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 Type: Industrial Facility
Requires: Wind Trap
Purpose: The Refinery is the
basis of all Spice production on Dune. Harvesters transport mined Spice
to the Refinery where it is converted into Solaris. Each Refinery holds
one thousand Solaris worth of Spice. Refined Spice is automatically distributed
among the silos and refineries for storage. Building a Refinery immediately
deploys a Spice Harvester.
Armor: Medium. Refineries are
vulnerable to most types of weapons. |
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 Type: Production Facility
Requires: Wind Trap
Purpose: Barracks are required
to produce and train light infantry units. Barracks need to be upgraded
for the production of more advanced infantry
Armor: Medium. Barracks are
vulnerable to most types of weapons. |
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 Type: Ground Based Turret
Requires: Barracks
Purpose:
Base defense. The Gun Turret has a medium range-gun which is effective
against vehicles, especially heavily armored vehicles. The Gun Turret
will fire on any enemy unit within range.
Armor: Medium. The Gun
Turret is resistant to bullet and explosive weapons, but vulnerable to
missiles and high-caliber guns. |
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 Type: Military Surveillance Structure
Requires: Barracks
Purpose: If the player has
sufficient power, the Outpost will generate a radar map. Radar is automatically
activated when construction of the Outpost is complete.
Armor: Medium. The Outpost
is vulnerable to most types of weapons. |
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 Type: Ground Based Turret
Requires: Outpost
Purpose: Base defense. The
substantially upgraded Rocket Turret has a longer range and a higher rate
of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment
requires power to operate.
Armor: Heavy. The Rocket Turret
is resistant to bullet and explosive weapons, but vulnerable to missiles
and high caliber guns. |
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 Type: Production Facility
Requires: Outpost
Purpose: The High Tech Factory
is required for the production of Carryalls. House Atreides can upgrade
the High Tech Factory to build Ornithopters for an air strike.
Armor: Light. The High Tech
Factory is vulnerable to most types of weapons. |
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 Type: Advanced Structure
Requires: Outpost
Purpose: The Starport allows
you to engage in intergalactic trading with the C.H.O.A.M. merchant's guild.
The Starport provides a trading market for vehicles and airborne units at
premium rates. You cannot purchase units from the guild without this facility.
Armor: Heavy. The Starport
is vulnerable to most types of weapons. |
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 Type: Production Facility
Requires: Refinery
Purpose: The Light Factory
is required for the production of small, lightly armored combat vehicles.
The Light Factory can be upgraded to produce advanced light vehicles.
Armor: Medium. A Light Factory
is vulnerable to most types of weapons. |
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 Type: Storehouse
Requires: Refinery
Purpose: The Spice Silo allows
the player to store harvested Spice. When the Refinery completes processing,
Spice is automatically distributed evenly among the Silos. When harvested
Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are
attacked and destroyed or captured, the amount stored will be deleted from
your account.
Armor: Light. The Spice Silo
is vulnerable to most types of weapons. |
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 Type: Foundation
Requires: Construction Yard
Purpose: If buildings are not
placed on concrete they will be damaged. Buildings can be repaired, but
unless the building sits completely on concrete, the building will suffer
continual weathering damage from the erosive desert environment.
Armor: Medium. Concrete is
vulnerable to most types of weapons. Concrete cannot be repaired if damaged,
and must be replaced, or abandoned. |
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 Type: Production Facility
Requires: Nothing (built by
Mobile Construction Vehicle)
Purpose: The Construction Yard
is the foundation of any base built on Arrakis. Construction Yards produce
a small amount of power, and are required for the building of any new structures.
Protect this structure! It is critical to the success of your base.
Armor: Medium. Construction
Yards are fairly strong, but vulnerable in varying degrees to all types
of weapons. |
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 Type: Power Plant
Requires: Construction Yard
Purpose: Wind Traps provide
power and water to an installation. Large above ground ducts funnel wind
currents underground into massive turbines which power generators and humidity
extractors.
Armor: Light. Wind Traps are
vulnerable to most types of weapons. |
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 Type: Production Facility
Requires: Refinery
Purpose: The Heavy Factory
allows the player to build heavy vehicles like Harvesters and Tanks. When
upgraded, this facility allows the construction of advanced vehicles, though
some vehicles will also require other buildings.
Armor: Heavy. The Heavy Factory
is vulnerable to most types of weapons. |
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 Type: Industrial Facility
Requires: Heavy Factory
Purpose: With a Repair Pad,
vehicles can be repaired for varying prices. Without this facility, damaged
vehicles cannot be repaired.
Armor: Medium. The Repair Pad
is vulnerable to most types of weapons. |
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 Type: Technology Facility
Requires: Outpost
Purpose: The IX Research Center
provides technology upgrades for structures and vehicles. This facility
is required for production of a number of advanced special weapons and prototypes.
Armor: Light. The IX Research
Center is vulnerable to most types of weapons. |
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 Type: Capitol Building
Requires: IX Research Center
Purpose: The Palace Serves
as the command center as soon as it is occupied. Many palaces feature unique
additional options, making available a number of advanced special weapons.
Armor: Heavy. The Palace is
vulnerable to most types of weapons. |
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DUNE(TM)
©1998 DINO DE LAURENTIIS CORPORATION. LICENSED
BY UNIVERSAL LICENSING, INC. ©1998 WESTWOOD
STUDIOS, INC. ALL RIGHTS RESERVED. |
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