Onix
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Onix 90HP |
Rock Throw: 10dmg (1fght)
Harden: If opponent deals less that 40 damage next
turn, prevent it. (2 fght)
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Weak grass retreat 3 |
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I really don't like Onix.he doesn't do anything
really useful. I suppose he's a stall card, but if you draw
him late, he's downright aweful.
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Machop Family
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Machop 50HP |
Machoke 80HP |
Machamp 100HP |
Low Kick: 20dmg (1 fght) |
Karate Chop: 50 minus number of damage counters on
Machoke. (2 fght 1clr)
Submission: 60dmg. 20dmg to Machoke. (2 fght 2clr)
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POWER: Strikes Back: Whenever he's damage by attack,
he does 10dmg back.
Seismic Toss: 60dmg (3fght 1clr)
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Weak: psy retreat 1 |
Weak:psy retreat 3 |
Weak: psy retreat 3 |
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Your typical "build 'em up and pound
'em" POKeMON families. Note that Machop is one of the strongest
basic POKeMON that can evolve.
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Hitmonchan
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Hitmonchan 70HP |
Jab: 20dmg (1 fght)
Special Punch: 40dmg (2 fght, 1clr)
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Weak: Psy Retreat: 2 |
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Another card that's good right away. While
others are spending their time evolving their POKeMON, you can
be pounding them with this guy.
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Diglett Family
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Diglett 30HP |
Dugtrio 70HP |
Dig: 10dmg (1fght)
Mud Slap: 20dmg (2fght)
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Slash: 40dmg (3fght 1clr)
Earthquake: 70dmg. 10dmg to all of your benched PKMN
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Weak: grass Resist: -30 ele |
Weak: grass Resist: -30 ele |
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Not one of my favorite families. Medicore
at best.
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Sandshrew
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Sandshrew 40HP |
Sand Attack: 1dmg. Next turn, if the defending POKeMON
attacks, it flips a coin. Tails nullifies the attack. |
Weak grass Resist -30 ele Retreat 1 |
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An okay POKeMON. Great if you're lucky. I
once did 60 damage straight with this guy.
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