d + lk + rk- double kick
hold d, lk + rk, lk + rk, lk + rk- mid flip kicks
f + rk- crescent kick
rp- uppercut
df + lp- uppercut
f + lk- spin kick
b + lk- flip kick
(After flip kicks) rp- ruching punch
(After flip kicks) rk, rk, rk, lk- low sweeps to flip
f + rp- rushing punch
f, f + rp- rushing palm
lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)
lp + rp- power palm
b + lp- punch
lp, rp- punches
lp, rk, rk, rk, lk- punch to low sweeps to flip
lp, lk- punch to low kick
d, *, rp, lp, lp, lk- punches to kick
f + lp + rp- spin punch
lp, lp- punch to spin punch
(After spin punch) rk, rk, rk, lk- low sweeps to flip
(After spin punch) lk- high kick
(After high kick) lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)
ss, rp- side punch
(After side punch) lp + rp- punch
(After side punch) lp- punch
(After side punch) rk, rk, rk, lk- low sweeps to flip
(After side punch) lk- high kick
lp + rk-
lk- low kick
lp + rk, rp, lp, lp, lk, repeat- infinite combo
f, f, f + lk- leaping kick
db + rk, lk, rk- low sweep to flip
u, d- backflip
b + lp + lk- counter
b + rp + rk- counter
b + lk, hold f- (unblockable) spin kick
Throws
lp + lk- arm break
rp + rk- arm flip
df + rp + lk- beat down
b + lp + rp- arm break
b + lp + rp, tg- (must have Jin as second character) tag throw
b + lp + rp, tg- (must have Heihachi as second character) tag throw
10-Hits
d, *, rp, lp, lp, lp, rp, lp, rk, lk, lk + rk- 10-hit #1
d, *, rp, lp, lp, lp, rp, lp + rk, lp + rk, lp, lk + rk, lk + rk- 10-hit #2
Juggles
f + rp, lp, rp- rushing uppercut to punches
f + rp, d + lk + rk- rushing uppercut to double kicks
f + rp, lp + rk, rp, d + rk- rushing uppercut to spin hits to low sweep
f + rp, lk, rk, rk, rk- rushing uppercut to low sweeps
f + rp, lp, f, f + rp- rushing uppercut to punch to palm
f + rp, lp, *, lk- rushing uppercut to punch to low kick
rp, lp, rp- uppercut to punches
rp, d + lk + rk- uppercut to double kicks
rp, lp + rk, rp, d + rk- uppercut to spin hits to low sweep
rp, lk, rk, rk, rk- uppercut to low sweeps
rp, lp, f, f + rp- uppercut to punch to palm
rp, lp, *, lk- uppercut to punch to low kick
d + lk + rk, lp + rk, rp, d + lk- double kick to spin hits to low sweep
lp + rk, rp, lp, lp, rk, lp + rk, rp, d + rk- spin hits to spin hits to low sweep