
Here you can download levels that I've designed for Jetpack, Skunny, and Watch Out Willi. All have been tested and are solvable, and at least a little fun. Difficulty ratings are on a 10-point scale, 1 pathetic and 10 frustrating, 5 being average. Also, I make Graphics Modules for Jetpack. HOORAY FOR ME.
-Jetpack Graphics Modules-
--- Zandor Jetpack
--- Nighttime Jetpack
--- Nighttime Zandor
--- Zandor Jetpack v2.0
--- Jetpack Christmas Special Graphics
--- Making Your own Modules
-Jetpack Level Sets-
--- Zandor's Temple
--- Zandor's Winter
--- Zandor's Legacy
--- Zandor's Return
--- Zandor Mania
--- Zandor Names Everything After Himself
--- Zandor's Joke
--- Zandor Marathon
-Jetpack Misc.-
--- The Christmas .lbm
-Watch Out Willi-
--- Watch Out Willi Levels
Don't want to spend time reading my help? Want to plunge into things and figure it out for yourself? Then download every level that I have ever made. There are 200 so far, totaling about 80k with the .txt files.
-Graphics Modules-
Thanks to large amounts of help/advice/all-right-I'll-tell-you-if-you'll-stop-asking-me from Adam Pedersen, I've been able to build my own Graphic Modules for Jetpack. Here's how to use one:
1) Download both files-
The first one is the module's name. The module will work fine without it, but I wouldn't recommend it- the name will show up on JSwitch as a jumble of random characters and loud beeping. Besides, it's only 15 bytes.
The second one is the actual module.
2) Make sure to download the files into the actual /Jetpack directory and not the /Jetpack/levels directory- the module needs to be in the same folder as JSwitch to work right.
3) Once it's downloaded, go into JSwitch and type the corresponding letter for the module you want.
-Module D: Zandor Jetpack- (What else would it be?)
Ah, my first module- this was really a learning experience for me. I'd like to thank Adam Pedersen again- without his help, this never would have happened. Anyway, the main difference between this module and the regular one is that you can play as me, Zandor 12, instead of the regular Jetpack Guy. Instead of gems, you collect watermelons. I don't have a Jetpack perse, but I can fly if you collect a pineapple or a large watermelon.
Also, some of the background tiles were changed and so were three enemies- the Rockets and Spinners became much more colorful, and the Bat has been replaced by something far more sinister- a nearly invisible Dark Mist. Dark Mist works better in an action-based stage than in a puzzle-based one, since you have to watch for its motion and it's prone to change direction.
-The Files:-
_jetp_d.DAT (12 bytes)
_jetp_d0.dat (43 K)
-Module E: Nighttime Jetpack-
I don't remember why I started making the Nighttime Modules, but I did and here they are. Oh, yeah- found the notecard I dropped. (Coughs, reads from the card) Have you ever made custom levels in the editor using that black tile, only to have the impression of night shattered by grey-background tiles like ladders, gems, and transporters? This fixes that by making the game's default background black, and making everything several shades darker.
-The Files:-
_jetp_e.dat (17 bytes)
_jetp_e0.dat (39k)
-Module F: Nighttime Zandor-
'Tis pretty much the same as Module E, but starring me.
-The Files:-
_jetp_f.dat (16 bytes)
_jetp_f0.dat (40k)
-Module G: Zandor Jetpack v2.0-
Now here's a module! Hoo-yeah! I consider this to be my best module. The Zandor sprite is 99% similar to the one used in the previous modules I've made, with a few very minor improvements you'd have to squint to notice. The best part here is in the terrain and enemies- the vast majority of the tiles have been changed in some way or other, and all of the 8 enemies now look different from the originals in some way. The *coughlamecough* Dark Mist has been replaced by a weird shadow ghost dealy, the giant marble is...well, a palette swap, and the thingy whose name escapes me looks like a funky security orb. The homer looks mostly the same, despite being a different shape. The springs and trackbots though, have now become cute penguins that will gladly kill you if they get the chance. As for the terrain, the brown bricks keep the texture I gave them in the first Zandor Jetpack module, while the grey stone has a new texture, and the red brick has been replaced with dirt. Grass-lined blocks have been added, as have cool metallic blocks. The ice bricks are large cubes instead of ice-sheeted regular blocks. You can now climb vines, and many other tiles have had minor *coughpaletteswapcough* visual changes. All in all, this module flat out looks better than the regular one. Old levels still look fine with it, and it has the versatility to convey a fairly convincing desert scene, ice scene, or UFO, moreso than any module I have ever made before.
