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Anna Williams

f, f, lp + rp- blonde bomb

d, df, f, lp- forward slap NEW

d, df, f, rp- upward palm

f, f, rp- backhand

ss, rp- sweep punch

ss, lk- roundhouse

u + rk- flip kick TAG

b + rp, rp- slaps

b + lp, lp, lp- more slaps

db + lp- hand sweep

df + rk- kick sweep NEW

f, f, rk- flip

ss, lp + rp- flip punches TAG

b + rk- crane stance
(while in crane stance) rk- kick

u, b- backflip

lp, rp, rk- punches to kick

lk, rk- kick to roundhouse

lk, lk, rp- kicks to uppercut TAG

df + lp- uppercut

df + rp- uppercut

df + lk, rp, lp, rk- kick to punches to low kick

hold d, f + lp- stab

hold d, f + rp- overhead stab

d, df + rp- hand sweep

b + lp + lk- counter

b + rp + rk- counter

db + lp + rp- unblockable #1

d + lp + rp- unblockable #2

Throws
lp + lk- arm flip

rp + rk- flip

df, df + lp- head chop

uf + lp + rp- flip throw

d, df, f, lp + rp, tg- (must have Nina as second character) tag throw NEW

10-Hits
lp, rp, lp, rp, lk, lk, rp, lp, rp, rk- 10-hit

df + lp, rp, lp, rp, lk, lk- 6-hit

Juggles
df + rp, f, lp, rp, rk- uppercut to punches to kick

df + rp, f, lp, rp, f, lp, rp- uppercut to punches

df + rp, b + lp, lp, lp- uppercut to slaps

df + rp, b + rp, rp- uppercut to slaps

df + rp, db + lk, rk- uppercut to kicks

df + rp, lk, rk- uppercut to kicks

df + rp, d + lk, rp- uppercut to low kick to kick

df + rp, df + lp, rp, lp, rp, lk- uppercut to punches to kick

LINKING MOVES
d, df, f, lp + rp- arm break
(After arm break) lp, lk, rp, lp- single arm break
(After single arm break) lk, lp, rk, lp + rp, lp + rp- double arm break


Armor King

f, f, rk- big boot

f, d, df + rp- uppercut TAG

f, d, df + lp- lariat NEW

ss, rp- sucker punch NEW

b + lp- chop NEW

f + lp + rp- overhead smash NEW

ss, lk + rk- slow boomerang NEW

f, f + rp- uppercut TAG

f, f, *, rp- slow uppercut

f, d, df + lp- lariat

f, d, df + rp- uppercut

u, *, lp + rk- press

b + lp + rk- lunging punch

f + lp + rk- shoulder ram df + lk + rk- frankensteiner TAG

df + lp- elbow smash

d + lp + rp- people's elbow NEW

b + lk- hard kick NEW

f, d, df, rk- knee NEW

db + rk- drop kick NEW

uf + rp + rk- elbow drop NEW

df + rk, rk ,rk, rp- sliding kicks to punch

df + rp- gut punch

f, f, lp + rp- leap

f, f, lk + rk- drop kick

f, f, f + lk + rk- running drop kick

b + lp- chop NEW

uf + lp + rp, d- (unblockable) burning overhead smash

Throws
lp + lk- knee bash

rp + rk- suplex
(Before suplex is completed) d, d, d + lp + rp- jumping piledriver

f, b, db, d, df, f + lp- spinning leg throw

d, db, rp + rk, tg- (must have King as second character) tag throw NEW

b, db, d, df + lp- piledriver

db + lp + lk- (opponent must be on ground) ground throw

db + rp + rk- (opponent must be on ground) ground throw

10-Hit
lp, rp, lp, lp, rp, rk, rk, rk, lp, lk- 10-hit

Juggles
f, d, df + rp, lp, rp- uppercut to punches

f, d, df + rp, f, lp, f, f + rk- uppercut to punch to boot

f, d, df + rp, d + lk + rk, rk, rk- uppercut to sliding kicks

f, d, df + rp, f, lp, f, f + rp- uppercut to punch to uppercut

f, d, df + rp, f, lp, f, f, *, rp- uppercut to punch to pause uppercut

LINKING MOVES
f, d, df, lp + rp- sleeper hold NEW
(After sleeper hold) lk + rk, lk + rk, lp + rp- falling sleeper NEW
(After sleeper hold) rp + rk, lp + rp, lp + rp- nelson press NEW
(After falling sleeper) lp, lp, lp + rp- triple punches NEW
(After falling sleeper) lk, rk, lp + rp, lk + rk- stretcher NEW


Baek Doo San

lk + rk- double airkick NEW

f, f, lk- axe kick

f, f, rk- axe kick

f, d, df + lk- launcher TAG

f, d, df + rp- uppercut

df + rk, rk, rk- axe kicks to spin kicks

lk, rk- high kick to low kick

d + rk, lk, lk, lk- high kicks

uf + lk, rk, lk- air kicks

lk, rk, lk- kicks to launcher

d + lk, lk, lk- low kicks to launcher TAG

hold d, lk, lk, lk- low kicks

df + rk, rk, rk- axe kicks to spin kicks

db + rk, lk, lk- low kick to high kicks

lk, lk, rk, rk, rk, lk- Baek special

lk, rk, rk, lk- (while rising) spin kicks

d + rk, lk, lk, lk- rush kicks

lk, rk, lk- high kick to low kick to launcher TAG

lk, lk, rk, rk, lk- kick combo

b + lp- NEW

ss, lp- spinning punch NEW

uf + rp- NEW

b + rp- backhand punch NEW

db + rk- axe kick NEW

b + rk- NEW

lk, lk, lk, rk- kicks to spin kick

lk, lk, lk, d + rk- kicks to low kick

lp, lp- punches

rp, rp- punch to backhand

lp, rp- 1-2 punch

f + rk, rk, lk- spin kicks

df + rk, rk, lk- kick to spin kicks

lk, lk, rk, rk, lk- kick combo

b + lp + rp- high parry NEW

db + lk + rk- (unblockable) burning heel

Throws
lp + lk- side flip

rp + rk- neck breaker

f, f + rp- choke

db + lp + lk- trip

f + rp + lk, tg- (must have Hwoarang as second character) tag throw NEW

10-Hits
rk, lk, lk, rk, lk, lk, lk, rk, lk, lk- 10-hit #1

rk, lk, rk, lk, lk, lk, lk, lk, rk, lk- 10-hit #2

Juggles
f, d, df + rp, f, lk, lk- uppercut to kicks

f, d, df + rp, d + lk, lk, lk- uppercut to low kicks to launcher

f, d, df + rp, f, lp, rp- uppercut to punches

f, d, df + lk, *, lk, lk- launcher to kicks

f, d, df + lk, *, d + lk, lk, lk- launcher to low kicks to launcher

f, d, df + lk, *, lp, rp- launcher to punches

f, d, df + lk, *, uf + lk, rk, lk- launcher to air kicks

f, d, df + lk, db + lk + rk- (not really a juggle) launcher to buring heel


Bruce Irvin

df + lk- low spin kick
(After low spin kick) lp- uppercut

f, f, lk- hard spin kick

f, f, rk- rushing kick

df + rp- uppercut TAG

f + lp, rp, lp- rushing elbows

f, f, rp- forward punch NEW

ss, lp- side punch NEW

df + lp, rp- elbows TAG

b + rk, lk, rk- rushing knees

db + lk- low kick

df + lk + rk- skip kick

df + rk- forward kick

ss, lp- elbow NEW

b + lp- backhand NEW

lp, rp, lk- punches to spin kick

lp, rp, rk- punches to kick

lp, rp, f + rk- punches to high kick

lp, rk, lk- combo NEW

df + lp + rp- body hit NEW

b + lk, rk- kick to knee

lp + rp- overhead smash

b, f + rk- knee TAG

b, b, *, lk + rk- backflip
(During backflip) rk- rushing kick

lk, rp, lp, rk- Bruce special

lk, lk- spin kicks

b + rp + lk- (unblockable) hard punch

Throws
lp + lk- knee bash

rp + rk- crusher

10-Hits
No known 10-hits

Juggles
df + rp, df + lp, f + lp, rp, lp- uppercuts to rushing elbows

df + rp, df + lp, lp, rp, lp- uppercuts to rush punches

df + rp, b + rk, lk, rk- uppercut to knees

df + rp, b + lk, rk- uppercut to kicks

LINKING MOVES
f, d, df, lp + rp + rk- knee
(After knee) lp + rp, lp + rp, lp + rp- tumble
(After knee) lk, lp + rp + lk- rising knee
(After tumble) lp, lk, lp + rp + rk- left knee
(After tumble) rp, rk, lp, lp + rp + lk- turning knee


