~Over View on Spells~


This section describes how spells work in this world. There are four factors in spell casting: Book, Magic Strength, Power Level and Spheres (Minor and Major).


The basic spell system work the same way for Healer and Wizard here. To gain a new spell you must buy it with APs. The costs are listed in the class sections. The power of the spell will increase with each level from intermediate to expert. Each level gains greater power and thus is harder to learn.

When a member learns a new spell and places it into their Book, it expands their knowledge and mind. This means that the spell is forever memorized into the members mind and the member gained more mental power from it. For each spell learned of a level the caster can cast one spell of that level that they possess. This means a mage with five moderate spells can cast one of each spell of moderate level they have, or five times of a single they have.

Now it becomes confusing so read carefully. Each level of spell acts as two from the one before. A member can forfeit their single moderate spell in combat to be able to cast two intermediate spells.



This is a type of point system for the spells. At each level the caster has gained access to, they can cast more spells by this chart. The spells still need to be known by the caster, but they gain more and more access to the ones they have as they excel. The only down fall of this is that you must sacrifice that level to gain the additional spells. Any combination can be done as long as the points add up and the caster is currently of that level.

Intermediate = 1
Moderate = 2
Advanced = 4
Expert = 8

1 Mod = 2 Inter
1 Adv = 2 Mod or 4 Inter or 1 Mod & 2 Inter
1 Exp = 2 Adv or 4 Mod or 8 Inter or 1 Adv & 2 Mod or 1 Adv, 1 Mod & 2 Inter.


As well as this, each new spell level grants a new title to the caster. This a form of naming that goes with your current name: Fledgling Priest Michael or Arch Mage Marcus. The one's listed as Expert as simply in itself. The caster has gone beyond such things as Mage or Priest. This name is also a good way for others to have a general idea of what level the caster is.

Int = Hedge / Fledgling
Mod = Journeyman
Adv = Arch / High
Exp = Sage / Adept / Master

Note: For spell calculation purposes, each level has a leval number assigned to it. For example, a spell may last for X rounds + the Casters level. To determine the number you must use the level of highest spell.
Intermediate = 1
Moderate = 2
Advanced = 3
Expert = 4

Spells also have a few classifications. Some spell casters are limited to what they can cast so it's important to know what that is.


Besides this there are a few other things to know. Many spells have more then one listing to them. The way it is placed indicates if it's a combined spell or one that can be used by two types of magic.
(Air, Earth) This setup indicates it can be used by either Air or Earth to produce the same affect.
(Fire/Earth) This setup indicates that the caster must be able to use both of these to cast the spell.
(Raw; Reversible) This means that the spell can be cast the same way but in reverse. Healer will harm, entangle will release, etc.



There should be considered a few types of magic as well as what is listed above. Most spells rely on different things for an affect. This can have a bearing on what the spell will do when used at someone.


~Done?~
Priests Spells
Mancer Paths
Healer Spells
Wizards Spells
Character Creation
Ages Past