Site hosted by Angelfire.com: Build your free website today!

Jun Kazama


lk + rk- flip

d + lk + rk- double kick

hold d, lk + rk, lk + rk, lk + rk- mid flip kicks NEW

f + rk- crescent kick

rp- uppercut

df + lp- uppercut

f + lk- spin kick
b + lk- flip kick TAG
(After flip kicks) rp- ruching punch TAG

(After flip kicks) rk, rk, rk, lk- low sweeps to flip

f + rp- rushing punch TAG

f, f + rp- rushing palm NEW

lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)

lp + rp- power palm NEW

b + lp- punch NEW

lp, rp- punches

lp, rk, rk, rk, lk- punch to low sweeps to flip

lp, lk- punch to low kick

d, *, rp, lp, lp, lk- punches to kick

f + lp + rp- spin punch
lp, lp- punch to spin punch
(After spin punch) rk, rk, rk, lk- low sweeps to flip
(After spin punch) lk- high kick
(After high kick) lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)

ss, rp- side punch NEW
(After side punch) lp + rp- punch
(After side punch) lp- punch
(After side punch) rk, rk, rk, lk- low sweeps to flip
(After side punch) lk- high kick

lp + rk- NEW

lk- low kick

lp + rk, rp, lp, lp, lk, repeat- infinite combo

f, f, f + lk- leaping kick

db + rk, lk, rk- low sweep to flip

u, d- backflip

b + lp + lk- counter

b + rp + rk- counter

b + lk, hold f- (unblockable) spin kick

Throws
lp + lk- arm break

rp + rk- arm flip

df + rp + lk- beat down

b + lp + rp- arm break NEW

b + lp + rp, tg- (must have Jin as second character) tag throw NEW

b + lp + rp, tg- (must have Heihachi as second character) tag throw NEW

10-Hits
d, *, rp, lp, lp, lp, rp, lp, rk, lk, lk + rk- 10-hit #1

d, *, rp, lp, lp, lp, rp, lp + rk, lp + rk, lp, lk + rk, lk + rk- 10-hit #2

Juggles
f + rp, lp, rp- rushing uppercut to punches

f + rp, d + lk + rk- rushing uppercut to double kicks

f + rp, lp + rk, rp, d + rk- rushing uppercut to spin hits to low sweep

f + rp, lk, rk, rk, rk- rushing uppercut to low sweeps

f + rp, lp, f, f + rp- rushing uppercut to punch to palm

f + rp, lp, *, lk- rushing uppercut to punch to low kick

rp, lp, rp- uppercut to punches

rp, d + lk + rk- uppercut to double kicks

rp, lp + rk, rp, d + rk- uppercut to spin hits to low sweep

rp, lk, rk, rk, rk- uppercut to low sweeps

rp, lp, f, f + rp- uppercut to punch to palm

rp, lp, *, lk- uppercut to punch to low kick

d + lk + rk, lp + rk, rp, d + lk- double kick to spin hits to low sweep

lp + rk, rp, lp, lp, rk, lp + rk, rp, d + rk- spin hits to spin hits to low sweep


Back to Characters