Bryan Fury

f, f + rp- power punch

b, b + rk- flip kick

f, f + lk- power kick

lp + rp- overhead punches

f + lp + rp- spinning elbow

lp, rp, lp, rp- rushing punches

df + lk- sweep

d + lk- low kick

d + rk- low kick

d, df, f, lp- high uppercutTAG

d, df, f, rp- low uppercut

b + rp, lp, rp- spinning backhand

d, db, b, lp- sway low punch NEW

d, db, b, rp- sway high punch NEW

d, db, b- sway

lp, rp, lp, rp- rush punches

lk, rp, lp, rk- Bryan special

df + lp, rp- body blows

df + rk- power spin kick

uf or u + lk- jumping spin kick

uf or u + rk- jumping spin kick

lp- (while rising) left uppercut

rp- (while rising) right uppercut
(After right uppercut) f + rp- grab and flip

lk, rk- (while rising) knees

ss, lp, rp- fake punch to punch

b + rp, lp, rk- backhands to kick

lk, rp, lp, rp- kick to rush punches

lp, rk, rp, lp, rp- punch to kick to backhand

d, db, b, *, rp- sway uppercut

f + lk- spin kick

b + rk- knee

b + lk- high kick

db + lp, lp, lp, rp- machinegun punches

b + lp- uppercut TAG NEW

db + rp- NEW

f, f + rk- NEW

b + lp + rp- counter for punches NEW

Throws
lp + lk- suplex

rp + rk- body slam

d, df, d, df + lp + rp- punches to throw

10-Hits
b + lk, rk, lp, rp, lp, rk, rp, lp, rk, rp- 10-hit

b + lk, rk, lp, rp, lp, rk, rp, rk- 8-hit #1

b + lk, rk, lp, rp, lp, rk, lk, lk- 8-hit #2

Juggles
d, *, lp, b + rp, lp, rp- uppercut to punches to backhand

d, *, lp, lp, rp, lp, rp- uppercut to rush punches

d, *, lp, db + lp, lp, lp, rp- uppercut to machinegun punches

d, *, lp, df + lp, rp- uppercut to body blows

d, *, lp, b + lp, lp, rk- uppercut to punches to kick

d, db, b, rp, lp, rp, lp, rp- sway to uppercut to rush punches

d, db, b, rp, df + lp, rp- (can only be done when opponents back is turned) sway to uppercut to body blows


Devil and Angel

f, d, df, lp- uppercut
(After uppercut) lk- kick
(After uppercut) rk- low sweep

f, d, df, rp- uppercut TAG

f, d, df, *, rp- gut punch

f, d, df + rk, rk- low sweeps

f, d, df, rk- axe kicks

f + rk- axe kick

f, f + lk- axe kick

rk, rk- (while rising) axe kicks

df + lp, rp- uppercuts TAG

db + rk- kick df + rk- kick

df + lp- uppercut

df + rp- uppercut TAG

lp, rp, rp- punches to backhand

lp, lp, rp- punches

db + lp + rp- tackle

ss, rp- launching uppercutNEW TAG

f, f + rp- lightning palm NEW

rk, lk- flip over

f, f, f + lk- running side kick

uf or u + lk- jumping side kick

df + rk, rk- axe kicks

uf + rk, rk, rk, rk- spinning kicks

b + lp + rk- (unblockable) lightning uppercut

lp + rp- (unblockable) beam

u + lp + rp- air beam NEW

lk + rk- (unblockable) flying beam

lk + rk + f- (unblockable) reverse flying beam NEW

Throws
lp + lk- head kicks

rp + rk- flip

f, f + lp + rp- stone head

10-Hit
f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit

Juggles
f, d, df + rp, lp, lp, rp- uppercut to punches

f, d, df + rp, lp, rp, rp- uppercut to punches to backhand

f, d, df + rp, d, rk, rk- uppercut to axe kicks


Eddy Gordo and Tiger Jackson

lk , rk, rk, rk, rk- ground trips

db + rk- high spin kick (keep tapping to keep it going)

db + lk-ground spin
(After ground spin) lk- spin kick
(After ground spin) rk- roundhouse kick
(After roundhouse kick) lk, lk- spin kicks
(After roundhouse kick) rk- flip kick

f, f, lk + rk- flip

ss, lk + rk, lk + rk, lk + rk- flip kicks

lp, rp- punches

b, b, lk + rk- backflip kick

u + rk- spin kick in air

df + rp- elbow

df + lp- slap

df + lk- kick (hold b to go into handstand)

df + rk- low kick

df + rk- low kick

df + lk + rk- launcher

ss, rk- spin
(After spin) lk- ground spin
(After spin) rk- kick

ss, rp- overhead smash

ss, lk- low kick

ss, lp + rp- spin around punches

ss, lk + rk- overhead flip

f, f, rk- leap
(While in leap) rk- high kick
(While in leap) lk- low kick

f, f, lk- lunging kick (hold back to go into handstand)

f + lk- handstand
(Do while in handstand) rk- high spins
(Do while in handstand) lk, rk- low spins
(Do while in handstand) d + rk- ground kick
(Do while in handstand) u or d- sidestep
(Do while in handstand) lk- low kick

f + rk- high kick
(After high kick) lk, rk- low spins

b + rk- roundhouse kick
(After roundhouse kick) rk, lk + rk- overhead flips
(after roundhouse kick) lk, lk- low spin to high spin
(after roundhouse kick) lk, d + rk- low spin kicks f + lp + rp- roll (hold f to go into handstand)

d + lk + rk- launcher TAG

db + lk + rk- (unblockable) spinning hit

Throws
lp + lk- feet throw

rp + rk- feet flip

b, db, d, df, f + lp + rp- spinning throw

10-Hit
rk, lk, rk, rp, rk, rk, lk + rk, lk + rk, lk + rk, db + lk + rk, uf + lk + rk- 10-hit

Juggles
df + lk + rk, lk, rk, rk, rk, rk- launcher to low spins

df + lk + rk, db + lk, lk- launcher to spin kicks

df + lk + rk, lp, rp- launcher to punches


Ganryu

db + lp + rp- rising swing

rp + lp- smash

rp + lp, rp + lp- double smash

d + rk- stomp

f, f, lp + rp- crush

f + lp + rp- sumo charge NEW

db + lp, lp, lp, rp- machinegun punches

d + lk + rk- sit
(while sitting) f- roll forrward
(while sitting) b- roll away
(while sitting) lp- punch NEW
(while sitting) rp- sweep NEW
(while sitting) d- splits NEW

uf + lk + rk- squash

b + rp- salt throw TAG NEW

df + rp, lp, lp, lp- pop up to juggle

rp, lp, rp, lp, rp, lp, rp, lp- palm thrusts

b, db, d, df, rp- power palm

d + rp, rp, rp- (keep tapping rp to keep it going) one foot punches

b, db, d, df, lp- launcher TAG

hold d, lp + rp- hand launch

df + lk + rp- palm sweep

ss, lp- overhead smash NEW

ss, lp + rp- NEW

b + lp + rk- punch parry NEW
b + rp + lk- punch parry NEW
(After parry) lp + rp- press NEW

b + lp + rp- (unblockable) sumo charge
(After sumo charge) rp- fake out NEW
(After sumo charge) d- splits NEW

Throws
lp + lk- body slam

rp + rk- flip

f, f + rp + lk- choke and push

d + lp + rp- (must be at opponents back) press NEW

10-Hits
No known 10-hits

Juggles
df + rp, f + lp, rp, lp, rp, lp, rp, lp, rp- uppercut to palms

f, f + rp, f + lp, rp, lp, rp, lp, rp, lp, rp- salt throw to palms


GunJack

db + lp + rp- rising swing TAG

rp + lp- smash

rp + lp, rp + lp- double smash

d + rk- stomp

lp- (while rising) uppercut TAG

f, f, lp + rp- crush

f, f, lp + rp, lp + rp- crush to trip

df + lp + rp- trip

b + lp + rp- machinegun fists NEW

db + lp, lp, lp, rp- machinegun punches

d + lk + rk- sit
(while sitting) lp, rp, lp, rp- punches
(while sitting) b- roll away

uf + lk + rk- squash

b, db, d, df, f + lp- hand sweep

ss, rp- punch NEW

b, db, d, df, f + rp- power punch

db + lk, rk, lk, rk, lk, rk- low kicks

lp + rp- (while rising) hammer

lp + rp, lp + rp- (while rising) double hammer

df + lp, rp, lp, rp- rising uppercuts

df + rp- uppercut

df + rp + lk- low slap

f + lk + rk- headfirst slide

d + lp + rk- NEW

d + rp + lk- NEW

b + rp- arm blast NEW

f + lp + rk- (unblockable) mechanical arm

lk + rk- (unblockable) fly stomp (keep tapping to fly)

