Chapter I The King's Quest
As the game opens, four travellers have appeared at the gates of the castle in Coneria. All are young and inexperienced, but bold. One seems to be a fighter--a knight in training. Another appears in the garb of a martial arts black belt. The two remaining members of the party are mages-aprrentice wizards. Their coming was foretold long ago.
Chapter II The Sleeping Prince
The four Light Warriors are venturing forth in their swift ship. Across dangerous seas you've guided them to the shores of a cast new land with many dangers and many mysteries. Here you will venture into dark caves. You will explore castles and earn wealth and experience. But most important, you will help people in great need.
Chapter III The Rotting Earth
Now the Light Warriors have passed the beyond the inner lands to the great Western Sea. Here they will encounter the first of the four elemental forces and enemies far stronger than they have met up to now. The once beautiful town of Melmond is a source of information, magic, weapons, and a place to recover strength.
Chapter IV Warriors in the Sky
The light warriors now turn their attention to the East. Her they will find a land of many rivers, a great volcano, an ice cave and a desert. Finally they meet Lukhan who foresaw their coming and learned of still more mysteries from the wise Circle of sages in the town of Crescent Lake.
Chapter V Rewards of Courage
Now that they're aboard the Airship the Light Warriors move quickly to new lands and adventures. Before them lies a great challenge. The first stop is a chain of green islands. Here in the Cardia islands is the home of Bahamut's Dragons. Bahamut, the King, can bestow a great gift, but first you must prove your courage.
Chapter VI The Sea Shrine
With new powers and resolve, the Light Warriors open the door to their greatest challenge yet. From the towns of Onrac and Gaia come many rumors of fantastic machines, of a shrine that sank with the coming of the Fiend of Water and of robots that fall from the sky.
Chapter VII Quest's End
Through terrors no other heroes dared to face the Light Warriors have come to the final chapter of their great adventure. Ahead lies the mystery of the Mirage Tower and the rumores of a castle in the sky. One fiend, the Fiend of the Wind, remains to be tamed. But what comes after that? All will be revealed in time...