Terrifyingly Massive Worlds: The game will span four world maps, all being gigantic. Ever notice that in other RPGs you pretty much had to go to EVERY location at least once and that every place in the game had some importance? Well hey, that makes no sense. In The Mother Gem's massive worlds, you will be able to explore continents that won't even have any influence on the story! Dozens of locations will have nothing to do with the game, and some will be pointless to go to. That last part may sound dumb, but isn't it logical, and does it not seem more realistic than having to go to every place on the globe?
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