f, rk, lp- (unblockable) dark greeting

Throws
lp + lk- body slam

rp + rk- body slam

rp + rk, tg- (must have Jack-2 as second character) tag throw NEW

db, f + lp + rp- piledriver

d, db, b + rp- backbreaker

db + rp + lk- body slam

df, df + rp + rk- head throw

df + lp + rp- body press
(After body press) lp + rp- smash

10-Hits
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit #1

d + rp, lp, lp, lp, rp, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #2

uf + lp, lp, rk, lk, rk, lp, rp, lp, lp + rp, lp + rp- 10-hit #3

uf + lp, lp, rk, lk, rk, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #4

Juggles
df + rp, d + lp, rp- uppercut to low punch to punch

df + rp, hold df, lp, rp, lp- uppercut to uppercuts

db + lp + rp, hold df, lp, rp, lp- rising swing to uppercuts

db + lp + rp, d + lp, rp- rising swing to low punch to punch


Heihachi Mishima

d, df, f + rp- smasher

d + lp, rp- hammer to smasher

f, d, df + lp- rising uppercut

f, d, df + rp- uppercut TAG

f, f + rp- lunging uppercut TAG

b + rp- low smash

f, d, df, df + lk- low lunging kick

f, d, df, lk- lunging kick

f, f + lk- axe kick

uf or u + lk- jumping side kick

uf or u + rk- jump kick

uf + lk, rk- jump kicks

b + lp- overhead smash NEW

rp- (while rising) side smash NEW

df + lp- uppercut

df + rp- uppercut

df + lp, rp- twin uppercuts TAG

rk, lk- flip

uf + rk, rk- spin kicks

f, d, df, rk, rk- low spin kicks

f, d, df + rk, df + rk, rk, rk- low spin kicks to axe kicks

rk, rk- (while rising) axe kicks

lp + rp- palm burst

lp, lp, rp- punches

lp, rp, rp- punches to backhand

lp, rp, rp, lp + rp- punches to palm burst

d + rk- (while opponent is on ground) stomp

f + rp, lp + rp- fake to palm burst

f + lp, b + rp, lp- punch to low smash to uppercut

f + lp, b + rp, rk- punch to low smash to lunging kick

d + lp + rk- (unblockable) lightning hammer

Throws
lp + lk- noogie

rp + rk- power bomb

f, f + lp + rp- stone head

f, f + lp + rp, tg- (must have Jun as second character) tag throw NEW

10-Hits
f, f, rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #1

df + lk, rp, rp, rk, rk, lp, rk, lp, rp, rk- 10-hit #2

df + lk, rp, rp, rk, rk, lp, rk, lp, rp, lp- 10-hit #3

df + lk, rp, rp, rk, rk, lp, rp, lp rp, lp- 10-hit #4

Juggles
f, d, df + rp, f, lp, lp, rp- uppercut to punches

f, d, df + rp, lp, rp, rp- uppercut to punches to backhand

f, d, df + rp, lp, rp, rp, lp + rp- uppercut to punches to palm burst

f, f + rp, f, lp, lp, rp- lunging uppercut to punches

f, f + rp, lp, rp, rp- lunging uppercut to punches to backhand

f, f + rp, lp, rp, rp, lp + rp- lunging uppercut to punches to palm burst

f, f + rp, f + lp, b + rp, lp- lunging uppercut to low smash to punch to uppercut

f, f + rp, *, uf + lk, rk- lunging uppercut to jump kicks


Hwoarang

(the following moves are done as a lefty)

f, f, rk- turnaround kick

f + lk, rk- fake kick

f + rk, rk- double kicks

f + lk, lk- side kick

f, f, lk- overhead kick

lk, rk- spinning kicks

db + lk- low kick

db + rk- trip

lk, lk, rk, rk- kick combo

rk, rk, rk, lk- high kicks to low kick

lp, lp, lk, lk- punches to kick

lp, rp, rp- punches to jump kick

d + rk, rk- low kick to launcher TAG

f, d, df, rk- launcher TAG

lp, rp, lk- punches to side kick

lp, rp, rk- punches to spin kick

rk, rk, rk, rk- spin kicks

rk, f + rk- kick to spin kick

f + rp- jab

b + rp- backhand

(the following moves can be done as lefty or righty)

u + lk- jump kick (hold b to go into Flamingo)

u + rk- jump spin kick

uf + lk, rk, lk- air kicks

lp + rp- turn back

lk + rk- change stance

df + lp + rp- body punch

db + rk- trip

db + rk, rk- axe kick

rk, rk- (while rising) axe kicks

u or uf + rk- spin kick

df + lk, rk- spin kicks

d + rk, rk- low kick to launcher

lk- (while rising) crescent kick

f, d, df + rp- uppercut

f, d, df + lk, lk- side kick

d + lp + lk- low parry

d + rp + rk- low parry

db + lk + rk- (unblockable) burning heel

(the following moves are done as a righty)

f, f, rk- spin kick

f, *, d, df + rk- launcher TAG

rk, rk- twin kicks

lk, lk- low kick to spin kick

lk, rk- spin kick

rk, lk- kick to crescent kick

lp, lp, lp- punch combo

rp, lp, lp- jabs

lp, lp- jabs

f + lk- kick
(After kick) b- go into Flamingo stance
(After kick) d + lk- low kick
(After kick) rk- spinning low kick
(After kick) lk, lk, lk- rush combo

f + rk, rk- launcher TAG

df + rk- side kick

f, f + rk- jumping side kick

b + rk- spin kick

b + lk- kick

f, f, rk- turn kick

lk, rk- quick kick

lk, lk- low kick to spin kick

Flamingo Stance
f + lk- Flamingo stance (keep tapping f or b to stay in stance)

f + rk- Flamingo stance (keep tapping f or b to stay in stance)

db + rk- trip

db + lk- low kick

f + rk- spin kick

lk- axe kick

b + rk- double spin kicks TAG

lk, lk, lk- launch kicks TAG

lk, lk, rk, rk- kick combo

lp + rk- (unblockable) power punch

Throws
lp + lk- back kick

rp + rk- walk up head kick

d, db, b + lk- kick knockdown

f + rp + lk, tg- (must have Baek as second character) tag throw NEW

10-Hits
rp, rp, lk, rk, lk, rk, rk, rk, rk, lk- 10-hit #1

lp, rp, lk, rk, lk, rk, rk, rk, rk, lk- 10-hit #2

Juggles
f, d, df, rp, lp, rp, rk- uppercut to punches to jump kick

f, d, df, rp, lk, lk, lk- uppercut to kicks

lk, lk, lk, lk, lp, rp, rk- kicks to punches to jump kick

lk, lk, lk, lk, df + lk, rk- kicks to low kick to launcher

f, d, df, rk, lk, rk- launcher to kicks

f, d, df, rk, *, lp, rp, rk- launcher to punches to jump kick

f, d, df, rk, *, uf + lk, rk, lk- launcher to jump kicks


Jack-2

lp, lp, lp- hammer

rp- (while rising) uppercut TAG

b, db, d, df + rp- power punch

df + lp, rp, lp, rp- uppercuts

ss, lp- hammer NEW

ss, lp + rp- double hammer NEW

f, f + rp- swing NEW

f, f + lk- stomp NEW

lp + rp- hammer

lp + rp, lp + rp- double hammer

f + lp + rp- scissors
(After scissors) lp + rp- low scissors
(After scissors) df + rp- punch

d + lp + rp- swinging uppercut TAG

df + rp- uppercut

df + lp- uppercut

hold d, lp, rp- low punch to punch

hold d, lp, lp, lp, rp, df + lp- low punches to punch

db + lp, lp, lp, lp, lp, rp- machinegun punches

b, db, d, df, f + lp- low punch

f + lp + rp, df + rp- scissors to punch

rp, lp, rp- punch combo

hold d, lp + rp- low scissors

f + lk + rk- shoulder ram NEW

db + lk, rk, lk, rk, lk, rk- low kicks

uf + lk + rk- sit on them

lk + rk- sit down
(While sitting) f- roll forward
(While sitting) b- roll backward
(While sitting) lp, rp, lp, rp- punches
(While sitting) rp, lp, rp, lp- punches

Throws
lp + lk- body press
(During press) lp + rp- smash

rp + rk- body slam

rp + rk, tg- (must have GunJack as second character) tag throw NEW

d, db, b + rp- backbreaker

d, df, f + lp- piledriver

df + lp + rp- head throw

10-Hits
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit #1

d + rp, lp, lp, lp, rp, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #2

uf + lp, lp, rk, lk, rk, lp, rp, lp, lp + rp, lp + rp- 10-hit #3

uf + lp, lp, rk, lk, rk, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #4

Juggles
df + rp, d + lp, rp- uppercut to low punch to punch

df + rp, hold df, lp, rp, lp- uppercut to uppercuts


Jin Kazama

f, d, df + lp- rising uppercut
(After uppercut) lk- kick
(After uppercut) rk- low sweep

f, d, df + rp- uppercut TAG

f, d, df, *, rp- pausing uppercut TAG

ss, rp- launcher TAG

f, d, df + rk, rk- low spinning kicks

f, d, df, rk, rk- axe kicks

d + lk + rk- double kick

f, f, rp- forward punch

db + lp- uppercut NEW

b + rk- knee

lp, rp- (while rising) twin uppercuts TAG

b, lp , df- NEW

b, f, rp, lp, d + rp- punches to uppercut

b, f, rp, lp, f + rp- punches to forward punch

f, f, lk- overhead kick

f + rk- spinning roundhouse kick

b + rk- roundhouse kick

f + lk- knee

rk, lk- flip over

f, f, f, lk- jump kick

d + lp, rp- punch to overhead punch

f + rp- overhead punch

df + rp- uppercut

rk, rk- (while rising) axe kicks

df + rk- kick

df + lk- side kick

uf or u + lk- jumping side kick

lp, lp, rp- punches

lp, rp, rp- punches to backhand

lp, rp, rk- punches to knee

lp, rp, lk, rk- punches to axe kicks

df + rk, rk- axe kicks

lp + rk- spin hits
(After spin hits) rp- punch
(After punch) rk- roundhouse kick
(After punch) d + rk- sweep

db + lp + rp- tackle

b + lp + rp- shield

b + lp + lk- counter

b + rp + rk- counter

b + lp + rk- (unblockable) lightning uppercut

Throws
f, f + lp + rp- stone head

d, db, b + lp + lk- flip throw

df + rp + lk- wrist throw

lp + lk- head kicks

rp + rk- arm tossover

f, f, lp + rp, tg- (must have Jun as second character) tag throw NEW

10-Hits
lk, rp, rk, lk, lp + rk, rp, rp, lp, rp- 10-hit #1

lk, rp, rk, lk, lp + rk, rp, lp- 8-hit

b + rp, rk, rk, rk, rk, rp, lp + rk, rp, lp- 10-hit #2

b + rp, rk, rk, rk, rk, rp, lp + rk, rp, d + lk + rk- 10-hit #3

f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #4

f, f + rp, lp, rp, rp, lk, rk, rk, lk, rp, lp- 10-hit #5

f, f + rp, lp, rk, rk, rp, rk, lk, rp, lp- 9-hit

Juggles
f, d, df + rp, b, f + rp, lp, df + rp- uppercut to rushing punches to uppercut

f, d, df + rp, f, lp, rp, rp- uppercut to punches to backhand

f, d, df + rp, f, lp, lp, rp- uppercut to punches

f, d, df + rp, f, lp, rp, lk- uppercut to punches to kick

f, d, df + rp, d, rk, rk- uppercut to axe kicks

f, d, df + rp, f, d + lk + rk, uppercut to double kicks

b, f + rp, lp, df + rp, b, f + rp, lp, df + rp- rushing punches to uppercut to rushing punches to uppercut

