NSF Site Listings(Use your browser's Find feature)
Knurek's GBS File Listings

GBSs:
Format Fixed GBSs (Game Boy Sound) (Some GBS files from the GBS.rar file that had bad bit info, and wouldn't work in the newer NEZPlug/GBS2GB set)
Ultima GBS (Game Boy Sound)
Bakuchou Retriever Master GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Hercules Eikou GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Jungle Wars GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Kaseki Reborn GBS (Game Boy Sound)
Knight Quest GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Z - Miracle of the Zone GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Gameboy Color Promotional Demo (Demo, then Wario Land 2 music) GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Lock 'n Chase GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Sylvania Melodies GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Sylvania Families GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Sylvania Families 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Addams Family, Addams Family: Pugsly's Scavenger Hunt GBS (Game Boy Sound)
Lethal Weapon GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Jelly Boy GBS (Game Boy Sound)
Water World GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Nobunaga no Yabou - GameBoy Ban 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Super Mario Land 4 (Hack) GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Cool World GBS (Game Boy Sound)
Alfred Chicken / Alfred's Adventure GBSs (Game Boy Sound)
Tottoko Hamutarou 1 & 2 GBSs (Game Boy Sound) (Didn't try to beat games to get authors' names)
Sylvania Families 3 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Dai-2-Ji Super Robot Taisen G GBS (Game Boy Sound) (Simple rerip) (Didn't try to beat game to get author's name)
Yu-Gi-Oh - Dark Duel Stories GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (Ended up using a null VBlank INT setup. Bad default interrupt emulation???) (NEZPlug++ FF4D Fix)
Lemmings & Oh No! More Lemmings GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Alice in Wonderland GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Pokemon Yellow/Crystal GBS (Game Boy Sound) Stereo Update (Yellow=Earphone1-3)
Flipull GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Brain Drain GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Quest RPG - Brian's Journey GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Legend of the River King 1 & 2 GBSs (Game Boy Sound) (Didn't try to beat games to get authors' names) (Sound banks for #1 SGB and GBC are 100% identical)
Earthworm Jim 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (Sheesh. Last track added. I'm sure)
Uchuu no Kishi Tekkaman Blade (Game Boy Sound)
Boomer's Adventure in ASMIK World GBS (Game Boy Sound) (Author Unknown)
Pagemaster GBS (Game Boy Sound)
Casper GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Hello Kitty no Beads Koubou GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Hello Kitty Pack of 5 Games GBS (Game Boy Sound) (Didn't try to beat games to get authors' names)
Max GBS (Game Boy Sound) (Author Unknown)
Ninja Spirit GBS (Game Boy Sound)
Flash, The GBS (Game Boy Sound)
Game Genie GBS (Game Boy Sound) (Author Unknown)
Mahou Kishi Rayearth 1 & 2 GBS (Game Boy Sound) (Didn't try to beat games to get authors' names)
Monster Maker 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Megaman 2 (Sound Init Fix + 3 null bytes appended) GBS (Game Boy Sound) (Original by Scott Worley)
Batman Forever GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Star Wars Triple Pack GBS (Game Boy Sound)
The Punisher GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Seme COM Dungeon - Drururuaga GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Monster Race Triple Pack GBS (Game Boy Sound) (Didn't try to beat games to get authors' names)
Wave Race GBS (Game Boy Sound)
Kid Niki GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Panel Action Bingo GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Bios GBS (Game Boy Sound) (Startup Tones. Last edit, I think)
Shanghai Pocket GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Bugs Bunny Collection GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Small Soldiers GBS (Game Boy Sound) (GBS + SPC rip #2. Hurray!)
Hercules GBS (Game Boy Sound) (GBS + SPC)
Disney's Mulan GBS (Game Boy Sound) (GBS + SPC) (Didn't try to beat game to get author's name)
Hunchback of Notre Dame GBS (Game Boy Sound) (GBS + SPC) (Didn't try to beat game to get author's name)
Animaniacs GBS SGB set (Game Boy Sound) (SGB SPC) (Someone else did the GBS. This falls in line with it)
A Bugs Life GBS (Game Boy Sound) (GBS + SPC)
Fifa Soccer '98 GBS (Game Boy Sound) (GBS + SPC)
World Cup '98 GBS (Game Boy Sound) (GBS + SPC)
Olympic Summer Games GBS (Game Boy Sound) (GBS + SPC)
Pocahontas GBS (Game Boy Sound) (GBS + SPC)
Madden '97 GBS (Game Boy Sound) (GBS + SPC)
Toy Story GBS SGB set (Game Boy Sound) (SGB SPC)
Donkey Kong SGB set (Game Boy Sound) (SGB SPC) (There's 2 voice samples, and the ending theme)
Dokapon! Millenium Quest GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Tsuri Sensei GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Tsuri Sensei 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Azarashi Sentai Inazuma GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Purikura Pocket Triple Pack GBS (Game Boy Sound) (Didn't try to beat games to get authors' names)
Beach Volleyball GBS (Game Boy Sound) (GBS + SPC) (Didn't try to beat game to get author's name)
Fifa Soccer '97 GBS (Game Boy Sound) (GBS + SPC)
Pokonyan! - Yume no Daibouken GBS (Game Boy Sound) (GBS + SPC) (Didn't try to beat game to get author's name)
Pro Mahjong Kiwame GB GBS (Game Boy Sound) (GBS + SPC) (Didn't try to beat game to get author's name)
Space Invaders GB SPC (Game Boy Sound) (SGB SPC) (Didn't try to beat game to get author's name)
