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Tips


Metal Gear Solid

Briefing Camera Fun

During more than a few of the briefing "tapes", you'll see the words "camera change" and "camera free". This lets you know that you can mess with the camera for a little something to do while you're watching them. To zoom in or out, use the square and triangle buttons. To switch cameras, use the circle button. Of course, if you have been playing the game all night and are drowsy, you'll probably figure out that the X button stops and ejects the "tape" by accident.

 

Change Title Screen Colors

When at the the Title Screen, simply press Up, Down, Left or Right on the d-pad to cycle through the different colors in the background graphics.

 

 

Defeating Metal Gear

To knock out the radome on Rex, use your stingers, but first throw out a chaff gernade or two be fore he "wakes up". Use the stingers while rex is trying to find you (but he cant sice you used the chaff gernades.) Don't wait for the target to come back after you shoot once, just wait for the smoke to clear. Don't forget to keep throwing out chaffs. After you talk to Gray Fox, use the stingers, and dont stop. If you put the stinger launcher away, the missiles will knock you down, just keep firing the stingers into the cockpit. Use you rations sparingly. Chaffs won't do any good this time, since Liquid is controling rex manualy. Remember, if you take it out of the launcher screen, you'll get knocked over by the missiles, and most likely die. Just remember you don't need the electronic site to fire.

 

 

Defeating Psycho Mantis

Before fighting Psycho Mantis plug your controller into the controller #2 slot and press any button, the screen should turn black and have the word "HIDEO" in green in the corner. After a few seconds it will go away and you can use the 2nd player controller to fighting against Mantis.

 

This way he won't be able to tell where your going to go because he can only read your left brain (left controller), he can't read your right brain (right cont.).

 

 

Defeating Sniper Wolf

To defeat Sniper Wolf, you need to go all the way back to the Armory and go into the room with six mini-rooms inside of it. Go into the top-left room using your recently acquired level 5 key card. Inside is a PSG-1 and some ammo for it.

 

Now go back to Sniper Wolf. You should have picked up some Daizepam by now. This will allow you to aim your PSG-1 without it shaking. Go back to Sniper Wolf and shoot her with your PSG-1.

 

She may be hard to spot and times because she likes to hide behind things. Look for her breathe, and wait for her to come out. Equipping your thermal goggles will also help.

 

 

 

 

Defeating Sniper Wolf (2nd time)

Equip your nikita and run up. You will have a little fmv and then run to the lower left. Use your nikita to attack Wolf. It is easier to attack her with the missiles than to snipe her with the PS-G1. Make sure she doesn't see your missile because she might shoot it. It is easier to see her in first-person mode.

 

 

Defeating The Ninja

Once you've reached the Ninja hit the Ninja with your bare hands a couple of times and he will fight you the same way. After the Ninja starts to glow,(which is at the end of the fight) time the glowing and hit the Ninja with your hands. If you are hit with the glowing you will probably die.

 

 

Defeating the Gunner

After Meryl opens the cargo door for you in the first floor of the Tank Hangar, you should go up top and make sure you get the Mine Detector. Now go back down and through the door.

 

Turn on your Thermal Goggles so you can see the infrared sensors moving across the room. Make your way across the room carefully so you don't touch any of them. If you do, the doors will shut and the room will fill up with poisonous gas.

 

After making it through that room, you'll have to fight the Gunner. First, turn on the Mine Detector and crawl over all of the Claymore mines so you can pick them up. Then throw out a Chaff Grenade to disable the Gunner's main weapon.

 

With the main weapon temporarily unfunctionable, all the gunner can hit you with is the regular gun. Try to manuever yourself so that you can get behind the tank, and then throw as many grenades as you can on it.

 

Be sure to throw a Chaff Grenade out every time the one you previously threw out wears off. Also, there are Rations and more Grenades scattered out over the battle field. These will certainly help you make it through this fight.

 

 

Destroying the Generator

To blow up the generator, you need a Nikita. Simply fire it and then get in first-person mode to make it easier to aim the missile. First turn right, and go through the door straight ahead, then left and you'll be in the room with the generator. Now just run into it. The cameras may shoot it down, so you'll probably have to try this more than once.

 

 

Exercising Meryl

While crawling along the duct in the Holding Cells, you may look down to see Meryl in her cell exercising. Should you leave the duct immediately (down the ladder), and re-enter it again. Meryl adopts a series of power workout moves each consecutive time you view her. They are: A) sit- ups, B) single-arm push-ups, C) stretching, D) sit-ups in underwear, E) single-arm push-ups in underwear, F) stretching in underwear, G) sit-ups (same as A, and continuing with these from now on.)

 

 

Exploding Soldiers

After getting the stealth suit start a new game. When you find the C4 try to sneak up behind a Genome soldier and plant it but be careful. You need to be close. With any luck you will plant a C4 pak on the Soldier's back. Get back and detonate it. Sayonara Soldier!!!

 

 

Extra Modes

The regular game is excellent, but the built-in VR Training mode is a definate must.

 

At first there is only one choice, Practice. Finish all 10 stages, then you gain Time Attack, where the difficulty is heightened a little, but shouldn't be a problem besides the time limit.

 

Complete these 10 and you gain Gun Shooting mode, in which the difficulty is at max, and you HAVE to kill ALL the guards to progress within the time limit. You are given a Socom regular gun with supressor silencer and 5 bullets per guard. If you run out of bullets, you'll have to choke your way out.

 

If you can finish these 10 stages, one last stage can be chosen, Survival Mission, where you rush through all 10 stages one after another, in under 7 minutes. You start with 30 bullets and dead guards drop bullets. Good luck, if you can complete this, you are a true Metal Gear Solid Master.

 

 

Fa-Mas Tracer Trick

First you need to get the bandana. To do this, DO NOT submit to Revolver Ocelots torture. When you complete the game and start over, you will have the bandana.

 

Now start your second game and play up to the part where you get the level 2 keycard. Go to the Armory Basement Level 2 and get the Fa-Mas and Fa-Mas ammo.

 

Now on your bullet counter in the lower right hand corner of your screen, you'll see that the last three shots are colored red. Fire the Fa-Mas until you use up all of the yellow shots and reach the red ones.

 

These are your tracers, and they trail when you fire them damaging things that they hit as badly as your normal Fa-Mas ammo would. Now put on your bandana. Because the bandana tricks the computer into thinking that you didn't fire your last shot, you will now fire all tracers. This acts as a "guidance system" of sorts and allows you to aim the fa-mas just as acurrately as the socom.

 

 

Fast Travel

To move about through the complex faster, hide inside a cargo truck and use a C.Box. Remain perfectly still and a guard will drive the box to the area noted on the box. (There are three boxes, each to a different location.)

 

 

First Person Nikita Missile

You can go into first person mode with the nikita missles by launching the missle, then pressing triangle. However you can only do this for a certain amount of time or else it will blow up. this comes in handy when fighting Sniper Wolf, and also blowing up the electric panel source.

 

 

Frequency for Meryl

The frequency for Meryl is 140.15. This is helpful if you are renting the game and don't have the cd case.

 

 

Fun with Hal Emorick

When fighting the ninja lean aganst the locker that Hal is in and knock on it. He will make a funny whineing sound.


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