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Yu-Gi-Oh! Forbidden Memories cheats, codes, hints, FAQs: Sony PlayStation

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Yu-Gi-Oh! Forbidden Memories

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Card passwords:
You will need a certain amount of Starchips to get the cards when using the following passwords.

Alligator's Sword Dragon (1700/1500) = BadyDragon + Alligator's Sword
Amphibious Bagroth (1850/1300) = Groundack Bugroth + Guardian Of The Sea
Aqua Dragon (2250/1900) = Fairy Dragon + Amazon Of The Sea + Zone Eater
Autumn Queen (1800/1500) = Female + Plant
B. Dragon Jungle King (2100/1800) = Dragon (<1600 ATK) + Plant
Barox (1380/1530) = Frenzied Panda + Ryu-Kishin
Beastry Mirror Ritual = Dark Energy + Elegant Egotist
Bickuribox (2300/2000) = Classclown +DreamClown
Black Dragon Jungle King (2100/1700) = Plant + Dragon
Black Dragon Jungle King (2100/1800) = Ancient Tree of Enlightment (1300/900) +Kairyu-Shin (1800/1500)
Black Dragon Jungle King (2100/1800) = Bean Soldier (1400/1300) + One-Eyed Shield Dragon (700/1300) or Petit Dragon (600/700)
Black Dragon Jungle King (2100/1800) = Crawling Dragon #2 (1600/1200) + Yashinoki (800/600)
Black Dragon Jungle King (2100/1800) = Yamatano Dragon Scroll + Dark Plant
Black Dragon Jungle King = Bean Soldier + Gragon Statue
Black Dragon Jungle King = Laughing Flower + Wicked Dragon with the Ersatz head
Black Luster Ritual = Dark Energy + Dark-Piercing Light
Black Meteor Dragon = Red Eyes Black Dragon + Baby Meteor Dragon
Black Pendant = Machine Conversion + Dark Energy
Black Skull Dragon (3200 attack/2800 defense) = Summoned Skull + Red eyes Black Dragon
Blackland Fire (1500/800) = Phantom Dewan + Yamatano Dragon Scroll
Blackland Fire (1500/800) = Yamatano Dragon Scroll + Phantom
Blue Eyes = Mystic Horesman + Battle Ox
Blue-Eyes Ultimate Dragon (4500/3800) = Blue-Eyes White Dragon(x3)
Bolt Escargot (1400/1500) = Weak Water + Weak Lightning
Bolt Escargot = Ameba + Lala Li-Oon
Bolt Escargot = The Melting Red Shining + Mega Thunderball
Bracchio-Raidus (2200/2000) = Two-headed King Rex + Crawling Dragon
Celtic Guardian = Dancing Elf + Masaki The Legendary Swordsman
Charubin The Fire Knight (1100/800) = Monster Egg + Hinotama
Cosmo Queen's Prayer (Ritual Magic) = Cyber Shield + Malevolent Nuzzler
Crimson Bird (2300/1800) = Darkfire Dragon + Faith Bird
Crimson Sunbird (2300/1800) = Blast Juggler (800/900) + Blue Winged Crown (1600/1200) or Faith Bird (1500/1100)
Crimson Sunbird (2300/1800) = Boo Koo (6500/500) + Kagemusha of the Blue Flame (800/400)
Crimson Sunbird (2300/1800) = Charubin Fire Knight (1100/800) + Mavelus (1300/900)
Crimson Sunbird (2300/1800) = Faithbird + Skull Redbird
Crimson Sunbird (2300/1800) = Skull Red Bird (1150/1200) + Flame Manipulator (900/1000)
Crimson Sunbird (2300/1800) = Vermilion Sparrow + Winged Beast
Crimson Sunbird = Mavalus + Mavalus
Curse of Dragon (2000/1500) = Armored Zombie (1500/0) + Sword Arm of Dragon (1750/2030)
Curse of Dragon (2000/1500) = Bone Mouse (400/300) + Metal Dragon (1850/1700)
Curse of Dragon (2000/1500) = Metal Dragon + Bone Mouse
Curse of Dragon (2000/1500) = Yamatano Dragon Scroll + Bat + Bone Mouse
Curse Of Dragon = Skelgon + Babydragon
Curse of Millennium Shield Ritual = Metalmorph + Metalmorph
Cyber Saurus (1800/1400) = Blast Juggler + Two Headed King Rex
Cyber Saurus (1800/1400) = Dinosaur + Machine
Cyber Saurus (1800/1400) = Dragon + Machine
Cyber Saurus (1800/1400) = Tomozaurus + Steel Scorpion
Cyber Soldier (1500/1700) = Green Kappa + Bat
Cyber Solider (1500/1700) = Warrior + Machine
Cybersaurus (1800/1600) = Crawling Dragon #2 + Dharma Cannon
Dark Elf ( 2000/800) = Wing Egg Elf + Phantom Dewan
Dark Elf ( 2000/800) = Wing Egg Elf + Sectarian of Secrets
Dark Elf (2000/800) = Ancient Sorcerer (1000/1300) +Wing Egg Elf (500/1300)
Dark Elf = Ancient Elf + Eldeen
Dark Energy = Yami + Yami
Dark Witch (1800/1500) = Female + Spellcaster
Dark Witch (1800/1700) = Dancing Elf + Dancing Elf
Dark Witch (1800/1700) = Fairy + Spellcaster
Dark Witch (1800/1700) = Female + Female
Dark Witch = Skelengal + Dancing Elf
Darkfire Dragon (1500/1250) = Firegrass + Petit Dragon
Darkfire Dragon (1500/1250) = Firegrass + PetitDragon
Darkworld Thorns = Mystery Hand + Fungi Mask
Deepsea Shark (1900/1600) = BottomDweller + Tongyo
Deepsea Shark = Bottom Dweller + Tongyo
Disc Magician = Mystical Lamp + Mechanical Spider
Dragon Zombie (1600/0) = Dragon + Zombie
Dragoness The Wicked Knight (1200/900) = Armaill + One Eyed Shield Dragon
Empress Judge (2100/1700) = Queen's Double + Hibikime