-The Files:-
_jetp_g.dat (19 bytes)
_jetp_g0.dat (44k)
-Module H: Jetpack Christmas Special Graphics-
The original Christmas Special Edition of Jetpack had Santa wandering through the caverns taking presents. The current Christmas module, Module B, has him place presents under trees instead. This module is a slight alteration of Module B which restores it to its original state- because as we all know, mysterious floating christmas presents are easier to comprehend than mysterious floating christmas trees.
-The Files:-
_jetp_h.dat (37 bytes)
_jetp_h0.dat (43k)
Another thanks to Adam Pedersen for permission to do this... Anyway, you're probably wondering how to make a module. Well, it's not as easy as making a level, but here's how:
Download Rune's Module Kit (663k). As longtime Den-goers (Is that a word?) may know, I used to have my own module-making kit. But, to put it bluntly, it stank. This one's much better, as it was made by a Dutch kid and someone named Ian. Once you've downloaded the module, follow the instructions in the Readme file. The main improvements over mine are that there are two VERY useful .bat files- one (by Rune) automatically uses .LBM2DAT, while the other one (by Ian) is OBSCENELY useful- it converts the name.txt file into a module name!!! No more programming!!! Thanks to Rune, Ian, Adam Pedersen, and the makers of Deluxe Paint 2 for making the components of this great utility.
-Custom Jetpack Levels-
First series (24 levels)- Zandor's Temple
This is my first set of levels. Most of the levels are of average difficulty, although a few (23 and 24) are very easy and a couple (11) are harder than you would think. Anyway, this is set in a psuedo-egyptian temple and I did my best to put the levels in a semi-logical order. Most of the levels are exploration and puzzle-based, and most levels have few or no enemies. There's also no fuel on many levels, and when there is you need to be careful using it so as not to run out. There are a lot of Gold Blocks, Spikes, Gray Stone, Vines, and Walkthrough Stone Blocks. Most of the enemies are either Missles or Balls. I made a few different versions of some of my favorites, so there are three Hallway levels, two Storeroom levels, and two Vineyard levels.
Download all 24 Temple levels This is a 9k WinZip file.
-Individual Levels-
1: Entrance
2: Golden Hallway
3: Balcony
4: Freezer Burn
5: Kitchen
6: Abandoned Storeroom
7: Dining Room
8: 2nd Hallway
9: Dead End
10: Return
11: The Vineyard
12: The Snake Pits
13: Race Against Time
14: Prisoners
15: Gateway
16: 2nd Storeroom
17: The Lair of The Beast
18: 2nd Vineyards
19: Suprisingly Obvious
20: Hidden Key
21: Behind Closed Doors
22: Royal Skeeball
23: The Journey Home
24: Welcome Home
Second Series (24 levels)- Zandor's Winter
This set is much harder than Zandor's Temple is. Almost all of the surfaces are ice-coated, and there are an awful lot of spikes and doors lying around. I got bored partway through however, and threw in an alien spaceship that spans 7 levels. There are more enemies than there were in the first set, most of them missles, although there's a fair share of Spinners. Trackbots and Springs also appear sometimes, and I threw in a Homer or two.
Download all 24 Winter levels This is a 10k Winzip file, MADE FROM MAGICAL UNICORNS AND PIXIE DUST AND LEPRECHAUN CORPSES AND RITALIN.
-Individual Levels-
1: Arctic Circle
2: Gauntlet
3: Winter Wonderland
4: Missle Silo
5: Gemini Caverns 1
6: The Tunnel
7: Gemini Caverns 2
8: Conveyer Tunnel
9: UFO Crashsite
10: Remains
11: The Door of All Times
12: 30 Years Ago
13: Alien Hallway
14: Engine Core
15: So YOU Did This!
