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WHAT EMPEROR COULD HAVE BEEN
After uncompressing the data files for Emperor, I discovered many units and buildings that were left out of the final release. Many of these still contained art files or even the meshes though most were simply lines of code commented out. Here are my findings of the many things that Emperor had in development that were removed before being placed on the market. Here are the official pictures found in Westwood's datafiles of what emperor could have been.
SMELTER: Each house contains the mesh and pictures for an unused building known only as a Smelter. I curiously made this building available in muiltiplayer (by editing the rules.txt) only to find that it served absolutely NO purpose. Upon examining the picture of the ORDOS smelter, I noticed that it's picture seemed to contain their bonus unit. Perhaps this was originally required to build the 3 bonus air units....
UPGRADED WINDTRAP: Previously cracked by the makers of Minimod, This is the original art for the Harkonnen Upgraded Windtrap. This building (which was removed for unknown reasons) produces five times as much energy as the normal windtrap. Perhaps Westwood thought it was too powerful and left it out.
TLEILAXU DOOM: Known only as Tleilaxu Doom, this building or unit has very little data referring to it. I believe that this was originally a buildable version of the tleilaxu turrets (seen in later levels). Though these are not buildable in the game (without a mod), this picture remains showing that at one point in development, more units might have been available to the subhouses.
WORM: Though there isn't too much data pointing to this, I believe that the worm riders were originally a separate unit from the Fedaykin. A color and gray version of this icon exists making me wonder if perhaps worms were at some point buildable in the game.
SCAVENGER: Unit only known as the scavenger. This was originally available to all 3 houses but was removed for unknown reasons. When I attempted to access this unit through multiplayer, the game crashed. Only this gray picture remains of this unit (though I believe the meshes are still there.
HARVESTER LIGHT TURRET: Commented out of the game text is the Harvester Light Turret. At some point in development Westwood had decided to arm some of their harvesters with an unknown cannon. Little code remains to determine how powerful this cannon was.
SILOS: For those familiar with older Westwood games (dune 2000), the silo was at one point used in this game. Presumably used to store excess spice, the developers left out this nuisance.
HARKONNEN REPAIR PAD: Commented out of some of the code lies the Harkonnen repair pad. Presumably used to repair harkonnen vehicles, this building was left out of the final release. No pictures or meshes of this building remain. Perhaps the ability to repair harkonnen vehicles would have been too great of an advantage to their house...
IN GAME NON BUILDABLE UNITS: There are many more in game non buildable units that are inaccessible to multiplayer. Many of the useful ones have been unlocked in mods (Including: Imperial Tank, Smuggler Quad, Ix/Guild Cannon, Tleilaxu Cannon). These units are in the campaign and were probably never intended for multiplayer games. Additional units (Tlielaxu Flyer (a carryall)) are in the code but not in single player (I don't think). These are extremely buggy when I attempt to unlock them so I left them out. Maybe westwood will expand these races in a later expansion (please??)
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