exps = d84
111,500 exps = d85
122,000 exps = d86
135,000 exps = d87
150,000 exps = d88
175,000 exps = d89
200,000 exps = d90
250,000 exps = d91
300,000 exps = d92
370,000 exps = d93
450,000 exps = d94
520,000 exps = d95
600,000 exps = d96
700,000 exps = d97
800,000 exps = d98
900,000 exps = d99
1,000,000 exps = d100
Point Spread - take the winner's score minus the loser's score.
If you win a spar, you earn 5 times the point spread. For example, if the final score was 40-0 you, your point spread would be 40, so your xp would be 200.
If you lose a spar you receive 10 xp.
If you win a Mass Spar (MS), you receive xp by this formula: 5 times highest dice times number of people not including yourself.
If you lose a Mass Spar, you receive 10 xp.
If you win a Slave Match (SM), the loser must be listed as a slave for a period of time equal to 1 day IRL time for each point they lost by, but no less than 72 hours.
It must be listed in their profile that they are a slave and for how long. If they remain a slave for more than 72 Hours, a RM may be fought to free them unless otherwise stated in the match and agreed to. This 10 times the point spread.
If you lose a Slave Match, you become a slave and receive 50 xp.
If the slave wins a Release Match (RM), they receive 10 times the point spread xp. They are no longer a slave. If the Master wins, the period of enslavement becomes doubled. They also get 10 times the point spread in XP. If a person other than the slave fights to help free the slave, they get 10 times the point spread in XP. The slave is also freed.
The loser of a Release Match gains 50 xp. If the Slave loses, s/he is a slave for double the amount of time. If somebody other than the slave fights to free the slave, they are a slave for just as long the slave is.
The winner of an Honor Match (HM) gets his or her honor restored and 10 times the point spread xp. This can ONLY be fought to uphold honor and a valid reason must be given or the xp from the HM will be deemed invalid.
The loser of an Honor Match loses all his or her honor to the winner and receives 50 xp.
Assassination Attempt (AA) xp is determined by this formula- Target's Dice times Total Damage done times 2.
Mass Assassination Attempt (MAA) xp is determined by the formula stated above divided by number of assassins.
The winner of a Death Match (DM) receives 25 times the point spread in xp.
The loser of a Death Match receives no xp because, after all... they're dead.
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