Flame Cerebrus (2100/1800) = Armaill (700/1300) + Little Chimera (600/550) or Milus Radiant (300/250)
Flame Cerebrus (2100/1800) = Beast + Pyro
Flame Cerebrus (2100/1800) = Burglar (850/800) + Firegrass (700/600) or Flame Ghost (1000/800)
Flame Cerebrus (2100/1800) = Candle of Fate (600/600) + Armored Rat (950/1100) or Fusionist (900/700) or Milus Radiant (300/250) or Silver Fang (1200/800) or Wolf (1200/800)
Flame Cerebrus (2100/1800) = Flame Manipulator (900/1000) + Mystical Sheep #2 (800/1000) or Frenzied Panda (1200/1000)
Flame Cerebrus = Fire Reaper + Little Chimera
Flame Cerebus (2100/1800) = Milus Radiant + Viper Snake
Flame Cerebus = Air Marmot + Fire Reaper
Flame Cerebus (2100 ATK) = Candle Of Fate (600 ATK) + Warrior + Beast (in that order)
Flame Swordsman = Mavelus + Supporters In Shadow
Flower Wolf (1800/1400) = Beast + Plant
Flower Wolf (1800/1400) = Green Kappa + Air Mamot of Nefariousaess
Flower Wolf (1800/1400) = Milus Radiant + Dark Plant
Flower Wolf (1800/1400) = Mushroom Man + Milus Radiant
Flower Wolf (1800/1400) = Plant + Beast
Flower Wolf (1800/1400) = Silver Fang + Darkworld Thorns
Flower Wolf (1800/1400) = Yashinoki + Air Marmot of Nefariousness
Gaia the Dragon Champion (2600/2100) = Curse of Dragon (2000/1500) + Gaia the Fierce Knight (2300/2100)
Galtia the D. Knight = Guardian of the Labyrinth + Protector of the Throne
Garvas (2000/1500) = Dancing Elf + Air Mamot of Nefariousness
Garvas (2000/1500) = Happy Lover + Wicked Worm Beast
Garvas (2000/1700) = Ancient Brain (1000/700) + Dig Beak (500/800) or Gate Deeg (700/800)
Garvas = Fusionist + Master And Expert
Garvus = Griffore + Happy Lover
Goblin's Secret Recover = Red Medicine + Red Medicine
Great Mammoth of Goldfine (2200/1800) = Corroding Shark (1100/700) + Mammoth Graveyard (1200/800)
Great Mammoth of Goldfine (2200/1800) = Mammoth Graveyard + Zombie
Great Mammoth Of Goldfine = Mammoth Graveyard + Dragon Zombie
Great Mammoth Of Goldfine = Mammoth Graveyard + The Wandering Doomed
Great Mammoth of Goldfine(2200/1800) = The 13th Grave (1200/900) + Mammoth Graveyard(1200/800)
Great Mammoth Of Goldfine = Mammoth Graveyard + Armored Zombie
Great Moth (2500/2000) = Cocoon of Evolution (0/2000) + Larvae Moth (500/400)
Hiptanio (-100) = Sparks (Magic Card) + Sparks (Magic Card)
Hyosube (1500/900) = The Furious Sea King + Psychic Kappa
Ice Water = White Dolphin + Muse A
Judge Man (2200/1500) = Axe Raider (1700/1150) + The Judgement Hand (1400/700)
Judge Man (2200/1500) = Celtic Guardian (1400/1200) + The Judgment Hand (1400/700)
Judge Man (2200/1500) = Judgment Hand + Queen's Double
Judge Man = The Judgment Hand + Warrior
Karbonala Warrior (1500/1200) = M-Warrior #1 + M-Warrior #2
Koumori Dragon (1500/1200) = Mystery Hand + Yamatano Dragon Scroll
Koumori Dragon = Petit Dragon + Wicked Dragon
Kunai with Chain (Equip) = Legendary Sword (Equip) + Sword of Dark Destruction (Equip)
Labyrinth Tank = Giga-Tech Wolf + Cannon Solider
Laser Cannon (Insect Equip) = Machine Conversion + Sparks
Launch Spider (2200/2500) = Jirai Gumo + Metalmorph
Mavelus = Kurama + Fire Eye
Metal Dragon (1850/1700) = Yamatano Dragon Scroll + Bat
Metal Dragon (1850/1750) = Dragon (<1600 ATK) + Machine
Metal Fish (1600/1900) = Green Kappa + Bat + White Dolphin
MetalZoa (3000/2800) = Zoa + Metalmorph
Meteor B. Dragon (3500/2000) = R. Eyes B. Dragon + Meteor Dragon
Meteor B. Dragon = Meteor Dragon + Red Eyes B. Dragon
Mystical Sand (2100/1700) = Ancient Elf (1450/1200) + Ancient Jar (400/200) or Pot the Trick (400/400)
Mystical Sand (2100/1700) = Beautiful Head Huntress (1600/800) + Ancient Jar (400/200)
Mystical Sand (2100/1700) = Dancing Elf + Dissolverock
Mystical Sand (2100/1700) = Dancing Elf + Milus Radiant
Mystical Sand (2100/1700) = Dancing Elf + Morphing Jar
Mystical Sand (2100/1700) = Fairy + Lunar Queen Elzaim (750/1100)
Mystical Sand (2100/1700) = Female Monster + Rock
Mystical Sand (2100/1700) = Haniwa (500/500) + Lunar Queen Elzaim (750/1100)
Mystical Sand (2100/1700) = Key Mace + Morphing Jar
Mystical Sand (2100/1700) = Muki Muki + Dancing Elf
Mystical Sand (2100/1700) = Pot of Trick + Witch of Black Forrest
Mystical Sand (2100/1700) = Witch of Black Forest + Morphing Jar
Mystical Sand = Any girl (<2100) + Any rock (<2100)
Mystical Sand = Key Mace + Rock
Mystical Sand = Water Element + Morphing Jar
Mystical Sheep #1 (1150/900) = Mystical Sheep #2 (800/1000) + Bolt Penguin (1100/800)
Nekogal # 2 = Water Element + Griffore
Nekogal #2 (1900/2000) = Female + Beast
Nekogal #2 = Key Mace + Little Chimera
Nekogal (1900/2000) = Female + Beast
Pumpkin King Of Ghosts = The Wandering Doomed + Bean Soldier
Pumpking the King of Ghosts (1800/2000) = Plant + Zombie