16: The Fugitive
17: Spinner Ambush
18: Sacrifices
19: Rocket Tunnel
20: Gemini Caverns 3
21: Frosty in Tokyo
22: The Way Out
23: The Incredible Machine
24: Welcome Home
Third Series (24 Levels)- Zandor's Legacy
The third set of levels that I've designed, I'm not sure why I named it this but it seemed like a good idea at the time. This set of levels, unlike the first two, has no distinct theme- they're just a bunch of levels. The difficulty level is about the same as Zandor's Winter, although there are a few levels that are much easier and a few that are much harder- it averages out to the same thing, but it's less consistant. Three of the levels are ones that I designed several months ago with the Shareware version back before I found The Underdogs site, which I downloaded the freeware version from. One of them is The Funhouse, a level that I'm very proud of- it's my first custom level (That I remember making, there were probably others), and one of my best.
Download all 24 Legacy levels Yep, another 9k WinZip file.
-Individual Levels-
Stampede
Nighttime
Three Doors
The Funhouse
Missle Snakes
The Purple Tower
Conveyor
Waffle Crates
Cubbyhole
Spinner's Haven
Gem Cobra
The Second Funhouse
Gumdrop Hailstorm
Perfect Timing
Slime Pit
Yet Another Pac-Man Level
Beneath Your Feet
Deduction
Rocketpede
The Third Funhouse
Planning
Yet Another Marble Worm
A Nasty Trick
Welcome Home
Fourth Series (24 levels)- Zandor's Return
(Typing at computer like a frantic beaver... a beaver with fingers)... and... Viola! I'll call this set Zandor's Return, since I took a two-month sabbatical after finishing Zandor's Legacy before starting this set. Like Legacy, this set has no real connecting theme, although the levels are still pretty good, if a tad easier. If you liked the Vineyards levels from Temple and the Gem Cobra in Legacy, I've put in two more levels (Gem Cobra II and III) to make you happy. There's also one more Tunnel level (Golden Tunnel), which as usual I made when I was in a bad mood. There are also a few levels where you have to get the enemies to flip the switches for you, along with the usual variety of randomness, creativity, and levels created by my banging my head against the keyboard repeatedly while fighting off a stomach virus (The Old Man and the Sea). Also, two of the levels are from the Zandor's Shameless Copyright Violation theme, which I ended up axing because I didn't like it.
Download all 24 Return Levels
"'ey, Mitch!"
"Yeah, Bob?"
"Throw another 9k Winzip file onto the pile."
"'kay, Bob."
-Individual Levels-
1: Barrier
2: Yet Another Centipede Level
3: Metallic Pac-Man
4: Chambers
5: Spoon!
6: Gem Cobra II
7: Purple Mountains Majesty
8: Golden Tunnel
9: Metal Cage
10: The Parthenon
11: Fork?
12: Dropdown
13: Rocket Puzzle
14: Candy Cane Climb
15: Garden
16: Lair of the Beasts
17: Ice Mountain
18: Gem Cobra III
19: The Old Man and the Sea
20: Robot Swarm
21: Showcase
22: So Close, yet so Far...
23: Run Like Hell
24: Welcome Home
Fifth Series (24 levels... but hey, you already knew that) -Zandor Mania
I actually uploaded this about a month before I got around to writing up the descriptions here, but better late than never, I guess. Anyway, this is yet another level set. In an effort to make it different from the last two, I added an idea I came up with- the Master Levels (Thunder in background, meowing cats, dramatic organ music). There are eight Master Levels (Thunder, cats, organ), one for each of Jetpack's eight enemies. Each level features huge numbers of that said enemy, making for a level that is sometimes a little hard (Random Flitzings) to insane, even by my standards (King of the Hill). I've come up with a theory that it is impossible to make a Jetpack level too hard, and as such this set, as with the others, is slightly harder than the last one.
Download all 24 Mania Levels G'wan. Guess.