Possession (can only be done with Heihachi as team mate
b + lp + rp- lightning shield
(during shield) rp, rp, lk- possession NEW


Julia Chang

f, f, lp- elbow

df + lp, lp- hammers TAG

df + rp- low punch
(After low punch) lp- power uppercut
(After low punch) rk- kick
(After low punch) lk- low kick

f + rp- uppercut TAG

b + rp- punch to sidestep
(After sidestep) tg- (must have Michelle as second character) tag throw NEW

lp + rp- double fists

db + rk, lp- low kick to uppercut

db + lk- low sweep

lp + rk, lk, lk- hammer to spring kicks

rp, rp- (while rising) punch to elbow

lp, rp, lk- punches to low kick

d, df + lp, rp- power punches

hold d, df + rp- power elbow

df + rk, lk- low kick to spring

db + rk + lp- low kick to uppercut

lp + rk, lk- hammer to low kick to spring

d, df + lp, rp- power punches

uf + lk + rk- jumping stomp

df + rp- (while you are crouched) power elbow

lk + rk- spin around

(after spin around) rk, rk, rk- kick combo

ss, rp- hard fist NEW

b + lk- sweep NEW

b + rk- hard kick NEW

df + lp, lp- windmill punches

d + rp + rk- low parry

d + lp + lk- low parry

Throws
lp + lk- back drop

rp + rk- suplex

df + lp + rp- armlock suplex

d, db, b, f + rp- head punches

d, db + lp + lk- suplex

10-Hits
rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit #1

rp, lp, lp, rp, lk, lk, rp, lk, rp, lp- 10-hit #2

rp, lp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #3

Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks

df + lp, lp, d + rk, lp- hammers to low kick to uppercut

df + lp, lp, d + rk, rk- hammers to low kick to kick

d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut

d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks

d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick


Jun Kazama

lk + rk- flip

d + lk + rk- double kick

hold d, lk + rk, lk + rk, lk + rk- mid flip kicks NEW

f + rk- crescent kick

rp- uppercut

df + lp- uppercut

f + lk- spin kick
b + lk- flip kick TAG
(After flip kicks) rp- ruching punch TAG

(After flip kicks) rk, rk, rk, lk- low sweeps to flip

f + rp- rushing punch TAG

f, f + rp- rushing palm NEW

lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)

lp + rp- power palm NEW

b + lp- punch NEW

lp, rp- punches

lp, rk, rk, rk, lk- punch to low sweeps to flip

lp, lk- punch to low kick

d, *, rp, lp, lp, lk- punches to kick

f + lp + rp- spin punch
lp, lp- punch to spin punch
(After spin punch) rk, rk, rk, lk- low sweeps to flip
(After spin punch) lk- high kick
(After high kick) lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)

ss, rp- side punch NEW
(After side punch) lp + rp- punch
(After side punch) lp- punch
(After side punch) rk, rk, rk, lk- low sweeps to flip
(After side punch) lk- high kick

lp + rk- NEW

lk- low kick

lp + rk, rp, lp, lp, lk, repeat- infinite combo

f, f, f + lk- leaping kick

db + rk, lk, rk- low sweep to flip

u, d- backflip

b + lp + lk- counter

b + rp + rk- counter

b + lk, hold f- (unblockable) spin kick

Throws
lp + lk- arm break

rp + rk- arm flip

df + rp + lk- beat down

b + lp + rp- arm break NEW

b + lp + rp, tg- (must have Jin as second character) tag throw NEW

b + lp + rp, tg- (must have Heihachi as second character) tag throw NEW

10-Hits
d, *, rp, lp, lp, lp, rp, lp, rk, lk, lk + rk- 10-hit #1

d, *, rp, lp, lp, lp, rp, lp + rk, lp + rk, lp, lk + rk, lk + rk- 10-hit #2

Juggles
f + rp, lp, rp- rushing uppercut to punches

f + rp, d + lk + rk- rushing uppercut to double kicks

f + rp, lp + rk, rp, d + rk- rushing uppercut to spin hits to low sweep

f + rp, lk, rk, rk, rk- rushing uppercut to low sweeps

f + rp, lp, f, f + rp- rushing uppercut to punch to palm

f + rp, lp, *, lk- rushing uppercut to punch to low kick

rp, lp, rp- uppercut to punches

rp, d + lk + rk- uppercut to double kicks

rp, lp + rk, rp, d + rk- uppercut to spin hits to low sweep

rp, lk, rk, rk, rk- uppercut to low sweeps

rp, lp, f, f + rp- uppercut to punch to palm

rp, lp, *, lk- uppercut to punch to low kick

d + lk + rk, lp + rk, rp, d + lk- double kick to spin hits to low sweep

lp + rk, rp, lp, lp, rk, lp + rk, rp, d + rk- spin hits to spin hits to low sweep


Kazuya Mishima

f, d, df, lp- uppercut
(After uppercut) lk- kick
(After uppercut) rk- low sweep

f, d, df, rp- uppercut TAG

f, d, df, *, rp- gut punch

f, d, df + rk, rk- low sweeps

f, d, df, rk- axe kicks

f, f + lk- axe kick

rk, rk- (while rising) axe kicks

df + lp, rp- uppercuts TAG

rp- (while rising) gut punch

lp, rp, rk- punches to kick NEW

lp, rp- (while rising) rush punches NEW

f + rp- thrust NEW

f + lp + rp- power smash NEW

db + rk- kick df + rk- kick

df + lp- uppercut

df + rp- uppercut TAG

lp, rp, rp- punches to backhand

lp, lp, rp- punches

db + lp + rp- tackle

rk, lk- flip over

f, f, f + lk- running side kick

uf or u + lk- jumping side kick

df + rk, rk- axe kicks

uf + rk, rk, rk, rk- spinning kicks

b + lp + rk- (unblockable) lightning uppercut

Throws
lp + lk- head kicks

rp + rk- flip

f, f + lp + rp- stone head

10-Hits
f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #1

f, f + rp, lp, rp, rp, lk, rk, rk, lk, rp, lp- 10-hit #2

f, f + rp, lp, rk, rk, rp, rk, lk, rp, lp- 9-hit

Juggles
f, d, df + rp, lp, lp, rp- uppercut to punches

f, d, df + rp, lp, rp, rp- uppercut to punches to backhand

f, d, df + rp, d, rk, rk- uppercut to axe kicks


King

lp + rp, lp + rp- punch to backhand

f, f + rp- uppercut TAG

f, f, *, rp- pause then uppercut
(If uppercut stuns) lp + rp- backbreaker

b + rk- turn kick
lp + rp- (unblockable) Clothsline (back must be turned away from opponent)
lk- low kick (back must be turned away from opponent)

f, f, rk- big boot

f, f + lp + rp- leap

f, f + lk + rk- drop kick

ss, rp- hard punch

ss, lk + rk- boomerang

lp + rp- (while you are crouched) tackle

df + rk, rk, rk, rp- sliding kicks to uppercut

df + rk-low kick

f, d, df, lp + rp- overhead smash

d + lp + rp- falling elbow

f + lp + rk- flip over

f + rp + lk- shoulder ram

f, f, f + lk + rk- running drop kick

df + lk + rk- frankensteiner TAG

f + rk- spin kick NEW

f + lk- spin kick NEW

lp + rp- (while ducking) tackle
(After tackle) lk + rk- arm lock
(After arm lock) lp + rp- stretch breaks

b + lp + lk- counter kicks

b + rp + rk- counter kicks

f + lp + rp- (unblockable) clothsline

Throws
lp + lk- spinning neckbreaker

rp + rk- suplex

db + lp + rp- figure-four leg lock

f, b, db, d, df, f + lp- spinning leg throw

df + rp + lk- knee bash

d, db, b + lp + rp- T-bone

db, d, df, f + lp- piledriver

d, db, d, db + lp + rp- headlock

b + lp + rp- swing around
(while opponent in swing) lk + rk- ground slam

b + lp + rp, tg- (must have Armor King as second character) tag throw NEW

db + lp + lk- (opponent must be on ground) ground throw

db + rp + rk- (opponent must be on ground) ground throw

df + lp + lk- (opponent must be crouched) grab

10-Hits
lp, rp, lp, lp, rp, rk, rk, rk, lp, lk- 10-hit #1

lp, rp, lp, lp, rp, rk, rk, rk, lp, lp- 10-hit #2

lp, rp, lp, lp, lk, lk, rk, lk, rp, lp + rp- 10-hit #3

Juggles
He has no known juggles

LINKING THROWS
ss, rp + rk- rolling backbreaker (If caught at sides or from behind continue on to backbreaker)
rp, rp, lp + rp- ground slam
lp, rp, lk + rk- backbreaker
(After backbreaker) lp , lk, rp, lk + rk, lp + rp + lk + rk- T-Bone
(After backbreaker) rp, lp, lk, rk- swinger

f, d, df, rp + lk- ankle lock
(After ankle lock) lp, rp, lk, lp + rp- STF
(After ankle lock) lp + rp, lk, lp, lp + lk- Scorpion death lock

f, d, df, lp + rk- single arm breaker
(After single arm breaker) rp, lp, lp + rp + lk- wing lock
(After wing lock) lp + lk, lk + rk, rp + rk, lp + rp, lp + rp + lk- rolling death cradle

f, df + rp + rk- arm flip
f, df + lp + lk- arm flip
(After arm flip) lp, rp, lp + rp- back buster
(After back buster) lp + rk, lp + rp, lk + rk- suplex
(After suplex) lp, rp, lk + rk- power bomb
(After power bomb) rp, lp, lk, rk- spinning leg throw


