Combat

RIC Combat

Matches and xp's earned for each
Spar ~ Two people fight to gain experience. Winner
recieves 10 x the spread for xp's, example: 20-10
= 100 xp's and loser recieved 10 xp's.

MS ~ Three or more people fight to gain experience. The winner recieves 10 x highest dice x number of people in MS not counting himself, example: 5 people highest dice 100 = 4,000 xp's. Loser recives 10 x the number of people not counting himself.

HM ~ Two people fight to gain one anothers honor. The winner recieves 20 x the point spread and the loser recievs 20 xp's.

SM ~ Two people fight. The loser becomes the winners slave for an amount of time, which is decided at the begining of the match. The winner recieves 25 x the point spread and the loser recieves 25 xp's.

RM ~ The slave challenges his/her master to a match to try to free themselves. The winner recieves 25 x the point spread and the loser recieves 25 xp's.

DM ~ Two people fight to their deaths, the loser obviously is dead. They can get a rezz if they have not used all of their rezz's and it was stated as ok to do so. If they have either ran out or were not allowed a rezz then they must delete their screen name. The winner recieves 50 x the spread and the loser recieves nothing because plain and simple he is dead.When 2 guilds are allied or under RIC forum and their members are allowed to DM there will be no enhancers or elementals used!!! PERIOD

AA ~ A person tries to assassinate another member of RIC...Assassin MUST have a reg# to AA. the assassin recieves 75 x the point spread if he is successful.

MAA ~ Two to three people AA a person. Same rules for a regular AA apply. If they are succesful they recieve 100 x the point spread.
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Assassination Attempts
(Must have a contract and reg# to AA!)

Assassination Attempts: (AA) ALL AA's must be logged and sent to the Assassin Validator. A witness must be present.
AA Laws. You may use your highest RIC dice, assassin can only roll 2d in the attack.

The Attempt

1. Assassin enters the room. Notifies the Target's Mun of the AA OOC in the chat. The character's Mun knows his character has been targeted, but can do "NOTHING" about it.

2. The assassin OOC says:

Assassin: ((RIC AA on Target, Roll perception, list dice and enhancers))

[ Stating dice is not mandatory, but it saves one the trouble of looking to the profile.]

Perception dice:

d20 - d94: 2d20

d95 - d100: 2d25

3. You then roll perception, perception is only to see if you have spotted the assassin.

You must get 2 HP to spot the assassin on perception. (without enhancers)

If you win perception, you always have two choices, fight or run.

If you run, you just run.

If you fight, you stay and you roll to dodge, after they attack.

4. Assassin attacks~

Example: [In the case that the Target LOST percep]

Assassin: ::stabs "Target" in the chest with his
katana::

~Assassin rolls his dice. (assassin can only use 2d, he can only switch to guild dice if the AA becomes an auto DM)

Hits to kill your Target:

2d20 - 5

2d30 - 6

2d40 - 7

2d50 - 8

2d60 - 9

2d70 - 10

2d80 - 11

2d90 - 12

2d100 - 15

3d20 - 10

3d30 - 12

3d40 - 14

3d50 - 16

3d60 - 18

3d70 - 20

3d80 - 22

3d90 - 24

3d100 - 26

4d20 - 11

4d30 - 13

4d40 - 15

4d50 - 17

4d60 - 19

4d70 - 21

4d80 - 23

4d90 - 25

4d100 - 30

5. If the assassin gets the right amount of HP to kill you, your dead, if he does not. You may counetrstrike.

If you win perception, (get 2 HP) the assassin will still attack.

Assassin: ((RIC AA on Target, 2d20 percep, 5 min's to roll))

OnlineHost: Target rolled 2 20-sided dice: 15 18

Assassin:: ((Target, perception won, make your choice, fight or run))

Target: ::seeing the assassin, he quickly runs out::

Assassin: ::curses::

Same thing, but this time the Target fights back.

Assassin: ((RIC AA on Target, 2d20 percep, 5 min's to roll))

OnlineHost: Target rolled 2 20 sided dice: 20 18

Assassin: ((Target, perception won, make your choice, fight or run))

Target: ::spots the assassin and quickly draws his sword::

Assassin: ::draws his dagger and throws for the Target's throat::

OnlineHost: Assassin rolled 2 60 sided dice: 46 14

Target: ::seeing the dagger, he quickly ducks::

OnlineHost: Target rolled 4 60-sided dice: 59 23 19 34

Assassin: ((Dodge succesful))

Target: ::charges him, slaming his sword into the assassin's neck::

OnlineHost: Target rolled 2 60-sided dice: 58 42

Assassin: 16/8 scored, Assassin Dead, 24 hours for a rezz

Assassin: ::dies::

Now that you've seen it, time to talk about how it is done.

First off, the dodge. You compare highest rolls, not total damage. The assassin's highest roll was 46, the target's was 59, therefore the target made a succesful dodge. Dodges are ONLY made if the perception is succesful!

After he is AA'd, the target gets a counterstrike, almost like a counter AA, using 2d of his RIC guild dice.

Point spread to kill an assassin. (Same thing as AA chart)

2d20 - 5
2d30 - 6
2d40 - 7
2d50 - 8
2d60 - 9
2d70 - 10
2d80 - 11
2d90 - 12
2d100 - 15
3d20 - 10
3d30 - 12
3d40 - 14
3d50 - 16
3d60 - 18
3d70 - 20
3d80 - 22
3d90 - 24
3d100 - 26
4d20 - 11
4d30 - 13
4d40 - 15
4d50 - 17
4d60 - 19
4d70 - 21
4d80 - 23
4d90 - 25
4d100 - 30

If Target loses perception

OnlineHost: Target rolled 2 20-sided dice: 18 14

Assassin: ::slits target's throat::

OnlineHost: Assassin rolled 2 56-sided dice 34 49

Target: ::drops to knees bleeding:: Proc: ((Assassin got 11 HP, Target takes 16 HP on 2d58))

Proc: Target is wounded, but still alive.

{Then you would go to auto DM. The HP for an auto DM are below. When doing an auto DM, the target attacks first due to the Assassin failing on his strike.}

{If the target was AA'd, he has 24 hours to get a legal RIC rezz. The RIC Keeper of the Dead must see the log to clarify it as legal or not.}

Targets ~ If you win perception. You can fight back the same as the Assassin, using the same point spread to kill the Assassin, as shown above. If you run, that's fine (can only run if you have made a succesful dodge or that was your choice in the first place after percep.) If the Assassin dies he is allowed a rezz.

If the Assassin fails to kill the target, and the target fails to kill the assassin (only if he fought back due to winning percep). They automatically have to DM. The chart for the DM is below.

The HP for the DM is below.

Target/Assassin ~ HP

2d ~ 40 HP

3d ~ 60 HP

4d ~ 80 HP

BGing an AA

When a BG is present at an AA, they may take the perception and be AA'd instead of the target.
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Suicide Attempt

A SA is done exactly like an AA, except you are killing yourself. If the SA is succesful, you do not get a rezz. SO if you ever feel the need to kill yourself, know that if you die there is no coming back.

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