Marble Madness GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Ken Griffey Jr. Presents Major League Baseball GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Pocket Soccer GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Pocket Kyoro-chan GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Heiankyo Alien GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Burai Fighter Deluxe GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Skate or Die - Bad 'N Rad GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Adventures of Star Saver GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Noobow GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Little Nicky GBR > GBS (Game Boy Sound) (Original by Kingshriek) (Get the latest NEZPlug update) (Minor Int+Vblank update)
SD Gundam Gaiden - Lacroan' Heroes GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (Get the latest NEZPlug update) (Minor Int+Vblank update)
SD Sengokuden GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (Get the latest NEZPlug update) (Minor Int+Vblank update)
After Burst GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Nail'N Scale GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Blues Brothers GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Rockman DX3 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Qix GBS (Game Boy Sound) (Added a few tunes I didn't notice in the game the first time)
Barbie Pet Rescue GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Looney Tunes (Color) GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
World Heroes 2 Jet GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Meitantei Conan - GBC Triple Pack GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
One Piece - Yume no Luffy Kaizokudan Tanjou GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
One Piece - Maboroshi no Grand Line Boukenki GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Jinsei Game - Tomedachi Takusan Tsukurouyo GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Great Battle Pocket GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Micro Machines GBS (Game Boy Sound)
Winner's Horse GBS (Game Boy Sound)
GHX SoundEngine Demo GBS (Game Boy Sound)
Xtreme Sports GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (Minor Int+Vblank update, set GBC speed flag)
Kirikou GBS (Game Boy Sound)
Final Fantasy X (Unlicensed) GBS (Game Boy Sound)
Palamedes GBS (Game Boy Sound)
Tokoro San no Setagaya Country Club GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Bass Masters Classic GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Jeff Gordon XS Racing GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Power Rangers - Lightspeed Rescue GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Tony Hawk's Pro Skater GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Tony Hawk's Pro Skater 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Volley Fire GBS (Game Boy Sound) (Removed an FFB9=FF write that forced a music freeze on some tracks)
Duke Nukem GBS (Game Boy Sound)
Pocket Love 1 & 2 GBSs (Game Boy Sound) (Didn't try to beat games to get authors' names)
Gem Gem Monster GBS (Game Boy Sound) (Didn't try to beat game to get author's name) ('Kid' uses some tricky note-skip-on-song-init code)
Bakusou Dekotora Densetsu GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Fastest Lap GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Front Row GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Gamera GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Genjin Cottu GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Golf Daisuki! GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Metal Jack GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Mario's Picross 2 GBS (Game Boy Sound) (Knurek beat the game and got the author's name)
Kingyo Chuihou! 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Mahoujin Guru Guru GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Sumo Fighter GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Thunderbirds GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Banishing Racer GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Goal! GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Hayaoshi Quiz GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
In Your Face GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Maru's Mission GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Pocket Bowling GBS (Game Boy Sound) (Didn't try to beat game to get author's name) (FF44-timing related speed errors in NEZPlug)
Soldam GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Rodland GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Shoubushi Densetsu Tetsuya GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Ide Yosukeno Mahjong Kyoushitsu GB GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Mogura De Pon GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Money Idol Exchanger GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Ace Striker GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Pro Mahjong Kiwame GB 2 GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Athena no Hatena GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Taisen Tsume Shougi GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Trickboarder GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
World Ice Hockey GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Yakouchuu GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Brainbender GBS (Game Boy Sound)
Dirty Racing GBS (Game Boy Sound)
Jeep Jamboree GBS (Game Boy Sound)
Muhammad Ali's Boxing GBS (Game Boy Sound) (Didn't try to beat game to get author's name)
Nigel Mansell's World Championship Racing GBS (Game Boy Sound)
Pokemon Gold/Silver GBS (Game Boy Sound) (Stereo, starts at track 82. Based off of Kingshriek's Crystal GBS. Forgot to set the GBC Speed bit)
Resident Evil Gaiden GBS (Game Boy Sound) (Didn't try to beat game to get author's name)