Queen of Autumn Leaves (1800/1500) = Female + Plant
Rabid Horseman (2000/1700) = Battle Ox (1700/1000) + Mystic Horseman (1300/1550)
Rabid Horseman = Battle Ox + Mystic Horseman
Rabid Horseman = Mystichorseman + Battle Ox
Red Eyes Black Dragon (2400/2000) = Blackland Fire Dragon (1500/800) + Tyhone #2 (1700/1900)
Red Eyes Black Metal Dragon = Red Eyes Black Dragon + Metal Morph
Rose of the Dunn (2000/1800) = Female + Fiend
Rose Spector of Dunn (2000/1800) = Arlownay (800/1000) + Dark Prisoner (600/1000) or Embryonic Beast (500/750)
Ryu-Kishin Powered (1600/1200) = Ryu-Kishin + Sectarian of Secrets
Sea King Dragon (2000/1700) = Catapult Turtle (1000/2000) + Metal Dragon (1850/1700)
Shadow Flame Dragon (8700/8200) = Three-Headed Firetooth Dragon + Fiend
Skelgon = Dragon Zombie + The Wandering Doomed
Soul Hunters (2200/1800) = Clown Zombie (1350/0) + Mechaleon (800/600) or Sinister Serpent (300/250)
Spike Sedra (1600/1400) = Dragon + Aqua
Stone Dragon (2000/2300) = Dragon (<1600 ATK) + Rock
Thousands Dragon = Any dragon (<2400) + Time Wizard
Stone Dragon (2000/2300) = Ancient Jar (400/200) + Crawling Dragon (1600/1400) or Black Land Fire Dragon (1500/800)
Stone Dragon (2000/2300) = Muki Muki + Crawling Dragon
Stone Dragon (2000/2300) = Yamatano Dragon Scroll + Morphing Jar
Stone Dragon (2000/2300) = Dissolverock + Baby Dragon
Stone Dragon (2000/2300) = Dissolverock + Yamatano Dragon Scroll
Summon Skull = Embryonic Beast + Time Wizard
Summoned Skull (2500/1200) = Castle of Dark Illusions (1200/2500) + Job Change Mirror (800/1300)
Summoned Skull (2500/1200) = Crass Crown (1350/1400) + Job Change Mirror (800/1300)
Summoned Skull = Crass Clown + Job Change Mirror
Summoned Skull = Sangan + Job-Change Mirror
Summoned Skull = Time Wizard + Embroynic Beast
Summoned Skull = Time Wizard + Embryonic Beast
Summoned Skull = Trials of Mightmare + Beastly Mirror
Sword Arm Of Dragon (1750 ATK) = Warrior (<1700 ATK) + Dragon (<1700 ATK, but not Dark Fire Dragon)
Tatsunootoshigo = Beast + Water
Thousand Dragon (2400/2000) = Baby Dragon (1200/700) + Time Wizard (500/400)
Thousand Dragon (2400/2000) = Crawling Dragon (1600/1400) + Time Wizard (500/400)
Thousand Dragon (2400/2000) = Dragon (<1600 ATK) + Time Wizard
Thousand Dragon = Time Wizard + One Eyed Shield Dragon
Thunder Dragon (1600/1400) = Thunder + Dragon
Thunder Dragon (1600/1500) = Dragon (<1600 ATK) + Thunder
Thunder Dragon = Petit Dragon + The Immortal Of Thunder
Twin Headed Thunder Dragon (2800/2000) = Dragon(1600 atk or above) + Thunder
Twin Headed Thunder Dragon (2800/2000) = Thunder Dragon + Darkfire Dragon
Twin Headed Thunder Dragon (2800/2100) = Black Dragon Jungle King (2100/1800) + Electric Lizard (850/800) or Electric Snake (800/900) or The Immortal of Thunder (1500/1300) or Kaminarikozou (700/600) or LaLa Li-oon (600/600) or Oscillo Hero #2 (1000/500)
Twin Headed Thunder Dragon (2800/2100) = Bolt Escargot (1400/1500) + Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Dragon Zombie (1600/0) or Thousand Dragon (2400/2000) or Thunder Dragon (1600/1500)
Twin Headed Thunder Dragon (2800/2100) = Bolt Penguin (1100/800) + Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Curse of Dragon (2000/1500) or Dragon Zombie (1600/0) or Metal Dragon (1850/1700) or Meteor Dragon (1800/2000) or Spike Seadra (1600/1300) or Stone Dragon (2000/2300) or Sword Arm of Dragon (1750/2030) or Thousand Dragon (2400/2000) or Thunder Dragon (1600/1500)
Twin Headed Thunder Dragon (2800/2100) = Zombie Dragon (1600/0) + Mega Thunderball (750/600)
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Machine
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Plant
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Rock
Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Thunder
Twin Headed Thunder Dragon = Dragon + Metal + Thunder
Twin Headed Thunder Dragon = Metal Dragon + Thunder
Ultimate Blue-Eyes Dragon Ritual = Megamorph + Dragon Treasure
Ushi Oni (2150/1950) = Akakieisu (1000/800) + Ancient Jar (400/200) or Dragon Piper (200/1800)
Ushi Oni (2150/1950) = Ancient Jar + Mystic Lamp
Ushi Oni (2150/1950) = Curtain of the Dark Ones (600/500) + Ancient Jar (400/200) or Morphing Jar (700/600) or Pot the Trick (400/400)
Ushi Oni (2150/1950) = Phantom Dewan + Morphing Jar
Ushi Oni (2150/1950) = Sagii The Dark Clown + Pot Of Tricks
Vermilion Sparrow (1900/1500) = Flame Swordsman + Wolf
War-Lion Ritual = Beast Fangs + Elegant Egotist
Whiptail Crow (1650/1600) = Ryu-Kishin + Droll Bird
Wow Warrior = White Dolphin + Hard Armor
Yamadron Ritual = Dragon Treasure + Elegant Egotist
Zera Ritual = Dark Energy + Malevolent Nuzzler
Zombie Warrior = Skull Servant + Green Kappa

