Okay, now that you know pretty much everything that I can teach you so far without actually having a character, I can now teach you how to create one. However, this is sometimes the most crucial part of a character's life - its creation. I would be very careful in creating this character, for although you can overwrite minor flaws, major flaws should not and cannot be overwritten without some first-class humilitation. Sometimes, character flaws are the things that make the character -interesting-. So, without further introduction, I will take you through a personal process of creating a new character.
You should go through this process with your own characters, even if you're experienced. Some sites actually require character sheets, anywho, so it's good to be prepared. As I said earlier, creating amd saving character sheets helps you get into the mood of the character before you start playing - and it also helps you remember your character after you start.
Esy's Tip #1 in Character Creation: Watch the channel you chose to roleplay at and ask around to see what's popular and what's taboo. The last thing you want to do is to copy someone else's style, or even worse, copy a group that follows the same style. There are also character races, ideas, or styles that are positively hated, and you should know them. These include fantasy stereotypes.
Pop Quiz Question #1: What is your intention with this character? Do you just want to be able to blend in easily with the local life, or do you want to cause havoc? Or did someone request that a character like this be drawn up for a storyline? Whatever you want to do with this character, it's good to decide before you even start. I want this character to be completely original by being somewhat -average- and actually -normal-. Yes, that's right, no big bosom wavering around, no long, flowing hair that never gets messed up, no tortured past - no, I want to defy almost every other stereotype and inevitably become a stereotype in my struggle. Although I will probably end up in a pitfall for doing such a thing, it's at least interesting to be able to take a real-life look at these other freak characters roaming around the chat and comment on them honestly!
Species: Human.
Although you would think other things would be paramount before determining the specie of your character, it's actually the most important thing. Although you would be tempted to say that your character is an exotic type of creature (say, from D&D manuals), there's nothing wrong with your own specie - human.
When choosing the specie of your first character, you *should* be able to describe it in two words or less. If you have to explain to me what your character actually is, chances are you've either riped it off someone else or are too inexperienced to play it well.
Esy's Tip #2 in Character Creation: Watch the setting when creating your character. Don't create humanoids in furry settings, nor play them in places with dominately large creatures (unless they are owners of said creatures). Don't create a large creature in an Inn setting, such as gryphons, dragons, or giants. On the flipside, don't play furries in Inn settings, although Inns are usually more accepting of these creatures than they are of larger ones. These characters are not only difficult to play well, but are difficult to get accepted by other players. If you are going to break this unsaid rule, don't wuss out and A) change the size of said character to fit setting or B) have it be a shapeshifter. The first option is cheesy, the second overdone. Gender: Female
Again, you'd think you'd this would come before the name, but nothing could be more the contrary. Gender determines part of the character's personality and social status. For example, although human males are somewhat dominant, male drow are subordinate to female drow. The gender can hinder or help your aim for the character, depending on the species. Or maybe you're reconsidering your aim for your character and have decided to take a challenge - that's cool too.
Tip #whatever to Character Creation: Nothing is set in stone until you start playing your character. However, once you do, you'll have to work to change it. That's good news, either way. You don't need to be paranoid like "what I screw up?!", either. If you're afraid of looking like an idiot, feel free to ask the channel operators any questions you may have before you start playing your character. Most of the time, minor details (like hair color/length, armor, and weaponary) can be easily changed after you start playing. However, major changes like muscle build, specialties/preferences, weight, and personality must be changed through roleplaying after you start playing the character. Things like eye color and height usually do not change unless your character is nearing puberty. Age: 19
After name, comes age. And age before beauty, too (bad pun, sorry). Age also helps determine personality when combined with the above items. For example, a child would usually act very immature; an elder would usually be very calm and reserved. Most characters fall within the range of late teenager to early adult. Age, as always, depends on the species of your character, and should be determined accordingly.
Tip #whatever to Character Creation: Don't play a child charater. Ever. You may think I'm being uber-anal about it, but I'm tired of seeing orphans running amuck in the streets. And even if you *did* back your child character up with an adult character, why would any adult bring their child into an Inn where you'd be afraid to send *yourselves* in?! Children are usually NPCs, and they should stay that way until they're at least a teenager.
Occupation: Seamstress
Money's money, and you gotta make it somehow. Unless you're the rich merchant's daughter or loaning off your friends all the time, you will need income to survive. And odds bet that if you keep mooching off your friends, they won't be friends for too much longer.
Name: Erin Barqsburg
As I'm sure all of you have heard, "what's in a name," eh? Well, everything. Your name is the first thing you come through, so even if you have an original character, not having an original name will give you a bad reputation from the start. People might also start mocking you.
Esy's Tip #3 in Character Creation: Do NOT, under ANY circumstances, copy ANYONE'S work when creating a character, not even the names. Not only are you probably doing disgrace to the work you're copying from, but eventually someone will rat you out and make you look like last year's lunch. I have learned of many, -many- anime and fantasy series simply by watching people just plain out mock the emulators. If you can't think up of something 'fantasy like', you can either make up a plain name or just go to an online name generator.
How did I figure out that "Erin Barqsburg" would be an appropriate name for my new character? Well, as I quizzed you before, I wanted to be as normal as possible. Let's just say I was watching Erin Brokovich and drinking Barq's root beer. I figured "burg" was normal enough for an attachment. So much for keeping this a secret.
Your name *should* reflect your gender and your specie. Who wants to see a female orc named Bob?
Place of Origin: Noridod - specifically, Tynicalus City