-Individual Levels-
1: Patchwork Quilt
2: Flying Leap
3: Swirling Mist (Master Dark Mist Level, intended for the Zandor Jetpack Graphics Module)
4: Milestone
5: Thorn Bushes
6: Waterfalls
7: King of the Hill (Master Trackbot Level)
8: Stairways
9: Boing! (Master Spring Level)
10: Jumping Around
11: Bonus Round!!!
12: Marble Staircase (Master Marble Level)
13: Mold Garden
14: Maze Mania
15: Random Flitzings (Master Flitzer Level)
16: Pitfall
17: Escalators
18: Closing In (Master Homer Level)
19: Gem Cobra IV
20: Shiny Watermelon Tunnel
21: The Rocket's Red Glare (Master Rocket Level)
22: The Great Mishmash
23: Close Quarters (Master Spinner Level)
24: Welcome Home
Sixth Series (24 Levels)- Zandor Names Everything After Himself
For awhile, I stopped playing Jetpack, and ZZT, and all of those 'other' level editor games. This happened for absolutely no reason. Three or so months later, I started playing them once more, again for absolutely no good reason. It was then that work on this set began. As for the set's name, 'tis true. Another disjointed mass of various levels with no real connecting theme, I'm proud to say that two of this set's levels, Watermelon Shadow and Too Many Ladders, were actually so frustrating that I had to tone them down a bit. It was the sort of frustrating that, unlike a level like King of the Hill, makes it unfun to play. But anyhoo, there are all of the standard levels- namely, Welcome Home, Gem Cobra, and Tunnel, back with fresh installments, plus I've made the pile 'o robots theme of King of the Hill and various other levels I've made into an official running theme with the accordingly named Pile of Robots.
Download all 24 Name Levels 9k of WinZip madness!!!
-Individual Levels-
1: Down and Around
2: Giant Robo-Squid of Doom
3: Dig-Dug
4: Buckets of Robots
5: Blue Palace
6: Watermelon Shadow
7: Time for Exercise
8: Too Many Ladders
9: Generic Ice Level
10: Cages
11: Step by Step
12: Frisch und Knusprig
13: Pile of Robots
14: Shades of Gold
15: Spring Caves
16: Gem Cobra V
17: Yep, Another Tunnel
18: Asking For Trouble
19: Pods
20: Deception
21: Search
22: Mecha Spatula
23: One Last Test
24: Welcome Home
Seventh Series (24 Levels)- Zandor's Joke
And now for something completely different.
Steve: Hugbees!!!!
...Right. I originally built this theme to be a bunch of crud levels which I would release on April Fool's Day, hence the name. In every level, I would put in a switch which, when tripped, would form the word "Hi!" somewhere on the screen. I did end up putting Hi buttons into most of the levels, but eventually gave up on that. Then, ten or so levels in, I played through the levels I had and realized that, well, I had made a bunch of crud levels with Hi buttons in them. From there I decided that I would make a level terrible on purpose, then fix it up. Especially in the case of the 1st and 2nd levels, this resulted in a completely arcade-y play style I wouldn't do normally, which I liked. Therefore, I promptly set about forgetting to do this and made levels normally. At that point, I also decided that the names of the levels, when strung together, would form a short story that would make no damn sense and have nothing to do with anything, least of all the levels. Unlike most of the previous gimmicks, I was able to make this stick- now all shall know the meaningless saga of Billy the Electro-Cactus, the accidental result of midseason-retooling Zandor's Story. Then, I started playing through some of my old levels, and came to an important conclusion:
Dying 20 cheap deaths before finishing a level bites.
As a result, I finally came up with a cohesive theme for Zandor's Joke: easy levels. Along with Zandor's Temple and Zandor's Winter, this set, with the exception of one or two levels, is pretty easy. So, um... yeah.
Download all 24 Joke Levels 10K WINZIP MANIA IN THE CIVIC AUDITORIUM, ORIUM, ORIUM!!!