Exodia:
Enter the following passwords.
Information in this section was contributed by Julio De Los Santos and Duobleray.

Head: 33396948
Right Leg: 08124921
Left Leg: 44519536
Left Arm: 07902349
Right Arm: 70902349

Defeat Mai in free battle and after awhile you will start to get the Exodia pieces.
Information in this section was contributed by Doriseherron.

Beastly Mirror Ritual:
Have #261 Wicked Mirror,# 595 Fiends Reflection #1, and #186 Fiends Reflection #2.
Information in this section was contributed by Julio De Los Santos.

Black Luster Ritual:
Have #364 Black Luster Soldier, #670 Black Luster Ritual (card), #058 Kuriboh, #027 Beaver Warrior, and #038 Gaia The Fierce Knight.
Information in this section was contributed by Julio De Los Santos.

Gate Guardian Ritual:
Have #374 Gate Guardian, #667 Gate Guardian Ritual, #371 Sanga Of The Thunder, #372 Kazejin, and #373 Suijin in your deck. Put them in your field, then put the ritual card.
Information in this section was contributed by Julio De Los Santos.

Hungry Burger Ritual:
Have Bistro Butcher, Maneater, Two Mouth Darkruler, or any dinosaur under 1500 attack.
Information in this section was contributed by Buddies629.

Ultimate Dragon Ritual:
Have #001 Blue eyes White Dragon , #001 Blue Eyes White Dragon, #001 Blue Eyes White Dragon.
Information in this section was contributed by Julio De Los Santos.

War Lion Ritual:
Have #673 War Lion Ritual (card), #483 Garvas, #403 Leogun, and #201 Frenzied Panda.
Information in this section was contributed by Julio De Los Santos.

Zera Ritual:
Have #671 Zera Ritual (card), #377 Ryu-kishin Powered, #298 Wicked Dragon with the Ersatz Head, #085 King Of Yamimakai.
Information in this section was contributed by Julio De Los Santos.

Deck change:
The game displays a password after it has been completed (for example, 92445276, 25774450, 92886423, etc.). This password is to change your deck. After you enter the password, check your cards.
Information in this section was contributed by Michael Gossett, Tony, Samuel Usem, and RyoAkiyama5.

Password mode:
On every Duel Monsters card is an eight-digit password on the lower left corner directly below the card's picture. Enter this code at the "Password" option on the main screen, and the card will be recorded into your card collection. Note: You can only enter the password once.
Information in this section was contributed by Aaron Warnick.

Hint: 3D Battle Arena:
To get to the 3D Battle Arena, press X on one of your monsters, then press Square instead of using X to attack again.
Information in this section was contributed by stace.

Hint: Duel monsters profile:
Load your game then go to the library. Press X on any duel monster. You will now see its profile. To see it in live action press Right.
Information in this section was contributed by XXlilQbanitaXx69.

Go into the library and look for a monster that you want to see. Wait for a arrow pointing left in the bottom left corner. To go back, it will be in the right.
Information in this section was contributed by Conner.

Hint: Power up Blue Eyes Ultimate Dragon:
Use three Dragon Treasures, one Mountain, three Megamorps and one Bright Castle and its Attack power will be 9999
Information in this section was contributed by stace.

Hint: Power up Twin-Headed Thunder Dragon:
Use the following trick to power up Twin-Headed Thunder Dragon to 5000+ ATK Points. First, you will need the cards that will create the Twin-Headed Thunder Dragon: Any Dragon + Rock + Thunder or Dragon Zombie + any Thunder. The other cards you will need are one Mountain (Magic), three Horn Of Lights (Magic), and three Dragon Treasure. To get three Horn Of Lights and three Dragon Treasure, try starting a new game on another memory card. Try to start with a deck with the Horn Of Light or Dragon Treasure (getting both of them at the same time is almost impossible); then trade onto the game you are permanently playing. Since you cannot get the magic card back on the temporary memory card, keep starting a new game on your temporary memory card and try to get a starter deck with the Horn Of Light (getting a Raigeki is also good). After all that is done, free duel anyone with the memory card with the permanent game. Have the Twin-Headed Thunder Dragon already on the field, and if it can be done, if all three Horn Of Lights or Dragon Treasures are in your hand, press Up on all of them and combine with the Dragon. If not, just wait and it will happen. With the three Horns, three Dragon Treasures and the Mountain combined with the Dragon, its ATK power should be about 6300.
Information in this section was contributed by LAm015aP.

