THE ORDER OF MALTESE KNIGHTS
WELCOME TO THE ORDER OF MALTESE KNIGHTS (Est.1999).-"LET BURNING COALS FALL UPON THEM; LET THEM BE CAST INTO THE FIRE; INTO DEEP PITS, THAT THEY RISE NOT UP AGAIN. AND YE SHALL TREAD DOWN THE WICKED; FOR THEY SHALL BE ASHES UNDER THE SOLES OF YOUR FEET IN THE DAY THAT I SHALL DO THIS. THE RIGHTEOUS SHALL REJOICE WHEN HE SEES THE VENGEANCE. HE SHALL WASH HIS FEET IN THE BLOOD OF THE WICKED."- (Excerpts from Psalm 140:10 and Psalm 58:10 and Malachi 4:3).
MISSION STATEMENT OF OMK:
TO DESTROY WITH RUTHLESS VENGEANCE ALL THOSE WHO EMBRACE THE DARKNESS!
AIMS OF THE GUILD:
1.To be a functional, well organized, and large guild on the Chesapeake Shard.
2.To purchase a suitable Guildhouse(castle or large tower).
3.To war and WIN against evil guilds.
4.To have ties to player-run communities and possibly form one.
A) Prospects of the guild must be players over age of 17(RL). The different versions of OMK, past and present, have experimented with having younger players on the guild roster. It is is the experience of the Guildmaster and other longstanding members that, with our current intentions and level of our organization, these players are troublesome, a liability, and are simply not needed nor wanted.
B) Prospects of the guild must possess a valid ICQ#. Players will not be permitted to join as full faith members without confirmation of authorization on the GM's ICQ list. In the past, guilding recruits without confirming ICQ has led to new member absenteeism and eventual dismissal.
Players seeking to join the Order can e-mail for an interview at this address: email@example.com