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Map Key:

Buildings:
1=Alchemy Quest(Intellect)
2=Hevatia Deverbero the Necromancer*
3=Make Armour
4=Staff GM
5=Make Item
6=info
7=info
8=Artorius Veritas the Vampire *
9=info
10=info
11=Dark M
12=Identify Item GM
13=Gethric Mercuruta the Vampire*(will join)
14=info
15=Bone Quest
16=Learning M
17=Vampire GM
18=Lich Promotion Quest(find Khel Book)
19=Meditation GM
20=Vampire M
21=Necromancer Promotion Quest(Korbu)
22=Make Weapon
23=Shield M
24=Vampire E
25=Vial Quest
26=Nathaniel Roberts the Necromancer*
27=Infaustus the Vampire*
28=info
29=info
30=buy dust for 5000, sell ground wyvern horns
31=buy amulets for 1500, sell hartwood
32=Perception M
33=Puzzle Box Quest
34=Sandro and Thant's Room:
-Alliance Quest
35=Dyson Leland the Cleric *

A=Armoury
E=Elementalist (this one sells Dark Spells only)
G=Training Grounds
I=Inn
M=Magic Shop
T=Temple
W=Weaponry
X=Dungeon

Wells:
a=?
b=replentish SP to max
c=Water Res pedestal
o=Obelisk
$=Chest

*=PC Location (number of *=number of PCs)
Note: This shows where you first meet a PC. Non-hired PCs, as well as fired PCs, can all be found at The Adventurer's Inn in Ravenshore. But you need to talk to them at least once first, and the little asterisks (*) will tell you where to meet them.

There are 4 dungeons* in this area:
1)Necromancer HQ. Not really a dungeon unless you attack. Buildings 34 and 35 are located within (need to take the circular lifts to the top).
2)Vampire Crypt. I did not find it that hard, but then again I had a dragon in my party.
3)Alchemist's Lab. Seems to be as hard on the inside as it is outside. The skeletal dragons were actually not that bad, but there's more inside, so I'd recommend a beacon to do this properly.
4)A Cave. Just a little cave, just a few dragons. Pretty easy, as long as you have a few dragons yourself and a couple of level 100 Necromancers. If not, then don't even bother for now.

*=by "dungeons" I simply mean doors which, when crossed, would take you to an inside area.


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