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u- jump
f, f- run
u, u- sidestep into background
d, d- sidestep into foreground
d- crouch
tg- tag out
lp + rp + lk + rk- charge (attacks induce guard damage)
RUNNING MOVES
(Do the following moves while running at opponent)
lp + rp- dive
rk- slide
lk- jump kick
b- stop running
tg- tag out
GROUND MOVES
(Do the following moves while laying on ground)
d + lk- feet kick
u- stand up
tg- tag out
lp- roll into background
rp- roll into foreground
lk- get up with low kick
rk- get up with high kick
b, b, f + lp + rp- roll back to dive
f, f + lp + rp- forward roll and dive
b, b + lk + rk- spring kick
lp or rp- (as soon as you hit ground) tech roll into background
lk or rk- (as soon as you hit ground) tech roll into foreground
TAG MOVES
(Do the following moves as soon as you tag out but before the second character enters the screen)
b- stop running
f, f, *, lp + rp- head dive
f, f, *, rk- slide
NOTE: Almost any move can be done too
TACKLE MOVES
(Do the following moves when you tackle an opponent)
lp, rp, lp, rp- punches
rp, lp, rp, lp- punches
lp, rp, lp, rp, lp + rp- punches to arm break
rp, lp, rp, lp, lp + rp- punches to arm break