Combine the Twin-Headed Thunder Dragon with three Dragon Treasure, three Horn Of Light, three Invigoration, two Megamorph, and one Umi. Its ATK power will be about 9800.
Information in this section was contributed by Juan Pablo Villabona Marín.

Use the following power-ups to power up Twin Headed Thunder Dragon to a 9300 ATK: one Mountain, three Horn Of Lights, three Beast Fangs, three Dragon Treasures, and three Dark Energy.
Information in this section was contributed by Jonathan Nabor.

Hint: Summoned Skull power-ups:
The following things can be used to power up the Summoned Skull card.
Information in this section was contributed by AmyFuu, brodrick rouse, and SS47Gogeta.

Sword of Dark Destruction
Malevolent Nuzzler
Black Pendant
Bright Castle
BeastFangs
Horn of the Unicorn
Dark Energy
Kunai with chain
Black Pendant
Sword of Dark Destruction
Axe of Despair

Hint: Duplicating cards:
Three memory cards are required for this trick. One can be a PlayStation2 memory card if needed. Refer to the memory cards as A, B, and C. Insert memory cards A and C. Memory card A should have the cards you want to duplicate. Copy the Yu-Gi-Oh Forbidden Memories saved game file to memory card C. Start a game and insert memory card B. This memory card be should also have a game in it with a different I.D. Trade the cards that you want from memory card A to memory card B, then reset the game. Return to the PlayStation memory manager and copy the saved game file from memory card C and put it back in memory card A. Memory card A should now have your old file with all the cards that you traded to memory card B. Next, go to trade and put all the cards you traded to memory card B into memory card A. If done correctly, you should have doubled the cards that you wanted.
Information in this section was contributed by Mark Fontanilla.

The following trick gives you extra cards for free without dueling or using starchips. You need two memory cards. Refer to the memory cards as A and B. Memory card A must have a save file on it. Insert memory card B into memory card slot one and start a new game. Save that game to memory card B, then reset the game. Go to the build deck menu and take all the cards you want out of your deck and exit the menu. Save your game and reset the PlayStation. Insert memory card A into memory card slot two. Go into the trade menu and select all the cards (or as many as you can) from memory card B and press Square on controllers one and two. A menu will appear. Press X to select "Trade", then "Yes". You will now have all the cards from memory card B (that you traded) in memory card A.
Information in this section was contributed by Alan Kratz.

Three memory careds are required for this trick. Refer to the memory cards as A, B and C. Memory card C has any data saved in it. Get at least 2,000 Starchips on a saved game in memory card A. Copy all data to memory card B. Buy a card that you want, and put it into memory card C. Trade it to memory card A. Delete the game data from memory card B and copy memory card A to memory card B again to keep getting cards for free.
Information in this section was contributed by THE DON.

Hint: Never use up Starchips:
This trick requires three memory cards. Memory cards A and B should have your main game save. Memory card C should just be any game with a different name than your normal game. Put memory card B in slot one and memory card C in slot two. Load your game, buy your desired cards, then save and back out to the main screen. Then, go to "Trade" and trade all the cards to memory card B. Insert memory card A into slot one and trade the cards back from C to A. You have now purchased cards and gotten them for free.
Information in this section was contributed by CaptJester770.

Hint: Make opponent fuse their cards:
On your first turn, put a strong card that the CPU will not be able to kill. It should now put down a card and place it in defense mode. On your second turn, put down a weak card in defense mode and leave the strong card in attack mode. The CPU should fuse its cards. If not, start the battle again.
Information in this section was contributed by Marcin P..

Put down a strong card and do not kill the first monster your opponent puts down. Your opponent should fuse his cards. Note: This helps you get Tec S rank or Pow S rank. Either way, you will get good cards.
Information in this section was contributed by theimmortalone18.

Hint: Attack twice with the "same" monster:
This trick only works with monsters that can be fused into new ones through magic cards. Lay the monster down the turn you have it and the fusion magic card in your hand. During the next turn, lay down the magic card face down and attack with the monster, without using the magic on it. Then, go to the magic card and use it on the monster. The monster, which was once grayed, is now usable again. For example, Jirai Gumo (2200/100) is played the second turn and the card Metalmorph is in your hand. The next turn, play Metalmorph face down on the field. Since your opponent does not have a stronger attack or defense of 2200, attack with Jirai Gumo. After the battle sequence, use the Metalmorph on Jirai Gumo and it becomes Launcher Spider (2200/2500) and is no longer grayed. You can either attack again or switch to defense position.
Information in this section was contributed by DariusArkhen2.

Hint: Buy any card desired:
This trick requires three memory cards and 999,999 Star Chips. Get 999,999 Star Chips on memory card A. Then, start a new game (or have an existing game) on memory card C with a different name than used on memory card A, and save at a Card Shop. Copy the game on memory card A on to memory card B. Use the 999,999 Star Chips on memory card B to buy a good monster and save. Trade that good monster to memory card C, then to memory card A, and you will have a good card and still 999,999 Star Chips to copy to memory card B again to repeat the process.
Information in this section was contributed by Joshua Bell.

Hint: Getting good cards:
Once you have defeated the Meadow Mage in campaign mode, duel him in free duel mode. He gives you some very good cards after some time, such as Meteor B. Dragon (3500/2000), Dark Magicians, Curse or Dragon, Giaia The Fierce Knight, Crimson Sunbird, and others.
Information in this section was contributed by Lillutzy8719.