NEZPlug Upgrade
The VBlank+Timer feature has been incorporated into the NEZPlug upgrade, so no need to keep the code up.

Old GBSs

GBR Format information

This program will attach the GBS Player 1.02(or a modified 1.02) program to a GBS file, and make a .GB BGB compatible file. It will overwrite existing .GB files without asking, which is helpful in debugging. It also includes a basic command reference file, and can find potential bank switching writes within bank 0, and the initially loaded 0x4000 - 0x7FFF code. Source code included.
GBS2GB 1.17 (Aug-23-08:Added an option to remove font display. Lowers GBS Load limit from 470 to 2D0 when used)

If you want to use the program to convert a GBS as it is into a GSF file, you can download this, and put the files in with the current version of the program:
GBS2GSF Addon (Now with Goomba Color 3-31-2008)


Broken GBSs:
If someone else wants to try to make working versions of these, you can at least find working init and play code in these:
None right now.

Fixes to try:
Check the following registers:
FF70 (if written to/read from, try to code out all uses. They are supported, but often not needed, and always make it more complicated to do a rip)
FF24-FF26 (These are channel enable/volume registers. Zeroed out without undoing, or getting written with bad data is something to check)
FF06,FF07 (These are the 0x0E/0x0F GBS header values. FFFF Bits 1,2,4 (& 0x07) are valid writes to include in 0x0F, bit 0x80 is speed doubler. 0x44 is for vblank+timer usage. See GBS2GB docs)
If some notes are missing, check FF30-FF3F for wave pattern writing in the game, then in the GBS. Note that some games have a distinct wave pattern table from a game reset, and won't have one written by code(see rhino rumble for example)
Watch what's written to 2000, 2100, 2666, or whatever address is used for banking. Make sure to adjust bank data, and check again if there's more trouble, like hard-coded writes
Check for writes to 3000-3FFF, which are generally written with 0, and often undo banking procedures, so remove them.
Check what's written to FFFF the last time it's written before a song. Use the same in the GBS's init routine if it's not 1(GBS header 0x0E/0x0F = 00), 4(see 0x0E/0x0F of header), 5(vblank+timer, see GBS2GB documents), or 0/not written(Game Genie BIOS does this, probably not accurately rippable)
Another FFFF issue is that Nezplug doesn't like certain types of FFFF writes that won't screw up a .GB of a GBS. Keep it to none, so the player handles it, or 1 in init if it needs to be non-standard, like Animorphs
One more thing I recently learned is that some GBC programs rely on FF4D to determine how to render the music properly. Most rips can be dealt with just by leaving the GBC setting off, but some rips can use the GBC setting to run more similarly to the original game, even though this may have caused trouble in previous versions of NEZPlug.
Run the same song in the game, and a .GB of the GBS, and check that the initial song data looks right.
If song init seems correct, start from the end of the Init routine on game and .GB of the gbs, put a breakpoint on the Play routine in both, set the .GB's registers to the same as the game's registers when both have hit play, and alt-tab between programs, stepping through the code until they're not identical in registers or PC position.
Beyond this, one starts to see issues like calls that start in the GBS header, jumps into 0000-0150 code without crashing anything, or other similarly hard to deduce problems. Such insane issues can sometime be better debugged with NEZPlug using custom RSTs that hang the GBS with 18FE commands so you can look at the stack addresses. With out-of-range addresses from the nezplug stack, you can add breakpoints in BGB.
Bakuchou Retriever Master defied all of the above, and required manual stepping to make work, as it actually used the RST 38 calls for something, and managed to jump to a spot in 0000-0150 that didn't cause any visible error in code besides the GBS not playing


