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Refinery


Type: Industrial Facility

Requires: Wind Trap

Purpose: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into Solaris. Each Refinery holds one thousand Solaris worth of Spice. Refined Spice is automatically distributed among the silos and refineries for storage. Building a Refinery immediately deploys a Spice Harvester.

Armor: Medium. Refineries are vulnerable to most types of weapons.

 

 
Barracks


Type: Production Facility

Requires: Wind Trap

Purpose: Barracks are required to produce and train light infantry units. Barracks need to be upgraded for the production of more advanced infantry

Armor: Medium. Barracks are vulnerable to most types of weapons.

 

 
Gun Turret


Type: Ground Based Turret

Requires: Barracks

Purpose: Base defense. The Gun Turret has a medium range-gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.

Armor: Medium. The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.

 
 
Outpost


Type: Military Surveillance Structure

Requires: Barracks

Purpose: If the player has sufficient power, the Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.

Armor: Medium. The Outpost is vulnerable to most types of weapons.

 

 
Rocket Turret


Type: Ground Based Turret

Requires: Outpost

Purpose: Base defense. The substantially upgraded Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.

Armor: Heavy. The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high caliber guns.

 

 
Hi Tech Factory


Type: Production Facility

Requires: Outpost

Purpose: The High Tech Factory is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike.

Armor: Light. The High Tech Factory is vulnerable to most types of weapons.

 

 
Starport


Type: Advanced Structure

Requires: Outpost

Purpose: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. merchant's guild. The Starport provides a trading market for vehicles and airborne units at premium rates. You cannot purchase units from the guild without this facility.

Armor: Heavy. The Starport is vulnerable to most types of weapons.

 

 
Light factory


Type: Production Facility

Requires: Refinery

Purpose: The Light Factory is required for the production of small, lightly armored combat vehicles. The Light Factory can be upgraded to produce advanced light vehicles.

Armor: Medium. A Light Factory is vulnerable to most types of weapons.

 

 
Silo


Type: Storehouse

Requires: Refinery

Purpose: The Spice Silo allows the player to store harvested Spice. When the Refinery completes processing, Spice is automatically distributed evenly among the Silos. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are attacked and destroyed or captured, the amount stored will be deleted from your account.

Armor: Light. The Spice Silo is vulnerable to most types of weapons.

 

 
Concrete Slab


Type: Foundation

Requires: Construction Yard

Purpose: If buildings are not placed on concrete they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.

Armor: Medium. Concrete is vulnerable to most types of weapons. Concrete cannot be repaired if damaged, and must be replaced, or abandoned.

 

 
Construction Yard


Type: Production Facility

Requires: Nothing (built by Mobile Construction Vehicle)

Purpose: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power, and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.

Armor: Medium. Construction Yards are fairly strong, but vulnerable in varying degrees to all types of weapons.

 

 
Wind Trap


Type: Power Plant

Requires: Construction Yard

Purpose: Wind Traps provide power and water to an installation. Large above ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.

Armor: Light. Wind Traps are vulnerable to most types of weapons.

 

 
Heavy Factory


Type: Production Facility

Requires: Refinery

Purpose: The Heavy Factory allows the player to build heavy vehicles like Harvesters and Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles will also require other buildings.

Armor: Heavy. The Heavy Factory is vulnerable to most types of weapons.

 

 
Repair Pad


Type: Industrial Facility

Requires: Heavy Factory

Purpose: With a Repair Pad, vehicles can be repaired for varying prices. Without this facility, damaged vehicles cannot be repaired.

Armor: Medium. The Repair Pad is vulnerable to most types of weapons.

 

 
 IX research Center


Type: Technology Facility

Requires: Outpost

Purpose: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.

Armor: Light. The IX Research Center is vulnerable to most types of weapons.

 

 
Palace


Type: Capitol Building

Requires: IX Research Center

Purpose: The Palace Serves as the command center as soon as it is occupied. Many palaces feature unique additional options, making available a number of advanced special weapons.

Armor: Heavy. The Palace is vulnerable to most types of weapons.

 

 

DUNE(TM) ©1998 DINO DE LAURENTIIS CORPORATION.
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©1998 WESTWOOD STUDIOS, INC. ALL RIGHTS RESERVED.