Kuma and Panda

f + lp + rp- scissors

lp + rp- swing

lp + rp, lp + rp- swings

lp, lp, lp- hammers

hold f, lp, lp, lp- long hammersTAG

df + lp- uppercut

df + rp- uppercut TAG

f, f, f + lk- jumping kick

lp + rp, f- swing to Hunting stance NEW

lp + rp, lp + rp, f- swings to Hunting stance NEW

df + lp + rp- head butt NEW

uf + lp + rp- NEW

lk + rk- sit
(During sit) b- roll back
(During sit) lp, rp, lp, rp- punches
(During sit) rp, lp, rp, lp- punches

f, f + rp- lunging uppercut TAG

df + lp, rp, lp- uppercuts

uf + lk + rk- sit on them

Hunting Stance
lp + rp- Hunting stance NEW
(While in Hunting stance) b or f- lunge NEW
(While in Hunting stance) rp- claw NEW
(While in Hunting stance) lp- claw NEW
(While in Hunting stance) lp, rp- claws NEW
(While in Hunting stance) lp + rp- flip TAGNEW
(While in Hunting stance) lk + rk- tackle NEW

b, db, d, df + rp- power punch

lp + rp- (while rising) low swing

hold d, lp, rp, lp, rp, lp- ground uppercuts

rp, lk- (while rising) low hit to punch

lp + lk + rk- (taunt) dance

d + rk- (taunt) dance

b + lp + rp- (unblockable) claw
(During claw) f, df, d, db, b, ub, u, uf- (unblockable) roll

b, f + rp + lk- (unblockable) power swing

b, b + rp + rk + lk- (unblockable) gas

Throws
lp + lk- maul

rp + rk- backbreakers

f, f + lp + rk- stone head

f, df, d, db, b, f + lp + rp- feet roll TAG

10-Hits
They have no known 10-hits

Juggles
f, f + rp, d, lp + rp, lp + rp- lunging uppercut to swings

f, f + rp, df + lp, rp, lp, rp- lunging uppercut to uppercuts

df + rp, lp + rp- uppercut to swing

df + rp, df + lp, rp, lp, rp- uppercut to uppercuts


Kunimitsu

f, f + rp- upward slash TAG NEW

f, f, lk- air spin NEW
(Do after air spin) rk- kick NEW

df + rp- uppercut TAG

d + lp + rp- ground disappear NEW

b + lp, lp, lp, lp- spinning punches

db + lk, lk, lk, lk- ground spin kicks

f + rp- turnaround backfist

f, f, rk- knee

df + rp- uppercut

lk, rk- spin kick to kick

d,df + lk- sweep

uf + lk + rk- somersault

f, f, lk + rk- dive
(During dive) lp + rp- head first dive

(During dive) lk- forward flip kick NEW

(During dive) lk + rk- forward flip over NEW

rk, rk, rk- triple kicks

ss, lk + rk- NEW

u + rk- air spin kick

u, b- back flip

u + lp + rp- sky drop NEW

b + rp- (unblockable) side stab

db + rp- (unblockable) ground stab

f, f, *, rp- (unblockable) rushing stab

Throws
lp + lk- flying press

rp + rk- head chop

f + lp + rk- throw NEW

db + lp + lk- throw NEW

10-Hit
lp, rp, lp, rk, rk, rk, lp, rp, lk, rp- 10-hit

Juggles
df + rp, lp, rp- uppercut to punches

df + rp, df + lp, f + rp- uppercuts to backhand

df + rp, df + lp, f, f + rk- uppercuts to knee

df + rp, b + lp, lp, lp, lp- uppercut to spinning fists

df + rp, db + lk, lk, lk, lk- uppercut to spinning low kicks

f, f + rp, lp, rp- slash uppercut to punches

f, f + rp, df + lp, f + rp, slash uppercut to uppercut to backhand

f, f + rp, df + lp, f, f + rk- slash uppercut to uppercut to knee

f, f + rp, b + lp, lp, lp, lp- slash uppercut to spinning fists

f, f + rp, db + lk, lk, lk, lk- slash uppercut to spinning low kicks


Forest Law

lk + rk- flip kick TAG

lk + rk, lk + rk- double flip kicks TAG

u + rk- quick flip kick TAG

d + lk + rk- frogman

b + rp,lk , rk- punch to kicks TAG

b + lp, rp, lp- punches to to uppercut TAG

db + rk- ground sweep

ss, lk + rk- bicycle kick

db + rp- elbow
(Do after elbow) lp- backhand
(Do after elbow) rp- backhand
(Do after elbow) lk + rk- frogman

f, rp, lp- sting

uf + rk- quick flip kick TAG

hold uf + rk- long flip kick

f, f, f, lk- running kick

f + lp + rp- overhead smash NEW

ss, rp- high punch NEW

b + lp, rp, lp- dragon combo

ss, lp, rp, lp, rp- Judgement NEW

f + lp, rp, rp- quick punches

ss, rp, lp, rp, lp- punch combo NEW

df + lk- mid kick

df + lk, lk, lk- kick combo

d, df, d, df + lk- slide

db + lk, lk, lk, lk- low to high kicks

rk, lk, rk- spin kicks

lp, lp, lp, lp, lp- quick punches

lp, rp- punch to backhand

df + rp- uppercut

u + rk- jump kick

df + lk- lunging kick

d + rk, lk- low kick to flip kick

lp, rp, rp- punch combo

lk, rk- kick to flip kick TAG

b + lp + rp- fake step
(During fake step) lp- punch
(During fake step) rp- uppercut
(During fake step) lk- fake NEW
(During fake step) lk- low kick

rk, u + lk- kick to flip kick TAG

u + rk, rk- flip kicks TAG

d + lp + lk- low parry

d + rp + rp- low parry

b + lp + lk- high parry

b + rp + rk- high parry

db + lp + rp- (unblockable) power punch

Throws
lp + lk- punches to knockaway

rp + rk- leg break

df + lp + rp- noogie

f, f + lk + rk- knee to face TAG

f + rp + lk- run up

10-Hits
df + lp, rp, rp, lp, lk, lk, lk, rk, lk, rk- 10-hit #1

df + lp, lk, rp, rp, lk, d + lk, lk, rk, lk, rk- 10-hit #2

df + lp, rp, rp, lp, lk, d + lk, lk, rk, lk, rk- 10-hit #3

df + lp, lk, rp, rp, lk, d + lk, lk, lk, rk, rk- 10-hit #4

df + lp, lk, rp, rp, lk, d + lk, lk, rk, rk, rk- 10-hit #5

Juggles
tap uf + rk, df + lp, f, rp, lp- jump kick to uppercut to punches

tap uf + rk, lk, rk- jump kick to kick to flip kick

tap uf + rk, f, lp, db + rk- jump kick to punch to ground sweep

lk, rk, d + lk, rk- kick to flip kick to low kick to flip kick

b + lp, rp, lp, b + lp, rp, lp- uppercut to punches to uppercut to punches

df + rp, b + rp, lk, rk- uppercut to punch to low kick to kick

df + rp, b + lp, rp, lp- uppercuts to punches

df + rp, db + rp, lk + rk- uppercut to elbow to frogman

df + rp, f, lp, rp, rp- uppercut to punches

df + rp, rp, lk, rk- uppercut to punch to kick to flip kick

df + rp, lp, rp, db + rk- uppercut to punches to ground sweep


Lee Chaolan

hold d, u + rk- slow flip kick

hold d, u, rk- quick flip kick TAG

f + rp, rp, rp- punches to backfist

d + rk, d + rk, d + rk, d + rk- low kick to mid kicks

b + lp, rp, lk + rk- punches to Hitman Stance NEW

d + rk, rk, rk, rk- quick kicks NEW

d + lk, lk, lk, lk- low to high kicks

rk, lk, rk- spin kicks

d, db, b + rk- kick TAG

lp, lp, lp, lp, lp- quick punches

df, d, db + rk- high kick

db + lk- kick

df + lk- kick

lk, lk- (while rising) axe kicks

d + lk, lk, lk, b + lk- kicks

b + lk, lk- kicks NEW

b + lk, lk, rk- kick to throw NEW

db + lk, lk, lk, lk- side kicks

lk, lk- kicks

d, lk, lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick

b, b, *, lk + rk- backflip

f, f, lk- axe kick

b, b + rk- spin kick NEW

df + rk- (while crouched) NEW

f, f, *, lk, rk, rk- jump kicks

f, f, *, lk, rk, d + rk- jump kicks to low kick

d + rk, *, rk- low kick to head kick

f, f, *, lk + rk- slide

ur or u + lk- jumping kick

rk, u + lk- kick to flip kick

ss, lk- roundhouse kick NEW

ss, rk, rk, rk- quick kicks NEW

ss, rp- side punch NEW

f + lk + rk- NEW

lk, lk, lk- kick combo

Hitman Stance
lk + rk- Hitman stance NEW
b + rk- heel kick to Hitman Stance NEW
(During Hitman stance) lp, lp, lp- quick punches NEW
(During Hitman stance) rp- uppercut NEW
(During Hitman stance) lk- roundhouse kick NEW
(During Hitman stance) rk- low kick NEW

