ArthedainAlong the northern borders raids from Angmar increase, further harrying the understrength and overworked Rangers guarding the border. The Great Houses of the Dunedain argue over who is responsible and accuse each other of not taking the proper precautions.
Cardolan has experienced a small rebirth under the bold leadership of one of the last Dunedain Lords of the region, Earnur. The evil realm of the Warlord has been bloodied and hides deep within their caves, afraid to venture forth. A campaign toward the south into Dunland has pacified Dunlending Clansmen raiding north, has claimed new territory and spoils of war, and rejuvenated the pride of a battered people. But some wonder, at what cost.
Rhudaur last year averted a civil war between the last remaining Dunedain Lords thanks to retrieval of a stolen artifact through intervention of a group of players characters, led by the Arthedain Ranger Eryndir, with the help of a new 'Warrior of Light' (Paladin), Turgeis Stone. Also, Troy the Northern Paladin thwarted an assassination attempt upon Baron Galdir of Tir Malbor, confidant of King Arfanhil of Rhudaur.
While celebrating the aversion of hostilities an army of Hillmen marched south pillaging villages and towns, until arriving at the capital of Fennas Druinen which they tried to storm. King Arfanhil rushed his troops south arriving just as his castle was about to fall and crushed the Hillmen between his cavalry and the castle walls.
The players also undertook a mission attacking the priests leading a Dunlending army, preventing the Dunlending from joining the Hillmen and ensuring victory.
This year as Rhudaur recovers from the war, unexpected help comes as a Battle Mage re-emerges in a forgotten town, guarded by Knights of a forgotten Order.
Has signed a truce with the Corsairs, to prevent punishing raids along the coast of Gondor escalate. The private army of a renegade prince (from Dol Amroth) operating in Harondor was destroyed by the Corsairs, while Gondor stood by silent. The Corsairs victory was tempered by the disappearance of many of the prisoners taken in this war, in a daring raid by an un-identified mercenary company.
Relations with their closest allies, the Eothraim of Rhovanion, are still all but severed due to tensions and arguements of 4 years past. More Easterling tribes are seen wandering the east than in many decades.
The Corsairs have been able to end an insurrection by destroying an army of 'lawless rebels'. They now control 75% of this underdeveloped country, as a buffer with Gondor. But they still have problems with a few rebelious factions within their newly enlarged domain. Also the newly enriched and victorious Corsair Princes fall back into old arguements in the face of victory. Gondors greatest ally in the south is the unquenchable egos of the Corsair Princes.
The 'Dragonslayers' return home to Dale but in a horrifying turn of events murder the son of their Manor Stewards. Other tales of chaos and death hound them until these heroes disappear. New tales are being told of the Deaths of these heroes and destruction done to those friendly to them.
From deep within Mirkwood a new threat awakens in the form of berserkers mysteriously appearing, raiding border settlements, and disappearing without a trace.
Occassionally a town or village is obliterated in flames with a single mad survivor found babbling "Woe to us, the Dragonslayers were our Doom". Often-times a relic or souvenir of the Dragon-slayers is found.
Ost-in-Edhil --- The Noldor have reclaimed "The Fortress of the Elves" and have announced their presence to all neighbors! No longer to hide in their forest's shadows or weep for glory past. And it's said a descendant of Celebrimbor has claimed it's Lordship! All that remains is to relight the forges of the Mirdaithrond. But it's whispered something prevents that.
Dunland --- Many Dunlending banners are being gathered together, the greatest gathering of this era! Rumors of the rise of a unifying religion have the Gondorians concerned, reminded of the dark practises of the past. Cardolan has launched an expeditionary force in northern Dunland to investigate and pacify.
Strayhold - The Free City grows with trade and wealth, and thus in influence in Rhovanion. The hands behind this now start to play a new tune to dance to.
Cardolan - The realm of Calantir starts to assert itself. Their first act on the world stage is to invade Dunlend to 'pacify' it. A proud Dunedain Lord looks to unite the fractured Cardolani Dunedain into a reunited Kingdom, but there are a few obstacles to remove first.
Rhovanion - The legendary relic spear "Troll-slayer" has driven it's wielder mad and he kiils all he encounters.
Ost-in-Edhil - The Noldor fear an ancient evil has been re-awoken by Elven hammers, while Dunland falls back into it's dark worship of the past.
Arnor - The war-fires again burn in Rhudaur as the hillmen arm and begin raiding again. The newly declared Dunedain King of Rhudaur 'Arfanhil' reforges his Kingdom while Legends awaken from the past. Angmar stirs to challenge this re-birth while the other Dunedain Kingdoms hesitate.
Gondor - Their undeclared war to the south lost, the Powers of Gondor look elsewhere to insinuate their influence.