Use the following trick to get good cards to start the game with. On one memory card, use one game you will permanently play. On another memory card, start another game without using the same duelist code. Trade the one or two good cards from that deck to your permanent deck. Repeat as many times as needed and you should have no problem getting through the start of the game.
Information in this section was contributed by MasterHiro12.

After defeating the Meadow Mage and Jono 2nd, duel them in free duel mode and take away most of their life points (have at least 50 left). Then, attack with a powerful monster (less than 3000, so the life points become a negative number). You will get a good card. For example, duel Jono 2nd and take his life points down to 50. Attack with a card less than 3550, and he should give you Meteor B. Dragon. This works on most of the duelists.
Information in this section was contributed by Meteor B. Dragon.

You can get Red Eyes Black Dragon (2400.2000) by defeating Jono 2nd in free duel mode.
Information in this section was contributed by JAYTEAZY2004.

Duel either Teana 1st or Low Meadow Mage and you may get Exodia parts more frequently.
Information in this section was contributed by LMWDox.

Defeat Low Meadow Mage. After about twenty times he should give you a good card. Defeat him ten more times and he will give you another. Keep repeating this to get as many as needed. You can get Curse of Dragons, Dark Magicians, Gaia The Fierce Knights, Exodia Pieces, Meteor Dragons, Skull Nights (2650/2250), and Zoas (2600/1900).
Information in this section was contributed by SteveAustin292.

Defeat Jono (1st) to get Kunai with Chain, Timewizard, and Baby Dragon.
Information in this section was contributed by HWF02.

Defeat Low Meadow Mage to get Arms and legs of Exodia, Meteor B. Dragon, Meteor Dragon, Curse Of Dragon, Gaia The Fierce Night, Zoa, Skull Night, and Dark Magician.
Information in this section was contributed by HWF02.

Defeat Jono (2nd) to get Red Eyes, Meteor B. Dragon, and Baby Dragon.
Information in this section was contributed by HWF02.

Defeat Rex Raptor to get Black Dragon, Jungle King, and Sword Arm of Dragon.
Information in this section was contributed by HWF02.

Defeat High Desert Mage to get Great Mammoth of Goldfine and Sword Arm of Dragon.
Information in this section was contributed by HWF02.

Defeat Mountain Mage to get Thyone 2 and Darkfire Dragon.
Information in this section was contributed by HWF02.

Defeat High Mountain Mage to get Crimson Sunbird.
Information in this section was contributed by HWF02.

Fight either Simon Muran or Jono 1st and get their life points to 50. Then, attack them with something over 2000 to get Timewizard.
Information in this section was contributed by terry white.

After completing the game one time, go back to the campaign icon. Play the game and it will take you back to the beginning. Once you have reached Heishin The First in campaign mode (the one that you could not defeat the first time), defeat him and the game will force you to fight him until you lose. However, if you win at least five times on ranking B or higher, you will start to receive great cards such as Meteor Black Dragon.
Information in this section was contributed by neoputzi.

To get over a 2000 ATK monster or ritual magic cards make your opponent (Jono 1st recommended) fuse his or her cards so that he orshe runs out of cards. Attack his or her life points once.
Information in this section was contributed by Declanwest2401.

Fight High Mage Anubisist to win cards such as Great Moth. Win about forty times and he will give you Perfectly Ultimate Great Moth.
Information in this section was contributed by Jay.

Fight High Mountain Mage to win cards such as Twin-Headed Thunder Dragon and Black Skull Dragon.
Information in this section was contributed by Jay.

Fight High Desert Mage to win cards such as Great Mammoth of Goldfine.
Information in this section was contributed by Jay.

Defeat Heishin with an "S Tech" rank.
Information in this section was contributed by freaky & geeky.

Hint: Fighting Simon Muran:
At the beginning of the game, Simon talks to you. You will have options to listen or run away. This is what he will do on each condition:
Information in this section was contributed by Jon M..

Run Away: When you return, you will go straight to your room.
Listen, Run Away: When you return, you will have a chance to duel with Simon Muran.
Listen, Listen, Run Away: When you return, you will go straight to your room.
Listen, Listen, Listen: You will go straight to your room.
Note: To get the Time Wizard, duel Simon Muran.
Information in this section was contributed by Jmpspeedster24.

Hint: Fighting Simon Muran:
When you run away the first time then return, you will fight him instead of going straight to your room.
Information in this section was contributed by LugNoc.

Hint: Easy win:
Have all five pieces of Exodia and a card with very high defense (preferably higher than 2500) that can not be brought down easily and put in defense mode. Play all other cards as a fusion together in defense mode, since they do not matterm but keep all the pieces of Exodia in your hand. You will eventually get all five pieces, as long as towards the end you only get rid of one card at a time.
Information in this section was contributed by Dark Magician.

On you first turn, put a very strong monster (2500 and up) face down in attack mode. The CPU should attack. If so, the monster you played will be much powerful and his monster will get destroyed. Then, put another monster and attack directly to his life points with those two cards. His life points could be at about 2500 or lower
Information in this section was contributed by Jonathan Nabor.

Place a monster with 2800 or greater ATK on the field face down in attack mode. Your opponent will attack with a weak monster. Your monster will overpower the other monster, causing great damage in your opponent's Life Points, and also cause the other monster to be destroyed. Place a monster with 2500 or greater ATK to do a direct attack on the opponents Life Points .Repeat this until the enemy's Life Points are depleted.

Hint: Easy Starchips:
When you start the game you will fight someone. After you defeat them, save your game. Go to free battle and battle all you want to receive 5 Starchips. Keep doing this until you have as many Starchips as needed.
Information in this section was contributed by Alex.

Rex seems to be the easiest person. Keep dueling him to get Starchips easily.
Information in this section was contributed by MeoKTTraang.

