What makes up a code.
First of all, every
Gameshark code strand has 8 digits then a space then 4 more digits.
12345678 1234
12345678 The front
1234 The tail
To make it easier to comprehend this, break the first 8 digits into 3
parts and the last 4 digit code as a 4th part.
[123] [456] [78] [1234]
^ ^ ^ ^
(PART 1) (PART 2) (PART 3) (PART 4)
(PART 1) is a 3-digit bit used to tell the game cartridge what type of
code will be used.
810 - Basic code beginning which will be used to access parts of the game cartridge,
which will then go through the GS to create an effect, which the game cartridge can not
produce.
880 - Basic code beginning which will go through the GS to create an effect, which the
game cartridge can not produce.
D00 - Basic code beginning used to modify aspects of the game which were used for
designing the game and were meant to not be produced by the game cartridge.
(PART 2) is a 3-digit bit used to tell the game cartridge how the code will be used. It
also supplies data for how the code will work in the game.
3-digit data bit - used to designate the code to certain parts of the game such as
levels.
696 - Basic code bit for designating that the code would show up on the cheat menu in
the game.
(PART 3) is a 2-digit bit used to tell the game cartridge how the code will be used. It
also supplies data for how the code will work in the game.
2-digit data bit - used to designate the code to certain parts of the game such as
objects and cheats.
3C - used for codes editing health in 1-player games.
FF - used for codes editing ammo in 1-player games.
F3 - used for codes editing weapons in 1-player games.
F5 - used for codes editing health against enemies in 1-player games.
75 - used for code editing clipping and map settings.
3D - used for code editing clipping and map settings.
2 digit data bit - used to designate the code to certain parts of the game such as objects
and cheats.
(PART 4) the 4-digit bit at the end of a strand is unexsplainable and is used for data
work in Gameshark and game cartridge.
0000 0001 0030 0007 3F80 3C80
The following are all of the 2 bit and 3 bit data codes. There are
formula codes to get you started on how to use them.
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