Department of World Justice
Welcome to the jump station
to my realms. These are the Games that I Administrate (Game Master) as well as
the ones that I play in, even though I mostly GM then play.
Feel free to venture forth
and see what hell I put my players into, what great challenges that they must
overcome, and what heroes every one of them has become.
Department of World Justice.
This is what TSR's Top Secret
calls "Farfetched", but in the year 2000 not the 1930's like TSR intended. It
is Superheroes, where the PC's (Player characters) are members of an
organization called the Department of World Justice, or DWJ.
their superpowers to fight against and defeat the forces of evil that on
the earth, such as the Coven of Evil, The Armageddon, The Kama-Sutra of
Dimension 9, The Syndicate of Crime and many independent supervillians
that are at large.
It is the year 2037,
and it is a technological world. The business corporations have dominated
the world and the two major ones battle back and forth for total
domination of the world's resources. They are Nexus and Dimensia.
Nexus and Dimensia incorporate the use of special agents that are
genetically engineered for tasks which ordinary humans cannot fulfill.
Called Modulars, these agents are not susceptible to pain, fears, hunger or
thirst or drowsiness. They can have limbs entirely replaced if lost and
are for the most part undetectable to the outside world as they are
biological units that look, talk, smell and react like
Another new series created that
allows the PC's to play evil characters. Their goals are unique to each
PC, some may want to destroy the earth, some Rule it. Whatever it is,
their challenge is to do it before someone else in the game succeeds with
A new series which follows in
the tradition of the Top Secret S/I world. The PCs play characters who
belong in a secret spy organization of The Orion Foundation. Their goal is
to stop the progression of the Web. Detailed here is the PC's, their
enemies and the other NPC's they interact with.