Defeat Jono and Teana 1 in campaign mode. Then, in free duel mode, defeat them as many times as desired to get easy Starchips.
Information in this section was contributed by Jared8100.

Defeat Shadi in free duel mode many times to get lots of Starchips.
Information in this section was contributed by GAVINSPUD.

Hint: Achieving "S TEC" rank:
Defeat the enemy in two turns, not including the turn when you put your first card down. Do not let one of your monsters get an attack 4000 or more (maximum 3999). Do not let the enemy kill any of your monsters. Do not use magic cards (the green cards) except Equips. They are allowed, but do not equip on too many that will go to 4,000 or more. Note: "S" is the best rank possible. You get five Starchips and one of the best cards from the enemy you just battled.
Information in this section was contributed by Shadowcron.

Hint: Change the cosmic alignment:
To change the cosmic alignment of a monster already on the field, give it an equip-magic card that it cannot use. For example, give Dark Magican Electo-Whip.
Information in this section was contributed by Pegasus.

Hint: Summon two Dragons:
To summon two Dragons you need to have the Flute Of Summoning Dragon (43973174), The Lord of D. (17985575) and two Dragons in your hand. Put the Flute Of Summoning Dragon on the field when Lord of D. is face up. When you do this you can play two Dragons as a special summoning.
Information in this section was contributed by Meatjake.

Hint: Passing the labyrinth:
After you win, go right, right, left, right. Then, you save Tea and fight two opponents before Keishin. Then Seto appears and the end is Darknite.
Information in this section was contributed by Julio De Los Santos.

To pass the labyrinth easily, move right, right, left, and right. If you want to fight the Labyrinth Mage again, go right three times.
Information in this section was contributed by pjderindolores.

Hint: Defeating Isis:
All of Isis' monsters will be Aqua monsters, and she will make them stronger with Umi. If you have some truly strong monsters, it will not be that difficult to defeat her. For example, get Jirai Gumo and power it up with Invigoration to 2700. Her strongest monster is B. Skull Dragon, but she only summons it rarely.
Information in this section was contributed by Jay.

Hint: Defeating Jono 2nd:
Defeat Jono 2nd in free duel mode and you may get the Left Arm Of Exodia.
Information in this section was contributed by SteveAustin292.

Hint: Defeating Kaiba:
To defeat Kaiba, you must have monsters at least 2800 and some power-ups for them. Put a weak monster face down in defense mode. He will put his best card down and destroy it. Then, power-up the strongest monster in your hand, and make it at least 3200. Then, his monster will be Blue Eyes. Destroy it. From now on, his cards will only be 28-900.
Information in this section was contributed by Jay.

Hint: Defeating the Labyrinth Mage:
Destroy his Gate Guardian and all he will have remaining are cards 2800 and lower.
Information in this section was contributed by Buddies629.

Hint: Defeating Mai Valentine:
Mai is slightly tougher than Weevil. If you have worked hard on your deck, you should not have much trouble defeating her. Continue going to free duel mode to earn cards and Star Chips. By this time, you should have a deck primarily consisting of cards with 1,400 attack points. Mai loves beasts, so consider adding cards to your deck that can assist you in thwarting them.
Information in this section was contributed by BrilliantBen34.

Hint: Defeating Rex Raptor:
Rex Raptor is another aggressive player who attacks whenever possible. His deck is not too challenging, but most of the cards in it are over 500 in both attack and defense. If you spend time in free duel mode, you can fill your deck with similar cards, and even just a few fusions are enough to give you an advantage over him. He will often play his Jirai Gumo (2200/100).
Information in this section was contributed by BrilliantBen34.

Hint: Defeating Seto 3rd:
When you face Seto 3rd in a duel, after the labyrinth have Blue-Eyes White Dragon x3, Black Skull Dragon, Sword of Dark Destruction x3, Dark Energy x2, Beast Fangs x2, Black Pendant x2, Horn of The Unicorn x2, Dragon Treasure, Dragon Capture Jar, Raigeki, Goblin's Secret, Tremendous Fire, Spellbinding Circle, Dark-Piercing Light, Sanga Of Thunder, Kazejin, Suijin, Kunai With Chain x2, Megamorph x2, Crush Card, Gate Guardian Ritual, Bright Castle x2, Harpies Feather Duster, Ultimate Dragon, Fake Trap, Skull Knight x3, and Meteor B. Dragon. Skull Knight Power-ups are: Bright Castle, Sword Of Dark Destruction, Dark Energy, Beast Fangs, Black Pendant, Horn Of The Unicorn, and Kunai With Chain Megamorph. Dragon power ups are Dragon Treasure, Bright Castle, and Megamorph.
Information in this section was contributed by cowlover.

Hint: Defeating Weevil Underwood:
There is a huge jump in difficulty between Weevil and Rex. Weevil's creatures are much tougher, and he has some incredible fusion possibilities within his deck. Most of his monsters are insects. You will probably need to fight in free duel mode for awhile to get creatures that have an attack of over 1000 and really big in tuning your deck. Certain monster types work well together, such as Machines and Dragons, and ensure lots of fusion possibilities. It also helps if you begin using Trap Cards and Magic Cards to strengthen your deck. Do not be afraid to spend some Star Chips to get them.
Information in this section was contributed by BrilliantBen34.

Hint: Duel Seto 2nd:
When you defeat two High Mages go to Duel Grounds, Seto 2nd will be there, Duel and defeat him, You will have to duel another opponent. After you defeat him you will have to go to a maze, To get through it, move right, right, left, right.
Information in this section was contributed by ALDRICHCLYDETAN.

Use these two outstanding fusions to defeat Seto 2nd. Use Monsturtle and Fire Reaper to get Giant Turtle (excellent defense) and Baby Dragon and Boo Koo or Muka Muka to get Stone D. (perfect attack 2000 and excellent defense 2200)
Information in this section was contributed by eminem2k_2004.

