f, d, df + rp- uppercut
f, d, df + lp- lariat
ss, rp- sucker punch
b + lp- chop
f + lp + rp- overhead smash
ss, lk + rk- slow boomerang
f, f + rp- uppercut
f, f, *, rp- slow uppercut
f, d, df + lp- lariat
f, d, df + rp- uppercut
u, *, lp + rk- press
b + lp + rk- lunging punch
f + lp + rk- shoulder ram
df + lk + rk- frankensteiner
df + lp- elbow smash
d + lp + rp- people's elbow
b + lk- hard kick
f, d, df, rk- knee
db + rk- drop kick
uf + rp + rk- elbow drop
df + rk, rk ,rk, rp- sliding kicks to punch
df + rp- gut punch
f, f, lp + rp- leap
f, f, lk + rk- drop kick
f, f, f + lk + rk- running drop kick
b + lp- chop
uf + lp + rp, d- (unblockable) burning overhead smash
Throws
lp + lk- knee bash
rp + rk- suplex
(Before suplex is completed) d, d, d + lp + rp- jumping piledriver
f, b, db, d, df, f + lp- spinning leg throw
(while crouched) db, rp + rk, tg- (must have King as second character) tag throw
b, db, d, df + lp- piledriver
db + lp + lk- (opponent must be on ground) ground throw
db + rp + rk- (opponent must be on ground) ground throw
10-Hit
lp, rp, lp, lp, rp, rk, rk, rk, lp, lk- 10-hit
Juggles
f, d, df + rp, lp, rp- uppercut to punches
f, d, df + rp, f, lp, f, f + rk- uppercut to punch to boot
f, d, df + rp, d + lk + rk, rk, rk- uppercut to sliding kicks
f, d, df + rp, f, lp, f, f + rp- uppercut to punch to uppercut
f, d, df + rp, f, lp, f, f, *, rp- uppercut to punch to pause uppercut
LINKING MOVES
f, d, df, lp + rp- sleeper hold
(After sleeper hold) lk + rk, lk + rk, lp + rp- falling sleeper
(After sleeper hold) rp + rk, lp + rp, lp + rp- nelson press
(After falling sleeper) lp, lp, lp + rp- triple punches
(After falling sleeper) lk, rk, lp + rp, lk + rk- stretcher