-Individual Levels-
There comes a time in ever
y persons life where they
must be told the tale of B
illy, the Electro-Cactus:
Once Upon a Time I met Bil
ly the Electro-Cactus He w
as an electric cactus. The
n, an evil spoon stole the
4th wall annoying the narr
ator, but we summoned Stev
e the giant cat who ate so
me of Billys electricity a
nd belched, accidentally k
illing Dick Clarks evil ro
bot twin from two weeks in
the future, sent to steal
all the socks of the worl
d in order to build a gian
t supersock for Bigfoot. B
igfoot found out, and ther
e was a huge superbattle b
etween Billy, Steve, Bigfo
ot and the real Dick Clark
who really likes fighting.
Eigth Series (32 Levels)- Zandor Marathon
It's been a long time. For awhile, I thought I had stopped playing Jetpack, but as soon as I thought I was free, IT PULLED ME BACK IN. These levels were made in little fits and spurts over a long amount of time, between May and December 2002. After I finished the set though, I didn't remember to make this document or to even upload the levels. I guess horribly late is better than never. If you're wondering why the set is 32 levels instead of the usual 24, it's because I wanted my 200th released level to conclude the set. Gem Cobra and Tunnel show up as usual, and other than the extended length there really isn't all that much to distinguish this set from the others asides from its being slightly harder.
Download all 32 Marathon Levels Do I really need to type something here every time? The files are all so small that their size shouldn't be an issue, although this one's 13k if you needed some trivia. I know I do. The frontal lobe of my brain is where I keep my trivia, that way if I ever get punched in the head a bunch of times for some reason or something like that, instead of losing important things like speech and walking I'll just lose my old pokemon data and a couple thousand trivial pursuit cards, stuff like that. IT'S CHEAPER THAN BUYING A BIKE HELMET.
...
...What was I talking about again?
-Individual Levels-
1: HLELO BILLY!!!111
2: Pile of Nonsense
3: It's Blue?
4: Beginner Flight
5: Advanced Flight
6: Expert Flight
7: The Boxes are Evil
8: Where is the Narwhal?
9: It's Like, all Spherical
10: Rocket Snakes Return
11: It's a Gem Cobra, Billy
12: Those Accursed Spikes
13: Shifting Blocks O Doom
14: Death Put- er, Pit.
15: General Assortment
16: Then the Rockets Came
17: Run, Billy, Run!
18: Icicle Maze O Doom
19: Randomly Generated
20: An Unnecessary Trip
21: Zig-Zag, Rocket Jump!
22: Insert Name Here
23: It's a Tunnel, Billy
24: I MADE IT MYSELF!!!1
25: The Marble Crusher?
26: Winter Park
27: THE BALL CAN HELP YOU?
28: DODGE ENEMIES???
29: Dynamic Tunnel
30: The Ground is Melting
31: You are a Marked Man
32: Welcome Home
Okay, there's not much here for now, because there's really not much miscellaneous as far as Jetpack is concerned... except this:
The Christmas .lbm. A 49 k file, this is the .lbm Adam Pedersen used to create the Christmas graphics module. Here it is for your use, as an alternative to the regular module for a base off of which to create your own modules. You'll need the module kit to do much with the .lbm, though.
Watch Out Willi is a weird little puzzle game I found somewhere awhile back. In it, you're a caveman by the name of Willi, who traverses through the levels eating cabbages. You eat all the cabbages, you go on to another level. One odd aspect of the game is that right off the bat you can access all of the levels. There are also custom graphics sets ala Jetpack, and they're much easier to make if you have software that can save pictures in .ico format. Level sets contain five levels each. Oh, and the whole thing's basically the same as Boulder Dash.
-Levels-
Penguin- Features Penguins. (3k)
Potato (3k)
Zandoria (3k)
Skunny, you say? He's a squirrel... with an annoying voice. But, I have plans for at least three four-level worlds (Worlds must be four levels long, one of the level editor's many little quirks.) UPDATE OF SUPREME (NUN)IMPORTANCE: As fascinating as the idea of a level editor for a sidescrolling game was, I never got around to finishing this project. The worlds are rotting on my hard drive currently, about 1/3-2/5 done. I'll probably just upload them in an unfinished state, there are a couple of finished levels in there worth playing if you like the game. Of course, I'm likely the only person to have played the game in the last four years, so I'm not going to bother pretending this is important. Read the last sentence like this: I'll do it later, when I feel like it.