f, *- step

db + lp + rp- (unblockable) power punch

db + lk + rk- (unblockable) spin kick

Throws
lp + lk- neck break

rp + rk- head punch

f, f + lk + rk- knee bash

10-Hit
df + lp, rp, rp, lp, lk, lk, lk, rk, lk, rk- 10-hit

Juggles
df + rp, lp, rp, lp, rp- uppercut to punches

df + rp, db + lk, lk, lk- uppercut to side kicks

df + rp, rk, lk, rk- uppercut to spin kicks

df + rp, lk, lk, lk- uppercut to kicks

df + rp, *, d + lp, rk- uppercut to low punch to kick


Lei Wu-Long

lk, lk- turn around kicks

db + lk- (hold up to go into stances) sweep

f, *, lk- roundhouse
(After roundhouse) rk- high kick
(After roundhouse) d + rk- low sweep

uf + rp- falling elbow

f, *, lp, rp, lp, rp- quick punches

f, *, lp, rp, lp, rp, f- quick punches to Snake stance

f, *, rp, lp, rp, lk- rush punches NEW

b + lp- punch NEW

ss, lk + rk- low kick NEW

b + lp + rp- headbutt

db + rk, rk- low to high spins

f + rk- twirl kick

rk, lk- lay down kicks

lk, rk- spinning roundhouse

SNAKE STANCE
ss, lp + rk- Snake stance
f + rp + lk- Snake stance
(While in Snake stance) lp, lp, lp, lp, lp- quick punches
(While in Snake stance) rp, rp, rp- high to low punches
(While in Snake stance) lk, rk, rk- low kicks to launcher TAG

DRAGON STANCE
u- from Snake stance
(While in Dragon stance) rp- punch
(While in Dragon stance) lp- grab
(While in Dragon stance) lp + rp- ram

PANTHER STANCE
d- from Snake stance
(While in Panther stance) rp- uppercut TAG
(While in Panther stance) lp- twirl punches

TIGER STANCE
u- from Dragon stance
(While in Tiger stance) lp- overhead smash TAG
(While in Tiger stance) rp- overhead smash

CRANE STANCE
d- from Panther stance
(While in Crane stance) rp- backhand
(While in Crane stance) lp- punch
(While in Crane stance) lk- face kick
(While in Crane stance) rk- feet kick
(While in Crane stance) lk, rk, rp, lk- Crane combo

PHOENIX STANCE
b + lp + rk- Phoenix stance
(While in Phoenix stance) lk- kick (keep tapping lk to keep it going)
(While in Phoenix stance) rk- (unblockable) spin kick

DRUNKEN STANCE
f + lk + rk- Drunken stance
(While in Drunken stance) lp- lunging punch
(While in Drunken stance) lp + f- lash NEW
(While in Drunken stance) rp, rp + f- quick punches NEW
(While in Drunken stance) lp + rp- life refill NEW
(While in Drunken stance) lk + rk- kick to the feet

d + lk + rk- lay down on back
(While on back) lk- sweep
(While on back) lk, rk- sweep to roundhouse
(While on back) lk + rk- launcher TAG

d + lp + rp- lay down on face
(While on face) rk, lk- slide

b + lk + rk- turn around backwards
(While backwards) lk + rk- flips
(While backwards) uf + rp- falling elbow
(While backwards) d + lp- low punch
(While backwards) rk- kick
(While backwards) d + rk, rk- spin kicks
(While backwards) lk + rk- flip kicks
(While backwards) lp- spin punch
(While backwards) rp- uppercut TAG

f + lp + rp- double strike to Crane stance NEW

d + lp + lk- low parry

d + rp + rk- low parry

Throws
lp + lk- kick away

rp + rk- neck breaker

f, f + lp + rp- toss away

uf + lp + rp- falling elbow

10-Hits
lp, rp, lp, lk + rk, rp, lp, rk, lp, rk, rk- 10-hit #1

lp, rp, lp, lk + rk, rp, lp, rk, lp, rp, lk- 10-hit #2

lp, rp, lp, lk + rk, lk + rk, lk + rk, lp, lp, rp- 10-hit #3

Juggles
d + lk + rk, u + lk, f + rk, lp, rp, lk- lay down to launcher to kick to punches to kick

uf + rk, f, *, lp, f, *, lp, f, *, lp- jump kick to punches

df + rp, f, *, lp, f, *, lp- uppercut to punches

uf + rk, f, *, lp, rp, lp, rp- jump kick to punches


Michelle Chang

d + rp- punch
(After punch) lp- power uppercut
(After punch) rk- kick
(After punch) lk- low kick

f, f, lp- elbow

df + lp, lp- hammers TAG

f + rp- uppercut TAG

d, df + lp- quick fist

df + lp, lp- hammers

df + rk, lk- low kick to spring

lp + rp- double punch

db + rk, lp- low kick to uppercut

db + lk- sweep

lp + rk, lk, lk- hammer to spring kicks

rp, rp- (while rising) punch to elbow

lp, rp, lk- punches to low kick

d, df + lp, rp- power punches

hold d, df + rp- power elbow

lk + rk- spin around

f + lp- quick uppercut

f, f, lp, rk- elbow to high kick

df + lp, rk, lk- hammer to lowkick to spring

ss, lp- high uppercut NEW

ss, rp- low uppercut NEW

f + lp + rp- hard gut punch NEW

ss, lp- palm NEW

ss, rp, lp- palms NEW

df + lk + rk- launcher TAG NEW

f, f, rp- lunging punch NEW

u, b- backflip

d + lp + lk- low parry

d + rp + rk- low parry

f + lp + rk- (unblockable) uppercut

Throws
lp + lk- suplex

rp + rk- suplex

b + rp- punch sidestep
(After sidestep) lp + rp- suplex

b + rp, tg- (must have Julia as second character) tag throw NEW

10-Hits
rp, lp, lp, rp, lk, lk, rp, lk, rp, lp- 10-hit #1

rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit #2

rp, lp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #3

Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks

df + lp, lp, d + rk, lp- hammers to low kick to uppercut

df + lp, lp, d + rk, rk- hammers to low kick to kick

d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut

d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks

d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick


Mokujin and Tetsujin

Mokujin and Tetsujin mimic the other fighter's moves. They randomly change after every tag out. When teamed with Kazuya and entering the fight as Kazuya's move set, Kazuya will disappear and Mokujin or Tetsujin will appear.

NOTE: Tetsujin will turn Gold after 10 wins.


Nina Williams

f, f, lp + rp- lunging bomb

f + lp + rp- quick bomb

f, f + lk- low kick

f, f + rk- flip over

ss, lp- uppercut

ss, rp- high palm

ss, rk- sweep

ss, lp + rp- side bomb

d + lk + rk- (opponent on ground) stomp

f, f, rp- forward punch

b + rp, rp- slaps

b + lp- side chop

f, f, lp- side slap

b, db, d, df, f + rp- rising slap

df + lk, rp, rk- kick punch kick

df + lk, rp, d + lk- kick punch low kick

f, f, f + lk- jumping heel hold (can begin heel hold link)

lp, rp, lp, rk- punches to low kick

df + lk, lk, lk, lp, rp, f + lp + rp- combo to blonde bomb

rk, lk, rp- kicks to uppercut

df + lk, rk- kick to roundhouse

db + lp- uppercut

df + lp- uppercut

df + rp- uppercut

df + lk, lp, rp, f + lp + rp- kick to punches to blonde bomb

f, df, d, db, b + lk- launcher TAG

db + lk + rk- launcher TAG

db + rk, lk- low kick to launcher TAG

d, df, f, d, rk- ground sweep

u + lk- air spin kick

lk, lk, rk- low kicks to high kick

rk, lk, rk- high, low, high kicks

d + lk, rk- low kick to high kick

d + rk, lp- low kick to chop

db + rp- sliding chop

d, df, f,- duck in

d, db, b- sway

db + lp- uppercut

u, b- backflip

lp, rp, lk, rk- high low combo

df + lp + rp- punches NEW

ss, lp, rp- double slaps NEW

rp, d + lk- jab to sweep

db + rp- backhand

b, db, d, df + rk- rising slap

d + lp + lk- low parry

d + rp + rk- low parry

b + lp + lk- counter

b + rp + rk- counter

d, df, f, db + rp + lk- (unblockable) spit

db + lp + rp- (unblockable) Crane

Throws
lp + lk- arm flip

df, df + lp- head smash

d, df, f, lp + rp, tg- (must have Anna as second character) tag throw NEW

10-Hits
lp, rp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #1

lp, rp, lp, rp, lk, lk, rp, lp, rp, rk- 10-hit #2

lp, rp, lp, rp, rk, lk, rk, rp, rk, lk- 10-hit #3

Juggles
db + rk, lk, lp, rp, rk- low kick to launcher to punches to kick

db + rk, lk, db + rk, lk- low kick to launcher to low kick to launcher

db + lk + rk, db + rk, lk- launcher to low kick to launcher

db + lk + rk, lp, rp, rk- launcher to punches to kick

db + lk + rk, b + rp, rp- launcher to slaps

db + lk + rk, lk, rk- launcher to kicks

db + lk + rk, uf + lk, d + rk, lp, f + lp + rp- launcher to jump kick to low kick to punch to bomb