NSFs:
Ikinari Musician NSF (Nintendo Sound Format)
Rockman 2 minimum NSF (Nintendo Sound Format)
Rod Land JP Fix NSF (Nintendo Sound Format) (Replace both existing Rod Land rips, as both are the same. Fixes several tracks, adds 1 as song 1. Also added pause themes of the 16 normal songs)
Yo! Noid fixed(?) NSF (Nintendo Sound Format) (Probably a 4017 error. Original by myu2203)
Rockman 2 Unprecedented NSF (Nintendo Sound Format)
1942 edited NSF (Nintendo Sound Format) (PPU writes avoided by changing Play)
Star Voyager NSF (Nintendo Sound Format) (Music was in PPU RAM, SFX init routines scattered, but ripped)
American Gladiators NSF (Nintendo Sound Format)
Casino Kid (Optimized) NSF (Nintendo Sound Format) (Decided to see just how much better I was at dealing with NSFs, compared to how I was with my first rip. Cut size to less than half)

Old NSFs

I'm ready for more NSF ripping now. The Mach Rider track was recorded on the hardware for me, and it turns out it's FCEUXDSP that plays it wrong, and the remix for Smash Bros. is also off. Knowing this, I can more confidently trust my players to be accurate.
NotSoFatso Update

fceuxdsp_1_07_NSF.rar (09/18/07)
An updated FCEUXDSP (Homepage), which supports NSFs a bit better. It can play NSFs with no bankswitching data, and you can use more of the debugging tools with the NSFs, like the trace logger, data logger, and memory viewer. I've also included a CDL scanning VB program, to help get rid of unused banks after logging all song data from a reset. The fast-forward button helps a lot for this. One thing: don't optimize NSFs too much. Many still need some work, for various reasons. Having used banks in a completed form helps get them working right. The changed source files are included.

NotSoFatso-UF's Version + Wave_Square.h update Simply UF's latest listed NotSoFatso source(09262007), with the Wave_Square.h file updated with some code that functions the way FCEUXDSP's sound code does. Makes 4017 inits work better.


SPCs:
Not likely to do much of this, but...
Dream Maze SPCs (Untagged)


Other miscellaniac stuffs:
I've had an aversion to firefox due to a couple of issues for a while now, but I think I'm ready to switch over. I'm putting this here so I can easily get the info again, and so the specific info can be spread around a bit. All my main concerns have been addressed in a way, so I think I'll be sticking to it.

If you're having trouble logging into a site using Firefox(this may happen with phpBB forums), you can get rid of the cookies for that site by doing this:
Go to Tools->Options->Show Cookies, type in the name of the site, then select all the ones that apply to the site and click 'Remove Cookie'. Could save you several re-logins

NoScript - Without this in place, I managed to get my first adware infection since I learned how to secure IE6. Whitelisting only as needed even saves page load times.
Duplicate Tab - Lets you copy the current tab to a new window, and retain the address history. For IE pundits: Duplicate Tab Options>Context Menu>Bottom Checkbox(show in right click menu for links)>ONLY enable Show 'Duplicate Tab to New Window' in the area that appears. This should get you close to how IE deals with a new window.
Handy Xtra Stuff - Can be configured to popup "Alt" Text the way "Title" Text is displayed. Practically required for comfort if switching from IE.
ImgLikeOpera - Boxes up Alt Text in an image box. Lets you load only cached images, which is nice for flakey or slow connections, or if you like low loading overhead.
QuickProxy - So I can enable/disable Proxomitron support really easily. (I prefer the 'Dull square iconset')
Greasemonkey - Lets you write/modify scripts to do things to webpages so they're displayed the way you want them.
I used it for this: put_alt_text_in_title.user.js
Statusbar Clock - I just wanted a clock with the date/Day of the Week. Updated to seem compatible with the new Firefox, as the comments suggested: Firefox 3 hack(Save, Drag/Drop into a Firefox window to install)
Organize Status Bar - I like the list to end in 'statusbar-clock-dis...', 'gm-status', 'ilo-statusbarpanel', 'noscript-status(Icon,Label,Xss,Redi...)', 'quickproxy'. Makes it easy to customize the order.