Hint: Kuriboh the card carrier:
To find Kuriboh packing cards, lose a battle in campaign mode. When you get to the "Game Over" screen wait until a Kuriboh with cards on its back will hop across the screen. Once it gets across, it will return again. It will repeat this until you exit the "Game Over" screen.
Information in this section was contributed by ArchRival0001.

Hint: Aqua Madoor and Labyrinth Wall:
Defeat High Sea Mage in campaign mode and duel him in free duel mode to get Aqua Madoor and Labyrinth Wall.
Information in this section was contributed by Jonathan Nabor.

Hint: Black Dragon Jungle King:
Defeat Rex Raptor in free duel. After some time, he gives you Black Dragon Jungle King.
Information in this section was contributed by SteveAustin292.

Hint: Blue Eyes Ultimate Dragon:
To get Blue Eyes Ultimate Dragon, defeat Heishin 1st with an "S Tech" rank. To do this, defeat him so that he runs out of his deck. You can attack his life points once. Hopefully, he will do a fusion.
Information in this section was contributed by freaky and geeky.

Hint: Jurai Guamo:
If you have a low amount of Star Chips, the best card to buy is Jurai Guamo. It only costs 80 Star Chips and its attack is 2200, but has a low defense, at 100.
Information in this section was contributed by JOSE GLORIA.

Hint: Magician Of The Black Chaos:
After you defeat Seto 3 ,you will face someone else. If you defeat him with 7500 LP or more, you will get the Magician Of The Black Chaos.
Information in this section was contributed by Buddies629.

Hint: Sword Arm Of Dragon:
Keep defeating Low Desert Mage and you will usually get Sword Arm Of Dragon.
Information in this section was contributed by SteveAustin292.

Hint: Time Wizard:
Defeat Jono (1st) in free duel mode to get Time Wizard.
Information in this section was contributed by SteveAustin292.

To get Time Wizard easily, get a S Pow on Simon Muran. After some time, he will give you the Time Wizard.
Information in this section was contributed by Lee.Itere.

Hint: Lure attack:
This trick works on Low Forest Mage, High Forest Mage, Low Desert Mage, High Desert Mage, and everyone else before them, besides other mages. First, get a strong monster on the field in attack mode. For example, Crawling Dragon + any electric monster = Twin-Headed Thunder Dragon (2800 Atk.) + Mountain + Horn Of Light + Dragon Treasure (4800 Atk.) Play a very weak monster in defense mode (usually 1500 or less ). The CPU should attack the defense monster, leaving it an open target for your really strong one. This is very useful if your opponent has high defenses (such as Labyrinth Wall + Wasteland, Labyrinth Wall, or Millennium Shield).
Information in this section was contributed by Ryou_Bakura.

Hint: Attack the Meadow Mage on your first turn:
When dueling the Meadow Mage, on your first turn play a card (face down in attack mode) with less than 2800 attack power, with the Cosmic Alignment Sun (if it is a warrior are the best choice). The Meadow Mage should the play a card that is less than 2400 or the Sogen card. If he plays a card face down, he is most likely to attack. However, the card you just played is more powerful than all of his cards. His card will be destroyed on your first turn. If he plays the Sogen card, on your second turn, attack and take away a chunk of his life points.
Information in this section was contributed by Meteor B. Dragon.

Hint: Get an S TEC on Pegasus without using magic cards:
Note: This trick works about 67% of the time. First, put a strong card on the field (with at least 2300 attack or 2300 defense). Put it on attack mode or defense mode (depending on which is higher). Pegasus will now put his card in defense mode, as long as he does not get a power-up or get MBD. If he kills your card, kill him and fight him again. Next, put your weakest card on the field (with at most 2000 attack or defense). Leave the strong card on attack mode and put the weak card on defense mode. Pegasus should now fuse and kill one or both of your cards. If Pegasus does not fuse, you still have a chance to make him fuse: If you get Raigeki on your next turn, use it; now you and Pegasus have no cards on the field. If you do not get Raigeki, you should kill him and start over. After you use Raigeki, Pegasus will either put down a magic card, put down a monster card, or fuse. Now you just have to survive until he runs out of cards. Finally, you should use some magic cards throughout the battle in order to make sure that you will get an S TEC rating.
Information in this section was contributed by Marcin P.

Hint: Getting a S TEC rank:
Make your opponent run out of cards; play one card at a time and hope that they fuse their cards.
Information in this section was contributed by KAREN BAILEY.

Hint: Guardian Star color:
Whenever you see the word "Guardian Star", pay attention to its color.
Information in this section was contributed by eggman 48.

Yellow: Your attack and defense goes up.
Red: Opponent's attack and defense goes up.
Gray: Neither goes up.

Hint: Guardian Star strengths and weaknesses:
The following is a list of the Guardian Stars, which Guardian Stars they have an advantage over, and which Guardian Stars have an advantage over them.
Information in this section was contributed by Dark Kusanagi.

Card Password
Guardian Star Advantage Disadvantage
SunMoonMercury
MoonVenusSun
MercurySunVenus
VenusMercuryMoon
MarsJupiterNeptune
JupiterSaturnMars
SaturnUranusJupiter
UranusPlutoSaturn
NeptuneMarsPluto
PlutoNeptuneUranus


Hint: Skull Night equips:
Skull Night (2650/2250) can be obtained by defeating Meadow Mage many times.
Information in this section was contributed by Shadowcron.
Sword of Dark Destruction
Dark Energy
Malevolent Nuzzler
Bright Castle
MegaMorph
Black Pendant
Beast Fangs
Yumi (Dark Field)

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