df + rp, f, lp, rp, rk- uppercut to punches to kick

df + rp, f, lk, rk- uppercut to kicks

df + rp, db + lk, rk- uppercut to low kick to punch

df + rp, f, lp, rp, f + lp + rp- uppercut to punches to bomb

df + rp, f, lp, rp, f, lp, rp- uppercut to punches

df + rp, b + rp, rp- uppercut to slaps

df + rp, f, lp, rp, f, f + lk- uppercut to punches to low kick

df + rp, db + rk, lk- uppercut to low kick to launcher

LINKING MOVES
d, df, f, lk + rk- leg takedown
(After leg takedown) lk + rk, rk, rp, lp + rp- heel hold
(After heel hold) lk, lp, rk, rp + rk- leg break
(After heel hold) lp, lk, rp + rk, lk + rk, lp + rp- double heel hold

d, df, f, lp + rp- arm grab
(After arm grab) lp, lk, rp, lp- single arm break
(After single arm break) rp, lp, lk, rk, lp + rp- falling arm break
(After single arm break) lk, lp, rk, lp + rp, lp + rp- double arm break

d, db, b + lp + rk- grab and kick
(Do after grab and kick) rp, lp, lp + rp, lp + rp + lk- Nightmare
(Do after Nightmare) lp, rp, rk, lk, lp + rp + lk- stretch
(Do after Nightmare) lp, lk + rk, lp, rp, lp + rp- neck crusher
(Do after grab and kick) lp, lk, rp, lp- arm break
(Do after arm break) lk, lp, rk, lp + rp, lp + rp- double arm break

rp + rk- grab and flip
(Do while flipping) lp, rp, lp, rp, lp, lk- arm break


Ogre

f, f + lp + rp- low power punch

df + lp, rp- elbows

df + rp- uppercut

f, f + rk- lunging kick

f, f, *, lk + rk- slide

f, f + lk- axe kick

rk, rk- (while rising) axe kicks

lp, lp, rp- punches

lp, rp, rp- punches to backhand

d + rk, rk- low kick to kick

f, f + lk + rk- jump kick

f + lp + rk- shoulder ram

ub + lk- flip kick TAG
(After flip kick) rp- rush uppercut TAG

rp- (while rising) gut punch

uf + lp + rp- overhead smash

hold d, lk, lk, lk- low kicks

d + lk, lk, lk- low kicks to launcher TAG

d, lk, d + lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick

b + lp + rp- (when attacked) (unblockable) recharge

b, b + lp + rp- (unblockable) low power palm

f, f + rp- (unblockable) heart rip

b + rp- (unblockable) slice

db + lp + rp- (unblockable) scissors

b + lk + rp- (unblockable) death blow

Throws
lp + lk- body slam

rp + rk- backbreakers

df, df + rp + rk- spin around elbow hit

10-Hits
He has no known 10-hits

Juggles
d + lk, lk, lk, lp, lp, rp- low kicks to launcher to punches

d + lk, lk, lk, lp, rp, rp- low kicks to launcher to punches to backhand

d + lk, lk, lk, f, f + lp + rp- low kicks to launcher to low power punch

d + lk, lk, lk, d + lk, lk, lk- low kicks to launcher to low kicks to launcher

d + lk, lk, lk, d + rk, rk- low kicks to launcher to low kick to kick

d + lk, lk, lk, ub + lk- low kicks to launcher to flip kick

The following moves assume the flip kick does not make contact
ub + lk, rp, lp, lp, rp- flip kick to rush uppercut to punches

ub + lk, rp, lp, rp, rp- flip kick to rush uppercut to punches to backhand

ub + lk, rp, d + rk, rk- flip kick to rush uppercut to low kick to kick

ub + lk, rp, ub + lk- flip kick to rush uppercut to flip kick


Prototype Jack

lp + rp- smash

lp + rp, lp + rp- double smash

lp, lp, lp- hammers

db + lp, lp, lp, rp- machinegun punches

f + lk + rk- slide

b, db, d, df + rp- power punch

f, f + lp + rp- scissors

df + rp- uppercut TAG

f + lp + rp- scissors

uf + lk + rk- sit on them

hold d, df + lp, rp, lp, lp- windmill

b, db, d, df + lp- power uppercut TAG

df + lp, rp, lp, rp- uppercuts

f, f + rp- smash NEW

ss, lp- uppercut NEW TAG

ss, rp- spinning arm blast NEW

ss, lp + rp- spinning clothsline NEW

d + lp, rp- hammer to power punch

d + lk + rk- sit
(During sit) b- roll back
(During sit) lp, rp, lp, rp- punches
(During sit) rp, lp, rp, lp- punches

lk + rk- (unblockable) fly (keep tapping lk + rk to keep flying)

f, rk, lp- (unblockable) dark greeting

Throws
lp + lk- press

rp + rk- slam
(During slam) db, d, df + rp- grab and hit

db + rp + lk- ground slam

10-Hit
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit

Juggles
df + rp, hold df, lp, rp, lp- uppercut to uppercuts

d, db, d, df + lp, lp, rp, lp- power uppercut to uppercuts


Paul Phoenix

d, df, f + rp- smasher

d + lp- hammer

d + lp, rp- hammer to smasher

d + lp, d + rk, rp- hammer to sweep to elbow

d, df, f + lp- sliding elbow

f, f, rp- quick elbow

d, db, b, lp- hammer

d, db, b, rp- palm

d, db, b, lk- low sweep

d, db, b, lk, lp, lp- sweep to elbow to launcher TAG

d, db, b, lk, lp, rp- sweep to elbow to smasher

f, f, rk- roll kick

f, f + lk- running jump kick

f, f + lk, rk, lk- running jump kicks

f, f + lk, rk, d + lk- running jump kicks to low kick

u + lk, rk- jump kicks

lp, rk- punch to low kick

rp, lk- punch to kick

f + lp + rp- overhead smash

d + rp- (opponent on ground) ground punch

ss, lp- swinging elbow NEW

ss, rk- low kick NEW

f + lp + rk- shoulder ram

db + lp + rp- tackle
(Do while in tackle) *,lk, lp, rk, lp + rp- ultimate tackle

df + rp, lp- low elbow to smasher

df + rp, rp- low elbow to launcher TAG

rp- (while rising) one handed launcher NEW

d, df, f- duck in

df + lp- gut punch

df + rp- uppercut

d, db, b- sway

b + lp + lk- counter

b + rp + rk- counter

b + lp + rp- (unblockable) power punch

Throws
lp + lk- flip

rp + rk- arm break

b + rp + lk- tossover

f, f + lp + rp- push away

df + lp + rp- knock to the ground

10-Hits
lp, rp, lk, rp, lp, rp, lp, rk, rp, lp- 10-hit #1

lp, rp, lk, lp, rk, rp, lp, rk, rp, lp- 10-hit #2

lp, rp, lk, lp, rp- 5-hit

Juggles
d, df, f + lp, lp, d, df, f + rp- elbow to punch to smasher

d, df, f + lp, d + rk, rp- elbow to low kick to elbow

d, df, f + lp, lp, rp, lp- elbow to punches

df + rp, lp, d, df, f + rp- uppercut to punch to smasher

df + rp, d + rk, rp- uppercut to low kick to elbow

df + rp, lp, rp, lp- uppercut to punches

d, rp, lp, d, df, f + rp- palm lift to punches to smasher

d, rp, d + rk, rp- palm lift to low kick to elbow

d, rp, lp, rp, lp- palm lift to punches

d, df, f, *, rp, lp, d, df, f + rp- palm lift to punch to smasher

d, df, f, *, rp, d + rk, rp- palm lift to low kick to elbow

d, df, f, *, rp, lp, rp, lp- palm lift to punches


Roger and Alex

f, f + rp- uppercut TAG

f, f, *, rp- pause uppercut

f, f, *, lp- uppercut NEW

df + lp- elbow

df + rp- gut punch

f, f + rk- boot

df + lk + rk- frankensteiner TAG

db + lk- tail trip

f, f + lp + rp- roll forward

f, f + lk + rk- jumping kick

u or uf + rk- jump kick

db + rk, lk, rk, lk, rk- low kicks
(After low kicks) b- roll

b + lk + rk, lk, rk, lk, rk- leaping low kicks

d + lk + rk, rk, rk- sliding low kicks

f, d, df + lp + rp- smash NEW

lp + rp- (while crouched) smash NEW

lp, rp, lp- punches

f, *, lp- spin punches

df + lp, rp- head butts NEW

db + lk, lp- low kick to roll

f, d, df + lp- jumping uppercut

f, d, df + rp- uppercut

ss, rk- sweep NEW

u + lk + rk- jump sweep NEW

f + lp + rp- overhead smash

rk- (while rising) high kick

b + lp- (unblockable) wind up punch

Throws
lp + lk- stone head

rp + rk- power bomb

db, db + lp + rp- head lock

db, f + lp + rp- piledriver

10-Hits
They have no known 10-hits

Juggles
f, d, df + rp, d + lk + rk, rk, rk- uppercut to low kicks

f, d, df + rp, f, lp, rp, lp- uppercut to punches

f, d, df + rp, df + lp- uppercut to elbow

f, d, df + rp, df + rp- uppercut to gut punch


True Ogre

f, f + lp + rp- low power punch

df + lp, rp- elbows

df + rp- uppercut

f, f + rk- lunging kick

f, f, *, lk + rk- slide

f, f + lk- axe kick

rk, rk- (while rising) axe kicks

lp, lp, rp- punches

lp, rp, rp- punches to backhand

d + rk, rk- low kick to kick

f, f + lk + rk- jump kick

f + lp + rk- shoulder ram

ub + lk- flip kick TAG
(After flip kick) rp- rush uppercut TAG

rp- (while rising) gut punch

ss, rk- NEW

uf + lp + rp- overhead smash

hold d, lk, lk, lk- low kicks

d + lk, lk, lk- low kicks to launcher TAG

d, lk, d + lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick

b + lp + rp- (when attacked) (unblockable) recharge

b, b + lp + rp- (unblockable) low power palm

f, f + rp- (unblockable) heart rip

b + rp- (unblockable) slice

db + lp + rp- (unblockable) scissors

b + lk + rp- (unblockable) death blow

lp + rp- (unblockable) flying flame spit

d + lp + rp- (unblockable) flame spit

Throws
lp + lk- body slam

rp + rk- backbreakers

df, df + rp + rk- spin around elbow hit

10-Hits
He has no known 10-hits

Juggles
d + lk, lk, lk, lp, lp, rp- low kicks to launcher to punches

d + lk, lk, lk, lp, rp, rp- low kicks to launcher to punches to backhand

d + lk, lk, lk, f, f + lp + rp- low kicks to launcher to low power punch

d + lk, lk, lk, d + lk, lk, lk- low kicks to launcher to low kicks to launcher

d + lk, lk, lk, d + rk, rk- low kicks to launcher to low kick to kick

d + lk, lk, lk, ub + lk- low kicks to launcher to flip kick

The following moves assume the flip kick does not make contact
ub + lk, rp, lp, lp, rp- flip kick to rush uppercut to punches