BuildRSNPlaylist 1.00
This small program will allow you to mix multiple RSN files into 1 playlist, with the files contained in the RSN in alphabetical order. I've heard people ask for something like this here and there, so I finally decided to try getting something together. Note that very large playlists can be made with this, and when loaded into winamp, they can slow the computer to a crawl during processing. If you want a complete playlist, you may want to make seperate alphabetical files, so they can be processed by winamp, then saved over the existing unprocessed playlists afterwards. Processing #-B of the Zophar's Domain set took winamp over a minute in generating extended information from the RSNed SPC, and resulted in a playlist of 2574 entries. Once the playlist was resaved with extended information displayed, it reloaded into winamp with no processing time.

SPC Timer Update
I modified Damien Good's(CaitSith2) SPC Timing program with some logic that applied a little better to the GBS-SPC packs I was ripping. May work well with other SPCs as well.


I also made a Password Generator which has yet to be sufficiently indexed on search engines yet. I'm putting this here because they don't crap out on this page.
It supports a password generator for the following games, as of 1.04:
The Genius Bakabon (NES) (Encode/Decode)
Space Shuttle Project (NES) (Encode)
The Battle of Olympus (NES) (Encode/Decode)
Solar Jetman (NES) (Encode/Decode)
Kid Icarus (NES) (Encode, Original + Virtual Console/Revision 1, and NES<->VC convertor)

Find it here, under the "Misc. Game Utils" section

My free Hex Editor of choice has a new freeware version up. If you use this version, I suggest you customize the toolbar with a Find bar, Forwards and Backwards search buttons, the Checksum drop down, and take off a couple of the bars. I replaced the Standard toolbar stuff with the 'Old Toolbar' stuff. It can be made to look like the 2.0 version's bar, and it seems promising with a bit of customization.
HexEdit 2.5F

Though, because the old version isn't really offered at this point...
Original Source
Alternate Source

Also, here's a 2.0 EXE with the intro dialog ResHacked out of it, as well as independant settings from 2.5F, to spare a fight over incompatible toolbar settings:
HexEdit 2.0, Intro Dialog Removed
(If it won't show the main window, make a file in the same folder as the program named "autoexec.hem", run it, close it, and remove the file. This worked for me)

2.0 is superior to 2.5F in that it's less bulky, and loads a few moments faster. It's just plain better if you only need it for simple stuff, like copy & paste, or the comparison features. I never bothered to remove the intro screen when I used it as my primary Hex Editing app, but that's because I started it occasionally, and used it for long periods of time. You can install it(or copy it from it's install folder) wherever you want, and also install 2.5F, and both will coexist peacefully, if started one at a time. Since both versions are freeware, you get to use either or both. I find I'm not using the new features, and the toolbars on 2.5F start a bit borked, but they can be replaced with working ones.

Grandia Music File Splitter
If you have a Grandia disc for the PSX, you can extract the .GMS files from it. Then you can use VGMStream by HCS to play them. Feel free to batch-file the set into ideal working order, if there's an interest.

Super Gameboy Color Scheme info
Color Scheme info for BGB, and a list of color setups that are automatically selected when certain games are played in a Super Gameboy.
Super Gameboy Color Encoder/Decoder
Because I'm crazy.

My GSHI Code Source Files
The GSHI, a place to get retro game cheats at. Modern console hacking also welcome
Galoob Game Genie Codebook Collection

Dark Law Text Fix IPS Patch, which I haven't actually bothered to update with newer-than-this repairs

A (less) beta-ish USFLib management program. Compresses files into SR64 chunks for manual addition, extracts SR64 sections according to the number of SR64 tags in the file. Now lets you confirm the size and start point, and cancel if it looks wrong.
Can also sometimes be used to make working save-states out of USFLibs and optionally, miniusf patches to the file.
Not heavily debugged, and not well documented, but it tends to work from my use of it.
USFLib Extractor (01/16/09)

Mario Kart 64 Speedups - Single-track fix


Updates:
Yes

How to achieve archived and delayed contact with me: ugetab@hotmail.com
You're better off going to gshi.org or the nesdev forums

Other Stuff
It took me a little under 10 years, but I managed to run out of space by nibbling on it. I'm tossing some stuff on this other page.

Click for a text readout + around 2684 since the page was first made.