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Map Key:

Buildings:

1=Mace GM
2=Staff M
3=Alchemy Quest (endurance), Leather GM
4=Solthrc Thistlebone *
5=info
6=Body Building GM
7=Water M
8=Fire Res Potion Quest
9=Regeneration E
10=Tomb Quest, witness (for Alvar) - Overdune Snapfinger the Troll *
11=Troll Promotion Quest (find lost city), sell Jelly for 1000
12=Flamdring the Dragon * (if you can get past the guards!)

Wells:
a=Fire Resistance (pedestal)
b=challenge
o=Obelisk
$=Chest

*=PC Location (number of *=number of PCs)
Note: This shows where you first meet a PC. Non-hired PCs, as well as fired PCs, can all be found at The Adventurer's Inn in Ravenshore. But you need to talk to them at least once first, and the little asterisks (*) will tell you where to meet them.

There are 6 dungeons* in this area:
1)A Cave. A few dragons there, you can get past them if you just run looking at your mini-map to avoid their shots.
2)Chain of Fire (in). Just a few gogs. A small and easy tunnel connecting the two doors (handy if you have no way to fly or levitate over the lava). Also has an interesting little chest (you can't miss it) but there's a catch. No full spoiler, sorry :P
3)Chain of Fire (out) . Not another dungeon, just the exit. But that was the way I used going in, so I thought they were two different dungeons. What might confuse you is that wihtin the dungeon, the tunnel seems to run from east to west, even though it should be the other way around (ie you enter from the west side and go west, then end up east...whoever programmed this probably wasn't getting enough sleep at the time).
4)Troll Tomb. Fairly empty (just some gogs) and big. You could get lost there, but luckily you have good directions, right? ;)
5)Plane of Fire. I did not even dare enter yet.
6)Cyclops Larder. Flying over their heads with a dragon throwing fireballs is one thing, landing and trying to face them in a real battle is another. Does this ring any bells? ;P

*=by "dungeons" I simply mean doors which, when crossed, would take you to an inside area.


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