ub + lk, rp, lp, rp, rp- flip kick to rush uppercut to punches to backhand

ub + lk, rp, d + rk, rk- flip kick to rush uppercut to low kick to kick

ub + lk, rp, ub + lk- flip kick to rush uppercut to flip kick


Wang Jinrey

d, df, f+ rp- power punch

df + lp, lp- hammers

df + lp + rp- low smasher

df + rp, lp- punch to uppercut TAG

df + lk- high kick

f, f + lp + rp- bomb

rk, d + rk- kick to low kick
(After low kick) rk- high kick
(After low kick) d + rk- low kick
(After low kick) lp- uppercut

rk- (while rising) high kick

rp, lp, lp- (while rising) uppercut to hammers

b + rp- turnaround punch
(After turnaround punch) lp + rp- suplex

df + rk, lk- low kick to spring

d + rk- low kick
(After low kick) rk- high kick
(After low kick) d + rk- low kick
(After low kick) lp- uppercut

df + lp + rp- low power punch

lp + rp- NEW

ss, lp + rp- NEW

ss, rk- sweepNEW

f + rp- lunging punch

uf + lk + rk- stomp

b + lp + rp- (unblockable) energy punch

b, b + lp- (unblockable) energy uppercut

Throws
lp + lk- flip over

rp + rk- flip

df + lp + lk + rk- pick up and throw

10-Hit
rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit

Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks

df + lp, lp, d + rk, lp- hammers to low kick to uppercut

df + lp, lp, d + rk, rk- hammers to low kick to kick

df + lp, lp, lp, d, df, f + rp- hammers to punch to power punch

df + lp, lp, lp, f + rp- hammers to punch to low power punch

df + lp, lp, lp, f, f + lp + rp- hammers to punch to bomb

d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut

d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks

d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick


Yoshimitsu

f, f + rp- blade charge

f, f + rk- knee leap

f, f + lk + rk, lp + rp, lk + rp- flips TAG

f + rp- backhand

db + rp, rp, rp ,rp- spinning hands

db + lp- sword slice

df + lp, lp, lp- sword bash

df + lp, rp- sword bash to backhand

df + lp, rp, hold db, rp, rp, rp, rp, rp- sword bash to spinning punches

rk, lk- roll launcher TAG

f, f, lp + rp- flip
(After flip) lp + rk- energy steal
(After flip) rp + lk- energy steal

b + lp + rp- get ready to spit
(hit any punch to spit)

uf + lp + rp- helicopter ( hold b to reverse)

f, f, lk, lp- lunging kick
(After lunging kick) lp- slice
(After lunhing kick) rp- uppercut

df + rp- uppercut

df + rk- side kick

uf or u + lk- air spin kick

uf or u + rk- air spin kick

df + lp, rp- bash to backhand

rk, rk, rp, rp, lp + rp- kicks to punches to stab

lp + rp- (during tackle) stab

b, b + lk + rk- spin sidestep

d + lk + rk- sit
(During sit) b- teleport
(During sit) f- teleport
(During sit) rp- teleport to spin punch
(During sit) rk- teleport to flip launcher

d + lp + rk- suicide

d + lp + rk, b + lp, lp, lp,- suicide dance

b + lp + rk- blade block

u + lp + rp- flea
(During flea) f, f- move forward
(During flea) u- jump
(During flea) rk, lk- flip launcher
(During flea) lp + rp- NEW
(During flea) d- resume standing

f, f + lk + rk, lp + rp, lk + rk- forward flips

ss, lk + rk- soul charge
(After soul charge) f- energy field

hold d, db, b + lp- sword sweep

db + lk, lk, lk, lk- spinning kicks

df + rp- uppercut TAG

ss, lp- hard fist NEW

ss, rp- side punch NEW

df + rp- NEW

d + lp + rp- NEW

db + lp + rp- NEW

ss, rk- spinning side kick NEW

b + lp, lp, lp- spinning fists

rk, rk, rk- triple kicks

lk, rk- spin kick to kick

b, db, d, df, f, lp- flipping sword slash

u, b- backflip

d + lp + lk- low parry

d + rp + rk- low parry

b, b, lp- (unblockable) sword stab

Throws
lp + lk- flying press

rp + rk- throat hit

d, db, b + lp + rp- grab and flip

10-Hits
lp, rp, lp, rk, rp, rp, rp, rk, lp, lp- 10-hit #1

lp, rp, lp, rk, rk, rk, lp, lp, lp, lp- 10-hit #2

rk, rk, rp, rp, rk, rk, lp, lp, lp, lp- 10-hit #3

Juggles
df + rp, f, f + lk, lp- uppercut to kick to slice

df + rp, lp, rp, lp, rk- uppercut to punches to kick

df + rp, df + rp, f, f + rp- uppercuts to blade charge

df + rp, df + rp, f, f + rk- uppercuts to kick

df + rp, b + lp, lp, lp, lp- uppercut to spinning fists

df + rp, db + rp, rp, rp, rp, rp- uppercut to spinning fists

df + rp, db + lk, lk, lk, lk, lk- uppercut to spinning kicks

rk, lk, d + lp + rp- flip kick to suicide


Ling Xiaoyu

lp + rp- palmNEW

b + rk- NEW

f, f, lp + rp- swinging arms

b + lk + rk- turn back to opponent
(While back turned) rk- flip kick
(While back turned) rp- chop
(While back turned) f, f, lk + rk- bacwards flip
(While back turned) f + lk + rk- roll
(While back turned) f + lk + rk, lk + rk- roll kick
(While back turned) rp, lp, rk- punches to launcher
(While back turned) d + lk- trip

df + rk, rk- ground spin

db + lp- hard palm

f + lp + rp- flip sidestep

f + lk + rk- rolling sidestep

d + lk + rk- spin sidestep

u + lk + rk- spin sidestep

lp, d + rp- punch to fan

u + lk- jump kick

u + rk- jumping crescent kick

hold d, lk, rp, lp, rk- combo to launcher

rp, lp, rk- punches to launcher u + lp + rp, rp, lp- palm thrusts

Phoenix Stance
d + lp + rp- Phoenix stance
(While in Phoenix stance) rp- chop
(While in Phoenix stance) u + rk, rk- twirling kicks
(While in Phoenix stance) d + rk, rk- ground spins
(While in Phoenix stance) d + lp + rp- launcher TAG
(While in Phoenix stance) rp + rk- sidestep throw
(While in Phoenix stance) u + lk, lk- double kicks
(While in Phoenix stance) u + lk, rk- double kicks
(While in Phoenix stance) rk, lk- trip

d + lp- quick hands (hold d to go into Phoenix stance)

f + lp + rp- cartwheel

Hypnotist Stance
b + lp + rp- Hypnotist stance
(While in Hypnotist stance) rp- spinning palm
(While in Hypnotist stance) lp + rp- (unblockable) flower

f, f, lk + rk- jump over

df + lk- face kick

df + lp- backward palm

df + rp- uppercut

db + rk- trip

db + lk- knee

lk- (while you are crouched) ground sweep

f, f, rk- gut kick

u, b- backflip

b + lp- high parry

b + rp- high parry

Throws
lp + lk- punches to knockdown

rp + rk- flip

f, rp, lp- walk over

f, rp, lp, tg- (must have Jin as second character) tag throw NEW

f, rp, lp, tg- (must have Heihachi as second character) tag throw NEW

10-Hits
u + rk, lp, rp, lp + rp, lp, lk, rk, rk, rk, lp- 10-hit #1

u + rk, lp, rp, rk, rk, rp, lp + rp, lp, rk, rp- 10-hit #2

Juggles
rp, lp, rk, lp, rp- punches to kick to punches

rp, lp, rk, df + lp, rp, rp, rp, rp, rk- punches to kick to punches to kick

rp, rp, lp, rk- (while rising) punches to kick

rp, rp, rp, rp, rp, rp, rk- (while rising) punches to kick

rp, lp, rk, db + lp- punches to kick to uppercut

f + lk + rk, lk + rk, f + lk + rk, lk + rk- (while back is turned) rolling kicks

rk, df + lp, rp, lp, rk- (while back is turned) kick to punches to kick

rk, df + lp, rp, rp, rp, rp, rk- (while back is turned) kick to punches to kick


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